* implement SpawnedByDefault from TC
* maybe fix a longstanding issue where multiple parent areas per instanced map lead to wrong spawn points
map should be can also be
36 The Deadmines The Great Sea, Unused Ironcladcove
109 The Temple of Atal'Hakkar Sunken Temple
540 The Shattered Halls Hellfire Citadel
560 Old Hillsbrad Foothills Hyjal Past
631 Icecrown Citadel The Frost Queen's Lair, Putricide's Laboratory of Alchemical Horrors and Fun, The Crimson Hall, The Frozen Throne, The Sanctum of Blood
* fixed wrong indizes for gem color picker in locale 3 (deDE)
* fixed interpretation of filter enums. Some are providing their value directly, others have an intermediate key.
* createSQLForCriterium is no longer abstract. (was implemented in exactly the same way everywhere)
* erronous criteria are now logged and discarded entirely)
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone
* fix text vars in tooltips for missing entities
* fix notice in weapon GS calculation
* reduce tooltip max width slightly to prevent overlap with secondary tooltip
* move related functions to separate class
* implement out of date comment handling shorthand
* implement admin interface to work with reports
- listing based on user group
- assign to self / unassign from self
- close with reason
- comment functionality
- reward reputation to creator based on resolution
* a guide is a wrapper around an article providing management tools.
* administration is limited to the review process. Needs to be expanded.
* articles on DB pages are seperate. Editor will be added in the future.
* grid tables no longer clear floating elements (have an eye out if this broke something)
* add 1px to inner tooltips so it doesn't unexpectedly line break
* add missing conditionsTypes
todo:
process params in Util::getServerConditions()
add locale strings to js
extend verbose display in global.js ConditionList