[ 43, 44, 45, 46, 54, 55, 95, 118, 136, 160, 162, 172, 173, 176, 226, 228, 229, 473], // Weapons 8 => [293, 413, 414, 415, 433], // Armor 9 => [129, 185, 356, 762], // sec. Professions 10 => [ 98, 109, 111, 113, 115, 137, 138, 139, 140, 141, 313, 315, 673, 759], // Languages 11 => [164, 165, 171, 182, 186, 197, 202, 333, 393, 755, 773] // prim. Professions ); public static $spellTypes = array( 6 => 1, 8 => 2, 10 => 4 ); public static $effects = array( 'heal' => [ 0,/*3,*/10, 67, 75, 136 ], // , /*Dummy*/, Heal, Heal Max Health, Heal Mechanical, Heal Percent 'damage' => [ 0, 2, 3, 9, 62 ], // , Dummy, School Damage, Health Leech, Power Burn 'itemCreate' => [24, 34, 59, 66, 157 ], // createItem, changeItem, randomItem, createManaGem, createItem2 'trigger' => [ 3, 32, 64, 101, 142, 148, 151, 152, 155, 160, 164], // dummy, trigger missile, trigger spell, feed pet, force cast, force cast with value, unk, trigger spell 2, unk, dualwield 2H, unk, remove aura 'teach' => [36, 57, /*133*/ ] // learn spell, learn pet spell, /*unlearn specialization*/ ); public static $auras = array( 'heal' => [ 4, 8, 62, 69, 97, 226 ], // Dummy, Periodic Heal, Periodic Health Funnel, School Absorb, Mana Shield, Periodic Dummy 'damage' => [ 3, 4, 15, 53, 89, 162, 226 ], // Periodic Damage, Dummy, Damage Shield, Periodic Health Leech, Periodic Damage Percent, Power Burn Mana, Periodic Dummy 'itemCreate' => [86 ], // Channel Death Item 'trigger' => [ 4, 23, 42, 48, 109, 226, 227, 231, 236, 284 ], // dummy; 23/227: periodic trigger spell (with value); 42/231: proc trigger spell (with value); 48: unk; 109: add target trigger; 226: periodic dummy; 236: control vehicle; 284: linked 'teach' => [ ] ); private $spellVars = []; private $refSpells = []; private $tools = []; private $interactive = false; private $charLevel = MAX_LEVEL; protected $queryBase = 'SELECT s.*, s.id AS ARRAY_KEY FROM ?_spell s'; protected $queryOpts = array( 's' => [['src', 'sr', 'ic', 'ica']], // 6: TYPE_SPELL 'ic' => ['j' => ['?_icons ic ON ic.id = s.iconId', true], 's' => ', ic.name AS iconString'], 'ica' => ['j' => ['?_icons ica ON ica.id = s.iconIdAlt', true], 's' => ', ica.name AS iconStringAlt'], 'sr' => ['j' => ['?_spellrange sr ON sr.id = s.rangeId'], 's' => ', sr.rangeMinHostile, sr.rangeMinFriend, sr.rangeMaxHostile, sr.rangeMaxFriend, sr.name_loc0 AS rangeText_loc0, sr.name_loc2 AS rangeText_loc2, sr.name_loc3 AS rangeText_loc3, sr.name_loc4 AS rangeText_loc4, sr.name_loc6 AS rangeText_loc6, sr.name_loc8 AS rangeText_loc8'], 'src' => ['j' => ['?_source src ON type = 6 AND typeId = s.id', true], 's' => ', src1, src2, src3, src4, src5, src6, src7, src8, src9, src10, src11, src12, src13, src14, src15, src16, src17, src18, src19, src20, src21, src22, src23, src24'] ); public function __construct($conditions = []) { parent::__construct($conditions); if ($this->error) return; // post processing $foo = DB::World()->selectCol('SELECT perfectItemType FROM skill_perfect_item_template WHERE spellId IN (?a)', $this->getFoundIDs()); foreach ($this->iterate() as &$_curTpl) { // required for globals if ($idx = $this->canCreateItem()) foreach ($idx as $i) $foo[] = (int)$_curTpl['effect'.$i.'CreateItemId']; for ($i = 1; $i <= 8; $i++) if ($_curTpl['reagent'.$i] > 0) $foo[] = (int)$_curTpl['reagent'.$i]; for ($i = 1; $i <= 2; $i++) if ($_curTpl['tool'.$i] > 0) $foo[] = (int)$_curTpl['tool'.$i]; // ranks $this->ranks[$this->id] = $this->getField('rank', true); // sources for ($i = 1; $i < 25; $i++) { if ($_ = $_curTpl['src'.$i]) $this->sources[$this->id][$i][] = $_; unset($_curTpl['src'.$i]); } // set full masks to 0 $_curTpl['reqClassMask'] &= CLASS_MASK_ALL; if ($_curTpl['reqClassMask'] == CLASS_MASK_ALL) $_curTpl['reqClassMask'] = 0; $_curTpl['reqRaceMask'] &= RACE_MASK_ALL; if ($_curTpl['reqRaceMask'] == RACE_MASK_ALL) $_curTpl['reqRaceMask'] = 0; // unpack skillLines $_curTpl['skillLines'] = []; if ($_curTpl['skillLine1'] < 0) { foreach (Game::$skillLineMask[$_curTpl['skillLine1']] as $idx => $pair) if ($_curTpl['skillLine2OrMask'] & (1 << $idx)) $_curTpl['skillLines'][] = $pair[1]; } else if ($sec = $_curTpl['skillLine2OrMask']) { if ($this->id == 818) // and another hack .. basic Campfire (818) has deprecated skill Survival (142) as first skillLine $_curTpl['skillLines'] = [$sec, $_curTpl['skillLine1']]; else $_curTpl['skillLines'] = [$_curTpl['skillLine1'], $sec]; } else if ($prim = $_curTpl['skillLine1']) $_curTpl['skillLines'] = [$prim]; unset($_curTpl['skillLine1']); unset($_curTpl['skillLine2OrMask']); if (!$_curTpl['iconString']) $_curTpl['iconString'] = 'inv_misc_questionmark'; } if ($foo) $this->relItems = new ItemList(array(['i.id', array_unique($foo)], CFG_SQL_LIMIT_NONE)); } // use if you JUST need the name public static function getName($id) { $n = DB::Aowow()->SelectRow('SELECT name_loc0, name_loc2, name_loc3, name_loc4, name_loc6, name_loc8 FROM ?_spell WHERE id = ?d', $id ); return Util::localizedString($n, 'name'); } // end static use // required for item-comparison public function getStatGain() { $data = []; foreach ($this->iterate() as $__) { $stats = []; for ($i = 1; $i <= 3; $i++) { $pts = $this->calculateAmountForCurrent($i)[1]; $mv = $this->curTpl['effect'.$i.'MiscValue']; $au = $this->curTpl['effect'.$i.'AuraId']; // Enchant Item Permanent (53) / Temporary (54) if (in_array($this->curTpl['effect'.$i.'Id'], [53, 54])) { if ($mv && ($json = DB::Aowow()->selectRow('SELECT * FROM ?_item_stats WHERE `type` = ?d AND `typeId` = ?d', TYPE_ENCHANTMENT, $mv))) { $mods = []; foreach ($json as $str => $val) if ($val && ($idx = array_search($str, Game::$itemMods))) $mods[$idx] = $val; if ($mods) Util::arraySumByKey($stats, $mods); } continue; } switch ($au) { case 29: // ModStat MiscVal:type if ($mv < 0) // all stats { for ($iMod = ITEM_MOD_AGILITY; $iMod <= ITEM_MOD_STAMINA; $iMod++) Util::arraySumByKey($stats, [$iMod => $pts]); } else if ($mv == STAT_STRENGTH) // one stat Util::arraySumByKey($stats, [ITEM_MOD_STRENGTH => $pts]); else if ($mv == STAT_AGILITY) Util::arraySumByKey($stats, [ITEM_MOD_AGILITY => $pts]); else if ($mv == STAT_STAMINA) Util::arraySumByKey($stats, [ITEM_MOD_STAMINA => $pts]); else if ($mv == STAT_INTELLECT) Util::arraySumByKey($stats, [ITEM_MOD_INTELLECT => $pts]); else if ($mv == STAT_SPIRIT) Util::arraySumByKey($stats, [ITEM_MOD_SPIRIT => $pts]); else // one bullshit trigger_error('AuraId 29 of spell #'.$this->id.' has wrong statId #'.$mv, E_USER_WARNING); break; case 34: // Increase Health case 230: case 250: Util::arraySumByKey($stats, [ITEM_MOD_HEALTH => $pts]); break; case 13: // damage splpwr + physical (dmg & any) // + weapon damage if ($mv == (1 << SPELL_SCHOOL_NORMAL)) { Util::arraySumByKey($stats, [ITEM_MOD_WEAPON_DMG => $pts]); break; } // full magic mask, also counts towards healing if ($mv == SPELL_MAGIC_SCHOOLS) { Util::arraySumByKey($stats, [ITEM_MOD_SPELL_POWER => $pts]); Util::arraySumByKey($stats, [ITEM_MOD_SPELL_DAMAGE_DONE => $pts]); } else { // HolySpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_HOLY)) Util::arraySumByKey($stats, [ITEM_MOD_HOLY_POWER => $pts]); // FireSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_FIRE)) Util::arraySumByKey($stats, [ITEM_MOD_FIRE_POWER => $pts]); // NatureSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_NATURE)) Util::arraySumByKey($stats, [ITEM_MOD_NATURE_POWER => $pts]); // FrostSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_FROST)) Util::arraySumByKey($stats, [ITEM_MOD_FROST_POWER => $pts]); // ShadowSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_SHADOW)) Util::arraySumByKey($stats, [ITEM_MOD_SHADOW_POWER => $pts]); // ArcaneSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_ARCANE)) Util::arraySumByKey($stats, [ITEM_MOD_ARCANE_POWER => $pts]); } break; case 135: // healing splpwr (healing & any) .. not as a mask.. Util::arraySumByKey($stats, [ITEM_MOD_SPELL_HEALING_DONE => $pts]); break; case 35: // ModPower - MiscVal:type see defined Powers only energy/mana in use if ($mv == POWER_HEALTH) Util::arraySumByKey($stats, [ITEM_MOD_HEALTH => $pts]); else if ($mv == POWER_ENERGY) Util::arraySumByKey($stats, [ITEM_MOD_ENERGY => $pts]); else if ($mv == POWER_RAGE) Util::arraySumByKey($stats, [ITEM_MOD_RAGE => $pts]); else if ($mv == POWER_MANA) Util::arraySumByKey($stats, [ITEM_MOD_MANA => $pts]); else if ($mv == POWER_RUNIC_POWER) Util::arraySumByKey($stats, [ITEM_MOD_RUNIC_POWER => $pts]); break; case 189: // CombatRating MiscVal:ratingMask case 220: if ($mod = Game::itemModByRatingMask($mv)) Util::arraySumByKey($stats, [$mod => $pts]); break; case 143: // Resistance MiscVal:school case 83: case 22: if ($mv == 1) // Armor only if explicitly specified { Util::arraySumByKey($stats, [ITEM_MOD_ARMOR => $pts]); break; } if ($mv == 2) // holy-resistance ONLY if explicitly specified (shouldn't even exist...) { Util::arraySumByKey($stats, [ITEM_MOD_HOLY_RESISTANCE => $pts]); break; } for ($j = 0; $j < 7; $j++) { if (($mv & (1 << $j)) == 0) continue; switch ($j) { case 2: Util::arraySumByKey($stats, [ITEM_MOD_FIRE_RESISTANCE => $pts]); break; case 3: Util::arraySumByKey($stats, [ITEM_MOD_NATURE_RESISTANCE => $pts]); break; case 4: Util::arraySumByKey($stats, [ITEM_MOD_FROST_RESISTANCE => $pts]); break; case 5: Util::arraySumByKey($stats, [ITEM_MOD_SHADOW_RESISTANCE => $pts]); break; case 6: Util::arraySumByKey($stats, [ITEM_MOD_ARCANE_RESISTANCE => $pts]); break; } } break; case 8: // hp5 case 84: case 161: Util::arraySumByKey($stats, [ITEM_MOD_HEALTH_REGEN => $pts]); break; case 85: // mp5 Util::arraySumByKey($stats, [ITEM_MOD_MANA_REGENERATION => $pts]); break; case 99: // atkpwr Util::arraySumByKey($stats, [ITEM_MOD_ATTACK_POWER => $pts]); break; // ?carries over to rngatkpwr? case 124: // rngatkpwr Util::arraySumByKey($stats, [ITEM_MOD_RANGED_ATTACK_POWER => $pts]); break; case 158: // blockvalue Util::arraySumByKey($stats, [ITEM_MOD_BLOCK_VALUE => $pts]); break; case 240: // ModExpertise Util::arraySumByKey($stats, [ITEM_MOD_EXPERTISE_RATING => $pts]); break; case 123: // Mod Target Resistance if ($mv == 0x7C && $pts < 0) Util::arraySumByKey($stats, [ITEM_MOD_SPELL_PENETRATION => -$pts]); break; } } $data[$this->id] = $stats; } return $data; } public function getProfilerMods() { // weapon hand check: param: slot, class, subclass, value $whCheck = '$function() { var j, w = _inventory.getInventory()[%d]; if (!w[0] || !g_items[w[0]]) { return 0; } j = g_items[w[0]].jsonequip; return (j.classs == %d && (%d & (1 << (j.subclass)))) ? %d : 0; }'; $data = $this->getStatGain(); // flat gains foreach ($data as $id => &$spellData) { foreach ($spellData as $modId => $val) { if (!isset(Game::$itemMods[$modId])) continue; if ($modId == ITEM_MOD_EXPERTISE_RATING) // not a rating .. pure expertise $spellData['exp'] = $val; else $spellData[Game::$itemMods[$modId]] = $val; unset($spellData[$modId]); } // apply weapon restrictions $this->getEntry($id); $class = $this->getField('equippedItemClass'); $subClass = $this->getField('equippedItemSubClassMask'); $slot = $subClass & 0x5000C ? 18 : 16; if ($class != ITEM_CLASS_WEAPON || !$subClass) continue; foreach ($spellData as $json => $pts) $spellData[$json] = [1, 'functionOf', sprintf($whCheck, $slot, $class, $subClass, $pts)]; } // 4 possible modifiers found // => [0.15, 'functionOf', ] // => [0.33, 'percentOf', ] // => [123, 'add'] // => ... as from getStatGain() $modXByStat = function (&$arr, $stat, $pts) use (&$mv) { if ($mv == STAT_STRENGTH) $arr[$stat ?: 'str'] = [$pts / 100, 'percentOf', 'str']; else if ($mv == STAT_AGILITY) $arr[$stat ?: 'agi'] = [$pts / 100, 'percentOf', 'agi']; else if ($mv == STAT_STAMINA) $arr[$stat ?: 'sta'] = [$pts / 100, 'percentOf', 'sta']; else if ($mv == STAT_INTELLECT) $arr[$stat ?: 'int'] = [$pts / 100, 'percentOf', 'int']; else if ($mv == STAT_SPIRIT) $arr[$stat ?: 'spi'] = [$pts / 100, 'percentOf', 'spi']; }; $modXBySchool = function (&$arr, $stat, $val, $mask = null) use (&$mv) { if (($mask ?: $mv) & (1 << SPELL_SCHOOL_HOLY)) $arr['hol'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'hol'.$stat]; if (($mask ?: $mv) & (1 << SPELL_SCHOOL_FIRE)) $arr['fir'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'fir'.$stat]; if (($mask ?: $mv) & (1 << SPELL_SCHOOL_NATURE)) $arr['nat'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'nat'.$stat]; if (($mask ?: $mv) & (1 << SPELL_SCHOOL_FROST)) $arr['fro'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'fro'.$stat]; if (($mask ?: $mv) & (1 << SPELL_SCHOOL_SHADOW)) $arr['sha'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'sha'.$stat]; if (($mask ?: $mv) & (1 << SPELL_SCHOOL_ARCANE)) $arr['arc'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'arc'.$stat]; }; $jsonStat = function ($stat) { if ($stat == STAT_STRENGTH) return 'str'; if ($stat == STAT_AGILITY) return 'agi'; if ($stat == STAT_STAMINA) return 'sta'; if ($stat == STAT_INTELLECT) return 'int'; if ($stat == STAT_SPIRIT) return 'spi'; }; foreach ($this->iterate() as $id => $__) { // Priest: Spirit of Redemption is a spell but also a passive. *yaaayyyy* if (($this->getField('cuFlags') & SPELL_CU_TALENTSPELL) && $id != 20711) continue; // curious cases of OH MY FUCKING GOD WHY?! if ($id == 16268) // Shaman - Spirit Weapons (parry is normaly stored in g_statistics) { $data[$id]['parrypct'] = [5, 'add']; continue; } if ($id == 20550) // Tauren - Endurance (dependant on base health) ... if you are looking for something elegant, look away! { $data[$id]['health'] = [0.05, 'functionOf', '$function(p) { return g_statistics.combo[p.classs][p.level][5]; }']; continue; } for ($i = 1; $i < 4; $i++) { $pts = $this->calculateAmountForCurrent($i)[1]; $mv = $this->getField('effect'.$i.'MiscValue'); $mvB = $this->getField('effect'.$i.'MiscValueB'); $au = $this->getField('effect'.$i.'AuraId'); $class = $this->getField('equippedItemClass'); $subClass = $this->getField('equippedItemSubClassMask'); /* ISSUE! mods formated like ['' => [, 'percentOf', '']] are applied as multiplier and not as a flat value (that is equal to the percentage, like they should be). So the stats-table won't show the actual deficit */ switch ($au) { case 101: // Mod Resistance Percent case 142: // Mod Base Resistance Percent if ($mv == 1) // Armor only if explicitly specified only affects armor from equippment $data[$id]['armor'] = [$pts / 100, 'percentOf', ['armor', 0]]; else if ($mv) $modXBySchool($data[$id], 'res', $pts); break; case 182: // Mod Resistance Of Stat Percent if ($mv == 1) // Armor only if explicitly specified $data[$id]['armor'] = [$pts / 100, 'percentOf', $jsonStat($mvB)]; else if ($mv) $modXBySchool($data[$id], 'res', [$pts / 100, 'percentOf', $jsonStat($mvB)]); break; case 137: // mod stat percent if ($mv > -1) // one stat $modXByStat($data[$id], null, $pts); else if ($mv < 0) // all stats for ($iMod = ITEM_MOD_AGILITY; $iMod <= ITEM_MOD_STAMINA; $iMod++) $data[$id][Game::$itemMods[$iMod]] = [$pts / 100, 'percentOf', Game::$itemMods[$iMod]]; break; case 174: // Mod Spell Damage Of Stat Percent $mv = $mv ?: SPELL_MAGIC_SCHOOLS; $modXBySchool($data[$id], 'spldmg', [$pts / 100, 'percentOf', $jsonStat($mvB)]); break; case 212: // Mod Ranged Attack Power Of Stat Percent $modXByStat($data[$id], 'rgdatkpwr', $pts); break; case 268: // Mod Attack Power Of Stat Percent $modXByStat($data[$id], 'mleatkpwr', $pts); break; case 175: // Mod Spell Healing Of Stat Percent $modXByStat($data[$id], 'splheal', $pts); break; case 219: // Mod Mana Regeneration from Stat $modXByStat($data[$id], 'manargn', $pts); break; case 134: // Mod Mana Regeneration Interrupt $data[$id]['icmanargn'] = [$pts / 100, 'percentOf', 'oocmanargn']; break; case 57: // Mod Spell Crit Chance case 71: // Mod Spell Crit Chance School $mv = $mv ?: SPELL_MAGIC_SCHOOLS; $modXBySchool($data[$id], 'splcritstrkpct', [$pts, 'add']); if (($mv & SPELL_MAGIC_SCHOOLS) == SPELL_MAGIC_SCHOOLS) $data[$id]['splcritstrkpct'] = [$pts, 'add']; break; case 285: // Mod Attack Power Of Armor $data[$id]['mleatkpwr'] = [1 / $pts, 'percentOf', 'fullarmor']; $data[$id]['rgdatkpwr'] = [1 / $pts, 'percentOf', 'fullarmor']; break; case 52: // Mod Physical Crit Percent if ($class < 1 || ($class == ITEM_CLASS_WEAPON && ($subClass & 0x5000C))) $data[$id]['rgdcritstrkpct'] = [1, 'functionOf', sprintf($whCheck, 18, $class, $subClass, $pts)]; // $data[$id]['rgdcritstrkpct'] = [$pts, 'add']; if ($class < 1 || ($class == ITEM_CLASS_WEAPON && ($subClass & 0xA5F3))) $data[$id]['mlecritstrkpct'] = [1, 'functionOf', sprintf($whCheck, 16, $class, $subClass, $pts)]; // $data[$id]['mlecritstrkpct'] = [$pts, 'add']; break; case 47: // Mod Parry Percent $data[$id]['parrypct'] = [$pts, 'add']; break; case 49: // Mod Dodge Percent $data[$id]['dodgepct'] = [$pts, 'add']; break; case 51: // Mod Block Percent $data[$id]['blockpct'] = [$pts, 'add']; break; case 132: // Mod Increase Energy Percent if ($mv == POWER_HEALTH) $data[$id]['health'] = [$pts / 100, 'percentOf', 'health']; else if ($mv == POWER_ENERGY) $data[$id]['energy'] = [$pts / 100, 'percentOf', 'energy']; else if ($mv == POWER_MANA) $data[$id]['mana'] = [$pts / 100, 'percentOf', 'mana']; else if ($mv == POWER_RAGE) $data[$id]['rage'] = [$pts / 100, 'percentOf', 'rage']; else if ($mv == POWER_RUNIC_POWER) $data[$id]['runic'] = [$pts / 100, 'percentOf', 'runic']; break; case 133: // Mod Increase Health Percent $data[$id]['health'] = [$pts / 100, 'percentOf', 'health']; break; case 150: // Mod Shield Blockvalue Percent $data[$id]['block'] = [$pts / 100, 'percentOf', 'block']; break; case 290: // Mod Crit Percent $data[$id]['mlecritstrkpct'] = [$pts, 'add']; $data[$id]['rgdcritstrkpct'] = [$pts, 'add']; $data[$id]['splcritstrkpct'] = [$pts, 'add']; break; case 237: // Mod Spell Damage Of Attack Power $mv = $mv ?: SPELL_MAGIC_SCHOOLS; $modXBySchool($data[$id], 'spldmg', [$pts / 100, 'percentOf', 'mleatkpwr']); break; case 238: // Mod Spell Healing Of Attack Power $data[$id]['splheal'] = [$pts / 100, 'percentOf', 'mleatkpwr']; break; case 166: // Mod Attack Power Percent [ingmae only melee..?] $data[$id]['mleatkpwr'] = [$pts / 100, 'percentOf', 'mleatkpwr']; break; case 88: // Mod Health Regeneration Percent $data[$id]['healthrgn'] = [$pts / 100, 'percentOf', 'healthrgn']; break; } } } return $data; } // halper public function getReagentsForCurrent() { $data = []; for ($i = 1; $i <= 8; $i++) if ($this->curTpl['reagent'.$i] > 0 && $this->curTpl['reagentCount'.$i]) $data[$this->curTpl['reagent'.$i]] = [$this->curTpl['reagent'.$i], $this->curTpl['reagentCount'.$i]]; return $data; } public function getToolsForCurrent() { if ($this->tools) return $this->tools; $tools = []; for ($i = 1; $i <= 2; $i++) { // TotemCategory if ($_ = $this->curTpl['toolCategory'.$i]) { $tc = DB::Aowow()->selectRow('SELECT * FROM ?_totemcategory WHERE id = ?d', $_); $tools[$i + 1] = array( 'id' => $_, 'name' => Util::localizedString($tc, 'name')); } // Tools if (!$this->curTpl['tool'.$i]) continue; foreach ($this->relItems->iterate() as $relId => $__) { if ($relId != $this->curTpl['tool'.$i]) continue; $tools[$i - 1] = array( 'itemId' => $relId, 'name' => $this->relItems->getField('name', true), 'quality' => $this->relItems->getField('quality') ); break; } } $this->tools = array_reverse($tools); return $this->tools; } public function getModelInfo($spellId = 0, $effIdx = 0) { $displays = [0 => []]; foreach ($this->iterate() as $id => $__) { if ($spellId && $spellId != $id) continue; for ($i = 1; $i < 4; $i++) { $effMV = $this->curTpl['effect'.$i.'MiscValue']; if (!$effMV) continue; // GO Model from MiscVal if (in_array($this->curTpl['effect'.$i.'Id'], [50, 76, 104, 105, 106, 107])) { if (isset($displays[TYPE_OBJECT][$id])) $displays[TYPE_OBJECT][$id][0][] = $i; else $displays[TYPE_OBJECT][$id] = [[$i], $effMV]; } // NPC Model from MiscVal else if (in_array($this->curTpl['effect'.$i.'Id'], [28, 90, 56, 112, 134]) || in_array($this->curTpl['effect'.$i.'AuraId'], [56, 78])) { if (isset($displays[TYPE_NPC][$id])) $displays[TYPE_NPC][$id][0][] = $i; else $displays[TYPE_NPC][$id] = [[$i], $effMV]; } // Shapeshift else if ($this->curTpl['effect'.$i.'AuraId'] == 36) { $subForms = array( 892 => [892, 29407, 29406, 29408, 29405], // Cat - NE 8571 => [8571, 29410, 29411, 29412], // Cat - Tauren 2281 => [2281, 29413, 29414, 29416, 29417], // Bear - NE 2289 => [2289, 29415, 29418, 29419, 29420, 29421] // Bear - Tauren ); if ($st = DB::Aowow()->selectRow('SELECT *, displayIdA as model1, displayIdH as model2 FROM ?_shapeshiftforms WHERE id = ?d', $effMV)) { foreach ([1, 2] as $j) if (isset($subForms[$st['model'.$j]])) $st['model'.$j] = $subForms[$st['model'.$j]][array_rand($subForms[$st['model'.$j]])]; $displays[0][$id][$i] = array( 'typeId' => 0, 'displayId' => $st['model2'] ? $st['model'.rand(1, 2)] : $st['model1'], 'creatureType' => $st['creatureType'], 'displayName' => Lang::game('st', $effMV) ); } } } } $results = $displays[0]; if (!empty($displays[TYPE_NPC])) { $nModels = new CreatureList(array(['id', array_column($displays[TYPE_NPC], 1)])); foreach ($nModels->iterate() as $nId => $__) { foreach ($displays[TYPE_NPC] as $srcId => [$indizes, $npcId]) { if ($npcId == $nId) { foreach ($indizes as $idx) { $results[$srcId][$idx] = array( 'typeId' => $nId, 'displayId' => $nModels->getRandomModelId(), 'displayName' => $nModels->getField('name', true) ); } } } } } if (!empty($displays[TYPE_OBJECT])) { $oModels = new GameObjectList(array(['id', array_column($displays[TYPE_OBJECT], 1)])); foreach ($oModels->iterate() as $oId => $__) { foreach ($displays[TYPE_OBJECT] as $srcId => [$indizes, $objId]) { if ($objId == $oId) { foreach ($indizes as $idx) { $results[$srcId][$idx] = array( 'typeId' => $oId, 'displayId' => $oModels->getField('displayId'), 'displayName' => $oModels->getField('name', true) ); } } } } } if ($spellId && $effIdx) return !empty($results[$spellId][$effIdx]) ? $results[$spellId][$effIdx] : 0; return $results; } private function createRangesForCurrent() { if (!$this->curTpl['rangeMaxHostile']) return ''; // minRange exists; show as range if ($this->curTpl['rangeMinHostile']) return sprintf(Lang::spell('range'), $this->curTpl['rangeMinHostile'].' - '.$this->curTpl['rangeMaxHostile']); // friend and hostile differ; do color else if ($this->curTpl['rangeMaxHostile'] != $this->curTpl['rangeMaxFriend']) return sprintf(Lang::spell('range'), ''.$this->curTpl['rangeMaxHostile'].' - '.$this->curTpl['rangeMaxFriend']. ''); // hardcode: "melee range" else if ($this->curTpl['rangeMaxHostile'] == 5) return Lang::spell('meleeRange'); // hardcode "unlimited range" else if ($this->curTpl['rangeMaxHostile'] == 50000) return Lang::spell('unlimRange'); // regular case else return sprintf(Lang::spell('range'), $this->curTpl['rangeMaxHostile']); } public function createPowerCostForCurrent() { $str = ''; // check for custom PowerDisplay $pt = $this->curTpl['powerType']; if ($pt == POWER_RUNE && ($rCost = ($this->curTpl['powerCostRunes'] & 0x333))) { // Frost 2|1 - Unholy 2|1 - Blood 2|1 $runes = []; if ($_ = (($rCost & 0x300) >> 8)) $runes[] = $_.' '.Lang::spell('powerRunes', 2); if ($_ = (($rCost & 0x030) >> 4)) $runes[] = $_.' '.Lang::spell('powerRunes', 1); if ($_ = ($rCost & 0x003)) $runes[] = $_.' '.Lang::spell('powerRunes', 0); $str .= implode(', ', $runes); } else if ($this->curTpl['powerCostPercent'] > 0) // power cost: pct over static $str .= $this->curTpl['powerCostPercent']."% ".sprintf(Lang::spell('pctCostOf'), mb_strtolower(Lang::spell('powerTypes', $pt))); else if ($this->curTpl['powerCost'] > 0 || $this->curTpl['powerPerSecond'] > 0 || $this->curTpl['powerCostPerLevel'] > 0) $str .= ($pt == POWER_RAGE || $pt == POWER_RUNIC_POWER ? $this->curTpl['powerCost'] / 10 : $this->curTpl['powerCost']).' '.Util::ucFirst(Lang::spell('powerTypes', $pt)); // append periodic cost if ($this->curTpl['powerPerSecond'] > 0) $str .= sprintf(Lang::spell('costPerSec'), $this->curTpl['powerPerSecond']); // append level cost (todo (low): work in as scaling cost) if ($this->curTpl['powerCostPerLevel'] > 0) $str .= sprintf(Lang::spell('costPerLevel'), $this->curTpl['powerCostPerLevel']); return $str; } public function createCastTimeForCurrent($short = true, $noInstant = true) { if ($this->isChanneledSpell()) return Lang::spell('channeled'); else if ($this->curTpl['castTime'] > 0) return $short ? sprintf(Lang::spell('castIn'), $this->curTpl['castTime']) : Util::formatTime($this->curTpl['castTime'] * 1000); // show instant only for player/pet/npc abilities (todo (low): unsure when really hidden (like talent-case)) else if ($noInstant && !in_array($this->curTpl['typeCat'], [11, 7, -3, -6, -8, 0]) && !($this->curTpl['cuFlags'] & SPELL_CU_TALENTSPELL)) return ''; // SPELL_ATTR0_ABILITY instant ability.. yeah, wording thing only (todo (low): rule is imperfect) else if ($this->curTpl['damageClass'] != 1 || $this->curTpl['attributes0'] & SPELL_ATTR0_ABILITY) return Lang::spell('instantPhys'); else // instant cast return Lang::spell('instantMagic'); } private function createCooldownForCurrent() { if ($this->curTpl['recoveryTime']) return sprintf(Lang::game('cooldown'), Util::formatTime($this->curTpl['recoveryTime'], true)); else if ($this->curTpl['recoveryCategory']) return sprintf(Lang::game('cooldown'), Util::formatTime($this->curTpl['recoveryCategory'], true)); else return ''; } // formulae base from TC private function calculateAmountForCurrent($effIdx, $altTpl = null) { $ref = $altTpl ?: $this; $level = $this->charLevel; $rppl = $ref->getField('effect'.$effIdx.'RealPointsPerLevel'); $base = $ref->getField('effect'.$effIdx.'BasePoints'); $add = $ref->getField('effect'.$effIdx.'DieSides'); $maxLvl = $ref->getField('maxLevel'); $baseLvl = $ref->getField('baseLevel'); /* when should level scaling be actively worked into tooltips? if ($rppl) { if ($level > $maxLvl && $maxLvl > 0) $level = $maxLvl; else if ($level < $baseLvl) $level = $baseLvl; if (!$ref->getField('atributes0') & SPELL_ATTR0_PASSIVE) $level -= $ref->getField('spellLevel'); $base += (int)($level * $rppl); } */ return [ $add ? $base + 1 : $base, $base + $add, $rppl ? '' : null, $rppl ? '' : null ]; } public function canCreateItem() { $idx = []; for ($i = 1; $i < 4; $i++) if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['itemCreate']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['itemCreate'])) if ($this->curTpl['effect'.$i.'CreateItemId'] > 0) $idx[] = $i; return $idx; } public function canTriggerSpell() { $idx = []; for ($i = 1; $i < 4; $i++) if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['trigger']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['trigger'])) if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0 || ($this->curTpl['effect'.$i.'Id'] == 155 && $this->curTpl['effect'.$i.'MiscValue'] > 0)) $idx[] = $i; return $idx; } public function canTeachSpell() { $idx = []; for ($i = 1; $i < 4; $i++) if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['teach']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['teach'])) if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0) $idx[] = $i; return $idx; } public function isChanneledSpell() { return $this->curTpl['attributes1'] & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2); } public function isHealingSpell() { for ($i = 1; $i < 4; $i++) if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['heal']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['heal'])) return false; return true; } public function isDamagingSpell() { for ($i = 1; $i < 4; $i++) if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['damage']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['damage'])) return false; return true; } public function periodicEffectsMask() { $effMask = 0x0; for ($i = 1; $i < 4; $i++) if ($this->curTpl['effect'.$i.'Periode'] > 0) $effMask |= 1 << ($i - 1); return $effMask; } // description-, buff-parsing component private function resolveEvaluation($formula) { // see Traits in javascript locales $PlayerName = Lang::main('name'); $pl = $PL = /* playerLevel set manually ? $this->charLevel : */ $this->interactive ? sprintf(Util::$dfnString, 'LANG.level', Lang::game('level')) : Lang::game('level'); $ap = $AP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.atkpwr[0]', Lang::spell('traitShort', 'atkpwr')) : Lang::spell('traitShort', 'atkpwr'); $rap = $RAP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgdatkpwr[0]', Lang::spell('traitShort', 'rgdatkpwr')) : Lang::spell('traitShort', 'rgdatkpwr'); $sp = $SP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splpwr[0]', Lang::spell('traitShort', 'splpwr')) : Lang::spell('traitShort', 'splpwr'); $spa = $SPA = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.arcsplpwr[0]', Lang::spell('traitShort', 'arcsplpwr')) : Lang::spell('traitShort', 'arcsplpwr'); $spfi = $SPFI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.firsplpwr[0]', Lang::spell('traitShort', 'firsplpwr')) : Lang::spell('traitShort', 'firsplpwr'); $spfr = $SPFR = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.frosplpwr[0]', Lang::spell('traitShort', 'frosplpwr')) : Lang::spell('traitShort', 'frosplpwr'); $sph = $SPH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.holsplpwr[0]', Lang::spell('traitShort', 'holsplpwr')) : Lang::spell('traitShort', 'holsplpwr'); $spn = $SPN = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.natsplpwr[0]', Lang::spell('traitShort', 'natsplpwr')) : Lang::spell('traitShort', 'natsplpwr'); $sps = $SPS = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.shasplpwr[0]', Lang::spell('traitShort', 'shasplpwr')) : Lang::spell('traitShort', 'shasplpwr'); $bh = $BH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splheal[0]', Lang::spell('traitShort', 'splheal')) : Lang::spell('traitShort', 'splheal'); $spi = $SPI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.spi[0]', Lang::spell('traitShort', 'spi')) : Lang::spell('traitShort', 'spi'); $sta = $STA = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.sta[0]', Lang::spell('traitShort', 'sta')) : Lang::spell('traitShort', 'sta'); $str = $STR = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.str[0]', Lang::spell('traitShort', 'str')) : Lang::spell('traitShort', 'str'); $agi = $AGI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.agi[0]', Lang::spell('traitShort', 'agi')) : Lang::spell('traitShort', 'agi'); $int = $INT = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.int[0]', Lang::spell('traitShort', 'int')) : Lang::spell('traitShort', 'int'); // only 'ron test spell', guess its %-dmg mod; no idea what bc2 might be $pa = '<$PctArcane>'; // %arcane $pfi = '<$PctFire>'; // %fire $pfr = '<$PctFrost>'; // %frost $ph = '<$PctHoly>'; // %holy $pn = '<$PctNature>'; // %nature $ps = '<$PctShadow>'; // %shadow $pbh = '<$PctHeal>'; // %heal $pbhd = '<$PctHealDone>'; // %heal done $bc2 = '<$bc2>'; // bc2 $HND = $hnd = $this->interactive ? sprintf(Util::$dfnString, '[Hands required by weapon]', 'HND') : 'HND'; // todo (med): localize this one $MWS = $mws = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mlespeed[0]', 'MWS') : 'MWS'; $mw = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmin1[0]', 'mw') : 'mw'; $MW = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmax1[0]', 'MW') : 'MW'; $mwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmin[0]', 'mwb') : 'mwb'; $MWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmax[0]', 'MWB') : 'MWB'; $rwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmin[0]', 'rwb') : 'rwb'; $RWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmax[0]', 'RWB') : 'RWB'; $cond = $COND = function($a, $b, $c) { return $a ? $b : $c; }; $eq = $EQ = function($a, $b) { return $a == $b; }; $gt = $GT = function($a, $b) { return $a > $b; }; $gte = $GTE = function($a, $b) { return $a >= $b; }; $floor = $FLOOR = function($a) { return floor($a); }; $max = $MAX = function($a, $b) { return max($a, $b); }; $min = $MIN = function($a, $b) { return min($a, $b); }; if (preg_match_all('/\$\w+\b/i', $formula, $vars)) { $evalable = true; foreach ($vars[0] as $var) // oh lord, forgive me this sin .. but is_callable seems to bug out and function_exists doesn't find lambda-functions >.< { $var = substr($var, 1); if (isset($$var)) { $eval = eval('return @$'.$var.';'); // attention: error suppression active here (will be logged anyway) if (getType($eval) == 'object') continue; else if (is_numeric($eval)) continue; } else $$var = ''; $evalable = false; break; } if (!$evalable) { // can't eval constructs because of strings present. replace constructs with strings $cond = $COND = !$this->interactive ? 'COND' : sprintf(Util::$dfnString, 'COND(a, b, c)
a ? b : c', 'COND'); $eq = $EQ = !$this->interactive ? 'EQ' : sprintf(Util::$dfnString, 'EQ(a, b)
a == b', 'EQ'); $gt = $GT = !$this->interactive ? 'GT' : sprintf(Util::$dfnString, 'GT(a, b)
a > b', 'GT'); $gte = $GTE = !$this->interactive ? 'GTE' : sprintf(Util::$dfnString, 'GTE(a, b)
a >= b', 'GTE'); $floor = $FLOOR = !$this->interactive ? 'FLOOR' : sprintf(Util::$dfnString, 'FLOOR(a)', 'FLOOR'); $min = $MIN = !$this->interactive ? 'MIN' : sprintf(Util::$dfnString, 'MIN(a, b)', 'MIN'); $max = $MAX = !$this->interactive ? 'MAX' : sprintf(Util::$dfnString, 'MAX(a, b)', 'MAX'); $pl = $PL = !$this->interactive ? 'PL' : sprintf(Util::$dfnString, 'LANG.level', 'PL'); // note the " ! return eval('return "'.$formula.'";'); } else return eval('return '.$formula.';'); } // since this function may be called recursively, there are cases, where the already evaluated string is tried to be evaled again, throwing parse errors // todo (med): also quit, if we replaced vars with non-interactive text if (strstr($formula, '') || strstr($formula, '%s (%s)'; $result[4] = $rType; } $result[0] = $base; break; case 'n': // ProcCharges case 'N': $base = $srcSpell->getField('procCharges'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); $result[0] = $base; break; case 'o': // TotalAmount for periodic auras (with variance) case 'O': [$min, $max, $modStrMin, $modStrMax] = $this->calculateAmountForCurrent($effIdx, $srcSpell); $periode = $srcSpell->getField('effect'.$effIdx.'Periode'); $duration = $srcSpell->getField('duration'); if (!$periode) { // Mod Power Regeneration & Mod Health Regeneration have an implicit periode of 5sec $aura = $srcSpell->getField('effect'.$effIdx.'AuraId'); if ($aura == 84 || $aura == 85) $periode = 5000; else $periode = 3000; } $min *= $duration / $periode; $max *= $duration / $periode; if (in_array($op, $signs) && is_numeric($oparg)) { eval("\$min = $min $op $oparg;"); eval("\$max = $max $op $oparg;"); } if ($this->interactive) { $result[2] = $modStrMin.'%s'; $result[3] = $modStrMax.'%s'; } $result[0] = $min; $result[1] = $max; break; case 'q': // EffectMiscValue case 'Q': $base = $srcSpell->getField('effect'.$effIdx.'MiscValue'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); $result[0] = $base; break; case 'r': // SpellRange case 'R': $base = $srcSpell->getField('rangeMaxHostile'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); $result[0] = $base; break; case 's': // BasePoints (with variance) case 'S': [$min, $max, $modStrMin, $modStrMax] = $this->calculateAmountForCurrent($effIdx, $srcSpell); $mv = $srcSpell->getField('effect'.$effIdx.'MiscValue'); $aura = $srcSpell->getField('effect'.$effIdx.'AuraId'); if (in_array($op, $signs) && is_numeric($oparg)) { eval("\$min = $min $op $oparg;"); eval("\$max = $max $op $oparg;"); } // Aura giving combat ratings $rType = 0; if ($aura == 189) if ($rType = Game::itemModByRatingMask($mv)) $usesScalingRating = true; // Aura end if ($rType) { $result[2] = '%s (%s)'; $result[4] = $rType; } else if ($aura == 189 && $this->interactive) { $result[2] = $modStrMin.'%s'; $result[3] = $modStrMax.'%s'; } $result[0] = $min; $result[1] = $max; break; case 't': // Periode case 'T': $base = $srcSpell->getField('effect'.$effIdx.'Periode') / 1000; if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); $result[0] = $base; break; case 'u': // StackCount case 'U': $base = $srcSpell->getField('stackAmount'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); $result[0] = $base; break; case 'v': // MaxTargetLevel case 'V': $base = $srcSpell->getField('MaxTargetLevel'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); $result[0] = $base; break; case 'x': // ChainTargetCount case 'X': $base = $srcSpell->getField('effect'.$effIdx.'ChainTarget'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); $result[0] = $base; break; case 'z': // HomeZone $result[2] = Lang::spell('home'); break; } // handle excessively precise floats if (is_float($result[0])) $result[0] = round($result[0], 2); if (isset($result[1]) && is_float($result[1])) $result[1] = round($result[1], 2); return $result; } // description-, buff-parsing component private function resolveFormulaString($formula, $precision = 0, &$scaling) { $fSuffix = '%s'; $fRating = 0; // step 1: formula unpacking redux while (($formStartPos = strpos($formula, '${')) !== false) { $formBrktCnt = 0; $formPrecision = 0; $formCurPos = $formStartPos; $formOutStr = ''; while ($formCurPos < strlen($formula)) { $char = $formula[$formCurPos]; if ($char == '}') $formBrktCnt--; if ($formBrktCnt) $formOutStr .= $char; if ($char == '{') $formBrktCnt++; if (!$formBrktCnt && $formCurPos != $formStartPos) break; $formCurPos++; } if (isset($formula[++$formCurPos]) && $formula[$formCurPos] == '.') { $formPrecision = (int)$formula[++$formCurPos]; ++$formCurPos; // for some odd reason the precision decimal survives if we dont increment further.. } [$formOutStr, $fSuffix, $fRating] = $this->resolveFormulaString($formOutStr, $formPrecision, $scaling); $formula = substr_replace($formula, $formOutStr, $formStartPos, ($formCurPos - $formStartPos)); } // note: broken tooltip on this one // ${58644m1/-10} gets matched as a formula (ok), 58644m1 has no $ prefixed (not ok) // the client scraps the m1 and prints -5864 if ($this->id == 58644) $formula = '$'.$formula; // step 2: resolve variables $pos = 0; // continue strpos-search from this offset $str = ''; while (($npos = strpos($formula, '$', $pos)) !== false) { if ($npos != $pos) $str .= substr($formula, $pos, $npos - $pos); $pos = $npos++; if ($formula[$pos] == '$') $pos++; $varParts = $this->matchVariableString(substr($formula, $pos), $len); if (!$varParts) { $str .= '#'; // mark as done, reset below continue; } $pos += $len; // we are resolving a formula -> omit ranges $var = $this->resolveVariableString($varParts, $scaling); // time within formula -> rebase to seconds and omit timeUnit if (strtolower($varParts['var']) == 'd') { $var[0] /= 1000; unset($var[2]); } $str .= $var[0]; // overwrite eventually inherited strings if (isset($var[2])) $fSuffix = $var[2]; // overwrite eventually inherited ratings if (isset($var[4])) $fRating = $var[4]; } $str .= substr($formula, $pos); $str = str_replace('#', '$', $str); // reset marks // step 3: try to evaluate result $evaled = $this->resolveEvaluation($str); $return = is_numeric($evaled) ? round($evaled, $precision) : $evaled; return [$return, $fSuffix, $fRating]; } // should probably used only once to create ?_spell. come to think of it, it yields the same results every time.. it absolutely has to! // although it seems to be pretty fast, even on those pesky test-spells with extra complex tooltips (Ron Test Spell X)) public function parseText($type = 'description', $level = MAX_LEVEL, $interactive = false, &$scaling = false) { // oooo..kaaayy.. parsing text in 6 or 7 easy steps // we don't use the internal iterator here. This func has to be called for the individual template. // otherwise it will get a bit messy, when we iterate, while we iterate *yo dawg!* /* documentation .. sort of bracket use ${}.x - formulas; .x is optional; x:[0-9] .. max-precision of a floatpoint-result; default: 0 $[] - conditionals ... like $?condition[true][false]; alternative $?!(cond1|cond2)[true]$?cond3[elseTrue][false]; ?a40120: has aura 40120; ?s40120: knows spell 40120(?) $<> - variables () - regular use for function-like calls variables in use .. caseSensitive game variables (optionally replace with textVars) $PlayerName - Cpt. Obvious $PL / $pl - PlayerLevel $STR - Strength Attribute (not seen) $AGI - Agility Attribute (not seen) $STA - Stamina Attribute (not seen) $INT - Intellect Attribute (not seen) $SPI - Spirit Attribute $AP - Atkpwr $RAP - RngAtkPwr $HND - hands used by weapon (1H, 2H) => (1, 2) $MWS - MainhandWeaponSpeed $mw / $MW - MainhandWeaponDamage Min/Max $rwb / $RWB - RangedWeapon..Bonus? Min/Max $sp - Spellpower $spa - Spellpower Arcane $spfi - Spellpower Fire $spfr - Spellpower Frost $sph - Spellpower Holy $spn - Spellpower Nature $sps - Spellpower Shadow $bh - Bonus Healing $pa - %-ArcaneDmg (as float) // V seems broken $pfi - %-FireDmg (as float) $pfr - %-FrostDmg (as float) $ph - %-HolyDmg (as float) $pn - %-NatureDmg (as float) $ps - %-ShadowDmg (as float) $pbh - %-HealingBonus (as float) $pbhd - %-Healing Done (as float) // all above seem broken $bc2 - baseCritChance? always 3.25 (unsure) spell variables (the stuff we can actually parse) rounding... >5 up? $a - SpellRadius; per EffectIdx $b - PointsPerComboPoint; per EffectIdx $d / $D - SpellDuration; appended timeShorthand; d/D maybe base/max duration?; interpret "0" as "until canceled" $e - EffectValueMultiplier; per EffectIdx $f / $F - EffectDamageMultiplier; per EffectIdx $g / $G - Gender-Switch $Gmale:female; $h / $H - ProcChance $i - MaxAffectedTargets $l - LastValue-Switch; last value as condition $Ltrue:false; $m / $M - BasePoints; per EffectIdx; m/M +1/+effectDieSides $n - ProcCharges $o - TotalAmount (for periodic auras); per EffectIdx $q - EffectMiscValue; per EffectIdx $r - SpellRange (hostile) $s / $S - BasePoints; per EffectIdx; as Range, if applicable $t / $T - EffectPeriode; per EffectIdx $u - StackAmount $v - MaxTargetLevel $x - MaxAffectedTargets $z - no place like deviations from standard procedures division - example: $/10;2687s1 => $2687s1/10 - also: $61829/5;s1 => $61829s1/5 functions in use .. caseInsensitive $cond(a, b, c) - like SQL, if A is met use B otherwise use C $eq(a, b) - a == b $floor(a) - floor() $gt(a, b) - a > b $gte(a, b) - a >= b $min(a, b) - min() $max(a, b) - max() */ $this->interactive = $interactive; $this->charLevel = $level; // step 0: get text $data = $this->getField($type, true); if (empty($data) || $data == "[]") // empty tooltip shouldn't be displayed anyway return ['', []]; // step 1: if the text is supplemented with text-variables, get and replace them if ($this->curTpl['spellDescriptionVariableId'] > 0) { if (empty($this->spellVars[$this->id])) { $spellVars = DB::Aowow()->SelectCell('SELECT vars FROM ?_spellvariables WHERE id = ?d', $this->curTpl['spellDescriptionVariableId']); $spellVars = explode("\n", $spellVars); foreach ($spellVars as $sv) if (preg_match('/\$(\w*\d*)=(.*)/i', trim($sv), $matches)) $this->spellVars[$this->id][$matches[1]] = $matches[2]; } // replace self-references $reset = true; while ($reset) { $reset = false; foreach ($this->spellVars[$this->id] as $k => $sv) { if (preg_match('/\$<(\w*\d*)>/i', $sv, $matches)) { $this->spellVars[$this->id][$k] = str_replace('$<'.$matches[1].'>', '${'.$this->spellVars[$this->id][$matches[1]].'}', $sv); $reset = true; } } } // finally, replace SpellDescVars foreach ($this->spellVars[$this->id] as $k => $sv) $data = str_replace('$<'.$k.'>', $sv, $data); } // step 2: resolving conditions // aura- or spell-conditions cant be resolved for our purposes, so force them to false for now (todo (low): strg+f "know" in aowowPower.js ^.^) /* sequences a) simple - $?cond[A][B] // simple case of b) b) elseif - $?cond[A]?cond[B]..[C] // can probably be repeated as often as you wanted c) recursive - $?cond[A][$?cond[B][..]] // can probably be stacked as deep as you wanted only case a) can be used for KNOW-parameter */ $relSpells = []; $data = $this->handleConditions($data, $scaling, $relSpells, true); // step 3: unpack formulas ${ .. }.X $data = $this->handleFormulas($data, $scaling, true); // step 4: find and eliminate regular variables $data = $this->handleVariables($data, $scaling, true); // step 5: variable-dependant variable-text // special case $lONE:ELSE[:ELSE2]; or $|ONE:ELSE[:ELSE2]; while (preg_match('/([\d\.]+)([^\d]*)(\$[l|]:*)([^:]*):([^;]*);/i', $data, $m)) { $plurals = explode(':', $m[5]); $replace = ''; if (count($plurals) == 2) // special case: ruRU { switch (substr($m[1], -1)) // check last digit of number { case 1: // but not 11 (teen number) if (!in_array($m[1], [11])) { $replace = $m[4]; break; } case 2: case 3: case 4: // but not 12, 13, 14 (teen number) [11 is passthrough] if (!in_array($m[1], [11, 12, 13, 14])) { $replace = $plurals[0]; break; } break; default: $replace = $plurals[1]; } } else $replace = ($m[1] == 1 ? $m[4] : $plurals[0]); $data = str_ireplace($m[1].$m[2].$m[3].$m[4].':'.$m[5].';', $m[1].$m[2].$replace, $data); } // step 6: HTMLize // colors $data = preg_replace('/\|cff([a-f0-9]{6})(.+?)\|r/i', '$2', $data); // line endings $data = strtr($data, ["\r" => '', "\n" => '
']); return [$data, $relSpells]; } private function handleFormulas($data, &$scaling, $topLevel = false) { // they are stacked recursively but should be balanced .. hf while (($formStartPos = strpos($data, '${')) !== false) { $formBrktCnt = 0; $formPrecision = 0; $formCurPos = $formStartPos; $formOutStr = ''; while ($formCurPos < strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^ { $char = $data[$formCurPos]; if ($char == '}') $formBrktCnt--; if ($formBrktCnt) $formOutStr .= $char; if ($char == '{') $formBrktCnt++; if (!$formBrktCnt && $formCurPos != $formStartPos) break; // advance position $formCurPos++; } $formCurPos++; // check for precision-modifiers if ($formCurPos + 1 < strlen($data) && $data[$formCurPos] == '.' && is_numeric($data[$formCurPos + 1])) { $formPrecision = $data[$formCurPos + 1]; $formCurPos += 2; } [$formOutVal, $formOutStr, $ratingId] = $this->resolveFormulaString($formOutStr, $formPrecision ?: ($topLevel ? 0 : 10), $scaling); if ($ratingId && Util::checkNumeric($formOutVal) && $this->interactive) $resolved = sprintf($formOutStr, $ratingId, abs($formOutVal), sprintf(Util::$setRatingLevelString, $this->charLevel, $ratingId, abs($formOutVal), Util::setRatingLevel($this->charLevel, $ratingId, abs($formOutVal)))); else if ($ratingId && Util::checkNumeric($formOutVal)) $resolved = sprintf($formOutStr, $ratingId, abs($formOutVal), Util::setRatingLevel($this->charLevel, $ratingId, abs($formOutVal))); else $resolved = sprintf($formOutStr, Util::checkNumeric($formOutVal) ? abs($formOutVal) : $formOutVal); $data = substr_replace($data, $resolved, $formStartPos, ($formCurPos - $formStartPos)); } return $data; } private function handleVariables($data, &$scaling, $topLevel = false) { $pos = 0; // continue strpos-search from this offset $str = ''; while (($npos = strpos($data, '$', $pos)) !== false) { if ($npos != $pos) $str .= substr($data, $pos, $npos - $pos); $pos = $npos++; if ($data[$pos] == '$') $pos++; $varParts = $this->matchVariableString(substr($data, $pos), $len); if (!$varParts) { $str .= '#'; // mark as done, reset below continue; } $pos += $len; $var = $this->resolveVariableString($varParts, $scaling); $resolved = is_numeric($var[0]) ? abs($var[0]) : $var[0]; if (isset($var[2])) { if (isset($var[4]) && $this->interactive) $resolved = sprintf($var[2], $var[4], abs($var[0]), sprintf(Util::$setRatingLevelString, $this->charLevel, $var[4], abs($var[0]), Util::setRatingLevel($this->charLevel, $var[4], abs($var[0])))); else if (isset($var[4])) $resolved = sprintf($var[2], $var[4], abs($var[0]), Util::setRatingLevel($this->charLevel, $var[4], abs($var[0]))); else $resolved = sprintf($var[2], $resolved); } if (isset($var[1]) && $var[0] != $var[1] && !isset($var[4])) { $_ = is_numeric($var[1]) ? abs($var[1]) : $var[1]; $resolved .= Lang::game('valueDelim'); $resolved .= isset($var[3]) ? sprintf($var[3], $_) : $_; } $str .= $resolved; } $str .= substr($data, $pos); $str = str_replace('#', '$', $str); // reset marker return $str; } private function handleConditions($data, &$scaling, &$relSpells, $topLevel = false) { while (($condStartPos = strpos($data, '$?')) !== false) { $condBrktCnt = 0; $condCurPos = $condStartPos + 2; // after the '$?' $targetPart = 3; // we usually want the second pair of brackets $curPart = 0; // parts: $? 0 [ 1 ] 2 [ 3 ] 4 ... $condParts = []; $isLastElse = false; while ($condCurPos < strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^ { $char = $data[$condCurPos]; // advance position $condCurPos++; if ($char == '[') { $condBrktCnt++; if ($condBrktCnt == 1) $curPart++; // previously there was no condition -> last else if ($condBrktCnt == 1) if (($curPart && ($curPart % 2)) && (!isset($condParts[$curPart - 1]) || empty(trim($condParts[$curPart - 1])))) $isLastElse = true; if (empty($condParts[$curPart])) continue; } if (empty($condParts[$curPart])) $condParts[$curPart] = $char; else $condParts[$curPart] .= $char; if ($char == ']') { $condBrktCnt--; if (!$condBrktCnt) { $condParts[$curPart] = substr($condParts[$curPart], 0, -1); $curPart++; } if ($condBrktCnt) continue; if ($isLastElse) break; } } // check if it is know-compatible $know = 0; if (preg_match('/\(?(\!?)[as](\d+)\)?$/i', $condParts[0], $m)) { if (!strstr($condParts[1], '$?')) if (!strstr($condParts[3], '$?')) if (!isset($condParts[5])) $know = $m[2]; // found a negation -> switching condition target if ($m[1] == '!') $targetPart = 1; } // if not, what part of the condition should be used? else if (preg_match('/(([\W\D]*[as]\d+)|([^\[]*))/i', $condParts[0], $m) && !empty($m[3])) { $cnd = $this->resolveEvaluation($m[3]); if ((is_numeric($cnd) || is_bool($cnd)) && $cnd) // only case, deviating from normal; positive result -> use [true] $targetPart = 1; } // recursive conditions if (strstr($condParts[$targetPart], '$?')) $condParts[$targetPart] = $this->handleConditions($condParts[$targetPart], $scaling, $relSpells); if ($know && $topLevel) { foreach ([1, 3] as $pos) { if (strstr($condParts[$pos], '${')) $condParts[$pos] = $this->handleFormulas($condParts[$pos], $scaling); if (strstr($condParts[$pos], '$')) $condParts[$pos] = $this->handleVariables($condParts[$pos], $scaling); } // false condition first if (!isset($relSpells[$know])) $relSpells[$know] = []; $relSpells[$know][] = [$condParts[3], $condParts[1]]; $data = substr_replace($data, ''.$condParts[$targetPart].'', $condStartPos, ($condCurPos - $condStartPos)); } else $data = substr_replace($data, $condParts[$targetPart], $condStartPos, ($condCurPos - $condStartPos)); } return $data; } public function renderBuff($level = MAX_LEVEL, $interactive = false) { if (!$this->curTpl) return ['', []]; // doesn't have a buff if (!$this->getField('buff', true)) return ['', []]; $this->interactive = $interactive; $x = ''; // spellName $x .= ''; // dispelType (if applicable) if ($this->curTpl['dispelType']) if ($dispel = Lang::game('dt', $this->curTpl['dispelType'])) $x .= ''; $x .= '
'.$this->getField('name', true).''.$dispel.'
'; $x .= '
'; // parse Buff-Text $btt = $this->parseText('buff', $level, $this->interactive, $scaling); $x .= $btt[0].'
'; // duration if ($this->curTpl['duration'] > 0) $x .= ''.sprintf(Lang::spell('remaining'), Util::formatTime($this->curTpl['duration'])).''; $x .= '
'; // scaling information - spellId:min:max:curr $x .= ''; return [$x, $btt[1]]; } public function renderTooltip($level = MAX_LEVEL, $interactive = false) { if (!$this->curTpl) return ['', []]; $this->interactive = $interactive; // fetch needed texts $name = $this->getField('name', true); $rank = $this->getField('rank', true); $desc = $this->parseText('description', $level, $this->interactive, $scaling); $tools = $this->getToolsForCurrent(); $cool = $this->createCooldownForCurrent(); $cast = $this->createCastTimeForCurrent(); $cost = $this->createPowerCostForCurrent(); $range = $this->createRangesForCurrent(); // get reagents $reagents = $this->getReagentsForCurrent(); foreach ($reagents as &$r) $r[2] = ItemList::getName($r[0]); $reagents = array_reverse($reagents); // get stances $stances = ''; if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & SPELL_ATTR2_NOT_NEED_SHAPESHIFT)) $stances = Lang::game('requires2').' '.Lang::getStances($this->curTpl['stanceMask']); // get item requirement (skip for professions) $reqItems = ''; if ($this->curTpl['typeCat'] != 11) { $class = $this->getField('equippedItemClass'); $mask = $this->getField('equippedItemSubClassMask'); $reqItems = Lang::getRequiredItems($class, $mask); } // get created items (may need improvement) $createItem = ''; if (in_array($this->curTpl['typeCat'], [9, 11])) // only Professions { foreach ($this->canCreateItem() as $idx) { if ($this->curTpl['effect'.$idx.'Id'] == 53)// Enchantment (has createItem Scroll of Enchantment) continue; foreach ($this->relItems->iterate() as $cId => $__) { if ($cId != $this->curTpl['effect'.$idx.'CreateItemId']) continue; $createItem = $this->relItems->renderTooltip(true, $this->id); break 2; } } } $x = ''; $x .= '
'; // name & rank if ($rank) $x .= '
'.$name.''.$rank.'
'; else $x .= ''.$name.'
'; // powerCost & ranges if ($range && $cost) $x .= '
'.$cost.''.$range.'
'; else if ($cost || $range) $x .= $range.$cost.'
'; // castTime & cooldown if ($cast && $cool) // tabled layout { $x .= ''; $x .= ''; if ($stances) $x.= ''; $x .= '
'.$cast.''.$cool.'
'.$stances.'
'; } else if ($cast || $cool) // line-break layout { $x .= $cast.$cool; if ($stances) $x .= '
'.$stances; } $x .= '
'; $xTmp = []; if ($tools) { $_ = Lang::spell('tools').':
'; while ($tool = array_pop($tools)) { if (isset($tool['itemId'])) $_ .= ''.$tool['name'].''; else if (isset($tool['id'])) $_ .= ''.$tool['name'].''; else $_ .= $tool['name']; if (!empty($tools)) $_ .= ', '; else $_ .= '
'; } $xTmp[] = $_.'
'; } if ($reagents) { $_ = Lang::spell('reagents').':
'; while ($reagent = array_pop($reagents)) { $_ .= ''.$reagent[2].''; if ($reagent[1] > 1) $_ .= ' ('.$reagent[1].')'; $_ .= empty($reagents) ? '
' : ', '; } $xTmp[] = $_.'
'; } if ($reqItems) $xTmp[] = Lang::game('requires2').' '.$reqItems; if ($desc[0]) $xTmp[] = ''.$desc[0].''; if ($createItem) $xTmp[] = $createItem; if ($xTmp) $x .= '
'.implode('
', $xTmp).'
'; // scaling information - spellId:min:max:curr $x .= ''; return [$x, $desc[1]]; } public function getTalentHeadForCurrent() { // power cost: pct over static $cost = $this->createPowerCostForCurrent(); // ranges $range = $this->createRangesForCurrent(); // cast times $cast = $this->createCastTimeForCurrent(); // cooldown or categorycooldown $cool = $this->createCooldownForCurrent(); // assemble parts // upper: cost :: range // lower: time :: cooldown $x = ''; // upper if ($cost && $range) $x .= '
'.$cost.''.$range.'
'; else $x .= $cost.$range; if (($cost xor $range) && ($cast xor $cool)) $x .= '
'; // lower if ($cast && $cool) $x .= '
'.$cast.''.$cool.'
'; else $x .= $cast.$cool; return $x; } public function getColorsForCurrent() : array { $gry = $this->curTpl['skillLevelGrey']; $ylw = $this->curTpl['skillLevelYellow']; $grn = (int)(($ylw + $gry) / 2); $org = $this->curTpl['learnedAt']; if ($ylw < $org) $ylw = 0; if ($grn < $org || $grn < $ylw) $grn = 0; if ($org >= $ylw || $org >= $grn || $org >= $gry) $org = 0; return $gry > 1 ? [$org, $ylw, $grn, $gry] : []; } public function getListviewData($addInfoMask = 0x0) { $data = []; if ($addInfoMask & ITEMINFO_MODEL) $modelInfo = $this->getModelInfo(); foreach ($this->iterate() as $__) { $quality = ($this->curTpl['cuFlags'] & SPELL_CU_QUALITY_MASK) >> 8; $talent = $this->curTpl['cuFlags'] & (SPELL_CU_TALENT | SPELL_CU_TALENTSPELL) && $this->curTpl['spellLevel'] <= 1; $data[$this->id] = array( 'id' => $this->id, 'name' => ($quality ?: '@').$this->getField('name', true), 'icon' => $this->curTpl['iconStringAlt'] ?: $this->curTpl['iconString'], 'level' => $talent ? $this->curTpl['talentLevel'] : $this->curTpl['spellLevel'], 'school' => $this->curTpl['schoolMask'], 'cat' => $this->curTpl['typeCat'], 'trainingcost' => $this->curTpl['trainingCost'], 'skill' => count($this->curTpl['skillLines']) > 4 ? array_merge(array_splice($this->curTpl['skillLines'], 0, 4), [-1]): $this->curTpl['skillLines'], // display max 4 skillLines (fills max three lines in listview) 'reagents' => array_values($this->getReagentsForCurrent()), 'source' => [] // 'talentspec' => $this->curTpl['skillLines'][0] not used: g_chr_specs has the wrong structure for it; also setting .cat and .type does the same ); // Sources if (!empty($this->sources[$this->id])) { $data[$this->id]['source'] = array_keys($this->sources[$this->id]); if (!empty($this->sources[$this->id][3])) $data[$this->id]['sourcemore'] = [['p' => $this->sources[$this->id][3][0]]]; } // Proficiencies if ($this->curTpl['typeCat'] == -11) foreach (self::$spellTypes as $cat => $type) if (in_array($this->curTpl['skillLines'][0], self::$skillLines[$cat])) $data[$this->id]['type'] = $type; // creates item foreach ($this->canCreateItem() as $idx) { $max = $this->curTpl['effect'.$idx.'DieSides'] + $this->curTpl['effect'.$idx.'BasePoints']; $min = $this->curTpl['effect'.$idx.'DieSides'] > 1 ? 1 : $max; $data[$this->id]['creates'] = [$this->curTpl['effect'.$idx.'CreateItemId'], $min, $max]; break; } // Profession if (in_array($this->curTpl['typeCat'], [9, 11])) { if ($la = $this->curTpl['learnedAt']) $data[$this->id]['learnedat'] = $la; else if (($la = $this->curTpl['reqSkillLevel']) > 1) $data[$this->id]['learnedat'] = $la; $data[$this->id]['colors'] = $this->getColorsForCurrent(); } // glyph if ($this->curTpl['typeCat'] == -13) $data[$this->id]['glyphtype'] = $this->curTpl['cuFlags'] & SPELL_CU_GLYPH_MAJOR ? 1 : 2; if ($r = $this->getField('rank', true)) $data[$this->id]['rank'] = $r; if ($mask = $this->curTpl['reqClassMask']) $data[$this->id]['reqclass'] = $mask; if ($mask = $this->curTpl['reqRaceMask']) $data[$this->id]['reqrace'] = $mask; if ($addInfoMask & ITEMINFO_MODEL) { // may have multiple models set, in this case i've no idea what should be picked for ($i = 1; $i < 4; $i++) { if (!empty($modelInfo[$this->id][$i])) { $data[$this->id]['npcId'] = $modelInfo[$this->id][$i]['typeId']; $data[$this->id]['displayId'] = $modelInfo[$this->id][$i]['displayId']; $data[$this->id]['displayName'] = $modelInfo[$this->id][$i]['displayName']; break; } } } } return $data; } public function getJSGlobals($addMask = GLOBALINFO_SELF, &$extra = []) { $data = []; if ($this->relItems && ($addMask & GLOBALINFO_RELATED)) $data = $this->relItems->getJSGlobals(); foreach ($this->iterate() as $id => $__) { if ($addMask & GLOBALINFO_RELATED) { if ($mask = $this->curTpl['reqClassMask']) for ($i = 0; $i < 11; $i++) if ($mask & (1 << $i)) $data[TYPE_CLASS][$i + 1] = $i + 1; if ($mask = $this->curTpl['reqRaceMask']) for ($i = 0; $i < 11; $i++) if ($mask & (1 << $i)) $data[TYPE_RACE][$i + 1] = $i + 1; // play sound effect for ($i = 1; $i < 4; $i++) if ($this->getField('effect'.$i.'Id') == 131 || $this->getField('effect'.$i.'Id') == 132) $data[TYPE_SOUND][$this->getField('effect'.$i.'MiscValue')] = $this->getField('effect'.$i.'MiscValue'); } if ($addMask & GLOBALINFO_SELF) { $iconString = $this->curTpl['iconStringAlt'] ? 'iconStringAlt' : 'iconString'; $data[TYPE_SPELL][$id] = array( 'icon' => $this->curTpl[$iconString], 'name' => $this->getField('name', true), ); } if ($addMask & GLOBALINFO_EXTRA) { $buff = $this->renderBuff(MAX_LEVEL, true); $tTip = $this->renderTooltip(MAX_LEVEL, true); foreach ($tTip[1] as $relId => $_) if (empty($data[TYPE_SPELL][$relId])) $data[TYPE_SPELL][$relId] = $relId; foreach ($buff[1] as $relId => $_) if (empty($data[TYPE_SPELL][$relId])) $data[TYPE_SPELL][$relId] = $relId; $extra[$id] = array( 'id' => $id, 'tooltip' => $tTip[0], 'buff' => !empty($buff[0]) ? $buff[0] : null, 'spells' => $tTip[1], 'buffspells' => !empty($buff[1]) ? $buff[1] : null ); } } return $data; } // mostly similar to TC public function getCastingTimeForBonus($asDOT = false) { $areaTargets = [7, 8, 15, 16, 20, 24, 30, 31, 33, 34, 37, 54, 56, 59, 104, 108]; $castingTime = $this->IsChanneledSpell() ? $this->curTpl['duration'] : ($this->curTpl['castTime'] * 1000); if (!$castingTime) return 3500; if ($castingTime > 7000) $castingTime = 7000; if ($castingTime < 1500) $castingTime = 1500; if ($asDOT && !$this->isChanneledSpell()) $castingTime = 3500; $overTime = 0; $nEffects = 0; $isDirect = false; $isArea = false; for ($i = 1; $i <= 3; $i++) { if (in_array($this->curTpl['effect'.$i.'Id'], [2, 7, 8, 9, 62, 67])) $isDirect = true; else if (in_array($this->curTpl['effect'.$i.'AuraId'], [3, 8, 53])) if ($_ = $this->curTpl['duration']) $overTime = $_; else if ($this->curTpl['effect'.$i.'AuraId']) $nEffects++; if (in_array($this->curTpl['effect'.$i.'ImplicitTargetA'], $areaTargets) || in_array($this->curTpl['effect'.$i.'ImplicitTargetB'], $areaTargets)) $isArea = true; } // Combined Spells with Both Over Time and Direct Damage if ($overTime > 0 && $castingTime > 0 && $isDirect) { // mainly for DoTs which are 3500 here otherwise $originalCastTime = $this->curTpl['castTime'] * 1000; if ($this->curTpl['attributes0'] & SPELL_ATTR0_REQ_AMMO) $originalCastTime += 500; if ($originalCastTime > 7000) $originalCastTime = 7000; if ($originalCastTime < 1500) $originalCastTime = 1500; // Portion to Over Time $PtOT = ($overTime / 15000) / (($overTime / 15000) + (OriginalCastTime / 3500)); if ($asDOT) $castingTime = $castingTime * $PtOT; else if ($PtOT < 1) $castingTime = $castingTime * (1 - $PtOT); else $castingTime = 0; } // Area Effect Spells receive only half of bonus if ($isArea) $castingTime /= 2; // -5% of total per any additional effect $castingTime -= ($nEffects * 175); if ($castingTime < 0) $castingTime = 0; return $castingTime; } public function getSourceData() { $data = []; foreach ($this->iterate() as $__) { $data[$this->id] = array( 'n' => $this->getField('name', true), 't' => TYPE_SPELL, 'ti' => $this->id, 's' => empty($this->curTpl['skillLines']) ? 0 : $this->curTpl['skillLines'][0], 'c' => $this->curTpl['typeCat'], 'icon' => $this->curTpl['iconStringAlt'] ? $this->curTpl['iconStringAlt'] : $this->curTpl['iconString'], ); } return $data; } } class SpellListFilter extends Filter { const MAX_SPELL_EFFECT = 167; const MAX_SPELL_AURA = 316; protected $enums = array( 9 => array( // sources index 1 => true, // Any 2 => false, // None 3 => 1, // Crafted 4 => 2, // Drop 6 => 4, // Quest 7 => 5, // Vendor 8 => 6, // Trainer 9 => 7, // Discovery 10 => 9 // Talent ), 40 => array( // damage class index 1 => 0, // none 2 => 1, // magic 3 => 2, // melee 4 => 3 // ranged ), 45 => array( // power type index // 1 => ??, // burning embers // 2 => ??, // chi // 3 => ??, // demonic fury 4 => POWER_ENERGY, // energy 5 => POWER_FOCUS, // focus 6 => POWER_HEALTH, // health // 7 => ??, // holy power 8 => POWER_MANA, // mana 9 => POWER_RAGE, // rage 10 => POWER_RUNE, // runes 11 => POWER_RUNIC_POWER, // runic power // 12 => ??, // shadow orbs // 13 => ??, // soul shard 14 => POWER_HAPPINESS, // happiness v custom v 15 => -1, // ammo 16 => -41, // pyrite 17 => -61, // steam pressure 18 => -101, // heat 19 => -121, // ooze 20 => -141, // blood power 21 => -142 // wrath ) ); // cr => [type, field, misc, extraCol] protected $genericFilter = array( // misc (bool): _NUMERIC => useFloat; _STRING => localized; _FLAG => match Value; _BOOLEAN => stringSet 1 => [FILTER_CR_CALLBACK, 'cbCost', ], // costAbs [op] [int] 2 => [FILTER_CR_NUMERIC, 'powerCostPercent', NUM_CAST_INT ], // prcntbasemanarequired 3 => [FILTER_CR_BOOLEAN, 'spellFocusObject' ], // requiresnearbyobject 4 => [FILTER_CR_NUMERIC, 'trainingcost', NUM_CAST_INT ], // trainingcost 5 => [FILTER_CR_BOOLEAN, 'reqSpellId' ], // requiresprofspec 8 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_SCREENSHOT ], // hasscreenshots 9 => [FILTER_CR_CALLBACK, 'cbSource', ], // source [enum] 10 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_FIRST_RANK ], // firstrank 11 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_COMMENT ], // hascomments 12 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_LAST_RANK ], // lastrank 13 => [FILTER_CR_NUMERIC, 'rankNo', NUM_CAST_INT ], // rankno 14 => [FILTER_CR_NUMERIC, 'id', NUM_CAST_INT, true ], // id 15 => [FILTER_CR_STRING, 'ic.name', ], // icon 17 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_VIDEO ], // hasvideos 19 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION ], // scaling 20 => [FILTER_CR_CALLBACK, 'cbReagents', ], // has Reagents [yn] // 22 => [FILTER_CR_NYI_PH, null, null, null ], // proficiencytype [proficiencytype] pointless 25 => [FILTER_CR_BOOLEAN, 'skillLevelYellow' ], // rewardsskillups 27 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CHANNELED_1, true ], // channeled [yn] 28 => [FILTER_CR_NUMERIC, 'castTime', NUM_CAST_FLOAT ], // casttime [num] 29 => [FILTER_CR_CALLBACK, 'cbAuraNames', ], // appliesaura [effectauranames] // 31 => [FILTER_CR_NYI_PH, null, null, null ], // usablewhenshapeshifted [yn] pointless 33 => [FILTER_CR_CALLBACK, 'cbInverseFlag', 'attributes0', SPELL_ATTR0_CANT_USED_IN_COMBAT], // combatcastable [yn] 34 => [FILTER_CR_CALLBACK, 'cbInverseFlag', 'attributes2', SPELL_ATTR2_CANT_CRIT ], // chancetocrit [yn] 35 => [FILTER_CR_CALLBACK, 'cbInverseFlag', 'attributes3', SPELL_ATTR3_IGNORE_HIT_RESULT ], // chancetomiss [yn] 36 => [FILTER_CR_FLAG, 'attributes3', SPELL_ATTR3_DEATH_PERSISTENT ], // persiststhroughdeath [yn] 38 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_ONLY_STEALTHED ], // requiresstealth [yn] 39 => [FILTER_CR_CALLBACK, 'cbSpellstealable', 'attributes4', SPELL_ATTR4_NOT_STEALABLE ], // spellstealable [yn] 40 => [FILTER_CR_ENUM, 'damageClass' ], // damagetype [damagetype] 41 => [FILTER_CR_FLAG, 'stanceMask', (1 << (22 - 1)) ], // requiresmetamorphosis [yn] 42 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_STUNNED ], // usablewhenstunned [yn] 44 => [FILTER_CR_CALLBACK, 'cbUsableInArena' ], // usableinarenas [yn] 45 => [FILTER_CR_ENUM, 'powerType' ], // resourcetype [resourcetype] // 46 => [FILTER_CR_NYI_PH, null, null, null ], // disregardimmunity [yn] 47 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE ], // disregardschoolimmunity [yn] 48 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 0x0004000C, false ], // reqrangedweapon [yn] 49 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_ON_NEXT_SWING ], // onnextswingplayers [yn] 50 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_PASSIVE ], // passivespell [yn] 51 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR ], // hiddenaura [yn] 52 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_ON_NEXT_SWING_2 ], // onnextswingnpcs [yn] 53 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_DAYTIME_ONLY ], // daytimeonly [yn] 54 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_NIGHT_ONLY ], // nighttimeonly [yn] 55 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_INDOORS_ONLY ], // indoorsonly [yn] 56 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_OUTDOORS_ONLY ], // outdoorsonly [yn] 57 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CANT_CANCEL ], // uncancellableaura [yn] 58 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION ], // damagedependsonlevel [yn] 59 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_STOP_ATTACK_TARGET ], // stopsautoattack [yn] 60 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK ], // cannotavoid [yn] 61 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CASTABLE_WHILE_DEAD ], // usabledead [yn] 62 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CASTABLE_WHILE_MOUNTED ], // usablemounted [yn] 63 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_DISABLED_WHILE_ACTIVE ], // delayedrecoverystarttime [yn] 64 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CASTABLE_WHILE_SITTING ], // usablesitting [yn] 65 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_DRAIN_ALL_POWER ], // usesallpower [yn] 66 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CHANNELED_2, true ], // channeled [yn] 67 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CANT_BE_REFLECTED ], // cannotreflect [yn] 68 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_NOT_BREAK_STEALTH ], // usablestealthed [yn] 69 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_NEGATIVE_1 ], // harmful [yn] 70 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CANT_TARGET_IN_COMBAT ], // targetnotincombat [yn] 71 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_NO_THREAT ], // nothreat [yn] 72 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_IS_PICKPOCKET ], // pickpocket [yn] 73 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY ], // dispelauraonimmunity [yn] 74 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 0x00100000, false ], // reqfishingpole [yn] 75 => [FILTER_CR_FLAG, 'attributes2', SPELL_ATTR2_CANT_TARGET_TAPPED ], // requntappedtarget [yn] // 76 => [FILTER_CR_NYI_PH, null, null, null ], // targetownitem [yn] // the flag for this has to be somewhere.... 77 => [FILTER_CR_FLAG, 'attributes2', SPELL_ATTR2_NOT_NEED_SHAPESHIFT ], // doesntreqshapeshift [yn] 78 => [FILTER_CR_FLAG, 'attributes2', SPELL_ATTR2_FOOD_BUFF ], // foodbuff [yn] 79 => [FILTER_CR_FLAG, 'attributes3', SPELL_ATTR3_ONLY_TARGET_PLAYERS ], // targetonlyplayer [yn] 80 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 1 << INVTYPE_WEAPONMAINHAND, true ], // reqmainhand [yn] 81 => [FILTER_CR_FLAG, 'attributes3', SPELL_ATTR3_NO_INITIAL_AGGRO ], // doesntengagetarget [yn] 82 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 0x00080000, false ], // reqwand [yn] 83 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 1 << INVTYPE_WEAPONOFFHAND, true ], // reqoffhand [yn] 84 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_HIDE_IN_COMBAT_LOG ], // nolog [yn] 85 => [FILTER_CR_FLAG, 'attributes4', SPELL_ATTR4_FADES_WHILE_LOGGED_OUT ], // auratickswhileloggedout [yn] 87 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_START_PERIODIC_AT_APPLY ], // startstickingatapplication [yn] 88 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_CONFUSED ], // usableconfused [yn] 89 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_FEARED ], // usablefeared [yn] 90 => [FILTER_CR_FLAG, 'attributes6', SPELL_ATTR6_ONLY_IN_ARENA ], // onlyarena [yn] 91 => [FILTER_CR_FLAG, 'attributes6', SPELL_ATTR6_NOT_IN_RAID_INSTANCE ], // notinraid [yn] 92 => [FILTER_CR_FLAG, 'attributes7', SPELL_ATTR7_REACTIVATE_AT_RESURRECT ], // paladinaura [yn] 93 => [FILTER_CR_FLAG, 'attributes7', SPELL_ATTR7_SUMMON_PLAYER_TOTEM ], // totemspell [yn] 95 => [FILTER_CR_CALLBACK, 'cbBandageSpell' ], // bandagespell [yn] ...don't ask 96 => [FILTER_CR_STAFFFLAG, 'attributes0' ], // flags1 [flags] 97 => [FILTER_CR_STAFFFLAG, 'attributes1' ], // flags2 [flags] 98 => [FILTER_CR_STAFFFLAG, 'attributes2' ], // flags3 [flags] 99 => [FILTER_CR_STAFFFLAG, 'attributes3' ], // flags4 [flags] 100 => [FILTER_CR_STAFFFLAG, 'attributes4' ], // flags5 [flags] 101 => [FILTER_CR_STAFFFLAG, 'attributes5' ], // flags6 [flags] 102 => [FILTER_CR_STAFFFLAG, 'attributes6' ], // flags7 [flags] 103 => [FILTER_CR_STAFFFLAG, 'attributes7' ], // flags8 [flags] 104 => [FILTER_CR_STAFFFLAG, 'targets' ], // flags9 [flags] 105 => [FILTER_CR_STAFFFLAG, 'stanceMaskNot' ], // flags10 [flags] 106 => [FILTER_CR_STAFFFLAG, 'spellFamilyFlags1' ], // flags11 [flags] 107 => [FILTER_CR_STAFFFLAG, 'spellFamilyFlags2' ], // flags12 [flags] 108 => [FILTER_CR_STAFFFLAG, 'spellFamilyFlags3' ], // flags13 [flags] 109 => [FILTER_CR_CALLBACK, 'cbEffectNames', ], // effecttype [effecttype] // 110 => [FILTER_CR_NYI_PH, null, null, null ], // scalingap [yn] // unreasonably complex for now // 111 => [FILTER_CR_NYI_PH, null, null, null ], // scalingsp [yn] // unreasonably complex for now 114 => [FILTER_CR_CALLBACK, 'cbReqFaction' ], // requiresfaction [side] 116 => [FILTER_CR_BOOLEAN, 'startRecoveryTime' ] // onGlobalCooldown [yn] ); // fieldId => [checkType, checkValue[, fieldIsArray]] protected $inputFields = array( 'cr' => [FILTER_V_RANGE, [1, 116], true ], // criteria ids 'crs' => [FILTER_V_LIST, [FILTER_ENUM_NONE, FILTER_ENUM_ANY, [0, 99999]], true ], // criteria operators 'crv' => [FILTER_V_REGEX, '/[\p{C};:%\\\\]/ui', true ], // criteria values - only printable chars, no delimiters 'na' => [FILTER_V_REGEX, '/[\p{C};%\\\\]/ui', false], // name / text - only printable chars, no delimiter 'ex' => [FILTER_V_EQUAL, 'on', false], // extended name search 'ma' => [FILTER_V_EQUAL, 1, false], // match any / all filter 'minle' => [FILTER_V_RANGE, [1, 99], false], // spell level min 'maxle' => [FILTER_V_RANGE, [1, 99], false], // spell level max 'minrs' => [FILTER_V_RANGE, [1, 999], false], // required skill level min 'maxrs' => [FILTER_V_RANGE, [1, 999], false], // required skill level max 'ra' => [FILTER_V_LIST, [[1, 8], 10, 11], false], // races 'cl' => [FILTER_V_CALLBACK, 'cbClasses', true ], // classes 'gl' => [FILTER_V_CALLBACK, 'cbGlyphs', true ], // glyph type 'sc' => [FILTER_V_RANGE, [0, 6], true ], // magic schools 'dt' => [FILTER_V_LIST, [[1, 6], 9], false], // dispel types 'me' => [FILTER_V_RANGE, [1, 31], false] // mechanics ); protected function createSQLForCriterium(&$cr) { if (in_array($cr[0], array_keys($this->genericFilter))) if ($genCr = $this->genericCriterion($cr)) return $genCr; unset($cr); $this->error = true; return [1]; } protected function createSQLForValues() { $parts = []; $_v = &$this->fiData['v']; //string (extended) if (isset($_v['na'])) { $_ = []; if (isset($_v['ex']) && $_v['ex'] == 'on') $_ = $this->modularizeString(['name_loc'.User::$localeId, 'buff_loc'.User::$localeId, 'description_loc'.User::$localeId]); else $_ = $this->modularizeString(['name_loc'.User::$localeId]); if ($_) $parts[] = $_; } // spellLevel min todo (low): talentSpells (typeCat -2) commonly have spellLevel 1 (and talentLevel >1) -> query is inaccurate if (isset($_v['minle'])) $parts[] = ['spellLevel', $_v['minle'], '>=']; // spellLevel max if (isset($_v['maxle'])) $parts[] = ['spellLevel', $_v['maxle'], '<=']; // skillLevel min if (isset($_v['minrs'])) $parts[] = ['learnedAt', $_v['minrs'], '>=']; // skillLevel max if (isset($_v['maxrs'])) $parts[] = ['learnedAt', $_v['maxrs'], '<=']; // race if (isset($_v['ra'])) $parts[] = ['AND', [['reqRaceMask', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'], ['reqRaceMask', $this->list2Mask([$_v['ra']]), '&']]; // class [list] if (isset($_v['cl'])) $parts[] = ['reqClassMask', $this->list2Mask($_v['cl']), '&']; // school [list] if (isset($_v['sc'])) $parts[] = ['schoolMask', $this->list2Mask($_v['sc'], true), '&']; // glyph type [list] wonky, admittedly, but consult SPELL_CU_* in defines and it makes sense if (isset($_v['gl'])) $parts[] = ['cuFlags', ($this->list2Mask($_v['gl']) << 6), '&']; // dispel type if (isset($_v['dt'])) $parts[] = ['dispelType', $_v['dt']]; // mechanic if (isset($_v['me'])) $parts[] = ['OR', ['mechanic', $_v['me']], ['effect1Mechanic', $_v['me']], ['effect2Mechanic', $_v['me']], ['effect3Mechanic', $_v['me']]]; return $parts; } public function getGenericFilter($cr) // access required by SpellDetailPage's SpellAttributes list { return $this->genericFilter[$cr] ?? []; } protected function cbClasses(&$val) { if (!$this->parentCats || !in_array($this->parentCats[0], [-13, -2, 7])) return false; if (!Util::checkNumeric($val, NUM_REQ_INT)) return false; $type = FILTER_V_LIST; $valid = [[1, 9], 11]; return $this->checkInput($type, $valid, $val); } protected function cbGlyphs(&$val) { if (!$this->parentCats || $this->parentCats[0] != -13) return false; if (!Util::checkNumeric($val, NUM_REQ_INT)) return false; $type = FILTER_V_LIST; $valid = [1, 2]; return $this->checkInput($type, $valid, $val); } protected function cbCost($cr) { if (!Util::checkNumeric($cr[2], NUM_CAST_INT) || !$this->int2Op($cr[1])) return false; return ['OR', ['AND', ['powerType', [POWER_RAGE, POWER_RUNIC_POWER]], ['powerCost', (10 * $cr[2]), $cr[1]]], ['AND', ['powerType', [POWER_RAGE, POWER_RUNIC_POWER], '!'], ['powerCost', $cr[2], $cr[1]]] ]; } protected function cbSource($cr) { if (!isset($this->enums[$cr[0]][$cr[1]])) return false; $_ = $this->enums[$cr[0]][$cr[1]]; if (is_int($_)) // specific return ['src.src'.$_, null, '!']; else if ($_) // any return ['OR', ['src.src1', null, '!'], ['src.src2', null, '!'], ['src.src4', null, '!'], ['src.src5', null, '!'], ['src.src6', null, '!'], ['src.src7', null, '!'], ['src.src9', null, '!'], ['src.src10', null, '!']]; else if (!$_) // none return ['AND', ['src.src1', null], ['src.src2', null], ['src.src4', null], ['src.src5', null], ['src.src6', null], ['src.src7', null], ['src.src9', null], ['src.src10', null]]; return false; } protected function cbReagents($cr) { if (!$this->int2Bool($cr[1])) return false; if ($cr[1]) return ['OR', ['reagent1', 0, '>'], ['reagent2', 0, '>'], ['reagent3', 0, '>'], ['reagent4', 0, '>'], ['reagent5', 0, '>'], ['reagent6', 0, '>'], ['reagent7', 0, '>'], ['reagent8', 0, '>']]; else return ['AND', ['reagent1', 0], ['reagent2', 0], ['reagent3', 0], ['reagent4', 0], ['reagent5', 0], ['reagent6', 0], ['reagent7', 0], ['reagent8', 0]]; } protected function cbAuraNames($cr) { if (!Util::checkNumeric($cr[1], NUM_CAST_INT) || $cr[1] <= 0 || $cr[1] > self::MAX_SPELL_AURA) return false; return ['OR', ['effect1AuraId', $cr[1]], ['effect2AuraId', $cr[1]], ['effect3AuraId', $cr[1]]]; } protected function cbEffectNames($cr) { if (!Util::checkNumeric($cr[1], NUM_CAST_INT) || $cr[1] <= 0 || $cr[1] > self::MAX_SPELL_EFFECT) return false; return ['OR', ['effect1Id', $cr[1]], ['effect2Id', $cr[1]], ['effect3Id', $cr[1]]]; } protected function cbInverseFlag($cr, $field, $flag) { if (!$this->int2Bool($cr[1])) return false; if ($cr[1]) return [[$field, $flag, '&'], 0]; else return [$field, $flag, '&']; } protected function cbSpellstealable($cr, $field, $flag) { if (!$this->int2Bool($cr[1])) return false; if ($cr[1]) return ['AND', [[$field, $flag, '&'], 0], ['dispelType', 1]]; else return ['OR', [$field, $flag, '&'], ['dispelType', 1, '!']]; } protected function cbReqFaction($cr) { switch ($cr[1]) { case 1: // yes return ['reqRaceMask', 0, '!']; case 2: // alliance return ['AND', [['reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['reqRaceMask', RACE_MASK_ALLIANCE, '&']]; case 3: // horde return ['AND', [['reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['reqRaceMask', RACE_MASK_HORDE, '&']]; case 4: // both return ['AND', ['reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['reqRaceMask', RACE_MASK_HORDE, '&']]; case 5: // no return ['reqRaceMask', 0]; default: return false; } } protected function cbEquippedWeapon($cr, $mask, $useInvType) { if (!$this->int2Bool($cr[1])) return false; $field = $useInvType ? 'equippedItemInventoryTypeMask' : 'equippedItemSubClassMask'; if ($cr[1]) return ['AND', ['equippedItemClass', ITEM_CLASS_WEAPON], [$field, $mask, '&']]; else return ['OR', ['equippedItemClass', ITEM_CLASS_WEAPON, '!'], [[$field, $mask, '&'], 0]]; } protected function cbUsableInArena($cr) { if (!$this->int2Bool($cr[1])) return false; if ($cr[1]) return ['AND', [['attributes4', SPELL_ATTR4_NOT_USABLE_IN_ARENA, '&'], 0], ['OR', ['recoveryTime', 10 * MINUTE * 1000, '<='], ['attributes4', SPELL_ATTR4_USABLE_IN_ARENA, '&']] ]; else return ['OR', ['attributes4', SPELL_ATTR4_NOT_USABLE_IN_ARENA, '&'], ['AND', ['recoveryTime', 10 * MINUTE * 1000, '>'], [['attributes4', SPELL_ATTR4_USABLE_IN_ARENA, '&'], 0]] ]; } protected function cbBandageSpell($cr) { if (!$this->int2Bool($cr[1])) return false; if ($cr[1]) // match exact, not as flag return ['AND', ['attributes1', SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2 | SPELL_ATTR1_CHANNEL_TRACK_TARGET], ['effect1ImplicitTargetA', 21]]; else return ['OR', ['attributes1', SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2 | SPELL_ATTR1_CHANNEL_TRACK_TARGET, '!'], ['effect1ImplicitTargetA', 21, '!']]; } } ?>