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aowow/includes/types/basetype.class.php
Sarjuuk 16eabb90b6 Core/Cleanup
* move DBType Filter base to its own file under components
 * modernize class and its children
2025-08-05 21:12:23 +02:00

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<?php
namespace Aowow;
if (!defined('AOWOW_REVISION'))
die("illegal access");
abstract class BaseType
{
public $id = 0;
public $error = true;
protected $templates = [];
protected $curTpl = [];
protected $matches = 0; // total matches unaffected by sqlLimit in config
protected $dbNames = ['Aowow']; // multiple DBs in profiler
protected $queryBase = '';
protected $queryOpts = [];
private $itrStack = [];
public static $dataTable = '';
public static $contribute = CONTRIBUTE_ANY;
/*
* condition as array [expression, value, operator]
* expression: str - must match fieldname;
* int - 1: select everything; 0: select nothing
* array - another condition array
* value: str - operator defaults to: LIKE <val>
* int - operator defaults to: = <val>
* array - operator defaults to: IN (<val>)
* null - operator defaults to: IS [NULL]
* operator: modifies/overrides default
* ! - negated default value (NOT LIKE; <>; NOT IN)
* condition as str
* defines linking (AND || OR)
* condition as int
* defines LIMIT
*
* example:
* array(
* ['id', 45],
* ['name', 'test%', '!'],
* [
* 'AND',
* ['flags', 0xFF, '&'],
* ['flags2', 0xF, '&'],
* ]
* [['mask', 0x3, '&'], 0],
* ['joinedTbl.field', NULL] // NULL must be explicitly specified "['joinedTbl.field']" would be skipped as erroneous definition (only really usefull when left-joining)
* 'OR',
* 5
* )
* results in
* WHERE ((`id` = 45) OR (`name` NOT LIKE "test%") OR ((`flags` & 255) AND (`flags2` & 15)) OR ((`mask` & 3) = 0)) OR (`joinedTbl`.`field` IS NULL) LIMIT 5
*/
public function __construct(array $conditions = [], array $miscData = [])
{
$where = [];
$linking = ' AND ';
$limit = Cfg::get('SQL_LIMIT_DEFAULT');
$calcTotal = false;
$totalQuery = '';
if (!$this->queryBase || $conditions === null)
return;
$prefixes = [];
if (preg_match('/FROM \??[\w\_]+( AS)?\s?`?(\w+)`?$/i', $this->queryBase, $match))
$prefixes['base'] = $match[2];
else
$prefixes['base'] = '';
if (!empty($miscData['extraOpts']))
$this->extendQueryOpts($miscData['extraOpts']);
if (!empty($miscData['calcTotal']))
$calcTotal = true;
$resolveCondition = function ($c, $supLink) use (&$resolveCondition, &$prefixes)
{
$subLink = '';
if (!$c)
return null;
foreach ($c as $foo)
{
if ($foo === 'AND')
$subLink = ' AND ';
else if ($foo === 'OR') // nessi-bug: if (0 == 'OR') was true once... w/e
$subLink = ' OR ';
}
// need to manually set link for subgroups to be recognized as condition set
if ($subLink)
{
$sql = [];
foreach ($c as $foo)
if (is_array($foo))
if ($x = $resolveCondition($foo, $supLink))
$sql[] = $x;
return $sql ? '('.implode($subLink, $sql).')' : null;
}
else
{
if ($c[0] == '1')
return '1';
else if ($c[0] == '0')
return '(0)'; // trick if ($x = 0) into true...
else if (is_array($c[0]) && isset($c[1]))
$field = $resolveCondition($c[0], $supLink);
else if ($c[0])
{
$setPrefix = function($f) use(&$prefixes)
{
if (is_array($f))
$f = $f[0];
// numeric allows for formulas e.g. (1 < 3)
if (Util::checkNumeric($f))
return $f;
// skip condition if fieldName contains illegal chars
if (preg_match('/[^\d\w\.\_]/i', $f))
return null;
$f = explode('.', $f);
switch (count($f))
{
case 2:
if (!in_array($f[0], $prefixes))
{
// choose table to join or return null if prefix does not exist
if (!in_array($f[0], array_keys($this->queryOpts)))
return null;
$prefixes[] = $f[0];
}
return '`'.$f[0].'`.`'.$f[1].'`';
case 1:
return '`'.$prefixes['base'].'`.`'.$f[0].'`';
default:
return null;
}
};
// basic formulas
if (preg_match('/^\([\s\+\-\*\/\w\(\)\.]+\)$/i', strtr($c[0], ['`' => '', '´' => '', '--' => ''])))
$field = preg_replace_callback('/[\w\]*\.?[\w]+/i', $setPrefix, $c[0]);
else
$field = $setPrefix($c[0]);
if (!$field)
return null;
}
else
return null;
if (is_array($c[1]) && !empty($c[1]))
{
array_walk($c[1], function(&$item, $key) {
$item = Util::checkNumeric($item) ? $item : DB::Aowow()->escape($item);
});
$op = (isset($c[2]) && $c[2] == '!') ? 'NOT IN' : 'IN';
$val = '('.implode(', ', $c[1]).')';
}
else if (Util::checkNumeric($c[1])) // Note: should this be a NUM_REQ_* check?
{
$op = (isset($c[2]) && $c[2] == '!') ? '<>' : '=';
$val = $c[1];
}
else if (is_string($c[1]))
{
$op = (isset($c[2]) && $c[2] == '!') ? 'NOT LIKE' : 'LIKE';
$val = DB::Aowow()->escape($c[1]);
}
else if (count($c) > 1 && $c[1] === null) // specifficly check for NULL
{
$op = (isset($c[2]) && $c[2] == '!') ? 'IS NOT' : 'IS';
$val = 'NULL';
}
else // null for example
return null;
if (isset($c[2]) && $c[2] != '!')
$op = $c[2];
return '('.$field.' '.$op.' '.$val.')';
}
};
foreach ($conditions as $i => $c)
{
switch (getType($c))
{
case 'array':
break;
case 'string':
case 'integer':
if (is_string($c))
$linking = $c == 'AND' ? ' AND ' : ' OR ';
else
$limit = $c > 0 ? $c : 0;
default:
unset($conditions[$i]);
}
}
foreach ($conditions as $c)
if ($x = $resolveCondition($c, $linking))
$where[] = $x;
// optional query parts may require other optional parts to work
foreach ($prefixes as $pre)
if (isset($this->queryOpts[$pre][0]))
foreach ($this->queryOpts[$pre][0] as $req)
if (!in_array($req, $prefixes))
$prefixes[] = $req;
// remove optional query parts, that are not required
foreach ($this->queryOpts as $k => $arr)
if (!in_array($k, $prefixes))
unset($this->queryOpts[$k]);
// prepare usage of guids if using multiple realms (which have non-zoro indizes)
if (key($this->dbNames) != 0)
$this->queryBase = preg_replace('/\s([^\s]+)\sAS\sARRAY_KEY/i', ' CONCAT("DB_IDX", ":", \1) AS ARRAY_KEY', $this->queryBase);
// insert additional selected fields
if ($s = array_column($this->queryOpts, 's'))
$this->queryBase = str_replace('ARRAY_KEY', 'ARRAY_KEY '.implode('', $s), $this->queryBase);
// append joins
if ($j = array_column($this->queryOpts, 'j'))
foreach ($j as $_)
$this->queryBase .= is_array($_) ? (empty($_[1]) ? ' JOIN ' : ' LEFT JOIN ').$_[0] : ' JOIN '.$_;
// append conditions
if ($where)
$this->queryBase .= ' WHERE ('.implode($linking, $where).')';
// append grouping
if ($g = array_filter(array_column($this->queryOpts, 'g')))
$this->queryBase .= ' GROUP BY '.implode(', ', $g);
// append post filtering
if ($h = array_filter(array_column($this->queryOpts, 'h')))
$this->queryBase .= ' HAVING '.implode(' AND ', $h);
// without applied LIMIT and ORDER
if ($calcTotal)
$totalQuery = $this->queryBase;
// append ordering
if ($o = array_filter(array_column($this->queryOpts, 'o')))
$this->queryBase .= ' ORDER BY '.implode(', ', $o);
// apply limit
if ($limit)
$this->queryBase .= ' LIMIT '.$limit;
// execute query (finally)
$rows = [];
// this is purely because of multiple realms per server
foreach ($this->dbNames as $dbIdx => $n)
{
$query = str_replace('DB_IDX', $dbIdx, $this->queryBase);
if ($rows = DB::{$n}($dbIdx)->select($query))
{
if ($calcTotal)
{
// hackfix the inner items query to not contain duplicate column names
// yes i know the real solution would be to not have items and item_stats share column names
// soon™....
if (get_class($this) == __NAMESPACE__.'\ItemList')
$totalQuery = str_replace([', `is`.*', ', i.id AS id'], '', $totalQuery);
$this->matches += DB::{$n}($dbIdx)->selectCell('SELECT COUNT(*) FROM ('.$totalQuery.') x');
}
foreach ($rows as $id => $row)
{
if (isset($this->templates[$id]))
trigger_error('GUID for List already in use #'.$id.'. Additional occurrence omitted!', E_USER_ERROR);
else
$this->templates[$id] = $row;
}
}
}
if (!$this->templates)
return;
// push first element for instant use
$this->reset();
// all clear
$this->error = false;
}
public function &iterate()
{
$this->itrStack[] = $this->id;
// reset on __construct
$this->reset();
foreach ($this->templates as $id => $__)
{
$this->id = $id;
$this->curTpl = &$this->templates[$id]; // do not use $tpl from each(), as we want to be referenceable
yield $id => $this->curTpl;
unset($this->curTpl); // kill reference or it will 'bleed' into the next iteration
}
// fforward to old index
$this->reset();
$oldIdx = array_pop($this->itrStack);
do
{
if (key($this->templates) != $oldIdx)
continue;
$this->curTpl = current($this->templates);
$this->id = key($this->templates);
next($this->templates);
break;
}
while (next($this->templates));
}
protected function reset()
{
unset($this->curTpl); // kill reference or strange stuff will happen
$this->curTpl = reset($this->templates);
$this->id = key($this->templates);
}
// read-access to templates
public function getEntry($id)
{
if (isset($this->templates[$id]))
{
unset($this->curTpl); // kill reference or strange stuff will happen
$this->curTpl = $this->templates[$id];
$this->id = $id;
return $this->templates[$id];
}
return null;
}
public function getField($field, $localized = false, $silent = false)
{
if (!$this->curTpl || (!$localized && !isset($this->curTpl[$field])))
return '';
if ($localized)
return Util::localizedString($this->curTpl, $field, $silent);
$value = $this->curTpl[$field];
Util::checkNumeric($value);
return $value;
}
public function getAllFields($field, $localized = false, $silent = false)
{
$data = [];
foreach ($this->iterate() as $__)
$data[$this->id] = $this->getField($field, $localized, $silent);
return $data;
}
public function getRandomId() : int
{
// ORDER BY RAND() is not optimal, so if anyone has an alternative idea..
$where = User::isInGroup(U_GROUP_EMPLOYEE) ? ' WHERE (`cuFlags` & '.CUSTOM_EXCLUDE_FOR_LISTVIEW.') = 0' : '';
if (preg_match('/SELECT .*? FROM (\?\_[\w_-]+) /i', $this->queryBase, $m))
return DB::Aowow()->selectCell(sprintf('SELECT `id` FROM %s%s ORDER BY RAND() ASC LIMIT 1', $m[1], $where));
return 0;
}
public function getFoundIDs()
{
return array_keys($this->templates);
}
public function getMatches()
{
return $this->matches;
}
protected function extendQueryOpts($extra) // needs to be called from __construct
{
foreach ($extra as $tbl => $sets)
{
foreach ($sets as $module => $value)
{
if (!$value || !is_array($value))
continue;
switch ($module)
{
// additional (str)
case 'g': // group by
case 's': // select
if (!empty($this->queryOpts[$tbl][$module]))
$this->queryOpts[$tbl][$module] .= implode(' ', $value);
else
$this->queryOpts[$tbl][$module] = implode(' ', $value);
break;
case 'h': // having
if (!empty($this->queryOpts[$tbl][$module]))
$this->queryOpts[$tbl][$module] .= implode(' AND ', $value);
else
$this->queryOpts[$tbl][$module] = implode(' AND ', $value);
break;
// additional (arr)
case 'j': // join
if (!empty($this->queryOpts[$tbl][$module]) && is_array($this->queryOpts[$tbl][$module]))
$this->queryOpts[$tbl][$module][0][] = $value;
else
$this->queryOpts[$tbl][$module] = $value;
break;
// replacement (str)
case 'l': // limit
case 'o': // order by
$this->queryOpts[$tbl][$module] = $value[0];
break;
}
}
}
}
/* source More .. keys seen used
'n': name [always set]
't': type [always set]
'ti': typeId [always set]
'bd': BossDrop [0; 1] [Creature / GO]
'dd': DungeonDifficulty [-2: DungeonHC; -1: DungeonNM; 1: Raid10NM; 2:Raid25NM; 3:Raid10HM; 4: Raid25HM] [Creature / GO]
'q': cssQuality [Items]
'z': zone [set when all happens in here]
'p': PvP [pvpSourceId]
's': Type::TITLE: side; Type::SPELL: skillId (yeah, double use. Ain't life just grand)
'c': category [Spells / Quests]
'c2': subCat [Quests]
'icon': iconString
*/
public function getSourceData(int $id = 0) : array { return []; }
// should return data required to display a listview of any kind
// this is a rudimentary example, that will not suffice for most Types
abstract public function getListviewData();
// should return data to extend global js variables for a certain type (e.g. g_items)
abstract public function getJSGlobals($addMask = GLOBALINFO_ANY);
// NPC, GO, Item, Quest, Spell, Achievement, Profile would require this
abstract public function renderTooltip();
}
trait listviewHelper
{
public function hasSetFields(?string ...$fields) : int
{
$result = 0x0;
foreach ($this->iterate() as $__)
{
foreach ($fields as $k => $str)
{
if (!$str)
{
unset($fields[$k]);
continue;
}
if ($this->getField($str))
{
$result |= 1 << $k;
unset($fields[$k]);
}
}
if (empty($fields)) // all set .. return early
{
$this->reset(); // Generators have no __destruct, reset manually, when not doing a full iteration
return $result;
}
}
return $result;
}
public function hasDiffFields(?string ...$fields) : int
{
$base = [];
$result = 0x0;
foreach ($fields as $k => $str)
$base[$str] = $this->getField($str);
foreach ($this->iterate() as $__)
{
foreach ($fields as $k => $str)
{
if (!$str)
{
unset($fields[$k]);
continue;
}
if ($base[$str] != $this->getField($str))
{
$result |= 1 << $k;
unset($fields[$k]);
}
}
if (empty($fields)) // all fields diff .. return early
{
$this->reset(); // Generators have no __destruct, reset manually, when not doing a full iteration
return $result;
}
}
return $result;
}
public function hasAnySource()
{
if (!isset($this->sources))
return false;
foreach ($this->sources as $src)
{
if (!is_array($src))
continue;
if (!empty($src))
return true;
}
return false;
}
}
/*
!IMPORTANT!
It is flat out impossible to distinguish between floors for multi-level areas, if the floors overlap each other!
The coordinates generated by the script WILL be on every level and will have to be removed MANUALLY!
impossible := you are not keen on reading wmo-data;
*/
trait spawnHelper
{
private $spawnResult = array(
SPAWNINFO_FULL => null,
SPAWNINFO_SHORT => null,
SPAWNINFO_ZONES => null,
SPAWNINFO_QUEST => null
);
private function createShortSpawns() // [zoneId, floor, [[x1, y1], [x2, y2], ..]] as tooltip2 if enabled by <a rel="map" ...> or anchor #map (one area, one floor, one creature, no survivors)
{
$this->spawnResult[SPAWNINFO_SHORT] = new \StdClass;
// first get zone/floor with the most spawns
if ($res = DB::Aowow()->selectRow('SELECT `areaId`, `floor` FROM ?_spawns WHERE `type` = ?d AND `typeId` = ?d AND `posX` > 0 AND `posY` > 0 GROUP BY `areaId`, `floor` ORDER BY COUNT(1) DESC LIMIT 1', self::$type, $this->id))
{
// get relevant spawn points
$points = DB::Aowow()->select('SELECT `posX`, `posY` FROM ?_spawns WHERE `type` = ?d AND `typeId` = ?d AND `areaId` = ?d AND `floor` = ?d AND `posX` > 0 AND `posY` > 0', self::$type, $this->id, $res['areaId'], $res['floor']);
$spawns = [];
foreach ($points as $p)
$spawns[] = [$p['posX'], $p['posY']];
$this->spawnResult[SPAWNINFO_SHORT]->zone = $res['areaId'];
$this->spawnResult[SPAWNINFO_SHORT]->coords = [$res['floor'] => $spawns];
}
}
// for display on map (object/npc detail page)
private function createFullSpawns(bool $skipWPs = false, bool $skipAdmin = false, bool $hasLabel = false, bool $hasLink = false)
{
$data = [];
$wpSum = [];
$wpIdx = 0;
$worldPos = [];
$spawns = DB::Aowow()->select("SELECT * FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0", self::$type, $this->getFoundIDs());
if (!$spawns)
return;
if (!$skipAdmin && User::isInGroup(U_GROUP_MODERATOR))
if ($guids = array_column(array_filter($spawns, fn($x) => $x['guid'] > 0 || $x['type'] != Type::NPC), 'guid'))
$worldPos = WorldPosition::getForGUID(self::$type, ...$guids);
foreach ($spawns as $s)
{
$isAccessory = $s['guid'] < 0 && $s['type'] == Type::NPC;
// check, if we can attach waypoints to creature
// we will get a nice clusterfuck of dots if we do this for more GUIDs, than we have colors though
if (!$skipWPs && count($spawns) < 6 && $s['type'] == Type::NPC)
{
if ($wPoints = DB::Aowow()->select('SELECT * FROM ?_creature_waypoints WHERE creatureOrPath = ?d AND floor = ?d', $s['pathId'] ? -$s['pathId'] : $this->id, $s['floor']))
{
foreach ($wPoints as $i => $p)
{
$label = [Lang::npc('waypoint').Lang::main('colon').$p['point']];
if ($p['wait'])
$label[] = Lang::npc('wait').Lang::main('colon').Util::formatTime($p['wait'], false);
$opts = array( // \0 doesn't get printed and tricks Util::toJSON() into handling this as a string .. i feel slightly dirty now
'label' => "\0$<br><span class=\"q0\">".implode('<br>', $label).'</span>',
'type' => $wpIdx
);
// connective line
if ($i > 0 && $wPoints[$i - 1]['areaId'] == $p['areaId'])
$opts['lines'] = [[$wPoints[$i - 1]['posX'], $wPoints[$i - 1]['posY']]];
$data[$p['areaId']][$p['floor']]['coords'][] = [$p['posX'], $p['posY'], $opts];
if (empty($wpSum[$p['areaId']][$p['floor']]))
$wpSum[$p['areaId']][$p['floor']] = 1;
else
$wpSum[$p['areaId']][$p['floor']]++;
}
$wpIdx++;
}
}
$opts = $menu = $tt = $info = [];
$footer = '';
if ($s['respawn'] > 0)
$info[1] = '<span class="q0">'.Lang::npc('respawnIn', [Lang::formatTime($s['respawn'] * 1000, 'game', 'timeAbbrev', true)]).'</span>';
else if ($s['respawn'] < 0)
{
$info[1] = '<span class="q0">'.Lang::npc('despawnAfter', [Lang::formatTime(-$s['respawn'] * 1000, 'game', 'timeAbbrev', true)]).'</span>';
$opts['type'] = 4; // make pip purple
}
if (!$skipAdmin && User::isInGroup(U_GROUP_STAFF))
{
if ($isAccessory)
$info[0] = 'Vehicle Accessory';
else if ($s['guid'] > 0 && ($s['type'] == Type::NPC || $s['type'] == Type::OBJECT))
$info[0] = 'GUID'.Lang::main('colon').$s['guid'];
if ($s['phaseMask'] > 1 && ($s['phaseMask'] & 0xFFFF) != 0xFFFF)
$info[2] = Lang::game('phases').Lang::main('colon').Util::asHex($s['phaseMask']);
if ($s['spawnMask'] == 15)
$info[3] = Lang::game('mode').Lang::main('colon').Lang::game('modes', -1);
else if ($s['spawnMask'])
{
$_ = [];
for ($i = 0; $i < 4; $i++)
if ($s['spawnMask'] & 1 << $i)
$_[] = Lang::game('modes', $i);
$info[4] = Lang::game('mode').Lang::main('colon').implode(', ', $_);
}
if ($s['type'] == Type::AREATRIGGER)
{
// teleporter endpoint
if ($s['guid'] < 0)
{
$opts['type'] = 4;
$info[5] = 'Teleport Destination';
}
else
{
$o = Util::O2Deg($this->getField('orientation'));
$info[5] = 'Orientation'.Lang::main('colon').$o[0].'° ('.$o[1].')';
}
}
// guid < 0 are vehicle accessories. those are moved by moving the vehicle
if (User::isInGroup(U_GROUP_MODERATOR) && $worldPos && !$isAccessory && isset($worldPos[$s['guid']]))
$menu = Util::buildPosFixMenu($worldPos[$s['guid']]['mapId'], $worldPos[$s['guid']]['posX'], $worldPos[$s['guid']]['posY'], $s['type'], $s['guid'], $s['areaId'], $s['floor']);
if ($menu)
$footer = '<br /><span class="q2">Click to move pin</span>';
}
/* recognized opts
* url: string - makes pin clickable
* tooltip: array - title => [info: <arr>lines, footer: <string>line]
* label: string - single line tooltip (skipped if 'tooltip' is set)
* menu: array - menu definiton (conflicts with url)
* type: int - colors the pip [default, green, red, blue, purple]
* lines: array - [[destX, destY]] - draws line from point to dest
*/
if ($info)
$tt['info'] = $info;
if ($footer)
$tt['footer'] = $footer;
if ($tt && $this->getEntry($s['typeId']))
$opts['tooltip'] = [$this->getField('name', true) => $tt];
else if ($hasLabel && $this->getEntry($s['typeId']))
$opts['label'] = $this->getField('name', true);
if ($hasLink)
$opts['url'] = '?' . Type::getFileString(self::$type) . '=' . $s['typeId'];
if ($menu)
$opts['menu'] = $menu;
$data[$s['areaId']] [$s['floor']] ['coords'] [] = [$s['posX'], $s['posY'], $opts];
}
foreach ($data as $a => &$areas)
foreach ($areas as $f => &$floor)
$floor['count'] = count($floor['coords']) - ($wpSum[$a][$f] ?? 0);
uasort($data, [$this, 'sortBySpawnCount']);
$this->spawnResult[SPAWNINFO_FULL] = $data;
}
private function sortBySpawnCount($a, $b)
{
$aCount = current($a)['count'];
$bCount = current($b)['count'];
return $bCount <=> $aCount; // sort descending
}
private function createZoneSpawns() // [zoneId1, zoneId2, ..] for locations-column in listview
{
$res = DB::Aowow()->selectCol("SELECT `typeId` AS ARRAY_KEY, GROUP_CONCAT(DISTINCT `areaId`) FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0 GROUP BY `typeId`", self::$type, $this->getfoundIDs());
foreach ($res as &$r)
{
$r = explode(',', $r);
if (count($r) > 3)
array_splice($r, 3, count($r), -1);
}
$this->spawnResult[SPAWNINFO_ZONES] = $res;
}
private function createQuestSpawns() // [zoneId => [floor => [[x1, y1], [x2, y2], ..]]] mapper on quest detail page
{
if (self::$type == Type::SOUND)
return;
$res = DB::Aowow()->select('SELECT `areaId`, `floor`, `typeId`, `posX`, `posY` FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0', self::$type, $this->getFoundIDs());
$spawns = [];
foreach ($res as $data)
{
// zone => floor => spawnData
// todo (low): why is there a single set of coordinates; which one should be picked, instead of the first? gets used in ShowOnMap.buildTooltip i think
if (!isset($spawns[$data['areaId']][$data['floor']][$data['typeId']]))
{
$spawns[$data['areaId']][$data['floor']][$data['typeId']] = array(
'type' => self::$type,
'id' => $data['typeId'],
'point' => '', // tbd later (start, end, requirement, sourcestart, sourceend, sourcerequirement)
'name' => Util::localizedString($this->templates[$data['typeId']], 'name'),
'coord' => [$data['posX'], $data['posY']],
'coords' => [[$data['posX'], $data['posY']]],
'objective' => 0, // tbd later (1-4 set a color; id of creature this entry gives credit for)
'reactalliance' => $this->templates[$data['typeId']]['A'] ?: 0,
'reacthorde' => $this->templates[$data['typeId']]['H'] ?: 0
);
}
else
$spawns[$data['areaId']][$data['floor']][$data['typeId']]['coords'][] = [$data['posX'], $data['posY']];
}
$this->spawnResult[SPAWNINFO_QUEST] = $spawns;
}
public function getSpawns(int $mode, bool ...$info)
{
// only Creatures, GOs and SoundEmitters can be spawned
if (!self::$type || !$this->getfoundIDs() || (self::$type != Type::NPC && self::$type != Type::OBJECT && self::$type != Type::SOUND && self::$type != Type::AREATRIGGER))
return [];
switch ($mode)
{
case SPAWNINFO_SHORT:
if ($this->spawnResult[SPAWNINFO_SHORT] === null)
$this->createShortSpawns();
return $this->spawnResult[SPAWNINFO_SHORT];
case SPAWNINFO_FULL:
if (empty($this->spawnResult[SPAWNINFO_FULL]))
$this->createFullSpawns(...$info);
return $this->spawnResult[SPAWNINFO_FULL];
case SPAWNINFO_ZONES:
if (empty($this->spawnResult[SPAWNINFO_ZONES]))
$this->createZoneSpawns();
return !empty($this->spawnResult[SPAWNINFO_ZONES][$this->id]) ? $this->spawnResult[SPAWNINFO_ZONES][$this->id] : [];
case SPAWNINFO_QUEST:
if (empty($this->spawnResult[SPAWNINFO_QUEST]))
$this->createQuestSpawns();
return $this->spawnResult[SPAWNINFO_QUEST];
}
return [];
}
}
trait profilerHelper
{
public static $type = 0; // arena teams dont actually have one
public static $brickFile = 'profile'; // profile is multipurpose
private static $subjectGUID = 0;
public function selectRealms($fi)
{
$this->dbNames = [];
foreach(Profiler::getRealms() as $idx => $r)
{
if (!empty($fi['sv']) && Profiler::urlize($r['name']) != Profiler::urlize($fi['sv']) && intVal($fi['sv']) != $idx)
continue;
if (!empty($fi['rg']) && Profiler::urlize($r['region']) != Profiler::urlize($fi['rg']))
continue;
$this->dbNames[$idx] = 'Characters';
}
return !!$this->dbNames;
}
}
trait sourceHelper
{
protected $sources = [];
protected $sourceMore = null;
public function getSources(?array &$s = [], ?array &$sm = []) : bool
{
$s = $sm = [];
if (empty($this->sources[$this->id]))
return false;
if ($this->sourceMore === null)
{
$buff = [];
$this->sourceMore = [];
foreach ($this->iterate() as $_curTpl)
if ($_curTpl['moreType'] && $_curTpl['moreTypeId'])
$buff[$_curTpl['moreType']][] = $_curTpl['moreTypeId'];
foreach ($buff as $type => $ids)
$this->sourceMore[$type] = Type::newList($type, [Cfg::get('SQL_LIMIT_NONE'), ['id', $ids]]);
}
$s = array_keys($this->sources[$this->id]);
if ($this->curTpl['moreType'] && $this->curTpl['moreTypeId'] && ($srcData = $this->sourceMore[$this->curTpl['moreType']]->getSourceData($this->curTpl['moreTypeId'])))
$sm = $srcData[$this->curTpl['moreTypeId']];
else if (!empty($this->sources[$this->id][SRC_PVP]))
$sm['p'] = $this->sources[$this->id][SRC_PVP][0];
if ($z = $this->curTpl['moreZoneId'])
$sm['z'] = $z;
if ($this->curTpl['moreMask'] & SRC_FLAG_BOSSDROP)
$sm['bd'] = 1;
if (isset($this->sources[$this->id][SRC_DROP][0]))
{
/*
mode srcFlag log2 dd Flag
10N/D-NH 0b0001 0 0b001
25N/D-HC 0b0010 1 0b010
10H 0b0100 2 0b011
25H 0b1000 3 0b100
*/
if ($this->curTpl['moreMask'] & SRC_FLAG_DUNGEON_DROP)
$sm['dd'] = $this->sources[$this->id][SRC_DROP][0] * -1;
else if ($this->curTpl['moreMask'] & SRC_FLAG_RAID_DROP)
{
$dd = log($this->sources[$this->id][SRC_DROP][0], 2);
if ($dd == intVal($dd)) // only one bit set
$sm['dd'] = $dd + 1;
}
}
if ($sm)
$sm = [$sm];
return true;
}
}
?>