typeId = intVal($id); $this->subject = new FactionList(array(['id', $this->typeId])); if ($this->subject->error) $this->notFound(Lang::game('faction'), Lang::faction('notFound')); $this->name = $this->subject->getField('name', true); } protected function generatePath() { if ($foo = $this->subject->getField('cat')) { if ($bar = $this->subject->getField('cat2')) $this->path[] = $bar; $this->path[] = $foo; } } protected function generateTitle() { array_unshift($this->title, $this->subject->getField('name', true), Util::ucFirst(Lang::game('faction'))); } protected function generateContent() { $this->addScript([SC_JS_FILE, '?data=zones']); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // Quartermaster if any if ($ids = $this->subject->getField('qmNpcIds')) { $this->extendGlobalIds(Type::NPC, ...$ids); $qmStr = Lang::faction('quartermaster').Lang::main('colon'); if (count($ids) == 1) $qmStr .= '[npc='.$ids[0].']'; else if (count($ids) > 1) { $qmStr .= '[ul]'; foreach ($ids as $id) $qmStr .= '[li][npc='.$id.'][/li]'; $qmStr .= '[/ul]'; } $infobox[] = $qmStr; } // side if any if ($_ = $this->subject->getField('side')) $infobox[] = Lang::main('side').Lang::main('colon').'[span class=icon-'.($_ == 1 ? 'alliance' : 'horde').']'.Lang::game('si', $_).'[/span]'; /****************/ /* Main Content */ /****************/ $this->extraText = ''; $this->infobox = $infobox ? '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]' : null; $this->redButtons = array( BUTTON_WOWHEAD => true, BUTTON_LINKS => ['type' => $this->type, 'typeId' => $this->typeId] ); // Spillover Effects /* todo (low): also check on reputation_spillover_template (but its data is identical to calculation below $rst = DB::World()->selectRow('SELECT CONCAT_WS(" ", faction1, faction2, faction3, faction4) AS faction, CONCAT_WS(" ", rate_1, rate_2, rate_3, rate_4) AS rate, CONCAT_WS(" ", rank_1, rank_2, rank_3, rank_4) AS rank FROM reputation_spillover_template WHERE faction = ?d', $this->typeId); */ $conditions = array( ['id', $this->typeId, '!'], // not self ['repIdx', -1, '!'] // only gainable ); if ($p = $this->subject->getField('parentFactionId')) // linked via parent $conditions[] = ['OR', ['id', $p], ['parentFactionId', $p]]; else // self as parent $conditions[] = ['parentFactionId', $this->typeId]; $spillover = new FactionList($conditions); $this->extendGlobalData($spillover->getJSGlobals()); $buff = ''; foreach ($spillover->iterate() as $spillId => $__) if ($val = ($spillover->getField('spilloverRateIn') * $this->subject->getField('spilloverRateOut') * 100)) $buff .= '[tr][td][faction='.$spillId.'][/td][td][span class=q'.($val > 0 ? '2]+' : '10]').$val.'%[/span][/td][td]'.Lang::game('rep', $spillover->getField('spilloverMaxRank')).'[/td][/tr]'; if ($buff) $this->extraText .= '[h3 class=clear]'.Lang::faction('spillover').'[/h3][div margin=15px]'.Lang::faction('spilloverDesc').'[/div][table class=grid width=400px][tr][td width=150px][b]'.Util::ucFirst(Lang::game('faction')).'[/b][/td][td width=100px][b]'.Lang::spell('_value').'[/b][/td][td width=150px][b]'.Lang::faction('maxStanding').'[/b][/td][/tr]'.$buff.'[/table]'; // reward rates (ultimately this should be calculated into each reward display) if ($rates = DB::World()->selectRow('SELECT * FROM reputation_reward_rate WHERE faction = ?d', $this->typeId)) { $buff = ''; foreach ($rates as $k => $v) { if ($v == 1) continue; switch ($k) { case 'quest_rate': $buff .= '[tr][td]'.Lang::game('quests') .Lang::main('colon').'[/td]'; break; case 'quest_daily_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('daily').')' .Lang::main('colon').'[/td]'; break; case 'quest_weekly_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('weekly').')' .Lang::main('colon').'[/td]'; break; case 'quest_monthly_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('monthly').')' .Lang::main('colon').'[/td]'; break; case 'quest_repeatable_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('repeatable').')'.Lang::main('colon').'[/td]'; break; case 'creature_rate': $buff .= '[tr][td]'.Lang::game('npcs') .Lang::main('colon').'[/td]'; break; case 'spell_rate': $buff .= '[tr][td]'.Lang::game('spells') .Lang::main('colon').'[/td]'; break; default: continue 2; } $buff .= '[td width=35px align=right][span class=q'.($v < 1 ? '10]' : '2]+').intVal(($v - 1) * 100).'%[/span][/td][/tr]'; } if ($buff) $this->extraText .= '[h3 class=clear]'.Lang::faction('customRewRate').'[/h3][table]'.$buff.'[/table]'; } // factionchange-equivalent if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_reputations WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId)) { $altFac = new FactionList(array(['id', abs($pendant)])); if (!$altFac->error) { $this->transfer = sprintf( Lang::faction('_transfer'), $altFac->id, $altFac->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2) ); } } /**************/ /* Extra Tabs */ /**************/ // tab: items $items = new ItemList(array(['requiredFaction', $this->typeId]), ['calcTotal' => true]); if (!$items->error) { $this->extendGlobalData($items->getJSGlobals(GLOBALINFO_SELF)); $tabData = array( 'data' => array_values($items->getListviewData()), 'extraCols' => '$_', 'sort' => ['standing', 'name'] ); if ($items->getMatches() > Cfg::get('SQL_LIMIT_DEFAULT')) $tabData['note'] = sprintf(Util::$filterResultString, '?items&filter=cr=17;crs='.$this->typeId.';crv=0'); $this->lvTabs[] = [ItemList::$brickFile, $tabData, 'itemStandingCol']; } // tab: creatures with onKill reputation if ($this->subject->getField('reputationIndex') != -1) // only if you can actually gain reputation by kills { // inherit siblings/children from $spillover $cRep = DB::World()->selectCol('SELECT DISTINCT creature_id AS ARRAY_KEY, qty FROM ( SELECT creature_id, RewOnKillRepValue1 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue1 > 0 AND (RewOnKillRepFaction1 = ?d{ OR (RewOnKillRepFaction1 IN (?a) AND IsTeamAward1 <> 0)}) UNION SELECT creature_id, RewOnKillRepValue2 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue2 > 0 AND (RewOnKillRepFaction2 = ?d{ OR (RewOnKillRepFaction2 IN (?a) AND IsTeamAward2 <> 0)}) ) x', $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP, $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP ); if ($cRep) { $killCreatures = new CreatureList(array(['id', array_keys($cRep)]), ['calcTotal' => true]); if (!$killCreatures->error) { $data = $killCreatures->getListviewData(); foreach ($data as $id => &$d) $d['reputation'] = $cRep[$id]; $tabData = array( 'data' => array_values($data), 'extraCols' => '$_', 'sort' => ['-reputation', 'name'] ); if ($killCreatures->getMatches() > Cfg::get('SQL_LIMIT_DEFAULT')) $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=42;crs='.$this->typeId.';crv=0'); $this->lvTabs[] = [CreatureList::$brickFile, $tabData, 'npcRepCol']; } } } // tab: members if ($_ = $this->subject->getField('templateIds')) { $members = new CreatureList(array(['faction', $_]), ['calcTotal' => true]); if (!$members->error) { $tabData = array( 'data' => array_values($members->getListviewData()), 'id' => 'member', 'name' => '$LANG.tab_members' ); if ($members->getMatches() > Cfg::get('SQL_LIMIT_DEFAULT')) $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=3;crs='.$this->typeId.';crv=0'); $this->lvTabs[] = [CreatureList::$brickFile, $tabData]; } } // tab: objects if ($_ = $this->subject->getField('templateIds')) { $objects = new GameObjectList(array(['faction', $_])); if (!$objects->error) $this->lvTabs[] = [GameObjectList::$brickFile, ['data' => array_values($objects->getListviewData())]]; } // tab: quests $conditions = array( ['AND', ['rewardFactionId1', $this->typeId], ['rewardFactionValue1', 0, '>']], ['AND', ['rewardFactionId2', $this->typeId], ['rewardFactionValue2', 0, '>']], ['AND', ['rewardFactionId3', $this->typeId], ['rewardFactionValue3', 0, '>']], ['AND', ['rewardFactionId4', $this->typeId], ['rewardFactionValue4', 0, '>']], ['AND', ['rewardFactionId5', $this->typeId], ['rewardFactionValue5', 0, '>']], 'OR' ); $quests = new QuestList($conditions, ['calcTotal' => true]); if (!$quests->error) { $this->extendGlobalData($quests->getJSGlobals(GLOBALINFO_ANY)); $tabData = array( 'data' => array_values($quests->getListviewData($this->typeId)), 'extraCols' => '$_' ); if ($quests->getMatches() > Cfg::get('SQL_LIMIT_DEFAULT')) $tabData['note'] = sprintf(Util::$filterResultString, '?quests&filter=cr=1;crs='.$this->typeId.';crv=0'); $this->lvTabs[] = [QuestList::$brickFile, $tabData, 'questRepCol']; } // tab: achievements $conditions = array( ['ac.type', ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION], ['ac.value1', $this->typeId] ); $acvs = new AchievementList($conditions); if (!$acvs->error) { $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_ANY)); $this->lvTabs[] = [AchievementList::$brickFile, array( 'data' => array_values($acvs->getListviewData()), 'id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof', 'visibleCols' => ['category'] )]; } // tab: condition-for $cnd = new Conditions(); $cnd->getByCondition(Type::FACTION, $this->typeId)->prepare(); if ($tab = $cnd->toListviewTab('condition-for', '$LANG.tab_condition_for')) { $this->extendGlobalData($cnd->getJsGlobals()); $this->lvTabs[] = $tab; } } } ?>