[[], CLISetup::ARGV_PARAM, 'Compiles data for type: Itemset from dbc and world db.'] ); protected $dbcSourceFiles = ['itemset']; protected $worldDependency = ['item_template', 'game_event']; protected $setupAfter = [['spell'], []]; private $setToHoliday = array ( 761 => 141, // Winterveil 762 => 372, // Brewfest 785 => 341, // Midsummer 812 => 181, // Noblegarden ); // tags where refId == virtualId // in pve sets are not recycled beyond the contentGroup private $tagsById = array( // "Dungeon Set 1" 1 => [181, 182, 183, 184, 185, 186, 187, 188, 189], // "Dungeon Set 2" 2 => [511, 512, 513, 514, 515, 516, 517, 518, 519], // "Tier 1 Raid Set" 3 => [201, 202, 203, 204, 205, 206, 207, 208, 209], // "Tier 2 Raid Set" 4 => [210, 211, 212, 213, 214, 215, 216, 217, 218], // "Tier 3 Raid Set" 5 => [521, 523, 524, 525, 526, 527, 528, 529, 530], // "Level 60 PvP Rare Set" 6 => [522, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 697, 718], // "Level 60 PvP Rare Set (Old)" 7 => [281, 282, 301, 341, 342, 343, 344, 345, 346, 347, 348, 361, 362, 381, 382, 401], // "Level 60 PvP Epic Set" 8 => [383, 384, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 402, 717, 698], // "Ruins of Ahn'Qiraj Set" 9 => [494, 495, 498, 500, 502, 504, 506, 508, 510], // "Temple of Ahn'Qiraj Set" 10 => [493, 496, 497, 499, 501, 503, 505, 507, 509], // "Zul'Gurub Set" 11 => [477, 480, 474, 475, 476, 478, 479, 481, 482], // "Tier 4 Raid Set" 12 => [621, 624, 625, 626, 631, 632, 633, 638, 639, 640, 645, 648, 651, 654, 655, 663, 664], // "Tier 5 Raid Set", 13 => [622, 627, 628, 629, 634, 635, 636, 641, 642, 643, 646, 649, 652, 656, 657, 665, 666], // "Dungeon Set 3", 14 => [620, 623, 630, 637, 644, 647, 650, 653, 658, 659, 660, 661, 662], // "Arathi Basin Set", 15 => [467, 468, 469, 470, 471, 472, 473, 483, 484, 485, 486, 487, 488, 908], // "Level 70 PvP Rare Set", 16 => [587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 688, 689, 691, 692, 693, 694, 695, 696], // "Tier 6 Raid Set", 18 => [668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684], // "Level 70 PvP Rare Set 2", 21 => [738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752], // "Tier 7 Raid Set", 23 => [795, 805, 804, 803, 802, 801, 800, 799, 798, 797, 796, 794, 793, 792, 791, 790, 789, 788, 787], // "Tier 8 Raid Set", 25 => [838, 837, 836, 835, 834, 833, 832, 831, 830, 829, 828, 827, 826, 825, 824, 823, 822, 821, 820], // "Tier 9 Raid Set", 27 => [880, 879, 878, 877, 876, 875, 874, 873, 872, 871, 870, 869, 868, 867, 866, 865, 864, 863, 862, 861, 860, 859, 858, 857, 856, 855, 854, 853, 852, 851, 850, 849, 848, 847, 846, 845, 844, 843], // "Tier 10 Raid Set", 29 => [901, 900, 899, 898, 897, 896, 895, 894, 893, 892, 891, 890, 889, 888, 887, 886, 885, 884, 883] ); // well .. fuck private $tagsByNamePart = array( 17 => ['gladiator'], // "Arena Season 1 Set", 19 => ['merciless'], // "Arena Season 2 Set", 20 => ['vengeful'], // "Arena Season 3 Set", 22 => ['brutal'], // "Arena Season 4 Set", 24 => ['deadly', 'hateful', 'savage'], // "Arena Season 5 Set", 26 => ['furious'], // "Arena Season 6 Set", 28 => ['relentless'], // "Arena Season 7 Set", 30 => ['wrathful'] // "Arena Season 8 Set", ); private function getSetType(array $items) : int { $type = 0; $hasRing = $hasNeck = false; foreach ($items as $slot => $item) { if ($type) break; // skip cloaks, they mess with armor classes if ($slot == INVTYPE_CLOAK) continue; // skip event-sets if ($item['Quality'] == ITEM_QUALITY_NORMAL) continue; if ($item['class'] == ITEM_CLASS_WEAPON) { switch ($item['subclass']) { case 0: $type = 8; break; // 1H-Axe case 4: $type = 9; break; // 1H-Mace case 7: $type = 10; break; // 1H-Sword case 13: $type = 7; break; // Fist Weapon case 15: $type = 5; break; // Dagger } } else if ($item['class'] == ITEM_CLASS_ARMOR) { switch (abs($slot)) { case INVTYPE_NECK: $hasNeck = true; break; case INVTYPE_FINGER: $hasRing = true; break; case INVTYPE_TRINKET: $type = 11; break; default: if ($item['subclass'] != 0) $type = $item['subclass']; // 'armor' set by armor class } } } if ($hasNeck && !$type) $type = 12; // Neck else if ($hasRing && !$type) $type = 6; // Ring return $type; } private function getContentGroup(array $item) : int { // try conventional set foreach ($this->tagsById as $tag => $setIds) if (in_array($item['itemset'], $setIds)) return $tag; // try arena set if ($item['ItemLevel'] >= 120 && $item['AllowableClass'] && ($item['AllowableClass'] & CLASS_MASK_ALL) != CLASS_MASK_ALL) foreach ($this->tagsByNamePart as $tag => $strings) foreach ($strings as $str) if (stripos($item['name'], $str) === 0) return $tag; return 0; } private function getDataFromSet(array &$data, array $items) : void { $i = 1; foreach ($items as $item) $data['item'.$i++] = $item['entry']; $mask = CLASS_MASK_ALL; foreach ($items as $item) $mask &= $item['AllowableClass']; if ($mask != CLASS_MASK_ALL) $data['classMask'] = $mask; $iLvl = array_column($items, 'ItemLevel'); $data['minLevel'] = min($iLvl); $data['maxLevel'] = max($iLvl); $data['npieces'] = count($items); $data['reqLevel'] = max(array_column($items, 'RequiredLevel')); $data['quality'] = max(array_column($items, 'Quality')); $data['heroic'] = max(array_column($items, 'heroic')); $data['type'] = $this->getSetType($items); $data['contentGroup'] = reset($items)['note']; } public function generate(array $ids = []) : bool { // find events associated with holidayIds if ($pairs = DB::World()->selectCol('SELECT holiday AS ARRAY_KEY, eventEntry FROM game_event WHERE holiday IN (?a)', array_values($this->setToHoliday))) foreach ($this->setToHoliday as &$hId) $hId = !empty($pairs[$hId]) ? $pairs[$hId] : 0; DB::Aowow()->query('TRUNCATE TABLE ?_itemset'); $virtualId = 0; $sets = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM dbc_itemset'); foreach ($sets as $setId => $setData) { $row = array( 'id' => $setId, // replace /w --$virtualId if necessary 'refSetId' => $setId, 'eventId' => $this->setToHoliday[$setId] ?? 0 ); if ($setData['reqSkillId']) $row['skillId'] = $setData['reqSkillId']; if ($setData['reqSkillLevel']) $row['skillLevel'] = $setData['reqSkillLevel']; /********************/ /* calc statbonuses */ /********************/ $spells = []; for ($i = 1; $i < 9; $i++) if ($setData['spellId'.$i] > 0 && $setData['itemCount'.$i] > 0) $spells[$i] = [$setData['spellId'.$i], $setData['itemCount'.$i]]; $bonusSpells = new SpellList(array(['s.id', array_column($spells, 0)])); $spells = array_pad($spells, 8, [0, 0]); foreach (array_column($spells, 0) as $idx => $spellId) $row['spell'.($idx+1)] = $spellId; foreach (array_column($spells, 1) as $idx => $nItems) $row['bonus'.($idx+1)] = $nItems; /**************************/ /* get name & description */ /**************************/ $descText = []; foreach (Util::mask2bits(Cfg::get('LOCALES')) as $loc) { User::useLocale($loc); $row['name_loc'.$loc] = Util::localizedString($setData, 'name'); foreach ($bonusSpells->iterate() as $__) { if (!isset($descText[$loc])) $descText[$loc] = ''; $descText[$loc] .= $bonusSpells->parseText()[0]."\n"; } // strip rating blocks - e.g. 14 (0.30% @ L80) $row['bonusText_loc'.$loc] = preg_replace('/(\d+) .*?<\/small>/i', '\1', $descText[$loc]); } /****************************************/ /* determine type and reuse from pieces */ /****************************************/ $pieces = DB::World()->select('SELECT entry, name, class, subclass, Quality, AllowableClass, ItemLevel, RequiredLevel, itemset, IF (Flags & ?d, 1, 0) AS heroic, IF(InventoryType = 15, 26, IF(InventoryType = 5, 20, InventoryType)) AS slot, entry AS ARRAY_KEY FROM item_template WHERE itemset = ?d', ITEM_FLAG_HEROIC, $setId); /* possible cases: 1) unused entry (empty data) 2) multiple itemsets from one dbc entry (arena sets + wotlk raid sets). no duplicate items per slot 3) one itemset from one dbc entry (basic case). duplicate items per slot possible */ if (count($pieces) < 2) { $row['cuFlags'] = CUSTOM_EXCLUDE_FOR_LISTVIEW; DB::Aowow()->query('INSERT INTO ?_itemset (?#) VALUES (?a)', array_keys($row), array_values($row)); CLI::write('[item set] '.str_pad('['.$setId.']', 7).CLI::bold($setData['name_loc0']).' has no associated items', CLI::LOG_INFO); continue; } $sorted = []; // sort available items by slot, sort slot by itemID ASC foreach ($pieces as $data) { $data['note'] = $this->getContentGroup($data); if (in_array($data['note'], [23, 25, 27, 29, 17, 19, 20, 22, 24, 26, 28, 30])) $k = $data['ItemLevel'].'-'.$data['Quality']; else $k = 0; // create new if (!isset($sorted[$k][$data['slot']])) $sorted[$k][$data['slot']] = $data; // can have two else if (in_array($data['slot'], [INVTYPE_WEAPON, INVTYPE_FINGER, INVTYPE_TRINKET])) $sorted[$k][-$data['slot']] = $data; // slot confict. If item is being sold, replace old item (imperfect solution :/) else if (DB::World()->selectCell('SELECT SUM(n) FROM (SELECT COUNT(1) AS n FROM npc_vendor WHERE item = ?d UNION SELECT COUNT(1) AS n FROM game_event_npc_vendor WHERE item = ?d) x', $data['entry'], $data['entry'])) $sorted[$k][$data['slot']] = $data; } foreach ($sorted as $i => $set) { ksort($set); $vRow = $row; $this->getDataFromSet($vRow, $set); // is virtual set if ($i) $vRow['id'] = --$virtualId; DB::Aowow()->query('INSERT INTO ?_itemset (?#) VALUES (?a)', array_keys($vRow), array_values($vRow)); } } $this->reapplyCCFlags('itemset', Type::ITEMSET); return true; } }); ?>