Files
aowow/setup/tools/sqlgen/source.func.php
Sarjuuk 3e6e43fd68 MySQL/Compat
* fix col name / function name conflict
2024-03-11 23:20:06 +01:00

1207 lines
61 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
if (!CLI)
die('not in cli mode');
SqlGen::register(new class extends SetupScript
{
protected $command = 'source';
protected $tblDependancyAowow = ['spell', 'achievement', 'items', 'itemset', 'spawns', 'creature', 'zones', 'titles'];
protected $tblDependancyTC = ['playercreateinfo_skills', 'playercreateinfo_item', 'skill_discovery_template', 'achievement_reward', 'skill_perfect_item_template', 'item_template', 'gameobject_template', 'quest_template', 'quest_template_addon', 'creature_template', 'creature', 'npc_trainer', 'npc_vendor', 'game_event_npc_vendor', 'reference_loot_template', 'item_loot_template', 'creature_loot_template', 'gameobject_loot_template', 'mail_loot_template', 'disenchant_loot_template', 'fishing_loot_template', 'skinning_loot_template', 'milling_loot_template', 'prospecting_loot_template', 'pickpocketing_loot_template'];
protected $dbcSourceFiles = ['charstartoutfit', 'talent', 'spell', 'skilllineability', 'itemextendedcost', 'lock'];
private $srcBuffer = [];
private $refLoot = [];
private $dummyNPCs = [];
private const PVP_MONEY = [26045, 24581, 24579, 43589, 37836]; // Nagrand, Hellfire Pen. H, Hellfire Pen. A, Wintergrasp, Grizzly Hills
private const COMMON_THRESHOLD = 100;
public function generate(array $ids = []) : bool
{
/*********************************/
/* resolve difficulty dummy NPCS */
/*********************************/
$this->dummyNPCs = DB::Aowow()->select(
'SELECT difficultyEntry1 AS ARRAY_KEY, 2 AS "0", `id` AS "1" FROM ?_creature WHERE difficultyEntry1 > 0 UNION
SELECT difficultyEntry2 AS ARRAY_KEY, 4 AS "0", `id` AS "1" FROM ?_creature WHERE difficultyEntry2 > 0 UNION
SELECT difficultyEntry3 AS ARRAY_KEY, 8 AS "0", `id` AS "1" FROM ?_creature WHERE difficultyEntry3 > 0'
);
// todo: do the same for GOs
CLI::write(' - resolving ref-loot tree', CLI::LOG_BLANK, true, true);
$this->refLoot = DB::World()->select(
'SELECT rlt.Entry AS ARRAY_KEY, IF(Reference, -Reference, Item) AS ARRAY_KEY2, it.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2
FROM reference_loot_template rlt
LEFT JOIN item_template it ON rlt.Reference = 0 AND rlt.Item = it.entry
GROUP BY ARRAY_KEY, ARRAY_KEY2'
);
$hasChanged = true;
while ($hasChanged)
{
$hasChanged = false;
foreach ($this->refLoot as $entry => $refData)
{
foreach ($refData as $itemOrRef => $data)
{
if ($itemOrRef > 0)
continue;
if (empty($this->refLoot[-$itemOrRef]))
continue;
foreach ($this->refLoot[-$itemOrRef] AS $key => $data)
$this->refLoot[$entry][$key] = $data;
unset($this->refLoot[$entry][$itemOrRef]);
$hasChanged = true;
}
}
}
DB::Aowow()->query('TRUNCATE ?_source');
/***************************/
/* Item & inherited Spells */
/***************************/
CLI::write(' - Items & Spells [inherited]');
# also everything from items that teach spells, is src of spell
$this->itemCrafted(); # 1: Crafted #
$this->itemDrop(); # 2: Drop #
$this->itemPvP(); # 3: PvP # (Vendors w/ xCost Arena/Honor)
$this->itemQuest(); # 4: Quest #
$this->itemVendor(); # 5: Vendor # (w/o xCost Arena/Honor)
$this->itemStarter(); # 10: Starter #
$this->itemAchievement(); # 12: Achievement #
$this->itemDisenchantment(); # 15: Disenchanted #
$this->itemFishing(); # 16: Fished #
$this->itemGathering(); # 17: Gathered #
$this->itemMilling(); # 18: Milled #
$this->itemMining(); # 19: Mined #
$this->itemProspecting(); # 20: Prospected #
$this->itemPickpocketing(); # 21: Pickpocket #
$this->itemSalvaging(); # 22: Salvaged #
$this->itemSkinning(); # 23: Skinned #
/*********/
/* Spell */
/*********/
CLI::write(' - Spells [original]');
$this->spellQuest(); # 4: Quest #
$this->spellTrainer(); # 6: Trainer #
$this->spellDiscovery(); # 7: Discovery #
$this->spellTalent(); # 9: Talent #
$this->spellStarter(); # 10: Starter #
/**********/
/* Titles */
/**********/
CLI::write(' - Titles');
$this->titleQuest(); # 4: Quest #
$this->titleAchievement(); # 12: Achievement #
$this->titleCustomString(); # 13: Source-String #
/************/
/* Itemsets */
/************/
CLI::write(' - Itemsets');
$this->itemset(); # Meta category .. inherit from items #
$t = new Timer(500);
foreach ($this->srcBuffer as $type => $data)
{
$j = 0;
$rows = [];
$sum = count($data);
foreach ($data as $d)
{
$rows[++$j] = array_slice($d, 0, 6);
for ($i = 1; $i < 25; $i++)
$rows[$j][] = $d[6][$i] ?? 0;
if ($d[7] > self::COMMON_THRESHOLD)
$rows[$j][5] |= SRC_FLAG_COMMON;
if ($t->update())
CLI::write(' - Inserting... (['.$type.'] '.$j.' / '.$sum.')', CLI::LOG_BLANK, true, true);
if (!($j % 300))
$this->insert($rows);
}
if ($rows) // insert leftovers
$this->insert($rows);
}
CLI::write(' - Inserting... (done)');
// flagging aowow_items for source (note: this is not exact! creatures dropping items may not be spawnd, quests granting items may be disabled)
DB::Aowow()->query('UPDATE ?_items SET cuFlags = cuFlags & ?d', ~CUSTOM_UNAVAILABLE);
DB::Aowow()->query('UPDATE ?_items i LEFT JOIN ?_source s ON s.typeId = i.id AND s.type = ?d SET i.cuFlags = i.cuFlags | ?d WHERE s.typeId IS NULL', Type::ITEM, CUSTOM_UNAVAILABLE);
return true;
}
private function pushBuffer(int $type, int $typeId, int $srcId, int $srcBit = 1, int $mType = 0, int $mTypeId = 0, int $mZoneId = 0, int $mMask = 0x0, int $qty = 1) : void
{
if (!isset($this->srcBuffer[$type]))
$this->srcBuffer[$type] = [];
if (!isset($this->srcBuffer[$type][$typeId]))
{
$this->srcBuffer[$type][$typeId] = [$type, $typeId, $mType ?: null, $mTypeId && $mType ? $mTypeId : null, $mZoneId, $mMask, [$srcId => $srcBit], $qty];
return;
}
$b = &$this->srcBuffer[$type][$typeId];
if ($mType != $b[2] || $mTypeId != $b[3])
$b[2] = $b[3] = null;
if ($mZoneId && $b[4] === null)
$b[4] = $mZoneId;
else if ($mZoneId && $b[4] && $mZoneId != $b[4])
$b[4] = 0;
$b[5] = ($b[5] ?? 0) & $mMask; // only bossdrop for now .. remove flag if regular source is available
$b[6][$srcId] = ($b[6][$srcId] ?? 0) | $srcBit; // SIDE_X for quests, modeMask for drops, subSrc for pvp, else: 1
$b[7] += $qty;
}
private function insert(array &$rows) : void
{
if (!$rows)
return;
$str = '';
foreach ($rows as &$r)
{
array_walk($r, function(&$x) {$x = (int)$x === 0 ? 'NULL' : $x; });
$str .= '(' . implode(', ', $r) . '),';
}
$rows = [];
DB::Aowow()->query('INSERT INTO ?_source VALUES '. substr($str, 0, -1));
}
private function taughtSpell(array $item) : int
{
# spelltrigger_X (0: onUse; 6: onLearnSpell)
// should not be able to teach spells (recipe || mount || vanityPet)
if ($item['class'] != ITEM_CLASS_RECIPE && ($item['class'] != ITEM_CLASS_MISC || ($item['subclass'] != 2 && $item['subclass'] != 5)))
return 0;
// wotlk system
if (in_array($item['spellid_1'], LEARN_SPELLS) && $item['spelltrigger_1'] == 0 && $item['spellid_2'] > 0 && $item['spelltrigger_2'] == 6)
return $item['spellid_2'];
// deprecated system
if (!in_array($item['spellid_1'], LEARN_SPELLS) && $item['spellid_1'] > 0 && $item['spelltrigger_1'] == 0)
return $item['spellid_1'];
return 0;
}
private function itemCrafted() : void
{
CLI::write(' * #1 Crafted', CLI::LOG_BLANK, true, true);
$itemSpells = DB::Aowow()->selectCol(
'SELECT effect1CreateItemId AS ARRAY_KEY, s.id
FROM dbc_spell s
JOIN dbc_skilllineability sla ON s.id = sla.spellId
WHERE effect1CreateItemId > 0 AND sla.skillLineId IN (?a)
GROUP BY ARRAY_KEY',
[SKILL_BLACKSMITHING, SKILL_LEATHERWORKING, SKILL_ALCHEMY, SKILL_HERBALISM, SKILL_MINING, SKILL_TAILORING, SKILL_ENGINEERING, SKILL_ENCHANTING, SKILL_SKINNING, SKILL_JEWELCRAFTING, SKILL_INSCRIPTION, SKILL_FIRST_AID, SKILL_COOKING, SKILL_FISHING]
);
// assume unique craft spells per item
$perfectItems = DB::World()->selectCol('SELECT perfectItemType AS ARRAY_KEY, spellId AS spell FROM skill_perfect_item_template');
foreach ($perfectItems AS $item => $spell)
$itemSpells[$item] = $spell;
$spellItems = DB::World()->select('SELECT entry AS ARRAY_KEY, class, subclass, spellid_1, spelltrigger_1, spellid_2, spelltrigger_2 FROM item_template WHERE entry IN (?a)', array_keys($itemSpells));
foreach ($spellItems as $iId => $si)
{
if ($_ = $this->taughtSpell($si))
$this->pushBuffer(Type::SPELL, $_, SRC_CRAFTED, 1, Type::SPELL, $itemSpells[$iId]);
$this->pushBuffer(Type::ITEM, $iId, SRC_CRAFTED, 1, Type::SPELL, $itemSpells[$iId]);
}
}
private function itemDrop() : void
{
$objectOT = [];
$itemOT = [];
CLI::write(' * #2 Drop [NPC]', CLI::LOG_BLANK, true, true);
$creatureLoot = DB::World()->select(
'SELECT IF(clt.Reference > 0, -clt.Reference, clt.Item) AS refOrItem, ct.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty
FROM creature_loot_template clt
JOIN creature_template ct ON clt.entry = ct.lootid
LEFT JOIN item_template it ON it.entry = clt.Item AND clt.Reference <= 0
WHERE ct.lootid > 0
GROUP BY refOrItem, ct.entry'
);
$spawns = DB::Aowow()->select('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT s.areaId) > 1, 0, s.areaId) AS areaId, z.type FROM ?_spawns s JOIN ?_zones z ON z.id = s.areaId WHERE s.`type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($creatureLoot, 'entry')));
$bosses = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, IF(cuFlags & ?d, 1, IF(typeFlags & 0x4 AND `rank` > 0, 1, 0)) FROM ?_creature WHERE id IN (?a)', NPC_CU_INSTANCE_BOSS, array_filter(array_column($creatureLoot, 'entry')));
foreach ($creatureLoot as $l)
{
$roi = $l['refOrItem'];
$entry = $l['entry'];
$mode = 1;
$zoneId = 0;
$mMask = 0x0;
if (isset($this->dummyNPCs[$l['entry']]))
[$mode, $entry] = $this->dummyNPCs[$l['entry']];
if (isset($bosses[$entry]) && $bosses[$entry]) // can be empty...?
$mMask |= SRC_FLAG_BOSSDROP;
if (isset($spawns[$entry]))
{
switch ($spawns[$entry]['type'])
{
case MAP_TYPE_DUNGEON_HC:
$mMask |= SRC_FLAG_DUNGEON_DROP; break;
case MAP_TYPE_MMODE_RAID:
case MAP_TYPE_MMODE_RAID_HC:
$mMask |= SRC_FLAG_RAID_DROP; break;
}
$zoneId = $spawns[$entry]['areaId'];
}
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']);
$this->pushBuffer(Type::ITEM, $iId, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']);
}
continue;
}
else if ($roi < 0)
{
CLI::write(' - unresolved ref-loot ref: ' . $roi, CLI::LOG_WARN);
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']);
$this->pushBuffer(Type::ITEM, $roi, SRC_DROP, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, $mMask, $l['qty']);
}
CLI::write(' * #2 Drop [Object]', CLI::LOG_BLANK, true, true);
$objectLoot = DB::World()->select(
'SELECT IF(glt.Reference > 0, -glt.Reference, glt.Item) AS refOrItem, gt.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty
FROM gameobject_loot_template glt
JOIN gameobject_template gt ON glt.entry = gt.Data1
LEFT JOIN item_template it ON it.entry = glt.Item AND glt.Reference <= 0
WHERE `type` = 3 AND gt.Data1 > 0 AND gt.Data0 NOT IN (?a)
GROUP BY refOrItem, gt.entry',
DB::Aowow()->selectCol('SELECT id FROM dbc_lock WHERE properties1 IN (2, 3)')
);
$spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::OBJECT, array_column($objectLoot, 'entry'));
// todo: difficulty entrys for boss chests
foreach ($objectLoot as $l)
{
$roi = $l['refOrItem'];
$zoneId = $spawns[$l['entry']] ?? 0;
$mMask = 0x0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']);
$objectOT[] = $iId;
$this->pushBuffer(Type::ITEM, $iId, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']);
$objectOT[] = $roi;
$this->pushBuffer(Type::ITEM, $roi, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, $mMask, $l['qty']);
}
CLI::write(' * #2 Drop [Item]', CLI::LOG_BLANK, true, true);
$itemLoot = DB::World()->select(
'SELECT IF(ilt.Reference > 0, -ilt.Reference, ilt.Item) AS ARRAY_KEY, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty
FROM item_loot_template ilt
JOIN item_template itA ON ilt.entry = itA.entry
LEFT JOIN item_template itB ON itB.entry = ilt.Item AND ilt.Reference <= 0
WHERE itA.flags & 0x4
GROUP BY ARRAY_KEY'
);
foreach ($itemLoot as $roi => $l)
{
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']);
$itemOT[] = $iId;
$this->pushBuffer(Type::ITEM, $iId, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']);
$itemOT[] = $roi;
$this->pushBuffer(Type::ITEM, $roi, SRC_DROP, 1, $l['qty'] > 1 ? 0 : Type::ITEM, $l['entry'], 0, $l['qty']);
}
DB::Aowow()->query('UPDATE ?_items SET cuFLags = cuFlags | ?d WHERE id IN (?a)', ITEM_CU_OT_ITEMLOOT, $itemOT);
DB::Aowow()->query('UPDATE ?_items SET cuFLags = cuFlags | ?d WHERE id IN (?a)', ITEM_CU_OT_OBJECTLOOT, $objectOT);
}
private function itemPvP() : void
{
CLI::write(' * #3 PvP', CLI::LOG_BLANK, true, true);
$subSrcByXCost = array(
SRC_SUB_PVP_BG => DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqArenaPoints = 0 AND reqHonorPoints > 0'),
SRC_SUB_PVP_ARENA => DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqArenaPoints > 0'),
SRC_SUB_PVP_WORLD => DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqItemId1 IN (?a) OR reqItemId2 IN (?a) OR reqItemId3 IN (?a) OR reqItemId4 IN (?a) OR reqItemId5 IN (?a)', self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY)
);
$vendorQuery =
'SELECT n.item, SUM(n.qty) AS qty, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2
FROM (SELECT item, COUNT(1) AS qty FROM npc_vendor WHERE ExtendedCost IN (?a) GROUP BY item UNION
SELECT item, COUNT(1) AS qty FROM game_event_npc_vendor genv JOIN creature c ON c.guid = genv.guid WHERE ExtendedCost IN (?a) GROUP BY item) n
JOIN item_template it ON it.entry = n.item
GROUP BY item';
foreach ($subSrcByXCost as $subSrc => $xCost)
{
foreach (DB::World()->select($vendorQuery, $xCost, $xCost) as $v)
{
if ($_ = $this->taughtSpell($v))
$this->pushBuffer(Type::SPELL, $_, SRC_PVP, $subSrc);
$this->pushBuffer(Type::ITEM, $v['item'], SRC_PVP, $subSrc);
}
}
}
private function itemQuest() : void
{
CLI::write(' * #4 Quest', CLI::LOG_BLANK, true, true);
$quests = DB::World()->select(
'SELECT n.item AS ARRAY_KEY, n.ID AS quest, SUM(n.qty) AS qty, BIT_OR(n.side) AS side, IF(COUNT(DISTINCT `zone`) > 1, 0, `zone`) AS "zone", it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2
FROM (SELECT RewardChoiceItemID1 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID1 > 0 GROUP BY item UNION
SELECT RewardChoiceItemID2 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID2 > 0 GROUP BY item UNION
SELECT RewardChoiceItemID3 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID3 > 0 GROUP BY item UNION
SELECT RewardChoiceItemID4 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID4 > 0 GROUP BY item UNION
SELECT RewardChoiceItemID5 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID5 > 0 GROUP BY item UNION
SELECT RewardChoiceItemID6 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardChoiceItemID6 > 0 GROUP BY item UNION
SELECT RewardItem1 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem1 > 0 GROUP BY item UNION
SELECT RewardItem2 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem2 > 0 GROUP BY item UNION
SELECT RewardItem3 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem3 > 0 GROUP BY item UNION
SELECT RewardItem4 AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE RewardItem4 > 0 GROUP BY item UNION
SELECT StartItem AS item, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone" FROM quest_template WHERE StartItem > 0 GROUP BY item) n
JOIN item_template it ON it.entry = n.item
GROUP BY item'
);
$areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($quests, 'zone')));
foreach ($quests as $iId => $q)
{
if ($q['zone'] < 0) // remove questSort
$q['zone'] = 0; // todo: do not use questSort for zoneId, but .. questender? (starter can be item)
if ($_ = $this->taughtSpell($q))
$this->pushBuffer(Type::SPELL, $_, SRC_QUEST, $q['side'], $q['qty'] > 1 ? 0 : Type::QUEST, $q['quest'], $areaParent[$q['zone']] ?? $q['zone']);
$this->pushBuffer(Type::ITEM, $iId, SRC_QUEST, $q['side'], $q['qty'] > 1 ? 0 : Type::QUEST, $q['quest'], $areaParent[$q['zone']] ?? $q['zone']);
}
$mailLoot = DB::World()->select(
'SELECT IF(mlt.Reference > 0, -mlt.Reference, mlt.Item) AS ARRAY_KEY, qt.ID AS entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, IF(COUNT(DISTINCT QuestSortID) > 1, 0, GREATEST(QuestSortID, 0)) AS "zone", BIT_OR(IF(qt.AllowableRaces & 0x2B2 AND !(qt.AllowableRaces & 0x44D), 2, IF(qt.AllowableRaces & 0x44D AND !(qt.AllowableRaces & 0x2B2), 1, 3))) AS side
FROM mail_loot_template mlt
JOIN quest_template_addon qta ON qta.RewardMailTemplateId = mlt.entry
JOIN quest_template qt ON qt.ID = qta.ID
LEFT JOIN item_template it ON it.entry = mlt.Item AND mlt.Reference <= 0
WHERE qta.RewardMailTemplateId > 0
GROUP BY ARRAY_KEY
');
$areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($mailLoot, 'zone')));
foreach ($mailLoot as $roi => $l)
{
if ($l['zone'] < 0) // remove questSort
$l['zone'] = 0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']);
$itemOT[] = $iId;
$this->pushBuffer(Type::ITEM, $iId, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']);
$itemOT[] = $roi;
$this->pushBuffer(Type::ITEM, $roi, SRC_QUEST, $l['side'], $l['qty'] > 1 ? 0 : Type::QUEST, $l['entry'], $areaParent[$l['zone']] ?? $l['zone']);
}
}
private function itemVendor() : void
{
CLI::write(' * #5 Vendor', CLI::LOG_BLANK, true, true);
$xCostIds = DB::Aowow()->selectCol('SELECT id FROM dbc_itemextendedcost WHERE reqHonorPoints <> 0 OR reqArenaPoints <> 0 OR reqItemId1 IN (?a) OR reqItemId2 IN (?a) OR reqItemId3 IN (?a) OR reqItemId4 IN (?a) OR reqItemId5 IN (?a)', self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY, self::PVP_MONEY);
$vendors = DB::World()->select(
'SELECT n.item, n.npc, SUM(n.qty) AS qty, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2
FROM (SELECT item, entry AS npc, COUNT(1) AS qty FROM npc_vendor WHERE ExtendedCost NOT IN (?a) GROUP BY item, npc UNION
SELECT item, c.id AS npc, COUNT(1) AS qty FROM game_event_npc_vendor genv JOIN creature c ON c.guid = genv.guid WHERE ExtendedCost NOT IN (?a) GROUP BY item, npc) n
JOIN item_template it ON it.entry = n.item
GROUP BY item, npc',
$xCostIds, $xCostIds
);
$spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_column($vendors, 'npc'));
foreach ($vendors as $v)
{
if ($_ = $this->taughtSpell($v))
$this->pushBuffer(Type::SPELL, $_, SRC_VENDOR, 1, $v['qty'] > 1 ? 0 : Type::NPC, $v['npc'], $spawns[$v['npc']] ?? 0, 0, $v['qty']);
$this->pushBuffer(Type::ITEM, $v['item'], SRC_VENDOR, 1, $v['qty'] > 1 ? 0 : Type::NPC, $v['npc'], $spawns[$v['npc']] ?? 0, 0, $v['qty']);
}
}
private function itemStarter() : void
{
CLI::write(' * #10 Starter', CLI::LOG_BLANK, true, true);
if ($pcii = DB::World()->selectCol('SELECT DISTINCT itemid FROM playercreateinfo_item'))
foreach ($pcii as $item)
$this->pushBuffer(Type::ITEM, $item, SRC_STARTER);
for ($i = 1; $i < 21; $i++)
if ($cso = DB::Aowow()->selectCol('SELECT item?d FROM dbc_charstartoutfit WHERE item?d > 0', $i, $i))
foreach ($cso as $item)
$this->pushBuffer(Type::ITEM, $item, SRC_STARTER);
}
private function itemAchievement() : void
{
CLI::write(' * #12 Achievement', CLI::LOG_BLANK, true, true);
$xItems = DB::Aowow()->select('SELECT id AS entry, itemExtra AS ARRAY_KEY, COUNT(1) AS qty FROM ?_achievement WHERE itemExtra > 0 GROUP BY itemExtra');
$rewItems = DB::World()->select(
'SELECT src.item AS ARRAY_KEY, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty
FROM (SELECT IFNULL(IF(mlt.Reference > 0, -mlt.Reference, mlt.Item), ar.ItemID) AS item, ar.ID AS entry
FROM achievement_reward ar
LEFT JOIN mail_loot_template mlt ON mlt.entry = ar.MailTemplateID
WHERE ar.MailTemplateID > 0 OR ar.ItemID > 0) src
LEFT JOIN item_template it ON src.item = it.entry
GROUP BY ARRAY_KEY'
);
if (empty($xItems))
CLI::write(' SourceGen: itemAchievement() - Reward items are unexpectedly empty.', CLI::LOG_WARN);
else
{
$extraItems = DB::World()->select('SELECT entry AS ARRAY_KEY, class, subclass, spellid_1, spelltrigger_1, spellid_2, spelltrigger_2 FROM item_template WHERE entry IN (?a)', array_keys($xItems));
foreach ($extraItems as $iId => $l)
{
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_ACHIEVEMENT, 1, $xItems[$iId]['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $xItems[$iId]['entry']);
$this->pushBuffer(Type::ITEM, $iId, SRC_ACHIEVEMENT, 1, $xItems[$iId]['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $xItems[$iId]['entry']);
}
}
foreach ($rewItems as $iId => $l)
{
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_ACHIEVEMENT, 1, $l['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $l['entry']);
$this->pushBuffer(Type::ITEM, $iId, SRC_ACHIEVEMENT, 1, $l['qty'] > 1 ? 0 : Type::ACHIEVEMENT, $l['entry']);
}
}
private function itemDisenchantment() : void
{
CLI::write(' * #15 Disenchanted', CLI::LOG_BLANK, true, true);
$deLoot = DB::World()->select(
'SELECT IF(dlt.Reference > 0, -dlt.Reference, dlt.Item) AS refOrItem, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty
FROM disenchant_loot_template dlt
JOIN item_template itA ON dlt.entry = itA.DisenchantId
LEFT JOIN item_template itB ON itB.entry = dlt.Item AND dlt.Reference <= 0
WHERE itA.DisenchantId > 0
GROUP BY refOrItem, itA.entry'
);
foreach ($deLoot as $l)
{
$roi = $l['refOrItem'];
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_DISENCHANTMENT);
$this->pushBuffer(Type::ITEM, $iId, SRC_DISENCHANTMENT);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_DISENCHANTMENT);
$this->pushBuffer(Type::ITEM, $roi, SRC_DISENCHANTMENT);
}
}
private function itemFishing() : void
{
CLI::write(' * #16 Fished', CLI::LOG_BLANK, true, true);
$fishLoot = DB::World()->select(
'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, IF(COUNT(DISTINCT `zone`) > 2, 0, MAX(`zone`)) AS "zone"
FROM (SELECT 0 AS entry, IF(flt.Reference > 0, -flt.Reference, flt.Item) AS itemOrRef, entry AS "zone" FROM fishing_loot_template flt UNION
SELECT gt.entry, IF(glt.Reference > 0, -glt.Reference, glt.Item) AS itemOrRef, 0 AS "zone" FROM gameobject_template gt JOIN gameobject_loot_template glt ON glt.entry = gt.Data1 WHERE `type` = 25 AND gt.Data1 > 0) src
LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry
GROUP BY refOrItem, src.entry'
);
if (!$fishLoot)
{
CLI::write(' SourceGen: itemFishing() - fishing_loot_template empty and gameobject_template contained no fishing nodes (type:25).', CLI::LOG_WARN);
return;
}
$goSpawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::OBJECT, array_filter(array_column($fishLoot, 'entry')));
$areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($fishLoot, 'zone')));
foreach ($fishLoot as $l)
{
$roi = $l['refOrItem'];
$l['zone'] = $areaParent[$l['zone']] ?? $l['zone'];
$zoneId = $goSpawns[$l['entry']] ?? 0;
if ($l['zone'] != $zoneId)
$zoneId = 0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $iId, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $roi, SRC_FISHING, 1, $l['qty'] > 1 ? 0 : Type::OBJECT, $l['entry'], $zoneId, 0, $l['qty']);
}
}
private function itemGathering() : void
{
CLI::write(' * #17 Gathered', CLI::LOG_BLANK, true, true);
$herbLoot = DB::World()->select(
'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, src.srcType
FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef, ?d AS srcType FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) AND ct.skinloot > 0 UNION
SELECT gt.entry, IF(glt.Reference > 0, -glt.Reference, glt.Item) itemOrRef, ?d AS srcType FROM gameobject_template gt JOIN gameobject_loot_template glt ON glt.entry = gt.Data1 WHERE gt.`type` = 3 AND gt.Data1 > 0 AND gt.Data0 IN (?a)) src
LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry
GROUP BY refOrItem, src.entry',
Type::NPC, NPC_TYPEFLAG_HERBLOOT,
Type::OBJECT, DB::Aowow()->selectCol('SELECT id FROM dbc_lock WHERE properties1 = 2')
);
if (!$herbLoot)
{
CLI::write(' SourceGen: itemGathering() - skinning_loot_template/creature_template contained no loot/herb-lootable creature and gameobject_template contained no herbs (type:3).', CLI::LOG_WARN);
return;
}
$spawns[Type::OBJECT] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) GROUP BY `typeId`', Type::OBJECT, array_column(array_filter($herbLoot, function($x) { return $x['srcType'] == Type::OBJECT; }), 'entry'));
$spawns[Type::NPC] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) GROUP BY `typeId`', Type::NPC, array_column(array_filter($herbLoot, function($x) { return $x['srcType'] == Type::NPC; }), 'entry'));
foreach ($herbLoot as $l)
{
$roi = $l['refOrItem'];
$entry = $l['entry'];
$mode = 1;
if (isset($this->dummyNPCs[$l['entry']]) && $l['srcType'] == Type::NPC)
[$mode, $entry] = $this->dummyNPCs[$l['entry']];
$zoneId = $spawns[$l['srcType']][$l['entry']] ?? 0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $iId, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $roi, SRC_GATHERING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
}
}
private function itemMilling() : void
{
CLI::write(' * #18 Milled', CLI::LOG_BLANK, true, true);
$millLoot = DB::World()->select(
'SELECT IF(mlt.Reference > 0, -mlt.Reference, mlt.Item) AS refOrItem, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty
FROM milling_loot_template mlt
JOIN item_template itA ON mlt.entry = itA.entry
LEFT JOIN item_template itB ON itB.entry = mlt.Item AND mlt.Reference <= 0
GROUP BY refOrItem, itA.entry'
);
foreach ($millLoot as $l)
{
$roi = $l['refOrItem'];
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_MILLING);
$this->pushBuffer(Type::ITEM, $iId, SRC_MILLING);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_MILLING);
$this->pushBuffer(Type::ITEM, $roi, SRC_MILLING);
}
}
private function itemMining() : void
{
CLI::write(' * #19 Mined', CLI::LOG_BLANK, true, true);
$mineLoot = DB::World()->select(
'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty, src.srcType
FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef, ?d AS srcType FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) AND ct.skinloot > 0 UNION
SELECT gt.entry, IF(glt.Reference > 0, -glt.Reference, glt.Item) itemOrRef, ?d AS srcType FROM gameobject_template gt JOIN gameobject_loot_template glt ON glt.entry = gt.Data1 WHERE gt.`type` = 3 AND gt.Data1 > 0 AND gt.Data0 IN (?a)) src
LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry
GROUP BY refOrItem, src.entry',
Type::NPC, NPC_TYPEFLAG_MININGLOOT,
Type::OBJECT, DB::Aowow()->selectCol('SELECT id FROM dbc_lock WHERE properties1 = 3')
);
if (!$mineLoot)
{
CLI::write(' SourceGen: itemMining() - skinning_loot_template/creature_template contained no loot/mining-lootable creature and gameobject_template contained no nodes (type:3).', CLI::LOG_WARN);
return;
}
$spawns[Type::OBJECT] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::OBJECT, array_column(array_filter($mineLoot, function($x) { return $x['srcType'] == Type::OBJECT; }), 'entry'));
$spawns[Type::NPC] = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_column(array_filter($mineLoot, function($x) { return $x['srcType'] == Type::NPC; }), 'entry'));
foreach ($mineLoot as $l)
{
$roi = $l['refOrItem'];
$entry = $l['entry'];
$mode = 1;
if (isset($this->dummyNPCs[$l['entry']]) && $l['srcType'] == Type::NPC)
[$mode, $entry] = $this->dummyNPCs[$l['entry']];
$zoneId = $spawns[$l['srcType']][$l['entry']] ?? 0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $iId, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $roi, SRC_MINING, $mode, $l['qty'] > 1 ? 0 : $l['srcType'], $entry, $zoneId, 0, $l['qty']);
}
}
private function itemProspecting() : void
{
CLI::write(' * #20 Prospected', CLI::LOG_BLANK, true, true);
$prospectLoot = DB::World()->select(
'SELECT IF(plt.Reference > 0, -plt.Reference, plt.Item) AS refOrItem, itA.entry, itB.class, itB.subclass, itB.spellid_1, itB.spelltrigger_1, itB.spellid_2, itB.spelltrigger_2, COUNT(1) AS qty
FROM prospecting_loot_template plt
JOIN item_template itA ON plt.entry = itA.entry
LEFT JOIN item_template itB ON itB.entry = plt.Item AND plt.Reference <= 0
GROUP BY refOrItem, itA.entry'
);
foreach ($prospectLoot as $roi => $l)
{
$roi = $l['refOrItem'];
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_PROSPECTING);
$this->pushBuffer(Type::ITEM, $iId, SRC_PROSPECTING);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_PROSPECTING);
$this->pushBuffer(Type::ITEM, $roi, SRC_PROSPECTING);
}
}
private function itemPickpocketing() : void
{
CLI::write(' * #21 Pickpocket', CLI::LOG_BLANK, true, true);
$theftLoot = DB::World()->select(
'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty
FROM (SELECT ct.entry, IF(plt.Reference > 0, -plt.Reference, plt.Item) itemOrRef FROM creature_template ct JOIN pickpocketing_loot_template plt ON plt.entry = ct.pickpocketloot WHERE ct.pickpocketloot > 0) src
LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry
GROUP BY refOrItem, src.entry'
);
if (!$theftLoot)
{
CLI::write(' SourceGen: itemPickpocketing() - pickpocketing_loot_template/creature_template contained no loot/generous creature.', CLI::LOG_WARN);
return;
}
$spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($theftLoot, 'entry')));
foreach ($theftLoot as $l)
{
$roi = $l['refOrItem'];
$entry = $l['entry'];
$mode = 1;
if (isset($this->dummyNPCs[$l['entry']]))
[$mode, $entry] = $this->dummyNPCs[$l['entry']];
$zoneId = $spawns[$l['entry']] ?? 0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $iId, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $roi, SRC_PICKPOCKETING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
}
}
private function itemSalvaging() : void
{
CLI::write(' * #22 Salvaged', CLI::LOG_BLANK, true, true);
$salvageLoot = DB::World()->select(
'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty
FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) AND ct.skinloot > 0) src
LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry
GROUP BY refOrItem, src.entry',
NPC_TYPEFLAG_ENGINEERLOOT
);
if (!$salvageLoot)
{
CLI::write(' SourceGen: itemSalvaging() - skinning_loot_template/creature_template contained no loot/salvageable creature.', CLI::LOG_WARN);
return;
}
$spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($salvageLoot, 'entry')));
foreach ($salvageLoot as $l)
{
$roi = $l['refOrItem'];
$entry = $l['entry'];
$mode = 1;
if (isset($this->dummyNPCs[$l['entry']]))
[$mode, $entry] = $this->dummyNPCs[$l['entry']];
$zoneId = $spawns[$l['entry']] ?? 0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $iId, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $roi, SRC_SALVAGING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
}
}
private function itemSkinning() : void
{
CLI::write(' * #23 Skinned', CLI::LOG_BLANK, true, true);
$skinLoot = DB::World()->select(
'SELECT src.itemOrRef AS refOrItem, src.entry, it.class, it.subclass, it.spellid_1, it.spelltrigger_1, it.spellid_2, it.spelltrigger_2, COUNT(1) AS qty
FROM (SELECT ct.entry, IF(slt.Reference > 0, -slt.Reference, slt.Item) itemOrRef FROM creature_template ct JOIN skinning_loot_template slt ON slt.entry = ct.skinloot WHERE (type_flags & ?d) = 0 AND ct.skinloot > 0 AND ct.type <> 13) src
LEFT JOIN item_template it ON src.itemOrRef > 0 AND src.itemOrRef = it.entry
GROUP BY refOrItem, src.entry',
(NPC_TYPEFLAG_HERBLOOT | NPC_TYPEFLAG_MININGLOOT | NPC_TYPEFLAG_ENGINEERLOOT)
);
if (!$skinLoot)
{
CLI::write(' SourceGen: itemSkinning() - skinning_loot_template/creature_template contained no loot/skinable beast.', CLI::LOG_WARN);
return;
}
$spawns = DB::Aowow()->selectCol('SELECT typeId AS ARRAY_KEY, IF(COUNT(DISTINCT areaId) > 1, 0, areaId) FROM ?_spawns WHERE `type` = ?d AND `typeId`IN (?a) GROUP BY `typeId`', Type::NPC, array_filter(array_column($skinLoot, 'entry')));
foreach ($skinLoot as $l)
{
$roi = $l['refOrItem'];
$entry = $l['entry'];
$mode = 1;
if (isset($this->dummyNPCs[$l['entry']]))
[$mode, $entry] = $this->dummyNPCs[$l['entry']];
$zoneId = $spawns[$l['entry']] ?? 0;
if ($roi < 0 && !empty($this->refLoot[-$roi]))
{
foreach ($this->refLoot[-$roi] as $iId => $r)
{
if ($_ = $this->taughtSpell($r))
$this->pushBuffer(Type::SPELL, $_, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $iId, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
}
continue;
}
if ($_ = $this->taughtSpell($l))
$this->pushBuffer(Type::SPELL, $_, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
$this->pushBuffer(Type::ITEM, $roi, SRC_SKINNING, $mode, $l['qty'] > 1 ? 0 : Type::NPC, $entry, $zoneId, 0, $l['qty']);
}
}
private function spellQuest() : void
{
CLI::write(' * #4 Quest', CLI::LOG_BLANK, true, true);
$quests = DB::World()->select(
'SELECT spell AS ARRAY_KEY, id, SUM(qty) AS qty, BIT_OR(side) AS side, IF(COUNT(DISTINCT `zone`) > 1, 0, `zone`) AS "zone"
FROM (SELECT IF(RewardSpell = 0, RewardDisplaySpell, RewardSpell) AS spell, ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, GREATEST(QuestSortID, 0) AS "zone" FROM quest_template WHERE IF(RewardSpell = 0, RewardDisplaySpell, RewardSpell) > 0 GROUP BY spell UNION
SELECT qta.SourceSpellId AS spell, qt.ID, COUNT(1) AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, GREATEST(QuestSortID, 0) AS "zone" FROM quest_template qt JOIN quest_template_addon qta ON qta.ID = qt.ID WHERE qta.SourceSpellId > 0 GROUP BY spell) t
GROUP BY spell'
);
if (!$quests)
{
CLI::write(' SourceGen: spellQuest() - quest_template contained no spell rewards or grants.', CLI::LOG_WARN);
return;
}
$areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($quests, 'zone')));
$qSpells = DB::Aowow()->select('SELECT id AS ARRAY_KEY, effect1Id, effect2Id, effect3Id, effect1TriggerSpell, effect2TriggerSpell, effect3TriggerSpell FROM dbc_spell WHERE id IN (?a) AND (effect1Id = 36 OR effect2Id = 36 OR effect3Id = 36)', array_keys($quests));
foreach ($qSpells as $sId => $spell)
for ($i = 1; $i <= 3; $i++)
if ($spell['effect'.$i.'Id'] == SPELL_EFFECT_LEARN_SPELL)
$this->pushBuffer(Type::SPELL, $spell['effect'.$i.'TriggerSpell'], SRC_QUEST, $quests[$sId]['side'], $quests[$sId]['qty'] > 1 ? 0 : Type::QUEST, $quests[$sId]['id'], $areaParent[$quests[$sId]['zone']] ?? $quests[$sId]['zone']);
}
private function spellTrainer() : void
{
CLI::write(' * #6 Trainer', CLI::LOG_BLANK, true, true);
$tNpcs = DB::World()->select('SELECT SpellID AS ARRAY_KEY, cdt.CreatureId AS entry, COUNT(1) AS qty FROM `trainer_spell` ts JOIN `creature_default_trainer` cdt ON cdt.TrainerId = ts.TrainerId GROUP BY ARRAY_KEY');
if (!$tNpcs)
{
CLI::write(' SourceGen: spelltrainer() - creature_default_trainer contained no spell.', CLI::LOG_WARN);
return;
}
// note: for consistency you could check for boss dummys and get the zone where the trainer resides, but seriously. Whats wrong with you‽
$tSpells = DB::Aowow()->select('SELECT id AS ARRAY_KEY, effect1Id, effect2Id, effect3Id, effect1TriggerSpell, effect2TriggerSpell, effect3TriggerSpell FROM dbc_spell WHERE id IN (?a)', array_keys($tNpcs));
// todo (med): this skips some spells (e.g. riding)
foreach ($tNpcs as $spellId => $npc)
{
if (!isset($tSpells[$spellId]))
continue;
$effects = $tSpells[$spellId];
$trainerId = $npc['qty'] > 1 ? 0 : $npc['entry'];
$triggered = false;
for ($i = 1; $i <= 3; $i++)
{
if ($effects['effect'.$i.'Id'] != SPELL_EFFECT_LEARN_SPELL)
continue;
$triggered = true;
$this->pushBuffer(Type::SPELL, $effects['effect'.$i.'TriggerSpell'], SRC_TRAINER, 1, $trainerId ? Type::NPC : 0, $trainerId);
}
if (!$triggered)
$this->pushBuffer(Type::SPELL, $spellId, SRC_TRAINER, 1, $trainerId ? Type::NPC : 0, $trainerId);
}
}
private function spellDiscovery() : void
{
CLI::write(' * #7 Discovery', CLI::LOG_BLANK, true, true);
// 61756: Northrend Inscription Research (FAST QA VERSION);
if ($disco = DB::World()->selectCol('SELECT spellId FROM skill_discovery_template WHERE reqSpell <> ?d', 61756))
foreach ($disco as $d)
$this->pushBuffer(Type::SPELL, $d, SRC_DISCOVERY);
}
private function spellTalent() : void
{
CLI::write(' * #9 Talent', CLI::LOG_BLANK, true, true);
$tSpells = DB::Aowow()->select(
'SELECT s.id AS ARRAY_KEY, s.effect1Id, s.effect2Id, s.effect3Id, s.effect1TriggerSpell, s.effect2TriggerSpell, s.effect3TriggerSpell
FROM dbc_talent t
JOIN dbc_spell s ON s.id = t.rank1
WHERE t.rank2 < 1 AND (t.talentSpell = 1 OR (s.effect1Id = 36 OR s.effect2Id = 36 OR s.effect3Id = 36))'
);
$n = 0;
while ($tSpells)
{
CLI::write(' - '.++$n.'. pass', CLI::LOG_BLANK, true, true);
$recurse = [];
foreach ($tSpells as $tId => $spell)
{
for ($i = 1; $i <= 3; $i++)
if ($spell['effect'.$i.'Id'] == SPELL_EFFECT_LEARN_SPELL)
$recurse[$spell['effect'.$i.'TriggerSpell']] = $tId;
if (array_search($tId, $recurse))
unset($tSpells[$tId]);
}
foreach ($tSpells as $tId => $__)
$this->pushBuffer(Type::SPELL, $tId, SRC_TALENT);
if (!$recurse)
break;
$tSpells = DB::Aowow()->select('SELECT id AS ARRAY_KEY, effect1Id, effect2Id, effect3Id, effect1TriggerSpell, effect2TriggerSpell, effect3TriggerSpell FROM dbc_spell WHERE id IN (?a)', array_keys($recurse));
}
}
private function spellStarter() : void
{
/* acquireMethod
ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1, learnedAt = 1 && source10 = 1
ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2
*/
CLI::write(' * #10 Starter', CLI::LOG_BLANK, true, true);
$pcis = DB::World()->selectCol('SELECT DISTINCT skill FROM playercreateinfo_skills');
$subSkills = DB::Aowow()->selectCol('SELECT spellId FROM dbc_skilllineability WHERE {(skillLineId IN (?a) AND acquireMethod = 2) OR} (acquireMethod = 1 AND (reqSkillLevel = 1 OR skillLineId = 129)) GROUP BY spellId', $pcis ?: DBSIMPLE_SKIP);
foreach ($subSkills as $s)
$this->pushBuffer(Type::SPELL, $s, SRC_STARTER);
}
private function titleQuest() : void
{
CLI::write(' * #4 Quest', CLI::LOG_BLANK, true, true);
$quests = DB::World()->select(
'SELECT RewardTitle AS ARRAY_KEY, id AS id, SUM(qty) AS qty, BIT_OR(side) AS side, IF(COUNT(DISTINCT `zone`) > 1, 0, `zone`) AS "zone"
FROM (SELECT RewardTitle, ID, 1 AS qty, IF(AllowableRaces & 0x2B2 AND !(AllowableRaces & 0x44D), 2, IF(AllowableRaces & 0x44D AND !(AllowableRaces & 0x2B2), 1, 3)) AS side, GREATEST(QuestSortID, 0) AS "zone" FROM quest_template WHERE RewardTitle > 0) q
GROUP BY RewardTitle'
);
if (!$quests)
{
CLI::write(' SourceGen: titleQuest() - quest_template contained no title rewards.', CLI::LOG_WARN);
return;
}
$areaParent = DB::Aowow()->selectCol('SELECT id AS ARRAY_KEY, parentArea FROM ?_zones WHERE id IN (?a) AND parentArea > 0', array_filter(array_column($quests, 'zone')));
foreach ($quests as $titleId => $q)
$this->pushBuffer(Type::TITLE, $titleId, SRC_QUEST, $q['side'], $q['qty'] > 1 ? 0 : Type::QUEST, $q['id'], $areaParent[$q['zone']] ?? $q['zone']);
}
private function titleAchievement() : void
{
CLI::write(' * #12 Achievement', CLI::LOG_BLANK, true, true);
$sets = DB::World()->select(
'SELECT titleId AS ARRAY_KEY, MIN(ID) AS srcId, NULLIF(MAX(ID), MIN(ID)) AS altSrcId
FROM (SELECT TitleA as `titleId`, ID FROM achievement_reward WHERE TitleA <> 0 UNION
SELECT TitleH AS `titleId`, ID FROM achievement_reward WHERE TitleH <> 0) AS x
GROUP BY titleId'
);
foreach ($sets as $tId => $set)
{
$this->pushBuffer(Type::TITLE, $tId, SRC_ACHIEVEMENT, 1, Type::ACHIEVEMENT, $set['srcId']);
if ($set['altSrcId'])
DB::Aowow()->query('UPDATE ?_titles SET src12Ext = ?d WHERE id = ?d', $set['altSrcId'], $tId);
}
}
private function titleCustomString() : void
{
CLI::write(' * #13 cuStrings', CLI::LOG_BLANK, true, true);
foreach (Lang::game('pvpSources') as $src => $__)
$this->pushBuffer(Type::TITLE, $src, SRC_CUSTOM_STRING, $src);
}
private function itemset() : void
{
// every item in ?_itemset needs a source. if so merge fields. if not it's not available.
$sets = DB::Aowow()->select('SELECT id AS ARRAY_KEY, contentGroup, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10 FROM ?_itemset');
$metaSrc = [];
foreach ($sets as $id => $set)
{
$available = true;
for ($i = 1; $i < 11; $i++)
{
if (!$set['item'.$i])
continue;
if (!isset($this->srcBuffer[Type::ITEM][$set['item'.$i]]))
{
// Todo: remove HACK - neck in Zul'Gurub set ist created by spell from onUse item trigger
if ($set['contentGroup'] == 11)
continue;
$available = false;
break;
}
$metaSrc[$id] = ($metaSrc[$id] ?? []) + $this->srcBuffer[Type::ITEM][$set['item'.$i]][6];
}
if (!$available)
unset($metaSrc[$id]);
}
foreach($metaSrc as $id => $bits)
foreach ($bits as $src => $bit)
$this->pushBuffer(Type::ITEMSET, $id, $src, $bit);
}
});
?>