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* moving commonly used strings to defines * moving commonly reused/similar page generation functions to the parent * generally using consistent return types, more type hints and less strings * prevent browser context menu when right clicking on UI elements with their own context menus * fixed menu path for icons
509 lines
22 KiB
PHP
509 lines
22 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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// menuId 1: Spell g_initPath()
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// tabId 0: Database g_initHeader()
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class SpellsPage extends GenericPage
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{
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use TrListPage;
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protected $type = TYPE_SPELL;
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protected $tpl = 'spells';
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protected $path = [0, 1];
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protected $tabId = 0;
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protected $mode = CACHE_TYPE_PAGE;
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protected $js = ['filters.js'];
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protected $validCats = array(
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-2 => array( // Talents: Class => Skill
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1 => [ 26, 256, 257],
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2 => [594, 267, 184],
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3 => [ 50, 163, 51],
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4 => [253, 38, 39],
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5 => [613, 56, 78],
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6 => [770, 771, 772],
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7 => [375, 373, 374],
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8 => [237, 8, 6],
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9 => [355, 354, 593],
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11 => [574, 134, 573]
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),
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-3 => [782, 270, 653, 210, 655, 211, 213, 209, 780, 787, 214, 212, 781, 763, 215, 654, 775, 764, 217, 767, 786, 236, 768, 783, 203, 788, 765, 218, 251, 766, 785, 656, 208, 784, 761, 189, 188, 205, 204], // Pet Spells => Skill
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-4 => true, // Racial Traits
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-5 => [1, 2, 3], // Mounts [Ground, Flying, Misc]
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-6 => true, // Companions
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-7 => [409, 410, 411], // PetTalents => TalentTabId
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-8 => true, // NPC Abilities
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-9 => true, // GM Abilities
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-11 => [6, 8, 10], // Proficiencies [Weapon, Armor, Language]
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-13 => [1, 2, 3, 4, 5, 6, 7, 8, 9, 11], // Glyphs => Class (GlyphType via filter)
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0 => true, // Uncategorized
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7 => array( // Abilities: Class => Skill
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1 => [ 26, 256, 257],
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2 => [594, 267, 184],
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3 => [ 50, 163, 51],
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4 => [253, 38, 39],
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5 => [613, 56, 78],
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6 => [770, 771, 772, 776],
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7 => [375, 373, 374],
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8 => [237, 8, 6],
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9 => [355, 354, 593],
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11 => [574, 134, 573]
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),
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9 => [129, 185, 356, 762], // Secondary Skills
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11 => array( // Professions: Skill => Spell
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171 => true,
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164 => [9788, 9787, 17041, 17040, 17039],
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333 => true,
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202 => [20219, 20222],
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182 => true,
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773 => true,
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755 => true,
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165 => [10656, 10658, 10660],
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186 => true,
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393 => true,
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197 => [26798, 26801, 26797],
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)
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);
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private $shortFilter = array(
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129 => [ 6, 7], // First Aid
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164 => [ 2, 4], // Blacksmithing
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165 => [ 8, 1], // Leatherworking
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171 => [ 1, 6], // Alchemy
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185 => [ 3, 5], // Cooking
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186 => [ 9, 0], // Mining
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197 => [10, 2], // Tailoring
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202 => [ 5, 3], // Engineering
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333 => [ 4, 8], // Enchanting
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356 => [ 0, 9], // Fishing
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755 => [ 7, 10], // Jewelcrafting
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773 => [15, 0], // Inscription
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);
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public function __construct($pageCall, $pageParam)
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{
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$this->getCategoryFromUrl($pageParam);;
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$this->filterObj = new SpellListFilter(false, ['parentCats' => $this->category]);
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parent::__construct($pageCall, $pageParam);
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$this->name = Util::ucFirst(Lang::game('spells'));
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$this->subCat = $pageParam !== '' ? '='.$pageParam : '';
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$this->classPanel = false;
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$this->glyphPanel = false;
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}
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protected function generateContent()
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{
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$conditions = [];
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$visibleCols = [];
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$hiddenCols = [];
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$extraCols = [];
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$tabData = ['data' => []];
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// the next lengthy ~250 lines determine $conditions and lvParams
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if ($this->category)
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{
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switch ($this->category[0])
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{
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case -2: // Character Talents
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$this->classPanel = true;
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array_push($visibleCols, 'singleclass', 'level', 'schools', 'tier');
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$conditions[] = ['s.typeCat', -2];
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// i will NOT redefine those class2skillId ... reusing
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if (isset($this->category[2]))
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$conditions[] = ['s.skillLine1', $this->category[2]];
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else if (isset($this->category[1]))
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$conditions[] = ['s.skillLine1', $this->validCats[-2][$this->category[1]]];
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break;
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case -3: // Pet Spells
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array_push($visibleCols, 'level', 'schools');
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$conditions[] = ['s.typeCat', -3];
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if (isset($this->category[1]))
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{
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$xCond = null;
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for ($i = -2; $i < 0; $i++)
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{
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foreach (Game::$skillLineMask[$i] as $idx => $pair)
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{
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if ($pair[1] == $this->category[1])
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{
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$xCond = ['AND', ['s.skillLine1', $i], ['s.skillLine2OrMask', 1 << $idx, '&']];
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break;
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}
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}
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}
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$conditions[] = [
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'OR',
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$xCond,
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['s.skillLine1', $this->category[1]],
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['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->category[1]]]
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];
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}
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else
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{
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$conditions[] = [
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'OR',
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['s.skillLine1', [-1, -2]],
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['s.skillLine1', $this->validCats[-3]],
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['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->validCats[-3]]]
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];
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}
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break;
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case -4: // Racials
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array_push($visibleCols, 'classes');
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$conditions[] = ['s.typeCat', -4];
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break;
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case -8: // NPC-Spells
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case -9: // GM Spells
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array_push($visibleCols, 'level');
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case -5: // Mounts
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array_push($extraCols, "\$Listview.funcBox.createSimpleCol('speed', 'speed', '90px', 'speed')");
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if (isset($this->category[1]))
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{
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switch ($this->category[1])
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{
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case 1:
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$conditions[] = ['OR',
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['AND', ['effect2AuraId', 32], ['effect3AuraId', 207, '!']],
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['AND', ['effect3AuraId', 32], ['effect2AuraId', 207, '!']]
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];
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break;
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case 2:
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$conditions[] = ['OR', ['effect2AuraId', 207], ['effect3AuraId', 207]];
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break;
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case 3:
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$conditions[] = ['AND', ['effect2AuraId', 32, '!'], ['effect2AuraId', 207, '!'], ['effect3AuraId', 32, '!'],['effect3AuraId', 207, '!']];
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break;
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}
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}
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case -6: // Companions
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$conditions[] = ['s.typeCat', $this->category[0]];
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break;
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case -7: // Pet Talents
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array_push($visibleCols, 'level', 'tier');
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$conditions[] = ['s.typeCat', -7];
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if (isset($this->category[1]))
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{
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switch ($this->category[1]) // Spells can be used by multiple specs
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{
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case 409: // Tenacity
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$conditions[] = ['s.cuFlags', SPELL_CU_PET_TALENT_TYPE1, '&'];
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$url = '?pets=1';
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break;
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case 410: // Cunning
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$conditions[] = ['s.cuFlags', SPELL_CU_PET_TALENT_TYPE2, '&'];
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$url = '?pets=2';
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break;
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case 411: // Ferocity
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$conditions[] = ['s.cuFlags', SPELL_CU_PET_TALENT_TYPE0, '&'];
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$url = '?pets=0';
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break;
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}
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$tabData['note'] = '$$WH.sprintf(LANG.lvnote_pettalents, "'.$url.'")';
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}
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$tabData['_petTalents'] = 1; // not conviced, this is correct, but .. it works
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break;
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case -11: // Proficiencies ... the subIds are actually SkillLineCategories
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if (!isset($this->category[1]) || $this->category[1] != 10)
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array_push($visibleCols, 'classes');
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$conditions[] = ['s.typeCat', -11];
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if (isset($this->category[1]))
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{
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if ($this->category[1] == 6) // todo (med): we know Weapon(6) includes spell Shoot(3018), that has a mask; but really, ANY proficiency or petSkill should be in that mask so there is no need to differenciate
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$conditions[] = ['OR', ['s.skillLine1', SpellList::$skillLines[$this->category[1]]], ['s.skillLine1', -3]];
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else
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$conditions[] = ['s.skillLine1', SpellList::$skillLines[$this->category[1]]];
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}
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break;
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case -13: // Glyphs
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$this->classPanel = true;
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$this->glyphPanel = true;
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array_push($visibleCols, 'singleclass', 'glyphtype');
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$conditions[] = ['s.typeCat', -13];
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if (isset($this->category[1]))
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$conditions[] = ['s.reqClassMask', 1 << ($this->category[1] - 1), '&'];
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break;
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case 7: // Abilities
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$this->classPanel = true;
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array_push($visibleCols, 'level', 'singleclass', 'schools');
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$conditions[] = ['s.typeCat', [7, -2]];
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$conditions[] = [['s.cuFlags', (SPELL_CU_TRIGGERED | SPELL_CU_TALENT), '&'], 0];
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// Runeforging listed multiple times, exclude from explicit skill-listing
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// if (isset($this->category[1]) && $this->category[1] == 6 && isset($this->category[2]) && $this->category[2] != 776)
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// $conditions[] = [['s.attributes0', 0x80, '&'], 0];
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// else
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// $conditions[] = [
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// [['s.attributes0', 0x80, '&'], 0], // ~SPELL_ATTR0_HIDDEN_CLIENTSIDE
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// ['s.attributes0', 0x20, '&'], // SPELL_ATTR0_TRADESPELL (DK: Runeforging)
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// 'OR'
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// ];
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if (isset($this->category[2]))
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{
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$conditions[] = [
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'OR',
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['s.skillLine1', $this->category[2]],
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['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->category[2]]]
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];
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}
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else if (isset($this->category[1]))
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{
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$conditions[] = [
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'OR',
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['s.skillLine1', $this->validCats[7][$this->category[1]]],
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['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->validCats[7][$this->category[1]]]]
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];
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}
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break;
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case 9: // Secondary Skills
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array_push($visibleCols, 'source');
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$conditions[] = ['s.typeCat', 9];
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if (isset($this->category[1]))
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{
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$conditions[] = [
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'OR',
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['s.skillLine1', $this->category[1]],
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['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->category[1]]]
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];
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if (!empty($this->shortFilter[$this->category[1]]))
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{
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$sf = $this->shortFilter[$this->category[1]];
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$txt = '';
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if ($sf[0] && $sf[1])
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$txt = sprintf(Lang::spell('relItems', 'crafted'), $sf[0]) . Lang::spell('relItems', 'link') . sprintf(Lang::spell('relItems', 'recipes'), $sf[1]);
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else if ($sf[0])
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$txt = sprintf(Lang::spell('relItems', 'crafted'), $sf[0]);
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else if ($sf[1])
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$txt = sprintf(Lang::spell('relItems', 'recipes'), $sf[1]);
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$note = Lang::spell('cat', $this->category[0], $this->category[1]);
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if (is_array($note))
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$note = $note[0];
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$tabData['note'] = sprintf(Lang::spell('relItems', 'base'), $txt, $note);
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$tabData['sort'] = ['skill', 'name'];
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}
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}
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break;
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case 11: // Professions
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array_push($visibleCols, 'source');
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$conditions[] = ['s.typeCat', 11];
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if (isset($this->category[2]))
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{
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if ($this->category[2] == 9787) // general weaponsmithing
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$conditions[] = ['s.reqSpellId', [9787, 17039, 17040, 17041]];
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else
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$conditions[] = ['s.reqSpellId', $this->category[2]];
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}
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else if (isset($this->category[1]))
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$conditions[] = ['s.skillLine1', $this->category[1]];
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if (isset($this->category[1]))
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{
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$conditions[] = ['s.skillLine1', $this->category[1]];
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if (!empty($this->shortFilter[$this->category[1]]))
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{
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$sf = $this->shortFilter[$this->category[1]];
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$txt = '';
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if ($sf[0] && $sf[1])
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$txt = sprintf(Lang::spell('relItems', 'crafted'), $sf[0]) . Lang::spell('relItems', 'link') . sprintf(Lang::spell('relItems', 'recipes'), $sf[1]);
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else if ($sf[0])
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$txt = sprintf(Lang::spell('relItems', 'crafted'), $sf[0]);
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else if ($sf[1])
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$txt = sprintf(Lang::spell('relItems', 'recipes'), $sf[1]);
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$note = Lang::spell('cat', $this->category[0], $this->category[1]);
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if (is_array($note))
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$note = $note[0];
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$tabData['note'] = sprintf(Lang::spell('relItems', 'base'), $txt, $note);
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$tabData['sort'] = ['skill', 'name'];
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}
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}
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break;
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case 0: // misc. Spells & triggered player abilities
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array_push($visibleCols, 'level');
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$conditions[] = [
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'OR',
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['s.typeCat', 0],
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['AND', ['s.cuFlags', SPELL_CU_TRIGGERED, '&'], ['s.typeCat', [7, -2]]]
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];
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break;
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}
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}
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if (!User::isInGroup(U_GROUP_EMPLOYEE))
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$conditions[] = [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0];
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if ($_ = $this->filterObj->getConditions())
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$conditions[] = $_;
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$spells = new SpellList($conditions);
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$this->extendGlobalData($spells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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$lvData = $spells->getListviewData();
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// add speed-data for mounts
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if ($this->category && $this->category[0] == -5)
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{
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foreach ($spells->iterate() as $spellId => $__)
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{
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$lvData[$spellId]['speed'] = 0;
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if (in_array($spells->getField('effect2AuraId'), [32, 207, 58]))
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$lvData[$spellId]['speed'] = $spells->getField('effect2BasePoints') + 1;
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if (in_array($spells->getField('effect3AuraId'), [32, 207, 58]))
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$lvData[$spellId]['speed'] = max($lvData[$spellId]['speed'], $spells->getField('effect3BasePoints') + 1);
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if (!$lvData[$spellId]['speed'] && ($spells->getField('effect2AuraId') == 4 || $spells->getField('effect3AuraId') == 4))
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$lvData[$spellId]['speed'] = '?';
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else
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$lvData[$spellId]['speed'] = '+'.$lvData[$spellId]['speed'].'%';
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}
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}
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$tabData['data'] = array_values($lvData);
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// recreate form selection
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$this->filter = $this->filterObj->getForm();
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$this->filter['query'] = isset($_GET['filter']) ? $_GET['filter'] : NULL;
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$this->filter['initData'] = ['init' => 'spells'];
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if ($ec = $this->filterObj->getExtraCols())
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{
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$this->filter['initData']['ec'] = $ec;
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$tabData['extraCols'] = '$fi_getExtraCols(fi_extraCols, 0, 0)';
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}
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else if ($extraCols)
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$tabData['extraCols'] = $extraCols;
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if ($sc = $this->filterObj->getSetCriteria())
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{
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$this->filter['initData']['sc'] = $sc;
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// add source to cols if explicitly searching for it
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if (in_array(9, $sc['cr']) && !in_array('source', $visibleCols))
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$visibleCols[] = 'source';
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}
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// create note if search limit was exceeded; overwriting 'note' is intentional
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if ($spells->getMatches() > CFG_SQL_LIMIT_DEFAULT)
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{
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$tabData['note'] = sprintf(Util::$tryFilteringString, 'LANG.lvnote_spellsfound', $spells->getMatches(), CFG_SQL_LIMIT_DEFAULT);
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$tabData['_truncated'] = 1;
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}
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if ($this->filterObj->error)
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$tabData['_errors'] = 1;
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$mask = $spells->hasSetFields(['reagent1', 'skillLines', 'trainingCost', 'reqClassMask']);
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if ($mask & 0x1)
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$visibleCols[] = 'reagents';
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if (!($mask & 0x2) && $this->category && !in_array($this->category[0], [9, 11]))
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$hiddenCols[] = 'skill';
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if ($mask & 0x4)
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$visibleCols[] = 'trainingcost';
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if (($mask & 0x8) && !in_array('singleclass', $visibleCols))
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$visibleCols[] = 'classes';
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if ($visibleCols)
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$tabData['visibleCols'] = array_unique($visibleCols);
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if ($hiddenCols)
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$tabData['hiddenCols'] = array_unique($hiddenCols);
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$this->lvTabs[] = ['spell', $tabData];
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// sort for dropdown-menus
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Lang::sort('game', 'ra');
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Lang::sort('game', 'cl');
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Lang::sort('game', 'sc');
|
|
Lang::sort('game', 'me');
|
|
}
|
|
|
|
protected function generateTitle()
|
|
{
|
|
$foo = [];
|
|
$c = $this->category; // shothand
|
|
if (isset($c[2]) && $c[0] == 11)
|
|
array_unshift($foo, Lang::spell('cat', $c[0], $c[1], $c[2]));
|
|
else if (isset($c[1]))
|
|
{
|
|
$_ = in_array($c[0], [-2, -13, 7]) ? Lang::game('cl') : Lang::spell('cat', $c[0]);
|
|
array_unshift($foo, is_array($_[$c[1]]) ? $_[$c[1]][0] : $_[$c[1]]);
|
|
}
|
|
|
|
if (isset($c[0]) && count($foo) < 2)
|
|
{
|
|
$_ = Lang::spell('cat', $c[0]);
|
|
array_unshift($foo, is_array($_) ? $_[0] : $_);
|
|
}
|
|
|
|
if (count($foo) < 2)
|
|
array_unshift($foo, $this->name);
|
|
|
|
foreach ($foo as $bar)
|
|
array_unshift($this->title, $bar);
|
|
}
|
|
|
|
protected function generatePath()
|
|
{
|
|
foreach ($this->category as $c)
|
|
$this->path[] = $c;
|
|
|
|
$form = $this->filterObj->getForm();
|
|
if (count($this->path) == 4 && $this->category[0] == -13 && isset($form['gl']) && count($form['gl']) == 1)
|
|
$this->path[] = $form['gl'];
|
|
}
|
|
}
|
|
|
|
?>
|