mirror of
https://github.com/Sarjuuk/aowow.git
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* spell: do not create a temporary copy of the spell.dbc, but merge serverside spells directly into aowow_spell.
This sidesteps a mysql issue where a temp table can't be read multiple times.
* spawns: fixed lost var rename in log output
* items: use UNSIGNED instead of INT when typecasting in query so mysql can also understand it
338 lines
16 KiB
PHP
338 lines
16 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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if (!CLI)
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die('not in cli mode');
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// requires https://github.com/TrinityCore/TrinityCore/commit/f989c7182c4cc30f1d0ffdc566c7624a5e108a2f to have been used at least once
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CLISetup::registerSetup("sql", new class extends SetupScript
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{
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protected $info = array(
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'spawns' => [[ ], CLISetup::ARGV_PARAM, 'Compiles map points from dbc and world db.' ],
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'creatures' => [['1'], CLISetup::ARGV_OPTIONAL, '...just the creature positions.' ],
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'objects' => [['2'], CLISetup::ARGV_OPTIONAL, '...just the gameobject positions.' ],
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'soundemitter' => [['3'], CLISetup::ARGV_OPTIONAL, '...just the soundemitter positions.' ],
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'areatrigger' => [['4'], CLISetup::ARGV_OPTIONAL, '...just the areatrigger and teleporter positions.'],
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'instances' => [['5'], CLISetup::ARGV_OPTIONAL, '...just the instance portal positions.' ],
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'waypoints' => [['6'], CLISetup::ARGV_OPTIONAL, '...just the creature waypoints.' ]
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);
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protected $dbcSourceFiles = ['worldmaparea', 'map', 'taxipathnode', 'soundemitters', 'areatrigger', 'areatable'];
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protected $worldDependency = ['creature', 'creature_addon', 'gameobject', 'gameobject_template', 'vehicle_accessory', 'vehicle_accessory_template', 'script_waypoint', 'waypoints', 'waypoint_data', 'smart_scripts', 'areatrigger_teleport'];
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protected $setupAfter = [['dungeonmap', 'worldmaparea', 'zones'], ['img-maps']];
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private $transports = [];
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private $overrideData = [];
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private $steps = array(
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0x01 => ['creature', Type::NPC, false, '`creature` spawns', ],
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0x02 => ['gameobject', Type::OBJECT, false, '`gameobject` spawns', ],
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0x04 => ['soundemitter', Type::SOUND, false, 'SoundEmitters.dbc positions', ],
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0x08 => ['areatrigger', Type::AREATRIGGER, false, 'AreaTrigger.dbc positions and teleporter endpoints' ],
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0x10 => ['instances', Type::ZONE, false, 'Map.dbc instance portals positions' ],
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0x20 => ['waypoints', Type::NPC, true, 'NPC waypoints from `script_waypoint`, `waypoints` & `waypoint_data`'],
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);
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public function generate(array $ids = []) : bool
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{
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/*****************************/
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/* find out what to generate */
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/*****************************/
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$opts = array_slice(array_keys($this->info), 1);
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$getOpt = CLISetup::getOpt(...$opts);
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$todoMask = 0x0;
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if ($getOpt['creatures'])
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$todoMask |= 0x01;
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if ($getOpt['objects'])
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$todoMask |= 0x02;
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if ($getOpt['soundemitter'])
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$todoMask |= 0x04;
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if ($getOpt['areatrigger'])
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$todoMask |= 0x08;
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if ($getOpt['instances'])
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$todoMask |= 0x10;
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if ($getOpt['waypoints'])
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$todoMask |= 0x20;
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if ($todoMask)
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foreach ($this->steps as $idx => $_)
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if (!($todoMask & $idx))
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unset($this->steps[$idx]);
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/*********************************/
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/* selectively truncate old data */
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/*********************************/
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if (!$todoMask || ($todoMask & 0x1F) == 0x1F)
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DB::Aowow()->query('TRUNCATE TABLE ?_spawns');
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else
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foreach ($this->steps as $idx => [, $type, $isWP, ])
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if (($idx & $todoMask) && !$isWP)
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DB::Aowow()->query('DELETE FROM ?_spawns WHERE `type` = ?d', $type);
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if (!$todoMask || ($todoMask & 0x20))
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DB::Aowow()->query('TRUNCATE TABLE ?_creature_waypoints');
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/**************************/
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/* offsets for transports */
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/**************************/
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$this->transports = DB::World()->selectCol('SELECT `data0` AS `pathId`, `data6` AS ARRAY_KEY FROM gameobject_template WHERE `type` = ?d AND `data6` <> 0', OBJECT_MO_TRANSPORT);
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foreach ($this->transports as &$t)
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$t = DB::Aowow()->selectRow('SELECT `posX`, `posY`, `mapId` FROM dbc_taxipathnode tpn WHERE tpn.`pathId` = ?d AND `nodeIdx` = 0', $t);
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/*********************/
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/* get override data */
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/*********************/
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$this->overrideData = DB::Aowow()->select('SELECT `type` AS ARRAY_KEY, `typeGuid` AS ARRAY_KEY2, `areaId`, `floor` FROM ?_spawns_override');
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/**************/
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/* perform... */
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/**************/
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foreach (array_values($this->steps) as $i => [$generator, $type, $isWP, $comment])
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{
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$time = new Timer(500);
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$sum = 0;
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$lastOverride = 0;
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$nSteps = count($this->steps);
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$queryResult = $this->$generator();
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$queryTotal = count($queryResult);
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$queryTotalLen = strlen($queryTotal);
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CLI::write(' - '.$generator);
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foreach ($queryResult as $spawn)
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{
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$notice = '';
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$sum++;
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if ($time->update())
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CLI::write(' * '.($i + 1).'/'.$nSteps.': '. CLI::bold($comment).' - '.sprintf('%'.$queryTotalLen.'d / %d (%4.1f%%)', $sum, $queryTotal, round(100 * $sum / $queryTotal, 1)), CLI::LOG_BLANK, true, true);
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$point = $this->transformPoint($spawn, $type, $notice);
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if ($notice && $lastOverride != $spawn['guid'])
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{
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CLI::write($notice, CLI::LOG_INFO);
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$time->reset();
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$lastOverride = $spawn['guid']; // don't spam this for waypoints
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}
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if (!$point)
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{
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CLI::write('[points] '.str_pad('['.$spawn['guid'].']', 9).' '.(isset($spawn['point']) ? 'with path/point ['.$spawn['creatureOrPath'].'; '.$spawn['point'].'] ' : '').'could not be matched to displayable area [A:'.($spawn['areaId'] ?? 0).'; X:'.$spawn['posY'].'; Y:'.$spawn['posX'].']', CLI::LOG_WARN);
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$time->reset();
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continue;
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}
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$set = array_merge($spawn, $point);
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if (!$isWP) // REPLACE: because there is bogus data where one path may be assigned to multiple npcs
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{
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unset($set['map']);
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DB::Aowow()->query('REPLACE INTO ?_spawns (?#) VALUES (?a)', array_keys($set), array_values($set));
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}
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else
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{
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unset($set['map'], $set['guid']);
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DB::Aowow()->query('REPLACE INTO ?_creature_waypoints (?#) VALUES (?a)', array_keys($set), array_values($set));
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}
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}
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}
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/*****************************/
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/* spawn vehicle accessories */
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/*****************************/
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if ($todoMask & 0x01) // only when creature is set
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{
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// get vehicle template accessories
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$accessories = DB::World()->select(
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'SELECT vta.`accessory_entry` AS `typeId`, c.`guid`, vta.`entry`, COUNT(1) AS `nSeats` FROM vehicle_template_accessory vta LEFT JOIN creature c ON c.`id` = vta.`entry` GROUP BY `accessory_entry`, c.`guid` UNION
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SELECT va.`accessory_entry` AS `typeId`, va.`guid`, 0 AS `entry`, COUNT(1) AS `nSeats` FROM vehicle_accessory va GROUP BY `accessory_entry`, va.`guid`'
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);
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// accessories may also be vehicles (e.g. "Kor'kron Infiltrator" is seated on "Kor'kron Suppression Turret" is seated on "Kor'kron Troop Transport")
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// so we will retry finding a spawned vehicle if none were found on the previous pass and a change occured
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$vGuid = 0; // not really used, but we need some kind of index
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$n = 0;
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$matches = -1;
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while ($matches)
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{
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$matches = 0;
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foreach ($accessories as $idx => $data)
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{
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$vehicles = [];
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if ($data['guid']) // vehicle already spawned
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$vehicles = DB::Aowow()->select('SELECT s.`areaId`, s.`posX`, s.`posY`, s.`floor` FROM ?_spawns s WHERE s.`guid` = ?d AND s.`type` = ?d', $data['guid'], Type::NPC);
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else if ($data['entry']) // vehicle on unspawned vehicle action
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$vehicles = DB::Aowow()->select('SELECT s.`areaId`, s.`posX`, s.`posY`, s.`floor` FROM ?_spawns s WHERE s.`typeId` = ?d AND s.`type` = ?d', $data['entry'], Type::NPC);
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if ($vehicles)
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{
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$matches++;
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foreach ($vehicles as $v) // if there is more than one vehicle, its probably due to overlapping zones
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for ($i = 0; $i < $data['nSeats']; $i++)
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DB::Aowow()->query('INSERT INTO ?_spawns (`guid`, `type`, `typeId`, `respawn`, `spawnMask`, `phaseMask`, `areaId`, `floor`, `posX`, `posY`, `pathId`) VALUES (?d, ?d, ?d, 0, 0, 1, ?d, ?d, ?f, ?f, 0)',
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--$vGuid, Type::NPC, $data['typeId'], $v['areaId'], $v['floor'], $v['posX'], $v['posY']);
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unset($accessories[$idx]);
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}
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}
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if ($matches)
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CLI::write(' * assigned '.$matches.' accessories on '.++$n.'. pass on vehicle accessories', CLI::LOG_BLANK, true, true);
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}
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if ($accessories)
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CLI::write('[spawns] - '.count($accessories).' accessories could not be fitted onto a spawned vehicle.', CLI::LOG_WARN);
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}
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/********************************/
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/* restrict difficulty displays */
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/********************************/
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DB::Aowow()->query('UPDATE ?_spawns s, dbc_worldmaparea wma, dbc_map m SET s.`spawnMask` = 0 WHERE s.`areaId` = wma.`areaId` AND wma.`mapId` = m.`id` AND m.`areaType` IN (0, 3, 4)');
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return true;
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}
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private function creature() : array
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{
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// [guid, type, typeId, map, posX, posY [, respawn, spawnMask, phaseMask, areaId, floor, pathId]]
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return DB::World()->select(
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'SELECT c.`guid`, ?d AS `type`, c.`id` AS `typeId`, c.`map`, c.`position_x` AS `posX`, c.`position_y` AS `posY`, c.`spawntimesecs` AS `respawn`, c.`spawnMask`, c.`phaseMask`, c.`zoneId` AS `areaId`, IFNULL(ca.`path_id`, 0) AS `pathId`
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FROM creature c
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LEFT JOIN creature_addon ca ON ca.guid = c.guid',
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Type::NPC
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);
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}
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private function gameobject() : array
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{
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// [guid, type, typeId, map, posX, posY [, respawn, spawnMask, phaseMask, areaId, floor, pathId]]
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return DB::World()->select(
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'SELECT `guid`, ?d AS `type`, `id` AS `typeId`, `map`, `position_x` AS `posX`, `position_y` AS `posY`, `spawntimesecs` AS `respawn`, `spawnMask`, `phaseMask`, `zoneId` AS `areaId`
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FROM gameobject',
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Type::OBJECT
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);
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}
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private function soundemitter() : array
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{
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// [guid, type, typeId, map, posX, posY [, respawn, spawnMask, phaseMask, areaId, floor, pathId]]
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return DB::Aowow()->select(
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'SELECT `id` AS `guid`, ?d AS `type`, `soundId` AS `typeId`, `mapId` AS `map`, `posX`, `posY`
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FROM dbc_soundemitters',
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Type::SOUND
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);
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}
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private function areatrigger() : array
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{
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// [guid, type, typeId, map, posX, posY [, respawn, spawnMask, phaseMask, areaId, floor, pathId]]
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$base = DB::Aowow()->select(
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'SELECT `id` AS `guid`, ?d AS `type`, `id` AS `typeId`, `mapId` AS `map`, `posX`, `posY`
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FROM dbc_areatrigger',
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Type::AREATRIGGER
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);
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$addData = DB::World()->select(
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'SELECT -`ID` AS `guid`, ?d AS `type`, ID AS `typeId`, `target_map` AS `map`, `target_position_x` AS `posX`, `target_position_y` AS `posY`
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FROM areatrigger_teleport UNION
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SELECT -`entryorguid` AS `guid`, ?d AS `type`, entryorguid AS `typeId`, `action_param1` AS `map`, `target_x` AS `posX`, `target_y` AS `posY`
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FROM smart_scripts
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WHERE `source_type` = ?d AND `action_type` = ?d',
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Type::AREATRIGGER, Type::AREATRIGGER, SAI_SRC_TYPE_AREATRIGGER, SAI_ACTION_TELEPORT
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);
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return array_merge($base, $addData);
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}
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private function instances() : array
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{
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// maps with set graveyard
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return DB::Aowow()->select(
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'SELECT -`id` AS `guid`, ?d AS `type`, `id` AS `typeId`, `parentMapId` AS `map`, `parentX` AS `posX`, `parentY` AS `posY`
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FROM ?_zones
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WHERE `parentX` <> 0 AND `parentY` <> 0 AND `parentArea` = 0 AND (`cuFlags` & ?d) = 0',
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Type::ZONE, CUSTOM_EXCLUDE_FOR_LISTVIEW
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);
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}
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private function waypoints() : array
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{
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return DB::World()->select(
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'SELECT c.`guid`, w.`entry` AS `creatureOrPath`, w.`pointId` AS `point`, c.`zoneId` AS `areaId`, c.`map`, w.`waittime` AS `wait`, w.`location_x` AS `posX`, w.`location_y` AS `posY`
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FROM creature c
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JOIN script_waypoint w ON c.`id` = w.`entry` UNION
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SELECT c.`guid`, w.`entry` AS `creatureOrPath`, w.`pointId` AS `point`, c.`zoneId` AS `areaId`, c.`map`, 0 AS `wait`, w.`position_x` AS `posX`, w.`position_y` AS `posY`
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FROM creature c
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JOIN waypoints w ON c.`id` = w.`entry` UNION
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SELECT c.`guid`, -w.`id` AS `creatureOrPath`, w.`point`, c.`zoneId` AS `areaId`, c.`map`, w.`delay` AS `wait`, w.`position_x` AS `posX`, w.`position_y` AS `posY`
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FROM creature c
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JOIN creature_addon ca ON ca.`guid` = c.`guid`
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JOIN waypoint_data w ON w.`id` = ca.`path_id`
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WHERE ca.`path_id` <> 0'
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);
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}
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private function transformPoint(array $point, int $type, ?string &$notice = '') : array
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{
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// npc/object is on a transport -> apply offsets to path of transport
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// note, that transport DO spawn outside of displayable area maps .. another todo i guess..
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if (isset($this->transports[$point['map']]))
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{
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$point['posX'] += $this->transports[$point['map']]['posX'];
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$point['posY'] += $this->transports[$point['map']]['posY'];
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$point['map'] = $this->transports[$point['map']]['mapId'];
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}
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$area = $point['areaId'] ?? 0;
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$floor = -1;
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if (isset($this->overrideData[$type][$point['guid']]))
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{
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$area = $this->overrideData[$type][$point['guid']]['areaId'];
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$floor = $this->overrideData[$type][$point['guid']]['floor'];
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$notice = '[points] '.str_pad('['.$point['guid'].']', 9).' manually moved to [A:'.($point['areaId'] ?? 0).' => '.$area.'; F: '.$floor.']';
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}
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if ($points = Game::worldPosToZonePos($point['map'], $point['posX'], $point['posY'], $area, $floor))
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{
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if ($area) // if areaId is set, area was determined by TC .. we're fine .. mostly
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return ['areaId' => $area, 'posX' => $points[0]['posX'], 'posY' => $points[0]['posY'], 'floor' => $points[0]['floor']];
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$point = Game::checkCoords($points); // try to determine best found point by alphamap
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return ['areaId' => $point['areaId'], 'posX' => $point['posX'], 'posY' => $point['posY'], 'floor' => $point['floor']];
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}
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// cannot be placed on a map, try to reuse TC assigned areaId
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if ($area)
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{
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$selfOrParent = DB::Aowow()->selectCell('SELECT IF(`parentArea`, `parentArea`, `id`) FROM ?_zones WHERE `id` = ?d', $area);
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return ['areaId' => $selfOrParent, 'posX' => 0, 'posY' => 0, 'floor' => 0];
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}
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// we know the instanced map; try to assign a zone this way
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if (!in_array($point['map'], [0, 1, 530, 571]))
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if ($area = DB::Aowow()->selectCell('SELECT `id` FROM ?_zones WHERE `mapId` = ?d AND `parentArea` = 0 AND (`cuFlags` & ?d) = 0', $point['map'], CUSTOM_EXCLUDE_FOR_LISTVIEW))
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return ['areaId' => $area, 'posX' => 0, 'posY' => 0, 'floor' => 0];
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return [];
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}
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});
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?>
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