mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
488 lines
17 KiB
PHP
488 lines
17 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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require 'includes/community.class.php';
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$_id = intVal($pageParam);
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$_path = [0, 5];
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$cacheKeyPage = implode('_', [CACHETYPE_PAGE, TYPE_OBJECT, $_id, -1, User::$localeId]);
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$cacheKeyTooltip = implode('_', [CACHETYPE_TOOLTIP, TYPE_OBJECT, $_id, -1, User::$localeId]);
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// AowowPower-request
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if (isset($_GET['power']))
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{
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header('Content-type: application/x-javascript; charsetUTF-8');
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Util::powerUseLocale(@$_GET['domain']);
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if (!$smarty->loadCache($cacheKeyTooltip, $x))
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{
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$object = new GameObjectList(array(['id', $_id]));
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if ($object->error)
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die('$WowheadPower.registerObject('.$_id.', '.User::$localeId.', {});');
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$s = $object->getSpawns(true);
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$x = '$WowheadPower.registerObject('.$_id.', '.User::$localeId.", {\n";
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$x .= "\tname_".User::$localeString.": '".Util::jsEscape($object->getField('name', true))."',\n";
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$x .= "\ttooltip_".User::$localeString.": '".Util::jsEscape($object->renderTooltip())."'\n";
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// $x .= "\tmap: ".($s ? '{zone: '.$s[0].', coords: {0:'.json_encode($s[1], JSON_NUMERIC_CHECK).'}' : '{}')."\n";
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$x .= "});";
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$smarty->saveCache($cacheKeyTooltip, $x);
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}
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die($x);
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}
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// regular page
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if (!$smarty->loadCache($cacheKeyPage, $pageData))
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{
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$object = new GameObjectList(array(['id', $_id]));
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if ($object->error)
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$smarty->notFound(Lang::$game['gameObject'], $_id);
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$_path[] = $object->getField('typeCat');
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/* NOTE
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much like items GOs should have difficulty versions of itself, that are spawned for bosses, but this data is mostly contained in scripts
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also certain chests/caches/ect should be linked to their boss mob
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all of this has to be done manually
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*/
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/***********/
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/* Infobox */
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/***********/
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$infobox = [];
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// Event
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if ($_ = DB::Aowow()->selectRow('SELECT e.id, holidayId FROM ?_events e, game_event_gameobject geg, gameobject g WHERE e.id = ABS(geg.eventEntry) AND g.guid = geg.guid AND g.id = ?d', $_id))
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{
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if ($h = $_['holidayId'])
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{
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Util::$pageTemplate->extendGlobalIds(TYPE_WORLDEVENT, $_['id']);
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$infobox[] = Util::ucFirst(Lang::$game['eventShort']).Lang::$colon.'[event='.$h.']';
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}
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}
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// Reaction
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$_ = function ($r)
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{
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if ($r == 1) return 2;
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if ($r == -1) return 10;
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return;
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};
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$infobox[] = Lang::$npc['react'].Lang::$colon.'[color=q'.$_($object->getField('A')).']A[/color] [color=q'.$_($object->getField('H')).']H[/color]';
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// reqSkill
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switch ($object->getField('typeCat'))
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{
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case -3: // Herbalism
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$infobox[] = sprintf(Lang::$game['requires'], Lang::$spell['lockType'][2].' ('.$object->getField('reqSkill').')');
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break;
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case -4: // Mining
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$infobox[] = sprintf(Lang::$game['requires'], Lang::$spell['lockType'][3].' ('.$object->getField('reqSkill').')');
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break;
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case -5: // Lockpicking
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$infobox[] = sprintf(Lang::$game['requires'], Lang::$spell['lockType'][1].' ('.$object->getField('reqSkill').')');
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break;
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default: // requires key .. maybe
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{
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$locks = Lang::getLocks($object->getField('lockId'));
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$l = '';
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foreach ($locks as $idx => $_)
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{
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if ($idx < 0)
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continue;
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Util::$pageTemplate->extendGlobalIds(TYPE_ITEM, $idx);
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$l = Lang::$gameObject['key'].Lang::$colon.'[item='.$idx.']';
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}
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// if no propper item is found use a skill
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if ($locks)
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$infobox[] = $l ? $l : array_pop($locks);
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}
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}
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// linked trap
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if ($_ = $object->getField('linkedTrap'))
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{
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Util::$pageTemplate->extendGlobalIds(TYPE_OBJECT, $_);
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$infobox[] = Lang::$gameObject['trap'].Lang::$colon.'[object='.$_.']';
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}
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// trap for
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$trigger = new GameObjectList(array(['linkedTrap', $_id]));
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if (!$trigger->error)
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{
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$trigger->addGlobalsToJScript(Util::$pageTemplate);
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$infobox[] = Lang::$gameObject['triggeredBy'].Lang::$colon.'[object='.$trigger->id.']';
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}
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// SpellFocus
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if ($_ = $object->getField('spellFocusId'))
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$infobox[] = '[tooltip name=focus]'.Lang::$gameObject['focusDesc'].'[/tooltip][span class=tip tooltip=focus]'.Lang::$gameObject['focus'].Lang::$colon.Util::localizedString(DB::Aowow()->selectRow('SELECT * FROM ?_spellFocusObject WHERE id = ?d', $_), 'name').'[/span]';
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// lootinfo: [min, max, restock]
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if (($_ = $object->getField('lootStack')) && $_[0])
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{
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$buff = Lang::$item['charges'].Lang::$colon.$_[0];
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if ($_[0] < $_[1])
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$buff .= Lang::$game['valueDelim'].$_[1];
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// since Veins don't have charges anymore, the timer is questionable
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$infobox[] = $_[2] > 1 ? '[tooltip name=restock][Recharges every '.Util::formatTime($_[2] * 1000).'][/tooltip][span class=tip tooltip=restock]'.$buff.'[/span]' : $buff;
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}
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// meeting stone [minLevel, maxLevel, zone]
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if ($object->getField('type') == OBJECT_MEETINGSTONE)
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{
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if ($_ = $object->getField('mStone'))
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{
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Util::$pageTemplate->extendGlobalIds(TYPE_ZONE, $_[2]);
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$m = Lang::$game['meetingStone'].Lang::$colon.'[zone='.$_[2].']';
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$l = $_[0];
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if ($_[0] > 1 && $_[1] > $_[0])
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$l .= Lang::$game['valueDelim'].min($_[1], MAX_LEVEL);
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$infobox[] = $l ? '[tooltip name=meetingstone]'.sprintf(Lang::$game['reqLevel'], $l).'[/tooltip][span class=tip tooltip=meetingstone]'.$m.'[/span]' : $m;
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}
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}
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// capture area [minPlayer, maxPlayer, minTime, maxTime, radius]
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if ($object->getField('type') == OBJECT_CAPTURE_POINT)
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{
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if ($_ = $object->getField('capture'))
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{
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$buff = Lang::$gameObject['capturePoint'];
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if ($_[2] > 1 || $_[0])
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$buff .= Lang::$colon.'[ul]';
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if ($_[2] > 1)
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$buff .= '[li]'.Lang::$game['duration'].Lang::$colon.($_[3] > $_[2] ? Util::FormatTime($_[3] * 1000, true).' - ' : null).Util::FormatTime($_[2] * 1000, true).'[/li]';
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if ($_[1])
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$buff .= '[li]'.Lang::$main['players'].Lang::$colon.$_[0].($_[1] > $_[0] ? ' - '.$_[1] : null).'[/li]';
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if ($_[4])
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$buff .= '[li]'.sprintf(Lang::$spell['range'], $_[4]).'[/li]';
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if ($_[2] > 1 || $_[0])
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$buff .= '[/ul]';
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}
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$infobox[] = $buff;
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}
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// AI
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if (User::isInGroup(U_GROUP_STAFF))
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{
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if ($_ = $object->getField('ScriptName'))
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$infobox[] = 'Script'.Lang::$colon.$_;
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else if ($_ = $object->getField('AIName'))
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$infobox[] = 'AI'.Lang::$colon.$_;
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}
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/****************/
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/* Main Content */
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/****************/
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// pageText
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$pageText = [];
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if ($next = $object->getField('pageTextId'))
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{
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while ($next)
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{
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$row = DB::Aowow()->selectRow('SELECT *, text as Text_loc0 FROM page_text pt LEFT JOIN locales_page_text lpt ON pt.entry = lpt.entry WHERE pt.entry = ?d', $next);
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$next = $row['next_page'];
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$pageText[] = Util::parseHtmlText(Util::localizedString($row, 'Text'));
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}
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}
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// positions
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$positions = [];
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/*
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$positions = position($object['entry'], 'gameobject');
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// Исправить type, чтобы подсвечивались event-овые объекты
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if ($object['position'])
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foreach ($object['position'] as $z => $zone)
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foreach ($zone['points'] as $p => $pos)
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if ($pos['type'] == 0 && ($events = event_find(array('object_guid' => $pos['guid']))))
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{
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$names = arraySelectKey(event_name($events), 'name');
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$object['position'][$z]['points'][$p]['type'] = 4;
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$object['position'][$z]['points'][$p]['events'] = implode(", ", $names);
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}
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*/
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// consider phaseMasks
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// consider pooled spawns
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// menuId 5: Object g_initPath()
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// tabId 0: Database g_initHeader()
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$pageData = array(
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'page' => array(
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'title' => $object->getField('name', true).' - '.Util::ucFirst(Lang::$game['gameObject']),
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'path' => json_encode($_path, JSON_NUMERIC_CHECK),
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'name' => $object->getField('name', true),
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'tab' => 0,
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'type' => TYPE_OBJECT,
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'typeId' => $_id,
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'infobox' => $infobox ? '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]' : null,
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'pageText' => $pageText,
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'positions' => $positions,
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'redButtons' => array(
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BUTTON_WOWHEAD => true,
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BUTTON_LINKS => true,
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BUTTON_VIEW3D => ['displayId' => $object->getField('displayId'), 'type' => TYPE_OBJECT, 'typeId' => $_id]
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),
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'reqCSS' => array(
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$pageText ? ['path' => 'static/css/Book.css'] : null,
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// ['path' => 'static/css/Mapper.css'],
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// ['path' => 'static/css/Mapper_ie6.css', 'ieCond' => 'lte IE 6']
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),
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'reqJS' => array(
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$pageText ? 'static/js/Book.js' : null,
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// 'static/js/Mapper.js',
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'static/js/swfobject.js'
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)
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),
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'relTabs' => []
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);
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/**************/
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/* Extra Tabs */
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/**************/
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// tab: summoned by
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$conditions = array(
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'OR',
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['AND', ['effect1Id', [50, 76, 104, 105, 106, 107]], ['effect1MiscValue', $_id]],
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['AND', ['effect2Id', [50, 76, 104, 105, 106, 107]], ['effect2MiscValue', $_id]],
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['AND', ['effect3Id', [50, 76, 104, 105, 106, 107]], ['effect3MiscValue', $_id]]
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);
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$summons = new SpellList($conditions);
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if (!$summons->error)
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{
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$summons->addGlobalsToJScript($smarty, GLOBALINFO_SELF | GLOBALINFO_RELATED);
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$pageData['relTabs'][] = array(
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'file' => 'spell',
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'data' => $summons->getListviewData(),
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'params' => [
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'tabs' => '$tabsRelated',
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'id' => 'summoned-by',
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'name' => '$LANG.tab_summonedby'
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]
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);
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}
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// tab: related spells
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if ($_ = $object->getField('spells'))
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{
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$relSpells = new SpellList(array(['id', $_]));
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if (!$relSpells->error)
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{
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$relSpells->addGlobalsToJScript($smarty, GLOBALINFO_SELF | GLOBALINFO_RELATED);
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$data = $relSpells->getListviewData();
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foreach ($data as $relId => $d)
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$data[$relId]['trigger'] = array_search($relId, $_);
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$pageData['relTabs'][] = array(
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'file' => 'spell',
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'data' => $data,
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'params' => [
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'tabs' => '$tabsRelated',
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'id' => 'spells',
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'name' => '$LANG.tab_spells',
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'hiddenCols' => "$['skill']",
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'extraCols' => "$[Listview.funcBox.createSimpleCol('trigger', 'Condition', '10%', 'trigger')]"
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]
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);
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}
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}
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// tab: criteria of
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$acvs = new AchievementList(array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT]], ['ac.value1', $_id]));
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if (!$acvs->error)
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{
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$acvs->addGlobalsToJScript($smarty, GLOBALINFO_SELF | GLOBALINFO_RELATED);
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$pageData['relTabs'][] = array(
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'file' => 'achievement',
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'data' => $acvs->getListviewData(),
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'params' => [
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'tabs' => '$tabsRelated',
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'id' => 'criteria-of',
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'name' => '$LANG.tab_criteriaof'
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]
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);
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}
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// tab: starts
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$started = new QuestList(array(['goStart.id', $_id]));
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if (!$started->error)
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{
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$started->addGlobalsToJScript(Util::$pageTemplate);
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$pageData['relTabs'][] = array(
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'file' => 'quest',
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'data' => $started->getListviewData(),
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'params' => [
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'tabs' => '$tabsRelated',
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'name' => '$LANG.tab_starts',
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'id' => 'starts'
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]
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);
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}
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// tab: ends
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$ends = new QuestList(array(['goEnd.id', $_id]));
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if (!$ends->error)
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{
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$ends->addGlobalsToJScript(Util::$pageTemplate);
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$pageData['relTabs'][] = array(
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'file' => 'quest',
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'data' => $ends->getListviewData(),
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'params' => [
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'tabs' => '$tabsRelated',
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'name' => '$LANG.tab_ends',
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'id' => 'ends'
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]
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);
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}
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// tab: related quests
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if ($_ = $object->getField('reqQuest'))
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{
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$relQuest = new QuestList(array(['id', $_]));
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if (!$relQuest->error)
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{
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$relQuest->addGlobalsToJScript(Util::$pageTemplate);
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$pageData['relTabs'][] = array(
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'file' => 'quest',
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'data' => $relQuest->getListviewData(),
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'params' => [
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'tabs' => '$tabsRelated',
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'name' => '$LANG.tab_quests',
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'id' => 'quests'
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]
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);
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}
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}
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// tab: contains
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$reqQuest = [];
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if ($_ = $object->getField('lootId'))
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{
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if ($itemLoot = Util::handleLoot(LOOT_GAMEOBJECT, $_, User::isInGroup(U_GROUP_STAFF), $extraCols))
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{
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$hiddenCols = ['source', 'side', 'slot', 'reqlevel'];
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foreach ($itemLoot as $l => $lv)
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{
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if (!empty($hiddenCols))
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foreach ($hiddenCols as $k => $str)
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if (!empty($lv[$str]))
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unset($hiddenCols[$k]);
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if (!$lv['quest'])
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continue;
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$extraCols[] = 'Listview.extraCols.condition';
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$reqQuest[$lv['id']] = 0;
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$itemLoot[$l]['condition'] = ['type' => TYPE_QUEST, 'typeId' => &$reqQuest[$lv['id']], 'status' => 1];
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}
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$extraCols[] = 'Listview.extraCols.percent';
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$pageData['relTabs'][] = array(
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'file' => 'item',
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'data' => $itemLoot,
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'params' => [
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'tabs' => '$tabsRelated',
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'name' => '$LANG.tab_contains',
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'id' => 'contains',
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'extraCols' => "$[".implode(', ', array_unique($extraCols))."]",
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'hiddenCols' => $hiddenCols ? '$'.json_encode(array_values($hiddenCols)) : null
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]
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);
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}
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}
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if ($reqIds = array_keys($reqQuest)) // apply quest-conditions as back-reference
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{
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$conditions = array(
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'OR',
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['requiredSourceItemId1', $reqIds], ['requiredSourceItemId2', $reqIds],
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['requiredSourceItemId3', $reqIds], ['requiredSourceItemId4', $reqIds],
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['requiredItemId1', $reqIds], ['requiredItemId2', $reqIds], ['requiredItemId3', $reqIds],
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['requiredItemId4', $reqIds], ['requiredItemId5', $reqIds], ['requiredItemId6', $reqIds]
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);
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$reqQuests = new QuestList($conditions);
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$reqQuests->addGlobalsToJscript($smarty);
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foreach ($reqQuests->iterate() as $qId => $__)
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{
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if (empty($reqQuests->requires[$qId][TYPE_ITEM]))
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continue;
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foreach ($reqIds as $rId)
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if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM]))
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$reqQuest[$rId] = $reqQuests->id;
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}
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}
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// tab: Same model as .. whats the fucking point..?
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$sameModel = new GameObjectList(array(['displayId', $object->getField('displayId')], ['id', $_id, '!']));
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if (!$sameModel->error)
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{
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$sameModel->addGlobalsToJScript(Util::$pageTemplate);
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$pageData['relTabs'][] = array(
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'file' => 'object',
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'data' => $sameModel->getListviewData(),
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'params' => [
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'tabs' => '$tabsRelated',
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'name' => '$LANG.tab_samemodelas',
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'id' => 'same-model-as'
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]
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);
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}
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$smarty->saveCache($cacheKeyPage, $pageData);
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}
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$smarty->updatePageVars($pageData['page']);
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$smarty->assign('community', CommunityContent::getAll(TYPE_OBJECT, $_id)); // comments, screenshots, videos
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$smarty->assign('lang', array_merge(Lang::$main, Lang::$game, Lang::$item, Lang::$gameObject, ['colon' => Lang::$colon]));
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$smarty->assign('lvData', $pageData['relTabs']);
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// load the page
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$smarty->display('object.tpl');
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?>
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