dummyNPCs = DB::Aowow()->select( 'SELECT difficultyEntry1 AS ARRAY_KEY, 2 AS "0", `id` AS "1" FROM ?_creature WHERE difficultyEntry1 > 0 UNION SELECT difficultyEntry2 AS ARRAY_KEY, 4 AS "0", `id` AS "1" FROM ?_creature WHERE difficultyEntry2 > 0 UNION SELECT difficultyEntry3 AS ARRAY_KEY, 8 AS "0", `id` AS "1" FROM ?_creature WHERE difficultyEntry3 > 0' ); // todo: do the same for GOs CLI::write(' - resolving ref-loot tree', CLI::LOG_BLANK, true, true); $this->refLoot = DB::World()->select( 'SELECT rlt.Entry AS ARRAY_KEY, IF(Reference, -Reference, Item) AS ARRAY_KEY2, it.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2 FROM reference_loot_template rlt LEFT JOIN item_template it ON rlt.Reference = 0 AND rlt.Item = it.entry GROUP BY ARRAY_KEY, ARRAY_KEY2' ); $hasChanged = true; while ($hasChanged) { $hasChanged = false; foreach ($this->refLoot as $entry => $refData) { foreach ($refData as $itemOrRef => $data) { if ($itemOrRef > 0) continue; if (empty($this->refLoot[-$itemOrRef])) continue; foreach ($this->refLoot[-$itemOrRef] AS $key => $data) $this->refLoot[$entry][$key] = $data; unset($this->refLoot[$entry][$itemOrRef]); $hasChanged = true; } } } DB::Aowow()->query('TRUNCATE ?_source'); /***************************/ /* Item & inherited Spells */ /***************************/ CLI::write(' - Items & Spells [inherited]'); # also everything from items that teach spells, is src of spell $this->itemCrafted(); # 1: Crafted # $this->itemDrop(); # 2: Drop # $this->itemPvP(); # 3: PvP # (Vendors w/ xCost Arena/Honor) $this->itemQuest(); # 4: Quest # $this->itemVendor(); # 5: Vendor # (w/o xCost Arena/Honor) $this->itemStarter(); # 10: Starter # $this->itemAchievement(); # 12: Achievement # $this->itemDisenchantment(); # 15: Disenchanted # $this->itemFishing(); # 16: Fished # $this->itemGathering(); # 17: Gathered # $this->itemMilling(); # 18: Milled # $this->itemMining(); # 19: Mined # $this->itemProspecting(); # 20: Prospected # $this->itemPickpocketing(); # 21: Pickpocket # $this->itemSalvaging(); # 22: Salvaged # $this->itemSkinning(); # 23: Skinned # /*********/ /* Spell */ /*********/ CLI::write(' - Spells [original]'); $this->spellQuest(); # 4: Quest # $this->spellTrainer(); # 6: Trainer # $this->spellDiscovery(); # 7: Discovery # $this->spellTalent(); # 9: Talent # $this->spellStarter(); # 10: Starter # /**********/ /* Titles */ /**********/ CLI::write(' - Titles'); $this->titleQuest(); # 4: Quest # $this->titleAchievement(); # 12: Achievement # $this->titleCustomString(); # 13: Source-String # /************/ /* Itemsets */ /************/ CLI::write(' - Itemsets'); $this->itemset(); # Meta category .. inherit from items # $t = new Timer(500); foreach ($this->srcBuffer as $type => $data) { $j = 0; $rows = []; $sum = count($data); foreach ($data as $d) { $rows[++$j] = array_slice($d, 0, 6); for ($i = 1; $i < 25; $i++) $rows[$j][] = $d[6][$i] ?? 0; if ($d[7] > self::COMMON_THRESHOLD) $rows[$j][5] |= SRC_FLAG_COMMON; if ($t->update()) CLI::write(' - Inserting... (['.$type.'] '.$j.' / '.$sum.')', CLI::LOG_BLANK, true, true); if (!($j % 300)) $this->insert($rows); } if ($rows) // insert leftovers $this->insert($rows); } CLI::write(' - Inserting... (done)'); // flagging aowow_items for source (note: this is not exact! creatures dropping items may not be spawnd, quests granting items may be disabled) DB::Aowow()->query('UPDATE ?_items SET cuFlags = cuFlags & ?d', ~CUSTOM_UNAVAILABLE); DB::Aowow()->query('UPDATE ?_items i LEFT JOIN ?_source s ON s.typeId = i.id AND s.type = ?d SET i.cuFlags = i.cuFlags | ?d WHERE s.typeId IS NULL', Type::ITEM, CUSTOM_UNAVAILABLE); return true; } private function pushBuffer(int $type, int $typeId, int $srcId, int $srcBit = 1, int $mType = 0, int $mTypeId = 0, int $mZoneId = 0, int $mMask = 0x0, int $qty = 1) : void { if (!isset($this->srcBuffer[$type])) $this->srcBuffer[$type] = []; if (!isset($this->srcBuffer[$type][$typeId])) { $this->srcBuffer[$type][$typeId] = [$type, $typeId, $mType ?: null, $mTypeId && $mType ? $mTypeId : null, $mZoneId, $mMask, [$srcId => $srcBit], $qty]; return; } $b = &$this->srcBuffer[$type][$typeId]; if ($mType != $b[2] || $mTypeId != $b[3]) $b[2] = $b[3] = null; if ($mZoneId && $b[4] === null) $b[4] = $mZoneId; else if ($mZoneId && $b[4] && $mZoneId != $b[4]) $b[4] = 0; $b[5] = ($b[5] ?? 0) & $mMask; // only bossdrop for now .. remove flag if regular source is available $b[6][$srcId] = ($b[6][$srcId] ?? 0) | $srcBit; // SIDE_X for quests, modeMask for drops, subSrc for pvp, else: 1 $b[7] += $qty; } private function insert(array &$rows) : void { if (!$rows) return; $str = ''; foreach ($rows as &$r) { array_walk($r, function(&$x) {$x = (int)$x === 0 ? 'NULL' : $x; }); $str .= '(' . implode(', ', $r) . '),'; } $rows = []; DB::Aowow()->query('INSERT INTO ?_source VALUES '. substr($str, 0, -1)); } private function taughtSpell(array $item) : int { # spelltrigger_X (0: onUse; 6: onLearnSpell) // should not be able to teach spells (recipe || mount || vanityPet) if ($item['class'] != ITEM_CLASS_RECIPE && ($item['class'] != ITEM_CLASS_MISC || ($item['subclass'] != 2 && $item['subclass'] != 5))) return 0; // wotlk system if (in_array($item['spellid_1'], LEARN_SPELLS) && $item['spelltrigger_1'] == 0 && $item['spellid_2'] > 0 && $item['spelltrigger_2'] == 6) return $item['spellid_2']; // deprecated system if (!in_array($item['spellid_1'], LEARN_SPELLS) && $item['spellid_1'] > 0 && $item['spelltrigger_1'] == 0) return $item['spellid_1']; return 0; } private function itemCrafted() : void { CLI::write(' * #1 Crafted', CLI::LOG_BLANK, true, true); $itemSpells = DB::Aowow()->selectCol( 'SELECT effect1CreateItemId AS ARRAY_KEY, s.id FROM dbc_spell s JOIN dbc_skilllineability sla ON s.id = sla.spellId WHERE effect1CreateItemId > 0 AND sla.skillLineId IN (?a) GROUP BY ARRAY_KEY', [SKILL_BLACKSMITHING, SKILL_LEATHERWORKING, SKILL_ALCHEMY, SKILL_HERBALISM, SKILL_MINING, SKILL_TAILORING, SKILL_ENGINEERING, SKILL_ENCHANTING, SKILL_SKINNING, SKILL_JEWELCRAFTING, SKILL_INSCRIPTION, SKILL_FIRST_AID, SKILL_COOKING, SKILL_FISHING] ); // assume unique craft spells per item $perfectItems = DB::World()->selectCol('SELECT perfectItemType AS ARRAY_KEY, spellId AS spell FROM skill_perfect_item_template'); foreach ($perfectItems AS $item => $spell) $itemSpells[$item] = $spell; $spellItems = DB::World()->select('SELECT entry AS ARRAY_KEY, class, subclass, spellid_1, spelltrigger_1, spellid_2, spelltrigger_2 FROM item_template WHERE entry IN (?a)', array_keys($itemSpells)); foreach ($spellItems as $iId => $si) { if ($_ = $this->taughtSpell($si)) $this->pushBuffer(Type::SPELL, $_, SRC_CRAFTED, 1, Type::SPELL, $itemSpells[$iId]); $this->pushBuffer(Type::ITEM, $iId, SRC_CRAFTED, 1, Type::SPELL, $itemSpells[$iId]); } } private function itemDrop() : void { $objectOT = []; $itemOT = []; CLI::write(' * #2 Drop [NPC]', CLI::LOG_BLANK, true, true); $creatureLoot = DB::World()->select( 'SELECT IF(clt.Reference > 0, -clt.Reference, clt.Item) AS refOrItem, ct.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty FROM creature_loot_template clt JOIN creature_template ct ON clt.entry = ct.lootid LEFT JOIN item_template it ON it.entry = clt.Item AND clt.Reference <= 0 WHERE ct.lootid > 0 GROUP BY refOrItem, ct.entry' ); $spawns = DB::Aowow()->select('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT s.areaId) > 1, 0, s.areaId) AS areaId, z.type FROM ?_spawns s JOIN ?_zones z ON z.id = s.areaId WHERE s.`type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($creatureLoot, 'entry'))); $bosses = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, IF(cuFlags & ?d, 1, IF(typeFlags & 0x4 AND `rank` > 0, 1, 0)) FROM ?_creature WHERE id IN (?a)', NPC_CU_INSTANCE_BOSS, array_filter(array_column($creatureLoot, 'entry'))); foreach ($creatureLoot as $l) { $roi = $l['refOrItem']; $entry = $l['entry']; $mode = 1; $zoneId = 0; $mMask = 0x0; if (isset($this->dummyNPCs[$l['entry']])) [$mode, $entry] = $this->dummyNPCs[$l['entry']]; if (isset($bosses[$entry]) && $bosses[$entry]) // can be empty...? $mMask |= SRC_FLAG_BOSSDROP; if (isset($spawns[$entry])) { switch ($spawns[$entry]['type']) { case MAP_TYPE_DUNGEON_HC: $mMask |= SRC_FLAG_DUNGEON_DROP; break; case MAP_TYPE_MMODE_RAID: case MAP_TYPE_MMODE_RAID_HC: $mMask |= SRC_FLAG_RAID_DROP; break; } $zoneId = $spawns[$entry]['areaId']; } if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']); $this->pushBuffer(Type::ITEM, $iId, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']); } continue; } else if ($roi < 0) { CLI::write(' - unresolved ref-loot ref: ' . $roi, CLI::LOG_WARN); continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']); $this->pushBuffer(Type::ITEM, $roi, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']); } CLI::write(' * #2 Drop [Object]', CLI::LOG_BLANK, true, true); $objectLoot = DB::World()->select( 'SELECT IF(glt.Reference > 0, -glt.Reference, glt.Item) AS refOrItem, gt.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty FROM gameobject_loot_template glt JOIN gameobject_template gt ON glt.entry = gt.Data1 LEFT JOIN item_template it ON it.entry = glt.Item AND glt.Reference <= 0 WHERE `type` = 3 AND gt.Data1 > 0 AND gt.Data0 NOT IN (?a) GROUP BY refOrItem, gt.entry', DB::Aowow()->selectCol('SELECT id FROM dbc_lock WHERE properties1 IN (2, 3)') ); $spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::OBJECT, array_column($objectLoot, 'entry')); // todo: difficulty entrys for boss chests foreach ($objectLoot as $l) { $roi = $l['refOrItem']; $zoneId = $spawns[$l['entry']] ?? 0; $mMask = 0x0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']); $objectOT[] = $iId; $this->pushBuffer(Type::ITEM, $iId, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']); $objectOT[] = $roi; $this->pushBuffer(Type::ITEM, $roi, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']); } CLI::write(' * #2 Drop [Item]', CLI::LOG_BLANK, true, true); $itemLoot = DB::World()->select( 'SELECT IF(ilt.Reference > 0, -ilt.Reference, ilt.Item) AS ARRAY_KEY, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty FROM item_loot_template ilt JOIN item_template itA ON ilt.entry = itA.entry LEFT JOIN item_template itB ON itB.entry = ilt.Item AND ilt.Reference <= 0 WHERE itA.flags & 0x4 GROUP BY ARRAY_KEY' ); foreach ($itemLoot as $roi => $l) { if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']); $itemOT[] = $iId; $this->pushBuffer(Type::ITEM, $iId, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']); $itemOT[] = $roi; $this->pushBuffer(Type::ITEM, $roi, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']); } DB::Aowow()->query('UPDATE ?_items SET cuFLags = cuFlags | ?d WHERE id IN (?a)', ITEM_CU_OT_ITEMLOOT, $itemOT); DB::Aowow()->query('UPDATE ?_items SET cuFLags = cuFlags | ?d WHERE id IN (?a)', ITEM_CU_OT_OBJECTLOOT, $objectOT); } private function itemPvP() : void { CLI::write(' * #3 PvP', CLI::LOG_BLANK, true, true); $subSrcByXCost = array( SRC_SUB_PVP_BG => DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqArenaPoints = 0 AND reqHonorPoints > 0'), SRC_SUB_PVP_ARENA => DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqArenaPoints > 0'), SRC_SUB_PVP_WORLD => DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqItemId1 IN (?a) OR reqItemId2 IN (?a) OR reqItemId3 IN (?a) OR reqItemId4 IN (?a) OR reqItemId5 IN (?a)', self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY) ); $vendorQuery = 'SELECT n.item, SUM(n.qty) AS qty, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2 FROM (SELECT item, COUNT(1) AS qty FROM npc_vendor WHERE ExtendedCost IN (?a) GROUP BY item UNION SELECT item, COUNT(1) AS qty FROM game_event_npc_vendor genv JOIN creature c ON c.guid = genv.guid WHERE ExtendedCost IN (?a) GROUP BY item) n JOIN item_template it ON it.entry = n.item GROUP BY item'; foreach ($subSrcByXCost as $subSrc => $xCost) { foreach (DB::World()->select($vendorQuery, $xCost, $xCost) as $v) { if ($_ = $this->taughtSpell($v)) $this->pushBuffer(Type::SPELL, $_, SRC_PVP, $subSrc); $this->pushBuffer(Type::ITEM, $v['item'], SRC_PVP, $subSrc); } } } private function itemQuest() : void { CLI::write(' * #4 Quest', CLI::LOG_BLANK, true, true); $quests = DB::World()->select( 'SELECT n.item AS ARRAY_KEY, n.ID AS quest, SUM(n.qty) AS qty, BIT_OR(n.side) AS side, IF(COUNT(DISTINCT `zone`) > 1, 0, `zone`) AS "zone", it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2 FROM (SELECT RewardChoiceItemID1 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID1 > 0 GROUP BY item UNION SELECT RewardChoiceItemID2 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID2 > 0 GROUP BY item UNION SELECT RewardChoiceItemID3 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID3 > 0 GROUP BY item UNION SELECT RewardChoiceItemID4 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID4 > 0 GROUP BY item UNION SELECT RewardChoiceItemID5 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID5 > 0 GROUP BY item UNION SELECT RewardChoiceItemID6 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID6 > 0 GROUP BY item UNION SELECT RewardItem1 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem1 > 0 GROUP BY item UNION SELECT RewardItem2 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem2 > 0 GROUP BY item UNION SELECT RewardItem3 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem3 > 0 GROUP BY item UNION SELECT RewardItem4 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem4 > 0 GROUP BY item UNION SELECT StartItem AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE StartItem > 0 GROUP BY item) n JOIN item_template it ON it.entry = n.item GROUP BY item' ); $areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($quests, 'zone'))); foreach ($quests as $iId => $q) { if ($q['zone'] < 0) // remove questSort $q['zone'] = 0; // todo: do not use questSort for zoneId, but .. questender? (starter can be item) if ($_ = $this->taughtSpell($q)) $this->pushBuffer(Type::SPELL, $_, SRC_QUEST, $q['side'], $q['qty'] > 1 ? 0 : Type::QUEST, $q['quest'], $areaParent[$q['zone']] ?? $q['zone']); $this->pushBuffer(Type::ITEM, $iId, SRC_QUEST, $q['side'], $q['qty'] > 1 ? 0 : Type::QUEST, $q['quest'], $areaParent[$q['zone']] ?? $q['zone']); } $mailLoot = DB::World()->select( 'SELECT IF(mlt.Reference > 0, -mlt.Reference, mlt.Item) AS ARRAY_KEY, qt.ID AS entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone", BIT_OR(IF(qt.AllowableRaces & 0x2B2 AND !(qt.AllowableRaces & 0x44D), 2, IF(qt.AllowableRaces & 0x44D AND !(qt.AllowableRaces & 0x2B2), 1, 3))) AS side FROM mail_loot_template mlt JOIN quest_template_addon qta ON qta.RewardMailTemplateId = mlt.entry JOIN quest_template qt ON qt.ID = qta.ID LEFT JOIN item_template it ON it.entry = mlt.Item AND mlt.Reference <= 0 WHERE qta.RewardMailTemplateId > 0 GROUP BY ARRAY_KEY '); $areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($mailLoot, 'zone'))); foreach ($mailLoot as $roi => $l) { if ($l['zone'] < 0) // remove questSort $l['zone'] = 0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']); $itemOT[] = $iId; $this->pushBuffer(Type::ITEM, $iId, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']); $itemOT[] = $roi; $this->pushBuffer(Type::ITEM, $roi, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']); } } private function itemVendor() : void { CLI::write(' * #5 Vendor', CLI::LOG_BLANK, true, true); $xCostIds = DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqHonorPoints <> 0 OR reqArenaPoints <> 0 OR reqItemId1 IN (?a) OR reqItemId2 IN (?a) OR reqItemId3 IN (?a) OR reqItemId4 IN (?a) OR reqItemId5 IN (?a)', self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY); $vendors = DB::World()->select( 'SELECT n.item, n.npc, SUM(n.qty) AS qty, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2 FROM (SELECT item, entry AS npc, COUNT(1) AS qty FROM npc_vendor WHERE ExtendedCost NOT IN (?a) GROUP BY item, npc UNION SELECT item, c.id AS npc, COUNT(1) AS qty FROM game_event_npc_vendor genv JOIN creature c ON c.guid = genv.guid WHERE ExtendedCost NOT IN (?a) GROUP BY item, npc) n JOIN item_template it ON it.entry = n.item GROUP BY item, npc', $xCostIds, $xCostIds ); $spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_column($vendors, 'npc')); foreach ($vendors as $v) { if ($_ = $this->taughtSpell($v)) $this->pushBuffer(Type::SPELL, $_, SRC_VENDOR, 1, $v['qty'] > 1 ? 0 : Type::NPC, $v['npc'], $spawns[$v['npc']] ?? 0, 0, $v['qty']); $this->pushBuffer(Type::ITEM, $v['item'], SRC_VENDOR, 1, $v['qty'] > 1 ? 0 : Type::NPC, $v['npc'], $spawns[$v['npc']] ?? 0, 0, $v['qty']); } } private function itemStarter() : void { CLI::write(' * #10 Starter', CLI::LOG_BLANK, true, true); if ($pcii = DB::World()->selectCol('SELECT DISTINCT itemid FROM playercreateinfo_item')) foreach ($pcii as $item) $this->pushBuffer(Type::ITEM, $item, SRC_STARTER); for ($i = 1; $i < 21; $i++) if ($cso = DB::Aowow()->selectCol('SELECT item?d FROM dbc_charstartoutfit WHERE item?d > 0', $i, $i)) foreach ($cso as $item) $this->pushBuffer(Type::ITEM, $item, SRC_STARTER); } private function itemAchievement() : void { CLI::write(' * #12 Achievement', CLI::LOG_BLANK, true, true); $xItems = DB::Aowow()->select('SELECT id AS entry, itemExtra AS ARRAY_KEY, COUNT(1) AS qty FROM ?_achievement WHERE itemExtra > 0 GROUP BY itemExtra'); $rewItems = DB::World()->select( 'SELECT src.item AS ARRAY_KEY, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty FROM (SELECT IFNULL(IF(mlt.Reference > 0, -mlt.Reference, mlt.Item), ar.ItemID) AS item, ar.ID AS entry FROM achievement_reward ar LEFT JOIN mail_loot_template mlt ON mlt.entry = ar.MailTemplateID WHERE ar.MailTemplateID > 0 OR ar.ItemID > 0) src LEFT JOIN item_template it ON src.item = it.entry GROUP BY ARRAY_KEY' ); if (empty($xItems)) CLI::write(' SourceGen: itemAchievement() - Reward items are unexpectedly empty.', CLI::LOG_WARN); else { $extraItems = DB::World()->select('SELECT entry AS ARRAY_KEY, class, subclass, spellid_1, spelltrigger_1, spellid_2, spelltrigger_2 FROM item_template WHERE entry IN (?a)', array_keys($xItems)); foreach ($extraItems as $iId => $l) { if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_ACHIEVEMENT, 1, $xItems[$iId]['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $xItems[$iId]['entry']); $this->pushBuffer(Type::ITEM, $iId, SRC_ACHIEVEMENT, 1, $xItems[$iId]['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $xItems[$iId]['entry']); } } foreach ($rewItems as $iId => $l) { if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_ACHIEVEMENT, 1, $l['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $l['entry']); $this->pushBuffer(Type::ITEM, $iId, SRC_ACHIEVEMENT, 1, $l['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $l['entry']); } } private function itemDisenchantment() : void { CLI::write(' * #15 Disenchanted', CLI::LOG_BLANK, true, true); $deLoot = DB::World()->select( 'SELECT IF(dlt.Reference > 0, -dlt.Reference, dlt.Item) AS refOrItem, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty FROM disenchant_loot_template dlt JOIN item_template itA ON dlt.entry = itA.DisenchantId LEFT JOIN item_template itB ON itB.entry = dlt.Item AND dlt.Reference <= 0 WHERE itA.DisenchantId > 0 GROUP BY refOrItem, itA.entry' ); foreach ($deLoot as $l) { $roi = $l['refOrItem']; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_DISENCHANTMENT); $this->pushBuffer(Type::ITEM, $iId, SRC_DISENCHANTMENT); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_DISENCHANTMENT); $this->pushBuffer(Type::ITEM, $roi, SRC_DISENCHANTMENT); } } private function itemFishing() : void { CLI::write(' * #16 Fished', CLI::LOG_BLANK, true, true); $fishLoot = DB::World()->select( 'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, IF(COUNT(DISTINCT `zone`) > 2, 0, MAX(`zone`)) AS "zone" FROM (SELECT 0 AS entry, IF(flt.Reference > 0, -flt.Reference, flt.Item) AS itemOrRef, entry AS "zone" FROM fishing_loot_template flt UNION SELECT gt.entry, IF(glt.Reference > 0, -glt.Reference, glt.Item) AS itemOrRef, 0 AS "zone" FROM gameobject_template gt JOIN gameobject_loot_template glt ON glt.entry = gt.Data1 WHERE `type` = 25 AND gt.Data1 > 0) src LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry GROUP BY refOrItem, src.entry' ); if (!$fishLoot) { CLI::write(' SourceGen: itemFishing() - fishing_loot_template empty and gameobject_template contained no fishing nodes (type:25).', CLI::LOG_WARN); return; } $goSpawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::OBJECT, array_filter(array_column($fishLoot, 'entry'))); $areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($fishLoot, 'zone'))); foreach ($fishLoot as $l) { $roi = $l['refOrItem']; $l['zone'] = $areaParent[$l['zone']] ?? $l['zone']; $zoneId = $goSpawns[$l['entry']] ?? 0; if ($l['zone'] != $zoneId) $zoneId = 0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $iId, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $roi, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']); } } private function itemGathering() : void { CLI::write(' * #17 Gathered', CLI::LOG_BLANK, true, true); $herbLoot = DB::World()->select( 'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, src.srcType FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef, ?d AS srcType FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) AND ct.skinloot > 0 UNION SELECT gt.entry, IF(glt.Reference > 0, -glt.Reference, glt.Item) itemOrRef, ?d AS srcType FROM gameobject_template gt JOIN gameobject_loot_template glt ON glt.entry = gt.Data1 WHERE gt.`type` = 3 AND gt.Data1 > 0 AND gt.Data0 IN (?a)) src LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry GROUP BY refOrItem, src.entry', Type::NPC, NPC_TYPEFLAG_HERBLOOT, Type::OBJECT, DB::Aowow()->selectCol('SELECT id FROM dbc_lock WHERE properties1 = 2') ); if (!$herbLoot) { CLI::write(' SourceGen: itemGathering() - skinning_loot_template/creature_template contained no loot/herb-lootable creature and gameobject_template contained no herbs (type:3).', CLI::LOG_WARN); return; } $spawns[Type::OBJECT] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) GROUP BY `typeId`', Type::OBJECT, array_column(array_filter($herbLoot, function($x) { return $x['srcType'] == Type::OBJECT; }), 'entry')); $spawns[Type::NPC] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) GROUP BY `typeId`', Type::NPC, array_column(array_filter($herbLoot, function($x) { return $x['srcType'] == Type::NPC; }), 'entry')); foreach ($herbLoot as $l) { $roi = $l['refOrItem']; $entry = $l['entry']; $mode = 1; if (isset($this->dummyNPCs[$l['entry']]) && $l['srcType'] == Type::NPC) [$mode, $entry] = $this->dummyNPCs[$l['entry']]; $zoneId = $spawns[$l['srcType']][$l['entry']] ?? 0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $iId, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $roi, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); } } private function itemMilling() : void { CLI::write(' * #18 Milled', CLI::LOG_BLANK, true, true); $millLoot = DB::World()->select( 'SELECT IF(mlt.Reference > 0, -mlt.Reference, mlt.Item) AS refOrItem, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty FROM milling_loot_template mlt JOIN item_template itA ON mlt.entry = itA.entry LEFT JOIN item_template itB ON itB.entry = mlt.Item AND mlt.Reference <= 0 GROUP BY refOrItem, itA.entry' ); foreach ($millLoot as $l) { $roi = $l['refOrItem']; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_MILLING); $this->pushBuffer(Type::ITEM, $iId, SRC_MILLING); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_MILLING); $this->pushBuffer(Type::ITEM, $roi, SRC_MILLING); } } private function itemMining() : void { CLI::write(' * #19 Mined', CLI::LOG_BLANK, true, true); $mineLoot = DB::World()->select( 'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, src.srcType FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef, ?d AS srcType FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) AND ct.skinloot > 0 UNION SELECT gt.entry, IF(glt.Reference > 0, -glt.Reference, glt.Item) itemOrRef, ?d AS srcType FROM gameobject_template gt JOIN gameobject_loot_template glt ON glt.entry = gt.Data1 WHERE gt.`type` = 3 AND gt.Data1 > 0 AND gt.Data0 IN (?a)) src LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry GROUP BY refOrItem, src.entry', Type::NPC, NPC_TYPEFLAG_MININGLOOT, Type::OBJECT, DB::Aowow()->selectCol('SELECT id FROM dbc_lock WHERE properties1 = 3') ); if (!$mineLoot) { CLI::write(' SourceGen: itemMining() - skinning_loot_template/creature_template contained no loot/mining-lootable creature and gameobject_template contained no nodes (type:3).', CLI::LOG_WARN); return; } $spawns[Type::OBJECT] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::OBJECT, array_column(array_filter($mineLoot, function($x) { return $x['srcType'] == Type::OBJECT; }), 'entry')); $spawns[Type::NPC] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_column(array_filter($mineLoot, function($x) { return $x['srcType'] == Type::NPC; }), 'entry')); foreach ($mineLoot as $l) { $roi = $l['refOrItem']; $entry = $l['entry']; $mode = 1; if (isset($this->dummyNPCs[$l['entry']]) && $l['srcType'] == Type::NPC) [$mode, $entry] = $this->dummyNPCs[$l['entry']]; $zoneId = $spawns[$l['srcType']][$l['entry']] ?? 0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $iId, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $roi, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']); } } private function itemProspecting() : void { CLI::write(' * #20 Prospected', CLI::LOG_BLANK, true, true); $prospectLoot = DB::World()->select( 'SELECT IF(plt.Reference > 0, -plt.Reference, plt.Item) AS refOrItem, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty FROM prospecting_loot_template plt JOIN item_template itA ON plt.entry = itA.entry LEFT JOIN item_template itB ON itB.entry = plt.Item AND plt.Reference <= 0 GROUP BY refOrItem, itA.entry' ); foreach ($prospectLoot as $roi => $l) { $roi = $l['refOrItem']; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_PROSPECTING); $this->pushBuffer(Type::ITEM, $iId, SRC_PROSPECTING); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_PROSPECTING); $this->pushBuffer(Type::ITEM, $roi, SRC_PROSPECTING); } } private function itemPickpocketing() : void { CLI::write(' * #21 Pickpocket', CLI::LOG_BLANK, true, true); $theftLoot = DB::World()->select( 'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty FROM (SELECT ct.entry, IF(plt.Reference > 0, -plt.Reference, plt.Item) itemOrRef FROM creature_template ct JOIN pickpocketing_loot_template plt ON plt.entry = ct.pickpocketloot WHERE ct.pickpocketloot > 0) src LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry GROUP BY refOrItem, src.entry' ); if (!$theftLoot) { CLI::write(' SourceGen: itemPickpocketing() - pickpocketing_loot_template/creature_template contained no loot/generous creature.', CLI::LOG_WARN); return; } $spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($theftLoot, 'entry'))); foreach ($theftLoot as $l) { $roi = $l['refOrItem']; $entry = $l['entry']; $mode = 1; if (isset($this->dummyNPCs[$l['entry']])) [$mode, $entry] = $this->dummyNPCs[$l['entry']]; $zoneId = $spawns[$l['entry']] ?? 0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $iId, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $roi, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); } } private function itemSalvaging() : void { CLI::write(' * #22 Salvaged', CLI::LOG_BLANK, true, true); $salvageLoot = DB::World()->select( 'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) AND ct.skinloot > 0) src LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry GROUP BY refOrItem, src.entry', NPC_TYPEFLAG_ENGINEERLOOT ); if (!$salvageLoot) { CLI::write(' SourceGen: itemSalvaging() - skinning_loot_template/creature_template contained no loot/salvageable creature.', CLI::LOG_WARN); return; } $spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($salvageLoot, 'entry'))); foreach ($salvageLoot as $l) { $roi = $l['refOrItem']; $entry = $l['entry']; $mode = 1; if (isset($this->dummyNPCs[$l['entry']])) [$mode, $entry] = $this->dummyNPCs[$l['entry']]; $zoneId = $spawns[$l['entry']] ?? 0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $iId, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $roi, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); } } private function itemSkinning() : void { CLI::write(' * #23 Skinned', CLI::LOG_BLANK, true, true); $skinLoot = DB::World()->select( 'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) = 0 AND ct.skinloot > 0 AND ct.type <> 13) src LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry GROUP BY refOrItem, src.entry', (NPC_TYPEFLAG_HERBLOOT | NPC_TYPEFLAG_MININGLOOT | NPC_TYPEFLAG_ENGINEERLOOT) ); if (!$skinLoot) { CLI::write(' SourceGen: itemSkinning() - skinning_loot_template/creature_template contained no loot/skinable beast.', CLI::LOG_WARN); return; } $spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($skinLoot, 'entry'))); foreach ($skinLoot as $l) { $roi = $l['refOrItem']; $entry = $l['entry']; $mode = 1; if (isset($this->dummyNPCs[$l['entry']])) [$mode, $entry] = $this->dummyNPCs[$l['entry']]; $zoneId = $spawns[$l['entry']] ?? 0; if ($roi < 0 && !empty($this->refLoot[-$roi])) { foreach ($this->refLoot[-$roi] as $iId => $r) { if ($_ = $this->taughtSpell($r)) $this->pushBuffer(Type::SPELL, $_, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $iId, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); } continue; } if ($_ = $this->taughtSpell($l)) $this->pushBuffer(Type::SPELL, $_, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); $this->pushBuffer(Type::ITEM, $roi, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']); } } private function spellQuest() : void { CLI::write(' * #4 Quest', CLI::LOG_BLANK, true, true); $quests = DB::World()->select( 'SELECT spell AS ARRAY_KEY, id, SUM(qty) AS qty, BIT_OR(side) AS side, IF(COUNT(DISTINCT `zone`) > 1, 0, `zone`) AS "zone" FROM (SELECT IF(RewardSpell = 0, RewardDisplaySpell, RewardSpell) AS spell, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, GREATEST(QuestSortID, 0) AS "zone" FROM quest_template WHERE IF(RewardSpell = 0, RewardDisplaySpell, RewardSpell) > 0 GROUP BY spell UNION SELECT qta.SourceSpellId AS spell, qt.ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, GREATEST(QuestSortID, 0) AS "zone" FROM quest_template qt JOIN quest_template_addon qta ON qta.ID = qt.ID WHERE qta.SourceSpellId > 0 GROUP BY spell) t GROUP BY spell' ); if (!$quests) { CLI::write(' SourceGen: spellQuest() - quest_template contained no spell rewards or grants.', CLI::LOG_WARN); return; } $areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($quests, 'zone'))); $qSpells = DB::Aowow()->select('SELECT id AS ARRAY_KEY, effect1Id, effect2Id, effect3Id, effect1TriggerSpell, effect2TriggerSpell, effect3TriggerSpell FROM dbc_spell WHERE id IN (?a) AND (effect1Id = 36 OR effect2Id = 36 OR effect3Id = 36)', array_keys($quests)); foreach ($qSpells as $sId => $spell) for ($i = 1; $i <= 3; $i++) if ($spell['effect'.$i.'Id'] == SPELL_EFFECT_LEARN_SPELL) $this->pushBuffer(Type::SPELL, $spell['effect'.$i.'TriggerSpell'], SRC_QUEST, $quests[$sId]['side'], $quests[$sId]['qty'] > 1 ? 0 : Type::QUEST, $quests[$sId]['id'], $areaParent[$quests[$sId]['zone']] ?? $quests[$sId]['zone']); } private function spellTrainer() : void { CLI::write(' * #6 Trainer', CLI::LOG_BLANK, true, true); $tNpcs = DB::World()->select('SELECT SpellID AS ARRAY_KEY, cdt.CreatureId AS entry, COUNT(1) AS qty FROM `trainer_spell` ts JOIN `creature_default_trainer` cdt ON cdt.TrainerId = ts.TrainerId GROUP BY ARRAY_KEY'); if (!$tNpcs) { CLI::write(' SourceGen: spelltrainer() - creature_default_trainer contained no spell.', CLI::LOG_WARN); return; } // note: for consistency you could check for boss dummys and get the zone where the trainer resides, but seriously. Whats wrong with you‽ $tSpells = DB::Aowow()->select('SELECT id AS ARRAY_KEY, effect1Id, effect2Id, effect3Id, effect1TriggerSpell, effect2TriggerSpell, effect3TriggerSpell FROM dbc_spell WHERE id IN (?a)', array_keys($tNpcs)); // todo (med): this skips some spells (e.g. riding) foreach ($tNpcs as $spellId => $npc) { if (!isset($tSpells[$spellId])) continue; $effects = $tSpells[$spellId]; $trainerId = $npc['qty'] > 1 ? 0 : $npc['entry']; $triggered = false; for ($i = 1; $i <= 3; $i++) { if ($effects['effect'.$i.'Id'] != SPELL_EFFECT_LEARN_SPELL) continue; $triggered = true; $this->pushBuffer(Type::SPELL, $effects['effect'.$i.'TriggerSpell'], SRC_TRAINER, 1, $trainerId ? Type::NPC : 0, $trainerId); } if (!$triggered) $this->pushBuffer(Type::SPELL, $spellId, SRC_TRAINER, 1, $trainerId ? Type::NPC : 0, $trainerId); } } private function spellDiscovery() : void { CLI::write(' * #7 Discovery', CLI::LOG_BLANK, true, true); // 61756: Northrend Inscription Research (FAST QA VERSION); if ($disco = DB::World()->selectCol('SELECT spellId FROM skill_discovery_template WHERE reqSpell <> ?d', 61756)) foreach ($disco as $d) $this->pushBuffer(Type::SPELL, $d, SRC_DISCOVERY); } private function spellTalent() : void { CLI::write(' * #9 Talent', CLI::LOG_BLANK, true, true); $tSpells = DB::Aowow()->select( 'SELECT s.id AS ARRAY_KEY, s.effect1Id, s.effect2Id, s.effect3Id, s.effect1TriggerSpell, s.effect2TriggerSpell, s.effect3TriggerSpell FROM dbc_talent t JOIN dbc_spell s ON s.id = t.rank1 WHERE t.rank2 < 1 AND (t.talentSpell = 1 OR (s.effect1Id = 36 OR s.effect2Id = 36 OR s.effect3Id = 36))' ); $n = 0; while ($tSpells) { CLI::write(' - '.++$n.'. pass', CLI::LOG_BLANK, true, true); $recurse = []; foreach ($tSpells as $tId => $spell) { for ($i = 1; $i <= 3; $i++) if ($spell['effect'.$i.'Id'] == SPELL_EFFECT_LEARN_SPELL) $recurse[$spell['effect'.$i.'TriggerSpell']] = $tId; if (array_search($tId, $recurse)) unset($tSpells[$tId]); } foreach ($tSpells as $tId => $__) $this->pushBuffer(Type::SPELL, $tId, SRC_TALENT); if (!$recurse) break; $tSpells = DB::Aowow()->select('SELECT id AS ARRAY_KEY, effect1Id, effect2Id, effect3Id, effect1TriggerSpell, effect2TriggerSpell, effect3TriggerSpell FROM dbc_spell WHERE id IN (?a)', array_keys($recurse)); } } private function spellStarter() : void { /* acquireMethod ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1, learnedAt = 1 && source10 = 1 ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2 */ CLI::write(' * #10 Starter', CLI::LOG_BLANK, true, true); $pcis = DB::World()->selectCol('SELECT DISTINCT skill FROM playercreateinfo_skills'); $subSkills = DB::Aowow()->selectCol('SELECT spellId FROM dbc_skilllineability WHERE {(skillLineId IN (?a) AND acquireMethod = 2) OR} (acquireMethod = 1 AND (reqSkillLevel = 1 OR skillLineId = 129)) GROUP BY spellId', $pcis ?: DBSIMPLE_SKIP); foreach ($subSkills as $s) $this->pushBuffer(Type::SPELL, $s, SRC_STARTER); } private function titleQuest() : void { CLI::write(' * #4 Quest', CLI::LOG_BLANK, true, true); $quests = DB::World()->select( 'SELECT RewardTitle AS ARRAY_KEY, id AS id, SUM(qty) AS qty, BIT_OR(side) AS side, IF(COUNT(DISTINCT `zone`) > 1, 0, `zone`) AS "zone" FROM (SELECT RewardTitle, ID, 1 AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, GREATEST(QuestSortID, 0) AS "zone" FROM quest_template WHERE RewardTitle > 0) q GROUP BY RewardTitle' ); if (!$quests) { CLI::write(' SourceGen: titleQuest() - quest_template contained no title rewards.', CLI::LOG_WARN); return; } $areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($quests, 'zone'))); foreach ($quests as $titleId => $q) $this->pushBuffer(Type::TITLE, $titleId, SRC_QUEST, $q['side'], $q['qty'] > 1 ? 0 : Type::QUEST, $q['id'], $areaParent[$q['zone']] ?? $q['zone']); } private function titleAchievement() : void { CLI::write(' * #12 Achievement', CLI::LOG_BLANK, true, true); $sets = DB::World()->select( 'SELECT titleId AS ARRAY_KEY, MIN(ID) AS srcId, NULLIF(MAX(ID), MIN(ID)) AS altSrcId FROM (SELECT TitleA as `titleId`, ID FROM achievement_reward WHERE TitleA <> 0 UNION SELECT TitleH AS `titleId`, ID FROM achievement_reward WHERE TitleH <> 0) AS x GROUP BY titleId' ); foreach ($sets as $tId => $set) { $this->pushBuffer(Type::TITLE, $tId, SRC_ACHIEVEMENT, 1, Type::ACHIEVEMENT, $set['srcId']); if ($set['altSrcId']) DB::Aowow()->query('UPDATE ?_titles SET src12Ext = ?d WHERE id = ?d', $set['altSrcId'], $tId); } } private function titleCustomString() : void { CLI::write(' * #13 cuStrings', CLI::LOG_BLANK, true, true); foreach (Lang::game('pvpSources') as $src => $__) $this->pushBuffer(Type::TITLE, $src, SRC_CUSTOM_STRING, $src); } private function itemset() : void { // every item in ?_itemset needs a source. if so merge fields. if not it's not available. $sets = DB::Aowow()->select('SELECT id AS ARRAY_KEY, contentGroup, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10 FROM ?_itemset'); $metaSrc = []; foreach ($sets as $id => $set) { $available = true; for ($i = 1; $i < 11; $i++) { if (!$set['item'.$i]) continue; if (!isset($this->srcBuffer[Type::ITEM][$set['item'.$i]])) { // Todo: remove HACK - neck in Zul'Gurub set ist created by spell from onUse item trigger if ($set['contentGroup'] == 11) continue; $available = false; break; } $metaSrc[$id] = ($metaSrc[$id] ?? []) + $this->srcBuffer[Type::ITEM][$set['item'.$i]][6]; } if (!$available) unset($metaSrc[$id]); } foreach($metaSrc as $id => $bits) foreach ($bits as $src => $bit) $this->pushBuffer(Type::ITEMSET, $id, $src, $bit); } }); ?>