[43, 44, 45, 46, 54, 55, 95, 118, 136, 160, 162, 172, 173, 176, 226, 228, 229, 473], // Weapons 8 => [293, 413, 414, 415, 433], // Armor 9 => [129, 185, 356, 762], // sec. Professions 10 => [98, 109, 111, 113, 115, 137, 138, 139, 140, 141, 313, 315, 673, 759], // Languages 11 => [164, 165, 171, 182, 186, 197, 202, 333, 393, 755, 773] // prim. Professions ); public static $spellTypes = array( 6 => 1, 8 => 2, 10 => 4 ); private $spellVars = []; private $refSpells = []; private $tools = []; private $interactive = false; private $charLevel = MAX_LEVEL; protected $setupQuery = 'SELECT *, id AS ARRAY_KEY FROM ?_spell s WHERE [filter] [cond]'; protected $matchQuery = 'SELECT COUNT(*) FROM ?_spell s WHERE [filter] [cond]'; public function __construct($conditions, $applyFilter = false) { parent::__construct($conditions, $applyFilter); if ($this->error) return; // post processing $foo = []; while ($this->iterate()) { // required for globals for ($i = 1; $i <= 3; $i++) if (in_array($this->curTpl['effect'.$i.'Id'], [24, 66]) || $this->curTpl['effect'.$i.'AuraId'] == 86) // Create Item; Create Mana Gem; Channel Death Item $foo[] = (int)$this->curTpl['effect'.$i.'CreateItemId']; for ($i = 1; $i <= 8; $i++) if ($this->curTpl['reagent'.$i] > 0) $foo[] = (int)$this->curTpl['reagent'.$i]; for ($i = 1; $i <= 2; $i++) if ($this->curTpl['tool'.$i] > 0) $foo[] = (int)$this->curTpl['tool'.$i]; // ranks $this->ranks[$this->id] = Util::localizedString($this->curTpl, 'rank'); // sources if (!empty($this->curTpl['source'])) { $sources = explode(' ', $this->curTpl['source']); foreach ($sources as $src) { $src = explode(':', $src); if ($src[0] != -3) // todo (high): sourcemore - implement after items $this->sources[$this->id][$src[0]][] = $src[1]; } } // unpack skillLines $this->curTpl['skillLines'] = []; if ($this->curTpl['skillLine1'] < 0) { foreach (Util::$skillLineMask[$this->curTpl['skillLine1']] as $idx => $pair) if ($this->curTpl['skillLine2OrMask'] & (1 << $idx)) $this->curTpl['skillLines'][] = $pair[1]; } else if ($sec = $this->curTpl['skillLine2OrMask']) { if ($this->id == 818) // and another hack .. basic Campfire (818) has deprecated skill Survival (142) as first skillLine $this->curTpl['skillLines'] = [$sec, $this->curTpl['skillLine1']]; else $this->curTpl['skillLines'] = [$this->curTpl['skillLine1'], $sec]; } else if ($prim = $this->curTpl['skillLine1']) $this->curTpl['skillLines'] = [$prim]; unset($this->curTpl['skillLine1']); unset($this->curTpl['skillLine2OrMask']); $this->templates[$this->id] = $this->curTpl; } if ($foo) $this->relItems = new ItemList(array(['i.entry', array_unique($foo)], 0)); $this->reset(); // restore 'iterator' } // use if you JUST need the name public static function getName($id) { $n = DB::Aowow()->SelectRow('SELECT * FROM ?_spell WHERE id = ?d', $id ); return Util::localizedString($n, 'name'); } // end static use // required for itemSet-bonuses and socket-bonuses public function getStatGain() { $data = []; while ($this->iterate()) { $stats = []; for ($i = 1; $i <= 3; $i++) { if (!in_array($this->curTpl["effect".$i."AuraId"], [8, 13, 22, 29, 34, 35, 83, 84, 85, 99, 124, 135, 143, 158, 161, 189, 230, 235, 240, 250])) continue; $mv = $this->curTpl["effect".$i."MiscValue"]; $bp = $this->curTpl["effect".$i."BasePoints"] + 1; switch ($this->curTpl["effect".$i."AuraId"]) { case 29: // ModStat MiscVal:type { if ($mv < 0) // all stats { for ($j = 0; $j < 5; $j++) @$stats[ITEM_MOD_AGILITY + $j] += $bp; } else // one stat @$stats[ITEM_MOD_AGILITY + $mv] += $bp; break; } case 34: // Increase Health case 230: case 250: { @$stats[ITEM_MOD_HEALTH] += $bp; break; } case 13: // damage splpwr + physical (dmg & any) { // + weapon damage if ($mv == (1 << SPELL_SCHOOL_NORMAL)) { @$stats[ITEM_MOD_WEAPON_DMG] += $bp; break; } // full magic mask, also counts towards healing if ($mv == 0x7E) { @$stats[ITEM_MOD_SPELL_POWER] += $bp; @$stats[ITEM_MOD_SPELL_DAMAGE_DONE] += $bp; } else { // HolySpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_HOLY)) @$stats[ITEM_MOD_HOLY_POWER] += $bp; // FireSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_FIRE)) @$stats[ITEM_MOD_FIRE_POWER] += $bp; // NatureSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_NATURE)) @$stats[ITEM_MOD_NATURE_POWER] += $bp; // FrostSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_FROST)) @$stats[ITEM_MOD_FROST_POWER] += $bp; // ShadowSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_SHADOW)) @$stats[ITEM_MOD_SHADOW_POWER] += $bp; // ArcaneSpellpower (deprecated; still used in randomproperties) if ($mv & (1 << SPELL_SCHOOL_ARCANE)) @$stats[ITEM_MOD_ARCANE_POWER] += $bp; } break; } case 135: // healing splpwr (healing & any) .. not as a mask.. { @$stats[ITEM_MOD_SPELL_HEALING_DONE] += $bp; break; } case 35: // ModPower - MiscVal:type see defined Powers only energy/mana in use { if ($mv == POWER_HEALTH) @$stats[ITEM_MOD_HEALTH] += $bp; if ($mv == POWER_ENERGY) @$stats[ITEM_MOD_ENERGY] += $bp; else if ($mv == POWER_MANA) @$stats[ITEM_MOD_MANA] += $bp; else if ($mv == POWER_RUNIC_POWER) @$stats[ITEM_MOD_RUNIC_POWER] += $bp; break; } case 189: // CombatRating MiscVal:ratingMask // special case: resilience - consists of 3 ratings strung together. MOD_CRIT_TAKEN_MELEE|RANGED|SPELL (14,15,16) if (($mv & 0x1C000) == 0x1C000) @$stats[ITEM_MOD_RESILIENCE_RATING] += $bp; for ($j = 0; $j < count(Util::$combatRatingToItemMod); $j++) { if (!Util::$combatRatingToItemMod[$j]) continue; if (($mv & (1 << $j)) == 0) continue; @$stats[Util::$combatRatingToItemMod[$j]] += $bp; } break; case 143: // Resistance MiscVal:school case 83: case 22: if ($mv == 1) // Armor only if explicitly specified { @$stats[ITEM_MOD_ARMOR] += $bp; break; } if ($mv == 2) // holy-resistance ONLY if explicitly specified (shouldn't even exist...) { @$stats[ITEM_MOD_HOLY_RESISTANCE] += $bp; break; } for ($j = 0; $j < 7; $j++) { if (($mv & (1 << $j)) == 0) continue; switch ($j) { case 2: @$stats[ITEM_MOD_FIRE_RESISTANCE] += $bp; break; case 3: @$stats[ITEM_MOD_NATURE_RESISTANCE] += $bp; break; case 4: @$stats[ITEM_MOD_FROST_RESISTANCE] += $bp; break; case 5: @$stats[ITEM_MOD_SHADOW_RESISTANCE] += $bp; break; case 6: @$stats[ITEM_MOD_ARCANE_RESISTANCE] += $bp; break; } } break; case 8: // hp5 case 84: case 161: @$stats[ITEM_MOD_HEALTH_REGEN] += $bp; break; case 85: // mp5 @$stats[ITEM_MOD_MANA_REGENERATION] += $bp; break; case 99: // atkpwr @$stats[ITEM_MOD_ATTACK_POWER] += $bp; break; // ?carries over to rngatkpwr? case 124: // rngatkpwr @$stats[ITEM_MOD_RANGED_ATTACK_POWER] += $bp; break; case 158: // blockvalue @$stats[ITEM_MOD_BLOCK_VALUE] += $bp; break; case 240: // ModExpertise @$stats[ITEM_MOD_EXPERTISE_RATING] += $bp; break; } } $data[$this->id] = $stats; } return $data; } // halper private function getToolsForCurrent() { if ($this->tools) return $this->tools; $tools = []; for ($i = 1; $i <= 2; $i++) { // Tools if ($_ = $this->curTpl['tool'.$i]) { while ($this->relItems->id != $_) $this->relItems->iterate(); $tools[$i-1] = array( 'itemId' => $_, 'name' => $this->relItems->getField('name', true), 'quality' => $this->relItems->getField('quality') ); } // TotemCategory if ($_ = $this->curTpl['toolCategory'.$i]) { $tc = DB::Aowow()->selectRow('SELECT * FROM ?_totemcategory WHERE id = ?d', $_); $tools[$i+1] = array( 'id' => $_, 'name' => Util::localizedString($tc, 'name')); } } $this->tools = array_reverse($tools); return $this->tools; } private function createRangesForCurrent() { if (!$this->curTpl['rangeMaxHostile']) return ''; // minRange exists; show as range if ($this->curTpl['rangeMinHostile']) return sprintf(Lang::$spell['range'], $this->curTpl['rangeMinHostile'].' - '.$this->curTpl['rangeMaxHostile']); // friend and hostile differ; do color else if ($this->curTpl['rangeMaxHostile'] != $this->curTpl['rangeMaxFriend']) return sprintf(Lang::$spell['range'], ''.$this->curTpl['rangeMaxHostile'].' - '.$this->curTpl['rangeMaxHostile']. ''); // hardcode: "melee range" else if ($this->curTpl['rangeMaxHostile'] == 5) return Lang::$spell['meleeRange']; // hardcode "unlimited range" else if ($this->curTpl['rangeMaxHostile'] == 50000) return Lang::$spell['unlimRange']; // regular case else return sprintf(Lang::$spell['range'], $this->curTpl['rangeMaxHostile']); } private function createPowerCostForCurrent() { $str = ''; // check for custom PowerDisplay $pt = $this->curTpl['powerDisplayString'] ? $this->curTpl['powerDisplayString'] : $this->curTpl['powerType']; // power cost: pct over static if ($this->curTpl['powerCostPercent'] > 0) $str .= $this->curTpl['powerCostPercent']."% ".sprintf(Lang::$spell['pctCostOf'], strtolower(Lang::$spell['powerTypes'][$pt])); else if ($this->curTpl['powerCost'] > 0 || $this->curTpl['powerPerSecond'] > 0 || $this->curTpl['powerCostPerLevel'] > 0) $str .= ($pt == POWER_RAGE || $pt == POWER_RUNIC_POWER ? $this->curTpl['powerCost'] / 10 : $this->curTpl['powerCost']).' '.Util::ucFirst(Lang::$spell['powerTypes'][$pt]); else if ($rCost = ($this->curTpl['powerCostRunes'] & 0x333)) { // Blood 2|1 - Unholy 2|1 - Frost 2|1 $runes = []; if ($_ = (($rCost & 0x300) >> 8)) $runes[] = $_." ".Lang::$spell['powerRunes'][2]; if ($_ = (($rCost & 0x030) >> 4)) $runes[] = $_." ".Lang::$spell['powerRunes'][1]; if ($_ = ($rCost & 0x003)) $runes[] = $_." ".Lang::$spell['powerRunes'][0]; $str .= implode(', ', $runes); } // append periodic cost if ($this->curTpl['powerPerSecond'] > 0) $str .= sprintf(Lang::$spell['costPerSec'], $this->curTpl['powerPerSecond']); // append level cost (todo (low): work in as scaling cost) if ($this->curTpl['powerCostPerLevel'] > 0) $str .= sprintf(Lang::$spell['costPerLevel'], $this->curTpl['powerCostPerLevel']); return $str; } private function createCastTimeForCurrent($short = true, $noInstant = true) { if ($this->curTpl['interruptFlagsChannel']) return Lang::$spell['channeled']; else if ($this->curTpl['castTime'] > 0) return $short ? sprintf(Lang::$spell['castIn'], $this->curTpl['castTime'] / 1000) : Util::formatTime($this->curTpl['castTime']); // show instant only for player/pet/npc abilities (todo (low): unsure when really hidden (like talent-case)) else if ($noInstant && !in_array($this->curTpl['typeCat'], [11, 7, -3, -8, 0]) && !($this->curTpl['cuFlags'] & SPELL_CU_TALENTSPELL)) return ''; // SPELL_ATTR0_ABILITY instant ability.. yeah, wording thing only (todo (low): rule is imperfect) else if ($this->curTpl['damageClass'] != 1 || $this->curTpl['attributes0'] & 0x10) return Lang::$spell['instantPhys']; else // instant cast return Lang::$spell['instantMagic']; } private function createCooldownForCurrent() { if ($this->curTpl['recoveryTime']) return sprintf(Lang::$game['cooldown'], Util::formatTime($this->curTpl['recoveryTime'], true)); else if ($this->curTpl['recoveryCategory']) return sprintf(Lang::$game['cooldown'], Util::formatTime($this->curTpl['recoveryCategory'], true)); else return ''; } // description-, buff-parsing component private function resolveEvaluation($formula) { // see Traits in javascript locales $pl = $PL = $this->charLevel; $PlayerName = Lang::$main['name']; $ap = $AP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.atkpwr[0]', Lang::$spell['traitShort']['atkpwr']) : Lang::$spell['traitShort']['atkpwr']; $rap = $RAP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgdatkpwr[0]', Lang::$spell['traitShort']['rgdatkpwr']) : Lang::$spell['traitShort']['rgdatkpwr']; $sp = $SP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splpwr[0]', Lang::$spell['traitShort']['splpwr']) : Lang::$spell['traitShort']['splpwr']; $spa = $SPA = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.arcsplpwr[0]', Lang::$spell['traitShort']['arcsplpwr']) : Lang::$spell['traitShort']['arcsplpwr']; $spfi = $SPFI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.firsplpwr[0]', Lang::$spell['traitShort']['firsplpwr']) : Lang::$spell['traitShort']['firsplpwr']; $spfr = $SPFR = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.frosplpwr[0]', Lang::$spell['traitShort']['frosplpwr']) : Lang::$spell['traitShort']['frosplpwr']; $sph = $SPH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.holsplpwr[0]', Lang::$spell['traitShort']['holsplpwr']) : Lang::$spell['traitShort']['holsplpwr']; $spn = $SPN = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.natsplpwr[0]', Lang::$spell['traitShort']['natsplpwr']) : Lang::$spell['traitShort']['natsplpwr']; $sps = $SPS = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.shasplpwr[0]', Lang::$spell['traitShort']['shasplpwr']) : Lang::$spell['traitShort']['shasplpwr']; $bh = $BH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splheal[0]', Lang::$spell['traitShort']['splheal']) : Lang::$spell['traitShort']['splheal']; $HND = $hnd = $this->interactive ? sprintf(Util::$dfnString, '[Hands required by weapon]', 'HND') : 'HND'; // todo (med): localize this one $MWS = $mws = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mlespeed[0]', 'MWS') : 'MWS'; $mw = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmin1[0]', 'mw') : 'mw'; $MW = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmax1[0]', 'MW') : 'MW'; $mwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmin[0]', 'mwb') : 'mwb'; $MWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmax[0]', 'MWB') : 'MWB'; $rwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmin[0]', 'rwb') : 'rwb'; $RWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmax[0]', 'RWB') : 'RWB'; $cond = $COND = function($a, $b, $c) { return $a ? $b : $c; }; $eq = $EQ = function($a, $b) { return $a == $b; }; $gt = $GT = function($a, $b) { return $a > $b; }; $floor = $FLOOR = function($a) { return floor($a); }; if (preg_match_all('/\$[a-z]+\b/i', $formula, $vars)) { $evalable = true; foreach ($vars[0] as $var) // oh lord, forgive me this sin .. but is_callable seems to bug out and function_exists doesn't find lambda-functions >.< { if (@eval('return getType('.$var.');') != 'object') { $evalable = false; break; } } if (!$evalable) { // can't eval constructs because of strings present. replace constructs with strings $cond = $COND = sprintf(Util::$dfnString, 'COND(a, b, c)
a ? b : c', 'COND'); $eq = $EQ = sprintf(Util::$dfnString, 'EQ(a, b)
a == b', 'EQ'); $gt = $GT = sprintf(Util::$dfnString, 'GT(a, b)
a > b', 'GT'); $floor = $FLOOR = sprintf(Util::$dfnString, 'FLOOR(a)', 'FLOOR'); // note the " ! return eval('return "'.$formula.'";'); } else return eval('return '.$formula.';'); } // there should not be any letters without a leading $ return eval('return '.$formula.';'); } // description-, buff-parsing component private function resolveVariableString($variable) { $signs = ['+', '-', '/', '*', '%', '^']; $op = $variable[2]; $oparg = $variable[3]; $lookup = (int)$variable[4]; $var = $variable[6] ? $variable[6] : $variable[8]; $effIdx = $variable[6] ? null : $variable[9]; $switch = $variable[7] ? explode(':', $variable[7]) : null; if (!$var) return; if (!$effIdx) // if EffectIdx is omitted, assume EffectIdx: 1 $effIdx = 1; // cache at least some lookups.. should be moved to single spellList :/ if ($lookup && !isset($this->refSpells[$lookup])) $this->refSpells[$lookup] = new SpellList(array(['s.id', $lookup])); switch ($var) { case 'a': // EffectRadiusMin case 'A': // EffectRadiusMax if ($lookup) $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'RadiusMax'); else $base = $this->getField('effect'.$effIdx.'RadiusMax'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'b': // PointsPerComboPoint case 'B': if ($lookup) $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'PointsPerComboPoint'); else $base = $this->getField('effect'.$effIdx.'PointsPerComboPoint'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'd': // SpellDuration case 'D': // todo (med): min/max?; /w unit? if ($lookup) $base = $this->refSpells[$lookup]->getField('duration'); else $base = $this->getField('duration'); if ($base < 0) return Lang::$spell['untilCanceled']; if ($op && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return explode(' ', Util::formatTime(abs($base), true)); case 'e': // EffectValueMultiplier case 'E': if ($lookup) $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'ValueMultiplier'); else $base = $this->getField('effect'.$effIdx.'ValueMultiplier'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'f': // EffectDamageMultiplier case 'F': if ($lookup) $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DamageMultiplier'); else $base = $this->getField('effect'.$effIdx.'DamageMultiplier'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'g': // boolean choice with casters gender as condition $gX:Y; case 'G': return '<'.$switch[0].'/'.$switch[1].'>'; case 'h': // ProcChance case 'H': if ($lookup) $base = $this->refSpells[$lookup]->getField('procChance'); else $base = $this->getField('procChance'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'i': // MaxAffectedTargets case 'I': if ($lookup) $base = $this->refSpells[$lookup]->getField('targets'); else $base = $this->getField('targets'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'l': // boolean choice with last value as condition $lX:Y; case 'L': return '$l'.$switch[0].':'.$switch[1]; // resolve later by backtracking case 'm': // BasePoints (minValue) case 'M': // BasePoints (maxValue) if ($lookup) { $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'BasePoints'); $add = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DieSides'); $mv = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue'); $aura = $this->refSpells[$lookup]->getField('effect'.$effIdx.'AuraId'); } else { $base = $this->getField('effect'.$effIdx.'BasePoints'); $add = $this->getField('effect'.$effIdx.'DieSides'); $mv = $this->getField('effect'.$effIdx.'MiscValue'); $aura = $this->getField('effect'.$effIdx.'AuraId'); } if (ctype_lower($var)) $add = 1; $base += $add; if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); // Aura giving combat ratings $rType = 0; if ($aura == 189) { for ($j = 0; $j < count(Util::$combatRatingToItemMod); $j++) { if (!Util::$combatRatingToItemMod[$j]) continue; if (($mv & (1 << $j)) == 0) continue; $rType = Util::$combatRatingToItemMod[$j]; break; } } // Aura end if ($rType && $this->interactive) return ''.abs($base)." (".Util::setRatingLevel($this->charLevel, $rType, abs($base)).")"; else return $base; case 'n': // ProcCharges case 'N': if ($lookup) $base = $this->refSpells[$lookup]->getField('procCharges'); else $base = $this->getField('procCharges'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'o': // TotalAmount for periodic auras (with variance) case 'O': if ($lookup) { $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'BasePoints'); $add = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DieSides'); $periode = $this->refSpells[$lookup]->getField('effect'.$effIdx.'Periode'); $duration = $this->refSpells[$lookup]->getField('duration'); } else { $base = $this->getField('effect'.$effIdx.'BasePoints'); $add = $this->getField('effect'.$effIdx.'DieSides'); $periode = $this->getField('effect'.$effIdx.'Periode'); $duration = $this->getField('duration'); } if (!$periode) $periode = 3000; $tick = $duration / $periode; $min = abs($base + 1) * $tick; $max = abs($base + $add) * $tick; $equal = $min == $max; if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) if ($equal) eval("\$min = $min $op $oparg;"); return $min . (!$equal ? Lang::$game['valueDelim'] . $max : null); case 'q': // EffectMiscValue case 'Q': if ($lookup) $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue'); else $base = $this->getField('effect'.$effIdx.'MiscValue'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'r': // SpellRange case 'R': if ($lookup) $base = $this->refSpells[$lookup]->getField('rangeMaxHostile'); else $base = $this->getField('rangeMaxHostile'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 's': // BasePoints (with variance) case 'S': if ($lookup) { $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'BasePoints'); $add = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DieSides'); $mv = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue'); $aura = $this->refSpells[$lookup]->getField('effect'.$effIdx.'AuraId'); } else { $base = $this->getField('effect'.$effIdx.'BasePoints'); $add = $this->getField('effect'.$effIdx.'DieSides'); $mv = $this->getField('effect'.$effIdx.'MiscValue'); $aura = $this->getField('effect'.$effIdx.'AuraId'); } $min = abs($base + 1); $max = abs($base + $add); $equal = $min == $max; if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) if ($equal) eval("\$min = $min $op $oparg;"); // Aura giving combat ratings $rType = 0; if ($aura == 189) { for ($j = 0; $j < count(Util::$combatRatingToItemMod); $j++) { if (!Util::$combatRatingToItemMod[$j]) continue; if (($mv & (1 << $j)) == 0) continue; $rType = Util::$combatRatingToItemMod[$j]; break; } } // Aura end if ($rType && $equal && $this->interactive) return ''.$min." (".Util::setRatingLevel($this->charLevel, $rType, $min).")"; else return $min . (!$equal ? Lang::$game['valueDelim'] . $max : null); case 't': // Periode case 'T': if ($lookup) $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'Periode') / 1000; else $base = $this->getField('effect'.$effIdx.'Periode') / 1000; if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'u': // StackCount case 'U': if ($lookup) $base = $this->refSpells[$lookup]->getField('stackAmount'); else $base = $this->getField('stackAmount'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'v': // MaxTargetLevel case 'V': if ($lookup) $base = $this->refSpells[$lookup]->getField('MaxTargetLevel'); else $base = $this->getField('MaxTargetLevel'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'x': // ChainTargetCount case 'X': if ($lookup) $base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'ChainTarget'); else $base = $this->getField('effect'.$effIdx.'ChainTarget'); if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base)) eval("\$base = $base $op $oparg;"); return $base; case 'z': // HomeZone return Lang::$spell['home']; } } // description-, buff-parsing component private function resolveFormulaString($formula, $precision = 0) { // step 1: formula unpacking redux while (($formStartPos = strpos($formula, '${')) !== false) { $formBrktCnt = 0; $formPrecision = 0; $formCurPos = $formStartPos; $formOutStr = ''; while ($formCurPos <= strlen($formula)) { $char = $formula[$formCurPos]; if ($char == '}') $formBrktCnt--; if ($formBrktCnt) $formOutStr .= $char; if ($char == '{') $formBrktCnt++; if (!$formBrktCnt && $formCurPos != $formStartPos) break; $formCurPos++; } if (@$formula[++$formCurPos] == '.') { $formPrecision = (int)$formula[++$formCurPos]; ++$formCurPos; // for some odd reason the precision decimal survives if wo dont increment further.. } $formOutStr = $this->resolveFormulaString($formOutStr, $formPrecision); $formula = substr_replace($formula, $formOutStr, $formStartPos, ($formCurPos - $formStartPos)); } // step 2: resolve variables $pos = 0; // continue strpos-search from this offset $str = ''; $suffix = ''; while (($npos = strpos($formula, '$', $pos)) !== false) { if ($npos != $pos) $str .= substr($formula, $pos, $npos - $pos); $pos = $npos++; if ($formula[$pos] == '$') $pos++; if (!preg_match('/^(([\+\-\*\/])(\d+);)?(\d*)(([g])([\w\s]*:[\w\s]*);|([a-z])([123]?)\b)/i', substr($formula, $pos), $result)) { $str .= '#'; // mark as done, reset below continue; } $pos += strlen($result[0]); $var = $this->resolveVariableString($result); if (is_array($var)) { $str .= $var[0]; $suffix = ' '.$var[1]; } else $str .= $var; } $str .= substr($formula, $pos); $str = str_replace('#', '$', $str); // reset marks // step 3: try to evaluate result $evaled = $this->resolveEvaluation($str); $return = is_numeric($evaled) ? number_format($evaled, $precision) : $evaled; return $return.$suffix; } // should probably used only once to create ?_spell. come to think of it, it yields the same results every time.. it absolutely has to! // although it seems to be pretty fast, even on those pesky test-spells with extra complex tooltips (Ron Test Spell X)) public function parseText($type = 'description', $level = MAX_LEVEL, $interactive = false) { // oooo..kaaayy.. parsing text in 6 or 7 easy steps // we don't use the internal iterator here. This func has to be called for the individual template. // otherwise it will get a bit messy, when we iterate, while we iterate *yo dawg!* /* documentation .. sort of bracket use ${}.x - formulas; .x is optional; x:[0-9] .. max-precision of a floatpoint-result; default: 0 $[] - conditionals ... like $?condition[true][false]; alternative $?!(cond1|cond2)[true]$?cond3[elseTrue][false]; ?a40120: has aura 40120; ?s40120: knows spell 40120(?) $<> - variables () - regular use for function-like calls variables in use .. caseSensitive game variables (optionally replace with textVars) $PlayerName - Cpt. Obvious $PL / $pl - PlayerLevel $AP - Atkpwr $RAP - RngAtkPwr $HND - hands used by weapon (1H, 2H) => (1, 2) $MWS - MainhandWeaponSpeed $mw / $MW - MainhandWeaponDamage Min/Max $rwb / $RWB - RangedWeapon..Bonus? Min/Max $sp - Spellpower $spa - Spellpower Arcane $spfi - Spellpower Fire $spfr - Spellpower Frost $sph - Spellpower Holy $spn - Spellpower Nature $sps - Spellpower Shadow $bh - Bonus Healing $pa - %-ArcaneDmg (as float) // V seems broken $pfi - %-FireDmg (as float) $pfr - %-FrostDmg (as float) $ph - %-HolyDmg (as float) $pn - %-NatureDmg (as float) $ps - %-ShadowDmg (as float) $pbh - %-HealingBonus (as float) $pbhd - %-Healing Done (as float) // all above seem broken $bc2 - baseCritChance? always 3.25 (unsure) spell variables (the stuff we can actually parse) rounding... >5 up? $a - SpellRadius; per EffectIdx $b - PointsPerComboPoint; per EffectIdx $d / $D - SpellDuration; appended timeShorthand; d/D maybe base/max duration?; interpret "0" as "until canceled" $e - EffectValueMultiplier; per EffectIdx $f / $F - EffectDamageMultiplier; per EffectIdx $g / $G - Gender-Switch $Gmale:female; $h / $H - ProcChance $i - MaxAffectedTargets $l - LastValue-Switch; last value as condiition $Ltrue:false; $m / $M - BasePoints; per EffectIdx; m/M +1/+effectDieSides $n - ProcCharges $o - TotalAmount (for periodic auras); per EffectIdx $q - EffectMiscValue; per EffectIdx $r - SpellRange (hostile) $s / $S - BasePoints; per EffectIdx; as Range, if applicable $t / $T - EffectPeriode; per EffectIdx $u - StackAmount $v - MaxTargetLevel $x - MaxAffectedTargets $z - no place like deviations from standard procedures division - example: $/10;2687s1 => $2687s1/10 functions in use .. caseInsensitive $cond(a, b, c) - like SQL, if A is met use B otherwise use C $eq(a, b) - a == b $floor(a) - floor() $gt(a, b) - a > b */ $this->interactive = $interactive; $this->charLevel = $level; // step 0: get text $data = Util::localizedString($this->curTpl, $type); if (empty($data) || $data == "[]") // empty tooltip shouldn't be displayed anyway return null; // step 1: if the text is supplemented with text-variables, get and replace them if (empty($this->spellVars[$this->id]) && $this->curTpl['spellDescriptionVariableId'] > 0) { $spellVars = DB::Aowow()->SelectCell('SELECT vars FROM ?_spellVariables WHERE id = ?d', $this->curTpl['spellDescriptionVariableId']); $spellVars = explode("\n", $spellVars); foreach ($spellVars as $sv) if (preg_match('/\$(\w*\d*)=(.*)/i', trim($sv), $matches)) $this->spellVars[$this->id][$matches[1]] = $matches[2]; // replace self-references $reset = true; while ($reset) { $reset = false; foreach ($this->spellVars[$this->id] as $k => $sv) { if (preg_match('/\$<(\w*\d*)>/i', $sv, $matches)) { $this->spellVars[$this->id][$k] = str_replace('$<'.$matches[1].'>', '${'.$this->spellVars[$this->id][$matches[1]].'}', $sv); $reset = true; } } } // finally, replace SpellDescVars foreach ($this->spellVars[$this->id] as $k => $sv) $data = str_replace('$<'.$k.'>', $sv, $data); } // step 2: resolving conditions // aura- or spell-conditions cant be resolved for our purposes, so force them to false for now (todo (low): strg+f "know" in aowowPower.js ^.^) // \1: full pattern match; \2: any sequence, that may include an aura/spell-ref; \3: any other sequence, between "?$" and "[" while (preg_match('/\$\?(([\W\D]*[as]\d+)|([^\[]*))/i', $data, $matches)) { $condBrktCnt = 0; $targetPart = 3; // we usually want the second pair of brackets $curPart = 0; // parts: $? 0 [ 1 ] 2 [ 3 ] 4 $condOutStr = ''; if (!empty($matches[3])) // we can do this! -> eval { $cnd = eval('return ('.$matches[3].');'); if (is_numeric($cnd) && $cnd) // only case, deviating from normal; positive result -> use [true] $targetPart = 1; $condStartPos = strpos($data, $matches[3]) - 2; $condCurPos = $condStartPos; } else if (!empty($matches[2])) // aura/spell-condition .. use false; TODO (low): catch cases and port "know"-param for tooltips from 5.0 { // tooltip_enus: Charge to an enemy, stunning it for 1 sec.; spells_enus: {"58377": [["", "and 2 additional nearby targets "]], "103828": [["1 sec", "3 sec"]]}; $condStartPos = strpos($data, $matches[2]) - 2; $condCurPos = $condStartPos; } else // empty too? WTF?! GTFO! die('what a terrible failure'); while ($condCurPos <= strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^ { // we're through with this condition. replace with found result and continue if ($curPart == 4 || $condCurPos == strlen($data)) { $data = substr_replace($data, $condOutStr, $condStartPos, ($condCurPos - $condStartPos)); break; } $char = $data[$condCurPos]; // advance position $condCurPos++; if ($char == '[') { if (!$condBrktCnt) $curPart++; $condBrktCnt++; if ($condBrktCnt == 1) continue; } else if ($char == ']') { if ($condBrktCnt == 1) $curPart++; $condBrktCnt--; if (!$condBrktCnt) continue; } // we got an elseif .. since they are self-containing we can just remove everything we've got up to here and restart the iteration if ($curPart == 2 && $char == '?') { $replace = $targetPart == 1 ? $condOutStr.' $' : '$'; $data = substr_replace($data, $replace, $condStartPos, ($condCurPos - $condStartPos) - 1); break; } if ($curPart == $targetPart) $condOutStr .= $char; } } // step 3: unpack formulas ${ .. }.X // they are stacked recursively but should be balanced .. hf while (($formStartPos = strpos($data, '${')) !== false) { $formBrktCnt = 0; $formPrecision = 0; $formCurPos = $formStartPos; $formOutStr = ''; while ($formCurPos <= strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^ { $char = $data[$formCurPos]; if ($char == '}') $formBrktCnt--; if ($formBrktCnt) $formOutStr .= $char; if ($char == '{') $formBrktCnt++; if (!$formBrktCnt && $formCurPos != $formStartPos) break; // advance position $formCurPos++; } $formCurPos++; // check for precision-modifiers if ($formCurPos + 1 < strlen($data) && $data[$formCurPos] == '.' && is_numeric($data[$formCurPos + 1])) { $formPrecision = $data[$formCurPos + 1]; $formCurPos += 2; } $formOutStr = $this->resolveFormulaString($formOutStr, $formPrecision); $data = substr_replace($data, $formOutStr, $formStartPos, ($formCurPos - $formStartPos)); } // step 4: find and eliminate regular variables $pos = 0; // continue strpos-search from this offset $str = ''; while (($npos = strpos($data, '$', $pos)) !== false) { if ($npos != $pos) $str .= substr($data, $pos, $npos - $pos); $pos = $npos++; if ($data[$pos] == '$') $pos++; // ( (op) (oparg); )? (refSpell) ( ([g]ifText:elseText; | (var) (effIdx) ) if (!preg_match('/^(([\+\-\*\/])(\d+);)?(\d*)(([g])([\w\s]*:[\w\s]*);|([a-z])([123]?)\b)/i', substr($data, $pos), $result)) { $str .= '#'; // mark as done, reset below continue; } $pos += strlen($result[0]); $var = $this->resolveVariableString($result); $resolved = is_array($var) ? $var[0] : $var; $str .= is_numeric($resolved) ? abs($resolved) : $resolved; if (is_array($var)) $str .= ' '.$var[1]; } $str .= substr($data, $pos); $str = str_replace('#', '$', $str); // reset marker // step 5: variable-depentant variable-text // special case $lONE:ELSE; // todo (low): russian uses THREE (wtf?! oO) cases ($l[singular]:[plural1]:[plural2]) .. explode() chooses always the first plural option :/ while (preg_match('/([\d\.]+)([^\d]*)(\$l:*)([^:]*):([^;]*);/i', $str, $m)) $str = str_ireplace($m[1].$m[2].$m[3].$m[4].':'.$m[5].';', $m[1].$m[2].($m[1] == 1 ? $m[4] : explode(':', $m[5])[0]), $str); // step 6: HTMLize // colors $str = preg_replace('/\|cff([a-f0-9]{6})(.+?)\|r/i', '$2', $str); // line endings $str = strtr($str, ["\r" => '', "\n" => '
']); return $str; } public function renderBuff($level = MAX_LEVEL, $interactive = false) { if (!$this->curTpl) return null; if (isset($this->buffs[$this->id])) return $this->buffs[$this->id]; // doesn't have a buff if (!Util::localizedString($this->curTpl, 'buff')) return ''; $this->interactive = $interactive; $x = ''; // spellName $x .= ''; // dispelType (if applicable) if ($dispel = Lang::$game['dt'][$this->curTpl['dispelType']]) $x .= ''; $x .= '
'.Util::localizedString($this->curTpl, 'name').''.$dispel.'
'; $x .= '
'; // parse Buff-Text $x .= $this->parseText('buff', $level, $this->interactive).'
'; // duration if ($this->curTpl['duration'] > 0) $x .= ''.sprintf(Lang::$spell['remaining'], Util::formatTime($this->curTpl['duration'])).''; $x .= '
'; $this->buffs[$this->id] = $x; return $x; } public function renderTooltip($level = MAX_LEVEL, $interactive = false) { if (!$this->curTpl) return null; if (isset($this->tooltips[$this->id])) return $this->tooltips[$this->id]; $this->interactive = $interactive; // fetch needed texts $name = $this->getField('name', true); $rank = $this->getField('rank', true); $desc = $this->parseText('description', $level, $this->interactive); $tools = $this->getToolsForCurrent(); $cool = $this->createCooldownForCurrent(); $cast = $this->createCastTimeForCurrent(); $cost = $this->createPowerCostForCurrent(); $range = $this->createRangesForCurrent(); // get reagents $reagents = []; for ($j = 1; $j <= 8; $j++) { if($this->curTpl['reagent'.$j] <= 0) continue; $reagents[] = array( 'id' => $this->curTpl['reagent'.$j], 'name' => ItemList::getName($this->curTpl['reagent'.$j]), 'count' => $this->curTpl['reagentCount'.$j] // if < 0 : require, but don't use ); } $reagents = array_reverse($reagents); // get stances (check: SPELL_ATTR2_NOT_NEED_SHAPESHIFT) $stances = ''; if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & 0x80000)) $stances = Lang::$game['requires2'].' '.Lang::getStances($this->curTpl['stanceMask']); // get item requirement (skip for professions) $reqItems = ''; if ($this->curTpl['typeCat'] != 11) { $class = $this->getField('equippedItemClass'); $mask = $this->getField('equippedItemSubClassMask'); $reqItems = Lang::getRequiredItems($class, $mask); } // get created items (may need improvement) $createItem = ''; if ($this->curTpl['typeCat'] == 11) // only Professions { for ($i = 1; $i <= 3; $i++) { if ($this->curTpl['effect'.$i.'Id'] == 53) // Enchantment (has createItem Scroll of Enchantment) continue; if ($cId = $this->curTpl['effect'.$i.'CreateItemId']) { $createItem = (new ItemList(array(['i.entry', (int)$cId])))->renderTooltip([], true, true); break; } } } $x = ''; $x .= '
'; // name & rank if ($rank) $x .= '
'.$name.''.$rank.'
'; else $x .= ''.$name.'
'; // powerCost & ranges if ($range && $cost) $x .= '
'.$cost.''.$range.'
'; else if ($cost || $range) $x .= $range.$cost.'
'; // castTime & cooldown if ($cast && $cool) // tabled layout { $x .= ''; $x .= ''; if ($stances) $x.= ''; $x .= '
'.$cast.''.$cool.'
'.$stances.'
'; } else if ($cast || $cool) // line-break layout { $x .= $cast.$cool; if ($stances) $x .= '
'.$stances; } $x .= '
'; $xTmp = []; if ($tools) { $_ = Lang::$spell['tools'].':
'; while ($tool = array_pop($tools)) { if (isset($tool['itemId'])) $_ .= ''.$tool['name'].''; else if (isset($tool['id'])) $_ .= ''.$tool['name'].''; else $_ .= $tool['name']; if (!empty($tools)) $_ .= ', '; else $_ .= '
'; } $xTmp[] = $_.'
'; } if ($reagents) { $_ = Lang::$spell['reagents'].':
'; while ($reagent = array_pop($reagents)) { $_ .= ''.$reagent['name'].''; if ($reagent['count'] > 1) $_ .= ' ('.$reagent['count'].')'; if(!empty($reagents)) $_ .= ', '; else $_ .= '
'; } $xTmp[] = $_.'
'; } if ($reqItems) $xTmp[] = Lang::$game['requires2'].' '.$reqItems; if ($desc) $xTmp[] = ''.$desc.''; if ($createItem) $xTmp[] = '
'.$createItem; if ($tools || $reagents || $reqItems || $desc || $createItem) $x .= '
'.implode('
', $xTmp).'
'; $this->tooltips[$this->id] = $x; return $x; } public function getTalentHeadForCurrent() { // power cost: pct over static $cost = $this->createPowerCostForCurrent(); // ranges $range = $this->createRangesForCurrent(); // cast times $cast = $this->createCastTimeForCurrent(); // cooldown or categorycooldown $cool = $this->createCooldownForCurrent(); // assemble parts // upper: cost :: range // lower: time :: cooldown $x = ''; // upper if ($cost && $range) $x .= '
'.$cost.''.$range.'
'; else $x .= $cost.$range; if (($cost xor $range) && ($cast xor $cool)) $x .= '
'; // lower if ($cast && $cool) $x .= '
'.$cast.''.$cool.'
'; else $x .= $cast.$cool; return $x; } public function getColorsForCurrent() { $gry = $this->curTpl['skillLevelGrey']; $ylw = $this->curTpl['skillLevelYellow']; $grn = (int)(($ylw + $gry) / 2); $org = $this->curTpl['learnedAt']; if ($ylw > 1) { return [ $org < $ylw ? $org : 0, $org < $grn ? $ylw : 0, $org < $gry ? $grn : 0, $gry ]; } } public function getListviewData() { $data = []; while ($this->iterate()) { $quality = ($this->curTpl['cuFlags'] & SPELL_CU_QUALITY_MASK) >> 8; $talent = $this->curTpl['cuFlags'] & (SPELL_CU_TALENT | SPELL_CU_TALENTSPELL) && $this->curTpl['spellLevel'] <= 1; $data[$this->id] = array( 'id' => $this->id, 'quality' => $quality ? $quality : '@', 'name' => $this->getField('name', true), 'icon' => $this->curTpl['iconStringAlt'] ? $this->curTpl['iconStringAlt'] : $this->curTpl['iconString'], 'level' => $talent ? $this->curTpl['talentLevel'] : $this->curTpl['spellLevel'], 'school' => $this->curTpl['schoolMask'], 'cat' => $this->curTpl['typeCat'], 'trainingcost' => $this->curTpl['trainingCost'], 'skill' => count($this->curTpl['skillLines']) > 4 ? array_merge(array_splice($this->curTpl['skillLines'], 0, 4), [-1]): $this->curTpl['skillLines'], // display max 4 skillLines (fills max three lines in listview) 'reagents' => [], 'source' => [] ); // Sources if (!empty($this->sources[$this->id]) && $s = $this->sources[$this->id]) $data[$this->id]['source'] = json_encode(array_keys($s), JSON_NUMERIC_CHECK); // Proficiencies if ($this->curTpl['typeCat'] == -11) foreach (self::$spellTypes as $cat => $type) if (in_array($this->curTpl['skillLines'][0], self::$skillLines[$cat])) $data[$this->id]['type'] = $type; // creates item for ($i = 1; $i <= 3; $i++) { if ($this->curTpl['effect'.$i.'Id'] != 24) continue; $max = $this->curTpl['effect'.$i.'DieSides'] + $this->curTpl['effect'.$i.'BasePoints']; $min = $this->curTpl['effect'.$i.'DieSides'] > 1 ? 1 : $max; $data[$this->id]['creates'] = [$this->curTpl['effect'.$i.'CreateItemId'], $min, $max]; break; } // Profession if (in_array($this->curTpl['typeCat'], [9, 11])) { if ($la = $this->curTpl['learnedAt']) $data[$this->id]['learnedat'] = $la; else if (($la = $this->curTpl['reqSkillLevel']) > 1) $data[$this->id]['learnedat'] = $la; $data[$this->id]['colors'] = $this->getColorsForCurrent(); } // reagents for ($i = 1; $i <= 8; $i++) if ($this->curTpl['reagent'.$i] > 0 && $this->curTpl['reagentCount'.$i] > 0) $data[$this->id]['reagents'][] = [$this->curTpl['reagent'.$i], $this->curTpl['reagentCount'.$i]]; // glyph if ($this->curTpl['typeCat'] == -13) $data[$this->id]['glyphtype'] = $this->curTpl['cuFlags'] & SPELL_CU_GLYPH_MAJOR ? 1 : 2; if ($r = Util::localizedString($this->curTpl, 'rank')) $data[$this->id]['rank'] = $r; if (!empty($this->curTpl['reqClassMask'])) { $mask = $this->curTpl['reqClassMask'] & CLASS_MASK_ALL; if ($mask && $mask != CLASS_MASK_ALL) $data[$this->id]['reqclass'] = $mask; } if (!empty($this->curTpl['reqRaceMask'])) { $mask = $this->curTpl['reqRaceMask'] & RACE_MASK_ALL; if ($mask && $mask != RACE_MASK_ALL) $data[$this->id]['reqrace'] = $mask; } } return $data; } public function getDetailPageData() { $result = array( 'id' => $this->id, 'name' => $this->getField('name', true), 'icon' => $this->curTpl['iconString'], 'stack' => $this->curTpl['stackAmount'], 'powerCost' => $this->createPowerCostForCurrent(), 'level' => $this->curTpl['spellLevel'], 'rangeName' => $this->getField('rangeText', true), 'range' => $this->curTpl['rangeMaxHostile'], 'castTime' => $this->createCastTimeForCurrent(false, false), 'cooldown' => $this->curTpl['recoveryTime'] > 0 ? Util::formatTime($this->curTpl['recoveryTime']) : ''.Lang::$main['n_a'].'', 'gcd' => Util::formatTime($this->curTpl['startRecoveryTime']), 'gcdCat' => "[NYI]", 'duration' => $this->curTpl['duration'] > 0 ? Util::formatTime($this->curTpl['duration']) : ''.Lang::$main['n_a'].'', 'school' => sprintf(Util::$dfnString, Util::asHex($this->getField('schoolMask')), Lang::getMagicSchools($this->getField('schoolMask'))), 'dispel' => isset(Lang::$game['dt'][$this->curTpl['dispelType']]) ? Lang::$game['dt'][$this->curTpl['dispelType']] : ''.Lang::$main['n_a'].'', 'mechanic' => isset(Lang::$game['me'][$this->curTpl['mechanic']]) ? Lang::$game['me'][$this->curTpl['mechanic']] : ''.Lang::$main['n_a'].'', 'stances' => $this->curTpl['attributes2'] & 0x80000 ? '' : Lang::getStances($this->curTpl['stanceMask']), 'tools' => $this->getToolsForCurrent(), 'reagents' => [], 'items' => [] ); // minRange exists.. prepend if ($_ = $this->curTpl['rangeMinHostile']) $result['range'] = $_.' - '.$result['range']; // fill reagents for ($i = 1; $i < 9; $i++) if ($this->curTpl['reagent'.$i] > 0 && $this->curTpl['reagentCount'.$i] > 0) $result['reagents'][$this->curTpl['reagent'.$i]] = $this->curTpl['reagentCount'.$i]; // parse itemClass & itemSubClassMask $class = $this->getField('equippedItemClass'); $subClass = $this->getField('equippedItemSubClassMask'); if ($class > 0 && $subClass > 0) { $title = ['CLASS: '.$class, 'SUBCLASS: '.Util::asHex($subClass)]; $text = Lang::getRequiredItems($class, $subClass, false); if ($invType = $this->getField('equippedItemInventoryTypeMask')) { // remove some duplicated strings if both are used if (($invType & 0x100020) == 0x100020) // Chest and Robe set $invType &= ~0x20; if (($invType & 0x404000) == 0x404000) // Off-hand and Shield set $invType &= ~0x4000; if (($invType & 0x4008000) == 0x4008000) // Ranged and Ranged (right) set $invType &= ~0x8000; $_ = []; $strs = Lang::$item['inventoryType']; foreach ($strs as $k => $str) if ($invType & 1 << $k && $str) $_[] = $str; $title[] = 'INVENTORYTYPE: '.Util::asHex($invType); $text .= ' '.Lang::$spell['_inSlot'].': '.implode(', ', $_); } $result['items'] = sprintf(Util::$dfnString, implode(' - ', $title), $text); } return $result; } public function addGlobalsToJScript(&$refs) { if ($this->relItems) $this->relItems->addGlobalsToJscript($refs); $classes = []; $races = []; if (!isset($refs['gSpells'])) $refs['gSpells'] = []; while ($this->iterate()) { if ($mask = $this->curTpl['reqClassMask']) for ($i = 0; $i < 11; $i++) if ($mask & (1 << $i)) $classes[] = $i + 1; if ($mask = $this->curTpl['reqRaceMask']) for ($i = 0; $i < 11; $i++) if ($mask & (1 << $i)) $races[] = $i + 1; $iconString = $this->curTpl['iconStringAlt'] ? 'iconStringAlt' : 'iconString'; $refs['gSpells'][$this->id] = array( 'icon' => $this->curTpl[$iconString], 'name' => $this->getField('name', true), ); } (new CharClassList(array(['id', $classes])))->addGlobalsToJScript($refs); (new CharRaceList(array(['id', $races])))->addGlobalsToJScript($refs); } public function addRewardsToJScript(&$refs) { } } ?>