* int - operator defaults to: = * array - operator defaults to: IN () * null - operator defaults to: IS [NULL] * operator: modifies/overrides default * ! - negated default value (NOT LIKE; <>; NOT IN) * condition as str * defines linking (AND || OR) * condition as int * defines LIMIT * * example: * array( * ['id', 45], * ['name', 'test%', '!'], * [ * 'AND', * ['flags', 0xFF, '&'], * ['flags2', 0xF, '&'], * ] * [['mask', 0x3, '&'], 0], * ['joinedTbl.field', NULL] // NULL must be explicitly specified "['joinedTbl.field']" would be skipped as erroneous definition (only really usefull when left-joining) * 'OR', * 5 * ) * results in * WHERE ((`id` = 45) OR (`name` NOT LIKE "test%") OR ((`flags` & 255) AND (`flags2` & 15)) OR ((`mask` & 3) = 0)) OR (`joinedTbl`.`field` IS NULL) LIMIT 5 */ public function __construct(array $conditions = [], array $miscData = []) { $where = []; $linking = ' AND '; $limit = Cfg::get('SQL_LIMIT_DEFAULT'); $calcTotal = false; $totalQuery = ''; if (!$this->queryBase || $conditions === null) return; $prefixes = []; if (preg_match('/FROM \??[\w\_]+( AS)?\s?`?(\w+)`?$/i', $this->queryBase, $match)) $prefixes['base'] = $match[2]; else $prefixes['base'] = ''; if (!empty($miscData['extraOpts'])) $this->extendQueryOpts($miscData['extraOpts']); if (!empty($miscData['calcTotal'])) $calcTotal = true; $resolveCondition = function ($c, $supLink) use (&$resolveCondition, &$prefixes) { $subLink = ''; if (!$c) return null; foreach ($c as $foo) { if ($foo === 'AND') $subLink = ' AND '; else if ($foo === 'OR') // nessi-bug: if (0 == 'OR') was true once... w/e $subLink = ' OR '; } // need to manually set link for subgroups to be recognized as condition set if ($subLink) { $sql = []; foreach ($c as $foo) if (is_array($foo)) if ($x = $resolveCondition($foo, $supLink)) $sql[] = $x; return $sql ? '('.implode($subLink, $sql).')' : null; } else { if ($c[0] == '1') return '1'; else if ($c[0] == '0') return '(0)'; // trick if ($x = 0) into true... else if (is_array($c[0]) && isset($c[1])) $field = $resolveCondition($c[0], $supLink); else if ($c[0]) { $setPrefix = function($f) use(&$prefixes) { if (is_array($f)) $f = $f[0]; // numeric allows for formulas e.g. (1 < 3) if (Util::checkNumeric($f)) return $f; // skip condition if fieldName contains illegal chars if (preg_match('/[^\d\w\.\_]/i', $f)) return null; $f = explode('.', $f); switch (count($f)) { case 2: if (!in_array($f[0], $prefixes)) { // choose table to join or return null if prefix does not exist if (!in_array($f[0], array_keys($this->queryOpts))) return null; $prefixes[] = $f[0]; } return '`'.$f[0].'`.`'.$f[1].'`'; case 1: return '`'.$prefixes['base'].'`.`'.$f[0].'`'; default: return null; } }; // basic formulas if (preg_match('/^\([\s\+\-\*\/\w\(\)\.]+\)$/i', strtr($c[0], ['`' => '', '´' => '', '--' => '']))) $field = preg_replace_callback('/[\w\]*\.?[\w]+/i', $setPrefix, $c[0]); else $field = $setPrefix($c[0]); if (!$field) return null; } else return null; if (is_array($c[1]) && !empty($c[1])) { array_walk($c[1], function(&$item, $key) { $item = Util::checkNumeric($item) ? $item : DB::Aowow()->escape($item); }); $op = (isset($c[2]) && $c[2] == '!') ? 'NOT IN' : 'IN'; $val = '('.implode(', ', $c[1]).')'; } else if (Util::checkNumeric($c[1])) // Note: should this be a NUM_REQ_* check? { $op = (isset($c[2]) && $c[2] == '!') ? '<>' : '='; $val = $c[1]; } else if (is_string($c[1])) { $op = (isset($c[2]) && $c[2] == '!') ? 'NOT LIKE' : 'LIKE'; $val = DB::Aowow()->escape($c[1]); } else if (count($c) > 1 && $c[1] === null) // specifficly check for NULL { $op = (isset($c[2]) && $c[2] == '!') ? 'IS NOT' : 'IS'; $val = 'NULL'; } else // null for example return null; if (isset($c[2]) && $c[2] != '!') $op = $c[2]; return '('.$field.' '.$op.' '.$val.')'; } }; foreach ($conditions as $i => $c) { switch (getType($c)) { case 'array': break; case 'string': case 'integer': if (is_string($c)) $linking = $c == 'AND' ? ' AND ' : ' OR '; else $limit = $c > 0 ? $c : 0; default: unset($conditions[$i]); } } foreach ($conditions as $c) if ($x = $resolveCondition($c, $linking)) $where[] = $x; // optional query parts may require other optional parts to work foreach ($prefixes as $pre) if (isset($this->queryOpts[$pre][0])) foreach ($this->queryOpts[$pre][0] as $req) if (!in_array($req, $prefixes)) $prefixes[] = $req; // remove optional query parts, that are not required foreach ($this->queryOpts as $k => $arr) if (!in_array($k, $prefixes)) unset($this->queryOpts[$k]); // prepare usage of guids if using multiple realms (which have non-zoro indizes) if (key($this->dbNames) != 0) $this->queryBase = preg_replace('/\s([^\s]+)\sAS\sARRAY_KEY/i', ' CONCAT("DB_IDX", ":", \1) AS ARRAY_KEY', $this->queryBase); // insert additional selected fields if ($s = array_column($this->queryOpts, 's')) $this->queryBase = str_replace('ARRAY_KEY', 'ARRAY_KEY '.implode('', $s), $this->queryBase); // append joins if ($j = array_column($this->queryOpts, 'j')) foreach ($j as $_) $this->queryBase .= is_array($_) ? (empty($_[1]) ? ' JOIN ' : ' LEFT JOIN ').$_[0] : ' JOIN '.$_; // append conditions if ($where) $this->queryBase .= ' WHERE ('.implode($linking, $where).')'; // append grouping if ($g = array_filter(array_column($this->queryOpts, 'g'))) $this->queryBase .= ' GROUP BY '.implode(', ', $g); // append post filtering if ($h = array_filter(array_column($this->queryOpts, 'h'))) $this->queryBase .= ' HAVING '.implode(' AND ', $h); // without applied LIMIT and ORDER if ($calcTotal) $totalQuery = $this->queryBase; // append ordering if ($o = array_filter(array_column($this->queryOpts, 'o'))) $this->queryBase .= ' ORDER BY '.implode(', ', $o); // apply limit if ($limit) $this->queryBase .= ' LIMIT '.$limit; // execute query (finally) $rows = []; // this is purely because of multiple realms per server foreach ($this->dbNames as $dbIdx => $n) { $query = str_replace('DB_IDX', $dbIdx, $this->queryBase); if ($rows = DB::{$n}($dbIdx)->select($query)) { if ($calcTotal) { // hackfix the inner items query to not contain duplicate column names // yes i know the real solution would be to not have items and item_stats share column names // soon™.... if (get_class($this) == __NAMESPACE__.'\ItemList') $totalQuery = str_replace([', `is`.*', ', i.id AS id'], '', $totalQuery); $this->matches += DB::{$n}($dbIdx)->selectCell('SELECT COUNT(*) FROM ('.$totalQuery.') x'); } foreach ($rows as $id => $row) { if (isset($this->templates[$id])) trigger_error('GUID for List already in use #'.$id.'. Additional occurrence omitted!', E_USER_ERROR); else $this->templates[$id] = $row; } } } if (!$this->templates) return; // push first element for instant use $this->reset(); // all clear $this->error = false; } public function &iterate() { $this->itrStack[] = $this->id; // reset on __construct $this->reset(); foreach ($this->templates as $id => $__) { $this->id = $id; $this->curTpl = &$this->templates[$id]; // do not use $tpl from each(), as we want to be referenceable yield $id => $this->curTpl; unset($this->curTpl); // kill reference or it will 'bleed' into the next iteration } // fforward to old index $this->reset(); $oldIdx = array_pop($this->itrStack); do { if (key($this->templates) != $oldIdx) continue; $this->curTpl = current($this->templates); $this->id = key($this->templates); next($this->templates); break; } while (next($this->templates)); } protected function reset() { unset($this->curTpl); // kill reference or strange stuff will happen $this->curTpl = reset($this->templates); $this->id = key($this->templates); } // read-access to templates public function getEntry($id) { if (isset($this->templates[$id])) { unset($this->curTpl); // kill reference or strange stuff will happen $this->curTpl = $this->templates[$id]; $this->id = $id; return $this->templates[$id]; } return null; } public function getField($field, $localized = false, $silent = false) { if (!$this->curTpl || (!$localized && !isset($this->curTpl[$field]))) return ''; if ($localized) return Util::localizedString($this->curTpl, $field, $silent); $value = $this->curTpl[$field]; Util::checkNumeric($value); return $value; } public function getAllFields($field, $localized = false, $silent = false) { $data = []; foreach ($this->iterate() as $__) $data[$this->id] = $this->getField($field, $localized, $silent); return $data; } public function getRandomId() : int { // ORDER BY RAND() is not optimal, so if anyone has an alternative idea.. $where = User::isInGroup(U_GROUP_EMPLOYEE) ? ' WHERE (`cuFlags` & '.CUSTOM_EXCLUDE_FOR_LISTVIEW.') = 0' : ''; if (preg_match('/SELECT .*? FROM (\?\_[\w_-]+) /i', $this->queryBase, $m)) return DB::Aowow()->selectCell(sprintf('SELECT `id` FROM %s%s ORDER BY RAND() ASC LIMIT 1', $m[1], $where)); return 0; } public function getFoundIDs() { return array_keys($this->templates); } public function getMatches() { return $this->matches; } protected function extendQueryOpts($extra) // needs to be called from __construct { foreach ($extra as $tbl => $sets) { foreach ($sets as $module => $value) { if (!$value || !is_array($value)) continue; switch ($module) { // additional (str) case 'g': // group by case 's': // select if (!empty($this->queryOpts[$tbl][$module])) $this->queryOpts[$tbl][$module] .= implode(' ', $value); else $this->queryOpts[$tbl][$module] = implode(' ', $value); break; case 'h': // having if (!empty($this->queryOpts[$tbl][$module])) $this->queryOpts[$tbl][$module] .= implode(' AND ', $value); else $this->queryOpts[$tbl][$module] = implode(' AND ', $value); break; // additional (arr) case 'j': // join if (!empty($this->queryOpts[$tbl][$module]) && is_array($this->queryOpts[$tbl][$module])) $this->queryOpts[$tbl][$module][0][] = $value; else $this->queryOpts[$tbl][$module] = $value; break; // replacement (str) case 'l': // limit case 'o': // order by $this->queryOpts[$tbl][$module] = $value[0]; break; } } } } /* source More .. keys seen used 'n': name [always set] 't': type [always set] 'ti': typeId [always set] 'bd': BossDrop [0; 1] [Creature / GO] 'dd': DungeonDifficulty [-2: DungeonHC; -1: DungeonNM; 1: Raid10NM; 2:Raid25NM; 3:Raid10HM; 4: Raid25HM] [Creature / GO] 'q': cssQuality [Items] 'z': zone [set when all happens in here] 'p': PvP [pvpSourceId] 's': Type::TITLE: side; Type::SPELL: skillId (yeah, double use. Ain't life just grand) 'c': category [Spells / Quests] 'c2': subCat [Quests] 'icon': iconString */ public function getSourceData(int $id = 0) : array { return []; } // should return data required to display a listview of any kind // this is a rudimentary example, that will not suffice for most Types abstract public function getListviewData(); // should return data to extend global js variables for a certain type (e.g. g_items) abstract public function getJSGlobals($addMask = GLOBALINFO_ANY); // NPC, GO, Item, Quest, Spell, Achievement, Profile would require this abstract public function renderTooltip(); } trait listviewHelper { public function hasSetFields(?string ...$fields) : int { $result = 0x0; foreach ($this->iterate() as $__) { foreach ($fields as $k => $str) { if (!$str) { unset($fields[$k]); continue; } if ($this->getField($str)) { $result |= 1 << $k; unset($fields[$k]); } } if (empty($fields)) // all set .. return early { $this->reset(); // Generators have no __destruct, reset manually, when not doing a full iteration return $result; } } return $result; } public function hasDiffFields(?string ...$fields) : int { $base = []; $result = 0x0; foreach ($fields as $k => $str) $base[$str] = $this->getField($str); foreach ($this->iterate() as $__) { foreach ($fields as $k => $str) { if (!$str) { unset($fields[$k]); continue; } if ($base[$str] != $this->getField($str)) { $result |= 1 << $k; unset($fields[$k]); } } if (empty($fields)) // all fields diff .. return early { $this->reset(); // Generators have no __destruct, reset manually, when not doing a full iteration return $result; } } return $result; } public function hasAnySource() { if (!isset($this->sources)) return false; foreach ($this->sources as $src) { if (!is_array($src)) continue; if (!empty($src)) return true; } return false; } } /* !IMPORTANT! It is flat out impossible to distinguish between floors for multi-level areas, if the floors overlap each other! The coordinates generated by the script WILL be on every level and will have to be removed MANUALLY! impossible := you are not keen on reading wmo-data; */ trait spawnHelper { private $spawnResult = array( SPAWNINFO_FULL => null, SPAWNINFO_SHORT => null, SPAWNINFO_ZONES => null, SPAWNINFO_QUEST => null ); private function createShortSpawns() // [zoneId, floor, [[x1, y1], [x2, y2], ..]] as tooltip2 if enabled by or anchor #map (one area, one floor, one creature, no survivors) { $this->spawnResult[SPAWNINFO_SHORT] = new \StdClass; // first get zone/floor with the most spawns if ($res = DB::Aowow()->selectRow('SELECT `areaId`, `floor` FROM ?_spawns WHERE `type` = ?d AND `typeId` = ?d AND `posX` > 0 AND `posY` > 0 GROUP BY `areaId`, `floor` ORDER BY COUNT(1) DESC LIMIT 1', self::$type, $this->id)) { // get relevant spawn points $points = DB::Aowow()->select('SELECT `posX`, `posY` FROM ?_spawns WHERE `type` = ?d AND `typeId` = ?d AND `areaId` = ?d AND `floor` = ?d AND `posX` > 0 AND `posY` > 0', self::$type, $this->id, $res['areaId'], $res['floor']); $spawns = []; foreach ($points as $p) $spawns[] = [$p['posX'], $p['posY']]; $this->spawnResult[SPAWNINFO_SHORT]->zone = $res['areaId']; $this->spawnResult[SPAWNINFO_SHORT]->coords = [$res['floor'] => $spawns]; } } // for display on map (object/npc detail page) private function createFullSpawns(bool $skipWPs = false, bool $skipAdmin = false, bool $hasLabel = false, bool $hasLink = false) { $data = []; $wpSum = []; $wpIdx = 0; $worldPos = []; $spawns = DB::Aowow()->select("SELECT * FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0", self::$type, $this->getFoundIDs()); if (!$spawns) return; if (!$skipAdmin && User::isInGroup(U_GROUP_MODERATOR)) if ($guids = array_column(array_filter($spawns, fn($x) => $x['guid'] > 0 || $x['type'] != Type::NPC), 'guid')) $worldPos = WorldPosition::getForGUID(self::$type, ...$guids); foreach ($spawns as $s) { $isAccessory = $s['guid'] < 0 && $s['type'] == Type::NPC; // check, if we can attach waypoints to creature // we will get a nice clusterfuck of dots if we do this for more GUIDs, than we have colors though if (!$skipWPs && count($spawns) < 6 && $s['type'] == Type::NPC) { if ($wPoints = DB::Aowow()->select('SELECT * FROM ?_creature_waypoints WHERE creatureOrPath = ?d AND floor = ?d', $s['pathId'] ? -$s['pathId'] : $this->id, $s['floor'])) { foreach ($wPoints as $i => $p) { $label = [Lang::npc('waypoint').Lang::main('colon').$p['point']]; if ($p['wait']) $label[] = Lang::npc('wait').Lang::main('colon').Util::formatTime($p['wait'], false); $opts = array( // \0 doesn't get printed and tricks Util::toJSON() into handling this as a string .. i feel slightly dirty now 'label' => "\0$
".implode('
', $label).'
', 'type' => $wpIdx ); // connective line if ($i > 0 && $wPoints[$i - 1]['areaId'] == $p['areaId']) $opts['lines'] = [[$wPoints[$i - 1]['posX'], $wPoints[$i - 1]['posY']]]; $data[$p['areaId']][$p['floor']]['coords'][] = [$p['posX'], $p['posY'], $opts]; if (empty($wpSum[$p['areaId']][$p['floor']])) $wpSum[$p['areaId']][$p['floor']] = 1; else $wpSum[$p['areaId']][$p['floor']]++; } $wpIdx++; } } $opts = $menu = $tt = $info = []; $footer = ''; if ($s['respawn'] > 0) $info[1] = ''.Lang::npc('respawnIn', [Lang::formatTime($s['respawn'] * 1000, 'game', 'timeAbbrev', true)]).''; else if ($s['respawn'] < 0) { $info[1] = ''.Lang::npc('despawnAfter', [Lang::formatTime(-$s['respawn'] * 1000, 'game', 'timeAbbrev', true)]).''; $opts['type'] = 4; // make pip purple } if (!$skipAdmin && User::isInGroup(U_GROUP_STAFF)) { if ($isAccessory) $info[0] = 'Vehicle Accessory'; else if ($s['guid'] > 0 && ($s['type'] == Type::NPC || $s['type'] == Type::OBJECT)) $info[0] = 'GUID'.Lang::main('colon').$s['guid']; if ($s['phaseMask'] > 1 && ($s['phaseMask'] & 0xFFFF) != 0xFFFF) $info[2] = Lang::game('phases').Lang::main('colon').Util::asHex($s['phaseMask']); if ($s['spawnMask'] == 15) $info[3] = Lang::game('mode').Lang::main('colon').Lang::game('modes', -1); else if ($s['spawnMask']) { $_ = []; for ($i = 0; $i < 4; $i++) if ($s['spawnMask'] & 1 << $i) $_[] = Lang::game('modes', $i); $info[4] = Lang::game('mode').Lang::main('colon').implode(', ', $_); } if ($s['type'] == Type::AREATRIGGER) { // teleporter endpoint if ($s['guid'] < 0) { $opts['type'] = 4; $info[5] = 'Teleport Destination'; } else { $o = Util::O2Deg($this->getField('orientation')); $info[5] = 'Orientation'.Lang::main('colon').$o[0].'° ('.$o[1].')'; } } // guid < 0 are vehicle accessories. those are moved by moving the vehicle if (User::isInGroup(U_GROUP_MODERATOR) && $worldPos && !$isAccessory && isset($worldPos[$s['guid']])) $menu = Util::buildPosFixMenu($worldPos[$s['guid']]['mapId'], $worldPos[$s['guid']]['posX'], $worldPos[$s['guid']]['posY'], $s['type'], $s['guid'], $s['areaId'], $s['floor']); if ($menu) $footer = '
Click to move pin'; } /* recognized opts * url: string - makes pin clickable * tooltip: array - title => [info: lines, footer: line] * label: string - single line tooltip (skipped if 'tooltip' is set) * menu: array - menu definiton (conflicts with url) * type: int - colors the pip [default, green, red, blue, purple] * lines: array - [[destX, destY]] - draws line from point to dest */ if ($info) $tt['info'] = $info; if ($footer) $tt['footer'] = $footer; if ($tt && $this->getEntry($s['typeId'])) $opts['tooltip'] = [$this->getField('name', true) => $tt]; else if ($hasLabel && $this->getEntry($s['typeId'])) $opts['label'] = $this->getField('name', true); if ($hasLink) $opts['url'] = '?' . Type::getFileString(self::$type) . '=' . $s['typeId']; if ($menu) $opts['menu'] = $menu; $data[$s['areaId']] [$s['floor']] ['coords'] [] = [$s['posX'], $s['posY'], $opts]; } foreach ($data as $a => &$areas) foreach ($areas as $f => &$floor) $floor['count'] = count($floor['coords']) - ($wpSum[$a][$f] ?? 0); uasort($data, [$this, 'sortBySpawnCount']); $this->spawnResult[SPAWNINFO_FULL] = $data; } private function sortBySpawnCount($a, $b) { $aCount = current($a)['count']; $bCount = current($b)['count']; return $bCount <=> $aCount; // sort descending } private function createZoneSpawns() // [zoneId1, zoneId2, ..] for locations-column in listview { $res = DB::Aowow()->selectCol("SELECT `typeId` AS ARRAY_KEY, GROUP_CONCAT(DISTINCT `areaId`) FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0 GROUP BY `typeId`", self::$type, $this->getfoundIDs()); foreach ($res as &$r) { $r = explode(',', $r); if (count($r) > 3) array_splice($r, 3, count($r), -1); } $this->spawnResult[SPAWNINFO_ZONES] = $res; } private function createQuestSpawns() // [zoneId => [floor => [[x1, y1], [x2, y2], ..]]] mapper on quest detail page { if (self::$type == Type::SOUND) return; $res = DB::Aowow()->select('SELECT `areaId`, `floor`, `typeId`, `posX`, `posY` FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0', self::$type, $this->getFoundIDs()); $spawns = []; foreach ($res as $data) { // zone => floor => spawnData // todo (low): why is there a single set of coordinates; which one should be picked, instead of the first? gets used in ShowOnMap.buildTooltip i think if (!isset($spawns[$data['areaId']][$data['floor']][$data['typeId']])) { $spawns[$data['areaId']][$data['floor']][$data['typeId']] = array( 'type' => self::$type, 'id' => $data['typeId'], 'point' => '', // tbd later (start, end, requirement, sourcestart, sourceend, sourcerequirement) 'name' => Util::localizedString($this->templates[$data['typeId']], 'name'), 'coord' => [$data['posX'], $data['posY']], 'coords' => [[$data['posX'], $data['posY']]], 'objective' => 0, // tbd later (1-4 set a color; id of creature this entry gives credit for) 'reactalliance' => $this->templates[$data['typeId']]['A'] ?: 0, 'reacthorde' => $this->templates[$data['typeId']]['H'] ?: 0 ); } else $spawns[$data['areaId']][$data['floor']][$data['typeId']]['coords'][] = [$data['posX'], $data['posY']]; } $this->spawnResult[SPAWNINFO_QUEST] = $spawns; } public function getSpawns(int $mode, bool ...$info) { // only Creatures, GOs and SoundEmitters can be spawned if (!self::$type || !$this->getfoundIDs() || (self::$type != Type::NPC && self::$type != Type::OBJECT && self::$type != Type::SOUND && self::$type != Type::AREATRIGGER)) return []; switch ($mode) { case SPAWNINFO_SHORT: if ($this->spawnResult[SPAWNINFO_SHORT] === null) $this->createShortSpawns(); return $this->spawnResult[SPAWNINFO_SHORT]; case SPAWNINFO_FULL: if (empty($this->spawnResult[SPAWNINFO_FULL])) $this->createFullSpawns(...$info); return $this->spawnResult[SPAWNINFO_FULL]; case SPAWNINFO_ZONES: if (empty($this->spawnResult[SPAWNINFO_ZONES])) $this->createZoneSpawns(); return !empty($this->spawnResult[SPAWNINFO_ZONES][$this->id]) ? $this->spawnResult[SPAWNINFO_ZONES][$this->id] : []; case SPAWNINFO_QUEST: if (empty($this->spawnResult[SPAWNINFO_QUEST])) $this->createQuestSpawns(); return $this->spawnResult[SPAWNINFO_QUEST]; } return []; } } trait profilerHelper { public static $type = 0; // arena teams dont actually have one public static $brickFile = 'profile'; // profile is multipurpose private static $subjectGUID = 0; public function selectRealms($fi) { $this->dbNames = []; foreach(Profiler::getRealms() as $idx => $r) { if (!empty($fi['sv']) && Profiler::urlize($r['name']) != Profiler::urlize($fi['sv']) && intVal($fi['sv']) != $idx) continue; if (!empty($fi['rg']) && Profiler::urlize($r['region']) != Profiler::urlize($fi['rg'])) continue; $this->dbNames[$idx] = 'Characters'; } return !!$this->dbNames; } } trait sourceHelper { protected $sources = []; protected $sourceMore = null; public function getSources(?array &$s = [], ?array &$sm = []) : bool { $s = $sm = []; if (empty($this->sources[$this->id])) return false; if ($this->sourceMore === null) { $buff = []; $this->sourceMore = []; foreach ($this->iterate() as $_curTpl) if ($_curTpl['moreType'] && $_curTpl['moreTypeId']) $buff[$_curTpl['moreType']][] = $_curTpl['moreTypeId']; foreach ($buff as $type => $ids) $this->sourceMore[$type] = Type::newList($type, [Cfg::get('SQL_LIMIT_NONE'), ['id', $ids]]); } $s = array_keys($this->sources[$this->id]); if ($this->curTpl['moreType'] && $this->curTpl['moreTypeId'] && ($srcData = $this->sourceMore[$this->curTpl['moreType']]->getSourceData($this->curTpl['moreTypeId']))) $sm = $srcData[$this->curTpl['moreTypeId']]; else if (!empty($this->sources[$this->id][SRC_PVP])) $sm['p'] = $this->sources[$this->id][SRC_PVP][0]; if ($z = $this->curTpl['moreZoneId']) $sm['z'] = $z; if ($this->curTpl['moreMask'] & SRC_FLAG_BOSSDROP) $sm['bd'] = 1; if (isset($this->sources[$this->id][SRC_DROP][0])) { /* mode srcFlag log2 dd Flag 10N/D-NH 0b0001 0 0b001 25N/D-HC 0b0010 1 0b010 10H 0b0100 2 0b011 25H 0b1000 3 0b100 */ if ($this->curTpl['moreMask'] & SRC_FLAG_DUNGEON_DROP) $sm['dd'] = $this->sources[$this->id][SRC_DROP][0] * -1; else if ($this->curTpl['moreMask'] & SRC_FLAG_RAID_DROP) { $dd = log($this->sources[$this->id][SRC_DROP][0], 2); if ($dd == intVal($dd)) // only one bit set $sm['dd'] = $dd + 1; } } if ($sm) $sm = [$sm]; return true; } } ?>