rewards): " will either work or cleanly branch to else public string $objectives = ''; public string $details = ''; public string $offerReward = ''; public string $requestItems = ''; public string $completed = ''; public string $end = ''; public int $suggestedPl = 1; public bool $unavailable = false; private QuestList $subject; public function __construct(string $id) { parent::__construct($id); $this->typeId = intVal($id); $this->contribute = Type::getClassAttrib($this->type, 'contribute') ?? CONTRIBUTE_NONE; } protected function generate() : void { $this->subject = new QuestList(array(['id', $this->typeId])); if ($this->subject->error) $this->generateNotFound(Lang::game('quest'), Lang::quest('notFound')); $this->h1 = Lang::unescapeUISequences(Util::htmlEscape($this->subject->getField('name', true)), Lang::FMT_HTML); $this->gPageInfo += array( 'type' => $this->type, 'typeId' => $this->typeId, 'name' => Lang::unescapeUISequences($this->subject->getField('name', true), Lang::FMT_HTML) ); $_level = $this->subject->getField('level'); $_minLevel = $this->subject->getField('minLevel'); $_flags = $this->subject->getField('flags'); $_specialFlags = $this->subject->getField('specialFlags'); $_side = ChrRace::sideFromMask($this->subject->getField('reqRaceMask')); /*************/ /* Menu Path */ /*************/ $this->breadcrumb[] = $this->subject->getField('cat2'); if ($cat = $this->subject->getField('cat1')) { foreach (Game::$questSubCats as $parent => $children) if (in_array($cat, $children)) $this->breadcrumb[] = $parent; $this->breadcrumb[] = $cat; } /**************/ /* Page Title */ /**************/ array_unshift($this->title, Lang::unescapeUISequences($this->subject->getField('name', true), Lang::FMT_RAW), Util::ucFirst(Lang::game('quest'))); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // event (todo: assign eventData) if ($_ = $this->subject->getField('eventId')) { $this->extendGlobalIds(Type::WORLDEVENT, $_); $infobox[] = Lang::game('eventShort', ['[event='.$_.']']); } // level if ($_level > 0) $infobox[] = Lang::game('level').Lang::main('colon').$_level; // reqlevel if ($_minLevel) { $lvl = $_minLevel; if ($_ = $this->subject->getField('maxLevel')) $lvl .= ' - '.$_; $infobox[] = Lang::game('reqLevel', [$lvl]); } // loremaster (i dearly hope those flags cover every case...) if ($this->subject->getField('zoneOrSortBak') > 0 && !$this->subject->isRepeatable()) { $conditions = array( ['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE], ['ac.value1', $this->subject->getField('zoneOrSortBak')], ['a.faction', $_side, '&'] ); $loremaster = new AchievementList($conditions); $this->extendGlobalData($loremaster->getJSGlobals(GLOBALINFO_SELF)); switch (count($loremaster->getFoundIds())) { case 0: break; case 1: $infobox[] = Lang::quest('loremaster').'[achievement='.$loremaster->id.']'; break; default: $lm = Lang::quest('loremaster').'[ul]'; foreach ($loremaster->iterate() as $id => $__) $lm .= '[li][achievement='.$id.'][/li]'; $infobox[] = $lm.'[/ul]'; break; } } // type (maybe expand uppon?) $_ = []; if ($_flags & QUEST_FLAG_DAILY) $_[] = '[tooltip=tooltip_dailyquest]'.Lang::quest('daily').'[/tooltip]'; else if ($_flags & QUEST_FLAG_WEEKLY) $_[] = Lang::quest('weekly'); else if ($_specialFlags & QUEST_FLAG_SPECIAL_MONTHLY) $_[] = Lang::quest('monthly'); if ($t = $this->subject->getField('type')) $_[] = Lang::quest('questInfo', $t); if ($_) $infobox[] = Lang::game('type').implode(' ', $_); // side $infobox[] = Lang::main('side') . match ($this->subject->getField('faction')) { SIDE_ALLIANCE => '[span class=icon-alliance]'.Lang::game('si', SIDE_ALLIANCE).'[/span]', SIDE_HORDE => '[span class=icon-horde]'.Lang::game('si', SIDE_HORDE).'[/span]', default => Lang::game('si', SIDE_BOTH) // 0, 3 }; $jsg = []; // races if ($_ = Lang::getRaceString($this->subject->getField('reqRaceMask'), $jsg, Lang::FMT_MARKUP)) { $this->extendGlobalIds(Type::CHR_RACE, ...$jsg); $t = count($jsg) == 1 ? Lang::game('race') : Lang::game('races'); $infobox[] = Util::ucFirst($t).Lang::main('colon').$_; } // classes if ($_ = Lang::getClassString($this->subject->getField('reqClassMask'), $jsg, Lang::FMT_MARKUP)) { $this->extendGlobalIds(Type::CHR_CLASS, ...$jsg); $t = count($jsg) == 1 ? Lang::game('class') : Lang::game('classes'); $infobox[] = Util::ucFirst($t).Lang::main('colon').$_; } // profession / skill if ($_ = $this->subject->getField('reqSkillId')) { $this->extendGlobalIds(Type::SKILL, $_); $sk = '[skill='.$_.']'; if ($_ = $this->subject->getField('reqSkillPoints')) $sk .= ' ('.$_.')'; $infobox[] = Lang::quest('profession').$sk; } // timer if ($_ = $this->subject->getField('timeLimit')) $infobox[] = Lang::quest('timer').Util::formatTime($_ * 1000); $startEnd = DB::Aowow()->select('SELECT * FROM ?_quests_startend WHERE `questId` = ?d', $this->typeId); // start $start = '[icon name=quest_start'.($this->subject->isRepeatable() ? '_daily' : '').']'.Lang::event('start').'[/icon]'; $s = []; foreach ($startEnd as $se) { if ($se['method'] & 0x1) { $this->extendGlobalIds($se['type'], $se['typeId']); $s[] = ($s ? '[span=invisible]'.$start.'[/span] ' : $start.' ') .'['.Type::getFileString($se['type']).'='.$se['typeId'].']'; } } if ($s) $infobox[] = implode('[br]', $s); // end $end = '[icon name=quest_end'.($this->subject->isRepeatable() ? '_daily' : '').']'.Lang::event('end').'[/icon]'; $e = []; foreach ($startEnd as $se) { if ($se['method'] & 0x2) { $this->extendGlobalIds($se['type'], $se['typeId']); $e[] = ($e ? '[span=invisible]'.$end.'[/span] ' : $end.' ') . '['.Type::getFileString($se['type']).'='.$se['typeId'].']'; } } if ($e) $infobox[] = implode('[br]', $e); // auto accept if ($_flags & QUEST_FLAG_AUTO_ACCEPT) $infobox[] = Lang::quest('autoaccept'); // Repeatable if ($this->subject->isRepeatable()) $infobox[] = Lang::quest('repeatable'); // sharable | not sharable $infobox[] = $_flags & QUEST_FLAG_SHARABLE ? Lang::quest('sharable') : Lang::quest('notSharable'); // Keeps you PvP flagged if ($this->subject->isPvPEnabled()) $infobox[] = Lang::quest('keepsPvpFlag'); // difficulty (todo (low): formula unclear. seems to be [minLevel,] -4, -2, (level), +3, +(9 to 15)) if ($_level > 0) { $_ = []; // red if ($_minLevel && $_minLevel < $_level - 4) $_[] = '[color=q10]'.$_minLevel.'[/color]'; // orange if (!$_minLevel || $_minLevel < $_level - 2) $_[] = '[color=r1]'.(!$_ && $_minLevel > $_level - 4 ? $_minLevel : $_level - 4).'[/color]'; // yellow $_[] = '[color=r2]'.(!$_ && $_minLevel > $_level - 2 ? $_minLevel : $_level - 2).'[/color]'; // green $_[] = '[color=r3]'.($_level + 3).'[/color]'; // grey (is about +/-1 level off) $_[] = '[color=r4]'.($_level + 3 + ceil(12 * $_level / MAX_LEVEL)).'[/color]'; if ($_) $infobox[] = Lang::game('difficulty').implode('[small]  [/small]', $_); } if ($infobox) $this->infobox = new InfoboxMarkup($infobox, ['allow' => Markup::CLASS_STAFF, 'dbpage' => true], 'infobox-contents0'); /*******************/ /* Objectives List */ /*******************/ // gather ids for lookup $olItems = $olNPCs = $olGOs = $olFactions = []; $olItemData = $olNPCData = $olGOData = null; // items $olItems[0] = array( // srcItem on idx:0 $this->subject->getField('sourceItemId'), $this->subject->getField('sourceItemCount'), false ); for ($i = 1; $i < 7; $i++) // reqItem in idx:1-6 { $id = $this->subject->getField('reqItemId'.$i); $qty = $this->subject->getField('reqItemCount'.$i); if (!$id || !$qty) continue; $olItems[$i] = [$id, $qty, $id == $olItems[0][0]]; } if ($ids = array_column($olItems, 0)) { $olItemData = new ItemList(array(['id', $ids])); $this->extendGlobalData($olItemData->getJSGlobals(GLOBALINFO_SELF)); $providedRequired = false; foreach ($olItems as $i => [$itemId, $qty, $provided]) { if (!$i || !$itemId) continue; if ($provided) $providedRequired = true; if (!$olItemData->getEntry($itemId)) { $this->objectiveList[] = [0, new IconElement(0, 0, Util::ucFirst(Lang::game('item')).' #'.$itemId, $qty > 1 ? $qty : '', extraText: $provided ? Lang::quest('provided') : null)]; continue; } $this->objectiveList[] = [0, new IconElement( Type::ITEM, $itemId, Lang::unescapeUISequences($olItemData->json[$itemId]['name'], Lang::FMT_HTML), num: $qty > 1 ? $qty : '', quality: 7 - $olItemData->json[$itemId]['quality'], size: IconElement::SIZE_SMALL, element: 'iconlist-icon', extraText: $provided ? Lang::quest('provided') : null )]; } // if providd item is not required by quest, list it below other requirements if (!$providedRequired && $olItems[0][0]) { if (!$olItemData->getEntry($olItems[0][0])) $this->providedItem = new IconElement(0, 0, Util::ucFirst(Lang::game('item')).' #'.$itemId, $olItems[0][1] > 1 ? $olItems[0][1] : ''); else $this->providedItem = new IconElement( Type::ITEM, $olItems[0][0], Lang::unescapeUISequences($olItemData->json[$olItems[0][0]]['name'], Lang::FMT_HTML), num: $olItems[0][1] > 1 ? $olItems[0][1] : '', quality: 7 - $olItemData->json[$olItems[0][0]]['quality'], size: IconElement::SIZE_SMALL, element: 'iconlist-icon' ); } } // creature or GO... for ($i = 1; $i < 5; $i++) { $id = $this->subject->getField('reqNpcOrGo'.$i); $qty = $this->subject->getField('reqNpcOrGoCount'.$i); $altTxt = $this->subject->getField('objectiveText'.$i, true); if ($id > 0 && $qty) $olNPCs[$id] = [$qty, $altTxt, []]; else if ($id < 0 && $qty) $olGOs[-$id] = [$qty, $altTxt]; } // .. creature kills if ($ids = array_keys($olNPCs)) { $olNPCData = new CreatureList(array('OR', ['id', $ids], ['killCredit1', $ids], ['killCredit2', $ids])); $this->extendGlobalData($olNPCData->getJSGlobals(GLOBALINFO_SELF)); // create proxy-references foreach ($olNPCData->iterate() as $id => $__) { if ($p = $olNPCData->getField('KillCredit1')) if (isset($olNPCs[$p])) $olNPCs[$p][2][$id] = $olNPCData->getField('name', true); if ($p = $olNPCData->getField('KillCredit2')) if (isset($olNPCs[$p])) $olNPCs[$p][2][$id] = $olNPCData->getField('name', true); } foreach ($olNPCs as $i => [$qty, $altText, $proxies]) { if (!$i) continue; if ($proxies) // has proxies assigned, add yourself as another proxy { $proxies[$i] = Util::localizedString($olNPCData->getEntry($i), 'name'); // split in two blocks for display $proxies = array( array_slice($proxies, 0, ceil(count($proxies) / 2), true), array_slice($proxies, ceil(count($proxies) / 2), null, true) ); $this->objectiveList[] = [2, array( 'id' => $i, 'text' => ($altText ?: Util::localizedString($olNPCData->getEntry($i), 'name')) . ((($_specialFlags & QUEST_FLAG_SPECIAL_SPELLCAST) || $altText) ? '' : ' '.Lang::achievement('slain')), 'qty' => $qty > 1 ? $qty : 0, 'proxy' => array_filter($proxies) )]; } else if (!$olNPCData->getEntry($i)) $this->objectiveList[] = [0, new IconElement(0, 0, Util::ucFirst(Lang::game('npc')).' #'.$i, $qty > 1 ? $qty : '')]; else $this->objectiveList[] = [0, new IconElement( Type::NPC, $i, $altText ?: Util::localizedString($olNPCData->getEntry($i), 'name'), $qty > 1 ? $qty : '', size: IconElement::SIZE_SMALL, element: 'iconlist-icon', extraText: (($_specialFlags & QUEST_FLAG_SPECIAL_SPELLCAST) || $altText) ? '' : Lang::achievement('slain'), )]; } } // .. GO interactions if ($ids = array_keys($olGOs)) { $olGOData = new GameObjectList(array(['id', $ids])); $this->extendGlobalData($olGOData->getJSGlobals(GLOBALINFO_SELF)); foreach ($olGOs as $i => [$qty, $altText]) { if (!$i) continue; if (!$olGOData->getEntry($i)) $this->objectiveList[] = [0, new IconElement(0, 0, Util::ucFirst(Lang::game('object')).' #'.$i, $qty > 1 ? $qty : '')]; else $this->objectiveList[] = [0, new IconElement( Type::OBJECT, $i, $altText ?: Lang::unescapeUISequences(Util::localizedString($olGOData->getEntry($i), 'name'), Lang::FMT_HTML), $qty > 1 ? $qty : '', size: IconElement::SIZE_SMALL, element: 'iconlist-icon', )]; } } // reputation required for ($i = 1; $i < 3; $i++) { $id = $this->subject->getField('reqFactionId'.$i); $val = $this->subject->getField('reqFactionValue'.$i); if (!$id) continue; $olFactions[$id] = $val; } if ($ids = array_keys($olFactions)) { $olFactionsData = new FactionList(array(['id', $ids])); $this->extendGlobalData($olFactionsData->getJSGlobals(GLOBALINFO_SELF)); foreach ($olFactions as $i => $val) { if (!$i || !in_array($i, $olFactionsData->getFoundIDs())) continue; $this->objectiveList[] = [0, new IconElement( Type::FACTION, $i, Util::localizedString($olFactionsData->getEntry($i), 'name'), size: IconElement::SIZE_SMALL, element: 'iconlist-icon', extraText: sprintf(Util::$dfnString, $val.' '.Lang::achievement('points'), '('.Lang::getReputationLevelForPoints($val).')') )]; } } // granted spell if ($_ = $this->subject->getField('sourceSpellId')) { $this->extendGlobalIds(Type::SPELL, $_); $this->objectiveList[] = [0, new IconElement(Type::SPELL, $_, SpellList::getName($_), extraText: Lang::quest('provided'), element: 'iconlist-icon')]; } // required money if ($this->subject->getField('rewardOrReqMoney') < 0) $this->objectiveList[] = [1, Lang::quest('reqMoney', [Util::formatMoney(abs($this->subject->getField('rewardOrReqMoney')))])]; // required pvp kills if ($_ = $this->subject->getField('reqPlayerKills')) $this->objectiveList[] = [1, Lang::quest('playerSlain', [$_])]; /**********/ /* Mapper */ /**********/ // gather points of interest $mapNPCs = $mapGOs = []; // [typeId, start|end|objective, startItemId] // todo (med): this double list creation very much sucks ... $getItemSource = function ($itemId, $method = 0) use (&$mapNPCs, &$mapGOs) { $lootTabs = new Loot(); if ($lootTabs->getByItem($itemId)) { /* todo (med): sanity check: there are loot templates that are absolute tosh, containing hundreds of random items (e.g. Peacebloom for Quest "The Horde Needs Peacebloom!") even without these .. consider quests like "A Donation of Runecloth" .. oh my ..... should we... .. display only a maximum of sources? .. filter sources for low drop chance? for the moment: if an item has >10 sources, only display sources with >80% chance always filter sources with <1% chance */ $nSources = 0; foreach ($lootTabs->iterate() as [$type, $data]) if ($type == 'creature' || $type == 'object') $nSources += count(array_filter($data['data'], function($val) { return $val['percent'] >= 1.0; })); foreach ($lootTabs->iterate() as $idx => [$file, $tabData]) { if (!$tabData['data']) continue; foreach ($tabData['data'] as $data) { if ($data['percent'] < 1.0) continue; if ($nSources > 10 && $data['percent'] < 80.0) continue; switch ($file) { case 'npc': $mapNPCs[] = [$data['id'], $method, $itemId]; break; case 'object': $mapGOs[] = [$data['id'], $method, $itemId]; break; default: break; } } } } // also there's vendors... // dear god, if you are one of the types who puts queststarter-items in container-items, in conatiner-items, in container-items, in container-GOs .. you should kill yourself by killing yourself! // so yeah .. no recursion checking $vendors = DB::World()->selectCol( 'SELECT nv.`entry` FROM npc_vendor nv WHERE nv.`item` = ?d UNION SELECT nv1.`entry` FROM npc_vendor nv1 JOIN npc_vendor nv2 ON -nv1.`item` = nv2.`entry` WHERE nv2.`item` = ?d UNION SELECT c.`id` FROM game_event_npc_vendor genv JOIN creature c ON c.`guid` = genv.`guid` WHERE genv.`item` = ?d', $itemId, $itemId, $itemId ); foreach ($vendors as $v) $mapNPCs[] = [$v, $method, $itemId]; }; $addObjectiveSpawns = function (array $spawns, callable $processing) use (&$mObjectives) { foreach ($spawns as $zoneId => $zoneData) { if (!isset($mObjectives[$zoneId])) $mObjectives[$zoneId] = array( 'zone' => 'Zone #'.$zoneId, 'mappable' => 1, 'levels' => [] ); foreach ($zoneData as $floor => $floorData) { if (!isset($mObjectives[$zoneId]['levels'][$floor])) $mObjectives[$zoneId]['levels'][$floor] = []; foreach ($floorData as $objId => $objData) $mObjectives[$zoneId]['levels'][$floor][] = $processing($objId, $objData); } } }; // POI: start + end foreach ($startEnd as $se) { if ($se['type'] == Type::NPC) $mapNPCs[] = [$se['typeId'], $se['method'], 0]; else if ($se['type'] == Type::OBJECT) $mapGOs[] = [$se['typeId'], $se['method'], 0]; else if ($se['type'] == Type::ITEM) $getItemSource($se['typeId'], $se['method']); } $itemObjectives = []; $mObjectives = []; $mZones = []; $objectiveIdx = 0; // POI objectives // also map olItems to objectiveIdx so every container gets the same pin color foreach ($olItems as $i => [$itemId, $qty, $provided]) { if (!$provided && $itemId) { $itemObjectives[$itemId] = $objectiveIdx++; $getItemSource($itemId); } } // PSA: 'redundant' data is on purpose (e.g. creature required for kill, also dropps item required to collect) // external events $endTextWrapper = '%s'; if ($_specialFlags & QUEST_FLAG_SPECIAL_EXT_COMPLETE) { // areatrigger if ($atir = DB::Aowow()->selectCol('SELECT `id` FROM ?_areatrigger WHERE `type` = ?d AND `quest` = ?d', AT_TYPE_OBJECTIVE, $this->typeId)) { if ($atSpawns = DB::AoWoW()->select('SELECT `typeId` AS ARRAY_KEY, `posX`, `posY`, `floor`, `areaId` FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a)', Type::AREATRIGGER, $atir)) { if (User::isInGroup(U_GROUP_STAFF)) $endTextWrapper = '%s'; foreach ($atSpawns as $atId => $atsp) { $atSpawn = array ( 'type' => User::isInGroup(U_GROUP_STAFF) ? Type::AREATRIGGER : -1, 'id' => $atId, 'point' => 'requirement', 'name' => $this->subject->parseText('end', false), 'coord' => [$atsp['posX'], $atsp['posY']], 'coords' => [[$atsp['posX'], $atsp['posY']]], 'objective' => $objectiveIdx++ ); if (isset($mObjectives[$atsp['areaId']]['levels'][$atsp['floor']])) { $mObjectives[$atsp['areaId']]['levels'][$atsp['floor']][] = $atSpawn; continue; } $mObjectives[$atsp['areaId']] = array( 'zone' => 'Zone #'.$atsp['areaId'], 'mappable' => 1, 'levels' => [$atsp['floor'] => [$atSpawn]] ); } } } // complete-spell else if ($endSpell = new SpellList(array('OR', ['AND', ['effect1Id', SPELL_EFFECT_QUEST_COMPLETE], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', SPELL_EFFECT_QUEST_COMPLETE], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', SPELL_EFFECT_QUEST_COMPLETE], ['effect3MiscValue', $this->typeId]]))) if (!$endSpell->error) $endTextWrapper = '%s'; } // ..adding creature kill requirements if ($olNPCData && !$olNPCData->error) { $spawns = $olNPCData->getSpawns(SPAWNINFO_QUEST); $addObjectiveSpawns($spawns, function ($npcId, $npcData) use ($olNPCs, &$objectiveIdx) { $npcData['point'] = 'requirement'; // always requirement foreach ($olNPCs as $proxyNpcId => $npc) { if ($npc[1] && $npcId == $proxyNpcId) // overwrite creature name with quest specific text, if set. $npcData['name'] = $npc[1]; if (!empty($npc[2][$npcId])) $npcData['objective'] = $proxyNpcId; } if (!$npcData['objective']) $npcData['objective'] = $objectiveIdx++; return $npcData; }); } // ..adding object interaction requirements if ($olGOData && !$olGOData->error) { $spawns = $olGOData->getSpawns(SPAWNINFO_QUEST); $addObjectiveSpawns($spawns, function ($goId, $goData) use ($olGOs, &$objectiveIdx) { foreach ($olGOs as $_goId => $go) { if ($go[1] && $goId == $_goId) // overwrite object name with quest specific text, if set. { $goData['name'] = $go[1]; break; } } $goData['point'] = 'requirement'; // always requirement $goData['objective'] = $objectiveIdx++; return $goData; }); } // .. adding npc from: droping queststart item; dropping item needed to collect; starting quest; ending quest if ($mapNPCs) { $npcs = new CreatureList(array(['id', array_column($mapNPCs, 0)])); if (!$npcs->error) { $startEndDupe = []; // if quest starter/ender is the same creature, we need to add it twice $spawns = $npcs->getSpawns(SPAWNINFO_QUEST); $addObjectiveSpawns($spawns, function ($npcId, $npcData) use ($mapNPCs, &$startEndDupe, $itemObjectives) { foreach ($mapNPCs as $mn) { if ($mn[0] != $npcId) continue; if ($mn[2]) // source for itemId $npcData['item'] = ItemList::getName($mn[2]); switch ($mn[1]) // method { case 1: // quest start $npcData['point'] = $mn[2] ? 'sourcestart' : 'start'; break; case 2: // quest end (sourceend doesn't actually make sense .. oh well....) $npcData['point'] = $mn[2] ? 'sourceend' : 'end'; break; case 3: // quest start & end $npcData['point'] = $mn[2] ? 'sourcestart' : 'start'; $startEndDupe = $npcData; $startEndDupe['point'] = $mn[2] ? 'sourceend' : 'end'; break; default: // just something to kill for quest $npcData['point'] = $mn[2] ? 'sourcerequirement' : 'requirement'; if ($mn[2] && !empty($itemObjectives[$mn[2]])) $npcData['objective'] = $itemObjectives[$mn[2]]; } } return $npcData; }); if ($startEndDupe) foreach ($spawns as $zoneId => $zoneData) foreach ($zoneData as $floor => $floorData) foreach ($floorData as $objId => $objData) if ($objId == $startEndDupe['id']) { $mObjectives[$zoneId]['levels'][$floor][] = $startEndDupe; break 3; } } } // .. adding go from: containing queststart item; containing item needed to collect; starting quest; ending quest if ($mapGOs) { $gos = new GameObjectList(array(['id', array_column($mapGOs, 0)])); if (!$gos->error) { $startEndDupe = []; // if quest starter/ender is the same object, we need to add it twice $spawns = $gos->getSpawns(SPAWNINFO_QUEST); $addObjectiveSpawns($spawns, function ($goId, $goData) use ($mapGOs, &$startEndDupe, $itemObjectives) { foreach ($mapGOs as $mgo) { if ($mgo[0] != $goId) continue; if ($mgo[2]) // source for itemId $goData['item'] = ItemList::getName($mgo[2]); switch ($mgo[1]) // method { case 1: // quest start $goData['point'] = $mgo[2] ? 'sourcestart' : 'start'; break; case 2: // quest end (sourceend doesn't actually make sense .. oh well....) $goData['point'] = $mgo[2] ? 'sourceend' : 'end'; break; case 3: // quest start & end $goData['point'] = $mgo[2] ? 'sourcestart' : 'start'; $startEndDupe = $goData; $startEndDupe['point'] = $mgo[2] ? 'sourceend' : 'end'; break; default: // just something to kill for quest $goData['point'] = $mgo[2] ? 'sourcerequirement' : 'requirement'; if ($mgo[2] && !empty($itemObjectives[$mgo[2]])) $goData['objective'] = $itemObjectives[$mgo[2]]; } } return $goData; }); if ($startEndDupe) foreach ($spawns as $zoneId => $zoneData) foreach ($zoneData as $floor => $floorData) foreach ($floorData as $objId => $objData) if ($objId == $startEndDupe['id']) { $mObjectives[$zoneId]['levels'][$floor][] = $startEndDupe; break 3; } } } // ..process zone data if ($mObjectives) { // sort zones by amount of mapper points most -> least $zoneOrder = []; foreach ($mObjectives as $zoneId => $data) $zoneOrder[$zoneId] = array_reduce($data['levels'], function($carry, $spawns) { foreach ($spawns as $s) { $carry += count($s['coords']); } return $carry; }); arsort($zoneOrder); $zoneOrder = array_flip(array_keys($zoneOrder)); $areas = new ZoneList(array(['id', array_keys($mObjectives)])); if (!$areas->error) { foreach ($areas->iterate() as $id => $__) { // [zoneId, selectionPriority] - determines which map link is preselected. (highest index) $mZones[$zoneOrder[$id]] = [$id, count($zoneOrder) - $zoneOrder[$id]]; $mObjectives[$id]['zone'] = $areas->getField('name', true); } } ksort($mZones); } // has start & end? $hasStartEnd = 0x0; foreach ($mObjectives as $levels) { foreach ($levels['levels'] as $floor) { foreach ($floor as $entry) { if ($entry['point'] == 'start' || $entry['point'] == 'sourcestart') $hasStartEnd |= 0x1; else if ($entry['point'] == 'end' || $entry['point'] == 'sourceend') $hasStartEnd |= 0x2; } } } if ($mObjectives) { $this->addDataLoader('zones'); $this->map = array( array( // Mapper 'parent' => 'mapper-generic', 'objectives' => $mObjectives, 'zoneparent' => 'mapper-zone-generic', 'zones' => $mZones, 'missing' => count($mZones) > 1 || $hasStartEnd != 0x3 ? 1 : 0 // 0 if everything happens in one zone, else 1 ), new \StdClass(), // mapperData null, // ShowOnMap null // foundIn ); } /****************/ /* Main Content */ /****************/ $this->series = $this->createSeries($_side); $this->gains = $this->createGains(); $this->rewards = $this->createRewards($_side); $this->objectives = $this->subject->parseText('objectives', false); $this->details = $this->subject->parseText('details', false); $this->offerReward = $this->subject->parseText('offerReward', false); $this->requestItems = $this->subject->parseText('requestItems', false); $this->completed = $this->subject->parseText('completed', false); $this->end = sprintf($endTextWrapper, $this->subject->parseText('end', false)); $this->suggestedPl = $this->subject->getField('suggestedPlayers'); $this->unavailable = $_flags & QUEST_FLAG_UNAVAILABLE || $this->subject->getField('cuFlags') & CUSTOM_EXCLUDE_FOR_LISTVIEW; $this->redButtons = array( BUTTON_WOWHEAD => true, BUTTON_LINKS => array( 'linkColor' => 'ffffff00', 'linkId' => 'quest:'.$this->typeId.':'.$_level, 'linkName' => Util::jsEscape($this->subject->getField('name', true)), 'type' => $this->type, 'typeId' => $this->typeId ) ); if ($this->createMail($startEnd)) $this->addScript([SC_CSS_FILE, 'css/Book.css']); // factionchange-equivalent if ($pendant = DB::World()->selectCell('SELECT IF(`horde_id` = ?d, `alliance_id`, -`horde_id`) FROM player_factionchange_quests WHERE `alliance_id` = ?d OR `horde_id` = ?d', $this->typeId, $this->typeId, $this->typeId)) { $altQuest = new QuestList(array(['id', abs($pendant)])); if (!$altQuest->error) { $this->transfer = Lang::quest('_transfer', array( $altQuest->id, $altQuest->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', SIDE_ALLIANCE) : Lang::game('si', SIDE_HORDE) )); } } /**************/ /* Extra Tabs */ /**************/ $this->lvTabs = new Tabs(['parent' => "\$\$WH.ge('tabs-generic')"], 'tabsRelated', true); // tab: see also $seeAlso = new QuestList(array(['name_loc'.Lang::getLocale()->value, '%'.Util::htmlEscape($this->subject->getField('name', true)).'%'], ['id', $this->typeId, '!'])); if (!$seeAlso->error) { $this->extendGlobalData($seeAlso->getJSGlobals()); $this->lvTabs->addListviewTab(new Listview(array( 'data' => $seeAlso->getListviewData(), 'name' => '$LANG.tab_seealso', 'id' => 'see-also' ), QuestList::$brickFile)); } // tab: criteria of $criteriaOf = new AchievementList(array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST], ['ac.value1', $this->typeId])); if (!$criteriaOf->error) { $this->extendGlobalData($criteriaOf->getJSGlobals()); $this->lvTabs->addListviewTab(new Listview(array( 'data' => $criteriaOf->getListviewData(), 'name' => '$LANG.tab_criteriaof', 'id' => 'criteria-of' ), AchievementList::$brickFile)); } // tab: spawning pool (for the swarm) if ($qp = DB::World()->selectCol('SELECT qpm2.`questId` FROM quest_pool_members qpm1 JOIN quest_pool_members qpm2 ON qpm1.`poolId` = qpm2.`poolId` WHERE qpm1.`questId` = ?d', $this->typeId)) { $max = DB::World()->selectCell('SELECT `numActive` FROM quest_pool_template qpt JOIN quest_pool_members qpm ON qpm.`poolId` = qpt.`poolId` WHERE qpm.`questId` = ?d', $this->typeId); $pooledQuests = new QuestList(array(['id', $qp])); if (!$pooledQuests->error) { $this->extendGlobalData($pooledQuests->getJSGlobals()); $this->lvTabs->addListviewTab(new Listview(array( 'data' => $pooledQuests->getListviewData(), 'name' => 'Quest Pool', 'id' => 'quest-pool', 'note' => Lang::quest('questPoolDesc', [$max]) ), QuestList::$brickFile)); } } // tab: conditions $cnd = new Conditions(); $cnd->getBySourceEntry($this->typeId, Conditions::SRC_QUEST_AVAILABLE, Conditions::SRC_QUEST_SHOW_MARK) ->getByCondition(Type::QUEST, $this->typeId) ->prepare(); if ($_ = $this->subject->getField('reqMinRepFaction')) $cnd->addExternalCondition(Conditions::SRC_QUEST_AVAILABLE, '0:'.$this->typeId, [Conditions::REPUTATION_RANK, $_, 1 << Game::getReputationLevelForPoints($this->subject->getField('reqMinRepValue'))]); if ($_ = $this->subject->getField('reqMaxRepFaction')) $cnd->addExternalCondition(Conditions::SRC_QUEST_AVAILABLE, '0:'.$this->typeId, [-Conditions::REPUTATION_RANK, $_, 1 << Game::getReputationLevelForPoints($this->subject->getField('reqMaxRepValue'))]); if ($tab = $cnd->toListviewTab()) { $this->extendGlobalData($cnd->getJsGlobals()); $this->lvTabs->addDataTab(...$tab); } parent::generate(); } private function createRewards(int $side) : ?array { $rewards = [[], [], [], '']; // [spells, items, choice, money] // moneyReward / maxLevelCompensation $comp = $this->subject->getField('rewardMoneyMaxLevel'); $questMoney = $this->subject->getField('rewardOrReqMoney'); $realComp = max($comp, $questMoney); if ($questMoney > 0) { $rewards[3] = Util::formatMoney($questMoney); if ($realComp > $questMoney) $rewards[3] .= ' ' . Lang::quest('expConvert', [Util::formatMoney($realComp), MAX_LEVEL]); } else if ($questMoney <= 0 && $realComp > 0) $rewards[3] = Lang::quest('expConvert2', [Util::formatMoney($realComp), MAX_LEVEL]); // itemChoices if (!empty($this->subject->choices[$this->typeId][Type::ITEM])) { $choices = $this->subject->choices[$this->typeId][Type::ITEM]; $choiceItems = new ItemList(array(['id', array_keys($choices)])); if (!$choiceItems->error) { $this->extendGlobalData($choiceItems->getJSGlobals()); foreach ($choices as $id => $num) // itr over $choices to preserve display order if ($choiceItems->getEntry($id)) $rewards[2][] = new IconElement( Type::ITEM, $id, Lang::unescapeUISequences($choiceItems->getField('name', true), Lang::FMT_HTML), quality: $choiceItems->getField('quality'), num: $num ); } } // itemRewards if (!empty($this->subject->rewards[$this->typeId][Type::ITEM])) { $reward = $this->subject->rewards[$this->typeId][Type::ITEM]; $rewItems = new ItemList(array(['id', array_keys($reward)])); if (!$rewItems->error) { $this->extendGlobalData($rewItems->getJSGlobals()); foreach ($reward as $id => $num) // itr over $reward to preserve display order if ($rewItems->getEntry($id)) $rewards[1][] = new IconElement( Type::ITEM, $id, Lang::unescapeUISequences($rewItems->getField('name', true), Lang::FMT_HTML), quality: $rewItems->getField('quality'), num: $num ); } } if (!empty($this->subject->rewards[$this->typeId][Type::CURRENCY])) { $currency = $this->subject->rewards[$this->typeId][Type::CURRENCY]; $rewCurr = new CurrencyList(array(['id', array_keys($currency)])); if (!$rewCurr->error) { $this->extendGlobalData($rewCurr->getJSGlobals()); foreach ($rewCurr->iterate() as $id => $__) $rewards[1][] = new IconElement( Type::CURRENCY, $id, $rewCurr->getField('name', true), quality: ITEM_QUALITY_NORMAL, num: $currency[$id] * ($side == SIDE_HORDE ? -1 : 1), // toggles the icon ); } } // spellRewards $displ = $this->subject->getField('rewardSpell'); $cast = $this->subject->getField('rewardSpellCast'); if ($cast <= 0 && $displ > 0) { $cast = $displ; $displ = 0; } if ($cast > 0 || $displ > 0) { $rewSpells = new SpellList(array(['id', [$displ, $cast]])); $this->extendGlobalData($rewSpells->getJSGlobals()); if (User::isInGroup(U_GROUP_EMPLOYEE)) // accurately display, what spell is what { $extra = null; if ($_ = $rewSpells->getEntry($displ)) $extra = Lang::quest('spellDisplayed', [$displ, Util::localizedString($_, 'name')]); if ($_ = $rewSpells->getEntry($cast)) $rewards[0] = array( 'title' => Lang::quest('rewardAura'), 'cast' => [new IconElement(Type::SPELL, $cast, Util::localizedString($_, 'name'))], 'extra' => $extra ); } else // if it has effect:learnSpell display the taught spell instead { $teach = []; foreach ($rewSpells->iterate() as $id => $__) if ($_ = $rewSpells->canTeachSpell()) foreach ($_ as $idx) $teach[$rewSpells->getField('effect'.$idx.'TriggerSpell')] = $id; if ($teach) { $taught = new SpellList(array(['id', array_keys($teach)])); if (!$taught->error) { $this->extendGlobalData($taught->getJSGlobals()); $rewards[0] = ['cast' => [], 'extra' => null]; $isTradeSkill = 0; foreach ($taught->iterate() as $id => $__) { $isTradeSkill |= array_intersect($taught->getField('skillLines'), array_merge(SKILLS_TRADE_PRIMARY, SKILLS_TRADE_SECONDARY)) ? 1 : 0; $rewards[0]['cast'][] = new IconElement(Type::SPELL, $id, $taught->getField('name', true)); } $rewards[0]['title'] = $isTradeSkill ? Lang::quest('rewardTradeSkill') : Lang::quest('rewardSpell'); } } else if (($_ = $rewSpells->getEntry($displ)) || ($_ = $rewSpells->getEntry($cast))) { $rewards[0] = array( 'title' => Lang::quest('rewardAura'), 'cast' => [new IconElement(Type::SPELL, $cast, Util::localizedString($_, 'name'))], 'extra' => null ); } } } if (!array_filter($rewards)) return null; return $rewards; } private function createMail(array $startEnd) : bool { $rmtId = $this->subject->getField('rewardMailTemplateId'); if (!$rmtId) return false; $delay = $this->subject->getField('rewardMailDelay'); $letter = DB::Aowow()->selectRow('SELECT * FROM ?_mails WHERE `id` = ?d', $rmtId); $this->mail = array( 'attachments' => [], 'text' => $letter ? Util::parseHtmlText(Util::localizedString($letter, 'text')) : null, 'subject' => Util::parseHtmlText(Util::localizedString($letter, 'subject')), 'header' => array( $rmtId, null, $delay ? Lang::mail('mailIn', [Util::formatTime($delay * 1000)]) : null, ) ); $senderTypeId = 0; if ($_= DB::World()->selectCell('SELECT `RewardMailSenderEntry` FROM quest_mail_sender WHERE `QuestId` = ?d', $this->typeId)) $senderTypeId = $_; else foreach ($startEnd as $se) if (($se['method'] & 0x2) && $se['type'] == Type::NPC) $senderTypeId = $se['typeId']; if ($ti = CreatureList::getName($senderTypeId)) $this->mail['header'][1] = Lang::mail('mailBy', [$senderTypeId, $ti]); // while mail attachemnts are handled as loot, it has no variance. Always 100% chance, always one item. $mailLoot = new Loot(); if ($mailLoot->getByContainer(LOOT_MAIL, $rmtId)) { $this->extendGlobalData($mailLoot->jsGlobals); foreach ($mailLoot->getResult() as $loot) $this->mail['attachments'][] = new IconElement(Type::ITEM, $loot['id'], substr($loot['name'], 1), $loot['stack'][0], quality: 7 - $loot['name'][0]); } return true; } private function createGains() : ?array { $gains = []; // xp $gains[0] = $this->subject->getField('rewardXP'); // talent points $gains[3] = $this->subject->getField('rewardTalents'); // title if ($tId = $this->subject->getField('rewardTitleId')) $gains[2] = [$tId, (new TitleList(array(['id', $tId])))->getHtmlizedName()]; else $gains[2] = null; // reputation $repGains = []; for ($i = 1; $i < 6; $i++) { $fac = $this->subject->getField('rewardFactionId'.$i); $qty = $this->subject->getField('rewardFactionValue'.$i); if (!$fac || !$qty) continue; $rep = array( 'qty' => [$qty, 0], 'id' => $fac, 'name' => FactionList::getName($fac) ); if ($cuRates = DB::World()->selectRow('SELECT * FROM reputation_reward_rate WHERE `faction` = ?d', $fac)) { if ($this->subject->isRepeatable()) $rep['qty'][1] = $rep['qty'][0] * ($cuRates['quest_repeatable_rate'] - 1); else $rep['qty'][1] = $rep['qty'][0] * match ($this->subject->isDaily()) { 1 => $cuRates['quest_daily_rate'] - 1, 2 => $cuRates['quest_weekly_rate'] - 1, 3 => $cuRates['quest_monthly_rate'] - 1, default => $cuRates['quest_rate'] - 1 }; } if (User::isInGroup(U_GROUP_STAFF)) $rep['qty'][1] = $rep['qty'][0] . ($rep['qty'][1] ? $this->fmtStaffTip(($rep['qty'][1] > 0 ? '+' : '').$rep['qty'][1], Lang::faction('customRewRate')) : ''); else $rep['qty'][1] += $rep['qty'][0]; $repGains[] = $rep; } $gains[1] = $repGains; if (!array_filter($gains)) return null; return $gains; } private function createSeries() : array { $series = []; $makeSeriesItem = function (array $questData) : array { return array( 'side' => ChrRace::sideFromMask($questData['reqRaceMask']), 'typeStr' => Type::getFileString(Type::QUEST), 'typeId' => $questData['id'], 'name' => Util::htmlEscape(Lang::trimTextClean(Util::localizedString($questData, 'name'), 40)), ); }; // Assumption // a chain always ends in a single quest, but can have an arbitrary amount of quests leading into it. // so we fast forward to the last quest and go backwards from there. $lastQuestId = $this->subject->getField('nextQuestIdChain'); while ($newLast = DB::Aowow()->selectCell('SELECT `nextQuestIdChain` FROM ?_quests WHERE `id` = ?d AND `id` <> `nextQuestIdChain`', $lastQuestId)) $lastQuestId = $newLast; $end = DB::Aowow()->selectRow('SELECT `id`, `name_loc0`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc6`, `name_loc8`, `reqRaceMask` FROM ?_quests WHERE `id` = ?d', $lastQuestId ?: $this->typeId); $chain = array(array($makeSeriesItem($end))); // series / step / quest $prevStepIds = [$lastQuestId ?: $this->typeId]; while ($prevQuests = DB::Aowow()->select('SELECT `id`, `name_loc0`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc6`, `name_loc8`, `reqRaceMask` FROM ?_quests WHERE `nextQuestIdChain` IN (?a) AND `id` <> `nextQuestIdChain`', $prevStepIds)) { $step = []; foreach ($prevQuests as $pQuest) $step[$pQuest['id']] = $makeSeriesItem($pQuest); $prevStepIds = array_keys($step); $chain[] = $step; } if (count($chain) > 1) $series[] = [array_reverse($chain), null]; // todo (low): sensibly merge the following lists into 'series' $listGen = function($cnd) use ($makeSeriesItem) { $chain = []; $list = new QuestList($cnd); if ($list->error) return null; foreach ($list->iterate() as $tpl) $chain[] = [$makeSeriesItem($tpl)]; return $chain; }; $extraLists = array( // Requires all of these quests (Quests that you must follow to get this quest) ['reqQ', array('OR', ['AND', ['nextQuestId', $this->typeId], ['exclusiveGroup', 0, '<']], ['AND', ['id', $this->subject->getField('prevQuestId')], ['nextQuestIdChain', $this->typeId, '!']])], // Requires one of these quests (Requires one of the quests to choose from) ['reqOneQ', array('OR', ['AND', ['exclusiveGroup', 0, '>'], ['nextQuestId', $this->typeId]], ['breadCrumbForQuestId', $this->typeId])], // Opens Quests (Quests that become available only after complete this quest (optionally only one)) ['opensQ', array('OR', ['AND', ['prevQuestId', $this->typeId], ['id', $this->subject->getField('nextQuestIdChain'), '!']], ['id', $this->subject->getField('nextQuestId')], ['id', $this->subject->getField('breadcrumbForQuestId')])], // Closes Quests (Quests that become inaccessible after completing this quest) ['closesQ', array(['exclusiveGroup', 0, '>'], ['exclusiveGroup', $this->subject->getField('exclusiveGroup')], ['id', $this->typeId, '!'])], // During the quest available these quests (Quests that are available only at run time this quest) ['enablesQ', array(['prevQuestId', -$this->typeId])], // Requires an active quest (Quests during the execution of which is available on the quest) ['enabledByQ', array(['id', -$this->subject->getField('prevQuestId')])] ); foreach ($extraLists as [$section, $condition]) if ($_ = $listGen($condition)) $series[] = [$_, sprintf(Util::$dfnString, Lang::quest($section.'Desc'), Lang::quest($section))]; return $series; } } ?>