Files
aowow/includes/types/spell.class.php
Sarjuuk 0af712a8ff removing smarty - part XIV (only one more..)
- added some forgotten account-srings
- fixed an error handling ItemFilter /w upgradeItems + markdown appearing in tooltips
- relaxed session-regeneration (only regenerates on status changes (signin/-out)), fixes losing the session, when opening multiple tabs at once
- striped smarty from profiler (only cleanups remaining)
- moved profiler-ajax to AjaxHandler
- created a (dummy, for now) ProfileClass to handle Chars and Profiles
2014-07-17 16:48:05 +02:00

2101 lines
87 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class SpellList extends BaseType
{
use listviewHelper;
public $tooltips = [];
public $buffs = [];
public $ranks = [];
public $relItems = null;
public $sources = [];
public static $type = TYPE_SPELL;
public static $brickFile = 'spell';
public static $skillLines = array(
6 => [ 43, 44, 45, 46, 54, 55, 95, 118, 136, 160, 162, 172, 173, 176, 226, 228, 229, 473], // Weapons
8 => [293, 413, 414, 415, 433], // Armor
9 => [129, 185, 356, 762], // sec. Professions
10 => [ 98, 109, 111, 113, 115, 137, 138, 139, 140, 141, 313, 315, 673, 759], // Languages
11 => [164, 165, 171, 182, 186, 197, 202, 333, 393, 755, 773] // prim. Professions
);
public static $spellTypes = array(
6 => 1,
8 => 2,
10 => 4
);
public static $effects = array(
'heal' => [ 0, 3, 10, 67, 75, 136 ], // <no effect>, Dummy, Heal, Heal Max Health, Heal Mechanical, Heal Percent
'damage' => [ 0, 2, 3, 9, 62 ], // <no effect>, Dummy, School Damage, Health Leech, Power Burn
'itemCreate' => [24, 34, 59, 66, 157 ], // createItem, changeItem, randomItem, createManaGem, createItem2
'trigger' => [ 3, 32, 64, 101, 142, 148, 151, 152, 155, 160, 164], // dummy, trigger missile, trigger spell, feed pet, force cast, force cast with value, unk, trigger spell 2, unk, dualwield 2H, unk, remove aura
'teach' => [36, 57, 133 ] // learn spell, learn pet spell, unlearn specialization
);
public static $auras = array(
'heal' => [ 4, 8, 62, 69, 97, 226 ], // Dummy, Periodic Heal, Periodic Health Funnel, School Absorb, Mana Shield, Periodic Dummy
'damage' => [ 3, 4, 15, 53, 89, 162, 226 ], // Periodic Damage, Dummy, Damage Shield, Periodic Health Leech, Periodic Damage Percent, Power Burn Mana, Periodic Dummy
'itemCreate' => [86 ], // Channel Death Item
'trigger' => [ 4, 23, 42, 48, 109, 226, 227, 231, 236, 284 ], // dummy; 23/227: periodic trigger spell (with value); 42/231: proc trigger spell (with value); 48: unk; 109: add target trigger; 226: periodic dummy; 236: control vehicle; 284: linked
'teach' => [ ]
);
private $spellVars = [];
private $refSpells = [];
private $tools = [];
private $interactive = false;
private $charLevel = MAX_LEVEL;
protected $queryBase = 'SELECT *, id AS ARRAY_KEY FROM ?_spell s';
public function __construct($conditions = [])
{
parent::__construct($conditions);
if ($this->error)
return;
// post processing
$foo = [];
foreach ($this->iterate() as &$_curTpl)
{
// required for globals
if ($idx = $this->canCreateItem())
foreach ($idx as $i)
$foo[] = (int)$_curTpl['effect'.$i.'CreateItemId'];
for ($i = 1; $i <= 8; $i++)
if ($_curTpl['reagent'.$i] > 0)
$foo[] = (int)$_curTpl['reagent'.$i];
for ($i = 1; $i <= 2; $i++)
if ($_curTpl['tool'.$i] > 0)
$foo[] = (int)$_curTpl['tool'.$i];
// ranks
$this->ranks[$this->id] = $this->getField('rank', true);
// sources
if (!empty($_curTpl['source']))
{
$sources = explode(' ', $_curTpl['source']);
foreach ($sources as $src)
{
$src = explode(':', $src);
if ($src[0] != -3) // todo (high): sourcemore - implement after items
$this->sources[$this->id][$src[0]][] = $src[1];
}
}
// set full masks to 0
$_curTpl['reqClassMask'] &= CLASS_MASK_ALL;
if ($_curTpl['reqClassMask'] == CLASS_MASK_ALL)
$_curTpl['reqClassMask'] = 0;
$_curTpl['reqRaceMask'] &= RACE_MASK_ALL;
if ($_curTpl['reqRaceMask'] == RACE_MASK_ALL)
$_curTpl['reqRaceMask'] = 0;
// unpack skillLines
$_curTpl['skillLines'] = [];
if ($_curTpl['skillLine1'] < 0)
{
foreach (Util::$skillLineMask[$_curTpl['skillLine1']] as $idx => $pair)
if ($_curTpl['skillLine2OrMask'] & (1 << $idx))
$_curTpl['skillLines'][] = $pair[1];
}
else if ($sec = $_curTpl['skillLine2OrMask'])
{
if ($this->id == 818) // and another hack .. basic Campfire (818) has deprecated skill Survival (142) as first skillLine
$_curTpl['skillLines'] = [$sec, $_curTpl['skillLine1']];
else
$_curTpl['skillLines'] = [$_curTpl['skillLine1'], $sec];
}
else if ($prim = $_curTpl['skillLine1'])
$_curTpl['skillLines'] = [$prim];
unset($_curTpl['skillLine1']);
unset($_curTpl['skillLine2OrMask']);
}
if ($foo)
$this->relItems = new ItemList(array(['i.id', array_unique($foo)], 0));
}
// use if you JUST need the name
public static function getName($id)
{
$n = DB::Aowow()->SelectRow('SELECT * FROM ?_spell WHERE id = ?d', $id );
return Util::localizedString($n, 'name');
}
// end static use
// required for itemSet-bonuses and socket-bonuses
public function getStatGain()
{
$data = [];
foreach ($this->iterate() as $__)
{
$stats = [];
for ($i = 1; $i <= 3; $i++)
{
$pts = $this->calculateAmountForCurrent($i)[1];
$mv = $this->curTpl['effect'.$i.'MiscValue'];
$au = $this->curTpl['effect'.$i.'AuraId'];
// Enchant Item Permanent (53) / Temporary (54)
if (in_array($this->curTpl['effect'.$i.'Id'], [53, 54]))
{
if ($mv)
Util::arraySumByKey($stats, Util::parseItemEnchantment($mv, true));
continue;
}
switch ($au)
{
case 29: // ModStat MiscVal:type
{
if ($mv < 0) // all stats
{
for ($j = 0; $j < 5; $j++)
@$stats[ITEM_MOD_AGILITY + $j] += $pts;
}
else // one stat
@$stats[ITEM_MOD_AGILITY + $mv] += $pts;
break;
}
case 34: // Increase Health
case 230:
case 250:
{
@$stats[ITEM_MOD_HEALTH] += $pts;
break;
}
case 13: // damage splpwr + physical (dmg & any)
{
// + weapon damage
if ($mv == (1 << SPELL_SCHOOL_NORMAL))
{
@$stats[ITEM_MOD_WEAPON_DMG] += $pts;
break;
}
// full magic mask, also counts towards healing
if ($mv == 0x7E)
{
@$stats[ITEM_MOD_SPELL_POWER] += $pts;
@$stats[ITEM_MOD_SPELL_DAMAGE_DONE] += $pts;
}
else
{
// HolySpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_HOLY))
@$stats[ITEM_MOD_HOLY_POWER] += $pts;
// FireSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_FIRE))
@$stats[ITEM_MOD_FIRE_POWER] += $pts;
// NatureSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_NATURE))
@$stats[ITEM_MOD_NATURE_POWER] += $pts;
// FrostSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_FROST))
@$stats[ITEM_MOD_FROST_POWER] += $pts;
// ShadowSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_SHADOW))
@$stats[ITEM_MOD_SHADOW_POWER] += $pts;
// ArcaneSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_ARCANE))
@$stats[ITEM_MOD_ARCANE_POWER] += $pts;
}
break;
}
case 135: // healing splpwr (healing & any) .. not as a mask..
{
@$stats[ITEM_MOD_SPELL_HEALING_DONE] += $pts;
break;
}
case 35: // ModPower - MiscVal:type see defined Powers only energy/mana in use
{
if ($mv == POWER_HEALTH)
@$stats[ITEM_MOD_HEALTH] += $pts;
if ($mv == POWER_ENERGY)
@$stats[ITEM_MOD_ENERGY] += $pts;
else if ($mv == POWER_MANA)
@$stats[ITEM_MOD_MANA] += $pts;
else if ($mv == POWER_RUNIC_POWER)
@$stats[ITEM_MOD_RUNIC_POWER] += $pts;
break;
}
case 189: // CombatRating MiscVal:ratingMask
case 220:
if ($mod = Util::itemModByRatingMask($mv))
@$stats[$mod] += $pts;
break;
case 143: // Resistance MiscVal:school
case 83:
case 22:
if ($mv == 1) // Armor only if explicitly specified
{
@$stats[ITEM_MOD_ARMOR] += $pts;
break;
}
if ($mv == 2) // holy-resistance ONLY if explicitly specified (shouldn't even exist...)
{
@$stats[ITEM_MOD_HOLY_RESISTANCE] += $pts;
break;
}
for ($j = 0; $j < 7; $j++)
{
if (($mv & (1 << $j)) == 0)
continue;
switch ($j)
{
case 2:
@$stats[ITEM_MOD_FIRE_RESISTANCE] += $pts;
break;
case 3:
@$stats[ITEM_MOD_NATURE_RESISTANCE] += $pts;
break;
case 4:
@$stats[ITEM_MOD_FROST_RESISTANCE] += $pts;
break;
case 5:
@$stats[ITEM_MOD_SHADOW_RESISTANCE] += $pts;
break;
case 6:
@$stats[ITEM_MOD_ARCANE_RESISTANCE] += $pts;
break;
}
}
break;
case 8: // hp5
case 84:
case 161:
@$stats[ITEM_MOD_HEALTH_REGEN] += $pts;
break;
case 85: // mp5
@$stats[ITEM_MOD_MANA_REGENERATION] += $pts;
break;
case 99: // atkpwr
@$stats[ITEM_MOD_ATTACK_POWER] += $pts;
break; // ?carries over to rngatkpwr?
case 124: // rngatkpwr
@$stats[ITEM_MOD_RANGED_ATTACK_POWER] += $pts;
break;
case 158: // blockvalue
@$stats[ITEM_MOD_BLOCK_VALUE] += $pts;
break;
case 240: // ModExpertise
@$stats[ITEM_MOD_EXPERTISE_RATING] += $pts;
break;
}
}
$data[$this->id] = $stats;
}
return $data;
}
public function getProfilerMods()
{
$data = $this->getStatGain(); // flat gains
foreach ($this->iterate() as $id => $__)
{
for ($i = 1; $i < 4; $i++)
{
$pts = $this->calculateAmountForCurrent($i)[1];
$mv = $this->curTpl['effect'.$i.'MiscValue'];
$au = $this->curTpl['effect'.$i.'AuraId'];
/* ISSUE!
mods formated like ['<statName>' => [<points>, 'percentOf', '<statName>']] are applied as multiplier and not
as a flat value (that is equal to the percentage, like they should be). So the stats-table won't show the actual deficit
*/
switch ($this->curTpl['effect'.$i.'AuraId'])
{
case 101:
$data[$id][] = ['armor' => [$pts / 100, 'percentOf', 'armor']];
break;
case 13: // damage done flat
// per magic school, omit physical
break;
case 30: // mod skill
// diff between character skills and trade skills
break;
case 36: // shapeshift
}
}
}
return $data;
}
// halper
public function getReagentsForCurrent()
{
$data = [];
for ($i = 1; $i <= 8; $i++)
if ($this->curTpl['reagent'.$i] > 0 && $this->curTpl['reagentCount'.$i])
$data[$this->curTpl['reagent'.$i]] = [$this->curTpl['reagent'.$i], $this->curTpl['reagentCount'.$i]];
return $data;
}
public function getToolsForCurrent()
{
if ($this->tools)
return $this->tools;
$tools = [];
for ($i = 1; $i <= 2; $i++)
{
// TotemCategory
if ($_ = $this->curTpl['toolCategory'.$i])
{
$tc = DB::Aowow()->selectRow('SELECT * FROM ?_totemcategory WHERE id = ?d', $_);
$tools[$i + 1] = array(
'id' => $_,
'name' => Util::localizedString($tc, 'name'));
}
// Tools
if (!$this->curTpl['tool'.$i])
continue;
foreach ($this->relItems->iterate() as $relId => $__)
{
if ($relId != $this->curTpl['tool'.$i])
continue;
$tools[$i - 1] = array(
'itemId' => $relId,
'name' => $this->relItems->getField('name', true),
'quality' => $this->relItems->getField('quality')
);
break;
}
}
$this->tools = array_reverse($tools);
return $this->tools;
}
public function getModelInfo($targetId = 0)
{
$displays = [0 => []];
foreach ($this->iterate() as $id => $__)
{
if ($targetId && $targetId != $id)
continue;
for ($i = 1; $i < 4; $i++)
{
$effMV = $this->curTpl['effect'.$i.'MiscValue'];
if (!$effMV)
continue;
// GO Model from MiscVal
if (in_array($this->curTpl['effect'.$i.'Id'], [50, 76, 104, 105, 106, 107]))
{
$displays[TYPE_OBJECT][$id] = $effMV;
break;
}
// NPC Model from MiscVal
else if (in_array($this->curTpl['effect'.$i.'Id'], [28, 90]) || in_array($this->curTpl['effect'.$i.'AuraId'], [56, 78]))
{
$displays[TYPE_NPC][$id] = $effMV;
break;
}
// Shapeshift
else if ($this->curTpl['effect'.$i.'AuraId'] == 36)
{
$subForms = array(
892 => [892, 29407, 29406, 29408, 29405], // Cat - NE
8571 => [8571, 29410, 29411, 29412], // Cat - Tauren
2281 => [2281, 29413, 29414, 29416, 29417], // Bear - NE
2289 => [2289, 29415, 29418, 29419, 29420, 29421] // Bear - Tauren
);
if ($st = DB::Aowow()->selectRow('SELECT *, displayIdA as model1, displayIdH as model2 FROM ?_shapeshiftForms WHERE id = ?d', $effMV))
{
foreach ([1, 2] as $i)
if (isset($subForms[$st['model'.$i]]))
$st['model'.$i] = $subForms[$st['model'.$i]][array_rand($subForms[$st['model'.$i]])];
$displays[0][$id] = array(
'npcId' => 0,
'displayId' => [$st['model1'], $st['model2']],
'creatureType' => $st['creatureType'],
'displayName' => Util::localizedString($st, 'name')
);
break;
}
}
}
}
$results = $displays[0];
if (!empty($displays[TYPE_NPC]))
{
$nModels = new CreatureList(array(['id', $displays[TYPE_NPC]]));
foreach ($nModels->iterate() as $nId => $__)
{
$srcId = array_search($nId, $displays[TYPE_NPC]);
$results[$srcId] = array(
'typeId' => $nId,
'displayId' => $nModels->getRandomModelId(),
'displayName' => $nModels->getField('name', true)
);
}
}
if (!empty($displays[TYPE_OBJECT]))
{
$oModels = new GameObjectList(array(['id', $displays[TYPE_OBJECT]]));
foreach ($oModels->iterate() as $oId => $__)
{
$srcId = array_search($oId, $displays[TYPE_OBJECT]);
$results[$srcId] = array(
'typeId' => $oId,
'displayId' => $oModels->getField('displayId'),
'displayName' => $oModels->getField('name', true)
);
}
}
return $targetId ? @$results[$targetId] : $results;
}
private function createRangesForCurrent()
{
if (!$this->curTpl['rangeMaxHostile'])
return '';
// minRange exists; show as range
if ($this->curTpl['rangeMinHostile'])
return sprintf(Lang::$spell['range'], $this->curTpl['rangeMinHostile'].' - '.$this->curTpl['rangeMaxHostile']);
// friend and hostile differ; do color
else if ($this->curTpl['rangeMaxHostile'] != $this->curTpl['rangeMaxFriend'])
return sprintf(Lang::$spell['range'], '<span class="q10">'.$this->curTpl['rangeMaxHostile'].'</span> - <span class="q2">'.$this->curTpl['rangeMaxHostile']. '</span>');
// hardcode: "melee range"
else if ($this->curTpl['rangeMaxHostile'] == 5)
return Lang::$spell['meleeRange'];
// hardcode "unlimited range"
else if ($this->curTpl['rangeMaxHostile'] == 50000)
return Lang::$spell['unlimRange'];
// regular case
else
return sprintf(Lang::$spell['range'], $this->curTpl['rangeMaxHostile']);
}
public function createPowerCostForCurrent()
{
$str = '';
// check for custom PowerDisplay
$pt = $this->curTpl['powerDisplayString'] ? $this->curTpl['powerDisplayString'] : $this->curTpl['powerType'];
// power cost: pct over static
if ($this->curTpl['powerCostPercent'] > 0)
$str .= $this->curTpl['powerCostPercent']."% ".sprintf(Lang::$spell['pctCostOf'], strtolower(Lang::$spell['powerTypes'][$pt]));
else if ($this->curTpl['powerCost'] > 0 || $this->curTpl['powerPerSecond'] > 0 || $this->curTpl['powerCostPerLevel'] > 0)
$str .= ($pt == POWER_RAGE || $pt == POWER_RUNIC_POWER ? $this->curTpl['powerCost'] / 10 : $this->curTpl['powerCost']).' '.Util::ucFirst(Lang::$spell['powerTypes'][$pt]);
else if ($rCost = ($this->curTpl['powerCostRunes'] & 0x333))
{ // Blood 2|1 - Unholy 2|1 - Frost 2|1
$runes = [];
if ($_ = (($rCost & 0x300) >> 8))
$runes[] = $_.' '.Lang::$spell['powerRunes'][2];
if ($_ = (($rCost & 0x030) >> 4))
$runes[] = $_.' '.Lang::$spell['powerRunes'][1];
if ($_ = ($rCost & 0x003))
$runes[] = $_.' '.Lang::$spell['powerRunes'][0];
$str .= implode(', ', $runes);
}
// append periodic cost
if ($this->curTpl['powerPerSecond'] > 0)
$str .= sprintf(Lang::$spell['costPerSec'], $this->curTpl['powerPerSecond']);
// append level cost (todo (low): work in as scaling cost)
if ($this->curTpl['powerCostPerLevel'] > 0)
$str .= sprintf(Lang::$spell['costPerLevel'], $this->curTpl['powerCostPerLevel']);
return $str;
}
public function createCastTimeForCurrent($short = true, $noInstant = true)
{
if ($this->curTpl['interruptFlagsChannel'])
return Lang::$spell['channeled'];
else if ($this->curTpl['castTime'] > 0)
return $short ? sprintf(Lang::$spell['castIn'], $this->curTpl['castTime'] / 1000) : Util::formatTime($this->curTpl['castTime']);
// show instant only for player/pet/npc abilities (todo (low): unsure when really hidden (like talent-case))
else if ($noInstant && !in_array($this->curTpl['typeCat'], [11, 7, -3, -6, -8, 0]) && !($this->curTpl['cuFlags'] & SPELL_CU_TALENTSPELL))
return '';
// SPELL_ATTR0_ABILITY instant ability.. yeah, wording thing only (todo (low): rule is imperfect)
else if ($this->curTpl['damageClass'] != 1 || $this->curTpl['attributes0'] & 0x10)
return Lang::$spell['instantPhys'];
else // instant cast
return Lang::$spell['instantMagic'];
}
private function createCooldownForCurrent()
{
if ($this->curTpl['recoveryTime'])
return sprintf(Lang::$game['cooldown'], Util::formatTime($this->curTpl['recoveryTime'], true));
else if ($this->curTpl['recoveryCategory'])
return sprintf(Lang::$game['cooldown'], Util::formatTime($this->curTpl['recoveryCategory'], true));
else
return '';
}
// formulae base from TC
private function calculateAmountForCurrent($effIdx, $altTpl = null)
{
$ref = $altTpl ? $altTpl : $this;
$level = $this->charLevel;
$rppl = $ref->getField('effect'.$effIdx.'RealPointsPerLevel');
$base = $ref->getField('effect'.$effIdx.'BasePoints');
$add = $ref->getField('effect'.$effIdx.'DieSides');
$maxLvl = $ref->getField('maxLevel');
$baseLvl = $ref->getField('baseLevel');
$scaling = $this->curTpl['attributes1'] & 0x200; // never a referenced spell, ALWAYS $this; SPELL_ATTR1_MELEE_COMBAT_SPELL: 0x200
if ($scaling)
{
if ($level > $maxLvl && $maxLvl > 0)
$level = $maxLvl;
else if ($level < $baseLvl)
$level = $baseLvl;
$level -= $ref->getField('spellLevel');
$base += (int)($level * $rppl);
}
return [
$add ? $base + 1 : $base,
$base + $add,
$scaling ? '<!--ppl'.$baseLvl.':'.$maxLvl.':'.($base + max(1, $add)).':'.$rppl.'-->' : null,
$scaling ? '<!--ppl'.$baseLvl.':'.$maxLvl.':'.($base + $add).':'.$rppl.'-->' : null
];
}
public function canCreateItem()
{
$idx = [];
for ($i = 1; $i < 4; $i++)
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['itemCreate']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['itemCreate']))
if ($this->curTpl['effect'.$i.'CreateItemId'] > 0)
$idx[] = $i;
return $idx;
}
public function canTriggerSpell()
{
$idx = [];
for ($i = 1; $i < 4; $i++)
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['trigger']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['trigger']))
if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0 || $this->curTpl['effect'.$i.'MiscValue'] > 0)
$idx[] = $i;
return $idx;
}
public function canTeachSpell()
{
$idx = [];
for ($i = 1; $i < 4; $i++)
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['teach']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['teach']))
if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0)
$idx[] = $i;
return $idx;
}
public function isChanneledSpell()
{
return $this->curTpl['attributes1'] & 0x44;
}
public function isHealingSpell()
{
for ($i = 1; $i < 4; $i++)
if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['heal']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['heal']))
return false;
return true;
}
public function isDamagingSpell()
{
for ($i = 1; $i < 4; $i++)
if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['damage']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['damage']))
return false;
return true;
}
public function periodicEffectsMask()
{
$effMask = 0x0;
for ($i = 1; $i < 4; $i++)
if ($this->curTpl['effect'.$i.'Periode'] > 0)
$effMask |= 1 << ($i - 1);
return $effMask;
}
// description-, buff-parsing component
private function resolveEvaluation($formula)
{
// see Traits in javascript locales
$pl = $PL = $this->charLevel;
$PlayerName = Lang::$main['name'];
$ap = $AP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.atkpwr[0]', Lang::$spell['traitShort']['atkpwr']) : Lang::$spell['traitShort']['atkpwr'];
$rap = $RAP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgdatkpwr[0]', Lang::$spell['traitShort']['rgdatkpwr']) : Lang::$spell['traitShort']['rgdatkpwr'];
$sp = $SP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splpwr[0]', Lang::$spell['traitShort']['splpwr']) : Lang::$spell['traitShort']['splpwr'];
$spa = $SPA = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.arcsplpwr[0]', Lang::$spell['traitShort']['arcsplpwr']) : Lang::$spell['traitShort']['arcsplpwr'];
$spfi = $SPFI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.firsplpwr[0]', Lang::$spell['traitShort']['firsplpwr']) : Lang::$spell['traitShort']['firsplpwr'];
$spfr = $SPFR = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.frosplpwr[0]', Lang::$spell['traitShort']['frosplpwr']) : Lang::$spell['traitShort']['frosplpwr'];
$sph = $SPH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.holsplpwr[0]', Lang::$spell['traitShort']['holsplpwr']) : Lang::$spell['traitShort']['holsplpwr'];
$spn = $SPN = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.natsplpwr[0]', Lang::$spell['traitShort']['natsplpwr']) : Lang::$spell['traitShort']['natsplpwr'];
$sps = $SPS = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.shasplpwr[0]', Lang::$spell['traitShort']['shasplpwr']) : Lang::$spell['traitShort']['shasplpwr'];
$bh = $BH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splheal[0]', Lang::$spell['traitShort']['splheal']) : Lang::$spell['traitShort']['splheal'];
$HND = $hnd = $this->interactive ? sprintf(Util::$dfnString, '[Hands required by weapon]', 'HND') : 'HND'; // todo (med): localize this one
$MWS = $mws = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mlespeed[0]', 'MWS') : 'MWS';
$mw = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmin1[0]', 'mw') : 'mw';
$MW = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmax1[0]', 'MW') : 'MW';
$mwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmin[0]', 'mwb') : 'mwb';
$MWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmax[0]', 'MWB') : 'MWB';
$rwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmin[0]', 'rwb') : 'rwb';
$RWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmax[0]', 'RWB') : 'RWB';
$cond = $COND = function($a, $b, $c) { return $a ? $b : $c; };
$eq = $EQ = function($a, $b) { return $a == $b; };
$gt = $GT = function($a, $b) { return $a > $b; };
$gte = $GTE = function($a, $b) { return $a <= $b; };
$floor = $FLOOR = function($a) { return floor($a); };
$max = $MAX = function($a, $b) { return max($a, $b); };
$min = $MIN = function($a, $b) { return min($a, $b); };
if (preg_match_all('/\$[a-z]+\b/i', $formula, $vars))
{
$evalable = true;
foreach ($vars[0] as $var) // oh lord, forgive me this sin .. but is_callable seems to bug out and function_exists doesn't find lambda-functions >.<
{
$eval = eval('return '.$var.';');
if (getType($eval) == 'object')
continue;
else if (is_numeric($eval))
continue;
$evalable = false;
break;
}
if (!$evalable)
{
// can't eval constructs because of strings present. replace constructs with strings
$cond = $COND = !$this->interactive ? 'COND' : sprintf(Util::$dfnString, 'COND(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>, <span class=\'q1\'>c</span>)<br /> <span class=\'q1\'>a</span> ? <span class=\'q1\'>b</span> : <span class=\'q1\'>c</span>', 'COND');
$eq = $EQ = !$this->interactive ? 'EQ' : sprintf(Util::$dfnString, 'EQ(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> == <span class=\'q1\'>b</span>', 'EQ');
$gt = $GT = !$this->interactive ? 'GT' : sprintf(Util::$dfnString, 'GT(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> > <span class=\'q1\'>b</span>', 'GT');
$gte = $GTE = !$this->interactive ? 'GTE' : sprintf(Util::$dfnString, 'GTE(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> <= <span class=\'q1\'>b</span>', 'GT');
$floor = $FLOOR = !$this->interactive ? 'FLOOR' : sprintf(Util::$dfnString, 'FLOOR(<span class=\'q1\'>a</span>)', 'FLOOR');
$min = $MIN = !$this->interactive ? 'MIN' : sprintf(Util::$dfnString, 'MIN(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)', 'MIN');
$max = $MAX = !$this->interactive ? 'MAX' : sprintf(Util::$dfnString, 'MAX(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)', 'MAX');
$pl = $PL = !$this->interactive ? 'PL' : sprintf(Util::$dfnString, 'LANG.level', 'PL');
// note the " !
return eval('return "'.$formula.'";');
}
else
return eval('return '.$formula.';');
}
// since this function may be called recursively, there are cases, where the already evaluated string is tried to be evaled again, throwing parse errors
if (strstr($formula, '</dfn>'))
return $formula;
// hm, minor eval-issue. eval doesnt understand two operators without a space between them (eg. spelll: 18126)
$formula = preg_replace('/(\+|-|\*|\/)(\+|-|\*|\/)/i', '\1 \2', $formula);
// there should not be any letters without a leading $
return eval('return '.$formula.';');
}
// description-, buff-parsing component
private function resolveVariableString($variable, &$usesScalingRating)
{
$signs = ['+', '-', '/', '*', '%', '^'];
$op = $variable[2];
$oparg = $variable[3];
$lookup = (int)$variable[4];
$var = $variable[6] ? $variable[6] : $variable[8];
$effIdx = $variable[6] ? null : $variable[9];
$switch = $variable[7] ? explode(':', $variable[7]) : null;
if (!$var)
return;
if (!$effIdx) // if EffectIdx is omitted, assume EffectIdx: 1
$effIdx = 1;
// cache at least some lookups.. should be moved to single spellList :/
if ($lookup && !isset($this->refSpells[$lookup]))
$this->refSpells[$lookup] = new SpellList(array(['s.id', $lookup]));
switch ($var)
{
case 'a': // EffectRadiusMin
case 'A': // EffectRadiusMax
if ($lookup)
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'RadiusMax');
else
$base = $this->getField('effect'.$effIdx.'RadiusMax');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'b': // PointsPerComboPoint
case 'B':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'PointsPerComboPoint');
else
$base = $this->getField('effect'.$effIdx.'PointsPerComboPoint');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'd': // SpellDuration
case 'D': // todo (med): min/max?; /w unit?
if ($lookup)
$base = $this->refSpells[$lookup]->getField('duration');
else
$base = $this->getField('duration');
if ($base <= 0)
return Lang::$spell['untilCanceled'];
if ($op && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return explode(' ', Util::formatTime(abs($base), true));
case 'e': // EffectValueMultiplier
case 'E':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'ValueMultiplier');
else
$base = $this->getField('effect'.$effIdx.'ValueMultiplier');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'f': // EffectDamageMultiplier
case 'F':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DamageMultiplier');
else
$base = $this->getField('effect'.$effIdx.'DamageMultiplier');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'g': // boolean choice with casters gender as condition $gX:Y;
case 'G':
return '&lt;'.$switch[0].'/'.$switch[1].'&gt;';
case 'h': // ProcChance
case 'H':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('procChance');
else
$base = $this->getField('procChance');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'i': // MaxAffectedTargets
case 'I':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('maxAffectedTargets');
else
$base = $this->getField('maxAffectedTargets');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'l': // boolean choice with last value as condition $lX:Y;
case 'L':
return '$l'.$switch[0].':'.$switch[1]; // resolve later by backtracking
case 'm': // BasePoints (minValue)
case 'M': // BasePoints (maxValue)
if ($lookup)
{
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'BasePoints');
$add = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DieSides');
$mv = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue');
$aura = $this->refSpells[$lookup]->getField('effect'.$effIdx.'AuraId');
}
else
{
$base = $this->getField('effect'.$effIdx.'BasePoints');
$add = $this->getField('effect'.$effIdx.'DieSides');
$mv = $this->getField('effect'.$effIdx.'MiscValue');
$aura = $this->getField('effect'.$effIdx.'AuraId');
}
if (ctype_lower($var))
$add = 1;
$base += $add;
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
// Aura giving combat ratings
$rType = 0;
if ($aura == 189)
if ($rType = Util::itemModByRatingMask($mv))
$usesScalingRating = true;
// Aura end
if ($rType && $this->interactive && $aura == 189)
return '<!--rtg'.$rType.'-->'.abs($base).'&nbsp;<small>('.sprintf(Util::$setRatingLevelString, $this->charLevel, $rType, abs($base), Util::setRatingLevel($this->charLevel, $rType, abs($base))).')</small>';
else if ($rType && $aura == 189)
return '<!--rtg'.$rType.'-->'.abs($base).'&nbsp;<small>('.Util::setRatingLevel($this->charLevel, $rType, abs($base)).')</small>';
else
return $base;
case 'n': // ProcCharges
case 'N':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('procCharges');
else
$base = $this->getField('procCharges');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'o': // TotalAmount for periodic auras (with variance)
case 'O':
if ($lookup)
{
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx, $this->refSpells[$lookup]);
$periode = $this->refSpells[$lookup]->getField('effect'.$effIdx.'Periode');
$duration = $this->refSpells[$lookup]->getField('duration');
}
else
{
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx);
$periode = $this->getField('effect'.$effIdx.'Periode');
$duration = $this->getField('duration');
}
if (!$periode)
$periode = 3000;
$min *= $duration / $periode;
$max *= $duration / $periode;
$equal = $min == $max;
if (in_array($op, $signs) && is_numeric($oparg))
if ($equal)
eval("\$min = $min $op $oparg;");
if ($this->interactive)
return $modStrMin.$min . (!$equal ? Lang::$game['valueDelim'] . $modStrMax.$max : null);
else
return $min . (!$equal ? Lang::$game['valueDelim'] . $max : null);
case 'q': // EffectMiscValue
case 'Q':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue');
else
$base = $this->getField('effect'.$effIdx.'MiscValue');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'r': // SpellRange
case 'R':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('rangeMaxHostile');
else
$base = $this->getField('rangeMaxHostile');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 's': // BasePoints (with variance)
case 'S':
if ($lookup)
{
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx, $this->refSpells[$lookup]);
$mv = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue');
$aura = $this->refSpells[$lookup]->getField('effect'.$effIdx.'AuraId');
}
else
{
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx);
$mv = $this->getField('effect'.$effIdx.'MiscValue');
$aura = $this->getField('effect'.$effIdx.'AuraId');
}
$equal = $min == $max;
if (in_array($op, $signs) && is_numeric($oparg))
{
eval("\$min = $min $op $oparg;");
if (!$equal)
eval("\$max = $max $op $oparg;");
}
// Aura giving combat ratings
$rType = 0;
if ($aura == 189)
if ($rType = Util::itemModByRatingMask($mv))
$usesScalingRating = true;
// Aura end
if ($rType && $equal && $this->interactive && $aura == 189)
return '<!--rtg'.$rType.'-->'.$min.'&nbsp;<small>('.sprintf(Util::$setRatingLevelString, $this->charLevel, $rType, $min, Util::setRatingLevel($this->charLevel, $rType, $min)).')</small>';
else if ($rType && $equal && $aura == 189)
return '<!--rtg'.$rType.'-->'.$min.'&nbsp;<small>('.Util::setRatingLevel($this->charLevel, $rType, $min).')</small>';
else if ($this->interactive && $aura == 189)
return $modStrMin.$min . (!$equal ? Lang::$game['valueDelim'] . $modStrMax.$max : null);
else
return $min . (!$equal ? Lang::$game['valueDelim'] . $max : null);
case 't': // Periode
case 'T':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'Periode') / 1000;
else
$base = $this->getField('effect'.$effIdx.'Periode') / 1000;
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'u': // StackCount
case 'U':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('stackAmount');
else
$base = $this->getField('stackAmount');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'v': // MaxTargetLevel
case 'V':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('MaxTargetLevel');
else
$base = $this->getField('MaxTargetLevel');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'x': // ChainTargetCount
case 'X':
if ($lookup)
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'ChainTarget');
else
$base = $this->getField('effect'.$effIdx.'ChainTarget');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
return $base;
case 'z': // HomeZone
return Lang::$spell['home'];
}
}
// description-, buff-parsing component
private function resolveFormulaString($formula, $precision = 0, &$scaling)
{
// step 1: formula unpacking redux
while (($formStartPos = strpos($formula, '${')) !== false)
{
$formBrktCnt = 0;
$formPrecision = 0;
$formCurPos = $formStartPos;
$formOutStr = '';
while ($formCurPos <= strlen($formula))
{
$char = $formula[$formCurPos];
if ($char == '}')
$formBrktCnt--;
if ($formBrktCnt)
$formOutStr .= $char;
if ($char == '{')
$formBrktCnt++;
if (!$formBrktCnt && $formCurPos != $formStartPos)
break;
$formCurPos++;
}
if (@$formula[++$formCurPos] == '.')
{
$formPrecision = (int)$formula[++$formCurPos];
++$formCurPos; // for some odd reason the precision decimal survives if wo dont increment further..
}
$formOutStr = $this->resolveFormulaString($formOutStr, $formPrecision, $scaling);
$formula = substr_replace($formula, $formOutStr, $formStartPos, ($formCurPos - $formStartPos));
}
// step 2: resolve variables
$pos = 0; // continue strpos-search from this offset
$str = '';
$suffix = '';
while (($npos = strpos($formula, '$', $pos)) !== false)
{
if ($npos != $pos)
$str .= substr($formula, $pos, $npos - $pos);
$pos = $npos++;
if ($formula[$pos] == '$')
$pos++;
if (!preg_match('/^(([\+\-\*\/])(\d+);)?(\d*)(([g])([\w\s]*:[\w\s]*);|([a-z])([123]?)\b)/i', substr($formula, $pos), $result))
{
$str .= '#'; // mark as done, reset below
continue;
}
$pos += strlen($result[0]);
$var = $this->resolveVariableString($result, $scaling);
if (is_array($var))
{
$str .= $var[0];
$suffix = ' '.$var[1];
}
else
$str .= $var;
}
$str .= substr($formula, $pos);
$str = str_replace('#', '$', $str); // reset marks
// step 3: try to evaluate result
$evaled = $this->resolveEvaluation($str);
$return = is_numeric($evaled) ? number_format($evaled, $precision, '.', '') : $evaled;
return $return.$suffix;
}
// should probably used only once to create ?_spell. come to think of it, it yields the same results every time.. it absolutely has to!
// although it seems to be pretty fast, even on those pesky test-spells with extra complex tooltips (Ron Test Spell X))
public function parseText($type = 'description', $level = MAX_LEVEL, $interactive = false, &$scaling = false)
{
// oooo..kaaayy.. parsing text in 6 or 7 easy steps
// we don't use the internal iterator here. This func has to be called for the individual template.
// otherwise it will get a bit messy, when we iterate, while we iterate *yo dawg!*
/* documentation .. sort of
bracket use
${}.x - formulas; .x is optional; x:[0-9] .. max-precision of a floatpoint-result; default: 0
$[] - conditionals ... like $?condition[true][false]; alternative $?!(cond1|cond2)[true]$?cond3[elseTrue][false]; ?a40120: has aura 40120; ?s40120: knows spell 40120(?)
$<> - variables
() - regular use for function-like calls
variables in use .. caseSensitive
game variables (optionally replace with textVars)
$PlayerName - Cpt. Obvious
$PL / $pl - PlayerLevel
$AP - Atkpwr
$RAP - RngAtkPwr
$HND - hands used by weapon (1H, 2H) => (1, 2)
$MWS - MainhandWeaponSpeed
$mw / $MW - MainhandWeaponDamage Min/Max
$rwb / $RWB - RangedWeapon..Bonus? Min/Max
$sp - Spellpower
$spa - Spellpower Arcane
$spfi - Spellpower Fire
$spfr - Spellpower Frost
$sph - Spellpower Holy
$spn - Spellpower Nature
$sps - Spellpower Shadow
$bh - Bonus Healing
$pa - %-ArcaneDmg (as float) // V seems broken
$pfi - %-FireDmg (as float)
$pfr - %-FrostDmg (as float)
$ph - %-HolyDmg (as float)
$pn - %-NatureDmg (as float)
$ps - %-ShadowDmg (as float)
$pbh - %-HealingBonus (as float)
$pbhd - %-Healing Done (as float) // all above seem broken
$bc2 - baseCritChance? always 3.25 (unsure)
spell variables (the stuff we can actually parse) rounding... >5 up?
$a - SpellRadius; per EffectIdx
$b - PointsPerComboPoint; per EffectIdx
$d / $D - SpellDuration; appended timeShorthand; d/D maybe base/max duration?; interpret "0" as "until canceled"
$e - EffectValueMultiplier; per EffectIdx
$f / $F - EffectDamageMultiplier; per EffectIdx
$g / $G - Gender-Switch $Gmale:female;
$h / $H - ProcChance
$i - MaxAffectedTargets
$l - LastValue-Switch; last value as condition $Ltrue:false;
$m / $M - BasePoints; per EffectIdx; m/M +1/+effectDieSides
$n - ProcCharges
$o - TotalAmount (for periodic auras); per EffectIdx
$q - EffectMiscValue; per EffectIdx
$r - SpellRange (hostile)
$s / $S - BasePoints; per EffectIdx; as Range, if applicable
$t / $T - EffectPeriode; per EffectIdx
$u - StackAmount
$v - MaxTargetLevel
$x - MaxAffectedTargets
$z - no place like <Home>
deviations from standard procedures
division - example: $/10;2687s1 => $2687s1/10
functions in use .. caseInsensitive
$cond(a, b, c) - like SQL, if A is met use B otherwise use C
$eq(a, b) - a == b
$floor(a) - floor()
$gt(a, b) - a > b
$gte(a, b) - a >= b
$min(a, b) - min()
$max(a, b) - max()
*/
$this->interactive = $interactive;
$this->charLevel = $level;
// step 0: get text
$data = $this->getField($type, true);
if (empty($data) || $data == "[]") // empty tooltip shouldn't be displayed anyway
return array("", []);
// step 1: if the text is supplemented with text-variables, get and replace them
if ($this->curTpl['spellDescriptionVariableId'] > 0)
{
if (empty($this->spellVars[$this->id]))
{
$spellVars = DB::Aowow()->SelectCell('SELECT vars FROM ?_spellVariables WHERE id = ?d', $this->curTpl['spellDescriptionVariableId']);
$spellVars = explode("\n", $spellVars);
foreach ($spellVars as $sv)
if (preg_match('/\$(\w*\d*)=(.*)/i', trim($sv), $matches))
$this->spellVars[$this->id][$matches[1]] = $matches[2];
}
// replace self-references
$reset = true;
while ($reset)
{
$reset = false;
foreach ($this->spellVars[$this->id] as $k => $sv)
{
if (preg_match('/\$<(\w*\d*)>/i', $sv, $matches))
{
$this->spellVars[$this->id][$k] = str_replace('$<'.$matches[1].'>', '${'.$this->spellVars[$this->id][$matches[1]].'}', $sv);
$reset = true;
}
}
}
// finally, replace SpellDescVars
foreach ($this->spellVars[$this->id] as $k => $sv)
$data = str_replace('$<'.$k.'>', $sv, $data);
}
// step 2: resolving conditions
// aura- or spell-conditions cant be resolved for our purposes, so force them to false for now (todo (low): strg+f "know" in aowowPower.js ^.^)
// \1: full pattern match; \2: any sequence, that may include an aura/spell-ref; \3: any other sequence, between "?$" and "["
while (preg_match('/\$\?(([\W\D]*[as]\d+)|([^\[]*))/i', $data, $matches))
{
$condBrktCnt = 0;
$targetPart = 3; // we usually want the second pair of brackets
$curPart = 0; // parts: $? 0 [ 1 ] 2 [ 3 ] 4
$relSpells = []; // see spells_enus
$condOutStr = '';
if (!empty($matches[3])) // we can do this! -> eval
{
$cnd = $this->resolveEvaluation($matches[3]);
if ((is_numeric($cnd) || is_bool($cnd)) && $cnd) // only case, deviating from normal; positive result -> use [true]
$targetPart = 1;
$condStartPos = strpos($data, $matches[3]) - 2;
$condCurPos = $condStartPos;
}
/*
_[100].tooltip_enus = '<table><tr><td><b>Charge</b><br />8 - 25 yd range<table width="100%"><tr><td>Instant</td><th>20 sec cooldown</th></tr></table>Requires Warrior<br />Requires level 3</td></tr></table><table><tr><td><span class="q">Charge to an enemy, stunning it <!--sp58377:0--><!--sp58377-->for <!--sp103828:0-->1 sec<!--sp103828-->. Generates 20 Rage.</span></td></tr></table>';
_[100].buff_enus = '';
_[100].spells_enus = {"58377": [["", "and 2 additional nearby targets "]], "103828": [["1 sec", "3 sec and reducing movement speed by 50% for 15 sec"]]};
_[100].buffspells_enus = {};
Turns the Shaman into a Ghost Wolf, increasing speed by $s2%$?s59289[ and regenerating $59289s1% of your maximum health every 5 sec][].
Lasts 5 min. $?$gte($pl,68)[][Cannot be used on items level 138 and higher.]
*/
else if (!empty($matches[2]))
{
$condStartPos = strpos($data, $matches[2]) - 2;
$condCurPos = $condStartPos;
}
else // empty too? WTF?! GTFO!
die('what a terrible failure');
while ($condCurPos <= strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^
{
// we're through with this condition. replace with found result and continue
if ($curPart == 4 || $condCurPos == strlen($data))
{
$data = substr_replace($data, $condOutStr, $condStartPos, ($condCurPos - $condStartPos));
break;
}
$char = $data[$condCurPos];
// advance position
$condCurPos++;
if ($char == '[')
{
if (!$condBrktCnt)
$curPart++;
$condBrktCnt++;
if ($condBrktCnt == 1)
continue;
}
else if ($char == ']')
{
if ($condBrktCnt == 1)
$curPart++;
$condBrktCnt--;
if (!$condBrktCnt)
continue;
}
// we got an elseif .. since they are self-containing we can just remove everything we've got up to here and restart the iteration
if ($curPart == 2 && $char == '?')
{
$replace = $targetPart == 1 ? $condOutStr.' $' : '$';
$data = substr_replace($data, $replace, $condStartPos, ($condCurPos - $condStartPos) - 1);
break;
}
if ($curPart == $targetPart)
$condOutStr .= $char;
}
}
// step 3: unpack formulas ${ .. }.X
// they are stacked recursively but should be balanced .. hf
while (($formStartPos = strpos($data, '${')) !== false)
{
$formBrktCnt = 0;
$formPrecision = 0;
$formCurPos = $formStartPos;
$formOutStr = '';
while ($formCurPos <= strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^
{
$char = $data[$formCurPos];
if ($char == '}')
$formBrktCnt--;
if ($formBrktCnt)
$formOutStr .= $char;
if ($char == '{')
$formBrktCnt++;
if (!$formBrktCnt && $formCurPos != $formStartPos)
break;
// advance position
$formCurPos++;
}
$formCurPos++;
// check for precision-modifiers
if ($formCurPos + 1 < strlen($data) && $data[$formCurPos] == '.' && is_numeric($data[$formCurPos + 1]))
{
$formPrecision = $data[$formCurPos + 1];
$formCurPos += 2;
}
$formOutStr = $this->resolveFormulaString($formOutStr, $formPrecision, $scaling);
$data = substr_replace($data, $formOutStr, $formStartPos, ($formCurPos - $formStartPos));
}
// step 4: find and eliminate regular variables
$pos = 0; // continue strpos-search from this offset
$str = '';
while (($npos = strpos($data, '$', $pos)) !== false)
{
if ($npos != $pos)
$str .= substr($data, $pos, $npos - $pos);
$pos = $npos++;
if ($data[$pos] == '$')
$pos++;
// ( (op) (oparg); )? (refSpell) ( ([g]ifText:elseText; | (var) (effIdx) )
if (!preg_match('/^(([\+\-\*\/])(\d+);)?(\d*)(([g])([\w\s]*:[\w\s]*);|([a-z])([123]?)\b)/i', substr($data, $pos), $result))
{
$str .= '#'; // mark as done, reset below
continue;
}
$pos += strlen($result[0]);
$var = $this->resolveVariableString($result, $scaling);
$resolved = is_array($var) ? $var[0] : $var;
$str .= is_numeric($resolved) ? abs($resolved) : $resolved;
if (is_array($var))
$str .= ' '.$var[1];
}
$str .= substr($data, $pos);
$str = str_replace('#', '$', $str); // reset marker
// step 5: variable-dependant variable-text
// special case $lONE:ELSE;
// todo (low): russian uses THREE (wtf?! oO) cases ($l[singular]:[plural1]:[plural2]) .. explode() chooses always the first plural option :/
while (preg_match('/([\d\.]+)([^\d]*)(\$l:*)([^:]*):([^;]*);/i', $str, $m))
$str = str_ireplace($m[1].$m[2].$m[3].$m[4].':'.$m[5].';', $m[1].$m[2].($m[1] == 1 ? $m[4] : explode(':', $m[5])[0]), $str);
// step 6: HTMLize
// colors
$str = preg_replace('/\|cff([a-f0-9]{6})(.+?)\|r/i', '<span style="color: #$1;">$2</span>', $str);
// line endings
$str = strtr($str, ["\r" => '', "\n" => '<br />']);
return array($str, []/*$relSpells*/);
}
public function renderBuff($level = MAX_LEVEL, $interactive = false)
{
if (!$this->curTpl)
return array();
if (isset($this->buffs[$this->id]))
return $this->buffs[$this->id];
// doesn't have a buff
if (!$this->getField('buff', true))
return array();
$this->interactive = $interactive;
$x = '<table><tr>';
// spellName
$x .= '<td><b class="q">'.$this->getField('name', true).'</b></td>';
// dispelType (if applicable)
if ($dispel = Lang::$game['dt'][$this->curTpl['dispelType']])
$x .= '<th><b class="q">'.$dispel.'</b></th>';
$x .= '</tr></table>';
$x .= '<table><tr><td>';
// parse Buff-Text
$btt = $this->parseText('buff', $level, $this->interactive, $scaling);
$x .= $btt[0].'<br>';
// duration
if ($this->curTpl['duration'] > 0)
$x .= '<span class="q">'.sprintf(Lang::$spell['remaining'], Util::formatTime($this->curTpl['duration'])).'<span>';
$x .= '</td></tr></table>';
// scaling information - spellId:min:max:curr
$x .= '<!--?'.$this->id.':1:'.($scaling ? MAX_LEVEL : 1).':'.$level.'-->';
$this->buffs[$this->id] = array($x, $btt[1]);
return $this->buffs[$this->id];
}
public function renderTooltip($level = MAX_LEVEL, $interactive = false)
{
if (!$this->curTpl)
return array();
if (isset($this->tooltips[$this->id]))
return $this->tooltips[$this->id];
$this->interactive = $interactive;
// fetch needed texts
$name = $this->getField('name', true);
$rank = $this->getField('rank', true);
$desc = $this->parseText('description', $level, $this->interactive, $scaling);
$tools = $this->getToolsForCurrent();
$cool = $this->createCooldownForCurrent();
$cast = $this->createCastTimeForCurrent();
$cost = $this->createPowerCostForCurrent();
$range = $this->createRangesForCurrent();
// get reagents
$reagents = $this->getReagentsForCurrent();
foreach ($reagents as &$r)
$r[2] = ItemList::getName($r[0]);
$reagents = array_reverse($reagents);
// get stances (check: SPELL_ATTR2_NOT_NEED_SHAPESHIFT)
$stances = '';
if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & 0x80000))
$stances = Lang::$game['requires2'].' '.Lang::getStances($this->curTpl['stanceMask']);
// get item requirement (skip for professions)
$reqItems = '';
if ($this->curTpl['typeCat'] != 11)
{
$class = $this->getField('equippedItemClass');
$mask = $this->getField('equippedItemSubClassMask');
$reqItems = Lang::getRequiredItems($class, $mask);
}
// get created items (may need improvement)
$createItem = '';
if (in_array($this->curTpl['typeCat'], [9, 11])) // only Professions
{
foreach ($this->canCreateItem() as $idx)
{
if ($this->curTpl['effect'.$idx.'Id'] == 53)// Enchantment (has createItem Scroll of Enchantment)
continue;
foreach ($this->relItems->iterate() as $cId => $__)
{
if ($cId != $this->curTpl['effect'.$idx.'CreateItemId'])
continue;
$createItem = $this->relItems->renderTooltip(true, $this->id);
break 2;
}
}
}
$x = '';
$x .= '<table><tr><td>';
// name & rank
if ($rank)
$x .= '<table width="100%"><tr><td><b>'.$name.'</b></td><th><b class="q0">'.$rank.'</b></th></tr></table>';
else
$x .= '<b>'.$name.'</b><br />';
// powerCost & ranges
if ($range && $cost)
$x .= '<table width="100%"><tr><td>'.$cost.'</td><th>'.$range.'</th></tr></table>';
else if ($cost || $range)
$x .= $range.$cost.'<br />';
// castTime & cooldown
if ($cast && $cool) // tabled layout
{
$x .= '<table width="100%">';
$x .= '<tr><td>'.$cast.'</td><th>'.$cool.'</th></tr>';
if ($stances)
$x.= '<tr><td colspan="2">'.$stances.'</td></tr>';
$x .= '</table>';
}
else if ($cast || $cool) // line-break layout
{
$x .= $cast.$cool;
if ($stances)
$x .= '<br />'.$stances;
}
$x .= '</td></tr></table>';
$xTmp = [];
if ($tools)
{
$_ = Lang::$spell['tools'].':<br/><div class="indent q1">';
while ($tool = array_pop($tools))
{
if (isset($tool['itemId']))
$_ .= '<a href="?item='.$tool['itemId'].'">'.$tool['name'].'</a>';
else if (isset($tool['id']))
$_ .= '<a href="?items&filter=cr=91;crs='.$tool['id'].';crv=0">'.$tool['name'].'</a>';
else
$_ .= $tool['name'];
if (!empty($tools))
$_ .= ', ';
else
$_ .= '<br />';
}
$xTmp[] = $_.'</div>';
}
if ($reagents)
{
$_ = Lang::$spell['reagents'].':<br/><div class="indent q1">';
while ($reagent = array_pop($reagents))
{
$_ .= '<a href="?item='.$reagent[0].'">'.$reagent[2].'</a>';
if ($reagent[1] > 1)
$_ .= ' ('.$reagent[1].')';
$_ .= empty($reagents) ? '<br />' : ', ';
}
$xTmp[] = $_.'</div>';
}
if ($reqItems)
$xTmp[] = Lang::$game['requires2'].' '.$reqItems;
if ($desc[0])
$xTmp[] = '<span class="q">'.$desc[0].'</span>';
if ($createItem)
$xTmp[] = $createItem;
if ($xTmp)
$x .= '<table><tr><td>'.implode('<br />', $xTmp).'</td></tr></table>';
// scaling information - spellId:min:max:curr
$x .= '<!--?'.$this->id.':1:'.($scaling ? MAX_LEVEL : 1).':'.$level.'-->';
$this->tooltips[$this->id] = array($x, $desc ? $desc[1] : null);
return $this->tooltips[$this->id];
}
public function getTalentHeadForCurrent()
{
// power cost: pct over static
$cost = $this->createPowerCostForCurrent();
// ranges
$range = $this->createRangesForCurrent();
// cast times
$cast = $this->createCastTimeForCurrent();
// cooldown or categorycooldown
$cool = $this->createCooldownForCurrent();
// assemble parts
// upper: cost :: range
// lower: time :: cooldown
$x = '';
// upper
if ($cost && $range)
$x .= '<table width="100%"><tr><td>'.$cost.'</td><th>'.$range.'</th></tr></table>';
else
$x .= $cost.$range;
if (($cost xor $range) && ($cast xor $cool))
$x .= '<br />';
// lower
if ($cast && $cool)
$x .= '<table width="100%"><tr><td>'.$cast.'</td><th>'.$cool.'</th></tr></table>';
else
$x .= $cast.$cool;
return $x;
}
public function getColorsForCurrent()
{
$gry = $this->curTpl['skillLevelGrey'];
$ylw = $this->curTpl['skillLevelYellow'];
$grn = (int)(($ylw + $gry) / 2);
$org = $this->curTpl['learnedAt'];
if ($ylw > 1)
return [$org, $ylw, $grn, $gry];
}
public function getListviewData($addInfoMask = 0x0)
{
$data = [];
if ($addInfoMask & ITEMINFO_MODEL)
$modelInfo = $this->getModelInfo();
foreach ($this->iterate() as $__)
{
$quality = ($this->curTpl['cuFlags'] & SPELL_CU_QUALITY_MASK) >> 8;
$talent = $this->curTpl['cuFlags'] & (SPELL_CU_TALENT | SPELL_CU_TALENTSPELL) && $this->curTpl['spellLevel'] <= 1;
$data[$this->id] = array(
'id' => $this->id,
'name' => ($quality ?: '@').$this->getField('name', true),
'icon' => $this->curTpl['iconStringAlt'] ? $this->curTpl['iconStringAlt'] : $this->curTpl['iconString'],
'level' => $talent ? $this->curTpl['talentLevel'] : $this->curTpl['spellLevel'],
'school' => $this->curTpl['schoolMask'],
'cat' => $this->curTpl['typeCat'],
'trainingcost' => $this->curTpl['trainingCost'],
'skill' => count($this->curTpl['skillLines']) > 4 ? array_merge(array_splice($this->curTpl['skillLines'], 0, 4), [-1]): $this->curTpl['skillLines'], // display max 4 skillLines (fills max three lines in listview)
'reagents' => array_values($this->getReagentsForCurrent()),
'source' => []
// 'talentspec' => $this->curTpl['skillLines'][0] not used: g_chr_specs has the wrong structure for it; also setting .cat and .type does the same
);
// Sources
if (!empty($this->sources[$this->id]) && $s = $this->sources[$this->id])
$data[$this->id]['source'] = array_keys($s);
// Proficiencies
if ($this->curTpl['typeCat'] == -11)
foreach (self::$spellTypes as $cat => $type)
if (in_array($this->curTpl['skillLines'][0], self::$skillLines[$cat]))
$data[$this->id]['type'] = $type;
// creates item
foreach ($this->canCreateItem() as $idx)
{
$max = $this->curTpl['effect'.$idx.'DieSides'] + $this->curTpl['effect'.$idx.'BasePoints'];
$min = $this->curTpl['effect'.$idx.'DieSides'] > 1 ? 1 : $max;
$data[$this->id]['creates'] = [$this->curTpl['effect'.$idx.'CreateItemId'], $min, $max];
break;
}
// Profession
if (in_array($this->curTpl['typeCat'], [9, 11]))
{
if ($la = $this->curTpl['learnedAt'])
$data[$this->id]['learnedat'] = $la;
else if (($la = $this->curTpl['reqSkillLevel']) > 1)
$data[$this->id]['learnedat'] = $la;
$data[$this->id]['colors'] = $this->getColorsForCurrent();
}
// glyph
if ($this->curTpl['typeCat'] == -13)
$data[$this->id]['glyphtype'] = $this->curTpl['cuFlags'] & SPELL_CU_GLYPH_MAJOR ? 1 : 2;
if ($r = $this->getField('rank', true))
$data[$this->id]['rank'] = $r;
if ($mask = $this->curTpl['reqClassMask'])
$data[$this->id]['reqclass'] = $mask;
if ($mask = $this->curTpl['reqRaceMask'])
$data[$this->id]['reqrace'] = $mask;
if ($addInfoMask & ITEMINFO_MODEL)
{
if ($mi = @$modelInfo[$this->id])
{
$data[$this->id]['npcId'] = $mi['typeId'];
$data[$this->id]['displayId'] = $mi['displayId'];
$data[$this->id]['displayName'] = $mi['displayName'];
}
}
}
return $data;
}
public function getJSGlobals($addMask = GLOBALINFO_SELF, &$extra = [])
{
$data = [];
if ($this->relItems && ($addMask & GLOBALINFO_RELATED))
$data = $this->relItems->getJSGlobals();
foreach ($this->iterate() as $id => $__)
{
if ($addMask & GLOBALINFO_RELATED)
{
if ($mask = $this->curTpl['reqClassMask'])
for ($i = 0; $i < 11; $i++)
if ($mask & (1 << $i))
$data[TYPE_CLASS][$i + 1] = $i + 1;
if ($mask = $this->curTpl['reqRaceMask'])
for ($i = 0; $i < 11; $i++)
if ($mask & (1 << $i))
$data[TYPE_RACE][$i + 1] = $i + 1;
}
if ($addMask & GLOBALINFO_SELF)
{
$iconString = $this->curTpl['iconStringAlt'] ? 'iconStringAlt' : 'iconString';
$data[TYPE_SPELL][$id] = array(
'icon' => $this->curTpl[$iconString],
'name' => $this->getField('name', true),
);
}
if ($addMask & GLOBALINFO_EXTRA)
{
/*
spells / buffspells = {
"58377": [["", "and 2 additional nearby targets "]],
"103828": [["stunning", "rooting"], ["1 sec", "4 sec and reducing movement speed by 50% for 15 sec"]]
};
*/
$buff = $this->renderBuff(MAX_LEVEL, true);
$tTip = $this->renderTooltip(MAX_LEVEL, true);
$extra[$id] = array(
'id' => $id,
'tooltip' => Util::jsEscape($tTip[0]),
'buff' => @Util::jsEscape($buff[0]),
'spells' => $tTip[1],
'buffspells' => @$buff[1]
);
}
}
return $data;
}
// mostly similar to TC
public function getCastingTimeForBonus($asDOT = false)
{
$areaTargets = [7, 8, 15, 16, 20, 24, 30, 31, 33, 34, 37, 54, 56, 59, 104, 108];
$castingTime = $this->IsChanneledSpell() ? $this->curTpl['duration'] : $this->curTpl['castTime'];
if (!$castingTime)
return 3500;
if ($castingTime > 7000)
$castingTime = 7000;
if ($castingTime < 1500)
$castingTime = 1500;
if ($asDOT && !$this->isChanneledSpell())
$castingTime = 3500;
$overTime = 0;
$nEffects = 0;
$isDirect = false;
$isArea = false;
for ($i = 1; $i <= 3; $i++)
{
if (in_array($this->curTpl['effect'.$i.'Id'], [2, 7, 8, 9, 62, 67]))
$isDirect = true;
else if (in_array($this->curTpl['effect'.$i.'AuraId'], [3, 8, 53]))
if ($_ = $this->curTpl['duration'])
$overTime = $_;
else if ($this->curTpl['effect'.$i.'AuraId'])
$nEffects++;
if (in_array($this->curTpl['effect'.$i.'ImplicitTargetA'], $areaTargets) || in_array($this->curTpl['effect'.$i.'ImplicitTargetB'], $areaTargets))
$isArea = true;
}
// Combined Spells with Both Over Time and Direct Damage
if ($overTime > 0 && $castingTime > 0 && $isDirect)
{
// mainly for DoTs which are 3500 here otherwise
$originalCastTime = $this->curTpl['castTime'];
if ($this->curTpl['attributes0'] & 0x2) // requires Ammo
$originalCastTime += 500;
if ($originalCastTime > 7000)
$originalCastTime = 7000;
if ($originalCastTime < 1500)
$originalCastTime = 1500;
// Portion to Over Time
$PtOT = ($overTime / 15000) / (($overTime / 15000) + (OriginalCastTime / 3500));
if ($asDOT)
$castingTime = $castingTime * $PtOT;
else if ($PtOT < 1)
$castingTime = $castingTime * (1 - $PtOT);
else
$castingTime = 0;
}
// Area Effect Spells receive only half of bonus
if ($isArea)
$castingTime /= 2;
// -5% of total per any additional effect
$castingTime -= ($nEffects * 175);
if ($castingTime < 0)
$castingTime = 0;
return $castingTime;
}
}
class SpellListFilter extends Filter
{
// sources in filter and general use different indizes
private $enums = array(
9 => array(
1 => true, // Any
2 => false, // None
3 => 1, // Crafted
4 => 2, // Drop
6 => 4, // Quest
7 => 5, // Vendor
8 => 6, // Trainer
9 => 7, // Discovery
10 => 9 // Talent
)
);
// cr => [type, field, misc, extraCol]
protected $genericFilter = array( // misc (bool): _NUMERIC => useFloat; _STRING => localized; _FLAG => match Value; _BOOLEAN => stringSet
2 => [FILTER_CR_NUMERIC, 'powerCostPercent', ], // prcntbasemanarequired
3 => [FILTER_CR_BOOLEAN, 'spellFocusObject' ], // requiresnearbyobject
4 => [FILTER_CR_NUMERIC, 'trainingcost' ], // trainingcost
5 => [FILTER_CR_BOOLEAN, 'reqSpellId' ], // requiresprofspec
10 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_FIRST_RANK ], // firstrank
12 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_LAST_RANK ], // lastrank
13 => [FILTER_CR_NUMERIC, 'rankId', ], // rankno
14 => [FILTER_CR_NUMERIC, 'id', null, true], // id
15 => [FILTER_CR_STRING, 'iconString', ], // icon
19 => [FILTER_CR_FLAG, 'attributes0', 0x80000 ], // scaling
25 => [FILTER_CR_BOOLEAN, 'skillLevelYellow' ] // rewardsskillups
);
protected function createSQLForCriterium(&$cr)
{
if (in_array($cr[0], array_keys($this->genericFilter)))
{
if ($genCr = $this->genericCriterion($cr))
return $genCr;
unset($cr);
$this->error = true;
return [1];
}
switch ($cr[0])
{
case 1: // costAbs [op] [int]
if (!$this->isSaneNumeric($cr[2]))
break;
if (!$this->int2Op($cr[1]))
break;
return ['OR', ['AND', ['powerType', [1, 6]], ['powerCost', (10 * $cr[2]), $cr[1]]], ['AND', ['powerType', [1, 6], '!'], ['powerCost', $cr[2], $cr[1]]]];
case 9: // Source [enum]
$_ = @$this->enums[$cr[0]][$cr[1]];
if ($_ !== null)
{
if (is_bool($_))
return ['source', 0, ($_ ? '!' : null)];
else if (is_int($_))
return ['source', '%'.$_.':%'];
}
break;
case 20: // has Reagents [yn]
if ($this->int2Bool($cr[1]))
{
if ($cr[1])
return ['OR', ['reagent1', 0, '>'], ['reagent2', 0, '>'], ['reagent3', 0, '>'], ['reagent4', 0, '>'], ['reagent5', 0, '>'], ['reagent6', 0, '>'], ['reagent7', 0, '>'], ['reagent8', 0, '>']];
else
return ['AND', ['reagent1', 0], ['reagent2', 0], ['reagent3', 0], ['reagent4', 0], ['reagent5', 0], ['reagent6', 0], ['reagent7', 0], ['reagent8', 0]];
}
case 11: // hascomments [yn]
/* todo */ return [1];
case 8: // hasscreenshots [yn]
/* todo */ return [1];
case 17: // hasvideos [yn]
/* todo */ return [1];
}
unset($cr);
$this->error = true;
return [1];
}
protected function createSQLForValues()
{
$parts = [];
$_v = &$this->fiData['v'];
//string (extended)
if (isset($_v['na']))
{
$_ = [];
if (isset($_v['ex']) && $_v['ex'] == 'on')
$_ = $this->modularizeString(['name_loc'.User::$localeId, 'buff_loc'.User::$localeId, 'description_loc'.User::$localeId]);
else
$_ = $this->modularizeString(['name_loc'.User::$localeId]);
if ($_)
$parts[] = $_;
}
// spellLevel min todo (low): talentSpells (typeCat -2) commonly have spellLevel 1 (and talentLevel >1) -> query is inaccurate
if (isset($_v['minle']))
{
if (is_int($_v['minle']) && $_v['minle'] > 0)
$parts[] = ['spellLevel', $_v['minle'], '>='];
else
unset($_v['minle']);
}
// spellLevel max
if (isset($_v['maxle']))
{
if (is_int($_v['maxle']) && $_v['maxle'] > 0)
$parts[] = ['spellLevel', $_v['maxle'], '<='];
else
unset($_v['maxle']);
}
// skillLevel min
if (isset($_v['minrs']))
{
if (is_int($_v['minrs']) && $_v['minrs'] > 0)
$parts[] = ['learnedAt', $_v['minrs'], '>='];
else
unset($_v['minrs']);
}
// skillLevel max
if (isset($_v['maxrs']))
{
if (is_int($_v['maxrs']) && $_v['maxrs'] > 0)
$parts[] = ['learnedAt', $_v['maxrs'], '<='];
else
unset($_v['maxrs']);
}
// race
if (isset($_v['ra']))
{
if (in_array($_v['ra'], [1, 2, 3, 4, 5, 6, 7, 8, 10, 11]))
$parts[] = ['AND', [['reqRaceMask', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'], ['reqRaceMask', $this->list2Mask($_v['ra']), '&']];
else
unset($_v['ra']);
}
// class [list]
if (isset($_v['cl']))
{
$_ = (array)$_v['cl'];
if (!array_diff($_, [1, 2, 3, 4, 5, 6, 7, 8, 9, 11]))
$parts[] = ['reqClassMask', $this->list2Mask($_), '&'];
else
unset($_v['cl']);
}
// school [list]
if (isset($_v['sc']))
{
$_ = (array)$_v['sc'];
if (!array_diff($_, [0, 1, 2, 3, 4, 5, 6]))
$parts[] = ['schoolMask', $this->list2Mask($_, true), '&'];
else
unset($_v['sc']);
}
// glyph type [list] wonky, admittedly, but consult SPELL_CU_* in defines and it makes sense
if (isset($_v['gl']))
{
if (in_array($_v['gl'], [1, 2]))
$parts[] = ['cuFlags', ($this->list2Mask($_v['gl']) << 6), '&'];
else
unset($_v['gl']);
}
// dispel type
if (isset($_v['dt']))
{
if (in_array($_v['dt'], [1, 2, 3, 4, 5, 6, 9]))
$parts[] = ['dispelType', $_v['dt']];
else
unset($_v['dt']);
}
// mechanic
if (isset($_v['me']))
{
if ($_v['me'] > 0 && $_v['me'] < 32)
$parts[] = ['OR', ['mechanic', $_v['me']], ['effect1Mechanic', $_v['me']], ['effect2Mechanic', $_v['me']], ['effect3Mechanic', $_v['me']]];
else
unset($_v['me']);
}
return $parts;
}
}
?>