Files
aowow/includes/types/spell.class.php

2766 lines
130 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class SpellList extends BaseType
{
use listviewHelper;
public $ranks = [];
public $relItems = null;
public $sources = [];
public static $type = TYPE_SPELL;
public static $brickFile = 'spell';
public static $dataTable = '?_spell';
public static $skillLines = array(
6 => [ 43, 44, 45, 46, 54, 55, 95, 118, 136, 160, 162, 172, 173, 176, 226, 228, 229, 473], // Weapons
8 => [293, 413, 414, 415, 433], // Armor
9 => [129, 185, 356, 762], // sec. Professions
10 => [ 98, 109, 111, 113, 115, 137, 138, 139, 140, 141, 313, 315, 673, 759], // Languages
11 => [164, 165, 171, 182, 186, 197, 202, 333, 393, 755, 773] // prim. Professions
);
public static $spellTypes = array(
6 => 1,
8 => 2,
10 => 4
);
public static $effects = array(
'heal' => [ 0,/*3,*/10, 67, 75, 136 ], // <no effect>, /*Dummy*/, Heal, Heal Max Health, Heal Mechanical, Heal Percent
'damage' => [ 0, 2, 3, 9, 62 ], // <no effect>, Dummy, School Damage, Health Leech, Power Burn
'itemCreate' => [24, 34, 59, 66, 157 ], // createItem, changeItem, randomItem, createManaGem, createItem2
'trigger' => [ 3, 32, 64, 101, 142, 148, 151, 152, 155, 160, 164], // dummy, trigger missile, trigger spell, feed pet, force cast, force cast with value, unk, trigger spell 2, unk, dualwield 2H, unk, remove aura
'teach' => [36, 57, /*133*/ ] // learn spell, learn pet spell, /*unlearn specialization*/
);
public static $auras = array(
'heal' => [ 4, 8, 62, 69, 97, 226 ], // Dummy, Periodic Heal, Periodic Health Funnel, School Absorb, Mana Shield, Periodic Dummy
'damage' => [ 3, 4, 15, 53, 89, 162, 226 ], // Periodic Damage, Dummy, Damage Shield, Periodic Health Leech, Periodic Damage Percent, Power Burn Mana, Periodic Dummy
'itemCreate' => [86 ], // Channel Death Item
'trigger' => [ 4, 23, 42, 48, 109, 226, 227, 231, 236, 284 ], // dummy; 23/227: periodic trigger spell (with value); 42/231: proc trigger spell (with value); 48: unk; 109: add target trigger; 226: periodic dummy; 236: control vehicle; 284: linked
'teach' => [ ]
);
private $spellVars = [];
private $refSpells = [];
private $tools = [];
private $interactive = false;
private $charLevel = MAX_LEVEL;
protected $queryBase = 'SELECT s.*, s.id AS ARRAY_KEY FROM ?_spell s';
protected $queryOpts = array(
's' => [['src', 'sr', 'ic', 'ica']], // 6: TYPE_SPELL
'ic' => ['j' => ['?_icons ic ON ic.id = s.iconId', true], 's' => ', ic.name AS iconString'],
'ica' => ['j' => ['?_icons ica ON ica.id = s.iconIdAlt', true], 's' => ', ica.name AS iconStringAlt'],
'sr' => ['j' => ['?_spellrange sr ON sr.id = s.rangeId'], 's' => ', sr.rangeMinHostile, sr.rangeMinFriend, sr.rangeMaxHostile, sr.rangeMaxFriend, sr.name_loc0 AS rangeText_loc0, sr.name_loc2 AS rangeText_loc2, sr.name_loc3 AS rangeText_loc3, sr.name_loc4 AS rangeText_loc4, sr.name_loc6 AS rangeText_loc6, sr.name_loc8 AS rangeText_loc8'],
'src' => ['j' => ['?_source src ON type = 6 AND typeId = s.id', true], 's' => ', src1, src2, src3, src4, src5, src6, src7, src8, src9, src10, src11, src12, src13, src14, src15, src16, src17, src18, src19, src20, src21, src22, src23, src24']
);
public function __construct($conditions = [])
{
parent::__construct($conditions);
if ($this->error)
return;
// post processing
$foo = DB::World()->selectCol('SELECT perfectItemType FROM skill_perfect_item_template WHERE spellId IN (?a)', $this->getFoundIDs());
foreach ($this->iterate() as &$_curTpl)
{
// required for globals
if ($idx = $this->canCreateItem())
foreach ($idx as $i)
$foo[] = (int)$_curTpl['effect'.$i.'CreateItemId'];
for ($i = 1; $i <= 8; $i++)
if ($_curTpl['reagent'.$i] > 0)
$foo[] = (int)$_curTpl['reagent'.$i];
for ($i = 1; $i <= 2; $i++)
if ($_curTpl['tool'.$i] > 0)
$foo[] = (int)$_curTpl['tool'.$i];
// ranks
$this->ranks[$this->id] = $this->getField('rank', true);
// sources
for ($i = 1; $i < 25; $i++)
{
if ($_ = $_curTpl['src'.$i])
$this->sources[$this->id][$i][] = $_;
unset($_curTpl['src'.$i]);
}
// set full masks to 0
$_curTpl['reqClassMask'] &= CLASS_MASK_ALL;
if ($_curTpl['reqClassMask'] == CLASS_MASK_ALL)
$_curTpl['reqClassMask'] = 0;
$_curTpl['reqRaceMask'] &= RACE_MASK_ALL;
if ($_curTpl['reqRaceMask'] == RACE_MASK_ALL)
$_curTpl['reqRaceMask'] = 0;
// unpack skillLines
$_curTpl['skillLines'] = [];
if ($_curTpl['skillLine1'] < 0)
{
foreach (Game::$skillLineMask[$_curTpl['skillLine1']] as $idx => $pair)
if ($_curTpl['skillLine2OrMask'] & (1 << $idx))
$_curTpl['skillLines'][] = $pair[1];
}
else if ($sec = $_curTpl['skillLine2OrMask'])
{
if ($this->id == 818) // and another hack .. basic Campfire (818) has deprecated skill Survival (142) as first skillLine
$_curTpl['skillLines'] = [$sec, $_curTpl['skillLine1']];
else
$_curTpl['skillLines'] = [$_curTpl['skillLine1'], $sec];
}
else if ($prim = $_curTpl['skillLine1'])
$_curTpl['skillLines'] = [$prim];
unset($_curTpl['skillLine1']);
unset($_curTpl['skillLine2OrMask']);
if (!$_curTpl['iconString'])
$_curTpl['iconString'] = 'inv_misc_questionmark';
}
if ($foo)
$this->relItems = new ItemList(array(['i.id', array_unique($foo)], CFG_SQL_LIMIT_NONE));
}
// use if you JUST need the name
public static function getName($id)
{
$n = DB::Aowow()->SelectRow('SELECT name_loc0, name_loc2, name_loc3, name_loc4, name_loc6, name_loc8 FROM ?_spell WHERE id = ?d', $id );
return Util::localizedString($n, 'name');
}
// end static use
// required for item-comparison
public function getStatGain()
{
$data = [];
foreach ($this->iterate() as $__)
{
$stats = [];
for ($i = 1; $i <= 3; $i++)
{
$pts = $this->calculateAmountForCurrent($i)[1];
$mv = $this->curTpl['effect'.$i.'MiscValue'];
$au = $this->curTpl['effect'.$i.'AuraId'];
// Enchant Item Permanent (53) / Temporary (54)
if (in_array($this->curTpl['effect'.$i.'Id'], [53, 54]))
{
if ($mv && ($json = DB::Aowow()->selectRow('SELECT * FROM ?_item_stats WHERE `type` = ?d AND `typeId` = ?d', TYPE_ENCHANTMENT, $mv)))
{
$mods = [];
foreach ($json as $str => $val)
if ($val && ($idx = array_search($str, Game::$itemMods)))
$mods[$idx] = $val;
if ($mods)
Util::arraySumByKey($stats, $mods);
}
continue;
}
switch ($au)
{
case 29: // ModStat MiscVal:type
if ($mv < 0) // all stats
{
for ($iMod = ITEM_MOD_AGILITY; $iMod <= ITEM_MOD_STAMINA; $iMod++)
Util::arraySumByKey($stats, [$iMod => $pts]);
}
else if ($mv == STAT_STRENGTH) // one stat
Util::arraySumByKey($stats, [ITEM_MOD_STRENGTH => $pts]);
else if ($mv == STAT_AGILITY)
Util::arraySumByKey($stats, [ITEM_MOD_AGILITY => $pts]);
else if ($mv == STAT_STAMINA)
Util::arraySumByKey($stats, [ITEM_MOD_STAMINA => $pts]);
else if ($mv == STAT_INTELLECT)
Util::arraySumByKey($stats, [ITEM_MOD_INTELLECT => $pts]);
else if ($mv == STAT_SPIRIT)
Util::arraySumByKey($stats, [ITEM_MOD_SPIRIT => $pts]);
else // one bullshit
trigger_error('AuraId 29 of spell #'.$this->id.' has wrong statId #'.$mv, E_USER_WARNING);
break;
case 34: // Increase Health
case 230:
case 250:
Util::arraySumByKey($stats, [ITEM_MOD_HEALTH => $pts]);
break;
case 13: // damage splpwr + physical (dmg & any)
// + weapon damage
if ($mv == (1 << SPELL_SCHOOL_NORMAL))
{
Util::arraySumByKey($stats, [ITEM_MOD_WEAPON_DMG => $pts]);
break;
}
// full magic mask, also counts towards healing
if ($mv == SPELL_MAGIC_SCHOOLS)
{
Util::arraySumByKey($stats, [ITEM_MOD_SPELL_POWER => $pts]);
Util::arraySumByKey($stats, [ITEM_MOD_SPELL_DAMAGE_DONE => $pts]);
}
else
{
// HolySpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_HOLY))
Util::arraySumByKey($stats, [ITEM_MOD_HOLY_POWER => $pts]);
// FireSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_FIRE))
Util::arraySumByKey($stats, [ITEM_MOD_FIRE_POWER => $pts]);
// NatureSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_NATURE))
Util::arraySumByKey($stats, [ITEM_MOD_NATURE_POWER => $pts]);
// FrostSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_FROST))
Util::arraySumByKey($stats, [ITEM_MOD_FROST_POWER => $pts]);
// ShadowSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_SHADOW))
Util::arraySumByKey($stats, [ITEM_MOD_SHADOW_POWER => $pts]);
// ArcaneSpellpower (deprecated; still used in randomproperties)
if ($mv & (1 << SPELL_SCHOOL_ARCANE))
Util::arraySumByKey($stats, [ITEM_MOD_ARCANE_POWER => $pts]);
}
break;
case 135: // healing splpwr (healing & any) .. not as a mask..
Util::arraySumByKey($stats, [ITEM_MOD_SPELL_HEALING_DONE => $pts]);
break;
case 35: // ModPower - MiscVal:type see defined Powers only energy/mana in use
if ($mv == POWER_HEALTH)
Util::arraySumByKey($stats, [ITEM_MOD_HEALTH => $pts]);
else if ($mv == POWER_ENERGY)
Util::arraySumByKey($stats, [ITEM_MOD_ENERGY => $pts]);
else if ($mv == POWER_RAGE)
Util::arraySumByKey($stats, [ITEM_MOD_RAGE => $pts]);
else if ($mv == POWER_MANA)
Util::arraySumByKey($stats, [ITEM_MOD_MANA => $pts]);
else if ($mv == POWER_RUNIC_POWER)
Util::arraySumByKey($stats, [ITEM_MOD_RUNIC_POWER => $pts]);
break;
case 189: // CombatRating MiscVal:ratingMask
case 220:
if ($mod = Game::itemModByRatingMask($mv))
Util::arraySumByKey($stats, [$mod => $pts]);
break;
case 143: // Resistance MiscVal:school
case 83:
case 22:
if ($mv == 1) // Armor only if explicitly specified
{
Util::arraySumByKey($stats, [ITEM_MOD_ARMOR => $pts]);
break;
}
if ($mv == 2) // holy-resistance ONLY if explicitly specified (shouldn't even exist...)
{
Util::arraySumByKey($stats, [ITEM_MOD_HOLY_RESISTANCE => $pts]);
break;
}
for ($j = 0; $j < 7; $j++)
{
if (($mv & (1 << $j)) == 0)
continue;
switch ($j)
{
case 2:
Util::arraySumByKey($stats, [ITEM_MOD_FIRE_RESISTANCE => $pts]);
break;
case 3:
Util::arraySumByKey($stats, [ITEM_MOD_NATURE_RESISTANCE => $pts]);
break;
case 4:
Util::arraySumByKey($stats, [ITEM_MOD_FROST_RESISTANCE => $pts]);
break;
case 5:
Util::arraySumByKey($stats, [ITEM_MOD_SHADOW_RESISTANCE => $pts]);
break;
case 6:
Util::arraySumByKey($stats, [ITEM_MOD_ARCANE_RESISTANCE => $pts]);
break;
}
}
break;
case 8: // hp5
case 84:
case 161:
Util::arraySumByKey($stats, [ITEM_MOD_HEALTH_REGEN => $pts]);
break;
case 85: // mp5
Util::arraySumByKey($stats, [ITEM_MOD_MANA_REGENERATION => $pts]);
break;
case 99: // atkpwr
Util::arraySumByKey($stats, [ITEM_MOD_ATTACK_POWER => $pts]);
break; // ?carries over to rngatkpwr?
case 124: // rngatkpwr
Util::arraySumByKey($stats, [ITEM_MOD_RANGED_ATTACK_POWER => $pts]);
break;
case 158: // blockvalue
Util::arraySumByKey($stats, [ITEM_MOD_BLOCK_VALUE => $pts]);
break;
case 240: // ModExpertise
Util::arraySumByKey($stats, [ITEM_MOD_EXPERTISE_RATING => $pts]);
break;
case 123: // Mod Target Resistance
if ($mv == 0x7C && $pts < 0)
Util::arraySumByKey($stats, [ITEM_MOD_SPELL_PENETRATION => -$pts]);
break;
}
}
$data[$this->id] = $stats;
}
return $data;
}
public function getProfilerMods()
{
// weapon hand check: param: slot, class, subclass, value
$whCheck = '$function() { var j, w = _inventory.getInventory()[%d]; if (!w[0] || !g_items[w[0]]) { return 0; } j = g_items[w[0]].jsonequip; return (j.classs == %d && (%d & (1 << (j.subclass)))) ? %d : 0; }';
$data = $this->getStatGain(); // flat gains
foreach ($data as $id => &$spellData)
{
foreach ($spellData as $modId => $val)
{
if (!isset(Game::$itemMods[$modId]))
continue;
if ($modId == ITEM_MOD_EXPERTISE_RATING) // not a rating .. pure expertise
$spellData['exp'] = $val;
else
$spellData[Game::$itemMods[$modId]] = $val;
unset($spellData[$modId]);
}
// apply weapon restrictions
$this->getEntry($id);
$class = $this->getField('equippedItemClass');
$subClass = $this->getField('equippedItemSubClassMask');
$slot = $subClass & 0x5000C ? 18 : 16;
if ($class != ITEM_CLASS_WEAPON || !$subClass)
continue;
foreach ($spellData as $json => $pts)
$spellData[$json] = [1, 'functionOf', sprintf($whCheck, $slot, $class, $subClass, $pts)];
}
// 4 possible modifiers found
// <statistic> => [0.15, 'functionOf', <funcName:int>]
// <statistic> => [0.33, 'percentOf', <statistic>]
// <statistic> => [123, 'add']
// <statistic> => <value> ... as from getStatGain()
$modXByStat = function (&$arr, $stat, $pts) use (&$mv)
{
if ($mv == STAT_STRENGTH)
$arr[$stat ?: 'str'] = [$pts / 100, 'percentOf', 'str'];
else if ($mv == STAT_AGILITY)
$arr[$stat ?: 'agi'] = [$pts / 100, 'percentOf', 'agi'];
else if ($mv == STAT_STAMINA)
$arr[$stat ?: 'sta'] = [$pts / 100, 'percentOf', 'sta'];
else if ($mv == STAT_INTELLECT)
$arr[$stat ?: 'int'] = [$pts / 100, 'percentOf', 'int'];
else if ($mv == STAT_SPIRIT)
$arr[$stat ?: 'spi'] = [$pts / 100, 'percentOf', 'spi'];
};
$modXBySchool = function (&$arr, $stat, $val, $mask = null) use (&$mv)
{
if (($mask ?: $mv) & (1 << SPELL_SCHOOL_HOLY))
$arr['hol'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'hol'.$stat];
if (($mask ?: $mv) & (1 << SPELL_SCHOOL_FIRE))
$arr['fir'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'fir'.$stat];
if (($mask ?: $mv) & (1 << SPELL_SCHOOL_NATURE))
$arr['nat'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'nat'.$stat];
if (($mask ?: $mv) & (1 << SPELL_SCHOOL_FROST))
$arr['fro'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'fro'.$stat];
if (($mask ?: $mv) & (1 << SPELL_SCHOOL_SHADOW))
$arr['sha'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'sha'.$stat];
if (($mask ?: $mv) & (1 << SPELL_SCHOOL_ARCANE))
$arr['arc'.$stat] = is_array($val) ? $val : [$val / 100, 'percentOf', 'arc'.$stat];
};
$jsonStat = function ($stat)
{
if ($stat == STAT_STRENGTH)
return 'str';
if ($stat == STAT_AGILITY)
return 'agi';
if ($stat == STAT_STAMINA)
return 'sta';
if ($stat == STAT_INTELLECT)
return 'int';
if ($stat == STAT_SPIRIT)
return 'spi';
};
foreach ($this->iterate() as $id => $__)
{
// Priest: Spirit of Redemption is a spell but also a passive. *yaaayyyy*
if (($this->getField('cuFlags') & SPELL_CU_TALENTSPELL) && $id != 20711)
continue;
// curious cases of OH MY FUCKING GOD WHY?!
if ($id == 16268) // Shaman - Spirit Weapons (parry is normaly stored in g_statistics)
{
$data[$id]['parrypct'] = [5, 'add'];
continue;
}
if ($id == 20550) // Tauren - Endurance (dependant on base health) ... if you are looking for something elegant, look away!
{
$data[$id]['health'] = [0.05, 'functionOf', '$function(p) { return g_statistics.combo[p.classs][p.level][5]; }'];
continue;
}
for ($i = 1; $i < 4; $i++)
{
$pts = $this->calculateAmountForCurrent($i)[1];
$mv = $this->getField('effect'.$i.'MiscValue');
$mvB = $this->getField('effect'.$i.'MiscValueB');
$au = $this->getField('effect'.$i.'AuraId');
$class = $this->getField('equippedItemClass');
$subClass = $this->getField('equippedItemSubClassMask');
/* ISSUE!
mods formated like ['<statName>' => [<points>, 'percentOf', '<statName>']] are applied as multiplier and not
as a flat value (that is equal to the percentage, like they should be). So the stats-table won't show the actual deficit
*/
switch ($au)
{
case 101: // Mod Resistance Percent
case 142: // Mod Base Resistance Percent
if ($mv == 1) // Armor only if explicitly specified only affects armor from equippment
$data[$id]['armor'] = [$pts / 100, 'percentOf', ['armor', 0]];
else if ($mv)
$modXBySchool($data[$id], 'res', $pts);
break;
case 182: // Mod Resistance Of Stat Percent
if ($mv == 1) // Armor only if explicitly specified
$data[$id]['armor'] = [$pts / 100, 'percentOf', $jsonStat($mvB)];
else if ($mv)
$modXBySchool($data[$id], 'res', [$pts / 100, 'percentOf', $jsonStat($mvB)]);
break;
case 137: // mod stat percent
if ($mv > -1) // one stat
$modXByStat($data[$id], null, $pts);
else if ($mv < 0) // all stats
for ($iMod = ITEM_MOD_AGILITY; $iMod <= ITEM_MOD_STAMINA; $iMod++)
$data[$id][Game::$itemMods[$iMod]] = [$pts / 100, 'percentOf', Game::$itemMods[$iMod]];
break;
case 174: // Mod Spell Damage Of Stat Percent
$mv = $mv ?: SPELL_MAGIC_SCHOOLS;
$modXBySchool($data[$id], 'spldmg', [$pts / 100, 'percentOf', $jsonStat($mvB)]);
break;
case 212: // Mod Ranged Attack Power Of Stat Percent
$modXByStat($data[$id], 'rgdatkpwr', $pts);
break;
case 268: // Mod Attack Power Of Stat Percent
$modXByStat($data[$id], 'mleatkpwr', $pts);
break;
case 175: // Mod Spell Healing Of Stat Percent
$modXByStat($data[$id], 'splheal', $pts);
break;
case 219: // Mod Mana Regeneration from Stat
$modXByStat($data[$id], 'manargn', $pts);
break;
case 134: // Mod Mana Regeneration Interrupt
$data[$id]['icmanargn'] = [$pts / 100, 'percentOf', 'oocmanargn'];
break;
case 57: // Mod Spell Crit Chance
case 71: // Mod Spell Crit Chance School
$mv = $mv ?: SPELL_MAGIC_SCHOOLS;
$modXBySchool($data[$id], 'splcritstrkpct', [$pts, 'add']);
if (($mv & SPELL_MAGIC_SCHOOLS) == SPELL_MAGIC_SCHOOLS)
$data[$id]['splcritstrkpct'] = [$pts, 'add'];
break;
case 285: // Mod Attack Power Of Armor
$data[$id]['mleatkpwr'] = [1 / $pts, 'percentOf', 'fullarmor'];
$data[$id]['rgdatkpwr'] = [1 / $pts, 'percentOf', 'fullarmor'];
break;
case 52: // Mod Physical Crit Percent
if ($class < 1 || ($class == ITEM_CLASS_WEAPON && ($subClass & 0x5000C)))
$data[$id]['rgdcritstrkpct'] = [1, 'functionOf', sprintf($whCheck, 18, $class, $subClass, $pts)];
// $data[$id]['rgdcritstrkpct'] = [$pts, 'add'];
if ($class < 1 || ($class == ITEM_CLASS_WEAPON && ($subClass & 0xA5F3)))
$data[$id]['mlecritstrkpct'] = [1, 'functionOf', sprintf($whCheck, 16, $class, $subClass, $pts)];
// $data[$id]['mlecritstrkpct'] = [$pts, 'add'];
break;
case 47: // Mod Parry Percent
$data[$id]['parrypct'] = [$pts, 'add'];
break;
case 49: // Mod Dodge Percent
$data[$id]['dodgepct'] = [$pts, 'add'];
break;
case 51: // Mod Block Percent
$data[$id]['blockpct'] = [$pts, 'add'];
break;
case 132: // Mod Increase Energy Percent
if ($mv == POWER_HEALTH)
$data[$id]['health'] = [$pts / 100, 'percentOf', 'health'];
else if ($mv == POWER_ENERGY)
$data[$id]['energy'] = [$pts / 100, 'percentOf', 'energy'];
else if ($mv == POWER_MANA)
$data[$id]['mana'] = [$pts / 100, 'percentOf', 'mana'];
else if ($mv == POWER_RAGE)
$data[$id]['rage'] = [$pts / 100, 'percentOf', 'rage'];
else if ($mv == POWER_RUNIC_POWER)
$data[$id]['runic'] = [$pts / 100, 'percentOf', 'runic'];
break;
case 133: // Mod Increase Health Percent
$data[$id]['health'] = [$pts / 100, 'percentOf', 'health'];
break;
case 150: // Mod Shield Blockvalue Percent
$data[$id]['block'] = [$pts / 100, 'percentOf', 'block'];
break;
case 290: // Mod Crit Percent
$data[$id]['mlecritstrkpct'] = [$pts, 'add'];
$data[$id]['rgdcritstrkpct'] = [$pts, 'add'];
$data[$id]['splcritstrkpct'] = [$pts, 'add'];
break;
case 237: // Mod Spell Damage Of Attack Power
$mv = $mv ?: SPELL_MAGIC_SCHOOLS;
$modXBySchool($data[$id], 'spldmg', [$pts / 100, 'percentOf', 'mleatkpwr']);
break;
case 238: // Mod Spell Healing Of Attack Power
$data[$id]['splheal'] = [$pts / 100, 'percentOf', 'mleatkpwr'];
break;
case 166: // Mod Attack Power Percent [ingmae only melee..?]
$data[$id]['mleatkpwr'] = [$pts / 100, 'percentOf', 'mleatkpwr'];
break;
case 88: // Mod Health Regeneration Percent
$data[$id]['healthrgn'] = [$pts / 100, 'percentOf', 'healthrgn'];
break;
}
}
}
return $data;
}
// halper
public function getReagentsForCurrent()
{
$data = [];
for ($i = 1; $i <= 8; $i++)
if ($this->curTpl['reagent'.$i] > 0 && $this->curTpl['reagentCount'.$i])
$data[$this->curTpl['reagent'.$i]] = [$this->curTpl['reagent'.$i], $this->curTpl['reagentCount'.$i]];
return $data;
}
public function getToolsForCurrent()
{
if ($this->tools)
return $this->tools;
$tools = [];
for ($i = 1; $i <= 2; $i++)
{
// TotemCategory
if ($_ = $this->curTpl['toolCategory'.$i])
{
$tc = DB::Aowow()->selectRow('SELECT * FROM ?_totemcategory WHERE id = ?d', $_);
$tools[$i + 1] = array(
'id' => $_,
'name' => Util::localizedString($tc, 'name'));
}
// Tools
if (!$this->curTpl['tool'.$i])
continue;
foreach ($this->relItems->iterate() as $relId => $__)
{
if ($relId != $this->curTpl['tool'.$i])
continue;
$tools[$i - 1] = array(
'itemId' => $relId,
'name' => $this->relItems->getField('name', true),
'quality' => $this->relItems->getField('quality')
);
break;
}
}
$this->tools = array_reverse($tools);
return $this->tools;
}
public function getModelInfo($spellId = 0, $effIdx = 0)
{
$displays = [0 => []];
foreach ($this->iterate() as $id => $__)
{
if ($spellId && $spellId != $id)
continue;
for ($i = 1; $i < 4; $i++)
{
$effMV = $this->curTpl['effect'.$i.'MiscValue'];
if (!$effMV)
continue;
// GO Model from MiscVal
if (in_array($this->curTpl['effect'.$i.'Id'], [50, 76, 104, 105, 106, 107]))
{
if (isset($displays[TYPE_OBJECT][$id]))
$displays[TYPE_OBJECT][$id][0][] = $i;
else
$displays[TYPE_OBJECT][$id] = [[$i], $effMV];
}
// NPC Model from MiscVal
else if (in_array($this->curTpl['effect'.$i.'Id'], [28, 90, 56, 112, 134]) || in_array($this->curTpl['effect'.$i.'AuraId'], [56, 78]))
{
if (isset($displays[TYPE_NPC][$id]))
$displays[TYPE_NPC][$id][0][] = $i;
else
$displays[TYPE_NPC][$id] = [[$i], $effMV];
}
// Shapeshift
else if ($this->curTpl['effect'.$i.'AuraId'] == 36)
{
$subForms = array(
892 => [892, 29407, 29406, 29408, 29405], // Cat - NE
8571 => [8571, 29410, 29411, 29412], // Cat - Tauren
2281 => [2281, 29413, 29414, 29416, 29417], // Bear - NE
2289 => [2289, 29415, 29418, 29419, 29420, 29421] // Bear - Tauren
);
if ($st = DB::Aowow()->selectRow('SELECT *, displayIdA as model1, displayIdH as model2 FROM ?_shapeshiftforms WHERE id = ?d', $effMV))
{
foreach ([1, 2] as $j)
if (isset($subForms[$st['model'.$j]]))
$st['model'.$j] = $subForms[$st['model'.$j]][array_rand($subForms[$st['model'.$j]])];
$displays[0][$id][$i] = array(
'typeId' => 0,
'displayId' => $st['model2'] ? $st['model'.rand(1, 2)] : $st['model1'],
'creatureType' => $st['creatureType'],
'displayName' => Lang::game('st', $effMV)
);
}
}
}
}
$results = $displays[0];
if (!empty($displays[TYPE_NPC]))
{
$nModels = new CreatureList(array(['id', array_column($displays[TYPE_NPC], 1)]));
foreach ($nModels->iterate() as $nId => $__)
{
foreach ($displays[TYPE_NPC] as $srcId => [$indizes, $npcId])
{
if ($npcId == $nId)
{
foreach ($indizes as $idx)
{
$results[$srcId][$idx] = array(
'typeId' => $nId,
'displayId' => $nModels->getRandomModelId(),
'displayName' => $nModels->getField('name', true)
);
}
}
}
}
}
if (!empty($displays[TYPE_OBJECT]))
{
$oModels = new GameObjectList(array(['id', array_column($displays[TYPE_OBJECT], 1)]));
foreach ($oModels->iterate() as $oId => $__)
{
foreach ($displays[TYPE_OBJECT] as $srcId => [$indizes, $objId])
{
if ($objId == $oId)
{
foreach ($indizes as $idx)
{
$results[$srcId][$idx] = array(
'typeId' => $oId,
'displayId' => $oModels->getField('displayId'),
'displayName' => $oModels->getField('name', true)
);
}
}
}
}
}
if ($spellId && $effIdx)
return !empty($results[$spellId][$effIdx]) ? $results[$spellId][$effIdx] : 0;
return $results;
}
private function createRangesForCurrent()
{
if (!$this->curTpl['rangeMaxHostile'])
return '';
// minRange exists; show as range
if ($this->curTpl['rangeMinHostile'])
return sprintf(Lang::spell('range'), $this->curTpl['rangeMinHostile'].' - '.$this->curTpl['rangeMaxHostile']);
// friend and hostile differ; do color
else if ($this->curTpl['rangeMaxHostile'] != $this->curTpl['rangeMaxFriend'])
return sprintf(Lang::spell('range'), '<span class="q10">'.$this->curTpl['rangeMaxHostile'].'</span> - <span class="q2">'.$this->curTpl['rangeMaxFriend']. '</span>');
// hardcode: "melee range"
else if ($this->curTpl['rangeMaxHostile'] == 5)
return Lang::spell('meleeRange');
// hardcode "unlimited range"
else if ($this->curTpl['rangeMaxHostile'] == 50000)
return Lang::spell('unlimRange');
// regular case
else
return sprintf(Lang::spell('range'), $this->curTpl['rangeMaxHostile']);
}
public function createPowerCostForCurrent()
{
$str = '';
// check for custom PowerDisplay
$pt = $this->curTpl['powerType'];
if ($pt == POWER_RUNE && ($rCost = ($this->curTpl['powerCostRunes'] & 0x333)))
{ // Frost 2|1 - Unholy 2|1 - Blood 2|1
$runes = [];
if ($_ = (($rCost & 0x300) >> 8))
$runes[] = $_.' '.Lang::spell('powerRunes', 2);
if ($_ = (($rCost & 0x030) >> 4))
$runes[] = $_.' '.Lang::spell('powerRunes', 1);
if ($_ = ($rCost & 0x003))
$runes[] = $_.' '.Lang::spell('powerRunes', 0);
$str .= implode(', ', $runes);
}
else if ($this->curTpl['powerCostPercent'] > 0) // power cost: pct over static
$str .= $this->curTpl['powerCostPercent']."% ".sprintf(Lang::spell('pctCostOf'), mb_strtolower(Lang::spell('powerTypes', $pt)));
else if ($this->curTpl['powerCost'] > 0 || $this->curTpl['powerPerSecond'] > 0 || $this->curTpl['powerCostPerLevel'] > 0)
$str .= ($pt == POWER_RAGE || $pt == POWER_RUNIC_POWER ? $this->curTpl['powerCost'] / 10 : $this->curTpl['powerCost']).' '.Util::ucFirst(Lang::spell('powerTypes', $pt));
// append periodic cost
if ($this->curTpl['powerPerSecond'] > 0)
$str .= sprintf(Lang::spell('costPerSec'), $this->curTpl['powerPerSecond']);
// append level cost (todo (low): work in as scaling cost)
if ($this->curTpl['powerCostPerLevel'] > 0)
$str .= sprintf(Lang::spell('costPerLevel'), $this->curTpl['powerCostPerLevel']);
return $str;
}
public function createCastTimeForCurrent($short = true, $noInstant = true)
{
if ($this->isChanneledSpell())
return Lang::spell('channeled');
else if ($this->curTpl['castTime'] > 0)
return $short ? sprintf(Lang::spell('castIn'), $this->curTpl['castTime']) : Util::formatTime($this->curTpl['castTime'] * 1000);
// show instant only for player/pet/npc abilities (todo (low): unsure when really hidden (like talent-case))
else if ($noInstant && !in_array($this->curTpl['typeCat'], [11, 7, -3, -6, -8, 0]) && !($this->curTpl['cuFlags'] & SPELL_CU_TALENTSPELL))
return '';
// SPELL_ATTR0_ABILITY instant ability.. yeah, wording thing only (todo (low): rule is imperfect)
else if ($this->curTpl['damageClass'] != 1 || $this->curTpl['attributes0'] & SPELL_ATTR0_ABILITY)
return Lang::spell('instantPhys');
else // instant cast
return Lang::spell('instantMagic');
}
private function createCooldownForCurrent()
{
if ($this->curTpl['recoveryTime'])
return sprintf(Lang::game('cooldown'), Util::formatTime($this->curTpl['recoveryTime'], true));
else if ($this->curTpl['recoveryCategory'])
return sprintf(Lang::game('cooldown'), Util::formatTime($this->curTpl['recoveryCategory'], true));
else
return '';
}
// formulae base from TC
private function calculateAmountForCurrent($effIdx, $altTpl = null)
{
$ref = $altTpl ?: $this;
$level = $this->charLevel;
$rppl = $ref->getField('effect'.$effIdx.'RealPointsPerLevel');
$base = $ref->getField('effect'.$effIdx.'BasePoints');
$add = $ref->getField('effect'.$effIdx.'DieSides');
$maxLvl = $ref->getField('maxLevel');
$baseLvl = $ref->getField('baseLevel');
/* when should level scaling be actively worked into tooltips?
if ($rppl)
{
if ($level > $maxLvl && $maxLvl > 0)
$level = $maxLvl;
else if ($level < $baseLvl)
$level = $baseLvl;
if (!$ref->getField('atributes0') & SPELL_ATTR0_PASSIVE)
$level -= $ref->getField('spellLevel');
$base += (int)($level * $rppl);
}
*/
return [
$add ? $base + 1 : $base,
$base + $add,
$rppl ? '<!--ppl'.$baseLvl.':'.$maxLvl.':'.($base + max(1, $add)).':'.$rppl.'-->' : null,
$rppl ? '<!--ppl'.$baseLvl.':'.$maxLvl.':'.($base + $add).':'.$rppl.'-->' : null
];
}
public function canCreateItem()
{
$idx = [];
for ($i = 1; $i < 4; $i++)
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['itemCreate']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['itemCreate']))
if ($this->curTpl['effect'.$i.'CreateItemId'] > 0)
$idx[] = $i;
return $idx;
}
public function canTriggerSpell()
{
$idx = [];
for ($i = 1; $i < 4; $i++)
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['trigger']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['trigger']))
if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0 || ($this->curTpl['effect'.$i.'Id'] == 155 && $this->curTpl['effect'.$i.'MiscValue'] > 0))
$idx[] = $i;
return $idx;
}
public function canTeachSpell()
{
$idx = [];
for ($i = 1; $i < 4; $i++)
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['teach']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['teach']))
if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0)
$idx[] = $i;
return $idx;
}
public function isChanneledSpell()
{
return $this->curTpl['attributes1'] & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2);
}
public function isHealingSpell()
{
for ($i = 1; $i < 4; $i++)
if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['heal']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['heal']))
return false;
return true;
}
public function isDamagingSpell()
{
for ($i = 1; $i < 4; $i++)
if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['damage']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['damage']))
return false;
return true;
}
public function periodicEffectsMask()
{
$effMask = 0x0;
for ($i = 1; $i < 4; $i++)
if ($this->curTpl['effect'.$i.'Periode'] > 0)
$effMask |= 1 << ($i - 1);
return $effMask;
}
// description-, buff-parsing component
private function resolveEvaluation($formula)
{
// see Traits in javascript locales
$PlayerName = Lang::main('name');
$pl = $PL = /* playerLevel set manually ? $this->charLevel : */ $this->interactive ? sprintf(Util::$dfnString, 'LANG.level', Lang::game('level')) : Lang::game('level');
$ap = $AP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.atkpwr[0]', Lang::spell('traitShort', 'atkpwr')) : Lang::spell('traitShort', 'atkpwr');
$rap = $RAP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgdatkpwr[0]', Lang::spell('traitShort', 'rgdatkpwr')) : Lang::spell('traitShort', 'rgdatkpwr');
$sp = $SP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splpwr[0]', Lang::spell('traitShort', 'splpwr')) : Lang::spell('traitShort', 'splpwr');
$spa = $SPA = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.arcsplpwr[0]', Lang::spell('traitShort', 'arcsplpwr')) : Lang::spell('traitShort', 'arcsplpwr');
$spfi = $SPFI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.firsplpwr[0]', Lang::spell('traitShort', 'firsplpwr')) : Lang::spell('traitShort', 'firsplpwr');
$spfr = $SPFR = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.frosplpwr[0]', Lang::spell('traitShort', 'frosplpwr')) : Lang::spell('traitShort', 'frosplpwr');
$sph = $SPH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.holsplpwr[0]', Lang::spell('traitShort', 'holsplpwr')) : Lang::spell('traitShort', 'holsplpwr');
$spn = $SPN = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.natsplpwr[0]', Lang::spell('traitShort', 'natsplpwr')) : Lang::spell('traitShort', 'natsplpwr');
$sps = $SPS = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.shasplpwr[0]', Lang::spell('traitShort', 'shasplpwr')) : Lang::spell('traitShort', 'shasplpwr');
$bh = $BH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splheal[0]', Lang::spell('traitShort', 'splheal')) : Lang::spell('traitShort', 'splheal');
$spi = $SPI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.spi[0]', Lang::spell('traitShort', 'spi')) : Lang::spell('traitShort', 'spi');
$sta = $STA = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.sta[0]', Lang::spell('traitShort', 'sta')) : Lang::spell('traitShort', 'sta');
$str = $STR = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.str[0]', Lang::spell('traitShort', 'str')) : Lang::spell('traitShort', 'str');
$agi = $AGI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.agi[0]', Lang::spell('traitShort', 'agi')) : Lang::spell('traitShort', 'agi');
$int = $INT = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.int[0]', Lang::spell('traitShort', 'int')) : Lang::spell('traitShort', 'int');
// only 'ron test spell', guess its %-dmg mod; no idea what bc2 might be
$pa = '<$PctArcane>'; // %arcane
$pfi = '<$PctFire>'; // %fire
$pfr = '<$PctFrost>'; // %frost
$ph = '<$PctHoly>'; // %holy
$pn = '<$PctNature>'; // %nature
$ps = '<$PctShadow>'; // %shadow
$pbh = '<$PctHeal>'; // %heal
$pbhd = '<$PctHealDone>'; // %heal done
$bc2 = '<$bc2>'; // bc2
$HND = $hnd = $this->interactive ? sprintf(Util::$dfnString, '[Hands required by weapon]', 'HND') : 'HND'; // todo (med): localize this one
$MWS = $mws = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mlespeed[0]', 'MWS') : 'MWS';
$mw = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmin1[0]', 'mw') : 'mw';
$MW = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmax1[0]', 'MW') : 'MW';
$mwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmin[0]', 'mwb') : 'mwb';
$MWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmax[0]', 'MWB') : 'MWB';
$rwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmin[0]', 'rwb') : 'rwb';
$RWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmax[0]', 'RWB') : 'RWB';
$cond = $COND = function($a, $b, $c) { return $a ? $b : $c; };
$eq = $EQ = function($a, $b) { return $a == $b; };
$gt = $GT = function($a, $b) { return $a > $b; };
$gte = $GTE = function($a, $b) { return $a >= $b; };
$floor = $FLOOR = function($a) { return floor($a); };
$max = $MAX = function($a, $b) { return max($a, $b); };
$min = $MIN = function($a, $b) { return min($a, $b); };
if (preg_match_all('/\$\w+\b/i', $formula, $vars))
{
$evalable = true;
foreach ($vars[0] as $var) // oh lord, forgive me this sin .. but is_callable seems to bug out and function_exists doesn't find lambda-functions >.<
{
$var = substr($var, 1);
if (isset($$var))
{
$eval = eval('return @$'.$var.';'); // attention: error suppression active here (will be logged anyway)
if (getType($eval) == 'object')
continue;
else if (is_numeric($eval))
continue;
}
else
$$var = '<UNK: $'.$var.'>';
$evalable = false;
break;
}
if (!$evalable)
{
// can't eval constructs because of strings present. replace constructs with strings
$cond = $COND = !$this->interactive ? 'COND' : sprintf(Util::$dfnString, 'COND(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>, <span class=\'q1\'>c</span>)<br /> <span class=\'q1\'>a</span> ? <span class=\'q1\'>b</span> : <span class=\'q1\'>c</span>', 'COND');
$eq = $EQ = !$this->interactive ? 'EQ' : sprintf(Util::$dfnString, 'EQ(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> == <span class=\'q1\'>b</span>', 'EQ');
$gt = $GT = !$this->interactive ? 'GT' : sprintf(Util::$dfnString, 'GT(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> > <span class=\'q1\'>b</span>', 'GT');
$gte = $GTE = !$this->interactive ? 'GTE' : sprintf(Util::$dfnString, 'GTE(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> >= <span class=\'q1\'>b</span>', 'GTE');
$floor = $FLOOR = !$this->interactive ? 'FLOOR' : sprintf(Util::$dfnString, 'FLOOR(<span class=\'q1\'>a</span>)', 'FLOOR');
$min = $MIN = !$this->interactive ? 'MIN' : sprintf(Util::$dfnString, 'MIN(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)', 'MIN');
$max = $MAX = !$this->interactive ? 'MAX' : sprintf(Util::$dfnString, 'MAX(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)', 'MAX');
$pl = $PL = !$this->interactive ? 'PL' : sprintf(Util::$dfnString, 'LANG.level', 'PL');
// note the " !
return eval('return "'.$formula.'";');
}
else
return eval('return '.$formula.';');
}
// since this function may be called recursively, there are cases, where the already evaluated string is tried to be evaled again, throwing parse errors
// todo (med): also quit, if we replaced vars with non-interactive text
if (strstr($formula, '</dfn>') || strstr($formula, '<!--'))
return $formula;
// hm, minor eval-issue. eval doesnt understand two operators without a space between them (eg. spelll: 18126)
$formula = preg_replace('/(\+|-|\*|\/)(\+|-|\*|\/)/i', '\1 \2', $formula);
// there should not be any letters without a leading $
return eval('return '.$formula.';');
}
// description-, buff-parsing component
// a variables structure is pretty .. flexile. match in steps
private function matchVariableString($varString, &$len = 0)
{
$varParts = array(
'op' => null,
'oparg' => null,
'lookup' => null,
'var' => null,
'effIdx' => null,
'switch' => null
);
// last value or gender -switch $[lg]ifText:elseText;
if (preg_match('/^([lg])([^:]*:[^;]*);/i', $varString, $m))
{
$len = strlen($m[0]);
$varParts['var'] = $m[1];
$varParts['switch'] = explode(':', $m[2]);
}
// basic variable ref (most common case) $(refSpell)?(var)(effIdx)?
else if (preg_match('/^(\d*)([a-z])([123]?)\b/i', $varString, $m))
{
$len = strlen($m[0]);
$varParts['lookup'] = $m[1];
$varParts['var'] = $m[2];
$varParts['effIdx'] = $m[3];
}
// variable ref /w formula $( (op) (oparg); )? (refSpell) ( (var) (effIdx) ) OR $(refSpell) ( (op) (oparg); )? ( (var) (effIdx) )
else if (preg_match('/^(([\+\-\*\/])(\d+);)?(\d*)(([\+\-\*\/])(\d+);)?([a-z])([123]?)\b/i', $varString, $m))
{
$len = strlen($m[0]);
$varParts['lookup'] = $m[4];
$varParts['var'] = $m[8];
$varParts['effIdx'] = $m[9];
$varParts['op'] = $m[6] ?: $m[2];
$varParts['oparg'] = $m[7] ?: $m[3];
}
// something .. else?
else
return [];
return $varParts;
}
// description-, buff-parsing component
// returns [min, max, minFulltext, maxFulltext, ratingId]
private function resolveVariableString($varParts, &$usesScalingRating)
{
$signs = ['+', '-', '/', '*', '%', '^'];
foreach ($varParts as $k => $v)
$$k = $v;
$result = [null];
if (!$var)
return $result;
if (!$effIdx) // if EffectIdx is omitted, assume EffectIdx: 1
$effIdx = 1;
// cache at least some lookups.. should be moved to single spellList :/
if ($lookup && !isset($this->refSpells[$lookup]))
$this->refSpells[$lookup] = new SpellList(array(['s.id', $lookup]));
$srcSpell = $lookup ? $this->refSpells[$lookup] : $this;
if ($srcSpell->error)
return $result;
switch ($var)
{
case 'a': // EffectRadiusMin
case 'A': // EffectRadiusMax
$base = $srcSpell->getField('effect'.$effIdx.'RadiusMax');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'b': // PointsPerComboPoint
case 'B':
$base = $srcSpell->getField('effect'.$effIdx.'PointsPerComboPoint');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'd': // SpellDuration
case 'D': // todo (med): min/max?; /w unit?
$base = $srcSpell->getField('duration');
if ($base <= 0)
$result[2] = Lang::spell('untilCanceled');
else
$result[2] = Util::formatTime($base, true);
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base < 0 ? 0 : $base;
break;
case 'e': // EffectValueMultiplier
case 'E':
$base = $srcSpell->getField('effect'.$effIdx.'ValueMultiplier');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'f': // EffectDamageMultiplier
case 'F':
$base = $srcSpell->getField('effect'.$effIdx.'DamageMultiplier');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'g': // boolean choice with casters gender as condition $gX:Y;
case 'G':
$result[2] = '&lt;'.$switch[0].'/'.$switch[1].'&gt;';
break;
case 'h': // ProcChance
case 'H':
$base = $srcSpell->getField('procChance');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'i': // MaxAffectedTargets
case 'I':
$base = $srcSpell->getField('maxAffectedTargets');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'l': // boolean choice with last value as condition $lX:Y;
case 'L':
// resolve later by backtracking
$result[2] = '$l'.$switch[0].':'.$switch[1].';';
break;
case 'm': // BasePoints (minValue)
case 'M': // BasePoints (maxValue)
$base = $srcSpell->getField('effect'.$effIdx.'BasePoints');
$add = $srcSpell->getField('effect'.$effIdx.'DieSides');
$mv = $srcSpell->getField('effect'.$effIdx.'MiscValue');
$aura = $srcSpell->getField('effect'.$effIdx.'AuraId');
if (ctype_lower($var))
$add = 1;
$base += $add;
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
// Aura giving combat ratings
$rType = 0;
if ($aura == 189)
if ($rType = Game::itemModByRatingMask($mv))
$usesScalingRating = true;
// Aura end
if ($rType)
{
$result[2] = '<!--rtg%s-->%s&nbsp;<small>(%s)</small>';
$result[4] = $rType;
}
$result[0] = $base;
break;
case 'n': // ProcCharges
case 'N':
$base = $srcSpell->getField('procCharges');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'o': // TotalAmount for periodic auras (with variance)
case 'O':
[$min, $max, $modStrMin, $modStrMax] = $this->calculateAmountForCurrent($effIdx, $srcSpell);
$periode = $srcSpell->getField('effect'.$effIdx.'Periode');
$duration = $srcSpell->getField('duration');
if (!$periode)
{
// Mod Power Regeneration & Mod Health Regeneration have an implicit periode of 5sec
$aura = $srcSpell->getField('effect'.$effIdx.'AuraId');
if ($aura == 84 || $aura == 85)
$periode = 5000;
else
$periode = 3000;
}
$min *= $duration / $periode;
$max *= $duration / $periode;
if (in_array($op, $signs) && is_numeric($oparg))
{
eval("\$min = $min $op $oparg;");
eval("\$max = $max $op $oparg;");
}
if ($this->interactive)
{
$result[2] = $modStrMin.'%s';
$result[3] = $modStrMax.'%s';
}
$result[0] = $min;
$result[1] = $max;
break;
case 'q': // EffectMiscValue
case 'Q':
$base = $srcSpell->getField('effect'.$effIdx.'MiscValue');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'r': // SpellRange
case 'R':
$base = $srcSpell->getField('rangeMaxHostile');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 's': // BasePoints (with variance)
case 'S':
[$min, $max, $modStrMin, $modStrMax] = $this->calculateAmountForCurrent($effIdx, $srcSpell);
$mv = $srcSpell->getField('effect'.$effIdx.'MiscValue');
$aura = $srcSpell->getField('effect'.$effIdx.'AuraId');
if (in_array($op, $signs) && is_numeric($oparg))
{
eval("\$min = $min $op $oparg;");
eval("\$max = $max $op $oparg;");
}
// Aura giving combat ratings
$rType = 0;
if ($aura == 189)
if ($rType = Game::itemModByRatingMask($mv))
$usesScalingRating = true;
// Aura end
if ($rType)
{
$result[2] = '<!--rtg%s-->%s&nbsp;<small>(%s)</small>';
$result[4] = $rType;
}
else if ($aura == 189 && $this->interactive)
{
$result[2] = $modStrMin.'%s';
$result[3] = $modStrMax.'%s';
}
$result[0] = $min;
$result[1] = $max;
break;
case 't': // Periode
case 'T':
$base = $srcSpell->getField('effect'.$effIdx.'Periode') / 1000;
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'u': // StackCount
case 'U':
$base = $srcSpell->getField('stackAmount');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'v': // MaxTargetLevel
case 'V':
$base = $srcSpell->getField('MaxTargetLevel');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'x': // ChainTargetCount
case 'X':
$base = $srcSpell->getField('effect'.$effIdx.'ChainTarget');
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
eval("\$base = $base $op $oparg;");
$result[0] = $base;
break;
case 'z': // HomeZone
$result[2] = Lang::spell('home');
break;
}
// handle excessively precise floats
if (is_float($result[0]))
$result[0] = round($result[0], 2);
if (isset($result[1]) && is_float($result[1]))
$result[1] = round($result[1], 2);
return $result;
}
// description-, buff-parsing component
private function resolveFormulaString($formula, $precision = 0, &$scaling)
{
$fSuffix = '%s';
$fRating = 0;
// step 1: formula unpacking redux
while (($formStartPos = strpos($formula, '${')) !== false)
{
$formBrktCnt = 0;
$formPrecision = 0;
$formCurPos = $formStartPos;
$formOutStr = '';
while ($formCurPos < strlen($formula))
{
$char = $formula[$formCurPos];
if ($char == '}')
$formBrktCnt--;
if ($formBrktCnt)
$formOutStr .= $char;
if ($char == '{')
$formBrktCnt++;
if (!$formBrktCnt && $formCurPos != $formStartPos)
break;
$formCurPos++;
}
if (isset($formula[++$formCurPos]) && $formula[$formCurPos] == '.')
{
$formPrecision = (int)$formula[++$formCurPos];
++$formCurPos; // for some odd reason the precision decimal survives if we dont increment further..
}
[$formOutStr, $fSuffix, $fRating] = $this->resolveFormulaString($formOutStr, $formPrecision, $scaling);
$formula = substr_replace($formula, $formOutStr, $formStartPos, ($formCurPos - $formStartPos));
}
// note: broken tooltip on this one
// ${58644m1/-10} gets matched as a formula (ok), 58644m1 has no $ prefixed (not ok)
// the client scraps the m1 and prints -5864
if ($this->id == 58644)
$formula = '$'.$formula;
// step 2: resolve variables
$pos = 0; // continue strpos-search from this offset
$str = '';
while (($npos = strpos($formula, '$', $pos)) !== false)
{
if ($npos != $pos)
$str .= substr($formula, $pos, $npos - $pos);
$pos = $npos++;
if ($formula[$pos] == '$')
$pos++;
$varParts = $this->matchVariableString(substr($formula, $pos), $len);
if (!$varParts)
{
$str .= '#'; // mark as done, reset below
continue;
}
$pos += $len;
// we are resolving a formula -> omit ranges
$var = $this->resolveVariableString($varParts, $scaling);
// time within formula -> rebase to seconds and omit timeUnit
if (strtolower($varParts['var']) == 'd')
{
$var[0] /= 1000;
unset($var[2]);
}
$str .= $var[0];
// overwrite eventually inherited strings
if (isset($var[2]))
$fSuffix = $var[2];
// overwrite eventually inherited ratings
if (isset($var[4]))
$fRating = $var[4];
}
$str .= substr($formula, $pos);
$str = str_replace('#', '$', $str); // reset marks
// step 3: try to evaluate result
$evaled = $this->resolveEvaluation($str);
$return = is_numeric($evaled) ? Lang::nf($evaled, $precision, true) : $evaled;
return [$return, $fSuffix, $fRating];
}
// should probably used only once to create ?_spell. come to think of it, it yields the same results every time.. it absolutely has to!
// although it seems to be pretty fast, even on those pesky test-spells with extra complex tooltips (Ron Test Spell X))
public function parseText($type = 'description', $level = MAX_LEVEL, $interactive = false, &$scaling = false)
{
// oooo..kaaayy.. parsing text in 6 or 7 easy steps
// we don't use the internal iterator here. This func has to be called for the individual template.
// otherwise it will get a bit messy, when we iterate, while we iterate *yo dawg!*
/* documentation .. sort of
bracket use
${}.x - formulas; .x is optional; x:[0-9] .. max-precision of a floatpoint-result; default: 0
$[] - conditionals ... like $?condition[true][false]; alternative $?!(cond1|cond2)[true]$?cond3[elseTrue][false]; ?a40120: has aura 40120; ?s40120: knows spell 40120(?)
$<> - variables
() - regular use for function-like calls
variables in use .. caseSensitive
game variables (optionally replace with textVars)
$PlayerName - Cpt. Obvious
$PL / $pl - PlayerLevel
$STR - Strength Attribute (not seen)
$AGI - Agility Attribute (not seen)
$STA - Stamina Attribute (not seen)
$INT - Intellect Attribute (not seen)
$SPI - Spirit Attribute
$AP - Atkpwr
$RAP - RngAtkPwr
$HND - hands used by weapon (1H, 2H) => (1, 2)
$MWS - MainhandWeaponSpeed
$mw / $MW - MainhandWeaponDamage Min/Max
$rwb / $RWB - RangedWeapon..Bonus? Min/Max
$sp - Spellpower
$spa - Spellpower Arcane
$spfi - Spellpower Fire
$spfr - Spellpower Frost
$sph - Spellpower Holy
$spn - Spellpower Nature
$sps - Spellpower Shadow
$bh - Bonus Healing
$pa - %-ArcaneDmg (as float) // V seems broken
$pfi - %-FireDmg (as float)
$pfr - %-FrostDmg (as float)
$ph - %-HolyDmg (as float)
$pn - %-NatureDmg (as float)
$ps - %-ShadowDmg (as float)
$pbh - %-HealingBonus (as float)
$pbhd - %-Healing Done (as float) // all above seem broken
$bc2 - baseCritChance? always 3.25 (unsure)
spell variables (the stuff we can actually parse) rounding... >5 up?
$a - SpellRadius; per EffectIdx
$b - PointsPerComboPoint; per EffectIdx
$d / $D - SpellDuration; appended timeShorthand; d/D maybe base/max duration?; interpret "0" as "until canceled"
$e - EffectValueMultiplier; per EffectIdx
$f / $F - EffectDamageMultiplier; per EffectIdx
$g / $G - Gender-Switch $Gmale:female;
$h / $H - ProcChance
$i - MaxAffectedTargets
$l - LastValue-Switch; last value as condition $Ltrue:false;
$m / $M - BasePoints; per EffectIdx; m/M +1/+effectDieSides
$n - ProcCharges
$o - TotalAmount (for periodic auras); per EffectIdx
$q - EffectMiscValue; per EffectIdx
$r - SpellRange (hostile)
$s / $S - BasePoints; per EffectIdx; as Range, if applicable
$t / $T - EffectPeriode; per EffectIdx
$u - StackAmount
$v - MaxTargetLevel
$x - MaxAffectedTargets
$z - no place like <Home>
deviations from standard procedures
division - example: $/10;2687s1 => $2687s1/10
- also: $61829/5;s1 => $61829s1/5
functions in use .. caseInsensitive
$cond(a, b, c) - like SQL, if A is met use B otherwise use C
$eq(a, b) - a == b
$floor(a) - floor()
$gt(a, b) - a > b
$gte(a, b) - a >= b
$min(a, b) - min()
$max(a, b) - max()
*/
$this->interactive = $interactive;
$this->charLevel = $level;
// step 0: get text
$data = $this->getField($type, true);
if (empty($data) || $data == "[]") // empty tooltip shouldn't be displayed anyway
return ['', []];
// step 1: if the text is supplemented with text-variables, get and replace them
if ($this->curTpl['spellDescriptionVariableId'] > 0)
{
if (empty($this->spellVars[$this->id]))
{
$spellVars = DB::Aowow()->SelectCell('SELECT vars FROM ?_spellvariables WHERE id = ?d', $this->curTpl['spellDescriptionVariableId']);
$spellVars = explode("\n", $spellVars);
foreach ($spellVars as $sv)
if (preg_match('/\$(\w*\d*)=(.*)/i', trim($sv), $matches))
$this->spellVars[$this->id][$matches[1]] = $matches[2];
}
// replace self-references
$reset = true;
while ($reset)
{
$reset = false;
foreach ($this->spellVars[$this->id] as $k => $sv)
{
if (preg_match('/\$<(\w*\d*)>/i', $sv, $matches))
{
$this->spellVars[$this->id][$k] = str_replace('$<'.$matches[1].'>', '${'.$this->spellVars[$this->id][$matches[1]].'}', $sv);
$reset = true;
}
}
}
// finally, replace SpellDescVars
foreach ($this->spellVars[$this->id] as $k => $sv)
$data = str_replace('$<'.$k.'>', $sv, $data);
}
// step 2: resolving conditions
// aura- or spell-conditions cant be resolved for our purposes, so force them to false for now (todo (low): strg+f "know" in aowowPower.js ^.^)
/* sequences
a) simple - $?cond[A][B] // simple case of b)
b) elseif - $?cond[A]?cond[B]..[C] // can probably be repeated as often as you wanted
c) recursive - $?cond[A][$?cond[B][..]] // can probably be stacked as deep as you wanted
only case a) can be used for KNOW-parameter
*/
$relSpells = [];
$data = $this->handleConditions($data, $scaling, $relSpells, true);
// step 3: unpack formulas ${ .. }.X
$data = $this->handleFormulas($data, $scaling, true);
// step 4: find and eliminate regular variables
$data = $this->handleVariables($data, $scaling, true);
// step 5: variable-dependant variable-text
// special case $lONE:ELSE[:ELSE2]; or $|ONE:ELSE[:ELSE2];
while (preg_match('/([\d\.]+)([^\d]*)(\$[l|]:*)([^:]*):([^;]*);/i', $data, $m))
{
$plurals = explode(':', $m[5]);
$replace = '';
if (count($plurals) == 2) // special case: ruRU
{
switch (substr($m[1], -1)) // check last digit of number
{
case 1:
// but not 11 (teen number)
if (!in_array($m[1], [11]))
{
$replace = $m[4];
break;
}
case 2:
case 3:
case 4:
// but not 12, 13, 14 (teen number) [11 is passthrough]
if (!in_array($m[1], [11, 12, 13, 14]))
{
$replace = $plurals[0];
break;
}
break;
default:
$replace = $plurals[1];
}
}
else
$replace = ($m[1] == 1 ? $m[4] : $plurals[0]);
$data = str_ireplace($m[1].$m[2].$m[3].$m[4].':'.$m[5].';', $m[1].$m[2].$replace, $data);
}
// step 6: HTMLize
// colors
$data = preg_replace('/\|cff([a-f0-9]{6})(.+?)\|r/i', '<span style="color: #$1;">$2</span>', $data);
// line endings
$data = strtr($data, ["\r" => '', "\n" => '<br />']);
return [$data, $relSpells];
}
private function handleFormulas($data, &$scaling, $topLevel = false)
{
// they are stacked recursively but should be balanced .. hf
while (($formStartPos = strpos($data, '${')) !== false)
{
$formBrktCnt = 0;
$formPrecision = 0;
$formCurPos = $formStartPos;
$formOutStr = '';
while ($formCurPos < strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^
{
$char = $data[$formCurPos];
if ($char == '}')
$formBrktCnt--;
if ($formBrktCnt)
$formOutStr .= $char;
if ($char == '{')
$formBrktCnt++;
if (!$formBrktCnt && $formCurPos != $formStartPos)
break;
// advance position
$formCurPos++;
}
$formCurPos++;
// check for precision-modifiers
if ($formCurPos + 1 < strlen($data) && $data[$formCurPos] == '.' && is_numeric($data[$formCurPos + 1]))
{
$formPrecision = $data[$formCurPos + 1];
$formCurPos += 2;
}
[$formOutVal, $formOutStr, $ratingId] = $this->resolveFormulaString($formOutStr, $formPrecision ?: ($topLevel ? 0 : 10), $scaling);
if ($ratingId && Util::checkNumeric($formOutVal) && $this->interactive)
$resolved = sprintf($formOutStr, $ratingId, abs($formOutVal), sprintf(Util::$setRatingLevelString, $this->charLevel, $ratingId, abs($formOutVal), Util::setRatingLevel($this->charLevel, $ratingId, abs($formOutVal))));
else if ($ratingId && Util::checkNumeric($formOutVal))
$resolved = sprintf($formOutStr, $ratingId, abs($formOutVal), Util::setRatingLevel($this->charLevel, $ratingId, abs($formOutVal)));
else
$resolved = sprintf($formOutStr, Util::checkNumeric($formOutVal) ? abs($formOutVal) : $formOutVal);
$data = substr_replace($data, $resolved, $formStartPos, ($formCurPos - $formStartPos));
}
return $data;
}
private function handleVariables($data, &$scaling, $topLevel = false)
{
$pos = 0; // continue strpos-search from this offset
$str = '';
while (($npos = strpos($data, '$', $pos)) !== false)
{
if ($npos != $pos)
$str .= substr($data, $pos, $npos - $pos);
$pos = $npos++;
if ($data[$pos] == '$')
$pos++;
$varParts = $this->matchVariableString(substr($data, $pos), $len);
if (!$varParts)
{
$str .= '#'; // mark as done, reset below
continue;
}
$pos += $len;
$var = $this->resolveVariableString($varParts, $scaling);
$resolved = is_numeric($var[0]) ? abs($var[0]) : $var[0];
if (isset($var[2]))
{
if (isset($var[4]) && $this->interactive)
$resolved = sprintf($var[2], $var[4], abs($var[0]), sprintf(Util::$setRatingLevelString, $this->charLevel, $var[4], abs($var[0]), Util::setRatingLevel($this->charLevel, $var[4], abs($var[0]))));
else if (isset($var[4]))
$resolved = sprintf($var[2], $var[4], abs($var[0]), Util::setRatingLevel($this->charLevel, $var[4], abs($var[0])));
else
$resolved = sprintf($var[2], $resolved);
}
if (isset($var[1]) && $var[0] != $var[1] && !isset($var[4]))
{
$_ = is_numeric($var[1]) ? abs($var[1]) : $var[1];
$resolved .= Lang::game('valueDelim');
$resolved .= isset($var[3]) ? sprintf($var[3], $_) : $_;
}
$str .= $resolved;
}
$str .= substr($data, $pos);
$str = str_replace('#', '$', $str); // reset marker
return $str;
}
private function handleConditions($data, &$scaling, &$relSpells, $topLevel = false)
{
while (($condStartPos = strpos($data, '$?')) !== false)
{
$condBrktCnt = 0;
$condCurPos = $condStartPos + 2; // after the '$?'
$targetPart = 3; // we usually want the second pair of brackets
$curPart = 0; // parts: $? 0 [ 1 ] 2 [ 3 ] 4 ...
$condParts = [];
$isLastElse = false;
while ($condCurPos < strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^
{
$char = $data[$condCurPos];
// advance position
$condCurPos++;
if ($char == '[')
{
$condBrktCnt++;
if ($condBrktCnt == 1)
$curPart++;
// previously there was no condition -> last else
if ($condBrktCnt == 1)
if (($curPart && ($curPart % 2)) && (!isset($condParts[$curPart - 1]) || empty(trim($condParts[$curPart - 1]))))
$isLastElse = true;
if (empty($condParts[$curPart]))
continue;
}
if (empty($condParts[$curPart]))
$condParts[$curPart] = $char;
else
$condParts[$curPart] .= $char;
if ($char == ']')
{
$condBrktCnt--;
if (!$condBrktCnt)
{
$condParts[$curPart] = substr($condParts[$curPart], 0, -1);
$curPart++;
}
if ($condBrktCnt)
continue;
if ($isLastElse)
break;
}
}
// check if it is know-compatible
$know = 0;
if (preg_match('/\(?(\!?)[as](\d+)\)?$/i', $condParts[0], $m))
{
if (!strstr($condParts[1], '$?'))
if (!strstr($condParts[3], '$?'))
if (!isset($condParts[5]))
$know = $m[2];
// found a negation -> switching condition target
if ($m[1] == '!')
$targetPart = 1;
}
// if not, what part of the condition should be used?
else if (preg_match('/(([\W\D]*[as]\d+)|([^\[]*))/i', $condParts[0], $m) && !empty($m[3]))
{
$cnd = $this->resolveEvaluation($m[3]);
if ((is_numeric($cnd) || is_bool($cnd)) && $cnd) // only case, deviating from normal; positive result -> use [true]
$targetPart = 1;
}
// recursive conditions
if (strstr($condParts[$targetPart], '$?'))
$condParts[$targetPart] = $this->handleConditions($condParts[$targetPart], $scaling, $relSpells);
if ($know && $topLevel)
{
foreach ([1, 3] as $pos)
{
if (strstr($condParts[$pos], '${'))
$condParts[$pos] = $this->handleFormulas($condParts[$pos], $scaling);
if (strstr($condParts[$pos], '$'))
$condParts[$pos] = $this->handleVariables($condParts[$pos], $scaling);
}
// false condition first
if (!isset($relSpells[$know]))
$relSpells[$know] = [];
$relSpells[$know][] = [$condParts[3], $condParts[1]];
$data = substr_replace($data, '<!--sp'.$know.':0-->'.$condParts[$targetPart].'<!--sp'.$know.'-->', $condStartPos, ($condCurPos - $condStartPos));
}
else
$data = substr_replace($data, $condParts[$targetPart], $condStartPos, ($condCurPos - $condStartPos));
}
return $data;
}
public function renderBuff($level = MAX_LEVEL, $interactive = false)
{
if (!$this->curTpl)
return ['', []];
// doesn't have a buff
if (!$this->getField('buff', true))
return ['', []];
$this->interactive = $interactive;
$x = '<table><tr>';
// spellName
$x .= '<td><b class="q">'.$this->getField('name', true).'</b></td>';
// dispelType (if applicable)
if ($this->curTpl['dispelType'])
if ($dispel = Lang::game('dt', $this->curTpl['dispelType']))
$x .= '<th><b class="q">'.$dispel.'</b></th>';
$x .= '</tr></table>';
$x .= '<table><tr><td>';
// parse Buff-Text
$btt = $this->parseText('buff', $level, $this->interactive, $scaling);
$x .= $btt[0].'<br>';
// duration
if ($this->curTpl['duration'] > 0)
$x .= '<span class="q">'.sprintf(Lang::spell('remaining'), Util::formatTime($this->curTpl['duration'])).'<span>';
$x .= '</td></tr></table>';
// scaling information - spellId:min:max:curr
$x .= '<!--?'.$this->id.':1:'.($scaling ? MAX_LEVEL : 1).':'.$level.'-->';
return [$x, $btt[1]];
}
public function renderTooltip($level = MAX_LEVEL, $interactive = false)
{
if (!$this->curTpl)
return ['', []];
$this->interactive = $interactive;
// fetch needed texts
$name = $this->getField('name', true);
$rank = $this->getField('rank', true);
$desc = $this->parseText('description', $level, $this->interactive, $scaling);
$tools = $this->getToolsForCurrent();
$cool = $this->createCooldownForCurrent();
$cast = $this->createCastTimeForCurrent();
$cost = $this->createPowerCostForCurrent();
$range = $this->createRangesForCurrent();
// get reagents
$reagents = $this->getReagentsForCurrent();
foreach ($reagents as &$r)
$r[2] = ItemList::getName($r[0]);
$reagents = array_reverse($reagents);
// get stances
$stances = '';
if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & SPELL_ATTR2_NOT_NEED_SHAPESHIFT))
$stances = Lang::game('requires2').' '.Lang::getStances($this->curTpl['stanceMask']);
// get item requirement (skip for professions)
$reqItems = '';
if ($this->curTpl['typeCat'] != 11)
{
$class = $this->getField('equippedItemClass');
$mask = $this->getField('equippedItemSubClassMask');
$reqItems = Lang::getRequiredItems($class, $mask);
}
// get created items (may need improvement)
$createItem = '';
if (in_array($this->curTpl['typeCat'], [9, 11])) // only Professions
{
foreach ($this->canCreateItem() as $idx)
{
if ($this->curTpl['effect'.$idx.'Id'] == 53)// Enchantment (has createItem Scroll of Enchantment)
continue;
foreach ($this->relItems->iterate() as $cId => $__)
{
if ($cId != $this->curTpl['effect'.$idx.'CreateItemId'])
continue;
$createItem = $this->relItems->renderTooltip(true, $this->id);
break 2;
}
}
}
$x = '';
$x .= '<table><tr><td>';
// name & rank
if ($rank)
$x .= '<table width="100%"><tr><td><b>'.$name.'</b></td><th><b class="q0">'.$rank.'</b></th></tr></table>';
else
$x .= '<b>'.$name.'</b><br />';
// powerCost & ranges
if ($range && $cost)
$x .= '<table width="100%"><tr><td>'.$cost.'</td><th>'.$range.'</th></tr></table>';
else if ($cost || $range)
$x .= $range.$cost.'<br />';
// castTime & cooldown
if ($cast && $cool) // tabled layout
{
$x .= '<table width="100%">';
$x .= '<tr><td>'.$cast.'</td><th>'.$cool.'</th></tr>';
if ($stances)
$x.= '<tr><td colspan="2">'.$stances.'</td></tr>';
$x .= '</table>';
}
else if ($cast || $cool) // line-break layout
{
$x .= $cast.$cool;
if ($stances)
$x .= '<br />'.$stances;
}
$x .= '</td></tr></table>';
$xTmp = [];
if ($tools)
{
$_ = Lang::spell('tools').':<br/><div class="indent q1">';
while ($tool = array_pop($tools))
{
if (isset($tool['itemId']))
$_ .= '<a href="?item='.$tool['itemId'].'">'.$tool['name'].'</a>';
else if (isset($tool['id']))
$_ .= '<a href="?items&filter=cr=91;crs='.$tool['id'].';crv=0">'.$tool['name'].'</a>';
else
$_ .= $tool['name'];
if (!empty($tools))
$_ .= ', ';
else
$_ .= '<br />';
}
$xTmp[] = $_.'</div>';
}
if ($reagents)
{
$_ = Lang::spell('reagents').':<br/><div class="indent q1">';
while ($reagent = array_pop($reagents))
{
$_ .= '<a href="?item='.$reagent[0].'">'.$reagent[2].'</a>';
if ($reagent[1] > 1)
$_ .= ' ('.$reagent[1].')';
$_ .= empty($reagents) ? '<br />' : ', ';
}
$xTmp[] = $_.'</div>';
}
if ($reqItems)
$xTmp[] = Lang::game('requires2').' '.$reqItems;
if ($desc[0])
$xTmp[] = '<span class="q">'.$desc[0].'</span>';
if ($createItem)
$xTmp[] = $createItem;
if ($xTmp)
$x .= '<table><tr><td>'.implode('<br />', $xTmp).'</td></tr></table>';
// scaling information - spellId:min:max:curr
$x .= '<!--?'.$this->id.':1:'.($scaling ? MAX_LEVEL : 1).':'.$level.'-->';
return [$x, $desc[1]];
}
public function getTalentHeadForCurrent()
{
// power cost: pct over static
$cost = $this->createPowerCostForCurrent();
// ranges
$range = $this->createRangesForCurrent();
// cast times
$cast = $this->createCastTimeForCurrent();
// cooldown or categorycooldown
$cool = $this->createCooldownForCurrent();
// assemble parts
// upper: cost :: range
// lower: time :: cooldown
$x = '';
// upper
if ($cost && $range)
$x .= '<table width="100%"><tr><td>'.$cost.'</td><th>'.$range.'</th></tr></table>';
else
$x .= $cost.$range;
if (($cost xor $range) && ($cast xor $cool))
$x .= '<br />';
// lower
if ($cast && $cool)
$x .= '<table width="100%"><tr><td>'.$cast.'</td><th>'.$cool.'</th></tr></table>';
else
$x .= $cast.$cool;
return $x;
}
public function getColorsForCurrent() : array
{
$gry = $this->curTpl['skillLevelGrey'];
$ylw = $this->curTpl['skillLevelYellow'];
$grn = (int)(($ylw + $gry) / 2);
$org = $this->curTpl['learnedAt'];
if ($ylw < $org)
$ylw = 0;
if ($grn < $org || $grn < $ylw)
$grn = 0;
if ($org >= $ylw || $org >= $grn || $org >= $gry)
$org = 0;
return $gry > 1 ? [$org, $ylw, $grn, $gry] : [];
}
public function getListviewData($addInfoMask = 0x0)
{
$data = [];
if ($addInfoMask & ITEMINFO_MODEL)
$modelInfo = $this->getModelInfo();
foreach ($this->iterate() as $__)
{
$quality = ($this->curTpl['cuFlags'] & SPELL_CU_QUALITY_MASK) >> 8;
$talent = $this->curTpl['cuFlags'] & (SPELL_CU_TALENT | SPELL_CU_TALENTSPELL) && $this->curTpl['spellLevel'] <= 1;
$data[$this->id] = array(
'id' => $this->id,
'name' => ($quality ?: '@').$this->getField('name', true),
'icon' => $this->curTpl['iconStringAlt'] ?: $this->curTpl['iconString'],
'level' => $talent ? $this->curTpl['talentLevel'] : $this->curTpl['spellLevel'],
'school' => $this->curTpl['schoolMask'],
'cat' => $this->curTpl['typeCat'],
'trainingcost' => $this->curTpl['trainingCost'],
'skill' => count($this->curTpl['skillLines']) > 4 ? array_merge(array_splice($this->curTpl['skillLines'], 0, 4), [-1]): $this->curTpl['skillLines'], // display max 4 skillLines (fills max three lines in listview)
'reagents' => array_values($this->getReagentsForCurrent()),
'source' => []
// 'talentspec' => $this->curTpl['skillLines'][0] not used: g_chr_specs has the wrong structure for it; also setting .cat and .type does the same
);
// Sources
if (!empty($this->sources[$this->id]))
{
$data[$this->id]['source'] = array_keys($this->sources[$this->id]);
if (!empty($this->sources[$this->id][3]))
$data[$this->id]['sourcemore'] = [['p' => $this->sources[$this->id][3][0]]];
}
// Proficiencies
if ($this->curTpl['typeCat'] == -11)
foreach (self::$spellTypes as $cat => $type)
if (in_array($this->curTpl['skillLines'][0], self::$skillLines[$cat]))
$data[$this->id]['type'] = $type;
// creates item
foreach ($this->canCreateItem() as $idx)
{
$max = $this->curTpl['effect'.$idx.'DieSides'] + $this->curTpl['effect'.$idx.'BasePoints'];
$min = $this->curTpl['effect'.$idx.'DieSides'] > 1 ? 1 : $max;
$data[$this->id]['creates'] = [$this->curTpl['effect'.$idx.'CreateItemId'], $min, $max];
break;
}
// Profession
if (in_array($this->curTpl['typeCat'], [9, 11]))
{
if ($la = $this->curTpl['learnedAt'])
$data[$this->id]['learnedat'] = $la;
else if (($la = $this->curTpl['reqSkillLevel']) > 1)
$data[$this->id]['learnedat'] = $la;
$data[$this->id]['colors'] = $this->getColorsForCurrent();
}
// glyph
if ($this->curTpl['typeCat'] == -13)
$data[$this->id]['glyphtype'] = $this->curTpl['cuFlags'] & SPELL_CU_GLYPH_MAJOR ? 1 : 2;
if ($r = $this->getField('rank', true))
$data[$this->id]['rank'] = $r;
if ($mask = $this->curTpl['reqClassMask'])
$data[$this->id]['reqclass'] = $mask;
if ($mask = $this->curTpl['reqRaceMask'])
$data[$this->id]['reqrace'] = $mask;
if ($addInfoMask & ITEMINFO_MODEL)
{
// may have multiple models set, in this case i've no idea what should be picked
for ($i = 1; $i < 4; $i++)
{
if (!empty($modelInfo[$this->id][$i]))
{
$data[$this->id]['npcId'] = $modelInfo[$this->id][$i]['typeId'];
$data[$this->id]['displayId'] = $modelInfo[$this->id][$i]['displayId'];
$data[$this->id]['displayName'] = $modelInfo[$this->id][$i]['displayName'];
break;
}
}
}
}
return $data;
}
public function getJSGlobals($addMask = GLOBALINFO_SELF, &$extra = [])
{
$data = [];
if ($this->relItems && ($addMask & GLOBALINFO_RELATED))
$data = $this->relItems->getJSGlobals();
foreach ($this->iterate() as $id => $__)
{
if ($addMask & GLOBALINFO_RELATED)
{
if ($mask = $this->curTpl['reqClassMask'])
for ($i = 0; $i < 11; $i++)
if ($mask & (1 << $i))
$data[TYPE_CLASS][$i + 1] = $i + 1;
if ($mask = $this->curTpl['reqRaceMask'])
for ($i = 0; $i < 11; $i++)
if ($mask & (1 << $i))
$data[TYPE_RACE][$i + 1] = $i + 1;
// play sound effect
for ($i = 1; $i < 4; $i++)
if ($this->getField('effect'.$i.'Id') == 131 || $this->getField('effect'.$i.'Id') == 132)
$data[TYPE_SOUND][$this->getField('effect'.$i.'MiscValue')] = $this->getField('effect'.$i.'MiscValue');
}
if ($addMask & GLOBALINFO_SELF)
{
$iconString = $this->curTpl['iconStringAlt'] ? 'iconStringAlt' : 'iconString';
$data[TYPE_SPELL][$id] = array(
'icon' => $this->curTpl[$iconString],
'name' => $this->getField('name', true),
);
}
if ($addMask & GLOBALINFO_EXTRA)
{
$buff = $this->renderBuff(MAX_LEVEL, true);
$tTip = $this->renderTooltip(MAX_LEVEL, true);
foreach ($tTip[1] as $relId => $_)
if (empty($data[TYPE_SPELL][$relId]))
$data[TYPE_SPELL][$relId] = $relId;
foreach ($buff[1] as $relId => $_)
if (empty($data[TYPE_SPELL][$relId]))
$data[TYPE_SPELL][$relId] = $relId;
$extra[$id] = array(
'id' => $id,
'tooltip' => $tTip[0],
'buff' => !empty($buff[0]) ? $buff[0] : null,
'spells' => $tTip[1],
'buffspells' => !empty($buff[1]) ? $buff[1] : null
);
}
}
return $data;
}
// mostly similar to TC
public function getCastingTimeForBonus($asDOT = false)
{
$areaTargets = [7, 8, 15, 16, 20, 24, 30, 31, 33, 34, 37, 54, 56, 59, 104, 108];
$castingTime = $this->IsChanneledSpell() ? $this->curTpl['duration'] : ($this->curTpl['castTime'] * 1000);
if (!$castingTime)
return 3500;
if ($castingTime > 7000)
$castingTime = 7000;
if ($castingTime < 1500)
$castingTime = 1500;
if ($asDOT && !$this->isChanneledSpell())
$castingTime = 3500;
$overTime = 0;
$nEffects = 0;
$isDirect = false;
$isArea = false;
for ($i = 1; $i <= 3; $i++)
{
if (in_array($this->curTpl['effect'.$i.'Id'], [2, 7, 8, 9, 62, 67]))
$isDirect = true;
else if (in_array($this->curTpl['effect'.$i.'AuraId'], [3, 8, 53]))
if ($_ = $this->curTpl['duration'])
$overTime = $_;
else if ($this->curTpl['effect'.$i.'AuraId'])
$nEffects++;
if (in_array($this->curTpl['effect'.$i.'ImplicitTargetA'], $areaTargets) || in_array($this->curTpl['effect'.$i.'ImplicitTargetB'], $areaTargets))
$isArea = true;
}
// Combined Spells with Both Over Time and Direct Damage
if ($overTime > 0 && $castingTime > 0 && $isDirect)
{
// mainly for DoTs which are 3500 here otherwise
$originalCastTime = $this->curTpl['castTime'] * 1000;
if ($this->curTpl['attributes0'] & SPELL_ATTR0_REQ_AMMO)
$originalCastTime += 500;
if ($originalCastTime > 7000)
$originalCastTime = 7000;
if ($originalCastTime < 1500)
$originalCastTime = 1500;
// Portion to Over Time
$PtOT = ($overTime / 15000) / (($overTime / 15000) + (OriginalCastTime / 3500));
if ($asDOT)
$castingTime = $castingTime * $PtOT;
else if ($PtOT < 1)
$castingTime = $castingTime * (1 - $PtOT);
else
$castingTime = 0;
}
// Area Effect Spells receive only half of bonus
if ($isArea)
$castingTime /= 2;
// -5% of total per any additional effect
$castingTime -= ($nEffects * 175);
if ($castingTime < 0)
$castingTime = 0;
return $castingTime;
}
public function getSourceData()
{
$data = [];
foreach ($this->iterate() as $__)
{
$data[$this->id] = array(
'n' => $this->getField('name', true),
't' => TYPE_SPELL,
'ti' => $this->id,
's' => empty($this->curTpl['skillLines']) ? 0 : $this->curTpl['skillLines'][0],
'c' => $this->curTpl['typeCat'],
'icon' => $this->curTpl['iconStringAlt'] ? $this->curTpl['iconStringAlt'] : $this->curTpl['iconString'],
);
}
return $data;
}
}
class SpellListFilter extends Filter
{
const MAX_SPELL_EFFECT = 167;
const MAX_SPELL_AURA = 316;
protected $enums = array(
9 => array( // sources index
1 => true, // Any
2 => false, // None
3 => 1, // Crafted
4 => 2, // Drop
6 => 4, // Quest
7 => 5, // Vendor
8 => 6, // Trainer
9 => 7, // Discovery
10 => 9 // Talent
),
40 => array( // damage class index
1 => 0, // none
2 => 1, // magic
3 => 2, // melee
4 => 3 // ranged
),
45 => array( // power type index
// 1 => ??, // burning embers
// 2 => ??, // chi
// 3 => ??, // demonic fury
4 => POWER_ENERGY, // energy
5 => POWER_FOCUS, // focus
6 => POWER_HEALTH, // health
// 7 => ??, // holy power
8 => POWER_MANA, // mana
9 => POWER_RAGE, // rage
10 => POWER_RUNE, // runes
11 => POWER_RUNIC_POWER, // runic power
// 12 => ??, // shadow orbs
// 13 => ??, // soul shard
14 => POWER_HAPPINESS, // happiness v custom v
15 => -1, // ammo
16 => -41, // pyrite
17 => -61, // steam pressure
18 => -101, // heat
19 => -121, // ooze
20 => -141, // blood power
21 => -142 // wrath
)
);
// cr => [type, field, misc, extraCol]
protected $genericFilter = array( // misc (bool): _NUMERIC => useFloat; _STRING => localized; _FLAG => match Value; _BOOLEAN => stringSet
1 => [FILTER_CR_CALLBACK, 'cbCost', ], // costAbs [op] [int]
2 => [FILTER_CR_NUMERIC, 'powerCostPercent', NUM_CAST_INT ], // prcntbasemanarequired
3 => [FILTER_CR_BOOLEAN, 'spellFocusObject' ], // requiresnearbyobject
4 => [FILTER_CR_NUMERIC, 'trainingcost', NUM_CAST_INT ], // trainingcost
5 => [FILTER_CR_BOOLEAN, 'reqSpellId' ], // requiresprofspec
8 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_SCREENSHOT ], // hasscreenshots
9 => [FILTER_CR_CALLBACK, 'cbSource', ], // source [enum]
10 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_FIRST_RANK ], // firstrank
11 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_COMMENT ], // hascomments
12 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_LAST_RANK ], // lastrank
13 => [FILTER_CR_NUMERIC, 'rankNo', NUM_CAST_INT ], // rankno
14 => [FILTER_CR_NUMERIC, 'id', NUM_CAST_INT, true ], // id
15 => [FILTER_CR_STRING, 'ic.name', ], // icon
17 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_VIDEO ], // hasvideos
19 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION ], // scaling
20 => [FILTER_CR_CALLBACK, 'cbReagents', ], // has Reagents [yn]
// 22 => [FILTER_CR_NYI_PH, null, null, null ], // proficiencytype [proficiencytype] pointless
25 => [FILTER_CR_BOOLEAN, 'skillLevelYellow' ], // rewardsskillups
27 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CHANNELED_1, true ], // channeled [yn]
28 => [FILTER_CR_NUMERIC, 'castTime', NUM_CAST_FLOAT ], // casttime [num]
29 => [FILTER_CR_CALLBACK, 'cbAuraNames', ], // appliesaura [effectauranames]
// 31 => [FILTER_CR_NYI_PH, null, null, null ], // usablewhenshapeshifted [yn] pointless
33 => [FILTER_CR_CALLBACK, 'cbInverseFlag', 'attributes0', SPELL_ATTR0_CANT_USED_IN_COMBAT], // combatcastable [yn]
34 => [FILTER_CR_CALLBACK, 'cbInverseFlag', 'attributes2', SPELL_ATTR2_CANT_CRIT ], // chancetocrit [yn]
35 => [FILTER_CR_CALLBACK, 'cbInverseFlag', 'attributes3', SPELL_ATTR3_IGNORE_HIT_RESULT ], // chancetomiss [yn]
36 => [FILTER_CR_FLAG, 'attributes3', SPELL_ATTR3_DEATH_PERSISTENT ], // persiststhroughdeath [yn]
38 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_ONLY_STEALTHED ], // requiresstealth [yn]
39 => [FILTER_CR_CALLBACK, 'cbSpellstealable', 'attributes4', SPELL_ATTR4_NOT_STEALABLE ], // spellstealable [yn]
40 => [FILTER_CR_ENUM, 'damageClass' ], // damagetype [damagetype]
41 => [FILTER_CR_FLAG, 'stanceMask', (1 << (22 - 1)) ], // requiresmetamorphosis [yn]
42 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_STUNNED ], // usablewhenstunned [yn]
44 => [FILTER_CR_CALLBACK, 'cbUsableInArena' ], // usableinarenas [yn]
45 => [FILTER_CR_ENUM, 'powerType' ], // resourcetype [resourcetype]
// 46 => [FILTER_CR_NYI_PH, null, null, null ], // disregardimmunity [yn]
47 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE ], // disregardschoolimmunity [yn]
48 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 0x0004000C, false ], // reqrangedweapon [yn]
49 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_ON_NEXT_SWING ], // onnextswingplayers [yn]
50 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_PASSIVE ], // passivespell [yn]
51 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR ], // hiddenaura [yn]
52 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_ON_NEXT_SWING_2 ], // onnextswingnpcs [yn]
53 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_DAYTIME_ONLY ], // daytimeonly [yn]
54 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_NIGHT_ONLY ], // nighttimeonly [yn]
55 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_INDOORS_ONLY ], // indoorsonly [yn]
56 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_OUTDOORS_ONLY ], // outdoorsonly [yn]
57 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CANT_CANCEL ], // uncancellableaura [yn]
58 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION ], // damagedependsonlevel [yn]
59 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_STOP_ATTACK_TARGET ], // stopsautoattack [yn]
60 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK ], // cannotavoid [yn]
61 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CASTABLE_WHILE_DEAD ], // usabledead [yn]
62 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CASTABLE_WHILE_MOUNTED ], // usablemounted [yn]
63 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_DISABLED_WHILE_ACTIVE ], // delayedrecoverystarttime [yn]
64 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_CASTABLE_WHILE_SITTING ], // usablesitting [yn]
65 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_DRAIN_ALL_POWER ], // usesallpower [yn]
66 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CHANNELED_2, true ], // channeled [yn]
67 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CANT_BE_REFLECTED ], // cannotreflect [yn]
68 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_NOT_BREAK_STEALTH ], // usablestealthed [yn]
69 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_NEGATIVE_1 ], // harmful [yn]
70 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_CANT_TARGET_IN_COMBAT ], // targetnotincombat [yn]
71 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_NO_THREAT ], // nothreat [yn]
72 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_IS_PICKPOCKET ], // pickpocket [yn]
73 => [FILTER_CR_FLAG, 'attributes1', SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY ], // dispelauraonimmunity [yn]
74 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 0x00100000, false ], // reqfishingpole [yn]
75 => [FILTER_CR_FLAG, 'attributes2', SPELL_ATTR2_CANT_TARGET_TAPPED ], // requntappedtarget [yn]
// 76 => [FILTER_CR_NYI_PH, null, null, null ], // targetownitem [yn] // the flag for this has to be somewhere....
77 => [FILTER_CR_FLAG, 'attributes2', SPELL_ATTR2_NOT_NEED_SHAPESHIFT ], // doesntreqshapeshift [yn]
78 => [FILTER_CR_FLAG, 'attributes2', SPELL_ATTR2_FOOD_BUFF ], // foodbuff [yn]
79 => [FILTER_CR_FLAG, 'attributes3', SPELL_ATTR3_ONLY_TARGET_PLAYERS ], // targetonlyplayer [yn]
80 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 1 << INVTYPE_WEAPONMAINHAND, true ], // reqmainhand [yn]
81 => [FILTER_CR_FLAG, 'attributes3', SPELL_ATTR3_NO_INITIAL_AGGRO ], // doesntengagetarget [yn]
82 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 0x00080000, false ], // reqwand [yn]
83 => [FILTER_CR_CALLBACK, 'cbEquippedWeapon', 1 << INVTYPE_WEAPONOFFHAND, true ], // reqoffhand [yn]
84 => [FILTER_CR_FLAG, 'attributes0', SPELL_ATTR0_HIDE_IN_COMBAT_LOG ], // nolog [yn]
85 => [FILTER_CR_FLAG, 'attributes4', SPELL_ATTR4_FADES_WHILE_LOGGED_OUT ], // auratickswhileloggedout [yn]
87 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_START_PERIODIC_AT_APPLY ], // startstickingatapplication [yn]
88 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_CONFUSED ], // usableconfused [yn]
89 => [FILTER_CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_FEARED ], // usablefeared [yn]
90 => [FILTER_CR_FLAG, 'attributes6', SPELL_ATTR6_ONLY_IN_ARENA ], // onlyarena [yn]
91 => [FILTER_CR_FLAG, 'attributes6', SPELL_ATTR6_NOT_IN_RAID_INSTANCE ], // notinraid [yn]
92 => [FILTER_CR_FLAG, 'attributes7', SPELL_ATTR7_REACTIVATE_AT_RESURRECT ], // paladinaura [yn]
93 => [FILTER_CR_FLAG, 'attributes7', SPELL_ATTR7_SUMMON_PLAYER_TOTEM ], // totemspell [yn]
95 => [FILTER_CR_CALLBACK, 'cbBandageSpell' ], // bandagespell [yn] ...don't ask
96 => [FILTER_CR_STAFFFLAG, 'attributes0' ], // flags1 [flags]
97 => [FILTER_CR_STAFFFLAG, 'attributes1' ], // flags2 [flags]
98 => [FILTER_CR_STAFFFLAG, 'attributes2' ], // flags3 [flags]
99 => [FILTER_CR_STAFFFLAG, 'attributes3' ], // flags4 [flags]
100 => [FILTER_CR_STAFFFLAG, 'attributes4' ], // flags5 [flags]
101 => [FILTER_CR_STAFFFLAG, 'attributes5' ], // flags6 [flags]
102 => [FILTER_CR_STAFFFLAG, 'attributes6' ], // flags7 [flags]
103 => [FILTER_CR_STAFFFLAG, 'attributes7' ], // flags8 [flags]
104 => [FILTER_CR_STAFFFLAG, 'targets' ], // flags9 [flags]
105 => [FILTER_CR_STAFFFLAG, 'stanceMaskNot' ], // flags10 [flags]
106 => [FILTER_CR_STAFFFLAG, 'spellFamilyFlags1' ], // flags11 [flags]
107 => [FILTER_CR_STAFFFLAG, 'spellFamilyFlags2' ], // flags12 [flags]
108 => [FILTER_CR_STAFFFLAG, 'spellFamilyFlags3' ], // flags13 [flags]
109 => [FILTER_CR_CALLBACK, 'cbEffectNames', ], // effecttype [effecttype]
// 110 => [FILTER_CR_NYI_PH, null, null, null ], // scalingap [yn] // unreasonably complex for now
// 111 => [FILTER_CR_NYI_PH, null, null, null ], // scalingsp [yn] // unreasonably complex for now
114 => [FILTER_CR_CALLBACK, 'cbReqFaction' ], // requiresfaction [side]
116 => [FILTER_CR_BOOLEAN, 'startRecoveryTime' ] // onGlobalCooldown [yn]
);
// fieldId => [checkType, checkValue[, fieldIsArray]]
protected $inputFields = array(
'cr' => [FILTER_V_RANGE, [1, 116], true ], // criteria ids
'crs' => [FILTER_V_LIST, [FILTER_ENUM_NONE, FILTER_ENUM_ANY, [0, 99999]], true ], // criteria operators
'crv' => [FILTER_V_REGEX, '/[\p{C};:%\\\\]/ui', true ], // criteria values - only printable chars, no delimiters
'na' => [FILTER_V_REGEX, '/[\p{C};%\\\\]/ui', false], // name / text - only printable chars, no delimiter
'ex' => [FILTER_V_EQUAL, 'on', false], // extended name search
'ma' => [FILTER_V_EQUAL, 1, false], // match any / all filter
'minle' => [FILTER_V_RANGE, [1, 99], false], // spell level min
'maxle' => [FILTER_V_RANGE, [1, 99], false], // spell level max
'minrs' => [FILTER_V_RANGE, [1, 999], false], // required skill level min
'maxrs' => [FILTER_V_RANGE, [1, 999], false], // required skill level max
'ra' => [FILTER_V_LIST, [[1, 8], 10, 11], false], // races
'cl' => [FILTER_V_CALLBACK, 'cbClasses', true ], // classes
'gl' => [FILTER_V_CALLBACK, 'cbGlyphs', true ], // glyph type
'sc' => [FILTER_V_RANGE, [0, 6], true ], // magic schools
'dt' => [FILTER_V_LIST, [[1, 6], 9], false], // dispel types
'me' => [FILTER_V_RANGE, [1, 31], false] // mechanics
);
protected function createSQLForCriterium(&$cr)
{
if (in_array($cr[0], array_keys($this->genericFilter)))
if ($genCr = $this->genericCriterion($cr))
return $genCr;
unset($cr);
$this->error = true;
return [1];
}
protected function createSQLForValues()
{
$parts = [];
$_v = &$this->fiData['v'];
//string (extended)
if (isset($_v['na']))
{
$_ = [];
if (isset($_v['ex']) && $_v['ex'] == 'on')
$_ = $this->modularizeString(['name_loc'.User::$localeId, 'buff_loc'.User::$localeId, 'description_loc'.User::$localeId]);
else
$_ = $this->modularizeString(['name_loc'.User::$localeId]);
if ($_)
$parts[] = $_;
}
// spellLevel min todo (low): talentSpells (typeCat -2) commonly have spellLevel 1 (and talentLevel >1) -> query is inaccurate
if (isset($_v['minle']))
$parts[] = ['spellLevel', $_v['minle'], '>='];
// spellLevel max
if (isset($_v['maxle']))
$parts[] = ['spellLevel', $_v['maxle'], '<='];
// skillLevel min
if (isset($_v['minrs']))
$parts[] = ['learnedAt', $_v['minrs'], '>='];
// skillLevel max
if (isset($_v['maxrs']))
$parts[] = ['learnedAt', $_v['maxrs'], '<='];
// race
if (isset($_v['ra']))
$parts[] = ['AND', [['reqRaceMask', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'], ['reqRaceMask', $this->list2Mask([$_v['ra']]), '&']];
// class [list]
if (isset($_v['cl']))
$parts[] = ['reqClassMask', $this->list2Mask($_v['cl']), '&'];
// school [list]
if (isset($_v['sc']))
$parts[] = ['schoolMask', $this->list2Mask($_v['sc'], true), '&'];
// glyph type [list] wonky, admittedly, but consult SPELL_CU_* in defines and it makes sense
if (isset($_v['gl']))
$parts[] = ['cuFlags', ($this->list2Mask($_v['gl']) << 6), '&'];
// dispel type
if (isset($_v['dt']))
$parts[] = ['dispelType', $_v['dt']];
// mechanic
if (isset($_v['me']))
$parts[] = ['OR', ['mechanic', $_v['me']], ['effect1Mechanic', $_v['me']], ['effect2Mechanic', $_v['me']], ['effect3Mechanic', $_v['me']]];
return $parts;
}
public function getGenericFilter($cr) // access required by SpellDetailPage's SpellAttributes list
{
return $this->genericFilter[$cr] ?? [];
}
protected function cbClasses(&$val)
{
if (!$this->parentCats || !in_array($this->parentCats[0], [-13, -2, 7]))
return false;
if (!Util::checkNumeric($val, NUM_REQ_INT))
return false;
$type = FILTER_V_LIST;
$valid = [[1, 9], 11];
return $this->checkInput($type, $valid, $val);
}
protected function cbGlyphs(&$val)
{
if (!$this->parentCats || $this->parentCats[0] != -13)
return false;
if (!Util::checkNumeric($val, NUM_REQ_INT))
return false;
$type = FILTER_V_LIST;
$valid = [1, 2];
return $this->checkInput($type, $valid, $val);
}
protected function cbCost($cr)
{
if (!Util::checkNumeric($cr[2], NUM_CAST_INT) || !$this->int2Op($cr[1]))
return false;
return ['OR',
['AND', ['powerType', [POWER_RAGE, POWER_RUNIC_POWER]], ['powerCost', (10 * $cr[2]), $cr[1]]],
['AND', ['powerType', [POWER_RAGE, POWER_RUNIC_POWER], '!'], ['powerCost', $cr[2], $cr[1]]]
];
}
protected function cbSource($cr)
{
if (!isset($this->enums[$cr[0]][$cr[1]]))
return false;
$_ = $this->enums[$cr[0]][$cr[1]];
if (is_int($_)) // specific
return ['src.src'.$_, null, '!'];
else if ($_) // any
return ['OR', ['src.src1', null, '!'], ['src.src2', null, '!'], ['src.src4', null, '!'], ['src.src5', null, '!'], ['src.src6', null, '!'], ['src.src7', null, '!'], ['src.src9', null, '!'], ['src.src10', null, '!']];
else if (!$_) // none
return ['AND', ['src.src1', null], ['src.src2', null], ['src.src4', null], ['src.src5', null], ['src.src6', null], ['src.src7', null], ['src.src9', null], ['src.src10', null]];
return false;
}
protected function cbReagents($cr)
{
if (!$this->int2Bool($cr[1]))
return false;
if ($cr[1])
return ['OR', ['reagent1', 0, '>'], ['reagent2', 0, '>'], ['reagent3', 0, '>'], ['reagent4', 0, '>'], ['reagent5', 0, '>'], ['reagent6', 0, '>'], ['reagent7', 0, '>'], ['reagent8', 0, '>']];
else
return ['AND', ['reagent1', 0], ['reagent2', 0], ['reagent3', 0], ['reagent4', 0], ['reagent5', 0], ['reagent6', 0], ['reagent7', 0], ['reagent8', 0]];
}
protected function cbAuraNames($cr)
{
if (!Util::checkNumeric($cr[1], NUM_CAST_INT) || $cr[1] <= 0 || $cr[1] > self::MAX_SPELL_AURA)
return false;
return ['OR', ['effect1AuraId', $cr[1]], ['effect2AuraId', $cr[1]], ['effect3AuraId', $cr[1]]];
}
protected function cbEffectNames($cr)
{
if (!Util::checkNumeric($cr[1], NUM_CAST_INT) || $cr[1] <= 0 || $cr[1] > self::MAX_SPELL_EFFECT)
return false;
return ['OR', ['effect1Id', $cr[1]], ['effect2Id', $cr[1]], ['effect3Id', $cr[1]]];
}
protected function cbInverseFlag($cr, $field, $flag)
{
if (!$this->int2Bool($cr[1]))
return false;
if ($cr[1])
return [[$field, $flag, '&'], 0];
else
return [$field, $flag, '&'];
}
protected function cbSpellstealable($cr, $field, $flag)
{
if (!$this->int2Bool($cr[1]))
return false;
if ($cr[1])
return ['AND', [[$field, $flag, '&'], 0], ['dispelType', 1]];
else
return ['OR', [$field, $flag, '&'], ['dispelType', 1, '!']];
}
protected function cbReqFaction($cr)
{
switch ($cr[1])
{
case 1: // yes
return ['reqRaceMask', 0, '!'];
case 2: // alliance
return ['AND', [['reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['reqRaceMask', RACE_MASK_ALLIANCE, '&']];
case 3: // horde
return ['AND', [['reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['reqRaceMask', RACE_MASK_HORDE, '&']];
case 4: // both
return ['AND', ['reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['reqRaceMask', RACE_MASK_HORDE, '&']];
case 5: // no
return ['reqRaceMask', 0];
default:
return false;
}
}
protected function cbEquippedWeapon($cr, $mask, $useInvType)
{
if (!$this->int2Bool($cr[1]))
return false;
$field = $useInvType ? 'equippedItemInventoryTypeMask' : 'equippedItemSubClassMask';
if ($cr[1])
return ['AND', ['equippedItemClass', ITEM_CLASS_WEAPON], [$field, $mask, '&']];
else
return ['OR', ['equippedItemClass', ITEM_CLASS_WEAPON, '!'], [[$field, $mask, '&'], 0]];
}
protected function cbUsableInArena($cr)
{
if (!$this->int2Bool($cr[1]))
return false;
if ($cr[1])
return ['AND',
[['attributes4', SPELL_ATTR4_NOT_USABLE_IN_ARENA, '&'], 0],
['OR', ['recoveryTime', 10 * MINUTE * 1000, '<='], ['attributes4', SPELL_ATTR4_USABLE_IN_ARENA, '&']]
];
else
return ['OR',
['attributes4', SPELL_ATTR4_NOT_USABLE_IN_ARENA, '&'],
['AND', ['recoveryTime', 10 * MINUTE * 1000, '>'], [['attributes4', SPELL_ATTR4_USABLE_IN_ARENA, '&'], 0]]
];
}
protected function cbBandageSpell($cr)
{
if (!$this->int2Bool($cr[1]))
return false;
if ($cr[1]) // match exact, not as flag
return ['AND', ['attributes1', SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2 | SPELL_ATTR1_CHANNEL_TRACK_TARGET], ['effect1ImplicitTargetA', 21]];
else
return ['OR', ['attributes1', SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2 | SPELL_ATTR1_CHANNEL_TRACK_TARGET, '!'], ['effect1ImplicitTargetA', 21, '!']];
}
}
?>