Files
aowow/template/js/Draggable.js
Sarjuuk 8d3698d466 initial commit
features:
- tool - Maps:
   * finally supports multi-layered zones
   * should also support icons if needed (questgiver, ect)

- tool - Item Comparison:
   * fully functional (yes, that includes heirlooms and items with random props)
   * may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
   * icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
   * modelviewer will still 'call home'

- tool - Talent Calculator:
   * got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
   * glyphs should also be a bit more informative
   * talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
   * you can now set the level for your build, which affects available talent points, glyphs and glyph-slots

- tool - Pet Calculator:
   * initial implementation; basically the same as the Talent Calculator

- general concept changed:
   * dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
   * search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
   * data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
   * locale strings are now in a single file instead of being split up to the template
   * still getting rid of criss-cross-includes, global variables and string-defines
2012-12-19 00:53:36 +01:00

230 lines
4.3 KiB
JavaScript

var Draggable = new function () {
var
start = {},
mouse = {},
clickObj,
dragObj;
function onMouseDown(e) {
e = $E(e);
if (this._handle) {
var _ = e._target,
found = false,
i = 0;
while (_ && i <= 3) {
if (_ == this._handle) {
found = true;
break;
}
_ = _.parentNode;
++i;
}
if (!found) {
return false;
}
}
clickObj = this;
start = g_getCursorPos(e);
aE(document, 'mousemove', onMouseMove);
aE(document, 'mouseup', onMouseUp);
if (clickObj.onClick) {
clickObj.onClick(e, clickObj);
}
return false;
}
function onMouseMove(e) {
e = $E(e);
var pos = g_getCursorPos(e);
if (clickObj) {
if (Math.abs(pos.x - start.x) > 5 || Math.abs(pos.y - start.y) > 5) {
onDragStart(e, clickObj);
clickObj = null;
}
}
if (!dragObj || !dragObj._bounds) {
return false;
}
var
bounds = getBounds(dragObj),
dX = pos.x - start.x,
dY = pos.y - start.y;
dX = Math.max(dragObj._bounds.x1 - mouse.x, Math.min(dragObj._bounds.x2 - mouse.x - (bounds.x2 - bounds.x1), dX));
dY = Math.max(dragObj._bounds.y1 - mouse.y, Math.min(dragObj._bounds.y2 - mouse.y - (bounds.y2 - bounds.y1), dY));
setPosition(dX, dY);
return false;
}
function onMouseUp(e) {
e = $E(e);
clickObj = null;
if (dragObj) {
onDragEnd(e);
}
}
function onDragStart(e, obj) {
if (dragObj) {
onDragEnd(e);
}
var foo = ac(obj);
mouse.x = foo[0];
mouse.y = foo[1];
if (obj._targets.length) {
dragObj = obj.cloneNode(true);
dragObj._orig = obj;
ae(ge('layers'), dragObj);
// ae(document.body, dragObj); // 5.0.. why does it do that?
setPosition(-2323, -2323);
}
else {
dragObj = obj;
}
Tooltip.disabled = true;
Tooltip.hide();
if (obj.onDrag) {
obj.onDrag(e, dragObj, obj);
}
dragObj._bounds = getBounds(obj._container);
dragObj.className += ' dragged';
}
function onDragEnd(e) {
var
found = false,
cursor = g_getCursorPos(e);
if (dragObj._orig && dragObj._orig._targets.length) {
clearPosition();
var pos = {
x1: dragObj._x,
x2: dragObj._x + parseInt(dragObj.offsetWidth),
y1: dragObj._y,
y2: dragObj._y + parseInt(dragObj.offsetHeight)
};
de(dragObj);
dragObj = dragObj._orig;
for (var i = 0, len = dragObj._targets.length; i < len; ++i) {
var targObj = dragObj._targets[i],
bounds = getBounds(targObj);
if (pos.x2 >= bounds.x1 && pos.x1 < bounds.x2 && pos.y2 >= bounds.y1 && pos.y1 < bounds.y2) {
found = true;
if (dragObj.onDrop) {
dragObj.onDrop(e, dragObj, targObj, (cursor.x >= bounds.x1 && cursor.x <= bounds.x2 && cursor.y >= bounds.y1 && cursor.y <= bounds.y2));
}
else {
ae(targObj, dragObj);
}
}
}
}
if (!found && dragObj.onDrop) {
dragObj.onDrop(e, dragObj, null);
}
dE(document, 'mousemove', onMouseMove);
dE(document, 'mouseup', onMouseUp);
Tooltip.disabled = false;
dragObj.className = dragObj.className.replace(/dragged/, '');
dragObj = null;
}
function setPosition(dX, dY) {
dragObj.style.position = 'absolute';
dragObj.style.left = mouse.x + dX + 'px';
dragObj.style.top = mouse.y + dY + 'px';
dragObj._x = mouse.x + dX;
dragObj._y = mouse.y + dY;
}
function clearPosition() {
dragObj.style.left = '-2323px';
dragObj.style.top = '-2323px';
}
function getBounds(obj) {
var pos = ac(obj);
return {
x1: pos[0],
x2: pos[0] + parseInt(obj.offsetWidth),
y1: pos[1],
y2: pos[1] + parseInt(obj.offsetHeight)
};
}
this.init = function (obj, opt) {
obj.onmousedown = onMouseDown;
var a = obj.getElementsByTagName('a');
for (var i = 0, len = a.length; i < len; ++i) {
ns(a[i]);
}
if (!obj._targets) {
obj._targets = [];
}
if (!obj._container) {
obj._container = document.body;
}
if (opt != null) {
if (opt.targets) {
for (var i = 0, len = opt.targets.length; i < len; ++i) {
obj._targets.push(ge(opt.targets[i]));
}
}
if (opt.container) {
obj._container = $(opt.container);
}
// Functions
if (opt.onClick) {
obj.onClick = opt.onClick;
}
if (opt.onDrop) {
obj.onDrop = opt.onDrop;
}
if (opt.onDrag) {
obj.onDrag = opt.onDrag;
}
}
}
};