Files
aowow/pages/object.php
Sarjuuk 43fe5e4b4d - implemented display of spawns and waypoints for gameobjects and creatures
!IMPORTANT!
  Due to the inability to determine what layer covers what height-level
  in multilayer-zones, spawns and waypoints WILL have duplicates and must
  be removed manually from ?_spawns and ?_waypoints respectively, if
  nessecary. Besides, the other points may also need manual love.
- NPC:
  * removed a redundant cuFlags for Bosses
  * set NPC_CU_INSTANCE_BOSS with data from world.instance_encounters
  * removed misc. factions from tooltip
  * fixed malformed condition for creature-loot
  * location is displayed in Listviews (also for GOs)
  * enabled filters foundIn and relatedEvent (also for GOs)
  * do not display empty quotes
- Zone:
  * initial implementation of detail page
- Misc:
  * fixed notices being displayed without restrictions
  * added RewriteBase hint to .htaccess (lost several hours to this one)
  * removed lost isles from dataset 'zones'
  * updated sql-archives and removed old sql updates, db_setup_2.zip
    will need to be reapplied
2014-10-10 21:12:30 +02:00

508 lines
18 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
// menuId 5: Object g_initPath()
// tabId 0: Database g_initHeader()
class ObjectPage extends GenericPage
{
use DetailPage;
protected $type = TYPE_OBJECT;
protected $typeId = 0;
protected $tpl = 'object';
protected $path = [0, 5];
protected $tabId = 0;
protected $mode = CACHE_TYPE_PAGE;
protected $js = array(
'swfobject.js',
'Mapper.js'
);
protected $css = array(
['path' => 'Mapper.css']
);
/* NOTE
much like items GOs should have difficulty versions of itself, that are spawned for bosses, but this data is mostly contained in scripts
also certain chests/caches/ect should be linked to their boss mob
all of this has to be done manually
*/
public function __construct($pageCall, $id)
{
parent::__construct($pageCall, $id);
// temp locale
if ($this->mode == CACHE_TYPE_TOOLTIP && isset($_GET['domain']))
Util::powerUseLocale($_GET['domain']);
$this->typeId = intVal($id);
$this->subject = new GameObjectList(array(['id', $this->typeId]));
if ($this->subject->error)
$this->notFound(Lang::$game['gameObject']);
$this->name = $this->subject->getField('name', true);
}
protected function generatePath()
{
$this->path[] = $this->subject->getField('typeCat');
}
protected function generateTitle()
{
array_unshift($this->title, $this->name, Util::ucFirst(Lang::$game['gameObject']));
}
protected function generateContent()
{
$this->addJS('?data=zones&locale='.User::$localeId.'&t='.$_SESSION['dataKey']);
/***********/
/* Infobox */
/***********/
$infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
// Event
if ($_ = DB::Aowow()->selectCell('SELECT IF(holidayId, holidayId, -e.id) FROM ?_events e, game_event_gameobject geg, gameobject g WHERE e.id = ABS(geg.eventEntry) AND g.guid = geg.guid AND g.id = ?d', $this->typeId))
{
$this->extendGlobalIds(TYPE_WORLDEVENT, $_);
$infobox[] = Util::ucFirst(Lang::$game['eventShort']).Lang::$main['colon'].'[event='.$_.']';
}
// Reaction
$_ = function ($r)
{
if ($r == 1) return 2;
if ($r == -1) return 10;
return;
};
$infobox[] = Lang::$npc['react'].Lang::$main['colon'].'[color=q'.$_($this->subject->getField('A')).']A[/color] [color=q'.$_($this->subject->getField('H')).']H[/color]';
// reqSkill
switch ($this->subject->getField('typeCat'))
{
case -3: // Herbalism
$infobox[] = sprintf(Lang::$game['requires'], Lang::$spell['lockType'][2].' ('.$this->subject->getField('reqSkill').')');
break;
case -4: // Mining
$infobox[] = sprintf(Lang::$game['requires'], Lang::$spell['lockType'][3].' ('.$this->subject->getField('reqSkill').')');
break;
case -5: // Lockpicking
$infobox[] = sprintf(Lang::$game['requires'], Lang::$spell['lockType'][1].' ('.$this->subject->getField('reqSkill').')');
break;
default: // requires key .. maybe
{
$locks = Lang::getLocks($this->subject->getField('lockId'));
$l = '';
foreach ($locks as $idx => $_)
{
if ($idx < 0)
continue;
$this->extendGlobalIds(TYPE_ITEM, $idx);
$l = Lang::$gameObject['key'].Lang::$main['colon'].'[item='.$idx.']';
}
// if no propper item is found use a skill
if ($locks)
$infobox[] = $l ? $l : array_pop($locks);
}
}
// linked trap
if ($_ = $this->subject->getField('linkedTrap'))
{
$this->extendGlobalIds(TYPE_OBJECT, $_);
$infobox[] = Lang::$gameObject['trap'].Lang::$main['colon'].'[object='.$_.']';
}
// trap for
$trigger = new GameObjectList(array(['linkedTrap', $this->typeId]));
if (!$trigger->error)
{
$this->extendGlobalData($trigger->getJSGlobals());
$infobox[] = Lang::$gameObject['triggeredBy'].Lang::$main['colon'].'[object='.$trigger->id.']';
}
// SpellFocus
if ($_ = $this->subject->getField('spellFocusId'))
if ($sfo = DB::Aowow()->selectRow('SELECT * FROM ?_spellfocusobject WHERE id = ?d', $_))
$infobox[] = '[tooltip name=focus]'.Lang::$gameObject['focusDesc'].'[/tooltip][span class=tip tooltip=focus]'.Lang::$gameObject['focus'].Lang::$main['colon'].Util::localizedString($sfo, 'name').'[/span]';
// lootinfo: [min, max, restock]
if (($_ = $this->subject->getField('lootStack')) && $_[0])
{
$buff = Lang::$item['charges'].Lang::$main['colon'].$_[0];
if ($_[0] < $_[1])
$buff .= Lang::$game['valueDelim'].$_[1];
// since Veins don't have charges anymore, the timer is questionable
$infobox[] = $_[2] > 1 ? '[tooltip name=restock][Recharges every '.Util::formatTime($_[2] * 1000).'][/tooltip][span class=tip tooltip=restock]'.$buff.'[/span]' : $buff;
}
// meeting stone [minLevel, maxLevel, zone]
if ($this->subject->getField('type') == OBJECT_MEETINGSTONE)
{
if ($_ = $this->subject->getField('mStone'))
{
$this->extendGlobalIds(TYPE_ZONE, $_[2]);
$m = Lang::$game['meetingStone'].Lang::$main['colon'].'[zone='.$_[2].']';
$l = $_[0];
if ($_[0] > 1 && $_[1] > $_[0])
$l .= Lang::$game['valueDelim'].min($_[1], MAX_LEVEL);
$infobox[] = $l ? '[tooltip name=meetingstone]'.sprintf(Lang::$game['reqLevel'], $l).'[/tooltip][span class=tip tooltip=meetingstone]'.$m.'[/span]' : $m;
}
}
// capture area [minPlayer, maxPlayer, minTime, maxTime, radius]
if ($this->subject->getField('type') == OBJECT_CAPTURE_POINT)
{
if ($_ = $this->subject->getField('capture'))
{
$buff = Lang::$gameObject['capturePoint'];
if ($_[2] > 1 || $_[0])
$buff .= Lang::$main['colon'].'[ul]';
if ($_[2] > 1)
$buff .= '[li]'.Lang::$game['duration'].Lang::$main['colon'].($_[3] > $_[2] ? Util::FormatTime($_[3] * 1000, true).' - ' : null).Util::FormatTime($_[2] * 1000, true).'[/li]';
if ($_[1])
$buff .= '[li]'.Lang::$main['players'].Lang::$main['colon'].$_[0].($_[1] > $_[0] ? ' - '.$_[1] : null).'[/li]';
if ($_[4])
$buff .= '[li]'.sprintf(Lang::$spell['range'], $_[4]).'[/li]';
if ($_[2] > 1 || $_[0])
$buff .= '[/ul]';
}
$infobox[] = $buff;
}
// AI
if (User::isInGroup(U_GROUP_EMPLOYEE))
{
if ($_ = $this->subject->getField('ScriptName'))
$infobox[] = 'Script'.Lang::$main['colon'].$_;
else if ($_ = $this->subject->getField('AIName'))
$infobox[] = 'AI'.Lang::$main['colon'].$_;
}
/****************/
/* Main Content */
/****************/
// pageText
$pageText = [];
if ($next = $this->subject->getField('pageTextId'))
{
while ($next)
{
$row = DB::Aowow()->selectRow('SELECT *, text as Text_loc0 FROM page_text pt LEFT JOIN locales_page_text lpt ON pt.entry = lpt.entry WHERE pt.entry = ?d', $next);
$next = $row['next_page'];
$pageText[] = Util::parseHtmlText(Util::localizedString($row, 'Text'));
}
}
// add conditional js & css
if ($pageText)
{
$this->addCSS(['path' => 'Book.css']);
$this->addJS('Book.js');
}
// get spawns and path
$map = null;
if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL))
{
$map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns];
foreach ($spawns as $areaId => &$areaData)
{
$map['extra'][$areaId] = ZoneList::getName($areaId);
foreach ($areaData as &$floor)
$floor['count'] = count($floor['coords']);
}
}
// consider pooled spawns
$this->infobox = $infobox ? '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]' : null;
$this->pageText = $pageText;
$this->map = $map;
$this->redButtons = array(
BUTTON_WOWHEAD => true,
BUTTON_LINKS => true,
BUTTON_VIEW3D => ['displayId' => $this->subject->getField('displayId'), 'type' => TYPE_OBJECT, 'typeId' => $this->typeId]
);
/**************/
/* Extra Tabs */
/**************/
// tab: summoned by
$conditions = array(
'OR',
['AND', ['effect1Id', [50, 76, 104, 105, 106, 107]], ['effect1MiscValue', $this->typeId]],
['AND', ['effect2Id', [50, 76, 104, 105, 106, 107]], ['effect2MiscValue', $this->typeId]],
['AND', ['effect3Id', [50, 76, 104, 105, 106, 107]], ['effect3MiscValue', $this->typeId]]
);
$summons = new SpellList($conditions);
if (!$summons->error)
{
$this->extendGlobalData($summons->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
$this->lvTabs[] = array(
'file' => 'spell',
'data' => $summons->getListviewData(),
'params' => array(
'id' => 'summoned-by',
'name' => '$LANG.tab_summonedby'
)
);
}
// tab: related spells
if ($_ = $this->subject->getField('spells'))
{
$relSpells = new SpellList(array(['id', $_]));
if (!$relSpells->error)
{
$this->extendGlobalData($relSpells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
$data = $relSpells->getListviewData();
foreach ($data as $relId => $d)
$data[$relId]['trigger'] = array_search($relId, $_);
$this->lvTabs[] = array(
'file' => 'spell',
'data' => $data,
'params' => array(
'id' => 'spells',
'name' => '$LANG.tab_spells',
'hiddenCols' => "$['skill']",
'extraCols' => "$[Listview.funcBox.createSimpleCol('trigger', 'Condition', '10%', 'trigger')]"
)
);
}
}
// tab: criteria of
$acvs = new AchievementList(array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT]], ['ac.value1', $this->typeId]));
if (!$acvs->error)
{
$this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
$this->lvTabs[] = array(
'file' => 'achievement',
'data' => $acvs->getListviewData(),
'params' => array(
'id' => 'criteria-of',
'name' => '$LANG.tab_criteriaof'
)
);
}
// tab: starts quest
// tab: ends quest
$startEnd = new QuestList(array(['qse.type', TYPE_OBJECT], ['qse.typeId', $this->typeId]));
if (!$startEnd->error)
{
$this->extendGlobalData($startEnd->getJSGlobals());
$lvData = $startEnd->getListviewData();
$_ = [[], []];
foreach ($startEnd->iterate() as $id => $__)
{
$m = $startEnd->getField('method');
if ($m & 0x1)
$_[0][] = $lvData[$id];
if ($m & 0x2)
$_[1][] = $lvData[$id];
}
if ($_[0])
{
$this->lvTabs[] = array(
'file' => 'quest',
'data' => $_[0],
'params' => array(
'name' => '$LANG.tab_starts',
'id' => 'starts'
)
);
}
if ($_[1])
{
$this->lvTabs[] = array(
'file' => 'quest',
'data' => $_[1],
'params' => array(
'name' => '$LANG.tab_ends',
'id' => 'ends'
)
);
}
}
// tab: related quests
if ($_ = $this->subject->getField('reqQuest'))
{
$relQuest = new QuestList(array(['id', $_]));
if (!$relQuest->error)
{
$this->extendGlobalData($relQuest->getJSGlobals());
$this->lvTabs[] = array(
'file' => 'quest',
'data' => $relQuest->getListviewData(),
'params' => array(
'name' => '$LANG.tab_quests',
'id' => 'quests'
)
);
}
}
// tab: contains
$reqQuest = [];
if ($_ = $this->subject->getField('lootId'))
{
$goLoot = new Loot();
if ($goLoot->getByContainer(LOOT_GAMEOBJECT, $_))
{
$extraCols = $goLoot->extraCols;
$hiddenCols = ['source', 'side', 'slot', 'reqlevel'];
$this->extendGlobalData($goLoot->jsGlobals);
foreach ($goLoot->iterate() as &$lv)
{
if (!empty($hiddenCols))
foreach ($hiddenCols as $k => $str)
if (!empty($lv[$str]))
unset($hiddenCols[$k]);
if (!$lv['quest'])
continue;
$extraCols[] = 'Listview.extraCols.condition';
$reqQuest[$lv['id']] = 0;
$lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]];
}
$extraCols[] = 'Listview.extraCols.percent';
$this->lvTabs[] = array(
'file' => 'item',
'data' => $goLoot->getResult(),
'params' => array(
'name' => '$LANG.tab_contains',
'id' => 'contains',
'extraCols' => "$[".implode(', ', array_unique($extraCols))."]",
'hiddenCols' => $hiddenCols ? '$'.json_encode(array_values($hiddenCols)) : null
)
);
}
}
if ($reqIds = array_keys($reqQuest)) // apply quest-conditions as back-reference
{
$conditions = array(
'OR',
['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds],
['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds],
['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds],
['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]
);
$reqQuests = new QuestList($conditions);
$this->extendGlobalData($reqQuests->getJSGlobals());
foreach ($reqQuests->iterate() as $qId => $__)
{
if (empty($reqQuests->requires[$qId][TYPE_ITEM]))
continue;
foreach ($reqIds as $rId)
if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM]))
$reqQuest[$rId] = $reqQuests->id;
}
}
// tab: Same model as .. whats the fucking point..?
$sameModel = new GameObjectList(array(['displayId', $this->subject->getField('displayId')], ['id', $this->typeId, '!']));
if (!$sameModel->error)
{
$this->extendGlobalData($sameModel->getJSGlobals());
$this->lvTabs[] = array(
'file' => 'object',
'data' => $sameModel->getListviewData(),
'params' => array(
'name' => '$LANG.tab_samemodelas',
'id' => 'same-model-as'
)
);
}
}
protected function generateTooltip($asError = false)
{
if ($asError)
return '$WowheadPower.registerObject('.$this->typeId.', '.User::$localeId.', {});';
$s = $this->subject->getSpawns(true);
$x = '$WowheadPower.registerObject('.$this->typeId.', '.User::$localeId.", {\n";
$x .= "\tname_".User::$localeString.": '".Util::jsEscape($this->subject->getField('name', true))."',\n";
$x .= "\ttooltip_".User::$localeString.": '".Util::jsEscape($this->subject->renderTooltip())."'\n";
// $x .= "\tmap: ".($s ? '{zone: '.$s[0].', coords: {0:'.json_encode($s[1], JSON_NUMERIC_CHECK).'}' : '{}')."\n";
$x .= "});";
return $x;
}
public function display($override = '')
{
if ($this->mode != CACHE_TYPE_TOOLTIP)
return parent::display($override);
if (!$this->loadCache($tt))
{
$tt = $this->generateTooltip();
$this->saveCache($tt);
}
header('Content-type: application/x-javascript; charset=utf-8');
die($tt);
}
public function notFound($typeStr)
{
if ($this->mode != CACHE_TYPE_TOOLTIP)
return parent::notFound($typeStr);
header('Content-type: application/x-javascript; charset=utf-8');
echo $this->generateTooltip(true);
exit();
}
}
?>