[[], CLISetup::ARGV_PARAM, 'Compiles data for type: Sound from dbc.'] ); protected $dbcSourceFiles = array( // base emotes race 'soundentries', 'emotestextsound', 'vocaluisounds', // creatures 'npcsounds', 'creaturesounddata', 'creaturedisplayinfo', 'creaturemodeldata', // spells 'spell', 'spellvisual', 'spellvisualkit', 'screeneffect', // zones 'soundambience', 'zonemusic', 'zoneintromusictable', 'worldstatezonesounds', 'areatable', // items 'material', 'itemgroupsounds', 'itemdisplayinfo', 'weaponimpactsounds', 'itemsubclass', 'weaponswingsounds2' /*, 'sheathesoundlookups' data is redundant with material..? */ ); public function generate(array $ids = []) : bool { /* okay, here's the thing. WMOAreaTable.dbc references WMO-files to get its position in the world (AreTable) and has sparse information on the related AreaTables themself. Though it has sets for ZoneAmbience, ZoneMusic and ZoneIntroMusic, these can't be linked for this very reason and are omitted for now. content: e.g. Tavern Music */ // WMOAreaTable.dbc/id => AreaTable.dbc/id $worldStateZoneSoundFix = array( 18153 => 2119, 18154 => 2119, 47321 => 4273, // The Spark of Imagination 43600 => 4273, // The Celestial Planetarium 47478 => 4273 // The Prison of Yogg-Saron ); /***********/ /* M A I N */ /***********/ CLI::write('[sound] - sounds main data'); // file extraction and conversion manually // moving files in build step. data here is purely structural // reality check ... thats probably gigabytes worth of sound.. only growing in size with every locale added on top (RedRocketSite didn't do it. Should i then?) // .wav => audio/ogg; codecs="vorbis" // .mp3 => audio/mpeg $query = 'SELECT `id` AS `id`, `type` AS `cat`, `name`, 0 AS `cuFlags`, `file1` AS `soundFile1`, `file2` AS `soundFile2`, `file3` AS `soundFile3`, `file4` AS `soundFile4`, `file5` AS `soundFile5`, `file6` AS `soundFile6`, `file7` AS `soundFile7`, `file8` AS `soundFile8`, `file9` AS `soundFile9`, `file10` AS `soundFile10`, `path`, `flags` FROM dbc_soundentries LIMIT ?d, ?d'; DB::Aowow()->query('TRUNCATE ?_sounds'); DB::Aowow()->query('TRUNCATE ?_sounds_files'); $soundFileIdx = 0; $soundIndex = []; $j = 0; while ($sounds = DB::Aowow()->select($query, $j * CLISetup::SQL_BATCH, CLISetup::SQL_BATCH)) { CLI::write('[sound] * batch #' . ++$j . ' (' . count($sounds) . ')', CLI::LOG_BLANK, true, true); $groupSets = []; foreach ($sounds as $s) { /* attention! one sound can be used in 20 or more locations but may appear as multiple files, because of different cases, path being attached to file and other shenanigans build a usable path and create full index to compensate 25.6k raw files => expect ~21k filtered files */ $fileSets = []; $hasDupes = false; for ($i = 1; $i < 11; $i++) { $nicePath = CLI::nicePath($s['soundFile'.$i], $s['path']); if ($s['soundFile'.$i] && array_key_exists($nicePath, $soundIndex)) { $s['soundFile'.$i] = $soundIndex[$nicePath]; $hasDupes = true; continue; } // convert to something web friendly => ogg if (stristr($s['soundFile'.$i], '.wav')) { $soundIndex[$nicePath] = ++$soundFileIdx; $fileSets[] = [$soundFileIdx, $s['soundFile'.$i], $s['path'], SOUND_TYPE_OGG]; $s['soundFile'.$i] = $soundFileIdx; } // mp3 .. keep as is else if (stristr($s['soundFile'.$i], '.mp3')) { $soundIndex[$nicePath] = ++$soundFileIdx; $fileSets[] = [$soundFileIdx, $s['soundFile'.$i], $s['path'], SOUND_TYPE_MP3]; $s['soundFile'.$i] = $soundFileIdx; } // i call bullshit else if ($s['soundFile'.$i]) { // todo (low) - file extension may be implied by SoundType, but only two entries (12292, 13401) are affected by this, sooo... eh? CLI::write('[sound] Group '.str_pad('['.$s['id'].']', 7).' '.CLI::bold($s['name']).' has invalid sound file '.CLI::bold($s['soundFile'.$i]).' on index '.$i.'! Skipping...', CLI::LOG_WARN); $s['soundFile'.$i] = null; } // empty case else $s['soundFile'.$i] = null; } if (!$fileSets && !$hasDupes) { CLI::write('[sound] Group '.str_pad('['.$s['id'].']', 7).' '.CLI::bold($s['name']).' contains no sound files! Skipping...', CLI::LOG_WARN); continue; } else if ($fileSets) DB::Aowow()->query('INSERT INTO ?_sounds_files VALUES (?a)', array_values($fileSets)); unset($s['path']); $groupSets[] = array_values($s); } DB::Aowow()->query('INSERT INTO ?_sounds VALUES (?a)', array_values($groupSets)); } /******************/ /* VocalUI Sounds */ /******************/ CLI::write('[sound] - linking to race'); DB::Aowow()->query('TRUNCATE ?_races_sounds'); DB::Aowow()->query( 'INSERT IGNORE INTO ?_races_sounds SELECT `raceId`, `soundIdMale`, 1 FROM dbc_vocaluisounds WHERE `soundIdMale` <> `soundIdFemale` AND `soundIdMale` > 0 UNION SELECT `raceId`, `soundIdFemale`, 2 FROM dbc_vocaluisounds WHERE `soundIdMale` <> `soundIdFemale` AND `soundIdFemale` > 0' ); /***************/ /* Emote Sound */ /***************/ CLI::write('[sound] - linking to emotes'); DB::Aowow()->query('TRUNCATE ?_emotes_sounds'); DB::Aowow()->query('INSERT IGNORE INTO ?_emotes_sounds SELECT `emotesTextId`, `raceId`, `gender` + 1, `soundId` FROM dbc_emotestextsound'); /*******************/ /* Creature Sounds */ /*******************/ CLI::write('[sound] - linking to creatures'); // currently ommitting: // * footsteps (matrix of: creature + terrain + humidity) // * fidget2 through 5 // * customattack2 through 3 // in case of conflicting data CreatureDisplayInfo overrides CreatureModelData (seems to be more specialized (Thral > MaleOrc / Maiden > FemaleTitan)) DB::Aowow()->query('TRUNCATE ?_creature_sounds'); DB::Aowow()->query( 'INSERT INTO ?_creature_sounds SELECT cdi.`id`, GREATEST(IFNULL(ns.`greetSoundId`, 0), 0), GREATEST(IFNULL(ns.`byeSoundId`, 0), 0), GREATEST(IFNULL(ns.`angrySoundId`, 0), 0), GREATEST(IF(csdA.`exertion`, csdA.`exertion`, IFNULL(csdB.`exertion`, 0)), 0), GREATEST(IF(csdA.`exertionCritical`, csdA.`exertionCritical`, IFNULL(csdB.`exertionCritical`, 0)), 0), GREATEST(IF(csdA.`injury`, csdA.`injury`, IFNULL(csdB.`injury`, 0)), 0), GREATEST(IF(csdA.`injuryCritical`, csdA.`injuryCritical`, IFNULL(csdB.`injuryCritical`, 0)), 0), GREATEST(IF(csdA.`death`, csdA.`death`, IFNULL(csdB.`death`, 0)), 0), GREATEST(IF(csdA.`stun`, csdA.`stun`, IFNULL(csdB.`stun`, 0)), 0), GREATEST(IF(csdA.`stand`, csdA.`stand`, IFNULL(csdB.`stand`, 0)), 0), 0, -- footsteps GREATEST(IF(csdA.`aggro`, csdA.`aggro`, IFNULL(csdB.`aggro`, 0)), 0), GREATEST(IF(csdA.`wingFlap`, csdA.`wingFlap`, IFNULL(csdB.`wingFlap`, 0)), 0), GREATEST(IF(csdA.`wingGlide`, csdA.`wingGlide`, IFNULL(csdB.`wingGlide`, 0)), 0), GREATEST(IF(csdA.`alert`, csdA.`alert`, IFNULL(csdB.`alert`, 0)), 0), GREATEST(IF(csdA.`fidget`, csdA.`fidget`, IFNULL(csdB.`fidget`, 0)), 0), GREATEST(IF(csdA.`customAttack`, csdA.`customAttack`, IFNULL(csdB.`customAttack`, 0)), 0), GREATEST(IF(csdA.`loop`, csdA.`loop`, IFNULL(csdB.`loop`, 0)), 0), GREATEST(IF(csdA.`jumpStart`, csdA.`jumpStart`, IFNULL(csdB.`jumpStart`, 0)), 0), GREATEST(IF(csdA.`jumpEnd`, csdA.`jumpEnd`, IFNULL(csdB.`jumpEnd`, 0)), 0), GREATEST(IF(csdA.`petAttack`, csdA.`petAttack`, IFNULL(csdB.`petAttack`, 0)), 0), GREATEST(IF(csdA.`petOrder`, csdA.`petOrder`, IFNULL(csdB.`petOrder`, 0)), 0), GREATEST(IF(csdA.`petDismiss`, csdA.`petDismiss`, IFNULL(csdB.`petDismiss`, 0)), 0), GREATEST(IF(csdA.`birth`, csdA.`birth`, IFNULL(csdB.`birth`, 0)), 0), GREATEST(IF(csdA.`spellcast`, csdA.`spellcast`, IFNULL(csdB.`spellcast`, 0)), 0), GREATEST(IF(csdA.`submerge`, csdA.`submerge`, IFNULL(csdB.`submerge`, 0)), 0), GREATEST(IF(csdA.`submerged`, csdA.`submerged`, IFNULL(csdB.`submerged`, 0)), 0), 0, -- transform 0 -- transformanimated FROM dbc_creaturedisplayinfo cdi LEFT JOIN dbc_creaturemodeldata cmd ON cmd.`id` = cdi.`modelId` LEFT JOIN dbc_creaturesounddata csdA ON csdA.`id` = cdi.`creatureSoundId` LEFT JOIN dbc_creaturesounddata csdB ON csdB.`id` = cmd.`creatureSoundId` LEFT JOIN dbc_npcsounds ns ON ns.`id` = cdi.`npcSoundId`' ); /****************/ /* Spell Sounds */ /****************/ CLI::write('[sound] - linking to spells'); // issues: (probably because of 335-data) // * animate is probably wrong // * missile and impactarea not in js // * ready, castertargeting, casterstate and targetstate not in dbc DB::Aowow()->query('TRUNCATE ?_spell_sounds'); DB::Aowow()->query( 'INSERT INTO ?_spell_sounds SELECT sv.`id`, GREATEST(`animationSoundId`, 0), 0, -- ready GREATEST(IFNULL(svk1.`soundId`, 0), 0), GREATEST(IFNULL(svk2.`soundId`, 0), 0), GREATEST(IFNULL(svk3.`soundId`, 0), 0), GREATEST(IFNULL(svk4.`soundId`, 0), 0), GREATEST(IFNULL(svk5.`soundId`, 0), 0), GREATEST(IFNULL(svk6.`soundId`, 0), 0), GREATEST(IFNULL(svk7.`soundId`, 0), 0), GREATEST(IFNULL(svk8.`soundId`, 0), 0), 0, -- castertargeting GREATEST(IFNULL(svk9.`soundId`, 0), 0), GREATEST(IFNULL(svk10.`soundId`, 0), 0), GREATEST(IFNULL(svk12.`soundId`, 0), 0), 0, -- casterstate 0, -- targetstate GREATEST(`missileSoundId`, 0), GREATEST(IFNULL(svk11.`soundId`, 0), 0) FROM dbc_spellvisual sv LEFT JOIN dbc_spellvisualkit svk1 ON svk1.`id` = sv.`precastKitId` LEFT JOIN dbc_spellvisualkit svk2 ON svk2.`id` = sv.`castKitId` LEFT JOIN dbc_spellvisualkit svk3 ON svk3.`id` = sv.`impactKitId` LEFT JOIN dbc_spellvisualkit svk4 ON svk4.`id` = sv.`stateKitId` LEFT JOIN dbc_spellvisualkit svk5 ON svk5.`id` = sv.`statedoneKitId` LEFT JOIN dbc_spellvisualkit svk6 ON svk6.`id` = sv.`channelKitId` LEFT JOIN dbc_spellvisualkit svk7 ON svk7.`id` = sv.`casterImpactKitId` LEFT JOIN dbc_spellvisualkit svk8 ON svk8.`id` = sv.`targetImpactKitId` LEFT JOIN dbc_spellvisualkit svk9 ON svk9.`id` = sv.`missileTargetingKitId` LEFT JOIN dbc_spellvisualkit svk10 ON svk10.`id` = sv.`instantAreaKitId` LEFT JOIN dbc_spellvisualkit svk11 ON svk11.`id` = sv.`impactAreaKitId` LEFT JOIN dbc_spellvisualkit svk12 ON svk12.`id` = sv.`persistentAreaKitId`' ); /***************/ /* Zone Sounds */ /***************/ CLI::write('[sound] - linking to zones'); // omiting data from WMOAreaTable, as its at the moment impossible to link to actual zones DB::Aowow()->query('TRUNCATE ?_zones_sounds'); DB::Aowow()->query( 'INSERT INTO ?_zones_sounds (`id`, `ambienceDay`, `ambienceNight`, `musicDay`, `musicNight`, `intro`, `worldStateId`, `worldStateValue`) SELECT a.`id`, IFNULL(sa1.`soundIdDay`, 0), IFNULL(sa1.`soundIdNight`, 0), IFNULL(zm1.`soundIdDay`, 0), IFNULL(zm1.`soundIdNight`, 0), IFNULL(zimt1.`soundId`, 0), 0 AS worldStateId, 0 AS worldStateValue FROM dbc_areatable a LEFT JOIN dbc_soundambience sa1 ON sa1.`id` = a.`soundAmbience` LEFT JOIN dbc_zonemusic zm1 ON zm1.`id` = a.`zoneMusic` LEFT JOIN dbc_zoneintromusictable zimt1 ON zimt1.`id` = a.`zoneIntroMusic` WHERE a.`soundAmbience` > 0 OR a.`zoneMusic` > 0 OR a.`zoneIntroMusic` UNION SELECT IF(wszs.`areaId`, wszs.`areaId`, wszs.`wmoAreaId`), IFNULL(sa2.`soundIdDay`, 0), IFNULL(sa2.`soundIdNight`, 0), IFNULL(zm2.`soundIdDay`, 0), IFNULL(zm2.`soundIdNight`, 0), IFNULL(zimt2.`soundId`, 0), wszs.`stateId`, wszs.`value` FROM dbc_worldstatezonesounds wszs LEFT JOIN dbc_soundambience sa2 ON sa2.`id` = wszs.`soundAmbienceId` LEFT JOIN dbc_zonemusic zm2 ON zm2.`id` = wszs.`zoneMusicId` LEFT JOIN dbc_zoneintromusictable zimt2 ON zimt2.`id` = wszs.`zoneIntroMusicId` WHERE wszs.`zoneMusicId` > 0 AND (wszs.`areaId` OR wszs.`wmoAreaId` IN (?a))', array_keys($worldStateZoneSoundFix) ); // apply post-fix foreach ($worldStateZoneSoundFix as $old => $new) DB::Aowow()->query('UPDATE ?_zones_sounds SET `id` = ?d WHERE `id` = ?d', $new, $old); /***************/ /* Item Sounds */ /***************/ CLI::write('[sound] - linking to items'); DB::Aowow()->query( 'UPDATE ?_items i LEFT JOIN dbc_itemdisplayinfo idi ON idi.`id` = i.`displayId` LEFT JOIN dbc_itemgroupsounds igs ON igs.`id` = idi.`groupSoundId` LEFT JOIN dbc_material m ON m.`id` = i.`material` SET i.`spellVisualId` = IFNULL(idi.`spellVisualId`, 0), i.`pickUpSoundId` = IFNULL(igs.`pickUpSoundId`, 0), i.`dropDownSoundId` = IFNULL(igs.`dropDownSoundId`, 0), i.`sheatheSoundId` = IFNULL(m.`sheatheSoundId`, 0), i.`unsheatheSoundId` = IFNULL(m.`unsheatheSoundId`, 0)' ); DB::Aowow()->query('TRUNCATE ?_items_sounds'); $fields = ['hit', 'crit']; foreach ($fields as $f) for ($i = 1; $i <= 10; $i++) DB::Aowow()->query( 'INSERT INTO ?_items_sounds SELECT ?#, (1 << wis.`subClass`) FROM dbc_weaponimpactsounds wis WHERE ?# > 0 ON DUPLICATE KEY UPDATE `subClassMask` = `subClassMask` | (1 << wis.`subClass`)', $f.$i, $f.$i ); DB::Aowow()->query( 'INSERT INTO ?_items_sounds SELECT wss.`soundId`, (1 << isc.`subClass`) FROM dbc_itemsubclass isc JOIN dbc_weaponswingsounds2 wss ON wss.`weaponSize` = isc.`weaponSize` WHERE isc.`class` = 2 ON DUPLICATE KEY UPDATE `subClassMask` = `subClassMask` | (1 << isc.`subClass`)' ); /************************/ /* Screen Effect Sounds */ /************************/ CLI::write('[sound] - linking to screen effects'); DB::Aowow()->query('TRUNCATE ?_screeneffect_sounds'); DB::Aowow()->query( 'INSERT INTO ?_screeneffect_sounds SELECT se.`id`, se.`name`, IFNULL(sa.`soundIdDay`, 0), IFNULL(sa.`soundIdNight`, 0), IFNULL(zm.`soundIdDay`, 0), IFNULL(zm.`soundIdNight`, 0) FROM dbc_screeneffect se LEFT JOIN dbc_soundambience sa ON se.`soundAmbienceId` = sa.`id` LEFT JOIN dbc_zonemusic zm ON se.`zoneMusicId` = zm.`id`' ); $this->reapplyCCFlags('sounds', Type::SOUND); return true; } }); ?>