Files
aowow/template/pages/sound.tpl.php
Sarjuuk ec1a2afc5f PHP/Compat
* fixed misc issues Intellisense was nice enough to highlight.
 * mostly deprecated usage of uninitialized parameters
 * class GenericPage still needs a long, hard look and a refactor
2024-03-11 23:20:17 +01:00

147 lines
4.4 KiB
PHP

<?php $this->brick('header'); ?>
<div class="main" id="main">
<div class="main-precontents" id="main-precontents"></div>
<div class="main-contents" id="main-contents">
<?php
$this->brick('announcement');
$this->brick('pageTemplate');
?>
<div class="text">
<?php
$this->brick('redButtons');
?>
<h1><?=$this->name; ?></h1>
<?php
$this->brick('article');
if ($this->special):
?>
<div id="playlistcontrols" style="margin: 20px"></div><div id="playlisttracks"></div>
<script type="text/javascript">//<![CDATA[
g_audioplaylist.setAudioControls($WH.ge('playlistcontrols'));
(function(){
var delline = function()
{
var li = this.parentNode;
var siblings = li.parentNode.childNodes;
for (var id = 0; id < siblings.length; id++)
if (siblings[id] === li)
break;
g_audioplaylist.deleteSound(id);
li.parentNode.removeChild(li);
}
var l = g_audioplaylist.getList();
var ol = $WH.ce('ol');
var s, li;
for (var x in l)
{
li = $WH.ce('li');
s = $WH.ce('span');
s.className = 'icon-delete';
s.style.cursor = 'pointer';
$WH.Tooltip.simple(s, LANG.delete, 'q2');
$WH.aE(s, 'click', delline);
$WH.ae(li, s);
s = $WH.ce('span');
$WH.st(s, l[x]);
$WH.ae(li, s);
$WH.ae(ol, li);
}
$WH.ae($WH.ge('playlisttracks'),ol);
})();
//]]></script></div>
<div class="clear"></div>
<?php
else:
if (!empty($this->map)):
$this->brick('mapper');
endif;
?>
<ol id="soundfilelist"></ol>
<div id="mainsound"></div>
<script type="text/javascript">//<![CDATA[
var soundpaths = g_sounds[<?=$this->typeId; ?>].files;
soundpaths.sort(function(a, b) { return $WH.stringCompare(a.title, b.title) || $WH.stringCompare(a.id, b.id); });
var sounddialog = new Dialog();
Dialog.templates.sound = {
title: LANG.types[19][0],
buttons: [['cancel', LANG.close]],
fields:
[
{
id: 'ingamelink',
type: 'text',
label: 'Ingame Link',
size: 40
}
],
onInit: function(form)
{
},
onShow: function(form) {
setTimeout(function() { $WH.safeSelect(form.ingamelink); }, 50);
setTimeout(Lightbox.reveal, 100);
}
};
function showSoundLink(idx)
{
// var data = { 'ingamelink': '/script PlaySoundKitID(<?=$this->typeId; ?>)' }; // aowow - PlaySoundKitID() not available in 3.3.5
var data = { 'ingamelink': '/script PlaySoundFile("' + soundpaths[idx].path + '", "master")' };
sounddialog.show('sound', { data: data, onSubmit: $WH.rf });
}
(new AudioControls()).init(soundpaths,$WH.ge('mainsound'));
(function(){
var ol = $WH.ge('soundfilelist');
for (var x = 0; x < soundpaths.length; x++)
{
var li = $WH.ce('li');
var a = $WH.ce('a');
a.href = 'javascript:;';
$WH.aE(a, 'click', (function(xy) { return function() { showSoundLink(xy); } })(x));
$WH.st(a, soundpaths[x].title);
$WH.ae(li, a);
$WH.ae(ol, li);
}
})();
//]]></script>
<h2 class="clear"><?=Lang::main('related'); ?></h2>
</div>
<?php
$this->brick('lvTabs', ['relTabs' => true]);
$this->brick('contribute');
endif;
?>
<div class="clear"></div>
</div><!-- main-contents -->
</div><!-- main -->
<?php $this->brick('footer'); ?>