SelectRow('
SELECT
name_loc0,
name_loc2,
name_loc3,
name_loc6,
name_loc8
FROM
?_creature
WHERE
id = ?d',
$id
);
return Util::localizedString($n, 'name');
}
public function renderTooltip()
{
if (!$this->curTpl)
return null;
if (isset($this->tooltips[$this->id]))
return $this->tooltips[$this->id];
$level = '??';
$type = $this->curTpl['type'];
$row3 = [Lang::$game['level']];
$fam = $this->curTpl['family'];
// todo (low): rework, when factions are implemented
$fac = DB::Aowow()->selectRow('SELECT * FROM dbc.faction f JOIN dbc.factionTemplate ft ON f.id = ft.factionId WHERE ft.id = ?d AND NOT f.reputationFlags1 & 0x4 AND f.reputationIndex <> -1', $this->curTpl['faction_A']);
if (!($this->curTpl['type_flags'] & 0x4))
{
$level = $this->curTpl['minlevel'];
if ($level != $this->curTpl['maxlevel'])
$level .= ' - '.$this->curTpl['maxlevel'];
}
$row3[] = $level;
if ($type)
$row3[] = Lang::$game['ct'][$type];
$row3[] = '('.Lang::$npc['rank'][$this->curTpl['rank']].')';
$x = '
';
$x .= '| '.$this->getField('name', true).' |
';
if ($sn = $this->getField('subname', true))
$x .= '| '.$sn.' |
';
$x .= '| '.implode(' ', $row3).' |
';
if ($type == 1 && $fam) // 1: Beast
$x .= '| '.Lang::$game['fa'][$fam].' |
';
if ($fac)
$x .= '| '.Util::localizedString($fac, 'name').' |
';
$x .= '
';
$this->tooltips[$this->id] = $x;
return $x;
}
public function getRandomModelId()
{
// totems use hardcoded models, tauren model is base
$totems = array( // tauren => [orc, dwarf(?!), troll, tauren, draenei]
4589 => [30758, 30754, 30762, 4589, 19074], // fire
4588 => [30757, 30753, 30761, 4588, 19073], // earth
4587 => [30759, 30755, 30763, 4587, 19075], // water
4590 => [30756, 30736, 30760, 4590, 19071], // air
);
$data = [];
for ($i = 1; $i < 5; $i++)
if ($_ = $this->curTpl['displayId'.$i])
$data[] = $_;
if (count($data) == 1 && in_array($data[0], array_keys($totems)))
$data = $totems[$data[0]];
return !$data ? 0 : $data[array_rand($data)];
}
public function getListviewData($addInfoMask = 0x0)
{
/* looks like this data differs per occasion
*
* NPCINFO_TAMEABLE (0x1): include texture & react
* NPCINFO_MODEL (0x2):
*/
$data = [];
foreach ($this->iterate() as $__)
{
if ($addInfoMask & NPCINFO_MODEL)
{
$texStr = strtolower($this->curTpl['textureString']);
if (isset($data[$texStr]))
{
if ($data[$texStr]['minlevel'] > $this->curTpl['minlevel'])
$data[$texStr]['minlevel'] = $this->curTpl['minlevel'];
if ($data[$texStr]['maxlevel'] < $this->curTpl['maxlevel'])
$data[$texStr]['maxlevel'] = $this->curTpl['maxlevel'];
$data[$texStr]['count']++;
}
else
$data[$texStr] = array(
'family' => $this->curTpl['family'],
'minlevel' => $this->curTpl['minlevel'],
'maxlevel' => $this->curTpl['maxlevel'],
'modelId' => $this->curTpl['modelId'],
'displayId' => $this->curTpl['displayId1'],
'skin' => $texStr,
'count' => 1
);
}
else
{
$data[$this->id] = array(
'family' => $this->curTpl['family'],
'minlevel' => $this->curTpl['minlevel'],
'maxlevel' => $this->curTpl['maxlevel'],
'id' => $this->id,
'boss' => $this->curTpl['type_flags'] & 0x4,
'rank' => $this->curTpl['rank'],
'location' => json_encode($this->getSpawns(SPAWNINFO_ZONES), JSON_NUMERIC_CHECK),
'name' => $this->getField('name', true),
'tag' => $this->getField('subname', true),
'type' => $this->curTpl['type'],
'react' => '['.$this->curTpl['A'].', '.$this->curTpl['H'].']'
);
if ($addInfoMask & NPCINFO_TAMEABLE) // only first skin of first model ... we're omitting potentially 11 skins here .. but the lv accepts only one .. w/e
$data[$this->id]['skin'] = $this->curTpl['textureString'];
}
}
ksort($data);
return $data;
}
public function addGlobalsToJScript(&$template, $addMask = 0)
{
foreach ($this->iterate() as $__)
$template->extendGlobalData(TYPE_NPC, [$this->id => ['name' => $this->getField('name', true)]]);
}
public function addRewardsToJScript(&$refs) { }
}
?>