Files
aowow/endpoints/npc/npc.php
Sarjuuk 10ef33f709 Spells/SpellClick
* evaluate npc_spellclick_data and display on Spell and NPC Detail Pages
 * also categorize these spells as NPC-spells
 * closes #438
2025-11-21 22:47:43 +01:00

1061 lines
46 KiB
PHP

<?php
namespace Aowow;
if (!defined('AOWOW_REVISION'))
die('illegal access');
class NpcBaseResponse extends TemplateResponse implements ICache
{
use TrDetailPage, TrCache;
protected int $cacheType = CACHE_TYPE_DETAIL_PAGE;
protected string $template = 'npc';
protected string $pageName = 'npc';
protected ?int $activeTab = parent::TAB_DATABASE;
protected array $breadcrumb = [0, 4];
protected array $scripts = [[SC_CSS_FILE, 'css/Profiler.css']];
public int $type = Type::NPC;
public int $typeId = 0;
public array $placeholder = [];
public array $accessory = [];
public ?array $quotes = null;
public array $reputation = [];
public string $subname = '';
private CreatureList $subject;
private ?CreatureList $altNPCs = null;
private array $soundIds = [];
public function __construct(string $id)
{
parent::__construct($id);
$this->typeId = intVal($id);
$this->contribute = Type::getClassAttrib($this->type, 'contribute') ?? CONTRIBUTE_NONE;
}
protected function generate() : void
{
$this->subject = new CreatureList(array(['id', $this->typeId]));
if ($this->subject->error)
$this->generateNotFound(Lang::game('npc'), Lang::npc('notFound'));
$this->h1 = Util::htmlEscape($this->subject->getField('name', true));
$this->subname = $this->subject->getField('subname', true);
$this->gPageInfo += array(
'type' => $this->type,
'typeId' => $this->typeId,
'name' => $this->subject->getField('name', true)
);
$_typeFlags = $this->subject->getField('typeFlags');
$_altIds = [];
/*************/
/* Menu Path */
/*************/
$this->breadcrumb[] = $this->subject->getField('type');
if ($_ = $this->subject->getField('family'))
$this->breadcrumb[] = $_;
/**************/
/* Page Title */
/**************/
array_unshift($this->title, $this->subject->getField('name', true), mb_strtoupper(Lang::game('npc')));
/***********************/
/* Difficulty versions */
/***********************/
if ($this->subject->getField('cuFlags') & NPC_CU_DIFFICULTY_DUMMY)
$this->placeholder = [$this->subject->getField('parentId'), $this->subject->getField('parent', true)];
else
{
for ($i = 1; $i < 4; $i++)
if ($_ = $this->subject->getField('difficultyEntry'.$i))
$_altIds[$_] = $i;
if ($_altIds)
$this->altNPCs = new CreatureList(array(['id', array_keys($_altIds)]));
}
if ($_ = DB::World()->selectCol('SELECT DISTINCT `entry` FROM vehicle_template_accessory WHERE `accessory_entry` = ?d', $this->typeId))
{
$vehicles = new CreatureList(array(['id', $_]));
foreach ($vehicles->iterate() as $id => $__)
$this->accessory[] = [$id, $vehicles->getField('name', true)];
}
/**********************/
/* Determine Map Type */
/**********************/
$mapType = 0;
if ($maps = DB::Aowow()->selectCell('SELECT IF(COUNT(DISTINCT `areaId`) > 1, 0, `areaId`) FROM ?_spawns WHERE `type` = ?d AND `typeId` = ?d', Type::NPC, $this->typeId))
{
$mapType = match ((int)DB::Aowow()->selectCell('SELECT `type` FROM ?_zones WHERE `id` = ?d', $maps[0]))
{
// MAP_TYPE_DUNGEON,
MAP_TYPE_DUNGEON_HC => 1,
// MAP_TYPE_RAID,
MAP_TYPE_MMODE_RAID,
MAP_TYPE_MMODE_RAID_HC => 2,
default => 0
};
}
// npc is difficulty dummy: get max difficulty from parent npc
if ($this->placeholder && ($mt = DB::Aowow()->selectCell('SELECT IF(`difficultyEntry1` = ?d, 1, 2) FROM ?_creature WHERE `difficultyEntry1` = ?d OR `difficultyEntry2` = ?d OR `difficultyEntry3` = ?d', $this->typeId, $this->typeId, $this->typeId, $this->typeId)))
$mapType = max($mapType, $mt);
// npc has difficulty dummys: 2+ dummies -> definitely raid (10/25 + hc); 1 dummy -> may be heroic (used here), but may also be 10/25-raid
if ($_altIds)
$mapType = max($mapType, count($_altIds) > 1 ? 2 : 1);
// for event encounters a single npc may be reused over multiple difficulties but have different chests assigned
if ($d = DB::Aowow()->selectCell('SELECT MAX(`difficulty`) FROM ?_loot_link WHERE `npcId` IN (?a)', array_merge($_altIds, [$this->typeId])))
$mapType = max($mapType, $d > 2 ? 2 : 1);
/***********/
/* Infobox */
/***********/
$infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
// Event (ignore events, where the object only gets removed)
if ($_ = DB::World()->selectCol('SELECT DISTINCT ge.`eventEntry` FROM game_event ge, game_event_creature gec, creature c WHERE ge.`eventEntry` = gec.`eventEntry` AND c.`guid` = gec.`guid` AND c.`id` = ?d', $this->typeId))
{
$this->extendGlobalIds(Type::WORLDEVENT, ...$_);
$ev = [];
foreach ($_ as $i => $e)
$ev[] = ($i % 2 ? '[br]' : ' ') . '[event='.$e.']';
$infobox[] = Lang::game('eventShort', [implode(',', $ev)]);
}
// Level
if ($this->subject->getField('rank') != NPC_RANK_BOSS)
{
$level = $this->subject->getField('minLevel');
$maxLvl = $this->subject->getField('maxLevel');
if ($level < $maxLvl)
$level .= ' - '.$maxLvl;
}
else // Boss Level
$level = '??';
$infobox[] = Lang::game('level').Lang::main('colon').$level;
// Classification
if ($_ = $this->subject->getField('rank')) // != NPC_RANK_NORMAL
{
$str = $this->subject->isBoss() ? '[span class=icon-boss]'.Lang::npc('rank', $_).'[/span]' : Lang::npc('rank', $_);
$infobox[] = Lang::npc('classification', [$str]);
}
// Reaction
$color = fn (int $r) : string => match($r)
{
1 => 'q2', // q2 green
-1 => 'q10', // q10 red
default => 'q' // q yellow
};
$infobox[] = Lang::npc('react', ['[color='.$color($this->subject->getField('A')).']A[/color] [color='.$color($this->subject->getField('H')).']H[/color]']);
// Faction
$this->extendGlobalIds(Type::FACTION, $this->subject->getField('factionId'));
$infobox[] = Util::ucFirst(Lang::game('faction')).Lang::main('colon').'[faction='.$this->subject->getField('factionId').']';
// Tameable
if ($_typeFlags & NPC_TYPEFLAG_TAMEABLE)
if ($_ = $this->subject->getField('family'))
$infobox[] = Lang::npc('tameable', ['[url=pet='.$_.']'.Lang::game('fa', $_).'[/url]']);
// Wealth
if ($_ = intVal(($this->subject->getField('minGold') + $this->subject->getField('maxGold')) / 2))
$infobox[] = Lang::npc('worth', ['[tooltip=tooltip_avgmoneydropped][money='.$_.'][/tooltip]']);
// is Vehicle
if ($this->subject->getField('vehicleId'))
$infobox[] = Lang::npc('vehicle');
// is visible as ghost (redundant to extraFlags)
if ($this->subject->getField('npcflag') & (NPC_FLAG_SPIRIT_HEALER | NPC_FLAG_SPIRIT_GUIDE))
$infobox[] = Lang::npc('extraFlags', CREATURE_FLAG_EXTRA_GHOST_VISIBILITY);
// id
$infobox[] = Lang::npc('id') . $this->typeId;
// original name
if (Lang::getLocale() != Locale::EN)
$infobox[] = Util::ucFirst(Lang::lang(Locale::EN->value) . Lang::main('colon')) . '[copy button=false]'.$this->subject->getField('name_loc0').'[/copy][/li]';
if (User::isInGroup(U_GROUP_EMPLOYEE))
{
// AI
if ($_ = $this->subject->getField('scriptName'))
$infobox[] = 'Script'.Lang::main('colon').$_;
else if ($_ = $this->subject->getField('aiName'))
$infobox[] = 'AI'.Lang::main('colon').$_;
// Mechanic immune
if ($immuneMask = $this->subject->getField('mechanicImmuneMask'))
{
$buff = [];
for ($i = 0; $i < 31; $i++)
if ($immuneMask & (1 << $i))
$buff[] = (!fMod(count($buff), 3) ? "\n" : '').'[url=?spells&filter=me='.($i + 1).']'.Lang::game('me', $i + 1).'[/url]';
$infobox[] = Lang::npc('mechanicimmune', [implode(', ', $buff)]);
}
// extra flags
if ($flagsExtra = $this->subject->getField('flagsExtra'))
{
$buff = [];
foreach (Lang::npc('extraFlags') as $idx => $str)
if ($flagsExtra & $idx)
$buff[] = $str;
if ($buff)
$infobox[] = Lang::npc('_extraFlags').'[ul][li]'.implode('[/li][li]', $buff).'[/li][/ul]';
}
// Mode dummy references
if ($this->altNPCs)
{
$this->extendGlobalData($this->altNPCs->getJSGlobals());
$buff = Lang::npc('versions').'[ul]';
foreach ($this->altNPCs->iterate() as $id => $__)
$buff .= '[li][npc='.$id.'][/li]';
$infobox[] = $buff.'[/ul]';
}
}
if ($stats = $this->getCreatureStats($mapType, $_altIds))
$infobox[] = Lang::npc('stats').($_altIds ? ' ('.Lang::game('modes', $mapType, 0).')' : '').Lang::main('colon').'[ul][li]'.implode('[/li][li]', $stats).'[/li][/ul]';
if ($infobox)
{
$this->infobox = new InfoboxMarkup($infobox, ['allow' => Markup::CLASS_STAFF, 'dbpage' => true], 'infobox-contents0');
$this->extendGlobalData($this->infobox->getJsGlobals());
}
/****************/
/* Main Content */
/****************/
// get spawns and path
if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL))
{
$this->addDataLoader('zones');
$this->map = array(
['parent' => 'mapper-generic'], // Mapper
$spawns, // mapperData
null, // ShowOnMap
[Lang::npc('foundIn')] // foundIn
);
foreach ($spawns as $areaId => $_)
$this->map[3][$areaId] = ZoneList::getName($areaId);
}
// smart AI
$sai = null;
if ($this->subject->getField('aiName') == 'SmartAI')
{
$sai = new SmartAI(SmartAI::SRC_TYPE_CREATURE, $this->typeId);
if (!$sai->prepare()) // no smartAI found .. check per guid
{
// at least one of many
$guids = DB::World()->selectCol('SELECT `guid` FROM creature WHERE `id` = ?d', $this->typeId);
while ($_ = array_pop($guids))
{
$sai = new SmartAI(SmartAI::SRC_TYPE_CREATURE, -$_, ['baseEntry' => $this->typeId, 'title' => ' [small](for GUID: '.$_.')[/small]']);
if ($sai->prepare())
break;
}
}
if ($sai->prepare())
{
$this->extendGlobalData($sai->getJSGlobals());
$this->smartAI = $sai->getMarkup();
}
else
trigger_error('Creature has SmartAI set in template but no SmartAI defined.');
}
// consider pooled spawns
$this->quotes = $this->getQuotes();
$this->reputation = $this->getOnKillRep($_altIds, $mapType);
$this->redButtons = array(
BUTTON_WOWHEAD => true,
BUTTON_LINKS => ['type' => $this->type, 'typeId' => $this->typeId],
BUTTON_VIEW3D => ['type' => Type::NPC, 'typeId' => $this->typeId, 'displayId' => $this->subject->getRandomModelId()]
);
if ($this->subject->getField('humanoid'))
$this->redButtons[BUTTON_VIEW3D]['humanoid'] = 1;
/**************/
/* Extra Tabs */
/**************/
$this->lvTabs = new Tabs(['parent' => "\$\$WH.ge('tabs-generic')"], 'tabsRelated', true);
// tab: abilities / tab_controlledabilities (dep: VehicleId)
$tplSpells = [];
$genSpells = [];
$spellClick = [];
$conditions = ['OR'];
for ($i = 1; $i < 9; $i++)
if ($_ = $this->subject->getField('spell'.$i))
$tplSpells[] = $_;
if ($tplSpells)
$conditions[] = ['id', $tplSpells];
if ($smartSpells = SmartAI::getSpellCastsForOwner($this->typeId, SmartAI::SRC_TYPE_CREATURE))
$genSpells = $smartSpells;
if ($auras = DB::World()->selectCell('SELECT `auras` FROM creature_template_addon WHERE `entry` = ?d', $this->typeId))
{
$auras = preg_replace('/[^\d ]/', ' ', $auras); // remove erroneous chars from string
$genSpells = array_merge($genSpells, array_filter(explode(' ', $auras)));
}
if ($genSpells)
$conditions[] = ['id', $genSpells];
if ($spellClick = DB::World()->select('SELECT `spell_id` AS ARRAY_KEY, `cast_flags` AS "0", `user_type` AS "1" FROM npc_spellclick_spells WHERE `npc_entry` = ?d', $this->typeId))
{
$genSpells = array_merge($genSpells, array_keys($spellClick));
$conditions[] = ['id', array_keys($spellClick)];
}
// Pet-Abilities
if (($_typeFlags & NPC_TYPEFLAG_TAMEABLE) && ($_ = $this->subject->getField('family')))
{
$skill = 0;
$mask = 0x0;
foreach (Game::$skillLineMask[-1] as $idx => [$familyId, $skillLineId])
{
if ($familyId != $_)
continue;
$skill = $skillLineId;
$mask = 1 << $idx;
break;
}
$conditions[] = [
'AND',
['s.typeCat', -3],
[
'OR',
['skillLine1', $skill],
['AND', ['skillLine1', 0, '>'], ['skillLine2OrMask', $skill]],
['AND', ['skillLine1', -1], ['skillLine2OrMask', $mask, '&']]
]
];
}
if (count($conditions) > 1)
{
$abilities = new SpellList($conditions);
if (!$abilities->error)
{
$this->extendGlobalData($abilities->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
$controled = $abilities->getListviewData();
$normal = [];
foreach ($controled as $id => $values)
{
if (isset($spellClick[$id]))
$values['spellclick'] = $spellClick[$id];
if (in_array($id, $genSpells))
{
$normal[$id] = $values;
if (!in_array($id, $tplSpells))
unset($controled[$id]);
}
}
$cnd = new Conditions();
$cnd->getBySource(Conditions::SRC_VEHICLE_SPELL, group: $this->typeId)->prepare();
if ($cnd->toListviewColumn($controled, $extraCols, $this->typeId, 'id'))
$this->extendGlobalData($cnd->getJsGlobals());
if ($normal)
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $normal,
'name' => '$LANG.tab_abilities',
'id' => 'abilities'
), SpellList::$brickFile));
if ($controled)
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $controled,
'name' => '$LANG.tab_controlledabilities',
'id' => 'controlled-abilities',
'extraCols' => $extraCols ?: null
), SpellList::$brickFile));
}
}
// tab: summoned by [spell]
$conditions = array(
'OR',
['AND', ['effect1Id', [SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_DEMON]], ['effect1MiscValue', $this->typeId]],
['AND', ['effect2Id', [SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_DEMON]], ['effect2MiscValue', $this->typeId]],
['AND', ['effect3Id', [SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_DEMON]], ['effect3MiscValue', $this->typeId]]
);
$sbSpell = new SpellList($conditions);
if (!$sbSpell->error)
{
$this->extendGlobalData($sbSpell->getJSGlobals());
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $sbSpell->getListviewData(),
'name' => '$LANG.tab_summonedby',
'id' => 'summoned-by-spell'
), SpellList::$brickFile));
}
// tab: summoned by [NPC]
$sb = SmartAI::getOwnerOfNPCSummon($this->typeId);
if (!empty($sb[Type::NPC]))
{
$sbNPC = new CreatureList(array(['id', $sb[Type::NPC]]));
if (!$sbNPC->error)
{
$this->extendGlobalData($sbNPC->getJSGlobals());
$this->addDataLoader('zones');
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $sbNPC->getListviewData(),
'name' => '$LANG.tab_summonedby',
'id' => 'summoned-by-npc'
), CreatureList::$brickFile));
}
}
// tab: summoned by [Object]
if (!empty($sb[Type::OBJECT]))
{
$sbGO = new GameObjectList(array(['id', $sb[Type::OBJECT]]));
if (!$sbGO->error)
{
$this->extendGlobalData($sbGO->getJSGlobals());
$this->addDataLoader('zones');
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $sbGO->getListviewData(),
'name' => '$LANG.tab_summonedby',
'id' => 'summoned-by-object'
), GameObjectList::$brickFile));
}
}
// tab: teaches
if ($this->subject->getField('npcflag') & NPC_FLAG_TRAINER)
{
$teachQuery =
'SELECT ts.`SpellId` AS ARRAY_KEY, ts.`MoneyCost` AS "cost", ts.`ReqSkillLine` AS "reqSkillId", ts.`ReqSkillRank` AS "reqSkillValue", ts.`ReqLevel` AS "reqLevel", ts.`ReqAbility1` AS "reqSpellId1", ts.`reqAbility2` AS "reqSpellId2"
FROM trainer_spell ts
JOIN creature_default_trainer cdt ON cdt.`TrainerId` = ts.`TrainerId`
WHERE cdt.`Creatureid` = ?d';
if ($tSpells = DB::World()->select($teachQuery, $this->typeId))
{
$teaches = new SpellList(array(['id', array_keys($tSpells)]));
if (!$teaches->error)
{
$this->extendGlobalData($teaches->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
$data = $teaches->getListviewData();
$extraCols = [];
$cnd = new Conditions();
foreach ($tSpells as $sId => $train)
{
if (empty($data[$sId]))
continue;
if ($_ = $train['reqSkillId'])
if (count($data[$sId]['skill']) == 1 && $_ != $data[$sId]['skill'][0])
$cnd->addExternalCondition(Conditions::SRC_NONE, $sId, [Conditions::SKILL, $_, $train['reqSkillValue']]);
for ($i = 1; $i < 3; $i++)
if ($_ = $train['reqSpellId'.$i])
$cnd->addExternalCondition(Conditions::SRC_NONE, $sId, [Conditions::SPELL, $_]);
if ($_ = $train['reqLevel'])
{
if (!isset($extraCols[1]))
$extraCols[1] = "\$Listview.funcBox.createSimpleCol('reqLevel', LANG.tooltip_reqlevel, '7%', 'reqLevel')";
$data[$sId]['reqLevel'] = $_;
}
if ($_ = $train['cost'])
$data[$sId]['trainingcost'] = $_;
}
if ($cnd->toListviewColumn($data, $extraCols))
$this->extendGlobalData($cnd->getJsGlobals());
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $data,
'name' => '$LANG.tab_teaches',
'id' => 'teaches',
'visibleCols' => ['trainingcost'],
'extraCols' => $extraCols ?: null
), SpellList::$brickFile));
}
}
else
trigger_error('NPC '.$this->typeId.' is flagged as trainer, but doesn\'t have any spells set', E_USER_WARNING);
}
// tab: sells
if ($sells = DB::World()->selectCol(
'SELECT nv.`item` FROM npc_vendor nv WHERE nv.`entry` = ?d UNION
SELECT nv1.`item` FROM npc_vendor nv1 JOIN npc_vendor nv2 ON -nv1.`entry` = nv2.`item` WHERE nv2.`entry` = ?d UNION
SELECT genv.`item` FROM game_event_npc_vendor genv JOIN creature c ON genv.`guid` = c.`guid` WHERE c.`id` = ?d',
$this->typeId, $this->typeId, $this->typeId)
)
{
$soldItems = new ItemList(array(['id', $sells]));
if (!$soldItems->error)
{
$colAddIn = '';
$extraCols = ["\$Listview.funcBox.createSimpleCol('stack', 'stack', '10%', 'stack')", '$Listview.extraCols.cost'];
$lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [Type::NPC => [$this->typeId]]);
if (array_column($lvData, 'condition'))
$extraCols[] = '$Listview.extraCols.condition';
if (array_filter(array_column($lvData, 'restock')))
{
$extraCols[] = '$_';
$colAddIn = 'vendorRestockCol';
}
$cnd = new Conditions();
if ($cnd->getBySource(Conditions::SRC_NPC_VENDOR, group: $this->typeId)->prepare())
{
$this->extendGlobalData($cnd->getJsGlobals());
$cnd->toListviewColumn($lvData, $extraCols, $this->typeId, 'id');
}
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $lvData,
'name' => '$LANG.tab_sells',
'id' => 'currency-for',
'extraCols' => array_unique($extraCols)
), ItemList::$brickFile, $colAddIn));
$this->extendGlobalData($soldItems->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
}
}
// tabs: this creature contains..
if ($this->subject->isGatherable())
$skinTab = ['$LANG.tab_herbalism', 'herbalism', SKILL_HERBALISM];
else if ($this->subject->isMineable())
$skinTab = ['$LANG.tab_mining', 'mining', SKILL_MINING];
else if ($this->subject->isSalvageable())
$skinTab = ['$LANG.tab_engineering', 'engineering', SKILL_ENGINEERING];
else
$skinTab = ['$LANG.tab_skinning', 'skinning', SKILL_SKINNING];
$sourceFor = array(
0 => [Loot::CREATURE, [4 => $this->subject->getField('lootId')], '$LANG.tab_drops', 'drops', [ ], ''],
1 => [Loot::GAMEOBJECT, [], '$LANG.tab_drops', 'drops-object', [ ], ''],
2 => [Loot::PICKPOCKET, [4 => $this->subject->getField('pickpocketLootId')], '$LANG.tab_pickpocketing', 'pickpocketing', ['side', 'slot', 'reqlevel'], ''],
3 => [Loot::SKINNING, [4 => $this->subject->getField('skinLootId')], $skinTab[0], $skinTab[1], ['side', 'slot', 'reqlevel'], '']
);
/* loot tabs to sub tabs
* (1 << 0) => '$LANG.tab_heroic',
* (1 << 1) => '$LANG.tab_normal',
* (1 << 2) => '$LANG.tab_drops',
* (1 << 3) => '$$WH.sprintf(LANG.tab_normalX, 10)',
* (1 << 4) => '$$WH.sprintf(LANG.tab_normalX, 25)',
* (1 << 5) => '$$WH.sprintf(LANG.tab_heroicX, 10)',
* (1 << 6) => '$$WH.sprintf(LANG.tab_heroicX, 25)'
*/
$getBit = function(int $type, int $difficulty) : int
{
if ($type == 1) // dungeon
return 1 << (2 - $difficulty);
if ($type == 2) // raid
return 1 << (2 + $difficulty);
return 4; // generic case
};
foreach (DB::Aowow()->select('SELECT l.`difficulty` AS ARRAY_KEY, o.`id`, o.`lootId`, o.`name_loc0`, o.`name_loc2`, o.`name_loc3`, o.`name_loc4`, o.`name_loc6`, o.`name_loc8` FROM ?_loot_link l JOIN ?_objects o ON o.`id` = l.`objectId` WHERE l.`npcId` = ?d ORDER BY `difficulty` ASC', $this->typeId) as $difficulty => $lgo)
{
$sourceFor[1][1][$getBit($mapType, $difficulty)] = $lgo['lootId'];
$sourceFor[1][5] = $sourceFor[1][5] ?: '$$WH.sprintf(LANG.lvnote_npcobjectsource, '.$lgo['id'].', "'.Util::localizedString($lgo, 'name').'")';
}
if ($_altIds)
{
if ($mapType == 1) // map generic loot to dungeon NH
{
$sourceFor[0][1] = [2 => $sourceFor[0][1][4]];
$sourceFor[2][1] = [2 => $sourceFor[2][1][4]];
$sourceFor[3][1] = [2 => $sourceFor[3][1][4]];
}
if ($mapType == 2) // map generic loot to raid 10NH
{
$sourceFor[0][1] = [8 => $sourceFor[0][1][4]];
$sourceFor[2][1] = [8 => $sourceFor[2][1][4]];
$sourceFor[3][1] = [8 => $sourceFor[3][1][4]];
}
foreach ($this->altNPCs->iterate() as $id => $__)
{
foreach (DB::Aowow()->select('SELECT l.`difficulty` AS ARRAY_KEY, o.`id`, o.`lootId`, o.`name_loc0`, o.`name_loc2`, o.`name_loc3`, o.`name_loc4`, o.`name_loc6`, o.`name_loc8` FROM ?_loot_link l JOIN ?_objects o ON o.`id` = l.`objectId` WHERE l.`npcId` = ?d ORDER BY `difficulty` ASC', $id) as $difficulty => $lgo)
{
$sourceFor[1][1][$getBit($mapType, $difficulty)] = $lgo['lootId'];
$sourceFor[1][5] = $sourceFor[1][5] ?: '$$WH.sprintf(LANG.lvnote_npcobjectsource, '.$lgo['id'].', "'.Util::localizedString($lgo, 'name').'")';
}
if ($lootId = $this->altNPCs->getField('lootId'))
$sourceFor[0][1][$getBit($mapType, $_altIds[$id] + 1)] = $lootId;
if ($lootId = $this->altNPCs->getField('pickpocketLootId'))
$sourceFor[2][1][$getBit($mapType, $_altIds[$id] + 1)] = $lootId;
if ($lootId = $this->altNPCs->getField('skinLootId'))
$sourceFor[3][1][$getBit($mapType, $_altIds[$id] + 1)] = $lootId;
}
}
foreach ($sourceFor as [$lootTpl, $lootEntries, $tabName, $tabId, $hiddenCols, $note])
{
$creatureLoot = new LootByContainer();
if ($creatureLoot->getByContainer($lootTpl, $lootEntries))
{
$extraCols = $creatureLoot->extraCols;
array_push($extraCols, '$Listview.extraCols.count', '$Listview.extraCols.percent');
if (count($lootEntries) > 1)
$extraCols[] = '$Listview.extraCols.mode';
$hiddenCols[] = 'count';
$this->extendGlobalData($creatureLoot->jsGlobals);
$tabData = array(
'data' => $creatureLoot->getResult(),
'id' => $tabId,
'name' => $tabName,
'extraCols' => array_unique($extraCols),
'hiddenCols' => $hiddenCols ?: null,
'sort' => ['-percent', 'name'],
'_totalCount' => 10000,
'computeDataFunc' => '$Listview.funcBox.initLootTable',
'onAfterCreate' => '$Listview.funcBox.addModeIndicator',
);
if ($note)
$tabData['note'] = $note;
else if ($lootTpl == Loot::SKINNING)
$tabData['note'] = '<b>'.Lang::formatSkillBreakpoints(Game::getBreakpointsForSkill($skinTab[2], $this->subject->getField('maxLevel') * 5), Lang::FMT_HTML).'</b>';
$this->lvTabs->addListviewTab(new Listview($tabData, ItemList::$brickFile));
}
}
// tab: starts quest
// tab: ends quest
$startEnd = new QuestList(array(['qse.type', Type::NPC], ['qse.typeId', $this->typeId]));
if (!$startEnd->error)
{
$this->extendGlobalData($startEnd->getJSGlobals());
$lvData = $startEnd->getListviewData();
$start = $end = [];
foreach ($startEnd->iterate() as $id => $__)
{
if ($startEnd->getField('method') & 0x1)
$start[] = $lvData[$id];
if ($startEnd->getField('method') & 0x2)
$end[] = $lvData[$id];
}
if ($start)
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $start,
'name' => '$LANG.tab_starts',
'id' => 'starts'
), QuestList::$brickFile));
if ($end)
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $end,
'name' => '$LANG.tab_ends',
'id' => 'ends'
), QuestList::$brickFile));
}
// tab: objective of quest
$conditions = array(
'OR',
['AND', ['reqNpcOrGo1', $this->typeId], ['reqNpcOrGoCount1', 0, '>']],
['AND', ['reqNpcOrGo2', $this->typeId], ['reqNpcOrGoCount2', 0, '>']],
['AND', ['reqNpcOrGo3', $this->typeId], ['reqNpcOrGoCount3', 0, '>']],
['AND', ['reqNpcOrGo4', $this->typeId], ['reqNpcOrGoCount4', 0, '>']],
);
$objectiveOf = new QuestList($conditions);
if (!$objectiveOf->error)
{
$this->extendGlobalData($objectiveOf->getJSGlobals());
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $objectiveOf->getListviewData(),
'name' => '$LANG.tab_objectiveof',
'id' => 'objective-of'
), QuestList::$brickFile));
}
// tab: criteria of [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE have no data set to check for]
$conditions = array(
['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE]],
['ac.value1', $this->typeId]
);
$crtOf = new AchievementList($conditions);
if (!$crtOf->error)
{
$this->extendGlobalData($crtOf->getJSGlobals());
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $crtOf->getListviewData(),
'name' => '$LANG.tab_criteriaof',
'id' => 'criteria-of'
), AchievementList::$brickFile));
}
// tab: passengers
if ($_ = DB::World()->selectCol('SELECT `accessory_entry` AS ARRAY_KEY, GROUP_CONCAT(`seat_id` SEPARATOR ", ") FROM vehicle_template_accessory WHERE `entry` = ?d GROUP BY `accessory_entry`', $this->typeId))
{
$passengers = new CreatureList(array(['id', array_keys($_)]));
if (!$passengers->error)
{
$data = $passengers->getListviewData();
if (User::isInGroup(U_GROUP_STAFF))
foreach ($data as $id => &$d)
$d['seat'] = $_[$id];
$this->extendGlobalData($passengers->getJSGlobals(GLOBALINFO_SELF));
$tabData = array(
'data' => $data,
'name' => Lang::npc('accessory'),
'id' => 'accessory'
);
if (User::isInGroup(U_GROUP_STAFF))
$tabData['extraCols'] = ["\$Listview.funcBox.createSimpleCol('seat', '".Lang::npc('seat')."', '10%', 'seat')"];
$this->addDataLoader('zones');
$this->lvTabs->addListviewTab(new Listview($tabData, CreatureList::$brickFile));
}
}
/* tab sounds:
* activity sounds => CreatureDisplayInfo.dbc => (CreatureModelData.dbc => ) CreatureSoundData.dbc
* AI => smart_scripts
* Dialogue VO => creature_text
* onClick VO => CreatureDisplayInfo.dbc => NPCSounds.dbc
*/
$this->soundIds = array_merge($this->soundIds, SmartAI::getSoundsPlayedForOwner($this->typeId, SmartAI::SRC_TYPE_CREATURE));
// up to 4 possible displayIds .. for the love of things betwixt, just use the first!
$activitySounds = DB::Aowow()->selectRow('SELECT * FROM ?_creature_sounds WHERE `id` = ?d', $this->subject->getField('displayId1'));
array_shift($activitySounds); // remove id-column
$this->soundIds = array_merge($this->soundIds, array_values($activitySounds));
if ($this->soundIds)
{
$sounds = new SoundList(array(['id', $this->soundIds]));
if (!$sounds->error)
{
$data = $sounds->getListviewData();
foreach ($activitySounds as $activity => $id)
if (isset($data[$id]))
$data[$id]['activity'] = $activity; // no index, js wants a string :(
$this->extendGlobalData($sounds->getJSGlobals(GLOBALINFO_SELF));
$this->lvTabs->addListviewTab(new Listview(array(
'data' => $data,
'visibleCols' => $activitySounds ? 'activity' : null
), SoundList::$brickFile));
}
}
// tab: conditions
$cnd = new Conditions();
$cnd->getBySource(Conditions::SRC_CREATURE_TEMPLATE_VEHICLE, entry: $this->typeId)
->getBySource(Conditions::SRC_SPELL_CLICK_EVENT, group: $this->typeId)
->getByCondition(Type::NPC, $this->typeId)
->prepare();
if ($tab = $cnd->toListviewTab())
{
$this->extendGlobalData($cnd->getJsGlobals());
$this->lvTabs->addDataTab(...$tab);
}
parent::generate();
}
private function getRepForId(array $entries, array &$spillover) : array
{
$rows = DB::World()->select(
'SELECT `creature_id` AS "npc", `RewOnKillRepFaction1` AS "faction", `RewOnKillRepValue1` AS "qty", `MaxStanding1` AS "maxRank", `isTeamAward1` AS "spillover"
FROM creature_onkill_reputation WHERE `creature_id` IN (?a) AND `RewOnKillRepFaction1` > 0 UNION
SELECT `creature_id` AS "npc", `RewOnKillRepFaction2` AS "faction", `RewOnKillRepValue2` AS "qty", `MaxStanding2` AS "maxRank", `isTeamAward2` AS "spillover"
FROM creature_onkill_reputation WHERE `creature_id` IN (?a) AND `RewOnKillRepFaction2` > 0',
$entries, $entries
);
$factions = new FactionList(array(['id', array_column($rows, 'faction')]));
$result = [];
foreach ($rows as $row)
{
if (!$factions->getEntry($row['faction']))
continue;
$set = array(
$row['faction'], // factionId
[$row['qty'], 0], // qty
$factions->getField('name', true), // name
$row['maxRank'] && $row['maxRank'] < REP_EXALTED ? Lang::game('rep', $row['maxRank']) : null, // cap
$row['npc'], // npcId
0 // spilloverCat
);
$cuRate = DB::World()->selectCell('SELECT `creature_rate` FROM reputation_reward_rate WHERE `creature_rate` <> 1 AND `faction` = ?d', $row['faction']);
if ($cuRate && User::isInGroup(U_GROUP_EMPLOYEE))
$set[1][1] = $set[1][0] . sprintf(Util::$dfnString, Lang::faction('customRewRate'), ($set[1][0] > 0 ? '+' : '').($set[1][0] * ($cuRate - 1)));
else if ($cuRate)
$set[1][1] = $set[1][0] * $cuRate;
if ($row['spillover'])
{
$spill = [[$set[1][0] / 2, 0], $row['maxRank']];
if ($cuRate && User::isInGroup(U_GROUP_EMPLOYEE))
$spill[0][1] = $spill[0][0] . sprintf(Util::$dfnString, Lang::faction('customRewRate'), ($set[1][0] > 0 ? '+' : '').($spill[0][0] * ($cuRate - 1) * 0.5));
else if ($cuRate)
$spill[0][1] = $set[1][1] / 2;
$spillover[$factions->getField('cat')] = $spill;
$set[5] = $factions->getField('cat'); // set spillover
}
$result[] = $set;
}
return $result;
}
private function getOnKillRep(array $dummyIds, int $mapType) : array
{
$spilledParents = [];
$reputation = [];
// base NPC
if ($base = $this->getRepForId([$this->typeId], $spilledParents))
$reputation[] = [Lang::game('modes', 1, 0), $base];
// difficulty dummys
if ($dummyIds && ($mapType == 1 || $mapType == 2))
{
$alt = [];
$rep = $this->getRepForId(array_keys($dummyIds), $spilledParents);
// order by difficulty
foreach ($rep as $i => [, , , , $npcId])
$alt[$dummyIds[$npcId]][] = $rep[$i];
// apply by difficulty
foreach ($alt as $mode => $dat)
$reputation[] = [Lang::game('modes', $mapType, $mode), $dat];
}
// get spillover factions and apply
if ($spilledParents)
{
$spilled = new FactionList(array(['parentFactionId', array_keys($spilledParents)]));
foreach ($reputation as $i => [, $data])
{
foreach ($data as [$factionId, , , , , $spillover])
{
if (!$spillover)
continue;
foreach ($spilled->iterate() as $spId => $__)
{
// find parent
if ($spilled->getField('parentFactionId') != $spillover)
continue;
// don't readd parent
if ($factionId == $spId)
continue;
$spMax = $spilledParents[$spillover][1];
$reputation[$i][1][] = array(
$spId,
$spilledParents[$spillover][0],
$spilled->getField('name', true),
$spMax && $spMax < REP_EXALTED ? Lang::game('rep', $spMax) : null
);
}
}
}
}
return $reputation;
}
private function getQuotes() : ?array
{
[$quotes, $nQuotes, $soundIds] = Game::getQuotesForCreature($this->typeId, true, $this->subject->getField('name', true));
if ($soundIds)
$this->soundIds = array_merge($this->soundIds, $soundIds);
return $quotes ? [$quotes, $nQuotes] : null;
}
private function getCreatureStats(int $mapType, array $altIds) : array
{
$stats = [];
$modes = []; // get difficulty versions if set
$hint = '[tooltip name=%3$s][table cellspacing=10][tr]%1s[/tr][/table][/tooltip][span class=tip tooltip=%3$s]%2s[/span]';
$modeRow = '[tr][td]%s&nbsp;&nbsp;[/td][td]%s[/td][/tr]';
// Health
$health = $this->subject->getBaseStats('health');
$stats['health'] = Util::ucFirst(Lang::spell('powerTypes', -2)).Lang::main('colon').($health[0] < $health[1] ? Lang::nf($health[0]).' - '.Lang::nf($health[1]) : Lang::nf($health[0]));
// Mana (may be 0)
$mana = $this->subject->getBaseStats('power');
$stats['mana'] = $mana[0] ? Lang::spell('powerTypes', 0).Lang::main('colon').($mana[0] < $mana[1] ? Lang::nf($mana[0]).' - '.Lang::nf($mana[1]) : Lang::nf($mana[0])) : '';
// Armor
$armor = $this->subject->getBaseStats('armor');
$stats['armor'] = Lang::npc('armor').($armor[0] < $armor[1] ? Lang::nf($armor[0]).' - '.Lang::nf($armor[1]) : Lang::nf($armor[0]));
// Resistances
$resNames = [null, 'hol', 'fir', 'nat', 'fro', 'sha', 'arc'];
$tmpRes = [];
$stats['resistance'] = '';
foreach ($this->subject->getBaseStats('resistance') as $sc => $amt)
if ($amt)
$tmpRes[] = '[span class="moneyschool'.$resNames[$sc].'"]'.$amt.'[/span]';
if ($tmpRes)
{
$stats['resistance'] = Lang::npc('resistances').'[br]';
if (count($tmpRes) > 3)
$stats['resistance'] .= implode('&nbsp;', array_slice($tmpRes, 0, 3)).'[br]'.implode('&nbsp;', array_slice($tmpRes, 3));
else
$stats['resistance'] .= implode('&nbsp;', $tmpRes);
}
// Melee Damage
$melee = $this->subject->getBaseStats('melee');
if ($_ = $this->subject->getField('dmgSchool')) // magic damage
$stats['melee'] = Lang::npc('melee').Lang::nf($melee[0]).' - '.Lang::nf($melee[1]).' ('.Lang::game('sc', $_).')';
else // phys. damage
$stats['melee'] = Lang::npc('melee').Lang::nf($melee[0]).' - '.Lang::nf($melee[1]);
// Ranged Damage
$ranged = $this->subject->getBaseStats('ranged');
$stats['ranged'] = Lang::npc('ranged').Lang::nf($ranged[0]).' - '.Lang::nf($ranged[1]);
foreach ($altIds as $id => $mode)
{
if (!$this->altNPCs->getEntry($id))
continue;
$m = Lang::game('modes', $mapType, $mode);
// Health
$health = $this->altNPCs->getBaseStats('health');
$modes['health'][] = sprintf($modeRow, $m, $health[0] < $health[1] ? Lang::nf($health[0]).' - '.Lang::nf($health[1]) : Lang::nf($health[0]));
// Mana (may be 0)
$mana = $this->altNPCs->getBaseStats('power');
$modes['mana'][] = $mana[0] ? sprintf($modeRow, $m, $mana[0] < $mana[1] ? Lang::nf($mana[0]).' - '.Lang::nf($mana[1]) : Lang::nf($mana[0])) : null;
// Armor
$armor = $this->altNPCs->getBaseStats('armor');
$modes['armor'][] = sprintf($modeRow, $m, $armor[0] < $armor[1] ? Lang::nf($armor[0]).' - '.Lang::nf($armor[1]) : Lang::nf($armor[0]));
// Resistances
if (array_filter($this->altNPCs->getBaseStats('resistance')))
{
if (!isset($modes['resistance'])) // init table head
$modes['resistance'][] = '[td][/td][td][span class="moneyschoolhol" style="margin: 0px 5px"][/span][/td][td][span class="moneyschoolfir" style="margin: 0px 5px"][/span][/td][td][span class="moneyschoolnat" style="margin: 0px 5px"][/span][/td][td][span class="moneyschoolfro" style="margin: 0px 5px"][/span][/td][td][span class="moneyschoolsha" style="margin: 0px 5px"][/span][/td][td][span class="moneyschoolarc" style="margin: 0px 5px"][/span][/td]';
if (!$stats['resistance']) // base creature has no resistance. -> display list item.
$stats['resistance'] = Lang::npc('resistances').'…';
$tmpRes = '';
foreach ($this->altNPCs->getBaseStats('resistance') as $sc => $amt)
$tmpRes .= '[td][span style="margin: 0px 5px"]'.$amt.'[/span][/td]';
$modes['resistance'][] = '[td]'.$m.'&nbsp;&nbsp;&nbsp;&nbsp;[/td]'.$tmpRes;
}
// Melee Damage
$melee = $this->altNPCs->getBaseStats('melee');
if ($_ = $this->altNPCs->getField('dmgSchool')) // magic damage
$modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]).' - '.Lang::nf($melee[1]).' ('.Lang::game('sc', $_).')');
else // phys. damage
$modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]).' - '.Lang::nf($melee[1]));
// Ranged Damage
$ranged = $this->altNPCs->getBaseStats('ranged');
$modes['ranged'][] = sprintf($modeRow, $m, Lang::nf($ranged[0]).' - '.Lang::nf($ranged[1]));
}
// todo: resistances can be present/missing in either $stats or $modes
// should be handled separately..?
if ($modes)
foreach ($stats as $k => $v)
if ($v)
$stats[$k] = isset($modes[$k]) ? sprintf($hint, implode('[/tr][tr]', $modes[$k]), $v, $k) : $v;
return $stats;
}
}
?>