queryOpts['i']['o'] = 'i.id ASC'; unset($this->queryOpts['is']); // do not reference the stats table we are going to write to $conditions = array( ['i.id', $start, '>'], ['class', [ITEM_CLASS_WEAPON, ITEM_CLASS_GEM, ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_AMMUNITION]], $limit ); if ($ids) $conditions[] = ['id', $ids]; parent::__construct($conditions); $this->relSpells = $relSpells; $this->relEnchants = $relEnchants; } public function writeStatsTable() : void { foreach ($this->iterate() as $id => $curTpl) { $spellIds = []; for ($i = 1; $i <= 5; $i++) if ($this->curTpl['spellId'.$i] > 0 && !isset($this->relSpells[$this->curTpl['spellId'.$i]]) && (($this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_USE) || $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_EQUIP)) $spellIds[] = $this->curTpl['spellId'.$i]; if ($spellIds) // array_merge kills the keys $this->relSpells = array_replace($this->relSpells, DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spellIds)); // fromItem: itemMods, spell, enchants from template - fromJson: calculated stats (feralAP, dps, ...) if ($stats = (new StatsContainer($this->relSpells, $this->relEnchants))->fromItem($curTpl)->fromJson($this->json[$id])->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE)) DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($stats)), array_merge([Type::ITEM, $this->id], array_values($stats))); } } } CLISetup::registerSetup("sql", new class extends SetupScript { protected $info = array( 'stats' => [[], CLISetup::ARGV_PARAM, 'Compiles stats data for type: Item & Enchantment from dbc and world db.'] ); protected $dbcSourceFiles = ['spellitemenchantment']; protected $setupAfter = [['items', 'spell'], []]; private $relSpells = []; private function enchantment_stats(?int &$total = 0, ?int &$effective = 0) : array { $enchants = DB::Aowow()->select('SELECT *, `id` AS ARRAY_KEY FROM dbc_spellitemenchantment'); $spells = []; $result = []; $effective = 0; $total = count($enchants); foreach ($enchants as $eId => $e) for ($i = 1; $i <= 3; $i++) if ($e['object'.$i] > 0 && $e['type'.$i] == ENCHANTMENT_TYPE_EQUIP_SPELL) $spells[] = $e['object'.$i]; if ($spells) $this->relSpells = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spells); foreach ($enchants as $eId => $e) if ($result[$eId] = (new StatsContainer($this->relSpells))->fromEnchantment($e)->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE)) { DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($result[$eId])), array_merge([Type::ENCHANTMENT, $eId], array_values($result[$eId]))); $effective++; } return $enchants; } public function generate(array $ids = []) : bool { DB::Aowow()->query('TRUNCATE ?_item_stats'); CLI::write('[stats] - applying stats for enchantments'); $enchStats = $this->enchantment_stats($total, $effective); CLI::write(' '.$effective.'+'.($total - $effective).' enchantments parsed'); CLI::write('[stats] - applying stats for items'); $i = 0; $offset = 0; while (true) { $items = new ItemStatSetup($offset, CLISetup::SQL_BATCH, $ids, $enchStats, $this->relSpells); if ($items->error) break; CLI::write('[stats] * batch #' . ++$i . ' (' . count($items->getFoundIDs()) . ')', CLI::LOG_BLANK, true, true); $offset = max($items->getFoundIDs()); $items->writeStatsTable(); } return true; } }); ?>