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features: - tool - Maps: * finally supports multi-layered zones * should also support icons if needed (questgiver, ect) - tool - Item Comparison: * fully functional (yes, that includes heirlooms and items with random props) * may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also) * icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though) * modelviewer will still 'call home' - tool - Talent Calculator: * got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time) * glyphs should also be a bit more informative * talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly * you can now set the level for your build, which affects available talent points, glyphs and glyph-slots - tool - Pet Calculator: * initial implementation; basically the same as the Talent Calculator - general concept changed: * dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url * search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json) * data included via data.php will be static and assembled only on installation and when the database changes (should speed up load) * locale strings are now in a single file instead of being split up to the template * still getting rid of criss-cross-includes, global variables and string-defines
25 lines
515 B
PHP
25 lines
515 B
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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/*
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todo:
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- different styles for newsbox
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- flags for news .. disabled, deleted, recurring, whatever..
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*/
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// load news
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$rows = DB::Aowow()->select('SELECT * FROM ?_news ORDER BY time DESC, id DESC LIMIT 5');
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foreach ($rows as $i => $row)
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$rows[$i]['text'] = Util::localizedString($row, 'text');
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$smarty->assign('news', isset($rows) ? $rows : NULL);
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$smarty->assign('lang', Lang::$main);
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$smarty->display('main.tpl');
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?>
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