mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
- preparing tooltips (locks to Util & localization) quests & npcs: - implemented tooltips spells: - fixed tooltip-header - stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower achievements: - path is less prone to errors events: - disabled tab as it was causing js-errors obligatory cleaning up everywhere
492 lines
17 KiB
PHP
492 lines
17 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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require 'includes/class.community.php';
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$id = intVal($pageParam);
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$cacheKeyPage = implode('_', [CACHETYPE_PAGE, TYPE_NPC, $id, -1, User::$localeId]);
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$cacheKeyTooltip = implode('_', [CACHETYPE_TOOLTIP, TYPE_NPC, $id, -1, User::$localeId]);
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// AowowPower-request
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if (isset($_GET['power']))
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{
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header('Content-type: application/x-javascript; charsetUTF-8');
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Util::powerUseLocale(@$_GET['domain']);
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if (!$smarty->loadCache($cacheKeyTooltip, $x))
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{
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$npc = new CreatureList(array(['ct.entry', $id]));
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if ($npc->error)
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die('$WowheadPower.registerNpc(\''.$id.'\', '.User::$localeId.', {})');
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$s = $npc->getSpawns(true);
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$x = '$WowheadPower.registerNpc('.$id.', '.User::$localeId.", {\n";
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$x .= "\tname_".User::$localeString.": '".Util::jsEscape($npc->getField('name', true))."',\n";
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$x .= "\ttooltip_".User::$localeString.': \''.$npc->renderTooltip()."',\n";
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$x .= "\tmap: ".($s ? '{zone: '.$s[0].', coords: {0:'.json_encode($s[1], JSON_NUMERIC_CHECK).'}' : '{}')."\n";
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$x .= "});";
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$smarty->saveCache($cacheKeyTooltip, $x);
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}
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die($x);
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}
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// regular page
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if (!$smarty->loadCache($cacheKeyPage, $pageData))
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{
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$npc = new CreatureList(array(['ct.entry', $id]));
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if ($npc->error)
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$smarty->notFound(Lang::$game['npc']);
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// not yet implemented -> chicken out
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$smarty->error();
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unset($npc);
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// Ищем NPC:
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$npc = array();
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$path = [0, 4, $npc['type']];
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$row = $DB->selectRow('
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SELECT
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?#, c.entry, c.name,
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{
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l.name_loc'.$_SESSION['locale'].' as `name_loc`,
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l.subname_loc'.$_SESSION['locale'].' as `subname_loc`,
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?,
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}
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f.name_loc'.$_SESSION['locale'].' as `faction-name`, ft.factionID as `factionID`,
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((CASE exp WHEN 0 THEN mincls.basehp0 WHEN 1 THEN mincls.basehp1 WHEN 2 THEN mincls.basehp2 END)*Health_mod) AS minhealth,
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((CASE exp WHEN 0 THEN maxcls.basehp0 WHEN 1 THEN maxcls.basehp1 WHEN 2 THEN maxcls.basehp2 END)*Health_mod) AS maxhealth,
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(mincls.basemana*Mana_mod) AS minmana,
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(maxcls.basemana*Mana_mod) AS maxmana,
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(maxcls.basearmor*Armor_mod) AS armor
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FROM ?_factiontemplate ft, ?_factions f, creature_template c
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LEFT JOIN creature_classlevelstats mincls ON mincls.level=minlevel AND mincls.class=unit_class
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LEFT JOIN creature_classlevelstats maxcls ON maxcls.level=maxlevel AND maxcls.class=unit_class
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{
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LEFT JOIN (locales_creature l)
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ON l.entry = c.entry AND ?
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}
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WHERE
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c.entry = ?
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AND ft.factiontemplateID = c.faction_A
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AND f.factionID = ft.factionID
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LIMIT 1
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',
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$npc_cols[1],
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($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
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($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
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$id
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);
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if($row)
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{
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$npc = $row;
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$npc['name'] = localizedName($row);
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$npc['subname'] = localizedName($row, 'subname');
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if($npc['rank'] == 3)
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{
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$npc['minlevel'] = '??';
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$npc['maxlevel'] = '??';
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}
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$npc['mindmg'] = round(($row['mindmg'] + $row['attackpower']) * $row['dmg_multiplier']);
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$npc['maxdmg'] = round(($row['maxdmg'] + $row['attackpower']) * $row['dmg_multiplier']);
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$toDiv = array('minhealth', 'maxmana', 'minmana', 'maxhealth', 'armor', 'mindmg', 'maxdmg');
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// Разделяем на тысячи (ххххххххх => ххх,ххх,ххх)
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foreach($toDiv as $e)
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$npc[$e] = number_format($npc[$e]);
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$npc['rank'] = $smarty->get_config_vars('rank'.$npc['rank']);
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// faction_A = faction_H
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$npc['faction_num'] = $row['factionID'];
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$npc['faction'] = $row['faction-name'];
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// Деньги
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$money = ($row['mingold']+$row['maxgold']) / 2;
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$npc = array_merge($npc, money2coins($money));
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// Героик/нормал копия НПС
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if($npc['difficulty_entry_1'])
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{
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// это нормал НПС, ищем героика
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if($tmp = creatureinfo($npc['difficulty_entry_1']))
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{
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$npc['heroic'] = array(
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'type' => 0,
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'entry' => $tmp['entry'],
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'name' => str_replace(LOCALE_HEROIC, '', $tmp['name'])
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);
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unset($tmp);
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}
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}
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else
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{
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// А может быть героик НПС одним для нескольких нормалов?
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// считаем что нет
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$tmp = $DB->selectRow('
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SELECT c.entry, c.name
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{
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, l.name_loc?d as `name_loc`
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}
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FROM creature_template c
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{
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LEFT JOIN (locales_creature l)
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ON l.entry = c.entry AND ?
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}
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WHERE
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c.difficulty_entry_1 = ?d
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LIMIT 1
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',
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($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
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($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
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$npc['entry']
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);
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if($tmp)
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{
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$npc['heroic'] = array(
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'type' => 1,
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'entry' => $tmp['entry'],
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'name' => localizedName($tmp)
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);
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$npc['name'] = str_replace(' (1)', '', $npc['name']);
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$normal_entry = $tmp['entry'];
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unset($tmp);
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}
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}
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// Дроп
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$lootid=$row['lootid'];
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$skinid=$row['skinloot'];
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$pickpocketid=$row['pickpocketloot'];
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// Используемые спеллы
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$npc['ablities'] = array();
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$tmp = array();
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for($j=0;$j<=4;++$j)
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{
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if($row['spell'.$j] && !in_array($row['spell'.$j], $tmp))
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{
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$tmp[] = $row['spell'.$j];
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if($data = spellinfo($row['spell'.$j], 0))
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{
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if($data['name'])
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$npc['abilities'][] = $data;
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}
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}
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}
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for($j=1;$j<4;$j++)
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{
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$tmp2 = $DB->select('
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SELECT action?d_param1
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FROM creature_ai_scripts
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WHERE
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creature_id=?d
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AND action?d_type=11
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',
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$j,
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$npc['entry'],
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$j
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);
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if($tmp2)
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foreach($tmp2 as $i=>$tmp3)
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if(!in_array($tmp2[$i]['action'.$j.'_param1'], $tmp))
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{
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$tmp[] = $tmp2[$i]['action'.$j.'_param1'];
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if($data = spellinfo($tmp2[$i]['action'.$j.'_param1'], 0))
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{
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if($data['name'])
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$npc['abilities'][] = $data;
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}
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}
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}
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if(!$npc['ablities'])
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unset($npc['ablities']);
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// Обучает:
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// Если это пет со способностью:
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/* // Временно закомментировано
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$row = $DB->selectRow('
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SELECT Spell1, Spell2, Spell3, Spell4
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FROM petcreateinfo_spell
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WHERE
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entry=?d
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',
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$npc['entry']
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);
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if($row)
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{
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$npc['teaches'] = array();
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for($j=1;$j<=4;$j++)
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if($row['Spell'.$j])
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for($k=1;$k<=3;$k++)
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{
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$spellrow = $DB->selectRow('
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SELECT ?#, spellID
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FROM ?_spell, ?_spellicons
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WHERE
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spellID=(SELECT effect'.$k.'triggerspell FROM ?_spell WHERE spellID=?d AND (effect'.$k.'id IN (36,57)))
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AND id=spellicon
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LIMIT 1
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',
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$spell_cols[2],
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$row['Spell'.$j]
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);
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if($spellrow)
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{
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$num = count($npc['teaches']);
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$npc['teaches'][$num] = array();
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$npc['teaches'][$num] = spellinfo2($spellrow);
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}
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}
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}
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unset ($row);*/
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// Если это просто тренер
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$teachspells = $DB->select('
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SELECT ?#, spellID
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FROM npc_trainer, ?_spell, ?_spellicons
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WHERE
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(
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-entry IN (SELECT spell FROM npc_trainer WHERE entry = ?)
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OR (entry = ? AND npc_trainer.spell > 0)
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)
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AND spellID = npc_trainer.spell
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AND id=spellicon
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',
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$spell_cols[2],
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$npc['entry'],
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$npc['entry']
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);
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if($teachspells)
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{
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if(!(IsSet($npc['teaches'])))
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$npc['teaches'] = array();
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foreach($teachspells as $teachspell)
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{
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$num = count($npc['teaches']);
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$npc['teaches'][$num] = array();
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$npc['teaches'][$num] = spellinfo2($teachspell);
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}
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}
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unset ($teachspells);
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// Продает:
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$rows_s = $DB->select('
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SELECT ?#, i.entry, i.maxcount, n.`maxcount` as `drop-maxcount`, n.ExtendedCost
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{, l.name_loc?d AS `name_loc`}
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FROM npc_vendor n, ?_icons, item_template i
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{LEFT JOIN (locales_item l) ON l.entry=i.entry AND ?d}
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WHERE
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n.entry=?
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AND i.entry=n.item
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AND id=i.displayid
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',
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$item_cols[2],
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($_SESSION['locale'])? $_SESSION['locale']: DBSIMPLE_SKIP,
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($_SESSION['locale'])? 1: DBSIMPLE_SKIP,
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$id
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);
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if($rows_s)
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{
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$npc['sells'] = array();
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foreach($rows_s as $numRow=>$row)
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{
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$npc['sells'][$numRow] = array();
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$npc['sells'][$numRow] = iteminfo2($row);
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$npc['sells'][$numRow]['maxcount'] = $row['drop-maxcount'];
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$npc['sells'][$numRow]['cost'] = array();
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if($row['ExtendedCost'])
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{
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$extcost = $DB->selectRow('SELECT * FROM ?_item_extended_cost WHERE extendedcostID=?d LIMIT 1', abs($row['ExtendedCost']));
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if($extcost['reqhonorpoints']>0)
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$npc['sells'][$numRow]['cost']['honor'] = (($npc['A']==1)? 1: -1) * $extcost['reqhonorpoints'];
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if($extcost['reqarenapoints']>0)
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$npc['sells'][$numRow]['cost']['arena'] = $extcost['reqarenapoints'];
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$npc['sells'][$numRow]['cost']['items'] = array();
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for($j=1;$j<=5;$j++)
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if(($extcost['reqitem'.$j]>0) and ($extcost['reqitemcount'.$j]>0))
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{
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allitemsinfo($extcost['reqitem'.$j], 0);
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$npc['sells'][$numRow]['cost']['items'][] = array('item' => $extcost['reqitem'.$j], 'count' => $extcost['reqitemcount'.$j]);
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}
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}
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if($row['BuyPrice']>0)
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$npc['sells'][$numRow]['cost']['money'] = $row['BuyPrice'];
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}
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unset ($row);
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unset ($numRow);
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unset ($extcost);
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}
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unset ($rows_s);
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// Дроп
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if(!($npc['drop'] = loot('creature_loot_template', $lootid)))
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unset ($npc['drop']);
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// Кожа
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if(!($npc['skinning'] = loot('skinning_loot_template', $skinid)))
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unset ($npc['skinning']);
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// Воруеццо
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if(!($npc['pickpocketing'] = loot('pickpocketing_loot_template', $pickpocketid)))
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unset ($npc['pickpocketing']);
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// Начиниают квесты...
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$rows_qs = $DB->select('
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SELECT q.?#
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FROM quest_template q
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LEFT JOIN creature_questrelation c on q.id = c.quest
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WHERE
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c.id=?
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',
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$quest_cols[2],
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$id
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);
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if($rows_qs)
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{
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$npc['starts'] = array();
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foreach($rows_qs as $numRow=>$row) {
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$npc['starts'][] = GetQuestInfo($row, 0xFFFFFF);
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}
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}
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unset ($rows_qs);
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// Начиниают event-only квесты...
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$rows_qse = event_find(array('quest_creature_id' => $id));
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if($rows_qse)
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{
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if (!isset($npc['starts']))
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$npc['starts'] = array();
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foreach($rows_qse as $event)
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foreach($event['creatures_quests_id'] as $ids)
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$npc['starts'][] = GetDBQuestInfo($ids['quest'], 0xFFFFFF);
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}
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unset ($rows_qse);
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// Заканчивают квесты...
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$rows_qe = $DB->select('
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SELECT q.?#
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FROM quest_template q
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LEFT JOIN creature_involvedrelation c on q.id = c.quest
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WHERE
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c.id=?
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',
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$quest_cols[2],
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$id
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);
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if($rows_qe)
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{
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$npc['ends'] = array();
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foreach($rows_qe as $numRow=>$row) {
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$npc['ends'][] = GetQuestInfo($row, 0xFFFFFF);
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}
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}
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unset ($rows_qe);
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// Необходимы для квеста..
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$rows_qo = $DB->select('
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SELECT ?#
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FROM quest_template
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WHERE
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RequiredNpcOrGo1=?
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OR RequiredNpcOrGo2=?
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OR RequiredNpcOrGo3=?
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OR RequiredNpcOrGo4=?
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',
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$quest_cols[2],
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$id, $id, $id, $id
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);
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if($rows_qo)
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{
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$npc['objectiveof'] = array();
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foreach($rows_qo as $numRow=>$row)
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$npc['objectiveof'][] = GetQuestInfo($row, 0xFFFFFF);
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}
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unset ($rows_qo);
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// Цель критерии
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$rows = $DB->select('
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SELECT a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description, a.category, a.points, s.iconname, z.areatableID
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FROM ?_spellicons s, ?_achievementcriteria c, ?_achievement a
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LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
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WHERE
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a.icon = s.id
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AND a.id = c.refAchievement
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AND c.type IN (?a)
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AND c.value1 = ?d
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GROUP BY a.id
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ORDER BY a.name_loc?d
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',
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$_SESSION['locale'],
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$_SESSION['locale'],
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array(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE),
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$npc['entry'],
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$_SESSION['locale']
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);
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if($rows)
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{
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$npc['criteria_of'] = array();
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foreach($rows as $row)
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{
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allachievementsinfo2($row['id']);
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$npc['criteria_of'][] = achievementinfo2($row);
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}
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}
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// Положения созданий божих (для героик НПС не задана карта, юзаем из нормала):
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if($normal_entry)
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// мы - героик НПС, определяем позицию по нормалу
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$npc['position'] = position($normal_entry, 'creature', 2);
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else
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// мы - нормал НПС или НПС без сложности
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$npc['position'] = position($npc['entry'], 'creature', 1);
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// Исправить type, чтобы подсвечивались event-овые NPC
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if ($npc['position'])
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foreach ($npc['position'] as $z => $zone)
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foreach ($zone['points'] as $p => $pos)
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if ($pos['type'] == 0 && ($events = event_find(array('creature_guid' => $pos['guid']))))
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{
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$names = array_select_key(event_name($events), 'name');
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$npc['position'][$z]['points'][$p]['type'] = 4;
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$npc['position'][$z]['points'][$p]['events'] = implode(", ", $names);
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}
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}
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$smarty->saveCache($cacheKeyPage, $pageData);
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}
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// menuId 4: Npc g_initPath()
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// tabId 0: Database g_initHeader()
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$smarty->updatePageVars(array(
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'mapper' => true,
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'title' => implode(" - ", $pageData['title']),
|
||
'path' => json_encode($pageData['path'], JSON_NUMERIC_CHECK),
|
||
'tab' => 0,
|
||
'type' => TYPE_NPC,
|
||
'typeId' => $id
|
||
));
|
||
|
||
$smarty->assign('community', CommunityContent::getAll(TYPE_NPC, $id)); // comments, screenshots, videos
|
||
$smarty->assign('lang', array_merge(Lang::$main, Lang::$game, Lang::$npc, ['colon' => Lang::$colon]));
|
||
$smarty->assign('lvData', $pageData);
|
||
|
||
// Mysql query execution statistics
|
||
$smarty->assign('mysql', $DB->getStatistics());
|
||
|
||
// load the page
|
||
$smarty->display('npc.tpl');
|
||
|
||
?>
|