\n"; foreach ($locales as $lId) { User::useLocale($lId); $enchantsOut = []; while ($enchantSpells->iterate()) { $enchant = DB::Aowow()->SelectRow('SELECT * FROM ?_itemEnchantment WHERE Id = ?d', $enchantSpells->getField('effect1MiscValue')); if (!$enchant) // 'shouldn't' happen continue; // slots have to be recalculated $slot = 0; if ($enchantSpells->getField('equippedItemClass') == 4) // armor { if ($invType = $enchantSpells->getField('equippedItemInventoryTypeMask')) $slot = $enchantSpells->getField('equippedItemInventoryTypeMask') >> 1; else /* if (equippedItemSubClassMask == 64) */ // shields have it their own way <_< $slot = (1 << (14 - 1)); } else if ($enchantSpells->getField('equippedItemClass') == 2) // weapon { foreach ($slotPointer as $i => $sp) { if (!$sp) continue; if ((1 << $i) & $enchantSpells->getField('equippedItemSubClassMask')) { if ($sp == 13) // also mainHand & offHand *siiigh* $slot |= ((1 << (21 - 1)) | (1 << (22 - 1))); $slot |= (1 << ($sp - 1)); } } } // costy and locale-independant -> cache if (!isset($jsonEnchants[$enchant['id']])) $jsonEnchants[$enchant['id']] = Util::parseItemEnchantment($enchant); // defaults $ench = array( 'name' => [], // set by skill or item 'quality' => -1, // modified if item 'icon' => strToLower($enchantSpells->getField('iconString')), // item over spell 'source' => [], // <0: item; >0:spell 'skill' => -1, // modified if skill 'slots' => [], // determied per spell but set per item 'enchantment' => Util::jsEscape(Util::localizedString($enchant, 'text')), 'jsonequip' => $jsonEnchants[$enchant['id']], 'temp' => 0, // always 0 'classes' => 0, // modified by item ); if ($enchant['skillLine'] > 0) $ench['jsonequip']['reqskill'] = $enchant['skillLine']; if ($enchant['skillLevel'] > 0) $ench['jsonequip']['reqskillrank'] = $enchant['skillLevel']; if ($enchant['requiredLevel'] > 0) $ench['jsonequip']['reqlevel'] = $enchant['requiredLevel']; // check if the spell has an entry in skill_line_ability -> Source:Profession if ($skill = DB::Aowow()->SelectCell('SELECT skillId FROM ?_skill_line_ability WHERE spellId = ?d', $enchantSpells->id)) { $ench['name'][] = Util::jsEscape($enchantSpells->getField('name', true))); $ench['source'][] = $enchantSpells->id; $ench['skill'] = $skill; $ench['slots'][] = $slot; } // check if this item can be cast via item -> Source:Item if (!isset($castItems[$enchantSpells->id])) $castItems[$enchantSpells->id] = new ItemList([['spellid_1', $enchantSpells->id], ['name', 'Scroll of Enchant%', '!']]); // do not reuse enchantment scrolls $cI &= $castItems[$enchantSpells->id]; // this construct is a bit .. unwieldy while ($cI->iterate()) { $ench['name'][] = Util::jsEscape($cI->getField('name', true)); $ench['source'][] = -$cI->id; $ench['icon'] = strTolower($cI->getField('icon')); $ench['slots'][] = $slot; if ($cI->getField('Quality') > $ench['quality']) $ench['quality'] = $cI->getField('Quality'); if ($cI->getField('AllowableClass') > 0) { $ench['classes'] = $cI->getField('AllowableClass'); $ench['jsonequip']['classes'] = $cI->getField('AllowableClass'); } if (!isset($ench['jsonequip']['reqlevel'])) if ($cI->getField('RequiredLevel') > 0) $ench['jsonequip']['reqlevel'] = $cI->getField('RequiredLevel'); } // enchant spell not in use if (empty($ench['source'])) continue; // everything gathered if (isset($enchantsOut[$enchant['id']])) // already found, append data { foreach ($enchantsOut[$enchant['id']] as $k => $v) { if (is_array($v)) { while ($pop = array_pop($ench[$k])) $enchantsOut[$enchant['id']][$k][] = $pop; } else { if ($k == 'quality') // quality:-1 if spells and items are mixed { if ($enchantsOut[$enchant['id']]['source'][0] > 0 && $ench['source'][0] < 0) $enchantsOut[$enchant['id']][$k] = -1; else if ($enchantsOut[$enchant['id']]['source'][0] < 0 && $ench['source'][0] > 0) $enchantsOut[$enchant['id']][$k] = -1; else $enchantsOut[$enchant['id']][$k] = $ench[$k]; } else if ($enchantsOut[$enchant['id']][$k] <= 0) $enchantsOut[$enchant['id']][$k] = $ench[$k]; } } } else // nothing yet, create new $enchantsOut[$enchant['id']] = $ench; } // walk over each entry and strip single-item arrays foreach ($enchantsOut as $eId => $ench) { foreach ($ench as $k => $v) if (is_array($v) && count($v) == 1 && $k != 'jsonequip') $enchantsOut[$eId][$k] = $v[0]; } ksort($enchantsOut); $toFile = "var g_enchants = "; $toFile .= json_encode($enchantsOut, JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK); $toFile .= ";"; $file = 'datasets\\'.User::$localeString.'\\enchants'; $handle = fOpen($file, "w"); fWrite($handle, $toFile); fClose($handle); echo "done enchants loc: ".$lId." in ".Util::execTime()."
\n"; } echo "
\nall done"; User::useLocale(LOCALE_EN); $stats = DB::Aowow()->getStatistics(); echo "
\n".$stats['count']." queries in: ".Util::formatTime($stats['time'] * 1000); ?>