Files
aowow/includes/types/creature.class.php
Sarjuuk 43fe5e4b4d - implemented display of spawns and waypoints for gameobjects and creatures
!IMPORTANT!
  Due to the inability to determine what layer covers what height-level
  in multilayer-zones, spawns and waypoints WILL have duplicates and must
  be removed manually from ?_spawns and ?_waypoints respectively, if
  nessecary. Besides, the other points may also need manual love.
- NPC:
  * removed a redundant cuFlags for Bosses
  * set NPC_CU_INSTANCE_BOSS with data from world.instance_encounters
  * removed misc. factions from tooltip
  * fixed malformed condition for creature-loot
  * location is displayed in Listviews (also for GOs)
  * enabled filters foundIn and relatedEvent (also for GOs)
  * do not display empty quotes
- Zone:
  * initial implementation of detail page
- Misc:
  * fixed notices being displayed without restrictions
  * added RewriteBase hint to .htaccess (lost several hours to this one)
  * removed lost isles from dataset 'zones'
  * updated sql-archives and removed old sql updates, db_setup_2.zip
    will need to be reapplied
2014-10-10 21:12:30 +02:00

559 lines
25 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class CreatureList extends BaseType
{
use spawnHelper;
public static $type = TYPE_NPC;
public static $brickFile = 'creature';
protected $queryBase = 'SELECT ct.*, ct.id AS ARRAY_KEY FROM ?_creature ct';
public $queryOpts = array(
'ct' => [['ft', 'clsMin', 'clsMax', 'qse']],
'ft' => ['j' => '?_factiontemplate ft ON ft.id = ct.faction', 's' => ', ft.A, ft.H, ft.factionId'],
'clsMin' => ['j' => 'creature_classlevelstats clsMin ON ct.unitClass = clsMin.class AND ct.minLevel = clsMin.level', 's' => ', clsMin.attackpower AS mleAtkPwrMin, clsMin.rangedattackpower AS rngAtkPwrMin, clsMin.baseArmor * ct.armorMod AS armorMin, (CASE ct.exp WHEN 0 THEN clsMin.damage_base WHEN 1 THEN clsMin.damage_exp1 ELSE clsMin.damage_exp2 END) * ct.dmgMultiplier AS dmgMin, (CASE ct.exp WHEN 0 THEN clsMin.basehp0 WHEN 1 THEN clsMin.basehp1 ELSE clsMin.basehp2 END) * ct.healthMod AS healthMin, clsMin.baseMana * ct.manaMod AS manaMin'],
'clsMax' => ['j' => 'creature_classlevelstats clsMax ON ct.unitClass = clsMax.class AND ct.maxLevel = clsMax.level', 's' => ', clsMax.attackpower AS mleAtkPwrMax, clsMax.rangedattackpower AS rngAtkPwrMax, clsMax.baseArmor * ct.armorMod AS armorMax, (CASE ct.exp WHEN 0 THEN clsMin.damage_base WHEN 1 THEN clsMin.damage_exp1 ELSE clsMin.damage_exp2 END) * ct.dmgMultiplier AS dmgMax, (CASE ct.exp WHEN 0 THEN clsMax.basehp0 WHEN 1 THEN clsMax.basehp1 ELSE clsMax.basehp2 END) * ct.healthMod AS healthMax, clsMax.baseMana * ct.manaMod AS manaMax'],
'qse' => ['j' => ['?_quests_startend qse ON qse.type = 1 AND qse.typeId = ct.id', true], 's' => ', IF(min(qse.method) = 1 OR max(qse.method) = 3, 1, 0) AS startsQuests, IF(min(qse.method) = 2 OR max(qse.method) = 3, 1, 0) AS endsQuests', 'g' => 'ct.id'],
'qt' => ['j' => '?_quests qt ON qse.questId = qt.id'],
'rep' => ['j' => ['creature_onkill_reputation rep ON rep.creature_id = ct.id', true]],
's' => ['j' => '?_spawns s ON s.type = 1 AND s.typeId = ct.id']
);
public static function getName($id)
{
$n = DB::Aowow()->SelectRow('
SELECT
name_loc0,
name_loc2,
name_loc3,
name_loc6,
name_loc8
FROM
?_creature
WHERE
id = ?d',
$id
);
return Util::localizedString($n, 'name');
}
public function renderTooltip()
{
if (!$this->curTpl)
return null;
$level = '??';
$type = $this->curTpl['type'];
$row3 = [Lang::$game['level']];
$fam = $this->curTpl['family'];
if (!($this->curTpl['typeFlags'] & 0x4))
{
$level = $this->curTpl['minLevel'];
if ($level != $this->curTpl['maxLevel'])
$level .= ' - '.$this->curTpl['maxLevel'];
}
else
$level = '??';
$row3[] = $level;
if ($type)
$row3[] = Lang::$game['ct'][$type];
$row3[] = '('.Lang::$npc['rank'][$this->curTpl['rank']].')';
$x = '<table>';
$x .= '<tr><td><b class="q">'.$this->getField('name', true).'</b></td></tr>';
if ($sn = $this->getField('subname', true))
$x .= '<tr><td>'.$sn.'</td></tr>';
$x .= '<tr><td>'.implode(' ', $row3).'</td></tr>';
if ($type == 1 && $fam) // 1: Beast
$x .= '<tr><td>'.Lang::$game['fa'][$fam].'</td></tr>';
$fac = new FactionList(array([['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0], ['id', (int)$this->getField('factionId')]));
if (!$fac->error)
$x .= '<tr><td>'.$fac->getField('name', true).'</td></tr>';
$x .= '</table>';
return $x;
}
public function getRandomModelId()
{
// totems use hardcoded models, tauren model is base
$totems = array( // tauren => [orc, dwarf(?!), troll, tauren, draenei]
4589 => [30758, 30754, 30762, 4589, 19074], // fire
4588 => [30757, 30753, 30761, 4588, 19073], // earth
4587 => [30759, 30755, 30763, 4587, 19075], // water
4590 => [30756, 30736, 30760, 4590, 19071], // air
);
$data = [];
for ($i = 1; $i < 5; $i++)
if ($_ = $this->curTpl['displayId'.$i])
$data[] = $_;
if (count($data) == 1 && in_array($data[0], array_keys($totems)))
$data = $totems[$data[0]];
return !$data ? 0 : $data[array_rand($data)];
}
public function getBaseStats($type)
{
// unsure of implementation: creature_classlevestats just got reworked
switch ($type)
{
case 'health':
$hMin = $this->getField('healthMin');
$hMax = $this->getField('healthMax');
return [$hMin, $hMax];
case 'power':
$mMin = $this->getField('manaMin');
$mMax = $this->getField('manaMax');
return [$mMin, $mMax];
case 'armor':
$aMin = $this->getField('armorMin');
$aMax = $this->getField('armorMax');
return [$aMin, $aMax];
case 'melee':
$mleMin = $this->getField('dmgMin') + $this->getField('mleAtkPwrMin') / 7;
$mleMax = ($this->getField('dmgMax') + $this->getField('mleAtkPwrMax') / 7) * 1.5;
return [$mleMin, $mleMax];
case 'ranged':
$rngMin = $this->getField('dmgMin') + $this->getField('rngAtkPwrMin') / 7;
$rngMax = ($this->getField('dmgMax') + $this->getField('rngAtkPwrMax') / 7) * 1.5;
return [$rngMin, $rngMax];
default:
return [0, 0];
}
}
public function isBoss()
{
return ($this->curTpl['cuFlags'] & NPC_CU_INSTANCE_BOSS) || ($this->curTpl['typeFlags'] & 0x4 && $this->curTpl['rank']);
}
public function getListviewData($addInfoMask = 0x0)
{
/* looks like this data differs per occasion
*
* NPCINFO_TAMEABLE (0x1): include texture & react
* NPCINFO_MODEL (0x2):
*/
$data = [];
foreach ($this->iterate() as $__)
{
if ($addInfoMask & NPCINFO_MODEL)
{
$texStr = strtolower($this->curTpl['textureString']);
if (isset($data[$texStr]))
{
if ($data[$texStr]['minLevel'] > $this->curTpl['minLevel'])
$data[$texStr]['minLevel'] = $this->curTpl['minLevel'];
if ($data[$texStr]['maxLevel'] < $this->curTpl['maxLevel'])
$data[$texStr]['maxLevel'] = $this->curTpl['maxLevel'];
$data[$texStr]['count']++;
}
else
$data[$texStr] = array(
'family' => $this->curTpl['family'],
'minLevel' => $this->curTpl['minLevel'],
'maxLevel' => $this->curTpl['maxLevel'],
'modelId' => $this->curTpl['modelId'],
'displayId' => $this->curTpl['displayId1'],
'skin' => $texStr,
'count' => 1
);
}
else
{
$data[$this->id] = array(
'family' => $this->curTpl['family'],
'minlevel' => $this->curTpl['minLevel'],
'maxlevel' => $this->curTpl['maxLevel'],
'id' => $this->id,
'boss' => $this->isBoss() ? 1 : 0,
'classification' => $this->curTpl['rank'],
'location' => $this->getSpawns(SPAWNINFO_ZONES),
'name' => $this->getField('name', true),
'type' => $this->curTpl['type'],
'react' => [$this->curTpl['A'], $this->curTpl['H']],
);
if ($this->getField('startsQuests'))
$data[$this->id]['hasQuests'] = 1;
if ($_ = $this->getField('subname', true))
$data[$this->id]['tag'] = $_;
if ($addInfoMask & NPCINFO_TAMEABLE) // only first skin of first model ... we're omitting potentially 11 skins here .. but the lv accepts only one .. w/e
$data[$this->id]['skin'] = $this->curTpl['textureString'];
}
}
ksort($data);
return $data;
}
public function getJSGlobals($addMask = 0)
{
$data = [];
foreach ($this->iterate() as $__)
$data[TYPE_NPC][$this->id] = ['name' => $this->getField('name', true)];
return $data;
}
public function getSourceData()
{
$data = [];
foreach ($this->iterate() as $__)
{
$data[$this->id] = array(
'n' => $this->getField('name', true),
't' => TYPE_NPC,
'ti' => $this->id,
// 'bd' => (int)($this->curTpl['cuFlags'] & NPC_CU_INSTANCE_BOSS || ($this->curTpl['typeFlags'] & 0x4 && $this->curTpl['rank']))
// 'z' where am i spawned
// 'dd' DungeonDifficulty requires 'z'
);
}
return $data;
}
public function addRewardsToJScript(&$refs) { }
}
class CreatureListFilter extends Filter
{
public $extraOpts = null;
protected $enums = array(
3 => array( 469, 1037, 1106, 529, 1012, 87, 21, 910, 609, 942, 909, 530, 69, 577, 930, 1068, 1104, 729, 369, 92, 54, 946, 67, 1052, 749,
47, 989, 1090, 1098, 978, 1011, 93, 1015, 1038, 76, 470, 349, 1031, 1077, 809, 911, 890, 970, 169, 730, 72, 70, 932, 1156, 933,
510, 1126, 1067, 1073, 509, 941, 1105, 990, 934, 935, 1094, 1119, 1124, 1064, 967, 1091, 59, 947, 81, 576, 922, 68, 1050, 1085, 889,
589, 270)
);
// cr => [type, field, misc, extraCol]
protected $genericFilter = array( // misc (bool): _NUMERIC => useFloat; _STRING => localized; _FLAG => match Value; _BOOLEAN => stringSet
5 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_REPAIRER ], // canrepair
6 => [FILTER_CR_ENUM, 's.areaId', null ], // foundin
9 => [FILTER_CR_BOOLEAN, 'lootId', ], // lootable
11 => [FILTER_CR_BOOLEAN, 'pickpocketLootId', ], // pickpocketable
18 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_AUCTIONEER ], // auctioneer
19 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_BANKER ], // banker
20 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_BATTLEMASTER ], // battlemaster
21 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_FLIGHT_MASTER ], // flightmaster
22 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_GUILD_MASTER ], // guildmaster
23 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_INNKEEPER ], // innkeeper
24 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_CLASS_TRAINER ], // talentunlearner
25 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_GUILD_MASTER ], // tabardvendor
27 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_STABLE_MASTER ], // stablemaster
28 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_TRAINER ], // trainer
29 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_VENDOR ], // vendor
19 => [FILTER_CR_FLAG, 'npcflag', NPC_FLAG_BANKER ], // banker
37 => [FILTER_CR_NUMERIC, 'id', null, true], // id
35 => [FILTER_CR_STRING, 'textureString' ], // useskin
32 => [FILTER_CR_FLAG, 'cuFlags', NPC_CU_INSTANCE_BOSS ], // instanceboss
33 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_COMMENT ], // hascomments
31 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_SCREENSHOT ], // hasscreenshots
40 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_VIDEO ], // hasvideos
);
protected function createSQLForCriterium(&$cr)
{
if (in_array($cr[0], array_keys($this->genericFilter)))
{
if ($genCr = $this->genericCriterion($cr))
return $genCr;
unset($cr);
$this->error = true;
return [1];
}
switch ($cr[0])
{
case 1: // health [num]
if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1]))
break;
// remap OP for this special case
switch ($cr[1])
{
case '=': // min > max is totally possible
$this->extraOpts['clsMin']['h'][] = 'IF(healthMin > healthMax, healthMax, healthMin) <= '.$cr[2];
$this->extraOpts['clsMax']['h'][] = 'IF(healthMin > healthMax, healthMin, healthMax) >= '.$cr[2];
break;
case '>':
$this->extraOpts['clsMin']['h'][] = 'IF(healthMin > healthMax, healthMax, healthMin) > '.$cr[2];
break;
case '>=':
$this->extraOpts['clsMin']['h'][] = 'IF(healthMin > healthMax, healthMax, healthMin) >= '.$cr[2];
break;
case '<':
$this->extraOpts['clsMax']['h'][] = 'IF(healthMin > healthMax, healthMin, healthMax) < '.$cr[2];
break;
case '<=':
$this->extraOpts['clsMax']['h'][] = 'IF(healthMin > healthMax, healthMin, healthMax) <= '.$cr[2];
break;
}
return [1]; // always true, use post-filter
case 2: // mana [num]
if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1]))
break;
// remap OP for this special case
switch ($cr[1])
{
case '=':
$this->extraOpts['clsMin']['h'][] = 'IF(manaMin > manaMax, manaMax, manaMin) <= '.$cr[2];
$this->extraOpts['clsMax']['h'][] = 'IF(manaMin > manaMax, manaMin, manaMax) => '.$cr[2];
break;
case '>':
$this->extraOpts['clsMax']['h'][] = 'IF(manaMin > manaMax, manaMin, manaMax) > '.$cr[2];
break;
case '>=':
$this->extraOpts['clsMax']['h'][] = 'IF(manaMin > manaMax, manaMin, manaMax) >= '.$cr[2];
break;
case '<':
$this->extraOpts['clsMin']['h'][] = 'IF(manaMin > manaMax, manaMax, manaMin) < '.$cr[2];
break;
case '<=':
$this->extraOpts['clsMin']['h'][] = 'IF(manaMin > manaMax, manaMax, manaMin) <= '.$cr[2];
break;
}
return [1]; // always true, use post-filter
case 7: // startsquest [enum]
switch ($cr[1])
{
case 1: // any
return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!']];
case 2: // alliance
return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&']];
case 3: // horde
return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']];
case 4: // both
return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], ['OR', ['AND', ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']], ['qt.reqRaceMask', 0]]];
case 5: // none
$this->extraOpts['ct']['h'][] = 'startsQuests = 0';
return [1];
}
break;
case 8: // endsquest [enum]
switch ($cr[1])
{
case 1: // any
return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!']];
case 2: // alliance
return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&']];
case 3: // horde
return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']];
case 4: // both
return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], ['OR', ['AND', ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']], ['qt.reqRaceMask', 0]]];
case 5: // none
$this->extraOpts['ct']['h'][] = 'endsQuests = 0';
return [1];
}
break;
case 3: // faction [enum]
if (in_array($cr[1], $this->enums[$cr[0]]))
{
$facTpls = [];
$facs = new FactionList(array('OR', ['parentFactionId', $cr[1]], ['id', $cr[1]]));
foreach ($facs->iterate() as $__)
$facTpls = array_merge($facTpls, $facs->getField('templateIds'));
if (!$facTpls)
return [0];
return ['faction', $facTpls];
}
break;
case 38; // relatedevent
if (!$this->isSaneNumeric($cr[1]))
break;
if ($cr[1] == FILTER_ENUM_ANY)
{
$cGuids = DB::Aowow()->selectCol('SELECT DISTINCT gec.guid FROM game_event_creature gec JOIN ?_events e ON e.id = ABS(gec.eventEntry) WHERE e.holidayId <> 0');
return ['s.guid', $cGuids];
}
else if ($cr[1] == FILTER_ENUM_NONE)
{
$cGuids = DB::Aowow()->selectCol('SELECT DISTINCT gec.guid FROM game_event_creature gec JOIN ?_events e ON e.id = ABS(gec.eventEntry) WHERE e.holidayId <> 0');
return ['s.guid', $cGuids, '!'];
}
else if ($cr[1])
{
$cGuids = DB::Aowow()->selectCol('SELECT DISTINCT gec.guid FROM game_event_creature gec JOIN ?_events e ON e.id = ABS(gec.eventEntry) WHERE e.holidayId = ?d', $cr[1]);
return ['s.guid', $cGuids];
}
break;
case 42: // increasesrepwith [enum]
if (in_array($cr[1], $this->enums[3])) // reuse
return ['OR', ['AND', ['rep.RewOnKillRepFaction1', $cr[1]], ['rep.RewOnKillRepValue1', 0, '>']], ['AND', ['rep.RewOnKillRepFaction2', $cr[1]], ['rep.RewOnKillRepValue2', 0, '>']]];
break;
case 43: // decreasesrepwith [enum]
if (in_array($cr[1], $this->enums[3])) // reuse
return ['OR', ['AND', ['rep.RewOnKillRepFaction1', $cr[1]], ['rep.RewOnKillRepValue1', 0, '<']], ['AND', ['rep.RewOnKillRepFaction2', $cr[1]], ['rep.RewOnKillRepValue2', 0, '<']]];
break;
case 12: // averagemoneydropped [op] [int]
if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1]))
break;
return ['AND', ['((minGold + maxGold) / 2)', $cr[2], $cr[1]]];
case 15: // gatherable [yn]
if ($this->int2Bool($cr[1]))
{
if ($cr[1])
return ['AND', ['skinLootId', 0, '>'], ['typeFlags', NPC_TYPEFLAG_HERBLOOT, '&']];
else
return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_HERBLOOT, '&'], 0]];
}
break;
case 44: // salvageable [yn]
if ($this->int2Bool($cr[1]))
{
if ($cr[1])
return ['AND', ['skinLootId', 0, '>'], ['typeFlags', NPC_TYPEFLAG_ENGINEERLOOT, '&']];
else
return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_ENGINEERLOOT, '&'], 0]];
}
break;
case 16: // minable [yn]
if ($this->int2Bool($cr[1]))
{
if ($cr[1])
return ['AND', ['skinLootId', 0, '>'], ['typeFlags', NPC_TYPEFLAG_MININGLOOT, '&']];
else
return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_MININGLOOT, '&'], 0]];
}
break;
case 10: // skinnable [yn]
if ($this->int2Bool($cr[1]))
{
if ($cr[1])
return ['AND', ['skinLootId', 0, '>'], [['typeFlags', NPC_TYPEFLAG_SPECIALLOOT, '&'], 0]];
else
return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_SPECIALLOOT, '&'], 0, '!']];
}
break;
case 34: // usemodel [str] // displayId -> id:creatureDisplayInfo.dbc/model -> id:cratureModelData.dbc/modelPath
case 41: // haslocation [yn] [staff]
/* todo */ return [1];
}
unset($cr);
$this->error = true;
return [1];
}
protected function createSQLForValues()
{
$parts = [];
$_v = &$this->fiData['v'];
// name [str]
if (isset($_v['na']))
{
$_ = [];
if (isset($_v['ex']) && $_v['ex'] == 'on')
$_ = $this->modularizeString(['name_loc'.User::$localeId, 'subname_loc'.User::$localeId]);
else
$_ = $this->modularizeString(['name_loc'.User::$localeId]);
if ($_)
$parts[] = $_;
}
// pet family [list]
if (isset($_v['fa']))
{
$_ = (array)$_v['fa'];
if (!array_diff($_, [1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 20, 21, 24, 25, 26, 27, 30, 31, 32, 33, 34, 35, 37, 38, 39, 41, 42, 43, 44, 45, 46]))
$parts[] = ['family', $_];
else
unset($_v['cl']);
}
// creatureLevel min [int]
if (isset($_v['minle']))
{
if (is_int($_v['minle']) && $_v['minle'] > 0)
$parts[] = ['minLevel', $_v['minle'], '>='];
else
unset($_v['minle']);
}
// creatureLevel max [int]
if (isset($_v['maxle']))
{
if (is_int($_v['maxle']) && $_v['maxle'] > 0)
$parts[] = ['maxLevel', $_v['maxle'], '<='];
else
unset($_v['maxle']);
}
// classification [list]
if (isset($_v['cl']))
{
$_ = (array)$_v['cl'];
if (!array_diff($_, [0, 1, 2, 3, 4]))
$parts[] = ['rank', $_];
else
unset($_v['cl']);
}
// react Alliance [int]
if (isset($_v['ra']))
{
$_ = (int)$_v['ra'];
if (in_array($_, [-1, 0, 1]))
$parts[] = ['ft.A', $_];
else
unset($_v['ra']);
}
// react Horde [int]
if (isset($_v['rh']))
{
$_ = (int)$_v['rh'];
if (in_array($_, [-1, 0, 1]))
$parts[] = ['ft.H', $_];
else
unset($_v['rh']);
}
return $parts;
}
}
?>