mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
233 lines
8.8 KiB
PHP
233 lines
8.8 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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class GameObjectList extends BaseType
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{
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use listviewHelper, spawnHelper;
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public static $type = TYPE_OBJECT;
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public static $brickFile = 'object';
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protected $queryBase = 'SELECT o.*, o.id AS ARRAY_KEY FROM ?_objects o';
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protected $queryOpts = array(
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'o' => [['ft', 'qse']],
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'ft' => ['j' => ['?_factiontemplate ft ON ft.id = o.faction', true], 's' => ', ft.factionId, ft.A, ft.H'],
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'qse' => ['j' => ['?_quests_startend qse ON qse.type = 2 AND qse.typeId = o.id', true], 's' => ', IF(min(qse.method) = 1 OR max(qse.method) = 3, 1, 0) AS startsQuests, IF(min(qse.method) = 2 OR max(qse.method) = 3, 1, 0) AS endsQuests', 'g' => 'o.id'],
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'qt' => ['j' => '?_quests qt ON qse.questId = qt.id']
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);
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public function __construct($conditions = [], $miscData = null)
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{
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parent::__construct($conditions, $miscData);
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if ($this->error)
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return;
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// post processing
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foreach ($this->iterate() as $_id => &$curTpl)
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{
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// unpack miscInfo
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$curTpl['lootStack'] = [];
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$curTpl['spells'] = [];
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if (in_array($curTpl['type'], [OBJECT_GOOBER, OBJECT_RITUAL, OBJECT_SPELLCASTER, OBJECT_FLAGSTAND, OBJECT_FLAGDROP, OBJECT_AURA_GENERATOR, OBJECT_TRAP]))
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$curTpl['spells'] = array_combine(['onUse', 'onSuccess', 'aura', 'triggered'], [$curTpl['onUseSpell'], $curTpl['onSuccessSpell'], $curTpl['auraSpell'], $curTpl['triggeredSpell']]);
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if (!$curTpl['miscInfo'])
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continue;
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switch ($curTpl['type'])
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{
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case OBJECT_CHEST:
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case OBJECT_FISHINGHOLE:
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$curTpl['lootStack'] = explode(' ', $curTpl['miscInfo']);
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break;
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case OBJECT_CAPTURE_POINT:
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$curTpl['capture'] = explode(' ', $curTpl['miscInfo']);
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break;
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case OBJECT_MEETINGSTONE:
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$curTpl['mStone'] = explode(' ', $curTpl['miscInfo']);
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break;
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}
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}
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}
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public static function getName($id)
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{
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$n = DB::Aowow()->SelectRow('
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SELECT
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name,
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name_loc2,
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name_loc3,
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name_loc6,
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name_loc8
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FROM
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?_objects
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WHERE
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id = ?d',
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$id
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);
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return Util::localizedString($n, 'name');
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}
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public function getListviewData()
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{
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$data = [];
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foreach ($this->iterate() as $__)
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{
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$data[$this->id] = array(
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'id' => $this->id,
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'name' => $this->getField('name', true),
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'type' => $this->curTpl['typeCat']
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);
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if (!empty($this->curTpl['reqSkill']))
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$data[$this->id]['skill'] = $this->curTpl['reqSkill'];
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if ($this->curTpl['startsQuests'])
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$data[$this->id]['hasQuests'] = 1;
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}
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return $data;
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}
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public function renderTooltip($interactive = false)
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{
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if (!$this->curTpl)
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return array();
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if (isset($this->tooltips[$this->id]))
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return $this->tooltips[$this->id];
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$x = '<table>';
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$x .= '<tr><td><b class="q">'.$this->getField('name', true).'</b></td></tr>';
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if ($_ = @Lang::$gameObject['type'][$this->curTpl['typeCat']])
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$x .= '<tr><td>'.$_.'</td></tr>';
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if (isset($this->curTpl['lockId']))
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if ($locks = Lang::getLocks($this->curTpl['lockId']))
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foreach ($locks as $l)
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$x .= '<tr><td>'.$l.'</td></tr>';
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$x .= '</table>';
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$this->tooltips[$this->id] = $x;
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return $this->tooltips[$this->id];
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}
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public function getJSGlobals($addMask = 0)
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{
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$data = [];
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foreach ($this->iterate() as $__)
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$data[TYPE_OBJECT][$this->id] = ['name' => $this->getField('name', true)];
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return $data;
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}
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}
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class GameObjectListFilter extends Filter
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{
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public $extraOpts = [];
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protected $genericFilter = array(
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15 => [FILTER_CR_NUMERIC, 'id', null], // id
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7 => [FILTER_CR_NUMERIC, 'reqSkill', null], // requiredskilllevel
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);
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/*
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{ id: 1, name: 'foundin', type: 'zone' },
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{ id: 16, name: 'relatedevent', type: 'event-any+none' },
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*/
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protected function createSQLForCriterium(&$cr)
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{
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if (in_array($cr[0], array_keys($this->genericFilter)))
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{
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if ($genCR = $this->genericCriterion($cr))
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return $genCR;
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unset($cr);
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$this->error = true;
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return [1];
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}
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switch ($cr[0])
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{
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case 4:
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if (!$this->int2Bool($cr[1]))
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break;
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return $cr[1] ? ['OR', ['flags', 0x2, '&'], ['type', 3]] : ['AND', [['flags', 0x2, '&'], 0], ['type', 3, '!']];
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case 5: // averagemoneycontained [op] [int] GOs don't contain money .. eval to 0 == true
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if (!$this->isSaneNumeric($cr[2], false) || !$this->int2Op($cr[1]))
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break;
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return eval('return ('.$cr[2].' '.$cr[1].' 0)') ? [1] : [0];
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case 2: // startsquest [side]
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switch ($cr[1])
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{
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case 1: // any
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return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!']];
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case 2: // alliance only
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return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&']];
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case 3: // horde only
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return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']];
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case 4: // both
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return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], ['OR', ['AND', ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']], ['qt.reqRaceMask', 0]]];
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case 5: // none
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$this->extraOpts['o']['h'][] = 'startsQuests = 0';
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return [1];
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}
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break;
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case 3: // endsquest [side]
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switch ($cr[1])
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{
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case 1: // any
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return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!']];
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case 2: // alliance only
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return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&']];
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case 3: // horde only
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return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']];
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case 4: // both
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return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], ['OR', ['AND', ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']], ['qt.reqRaceMask', 0]]];
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case 5: // none todo: broken, if entry starts and ends quests...
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$this->extraOpts['o']['h'][] = 'endsQuests = 0';
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return [1];
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}
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break;
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case 13: // hascomments [yn]
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break;
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case 11: // hasscreenshots [yn]
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break;
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case 18: // hasvideos [yn]
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break;
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}
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unset($cr);
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$this->error = 1;
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return [1];
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}
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protected function createSQLForValues()
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{
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$parts = [];
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$_v = $this->fiData['v'];
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// name
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if (isset($_v['na']))
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if ($_ = $this->modularizeString(['name_loc'.User::$localeId]))
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$parts[] = $_;
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return $parts;
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}
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}
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?>
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