mode == CACHE_TYPE_TOOLTIP && isset($_GET['domain'])) Util::powerUseLocale($_GET['domain']); $this->typeId = intVal($id); $this->subject = new GameObjectList(array(['id', $this->typeId])); if ($this->subject->error) $this->notFound(); $this->name = $this->subject->getField('name', true); } protected function generatePath() { $this->path[] = $this->subject->getField('typeCat'); } protected function generateTitle() { array_unshift($this->title, $this->name, Util::ucFirst(Lang::game('gameObject'))); } protected function generateContent() { $this->addJS('?data=zones&locale='.User::$localeId.'&t='.$_SESSION['dataKey']); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // Event (ignore events, where the object only gets removed) if ($_ = DB::World()->selectCol('SELECT DISTINCT IF(ge.holiday, ge.holiday, -ge.eventEntry) FROM game_event ge, game_event_gameobject geg, gameobject g WHERE ge.eventEntry = geg.eventEntry AND g.guid = geg.guid AND g.id = ?d', $this->typeId)) { $this->extendGlobalIds(TYPE_WORLDEVENT, $_); $ev = []; foreach ($_ as $i => $e) $ev[] = ($i % 2 ? '[br]' : ' ') . '[event='.$e.']'; $infobox[] = Util::ucFirst(Lang::game('eventShort')).Lang::main('colon').implode(',', $ev); } // Reaction $_ = function ($r) { if ($r == 1) return 2; if ($r == -1) return 10; return; }; $infobox[] = Lang::npc('react').Lang::main('colon').'[color=q'.$_($this->subject->getField('A')).']A[/color] [color=q'.$_($this->subject->getField('H')).']H[/color]'; // reqSkill switch ($this->subject->getField('typeCat')) { case -3: // Herbalism $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 2).' ('.$this->subject->getField('reqSkill').')'); break; case -4: // Mining $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 3).' ('.$this->subject->getField('reqSkill').')'); break; case -5: // Lockpicking $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 1).' ('.$this->subject->getField('reqSkill').')'); break; default: // requires key .. maybe { $locks = Lang::getLocks($this->subject->getField('lockId')); $l = ''; foreach ($locks as $idx => $_) { if ($idx < 0) continue; $this->extendGlobalIds(TYPE_ITEM, $idx); $l = Lang::gameObject('key').Lang::main('colon').'[item='.$idx.']'; } // if no propper item is found use a skill if ($locks) $infobox[] = $l ? $l : array_pop($locks); } } // linked trap if ($_ = $this->subject->getField('linkedTrap')) { $this->extendGlobalIds(TYPE_OBJECT, $_); $infobox[] = Lang::gameObject('trap').Lang::main('colon').'[object='.$_.']'; } // trap for $trigger = new GameObjectList(array(['linkedTrap', $this->typeId])); if (!$trigger->error) { $this->extendGlobalData($trigger->getJSGlobals()); $infobox[] = Lang::gameObject('triggeredBy').Lang::main('colon').'[object='.$trigger->id.']'; } // SpellFocus if ($_ = $this->subject->getField('spellFocusId')) if ($sfo = DB::Aowow()->selectRow('SELECT * FROM ?_spellfocusobject WHERE id = ?d', $_)) $infobox[] = '[tooltip name=focus]'.Lang::gameObject('focusDesc').'[/tooltip][span class=tip tooltip=focus]'.Lang::gameObject('focus').Lang::main('colon').Util::localizedString($sfo, 'name').'[/span]'; // lootinfo: [min, max, restock] if (($_ = $this->subject->getField('lootStack')) && $_[0]) { $buff = Lang::item('charges').Lang::main('colon').$_[0]; if ($_[0] < $_[1]) $buff .= Lang::game('valueDelim').$_[1]; // since Veins don't have charges anymore, the timer is questionable $infobox[] = $_[2] > 1 ? '[tooltip name=restock]'.sprintf(Lang::gameObject('restock'), Util::formatTime($_[2] * 1000)).'[/tooltip][span class=tip tooltip=restock]'.$buff.'[/span]' : $buff; } // meeting stone [minLevel, maxLevel, zone] if ($this->subject->getField('type') == OBJECT_MEETINGSTONE) { if ($_ = $this->subject->getField('mStone')) { $this->extendGlobalIds(TYPE_ZONE, $_[2]); $m = Lang::game('meetingStone').Lang::main('colon').'[zone='.$_[2].']'; $l = $_[0]; if ($_[0] > 1 && $_[1] > $_[0]) $l .= Lang::game('valueDelim').min($_[1], MAX_LEVEL); $infobox[] = $l ? '[tooltip name=meetingstone]'.sprintf(Lang::game('reqLevel'), $l).'[/tooltip][span class=tip tooltip=meetingstone]'.$m.'[/span]' : $m; } } // capture area [minPlayer, maxPlayer, minTime, maxTime, radius] if ($this->subject->getField('type') == OBJECT_CAPTURE_POINT) { if ($_ = $this->subject->getField('capture')) { $buff = Lang::gameObject('capturePoint'); if ($_[2] > 1 || $_[0]) $buff .= Lang::main('colon').'[ul]'; if ($_[2] > 1) $buff .= '[li]'.Lang::game('duration').Lang::main('colon').($_[3] > $_[2] ? Util::FormatTime($_[3] * 1000, true).' - ' : null).Util::FormatTime($_[2] * 1000, true).'[/li]'; if ($_[1]) $buff .= '[li]'.Lang::main('players').Lang::main('colon').$_[0].($_[1] > $_[0] ? ' - '.$_[1] : null).'[/li]'; if ($_[4]) $buff .= '[li]'.sprintf(Lang::spell('range'), $_[4]).'[/li]'; if ($_[2] > 1 || $_[0]) $buff .= '[/ul]'; } $infobox[] = $buff; } // AI if (User::isInGroup(U_GROUP_EMPLOYEE)) { if ($_ = $this->subject->getField('ScriptName')) $infobox[] = 'Script'.Lang::main('colon').$_; else if ($_ = $this->subject->getField('AIName')) $infobox[] = 'AI'.Lang::main('colon').$_; } /****************/ /* Main Content */ /****************/ // pageText $pageText = []; if ($next = $this->subject->getField('pageTextId')) { while ($next) { $row = DB::World()->selectRow('SELECT *, text as Text_loc0 FROM page_text pt LEFT JOIN locales_page_text lpt ON pt.entry = lpt.entry WHERE pt.entry = ?d', $next); $next = $row['next_page']; $pageText[] = Util::parseHtmlText(Util::localizedString($row, 'Text')); } } // add conditional js & css if ($pageText) { $this->addCSS(['path' => 'Book.css']); $this->addJS('Book.js'); } // get spawns and path $map = null; if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL)) { $map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns]; foreach ($spawns as $areaId => &$areaData) $map['extra'][$areaId] = ZoneList::getName($areaId); } // consider pooled spawns $this->infobox = $infobox ? '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]' : null; $this->pageText = $pageText; $this->map = $map; $this->redButtons = array( BUTTON_WOWHEAD => true, BUTTON_LINKS => true, BUTTON_VIEW3D => ['displayId' => $this->subject->getField('displayId'), 'type' => TYPE_OBJECT, 'typeId' => $this->typeId] ); /**************/ /* Extra Tabs */ /**************/ // tab: summoned by $conditions = array( 'OR', ['AND', ['effect1Id', [50, 76, 104, 105, 106, 107]], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', [50, 76, 104, 105, 106, 107]], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', [50, 76, 104, 105, 106, 107]], ['effect3MiscValue', $this->typeId]] ); $summons = new SpellList($conditions); if (!$summons->error) { $this->extendGlobalData($summons->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $this->lvTabs[] = array( 'file' => 'spell', 'data' => $summons->getListviewData(), 'params' => array( 'id' => 'summoned-by', 'name' => '$LANG.tab_summonedby' ) ); } // tab: related spells if ($_ = $this->subject->getField('spells')) { $relSpells = new SpellList(array(['id', $_])); if (!$relSpells->error) { $this->extendGlobalData($relSpells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $data = $relSpells->getListviewData(); foreach ($data as $relId => $d) $data[$relId]['trigger'] = array_search($relId, $_); $this->lvTabs[] = array( 'file' => 'spell', 'data' => $data, 'params' => array( 'id' => 'spells', 'name' => '$LANG.tab_spells', 'hiddenCols' => "$['skill']", 'extraCols' => "$[Listview.funcBox.createSimpleCol('trigger', 'Condition', '10%', 'trigger')]" ) ); } } // tab: criteria of $acvs = new AchievementList(array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT]], ['ac.value1', $this->typeId])); if (!$acvs->error) { $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $this->lvTabs[] = array( 'file' => 'achievement', 'data' => $acvs->getListviewData(), 'params' => array( 'id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof' ) ); } // tab: starts quest // tab: ends quest $startEnd = new QuestList(array(['qse.type', TYPE_OBJECT], ['qse.typeId', $this->typeId])); if (!$startEnd->error) { $this->extendGlobalData($startEnd->getJSGlobals()); $lvData = $startEnd->getListviewData(); $_ = [[], []]; foreach ($startEnd->iterate() as $id => $__) { $m = $startEnd->getField('method'); if ($m & 0x1) $_[0][] = $lvData[$id]; if ($m & 0x2) $_[1][] = $lvData[$id]; } if ($_[0]) { $this->lvTabs[] = array( 'file' => 'quest', 'data' => $_[0], 'params' => array( 'name' => '$LANG.tab_starts', 'id' => 'starts' ) ); } if ($_[1]) { $this->lvTabs[] = array( 'file' => 'quest', 'data' => $_[1], 'params' => array( 'name' => '$LANG.tab_ends', 'id' => 'ends' ) ); } } // tab: related quests if ($_ = $this->subject->getField('reqQuest')) { $relQuest = new QuestList(array(['id', $_])); if (!$relQuest->error) { $this->extendGlobalData($relQuest->getJSGlobals()); $this->lvTabs[] = array( 'file' => 'quest', 'data' => $relQuest->getListviewData(), 'params' => array( 'name' => '$LANG.tab_quests', 'id' => 'quests' ) ); } } // tab: contains $reqQuest = []; if ($_ = $this->subject->getField('lootId')) { $goLoot = new Loot(); if ($goLoot->getByContainer(LOOT_GAMEOBJECT, $_)) { $extraCols = $goLoot->extraCols; $hiddenCols = ['source', 'side', 'slot', 'reqlevel']; $this->extendGlobalData($goLoot->jsGlobals); foreach ($goLoot->iterate() as &$lv) { if (!empty($hiddenCols)) foreach ($hiddenCols as $k => $str) if (!empty($lv[$str])) unset($hiddenCols[$k]); if (!$lv['quest']) continue; $extraCols[] = 'Listview.extraCols.condition'; $reqQuest[$lv['id']] = 0; $lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]]; } $extraCols[] = 'Listview.extraCols.percent'; $this->lvTabs[] = array( 'file' => 'item', 'data' => $goLoot->getResult(), 'params' => array( 'name' => '$LANG.tab_contains', 'id' => 'contains', 'extraCols' => "$[".implode(', ', array_unique($extraCols))."]", 'hiddenCols' => $hiddenCols ? '$'.Util::toJSON(array_values($hiddenCols)) : null ) ); } } if ($reqIds = array_keys($reqQuest)) // apply quest-conditions as back-reference { $conditions = array( 'OR', ['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds], ['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds], ['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds], ['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds] ); $reqQuests = new QuestList($conditions); $this->extendGlobalData($reqQuests->getJSGlobals()); foreach ($reqQuests->iterate() as $qId => $__) { if (empty($reqQuests->requires[$qId][TYPE_ITEM])) continue; foreach ($reqIds as $rId) if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM])) $reqQuest[$rId] = $reqQuests->id; } } // tab: Same model as .. whats the fucking point..? $sameModel = new GameObjectList(array(['displayId', $this->subject->getField('displayId')], ['id', $this->typeId, '!'])); if (!$sameModel->error) { $this->extendGlobalData($sameModel->getJSGlobals()); $this->lvTabs[] = array( 'file' => 'object', 'data' => $sameModel->getListviewData(), 'params' => array( 'name' => '$LANG.tab_samemodelas', 'id' => 'same-model-as' ) ); } } protected function generateTooltip($asError = false) { if ($asError) return '$WowheadPower.registerObject('.$this->typeId.', '.User::$localeId.', {});'; $s = $this->subject->getSpawns(SPAWNINFO_SHORT); $x = '$WowheadPower.registerObject('.$this->typeId.', '.User::$localeId.", {\n"; $x .= "\tname_".User::$localeString.": '".Util::jsEscape($this->subject->getField('name', true))."',\n"; $x .= "\ttooltip_".User::$localeString.": '".Util::jsEscape($this->subject->renderTooltip())."',\n"; $x .= "\tmap: ".($s ? "{zone: ".$s[0].", coords: {".$s[1].":".Util::toJSON($s[2])."}}" : '{}')."\n"; $x .= "});"; return $x; } public function display($override = '') { if ($this->mode != CACHE_TYPE_TOOLTIP) return parent::display($override); if (!$this->loadCache($tt)) { $tt = $this->generateTooltip(); $this->saveCache($tt); } header('Content-type: application/x-javascript; charset=utf-8'); die($tt); } public function notFound() { if ($this->mode != CACHE_TYPE_TOOLTIP) return parent::notFound(Lang::game('gameObject'), Lang::gameObject('notFound')); header('Content-type: application/x-javascript; charset=utf-8'); echo $this->generateTooltip(true); exit(); } } ?>