= 100 || $set['posY'] >= 100) { $set = null; return true; } if (empty(self::$alphaMapCache[$areaId])) self::$alphaMapCache[$areaId] = imagecreatefrompng($file); // alphaMaps are 1000 x 1000, adapt points [black => valid point] if (!imagecolorat(self::$alphaMapCache[$areaId], $set['posX'] * 10, $set['posY'] * 10)) $set = null; return true; } public static function checkZonePos(array $points) : array { $result = []; foreach ($points as $res) { if (self::alphaMapCheck($res['areaId'], $res)) { if (!$res) continue; // some rough measure how central the spawn is on the map (the lower the number, the better) // 0: perfect center; 1: touches a border $q = abs( (($res['posX'] - 50) / 50) * (($res['posY'] - 50) / 50) ); if (empty($result) || $result[0] > $q) $result = [$q, $res]; } // capitals (auto-discovered) and no hand-made alphaMap available else if (in_array($res['areaId'], self::$capitalCities)) return $res; // add with lowest quality if alpha map is missing else if (empty($result)) $result = [1.0, $res]; } // spawn does not really match on a map, but we need at least one result if (!$result) { usort($points, function ($a, $b) { return ($a['dist'] < $b['dist']) ? -1 : 1; }); $result = [1.0, $points[0]]; } return $result[1]; } public static function getForGUID(int $type, int ...$guids) : array { $result = []; switch ($type) { case Type::NPC: $result = DB::World()->select('SELECT `guid` AS ARRAY_KEY, `id`, `map` AS `mapId`, `position_x` AS `posX`, `position_y` AS `posY` FROM creature WHERE `guid` IN (?a)', $guids); break; case Type::OBJECT: $result = DB::World()->select('SELECT `guid` AS ARRAY_KEY, `id`, `map` AS `mapId`, `position_x` AS `posX`, `position_y` AS `posY` FROM gameobject WHERE `guid` IN (?a)', $guids); break; case Type::SOUND: $result = DB::AoWoW()->select('SELECT `id` AS ARRAY_KEY, `soundId` AS `id`, `mapId`, `posX`, `posY` FROM ?_soundemitters WHERE `id` IN (?a)', $guids); break; case Type::ZONE: $result = DB::Aowow()->select('SELECT -`id` AS ARRAY_KEY, `id`, `parentMapId` AS `mapId`, `parentX` AS `posX`, `parentY` AS `posY` FROM ?_zones WHERE -`id` IN (?a)', $guids); break; case Type::AREATRIGGER: $result = []; if ($base = array_filter($guids, fn($x) => $x > 0)) $result = array_replace($result, DB::AoWoW()->select('SELECT `id` AS ARRAY_KEY, `id`, `mapId`, `posX`, `posY` FROM ?_areatrigger WHERE `id` IN (?a)', $base)); if ($endpoints = array_filter($guids, fn($x) => $x < 0)) $result = array_replace($result, DB::World()->select( 'SELECT -`ID` AS ARRAY_KEY, ID AS `id`, `target_map` AS `mapId`, `target_position_x` AS `posX`, `target_position_y` AS `posY` FROM areatrigger_teleport WHERE -`id` IN (?a) UNION SELECT -`entryorguid` AS ARRAY_KEY, entryorguid AS `id`, `action_param1` AS `mapId`, `target_x` AS `posX`, `target_y` AS `posY` FROM smart_scripts WHERE -`entryorguid` IN (?a) AND `source_type` = ?d AND `action_type` = ?d', $endpoints, $endpoints, SmartAI::SRC_TYPE_AREATRIGGER, SmartAction::ACTION_TELEPORT )); break; default: trigger_error('WorldPosition::getForGUID - unsupported TYPE #'.$type, E_USER_WARNING); } if ($diff = array_diff($guids, array_keys($result))) trigger_error('WorldPosition::getForGUID - no spawn points for TYPE #'.$type.' GUIDS: '.implode(', ', $diff), E_USER_WARNING); return $result; } public static function toZonePos(int $mapId, float $mapX, float $mapY, int $preferedAreaId = 0, int $preferedFloor = -1) : array { if (!$mapId < 0) return []; $query = 'SELECT x.`id`, x.`areaId`, IF(x.`defaultDungeonMapId` < 0, x.`floor` + 1, x.`floor`) AS `floor`, IF(dm.`id` IS NOT NULL OR x.`defaultDungeonMapId` < 0, 1, 0) AS `multifloor`, ROUND((x.`maxY` - ?d) * 100 / (x.`maxY` - x.`minY`), 1) AS `posX`, ROUND((x.`maxX` - ?d) * 100 / (x.`maxX` - x.`minX`), 1) AS `posY`, SQRT(POWER(ABS((x.`maxY` - ?d) * 100 / (x.`maxY` - x.`minY`) - 50), 2) + POWER(ABS((x.`maxX` - ?d) * 100 / (x.`maxX` - x.`minX`) - 50), 2)) AS `dist` FROM (SELECT 0 AS `id`, `areaId`, `mapId`, `right` AS `minY`, `left` AS `maxY`, `top` AS `maxX`, `bottom` AS `minX`, 0 AS `floor`, 0 AS `worldMapAreaId`, `defaultDungeonMapId` FROM ?_worldmaparea wma UNION SELECT dm.`id`, `areaId`, wma.`mapId`, `minY`, `maxY`, `maxX`, `minX`, `floor`, `worldMapAreaId`, `defaultDungeonMapId` FROM ?_worldmaparea wma JOIN ?_dungeonmap dm ON dm.`mapId` = wma.`mapId` WHERE wma.`mapId` NOT IN (0, 1, 530, 571) OR wma.`areaId` = 4395) x LEFT JOIN ?_dungeonmap dm ON dm.`mapId` = x.`mapId` AND dm.`worldMapAreaId` = x.`worldMapAreaId` AND dm.`floor` <> x.`floor` AND dm.`worldMapAreaId` > 0 WHERE x.`mapId` = ?d AND IF(?d, x.`areaId` = ?d, x.`areaId` <> 0){ AND x.`floor` = ?d - IF(x.`defaultDungeonMapId` < 0, 1, 0)} GROUP BY x.`id`, x.`areaId` HAVING (`posX` BETWEEN 0.1 AND 99.9 AND `posY` BETWEEN 0.1 AND 99.9) ORDER BY `multifloor` DESC, `dist` ASC'; // dist BETWEEN 0 (center) AND 70.7 (corner) $points = DB::Aowow()->select($query, $mapY, $mapX, $mapY, $mapX, $mapId, $preferedAreaId, $preferedAreaId, $preferedFloor < 0 ? DBSIMPLE_SKIP : $preferedFloor); if (!$points) // retry: pre-instance subareas belong to the instance-maps but are displayed on the outside. There also cases where the zone reaches outside it's own map. $points = DB::Aowow()->select($query, $mapY, $mapX, $mapY, $mapX, $mapId, 0, 0, DBSIMPLE_SKIP); if (!is_array($points)) { trigger_error('WorldPosition::toZonePos - query failed', E_USER_ERROR); return []; } return $points; } } ?>