; DBC structure - 4.0.6.13623 ; ; x - not used/unknown, 4 bytes ; X - not used/unknown, 1 byte ; s - string block index, 4 bytes ; S - string block index, 4 bytes - localized; autofill ; f - float, 4 bytes (rounded to 4 digits after comma) ; u - unsigned int, 4 bytes ; i - signed int, 4 bytes ; b - unsigned char, 1 byte ; d - sorted by this field, not included in array ; n - same, but field included in array ; ; LOC - used locale strings macro [sxsssxsxsxxxxxxxx] ; X_LOC - unused locale strings macro [xxxxxxxxxxxxxxxxx] [areatable] id = n mapId = i areaTable = i areaBit = x flags = i UNK1 = i soundProviderPref = x soundProviderPrefWater = x soundAmbience = i zoneMusic = i nameINT = s zoneIntroMusic = i explorationLevel = x name = S factionGroupMask = i liquidType1 = x liquidType2 = x liquidType3 = x liquidType4 = x minElevation = x ambientMultiplier = x lightId = x mountFLags = x uwIntroSound = x uwZoneMusic = x uwAmbience = x worldPvpId = x pvpCombatWorldStateId = x [dungeonmap] id = n mapId = i floor = i minY = f ; maxY ? maxY = f ; maxX ? minX = f ; minY ? maxX = f ; minX ? worldMapAreaId = i [worldmaparea] id = n mapId = i areaId = i nameINT = s left = f right = f top = f bottom = f displayMapId = x defaultDungeonMapId = i parentWorldMapId = x flags = i levelMin = x levelMax = x [worldmapoverlay] id = n worldMapAreaId = i areaTableId = i UNUSED3 = x UNUSED4 = x UNUSED5 = x textureString = s w = i h = i x = i y = i UNUSED11 = x UNUSED12 = x UNUSED13 = x UNUSED14 = x playerConditionId = x