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* move all localized strings to class Lang * added missing negation in flag check, causing stances not to be displayed
483 lines
14 KiB
PHP
483 lines
14 KiB
PHP
<?php
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class Lang
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{
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private static $timeUnits;
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private static $main;
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private static $account;
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private static $user;
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private static $mail;
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private static $game;
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private static $maps;
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private static $screenshot;
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private static $privileges;
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// types
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private static $achievement;
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private static $chrClass;
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private static $currency;
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private static $event;
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private static $faction;
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private static $gameObject;
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private static $icon;
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private static $item;
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private static $itemset;
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private static $npc;
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private static $pet;
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private static $quest;
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private static $race;
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private static $skill;
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private static $sound;
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private static $spell;
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private static $title;
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private static $zone;
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private static $emote;
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private static $enchantment;
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public static function load($loc)
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{
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if (!file_exists('localization/locale_'.$loc.'.php'))
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die('File for localization '.strToUpper($loc).' not found.');
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else
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require 'localization/locale_'.$loc.'.php';
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foreach ($lang as $k => $v)
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self::$$k = $v;
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// *cough* .. reuse-hacks (because copy-pastaing text for 5 locales sucks)
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self::$item['cat'][2] = [self::$item['cat'][2], self::$spell['weaponSubClass']];
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self::$item['cat'][2][1][14] .= ' ('.self::$item['cat'][2][0].')';
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self::$main['moreTitles']['privilege'] = self::$privileges['_privileges'];
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}
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public static function __callStatic($prop, $args)
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{
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if (!isset(self::$$prop))
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{
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trigger_error('Lang - tried to use undefined property Lang::$'.$prop, E_USER_WARNING);
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return null;
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}
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$vspfArgs = [];
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$var = self::$$prop;
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foreach ($args as $arg)
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{
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if (is_array($arg))
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{
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$vspfArgs = $arg;
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continue;
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}
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else if (!isset($var[$arg]))
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{
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trigger_error('Lang - undefined key "'.$arg.'" in property Lang::$'.$prop.'[\''.implode('\'][\'', $args).'\']', E_USER_WARNING);
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return null;
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}
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$var = $var[$arg];
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}
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// meh :x
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if ($var === null && $prop == 'spell' && count($args) == 1)
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{
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if ($args[0] == 'effects')
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$var = self::$$prop['unkEffect'];
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else if ($args[0] == 'auras')
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$var = self::$$prop['unkAura'];
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}
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return self::vspf($var, $vspfArgs);
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}
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public static function concat($args, $useAnd = true, $callback = null)
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{
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$b = '';
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$i = 0;
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$n = count($args);
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foreach ($args as $k => $arg)
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{
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if (is_callable($callback))
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$b .= $callback($arg, $k);
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else
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$b .= $arg;
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if ($n > 1 && $i < ($n - 2))
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$b .= ', ';
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else if ($n > 1 && $i == $n - 2)
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$b .= Lang::main($useAnd ? 'and' : 'or');
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$i++;
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}
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return $b;
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}
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public static function sort($prop, $group, $method = SORT_NATURAL)
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{
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if (!isset(self::$$prop))
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{
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trigger_error('Lang::sort - tried to use undefined property Lang::$'.$prop, E_USER_WARNING);
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return null;
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}
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$var = &self::$$prop;
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if (!isset($var[$group]))
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{
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trigger_error('Lang::sort - tried to use undefined property Lang::$'.$prop.'[\''.$group.'\']', E_USER_WARNING);
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return null;
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}
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asort($var[$group], $method);
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}
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// todo: expand
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public static function getInfoBoxForFlags($flags)
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{
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$tmp = [];
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if ($flags & CUSTOM_DISABLED)
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$tmp[] = '[tooltip name=disabledHint]'.Util::jsEscape(self::main('disabledHint')).'[/tooltip][span class=tip tooltip=disabledHint]'.Util::jsEscape(self::main('disabled')).'[/span]';
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if ($flags & CUSTOM_SERVERSIDE)
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$tmp[] = '[tooltip name=serversideHint]'.Util::jsEscape(self::main('serversideHint')).'[/tooltip][span class=tip tooltip=serversideHint]'.Util::jsEscape(self::main('serverside')).'[/span]';
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if ($flags & CUSTOM_UNAVAILABLE)
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$tmp[] = self::main('unavailable');
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if ($flags & CUSTOM_EXCLUDE_FOR_LISTVIEW && User::isInGroup(U_GROUP_STAFF))
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$tmp[] = '[tooltip name=excludedHint]This entry is excluded from lists and is not searchable.[/tooltip][span tooltip=excludedHint class="tip q10"]Hidden[/span]';
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return $tmp;
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}
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public static function getLocks($lockId, $interactive = false)
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{
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$locks = [];
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$lock = DB::Aowow()->selectRow('SELECT * FROM ?_lock WHERE id = ?d', $lockId);
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if (!$lock)
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return $locks;
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for ($i = 1; $i <= 5; $i++)
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{
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$prop = $lock['properties'.$i];
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$rank = $lock['reqSkill'.$i];
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$name = '';
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if ($lock['type'.$i] == 1) // opened by item
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{
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$name = ItemList::getName($prop);
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if (!$name)
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continue;
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if ($interactive)
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$name = '<a class="q1" href="?item='.$prop.'">'.$name.'</a>';
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}
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else if ($lock['type'.$i] == 2) // opened by skill
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{
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// exclude unusual stuff
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if (!in_array($prop, [1, 2, 3, 4, 9, 16, 20]))
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continue;
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$name = self::spell('lockType', $prop);
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if (!$name)
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continue;
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if ($interactive)
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{
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$skill = 0;
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switch ($prop)
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{
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case 1: $skill = 633; break; // Lockpicking
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case 2: $skill = 182; break; // Herbing
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case 3: $skill = 186; break; // Mining
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case 20: $skill = 773; break; // Scribing
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}
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if ($skill)
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$name = '<a href="?skill='.$skill.'">'.$name.'</a>';
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}
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if ($rank > 0)
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$name .= ' ('.$rank.')';
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}
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else
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continue;
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$locks[$lock['type'.$i] == 1 ? $prop : -$prop] = sprintf(self::game('requires'), $name);
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}
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return $locks;
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}
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public static function getReputationLevelForPoints($pts)
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{
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$_ = Game::getReputationLevelForPoints($pts);
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return self::game('rep', $_);
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}
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public static function getRequiredItems($class, $mask, $short = true)
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{
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if (!in_array($class, [ITEM_CLASS_MISC, ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON]))
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return '';
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// not checking weapon / armor here. It's highly unlikely that they overlap
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if ($short)
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{
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// misc - Mounts
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if ($class == ITEM_CLASS_MISC)
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return '';
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// all basic armor classes
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if ($class == ITEM_CLASS_ARMOR && ($mask & 0x1E) == 0x1E)
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return '';
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// all weapon classes
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if ($class == ITEM_CLASS_WEAPON && ($mask & 0x1DE5FF) == 0x1DE5FF)
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return '';
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foreach (self::spell('subClassMasks') as $m => $str)
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if ($mask == $m)
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return $str;
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}
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if ($class == ITEM_CLASS_MISC) // yeah hardcoded.. sue me!
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return self::spell('cat', -5);
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$tmp = [];
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$strs = self::spell($class == ITEM_CLASS_ARMOR ? 'armorSubClass' : 'weaponSubClass');
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foreach ($strs as $k => $str)
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if ($mask & (1 << $k) && $str)
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$tmp[] = $str;
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return implode(', ', $tmp);
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}
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public static function getStances($stanceMask)
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{
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$stanceMask &= 0xFF37F6FF; // clamp to available stances/forms..
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$tmp = [];
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$i = 1;
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while ($stanceMask)
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{
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if ($stanceMask & (1 << ($i - 1)))
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{
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$tmp[] = self::game('st', $i);
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$stanceMask &= ~(1 << ($i - 1));
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}
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$i++;
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}
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return implode(', ', $tmp);
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}
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public static function getMagicSchools($schoolMask)
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{
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$schoolMask &= SPELL_ALL_SCHOOLS; // clamp to available schools..
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$tmp = [];
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$i = 0;
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while ($schoolMask)
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{
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if ($schoolMask & (1 << $i))
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{
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$tmp[] = self::game('sc', $i);
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$schoolMask &= ~(1 << $i);
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}
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$i++;
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}
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return implode(', ', $tmp);
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}
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public static function getClassString($classMask, &$ids = [], &$n = 0, $asHTML = true)
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{
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$classMask &= CLASS_MASK_ALL; // clamp to available classes..
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if ($classMask == CLASS_MASK_ALL) // available to all classes
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return false;
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$tmp = [];
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$i = 1;
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$base = $asHTML ? '<a href="?class=%d" class="c%1$d">%2$s</a>' : '[class=%d]';
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$br = $asHTML ? '' : '[br]';
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while ($classMask)
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{
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if ($classMask & (1 << ($i - 1)))
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{
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$tmp[$i] = (!fMod(count($tmp) + 1, 3) ? $br : null).sprintf($base, $i, self::game('cl', $i));
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$classMask &= ~(1 << ($i - 1));
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}
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$i++;
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}
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$n = count($tmp);
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$ids = array_keys($tmp);
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return implode(', ', $tmp);
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}
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public static function getRaceString($raceMask, &$side = 0, &$ids = [], &$n = 0, $asHTML = true)
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{
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$raceMask &= RACE_MASK_ALL; // clamp to available races..
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if ($raceMask == RACE_MASK_ALL) // available to all races (we don't display 'both factions')
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return false;
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$tmp = [];
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$i = 1;
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$base = $asHTML ? '<a href="?race=%d" class="q1">%s</a>' : '[race=%d]';
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$br = $asHTML ? '' : '[br]';
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if (!$raceMask)
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{
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$side |= SIDE_BOTH;
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return self::game('ra', 0);
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}
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if ($raceMask & RACE_MASK_HORDE)
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$side |= SIDE_HORDE;
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if ($raceMask & RACE_MASK_ALLIANCE)
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$side |= SIDE_ALLIANCE;
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if ($raceMask == RACE_MASK_HORDE)
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return self::game('ra', -2);
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if ($raceMask == RACE_MASK_ALLIANCE)
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return self::game('ra', -1);
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while ($raceMask)
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{
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if ($raceMask & (1 << ($i - 1)))
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{
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$tmp[$i] = (!fMod(count($tmp) + 1, 3) ? $br : null).sprintf($base, $i, self::game('ra', $i));
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$raceMask &= ~(1 << ($i - 1));
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}
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$i++;
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}
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$n = count($tmp);
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$ids = array_keys($tmp);
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return implode(', ', $tmp);
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}
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public static function nf($number, $decimals = 0, $no1k = false)
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{
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// [decimal, thousand]
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$seps = array(
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LOCALE_EN => [',', '.'],
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LOCALE_FR => [' ', ','],
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LOCALE_DE => ['.', ','],
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LOCALE_ES => ['.', ','],
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LOCALE_RU => [' ', ',']
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);
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return number_format($number, $decimals, $seps[User::$localeId][1], $no1k ? '' : $seps[User::$localeId][0]);
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}
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private static function vspf($var, $args)
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{
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if (is_array($var))
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{
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foreach ($var as &$v)
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$v == self::vspf($v, $args);
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return $var;
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}
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if ($args)
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$var = vsprintf($var, $args);
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// line break
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// |n
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$var = str_replace('|n', '<br />', $var);
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// color
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// |c<aarrggbb><word>|r
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$var = preg_replace('/\|cff([a-f0-9]{6})(.+?)\|r/i', '<span style="color: #$1;">$2</span>', $var);
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// icon
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// |T<imgPath>:0:0:0:-1|t - not used, skip if found
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$var = preg_replace('/\|T[^\|]+\|t/', '', $var);
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// hyperlink
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// |H<hyperlinkStruct>|h<name>|h - not used, truncate structure if found
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$var = preg_replace('/\|H[^\|]+\|h([^\|]+)\|h/', '$1', $var);
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// french preposition : de
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// |2 <word>
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$var = preg_replace_callback('/\|2\s(\w)/i', function ($m) {
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if (in_array(strtolower($m[1]), ['a', 'e', 'h', 'i', 'o', 'u']))
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return "d'".$m[1];
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else
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return 'de '.$m[1];
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}, $var);
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// russian word cunjugation thingy
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// |3-<number>(<word>)
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$var = preg_replace_callback('/\|3-(\d)\(([^\)]+)\)/i', function ($m) {
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switch ($m[0])
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{
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case 1: // seen cases
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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default: // passthrough .. unk case
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return $m[1];
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}
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}, $var);
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// numeric switch
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// <number> |4<singular>:<plural>[:<plural2>];
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$var = preg_replace_callback('/([\d\.\,]+)([^\d]*)\|4([^:]*):([^;]*);/i', function ($m) {
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$plurals = explode(':', $m[4]);
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$result = '';
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if (count($plurals) == 2) // special case: ruRU
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{
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switch (substr($m[1], -1)) // check last digit of number
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{
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case 1:
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// but not 11 (teen number)
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if (!in_array($m[1], [11]))
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{
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$result = $m[3];
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break;
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}
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case 2:
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case 3:
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case 4:
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// but not 12, 13, 14 (teen number) [11 is passthrough]
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if (!in_array($m[1], [11, 12, 13, 14]))
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{
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$result = $plurals[0];
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break;
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}
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break;
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default:
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$result = $plurals[1];
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}
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}
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else
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$result = ($m[1] == 1 ? $m[3] : $plurals[0]);
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return $m[1].$m[2].$result;
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}, $var);
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return $var;
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}
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}
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?>
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