mirror of
https://github.com/Sarjuuk/aowow.git
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* moving commonly used strings to defines * moving commonly reused/similar page generation functions to the parent * generally using consistent return types, more type hints and less strings * prevent browser context menu when right clicking on UI elements with their own context menus * fixed menu path for icons
301 lines
12 KiB
PHP
301 lines
12 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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// menuId 7: Faction g_initPath()
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// tabId 0: Database g_initHeader()
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class FactionPage extends GenericPage
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{
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use TrDetailPage;
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protected $type = TYPE_FACTION;
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protected $typeId = 0;
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protected $tpl = 'detail-page-generic';
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protected $path = [0, 7];
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protected $tabId = 0;
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protected $mode = CACHE_TYPE_PAGE;
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public function __construct($pageCall, $id)
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{
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parent::__construct($pageCall, $id);
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$this->typeId = intVal($id);
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$this->subject = new FactionList(array(['id', $this->typeId]));
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if ($this->subject->error)
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$this->notFound(Lang::game('faction'), Lang::faction('notFound'));
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$this->name = $this->subject->getField('name', true);
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}
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protected function generatePath()
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{
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if ($foo = $this->subject->getField('cat'))
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{
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if ($bar = $this->subject->getField('cat2'))
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$this->path[] = $bar;
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$this->path[] = $foo;
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}
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}
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protected function generateTitle()
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{
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array_unshift($this->title, $this->subject->getField('name', true), Util::ucFirst(Lang::game('faction')));
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}
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protected function generateContent()
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{
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$this->addJS('?data=zones&locale='.User::$localeId.'&t='.$_SESSION['dataKey']);
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/***********/
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/* Infobox */
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/***********/
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$infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
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// Quartermaster if any
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if ($ids = $this->subject->getField('qmNpcIds'))
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{
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$this->extendGlobalIds(TYPE_NPC, ...$ids);
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$qmStr = Lang::faction('quartermaster').Lang::main('colon');
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if (count($ids) == 1)
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$qmStr .= '[npc='.$ids[0].']';
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else if (count($ids) > 1)
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{
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$qmStr .= '[ul]';
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foreach ($ids as $id)
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$qmStr .= '[li][npc='.$id.'][/li]';
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$qmStr .= '[/ul]';
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}
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$infobox[] = $qmStr;
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}
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// side if any
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if ($_ = $this->subject->getField('side'))
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$infobox[] = Lang::main('side').Lang::main('colon').'[span class=icon-'.($_ == 1 ? 'alliance' : 'horde').']'.Lang::game('si', $_).'[/span]';
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/****************/
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/* Main Content */
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/****************/
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$this->extraText = '';
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$this->infobox = $infobox ? '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]' : null;
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$this->redButtons = array(
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BUTTON_WOWHEAD => true,
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BUTTON_LINKS => ['type' => $this->type, 'typeId' => $this->typeId]
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);
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// Spillover Effects
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/* todo (low): also check on reputation_spillover_template (but its data is identical to calculation below
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$rst = DB::World()->selectRow('SELECT
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CONCAT_WS(" ", faction1, faction2, faction3, faction4) AS faction,
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CONCAT_WS(" ", rate_1, rate_2, rate_3, rate_4) AS rate,
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CONCAT_WS(" ", rank_1, rank_2, rank_3, rank_4) AS rank
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FROM reputation_spillover_template WHERE faction = ?d', $this->typeId);
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*/
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$conditions = array(
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['id', $this->typeId, '!'], // not self
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['repIdx', -1, '!'] // only gainable
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);
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if ($p = $this->subject->getField('parentFactionId')) // linked via parent
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$conditions[] = ['OR', ['id', $p], ['parentFactionId', $p]];
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else // self as parent
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$conditions[] = ['parentFactionId', $this->typeId];
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$spillover = new FactionList($conditions);
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$this->extendGlobalData($spillover->getJSGlobals());
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$buff = '';
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foreach ($spillover->iterate() as $spillId => $__)
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if ($val = ($spillover->getField('spilloverRateIn') * $this->subject->getField('spilloverRateOut') * 100))
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$buff .= '[tr][td][faction='.$spillId.'][/td][td][span class=q'.($val > 0 ? '2]+' : '10]').$val.'%[/span][/td][td]'.Lang::game('rep', $spillover->getField('spilloverMaxRank')).'[/td][/tr]';
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if ($buff)
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$this->extraText .= '[h3 class=clear]'.Lang::faction('spillover').'[/h3][div margin=15px]'.Lang::faction('spilloverDesc').'[/div][table class=grid width=400px][tr][td width=150px][b]'.Util::ucFirst(Lang::game('faction')).'[/b][/td][td width=100px][b]'.Lang::spell('_value').'[/b][/td][td width=150px][b]'.Lang::faction('maxStanding').'[/b][/td][/tr]'.$buff.'[/table]';
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// reward rates (ultimately this should be calculated into each reward display)
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if ($rates = DB::World()->selectRow('SELECT * FROM reputation_reward_rate WHERE faction = ?d', $this->typeId))
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{
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$buff = '';
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foreach ($rates as $k => $v)
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{
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if ($v == 1)
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continue;
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switch ($k)
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{
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case 'quest_rate': $buff .= '[tr][td]'.Lang::game('quests') .Lang::main('colon').'[/td]'; break;
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case 'quest_daily_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('daily').')' .Lang::main('colon').'[/td]'; break;
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case 'quest_weekly_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('weekly').')' .Lang::main('colon').'[/td]'; break;
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case 'quest_monthly_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('monthly').')' .Lang::main('colon').'[/td]'; break;
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case 'quest_repeatable_rate': $buff .= '[tr][td]'.Lang::game('quests').' ('.Lang::quest('repeatable').')'.Lang::main('colon').'[/td]'; break;
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case 'creature_rate': $buff .= '[tr][td]'.Lang::game('npcs') .Lang::main('colon').'[/td]'; break;
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case 'spell_rate': $buff .= '[tr][td]'.Lang::game('spells') .Lang::main('colon').'[/td]'; break;
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default:
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continue;
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}
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$buff .= '[td width=35px align=right][span class=q'.($v < 1 ? '10]' : '2]+').intVal(($v - 1) * 100).'%[/span][/td][/tr]';
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}
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if ($buff)
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$this->extraText .= '[h3 class=clear]'.Lang::faction('customRewRate').'[/h3][table]'.$buff.'[/table]';
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}
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// factionchange-equivalent
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if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_reputations WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId))
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{
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$altFac = new FactionList(array(['id', abs($pendant)]));
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if (!$altFac->error)
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{
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$this->transfer = sprintf(
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Lang::faction('_transfer'),
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$altFac->id,
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$altFac->getField('name', true),
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$pendant > 0 ? 'alliance' : 'horde',
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$pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2)
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);
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}
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}
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/**************/
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/* Extra Tabs */
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/**************/
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// tab: items
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$items = new ItemList(array(['requiredFaction', $this->typeId]));
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if (!$items->error)
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{
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$this->extendGlobalData($items->getJSGlobals(GLOBALINFO_SELF));
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$tabData = array(
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'data' => array_values($items->getListviewData()),
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'extraCols' => '$_',
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'sort' => ['standing', 'name']
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);
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if ($items->getMatches() > CFG_SQL_LIMIT_DEFAULT)
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$tabData['note'] = sprintf(Util::$filterResultString, '?items&filter=cr=17;crs='.$this->typeId.';crv=0');
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$this->lvTabs[] = ['item', $tabData, 'itemStandingCol'];
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}
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// tab: creatures with onKill reputation
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if ($this->subject->getField('reputationIndex') != -1) // only if you can actually gain reputation by kills
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{
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// inherit siblings/children from $spillover
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$cRep = DB::World()->selectCol('SELECT DISTINCT creature_id AS ARRAY_KEY, qty FROM (
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SELECT creature_id, RewOnKillRepValue1 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue1 > 0 AND (RewOnKillRepFaction1 = ?d{ OR (RewOnKillRepFaction1 IN (?a) AND IsTeamAward1 <> 0)}) UNION
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SELECT creature_id, RewOnKillRepValue2 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue2 > 0 AND (RewOnKillRepFaction2 = ?d{ OR (RewOnKillRepFaction2 IN (?a) AND IsTeamAward2 <> 0)})
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) x',
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$this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP,
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$this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP
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);
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if ($cRep)
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{
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$killCreatures = new CreatureList(array(['id', array_keys($cRep)]));
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if (!$killCreatures->error)
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{
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$data = $killCreatures->getListviewData();
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foreach ($data as $id => &$d)
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$d['reputation'] = $cRep[$id];
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$tabData = array(
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'data' => array_values($data),
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'extraCols' => '$_',
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'sort' => ['-reputation', 'name']
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);
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if ($killCreatures->getMatches() > CFG_SQL_LIMIT_DEFAULT)
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$tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=42;crs='.$this->typeId.';crv=0');
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$this->lvTabs[] = ['creature', $tabData, 'npcRepCol'];
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}
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}
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}
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// tab: members
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if ($_ = $this->subject->getField('templateIds'))
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{
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$members = new CreatureList(array(['faction', $_]));
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if (!$members->error)
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{
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$tabData = array(
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'data' => array_values($members->getListviewData()),
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'id' => 'member',
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'name' => '$LANG.tab_members'
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);
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if ($members->getMatches() > CFG_SQL_LIMIT_DEFAULT)
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$tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=3;crs='.$this->typeId.';crv=0');
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$this->lvTabs[] = ['creature', $tabData];
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}
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}
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// tab: objects
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if ($_ = $this->subject->getField('templateIds'))
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{
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$objects = new GameObjectList(array(['faction', $_]));
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if (!$objects->error)
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$this->lvTabs[] = ['object', ['data' => array_values($objects->getListviewData())]];
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}
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// tab: quests
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$conditions = array(
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['AND', ['rewardFactionId1', $this->typeId], ['rewardFactionValue1', 0, '>']],
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['AND', ['rewardFactionId2', $this->typeId], ['rewardFactionValue2', 0, '>']],
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['AND', ['rewardFactionId3', $this->typeId], ['rewardFactionValue3', 0, '>']],
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['AND', ['rewardFactionId4', $this->typeId], ['rewardFactionValue4', 0, '>']],
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['AND', ['rewardFactionId5', $this->typeId], ['rewardFactionValue5', 0, '>']],
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'OR'
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);
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$quests = new QuestList($conditions);
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if (!$quests->error)
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{
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$this->extendGlobalData($quests->getJSGlobals(GLOBALINFO_ANY));
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$tabData = array(
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'data' => array_values($quests->getListviewData($this->typeId)),
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'extraCols' => '$_'
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);
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if ($quests->getMatches() > CFG_SQL_LIMIT_DEFAULT)
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$tabData['note'] = sprintf(Util::$filterResultString, '?quests&filter=cr=1;crs='.$this->typeId.';crv=0');
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$this->lvTabs[] = ['quest', $tabData, 'questRepCol'];
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}
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// tab: achievements
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$conditions = array(
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['ac.type', ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION],
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['ac.value1', $this->typeId]
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);
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$acvs = new AchievementList($conditions);
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if (!$acvs->error)
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{
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$this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_ANY));
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$this->lvTabs[] = ['achievement', array(
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'data' => array_values($acvs->getListviewData()),
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'id' => 'criteria-of',
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'name' => '$LANG.tab_criteriaof',
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'visibleCols' => ['category']
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)];
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}
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}
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}
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?>
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