Files
aowow/includes/types/gameobject.class.php
Sarjuuk 0c4c7ea9ae * Factions: set titles for ListPage
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
 in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage

* some work against Quests
* fighting the template-system :<
2014-02-19 16:39:15 +01:00

221 lines
7.7 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class GameObjectList extends BaseType
{
use listviewHelper, spawnHelper;
public static $type = TYPE_OBJECT;
public static $brickFile = 'object';
protected $queryBase = 'SELECT *, o.id AS ARRAY_KEY FROM ?_objects o';
protected $queryOpts = array(
'o' => [['ft']],
'ft' => ['j' => ['?_factiontemplate ft ON ft.id = o.faction', true], 's' => ', ft.*'],
'qr' => ['j' => ['gameobject_questrelation qr ON qr.id = o.id', true]], // started by GO
'ir' => ['j' => ['gameobject_involvedrelation ir ON ir.id = o.id', true]], // ends at GO
);
public function __construct($conditions = [], $applyFilter = false)
{
parent::__construct($conditions, $applyFilter);
if ($this->error)
return;
// post processing
foreach ($this->iterate() as $_id => &$curTpl)
{
// unpack miscInfo:
$curTpl['lootStack'] = [];
$curTpl['spells'] = [];
$curTpl['spellFocusId'] = 0;
if (in_array($curTpl['type'], [OBJECT_GOOBER, OBJECT_RITUAL, OBJECT_SPELLCASTER, OBJECT_FLAGSTAND, OBJECT_FLAGDROP, OBJECT_AURA_GENERATOR, OBJECT_TRAP]))
$curTpl['spells'] = array_combine(['onUse', 'onSuccess', 'aura', 'triggered'], [$curTpl['onUseSpell'], $curTpl['onSuccessSpell'], $curTpl['auraSpell'], $curTpl['triggeredSpell']]);
if (!$curTpl['miscInfo'])
continue;
switch ($curTpl['type'])
{
case OBJECT_CHEST:
case OBJECT_FISHINGHOLE:
$curTpl['lootStack'] = explode(' ', $curTpl['miscInfo']);
break;
case OBJECT_CAPTURE_POINT:
$curTpl['capture'] = explode(' ', $curTpl['miscInfo']);
break;
case OBJECT_MEETINGSTONE:
$curTpl['mStone'] = explode(' ', $curTpl['miscInfo']);
break;
}
}
}
public static function getName($id)
{
$n = DB::Aowow()->SelectRow('
SELECT
name,
name_loc2,
name_loc3,
name_loc6,
name_loc8
FROM
?_objects
WHERE
id = ?d',
$id
);
return Util::localizedString($n, 'name');
}
public function getListviewData()
{
$data = [];
foreach ($this->iterate() as $__)
{
$data[$this->id] = array(
'id' => $this->id,
'name' => $this->getField('name', true),
'type' => $this->curTpl['typeCat']
);
if (!empty($this->curTpl['reqSkill']))
$data[$this->id]['skill'] = $this->curTpl['reqSkill'];
}
return $data;
}
public function renderTooltip($interactive = false)
{
if (!$this->curTpl)
return array();
if (isset($this->tooltips[$this->id]))
return $this->tooltips[$this->id];
$x = '<table>';
$x .= '<tr><td><b class="q">'.$this->getField('name', true).'</b></td></tr>';
if ($_ = @Lang::$gameObject['type'][$this->curTpl['typeCat']])
$x .= '<tr><td>'.$_.'</td></tr>';
if (isset($this->curTpl['lockId']))
if ($locks = Lang::getLocks($this->curTpl['lockId']))
foreach ($locks as $l)
$x .= '<tr><td>'.$l.'</td></tr>';
$x .= '</table>';
$this->tooltips[$this->id] = $x;
return $this->tooltips[$this->id];
}
public function addGlobalsToJScript(&$template, $addMask = 0)
{
foreach ($this->iterate() as $id => $__)
$template->extendGlobalData(self::$type, [$id => ['name' => $this->getField('name', true)]]);
}
}
class GameObjectListFilter extends Filter
{
protected $genericFilter = array(
15 => [FILTER_CR_NUMERIC, 'entry', null], // id
7 => [FILTER_CR_NUMERIC, 'reqSkill', null], // requiredskilllevel
);
/*
{ id: 1, name: 'foundin', type: 'zone' },
{ id: 16, name: 'relatedevent', type: 'event-any+none' },
*/
protected function createSQLForCriterium(&$cr)
{
if (in_array($cr[0], array_keys($this->genericFilter)))
{
if ($genCR = $this->genericCriterion($cr))
return $genCR;
unset($cr);
$this->error = true;
return [1];
}
switch ($cr[0])
{
case 4:
if (!$this->int2Bool($cr[1]))
break;
return $cr[1] ? ['OR', ['flags', 0x2, '&'], ['type', 3]] : ['AND', [['flags', 0x2, '&'], 0], ['type', 3, '!']];
case 5: // averagemoneycontained [op] [int] GOs don't contain money .. eval to 0 == true
if (!$this->isSaneNumeric($cr[2], false) || !$this->int2Op($cr[1]))
break;
return eval('return ('.$cr[2].' '.$cr[1].' 0)') ? [1] : [0];
case 2: // startsquest [side]
switch ($cr[1])
{
case 1: // any
return ['qr.id', null, '!'];
case 2: // alliance only
return ['AND', ['qr.id', null, '!'], ['ft.A', -1, '!'], ['ft.H', -1]];
case 3: // horde only
return ['AND', ['qr.id', null, '!'], ['ft.A', -1], ['ft.H', -1, '!']];
case 4: // both
return ['AND', ['qr.id', null, '!'], ['OR', ['faction', 0], ['AND', ['ft.A', -1, '!'], ['ft.H', -1, '!']]]];
case 5: // none
return ['qr.id', null];
}
break;
case 3: // endsquest [side]
switch ($cr[1])
{
case 1: // any
return ['qi.id', null, '!'];
case 2: // alliance only
return ['AND', ['qi.id', null, '!'], ['ft.A', -1, '!'], ['ft.H', -1]];
case 3: // horde only
return ['AND', ['qi.id', null, '!'], ['ft.A', -1], ['ft.H', -1, '!']];
case 4: // both
return ['AND', ['qi.id', null, '!'], ['OR', ['faction', 0], ['AND', ['ft.A', -1, '!'], ['ft.H', -1, '!']]]];
case 5: // none
return ['qi.id', null];
}
break;
case 13: // hascomments [yn]
break;
case 11: // hasscreenshots [yn]
break;
case 18: // hasvideos [yn]
break;
}
unset($cr);
$this->error = 1;
return [1];
}
protected function createSQLForValues()
{
$parts = [];
$_v = $this->fiData['v'];
// name
if (isset($_v['na']))
$parts[] = ['name_loc'.User::$localeId, $_v['na']];
return $parts;
}
}
?>