Files
aowow/setup/tools/sqlgen/itemset.ss.php
Sarjuuk 50a5ccbaf6 Items/Summary
* Fixed itemset bonus calculation for sets with interchangeable items.
 * Fixed multiple items for the same slot activating set boni
2025-03-07 16:29:14 +01:00

322 lines
14 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
if (!CLI)
die('not in cli mode');
/*
note: the virtual set-ids wont match the ones of wowhead
since there are some unused itemsets and items flying around in a default database this script will create about 20 sets more than you'd expect.
and i have no idea how to merge the prefixes/suffixes for wotlk-raidsets and arena-sets in gereral onto the name.. at least not for all locales and i'll be damned if i have to skip one
*/
CLISetup::registerSetup("sql", new class extends SetupScript
{
protected $info = array(
'itemset' => [[], CLISetup::ARGV_PARAM, 'Compiles data for type: Itemset from dbc and world db.']
);
protected $dbcSourceFiles = ['itemset'];
protected $worldDependency = ['item_template', 'game_event'];
protected $setupAfter = [['spell'], []];
private $setToHoliday = array (
761 => 141, // Winterveil
762 => 372, // Brewfest
785 => 341, // Midsummer
812 => 181, // Noblegarden
);
// tags where refId == virtualId
// in pve sets are not recycled beyond the contentGroup
private $tagsById = array(
// "Dungeon Set 1"
1 => [181, 182, 183, 184, 185, 186, 187, 188, 189],
// "Dungeon Set 2"
2 => [511, 512, 513, 514, 515, 516, 517, 518, 519],
// "Tier 1 Raid Set"
3 => [201, 202, 203, 204, 205, 206, 207, 208, 209],
// "Tier 2 Raid Set"
4 => [210, 211, 212, 213, 214, 215, 216, 217, 218],
// "Tier 3 Raid Set"
5 => [521, 523, 524, 525, 526, 527, 528, 529, 530],
// "Level 60 PvP Rare Set"
6 => [522, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 697, 718],
// "Level 60 PvP Rare Set (Old)"
7 => [281, 282, 301, 341, 342, 343, 344, 345, 346, 347, 348, 361, 362, 381, 382, 401],
// "Level 60 PvP Epic Set"
8 => [383, 384, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 402, 717, 698],
// "Ruins of Ahn'Qiraj Set"
9 => [494, 495, 498, 500, 502, 504, 506, 508, 510],
// "Temple of Ahn'Qiraj Set"
10 => [493, 496, 497, 499, 501, 503, 505, 507, 509],
// "Zul'Gurub Set"
11 => [477, 480, 474, 475, 476, 478, 479, 481, 482],
// "Tier 4 Raid Set"
12 => [621, 624, 625, 626, 631, 632, 633, 638, 639, 640, 645, 648, 651, 654, 655, 663, 664],
// "Tier 5 Raid Set",
13 => [622, 627, 628, 629, 634, 635, 636, 641, 642, 643, 646, 649, 652, 656, 657, 665, 666],
// "Dungeon Set 3",
14 => [620, 623, 630, 637, 644, 647, 650, 653, 658, 659, 660, 661, 662],
// "Arathi Basin Set",
15 => [467, 468, 469, 470, 471, 472, 473, 483, 484, 485, 486, 487, 488, 908],
// "Level 70 PvP Rare Set",
16 => [587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 688, 689, 691, 692, 693, 694, 695, 696],
// "Tier 6 Raid Set",
18 => [668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684],
// "Level 70 PvP Rare Set 2",
21 => [738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752],
// "Tier 7 Raid Set",
23 => [795, 805, 804, 803, 802, 801, 800, 799, 798, 797, 796, 794, 793, 792, 791, 790, 789, 788, 787],
// "Tier 8 Raid Set",
25 => [838, 837, 836, 835, 834, 833, 832, 831, 830, 829, 828, 827, 826, 825, 824, 823, 822, 821, 820],
// "Tier 9 Raid Set",
27 => [880, 879, 878, 877, 876, 875, 874, 873, 872, 871, 870, 869, 868, 867, 866, 865, 864, 863, 862, 861, 860, 859, 858, 857, 856, 855, 854, 853, 852, 851, 850, 849, 848, 847, 846, 845, 844, 843],
// "Tier 10 Raid Set",
29 => [901, 900, 899, 898, 897, 896, 895, 894, 893, 892, 891, 890, 889, 888, 887, 886, 885, 884, 883]
);
// in pvp we hope nobody fucked with the item level
private $tagsByItemlevel = array(
123 => 17, // "Arena Season 1 Set"
136 => 19, // "Arena Season 2 Set"
146 => 20, // "Arena Season 3 Set"
159 => 22, // "Arena Season 4 Set"
200 => 24, // "Arena Season 5 Set"
213 => 24, //
232 => 26, // "Arena Season 6 Set"
251 => 28, // "Arena Season 7 Set"
270 => 30 // "Arena Season 8 Set"
);
private function getSetType(array $items) : int
{
$type = 0;
$hasRing = $hasNeck = false;
foreach ($items as $slot => $item)
{
if ($type)
break;
// skip cloaks, they mess with armor classes
if ($slot == INVTYPE_CLOAK)
continue;
// skip event-sets
if ($item['Quality'] == ITEM_QUALITY_NORMAL)
continue;
if ($item['class'] == ITEM_CLASS_WEAPON)
{
switch ($item['subclass'])
{
case ITEM_SUBCLASS_1H_AXE: $type = 8; break;
case ITEM_SUBCLASS_1H_MACE: $type = 9; break;
case ITEM_SUBCLASS_1H_SWORD: $type = 10; break;
case ITEM_SUBCLASS_FIST_WEAPON: $type = 7; break;
case ITEM_SUBCLASS_DAGGER: $type = 5; break;
}
}
else if ($item['class'] == ITEM_CLASS_ARMOR)
{
switch (abs($slot))
{
case INVTYPE_NECK: $hasNeck = true; break;
case INVTYPE_FINGER: $hasRing = true; break;
case INVTYPE_TRINKET: $type = 11; break;
default:
if ($item['subclass'] != 0)
$type = $item['subclass']; // 'armor' set by armor class
}
}
}
if ($hasNeck && !$type)
$type = 12; // Neck
else if ($hasRing && !$type)
$type = 6; // Ring
return $type;
}
private function getContentGroup(array $item) : int
{
// try conventional set
foreach ($this->tagsById as $tag => $setIds)
if (in_array($item['itemset'], $setIds))
return $tag;
// try arena set
if ($item['AllowableClass'] && ($item['AllowableClass'] & ChrClass::MASK_ALL) != ChrClass::MASK_ALL)
return $this->tagsByItemlevel[$item['ItemLevel']] ?? 0;
return 0;
}
private function getDataFromSet(array &$data, array $items) : void
{
$i = 1;
foreach ($items as $item)
$data['item'.$i++] = $item['entry'];
$mask = ChrClass::MASK_ALL;
foreach ($items as $item)
$mask &= $item['AllowableClass'];
if ($mask != ChrClass::MASK_ALL)
$data['classMask'] = $mask;
$iLvl = array_column($items, 'ItemLevel');
$data['minLevel'] = min($iLvl);
$data['maxLevel'] = max($iLvl);
$data['npieces'] = count($items);
$data['reqLevel'] = max(array_column($items, 'RequiredLevel'));
$data['quality'] = max(array_column($items, 'Quality'));
$data['heroic'] = max(array_column($items, 'heroic'));
$data['type'] = $this->getSetType($items);
$data['contentGroup'] = reset($items)['note'];
}
public function generate(array $ids = []) : bool
{
// find events associated with holidayIds
if ($pairs = DB::World()->selectCol('SELECT `holiday` AS ARRAY_KEY, `eventEntry` FROM game_event WHERE `holiday` IN (?a)', array_values($this->setToHoliday)))
foreach ($this->setToHoliday as &$hId)
$hId = !empty($pairs[$hId]) ? $pairs[$hId] : 0;
DB::Aowow()->query('TRUNCATE TABLE ?_itemset');
$virtualId = 0;
$sets = DB::Aowow()->select('SELECT *, `id` AS ARRAY_KEY FROM dbc_itemset');
foreach ($sets as $setId => $setData)
{
$row = array(
'id' => $setId, // replace /w --$virtualId if necessary
'refSetId' => $setId,
'eventId' => $this->setToHoliday[$setId] ?? 0
);
if ($setData['reqSkillId'])
$row['skillId'] = $setData['reqSkillId'];
if ($setData['reqSkillLevel'])
$row['skillLevel'] = $setData['reqSkillLevel'];
/********************/
/* calc statbonuses */
/********************/
$spells = [];
for ($i = 1; $i < 9; $i++)
if ($setData['spellId'.$i] > 0 && $setData['itemCount'.$i] > 0)
$spells[$i] = [$setData['spellId'.$i], $setData['itemCount'.$i]];
$bonusSpells = new SpellList(array(['s.id', array_column($spells, 0)]));
$spells = array_pad($spells, 8, [0, 0]);
foreach (array_column($spells, 0) as $idx => $spellId)
$row['spell'.($idx+1)] = $spellId;
foreach (array_column($spells, 1) as $idx => $nItems)
$row['bonus'.($idx+1)] = $nItems;
/**************************/
/* get name & description */
/**************************/
$descText = [];
foreach (CLISetup::$locales as $locId => $loc)
{
Lang::load($loc);
$row['name_loc'.$locId] = Util::localizedString($setData, 'name');
foreach ($bonusSpells->iterate() as $__)
{
if (!isset($descText[$locId]))
$descText[$locId] = '';
$descText[$locId] .= $bonusSpells->parseText()[0]."\n";
}
// strip rating blocks - e.g. <!--rtg19-->14&nbsp;<small>(<!--rtg%19-->0.30%&nbsp;@&nbsp;L<!--lvl-->80)</small>
$row['bonusText_loc'.$locId] = preg_replace('/<!--rtg\d+-->(\d+)&nbsp.*?<\/small>/i', '\1', $descText[$locId]);
}
/****************************************/
/* determine type and reuse from pieces */
/****************************************/
$pieces = DB::World()->select('SELECT `entry`, `name`, `class`, `subclass`, `Quality`, `AllowableClass`, `ItemLevel`, `RequiredLevel`, `itemset`, IF (`Flags` & ?d, 1, 0) AS "heroic", IF(`InventoryType` = 15, 26, IF(`InventoryType` = 5, 20, `InventoryType`)) AS "slot", `entry` AS ARRAY_KEY FROM item_template WHERE `itemset` = ?d', ITEM_FLAG_HEROIC, $setId);
/*
possible cases:
1) unused entry (empty data)
2) multiple itemsets from one dbc entry (arena sets + wotlk raid sets). no duplicate items per slot
3) one itemset from one dbc entry (basic case). duplicate items per slot possible
*/
if (count($pieces) < 2)
{
$row['cuFlags'] = CUSTOM_EXCLUDE_FOR_LISTVIEW;
DB::Aowow()->query('INSERT INTO ?_itemset (?#) VALUES (?a)', array_keys($row), array_values($row));
CLI::write('[item set] '.str_pad('['.$setId.']', 7).CLI::bold($setData['name_loc0']).' has no associated items', CLI::LOG_INFO);
continue;
}
$sorted = [];
// sort available items by slot, sort slot by itemID ASC
foreach ($pieces as $data)
{
$data['note'] = $this->getContentGroup($data);
if (in_array($data['note'], [23, 25, 27, 29, 17, 19, 20, 22, 24, 26, 28, 30]))
$k = $data['ItemLevel'].'-'.$data['Quality'];
else
$k = 0;
// create new
if (!isset($sorted[$k][$data['slot']]))
$sorted[$k][$data['slot']] = $data;
// can have two
else if (in_array($data['slot'], [INVTYPE_WEAPON, INVTYPE_FINGER, INVTYPE_TRINKET]))
$sorted[$k][-$data['slot']] = $data;
// slot confict. If item is being sold, replace old item (imperfect solution :/)
else if (DB::World()->selectCell('SELECT SUM(`n`) FROM (SELECT COUNT(1) AS "n" FROM npc_vendor WHERE `item` = ?d UNION SELECT COUNT(1) AS "n" FROM game_event_npc_vendor WHERE `item` = ?d) x', $data['entry'], $data['entry']))
$sorted[$k][$data['slot']] = $data;
}
$i = 0;
foreach ($sorted as $set)
{
ksort($set);
$vRow = $row;
$this->getDataFromSet($vRow, $set);
// only assign a virtual setId to followup sets or the ItemSummary tool can't find the setboni
// is this the correct way..?
if ($i++)
$vRow['id'] = --$virtualId;
DB::Aowow()->query('INSERT INTO ?_itemset (?#) VALUES (?a)', array_keys($vRow), array_values($vRow));
}
}
$this->reapplyCCFlags('itemset', Type::ITEMSET);
return true;
}
});
?>