['SELECT c.guid, 1 AS "type", c.id AS typeId, c.spawntimesecs AS respawn, c.phaseMask, c.zoneId AS areaId, c.map, IFNULL(ca.path_id, 0) AS pathId, c.position_y AS `posX`, c.position_x AS `posY` ' . 'FROM creature c LEFT JOIN creature_addon ca ON ca.guid = c.guid', ' - assembling creature spawns', Type::NPC], 2 => ['SELECT c.guid, 2 AS "type", c.id AS typeId, ABS(c.spawntimesecs) AS respawn, c.phaseMask, c.zoneId AS areaId, c.map, 0 as pathId, c.position_y AS `posX`, c.position_x AS `posY` ' . 'FROM gameobject c', ' - assembling gameobject spawns', Type::OBJECT], 3 => ['SELECT id AS "guid", 19 AS "type", soundId AS typeId, 0 AS respawn, 0 AS phaseMask, 0 AS areaId, mapId AS "map", 0 AS pathId, posX, posY ' . 'FROM dbc_soundemitters', ' - assembling sound emitter spawns', Type::SOUND], 4 => ['SELECT id AS "guid", 503 AS "type", id AS typeId, 0 AS respawn, 0 AS phaseMask, 0 AS areaId, mapId AS "map", 0 AS pathId, posX, posY ' . 'FROM dbc_areatrigger', ' - assembling areatrigger spawns', Type::AREATRIGGER], 5 => ['SELECT c.guid, w.entry AS "npcOrPath", w.pointId AS "point", c.zoneId AS areaId, c.map, w.waittime AS "wait", w.location_y AS `posX`, w.location_x AS `posY` ' . 'FROM creature c JOIN script_waypoint w ON c.id = w.entry', ' - assembling waypoints from table script_waypoint', Type::NPC], 6 => ['SELECT c.guid, w.entry AS "npcOrPath", w.pointId AS "point", c.zoneId AS areaId, c.map, 0 AS "wait", w.position_y AS `posX`, w.position_x AS `posY` ' . 'FROM creature c JOIN waypoints w ON c.id = w.entry', ' - assembling waypoints from table waypoints', Type::NPC], 7 => ['SELECT c.guid, -w.id AS "npcOrPath", w.point, c.zoneId AS areaId, c.map, w.delay AS "wait", w.position_y AS `posX`, w.position_x AS `posY` ' . 'FROM creature c JOIN creature_addon ca ON ca.guid = c.guid JOIN waypoint_data w ON w.id = ca.path_id WHERE ca.path_id <> 0', ' - assembling waypoints from table waypoint_data', Type::NPC] ); public function generate(array $ids = []) : bool { /*********************/ /* truncate old data */ /*********************/ DB::Aowow()->query('TRUNCATE TABLE ?_spawns'); DB::Aowow()->query('TRUNCATE TABLE ?_creature_waypoints'); /**************************/ /* offsets for transports */ /**************************/ $transports = DB::World()->selectCol('SELECT Data0 AS pathId, Data6 AS ARRAY_KEY FROM gameobject_template WHERE type = 15 AND Data6 <> 0'); foreach ($transports as &$t) $t = DB::Aowow()->selectRow('SELECT posX, posY, mapId FROM dbc_taxipathnode tpn WHERE tpn.pathId = ?d AND nodeIdx = 0', $t); /*********************/ /* get override data */ /*********************/ $overrideData = DB::Aowow()->select('SELECT `type` AS ARRAY_KEY, `typeGuid` AS ARRAY_KEY2, areaId, floor FROM ?_spawns_override'); /**************/ /* perform... */ /**************/ foreach ($this->querys as $idx => $q) { CLI::write($q[1]); $n = 0; $sum = 0; if ($idx == 3 || $idx == 4) $queryResult = DB::Aowow()->select($q[0]); else $queryResult = DB::World()->select($q[0]); $doneGUID = 0; foreach ($queryResult as $spawn) { if (!$n) CLI::write(' * sets '.($sum + 1).' - '.($sum += SqlGen::$sqlBatchSize)); if ($n++ > SqlGen::$sqlBatchSize) $n = 0; // npc/object is on a transport -> apply offsets to path of transport // note, that the coordinates are mixed up .. again // also note, that transport DO spawn outside of displayable area maps .. another todo i guess.. if (isset($transports[$spawn['map']])) { $spawn['posX'] += $transports[$spawn['map']]['posY']; $spawn['posY'] += $transports[$spawn['map']]['posX']; $spawn['map'] = $transports[$spawn['map']]['mapId']; } $area = $spawn['areaId']; $floor = -1; if (isset($overrideData[$q[2]][$spawn['guid']])) { $area = $overrideData[$q[2]][$spawn['guid']]['areaId']; $floor = $overrideData[$q[2]][$spawn['guid']]['floor']; if ($doneGUID != $spawn['guid']) { CLI::write('GUID '.$spawn['guid'].' was manually moved [A:'.$spawn['areaId'].' => '.$area.'; F: '.$floor.']', CLI::LOG_INFO); $doneGUID = $spawn['guid']; // do not spam on waypoints } } $points = Game::worldPosToZonePos($spawn['map'], $spawn['posX'], $spawn['posY'], $area, $floor); // cannot be placed, but we know the instanced map and can thus at least assign a zone if (!$points && !in_array($spawn['map'], [0, 1, 530, 571]) && $idx < 5) { $area = DB::Aowow()->selectCell('SELECT id FROM dbc_areatable WHERE mapId = ?d AND areaTable = 0', $spawn['map']); if (!$area) { CLI::write('tried to default GUID '.$spawn['guid'].' to instanced area by mapId, but returned empty [M:'.$spawn['map'].']', CLI::LOG_WARN); continue; } $final = ['areaId' => $area, 'posX' => 0, 'posY' => 0, 'floor' => 0]; } else if (!$points) // still impossible (there are areas that are intentionally off the map (e.g. the isles south of tanaris)) { CLI::write('GUID '.$spawn['guid'].($idx < 5 ? '' : ' on path/point '.$spawn['npcOrPath'].'/'.$spawn['point']).' could not be matched to displayable area [A:'.$area.'; X:'.$spawn['posY'].'; Y:'.$spawn['posX'].']', CLI::LOG_WARN); continue; } else // if areaId is set, area was determined by TC .. we're fine .. mostly { if (in_array($spawn['map'], [564, 580])) // Black Temple and Sunwell floor offset bullshit $points[0]['floor']++; $final = $area ? $points[0] : Game::checkCoords($points); } if ($idx < 5) { $set = array( 'guid' => $spawn['guid'], 'type' => $spawn['type'], 'typeId' => $spawn['typeId'], 'respawn' => $spawn['respawn'], 'phaseMask' => $spawn['phaseMask'], 'pathId' => $spawn['pathId'], 'areaId' => $final['areaId'], 'floor' => $final['floor'], 'posX' => $final['posX'], 'posY' => $final['posY'] ); DB::Aowow()->query('REPLACE INTO ?_spawns (?#) VALUES (?a)', array_keys($set), array_values($set)); } else { $set = array( 'creatureOrPath' => $spawn['npcOrPath'], 'point' => $spawn['point'], 'wait' => $spawn['wait'], 'areaId' => $final['areaId'], 'floor' => $final['floor'], 'posX' => $final['posX'], 'posY' => $final['posY'] ); DB::Aowow()->query('REPLACE INTO ?_creature_waypoints (?#) VALUES (?a)', array_keys($set), array_values($set)); } } } /*****************************/ /* spawn vehicle accessories */ /*****************************/ // get vehicle template accessories $accessories = DB::World()->select(' SELECT vta.accessory_entry AS typeId, c.guid, vta.entry, count(1) AS nSeats FROM vehicle_template_accessory vta LEFT JOIN creature c ON c.id = vta.entry GROUP BY accessory_entry, c.guid UNION SELECT va.accessory_entry AS typeId, va.guid, 0 AS entry, count(1) AS nSeats FROM vehicle_accessory va GROUP BY accessory_entry, va.guid'); // accessories may also be vehicles (e.g. "Kor'kron Infiltrator" is seated on "Kor'kron Suppression Turret" is seated on "Kor'kron Troop Transport") // so we will retry finding a spawned vehicle if none were found on the previous pass and a change occured $vGuid = 0; // not really used, but we need some kind of index $n = 0; $matches = -1; while ($matches) { $matches = 0; foreach ($accessories as $idx => $data) { $vehicles = []; if ($data['guid']) // vehicle already spawned $vehicles = DB::Aowow()->select('SELECT s.areaId, s.posX, s.posY, s.floor FROM ?_spawns s WHERE s.guid = ?d AND s.type = ?d', $data['guid'], Type::NPC); else if ($data['entry']) // vehicle on unspawned vehicle action $vehicles = DB::Aowow()->select('SELECT s.areaId, s.posX, s.posY, s.floor FROM ?_spawns s WHERE s.typeId = ?d AND s.type = ?d', $data['entry'], Type::NPC); if ($vehicles) { $matches++; foreach ($vehicles as $v) // if there is more than one vehicle, its probably due to overlapping zones for ($i = 0; $i < $data['nSeats']; $i++) DB::Aowow()->query(' REPLACE INTO ?_spawns (`guid`, `type`, `typeId`, `respawn`, `spawnMask`, `phaseMask`, `areaId`, `floor`, `posX`, `posY`, `pathId`) VALUES (?d, ?d, ?d, 0, 0, 1, ?d, ?d, ?f, ?f, 0)', --$vGuid, Type::NPC, $data['typeId'], $v['areaId'], $v['floor'], $v['posX'], $v['posY']); unset($accessories[$idx]); } } if ($matches) CLI::write(' * assigned '.$matches.' accessories on '.++$n.'. pass on vehicle accessories'); } if ($accessories) CLI::write(count($accessories).' accessories could not be fitted onto a spawned vehicle.', CLI::LOG_WARN); /********************************/ /* restrict difficulty displays */ /********************************/ DB::Aowow()->query('UPDATE ?_spawns s, dbc_worldmaparea wma, dbc_map m SET s.spawnMask = 0 WHERE s.areaId = wma.areaId AND wma.mapId = m.id AND m.areaType IN (0, 3, 4)'); return true; } }); ?>