mirror of
https://github.com/Sarjuuk/aowow.git
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- dropped property "names" and changed getField to return localized Fields if specified. Dropped stupid getNameFieldName() in the process as it was now obsolete. - made property "matches" private. Access through getMatches() that will execute the query _only_ when needed (which is basically always anyway (so much for optimization)) SpellList: parsing - ""fixed"" behavior of the amount-switch $l when used on russian text. It has 3 options instead of 2, no idea what the last one is for though - fixed extra leading whitespace occuring when parsing formulas Lang: - removed offset from getMagicShools(), apparently it is unneeded :o Util: - changed the output of formatTime() in the long version to be more correct in layout - initialized values in parseTime() to prevent empty strings returned by formatTime() - added asBin() and asHex() - helper to improve display of bitmasks (Spells are coming!) - update Spell-Effects/Auras and added misc strings to display different MiscValue-content Filter: - removed escapes from $_POST-handler. If the input is erronous it should be corrected/ignored/noted by the $_GET-handler Smarty: - added optinal parameter to saveCache(), loadCache() to better handle filter variables Search: - changed $maxResults to 10 for OpenSearches in an effort to lower execution time and appied limits to all queries - changed result calculation for OpenSearch. It should now stick to it's limit of 10 results for the list - simplified WorldEvent search global.js: - backported function to parse title-tag of dfn-elements into mouseover-tooltips - shortened document.getElementByTagName(x) calls to gE(document, x)
233 lines
9.2 KiB
PHP
233 lines
9.2 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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// Create 'enchants'-file for available locales
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// this script requires the following dbc-files to be parsed and available
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// Spells, SkillLineAbility, SpellItemEnchantment
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/* Examples
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15: {
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name:'Leichtes Rüstungsset',
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quality:1,
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icon:'INV_Misc_ArmorKit_17',
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source:-2304,
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skill:-1,
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slots:525008,
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enchantment:'Verstärkt (+8 Rüstung)',
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jsonequip:{"armor":8,"reqlevel":1},
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temp:0,
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classes:0,
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gearscore:1
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},
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2928: {
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name:'Ring - Zaubermacht',
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quality:-1,
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icon:'INV_Misc_Note_01',
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source:27924,
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skill:333,
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slots:1024,
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enchantment:'+12 Zaubermacht',
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jsonequip:{"splpwr":12},
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temp:0,
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classes:0,
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gearscore:15
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},
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3231: {
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name:['Handschuhe - Waffenkunde','Armschiene - Waffenkunde'],
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quality:-1,
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icon:'spell_holy_greaterheal',
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source:[44484,44598],
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skill:333,
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slots:[512,256],
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enchantment:'+15 Waffenkundewertung',
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jsonequip:{reqlevel:60,"exprtng":15},
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temp:0,
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classes:0,
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gearscore:20 // nope, i'm not doing this
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},
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*/
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set_time_limit(300);
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// from g_item_slots: 13:"One-Hand", 26:"Ranged", 17:"Two-Hand",
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$slotPointer = [13, 17, 26, 26, 13, 17, 17, 13, 17, null, 17, null, null, 13, null, 13, null, null, null, null, 17];
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$locales = [LOCALE_EN, LOCALE_FR, LOCALE_DE, LOCALE_ES, LOCALE_RU];
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$enchantSpells = new SpellList([['effect1Id', 53], ['name_loc0', 'QA%', '!']]); // enchantItemPermanent && !qualityAssurance
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$castItems = [];
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$jsonEnchants = [];
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// check directory-structure
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foreach (Util::$localeStrings as $dir)
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if (!is_dir('datasets\\'.$dir))
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mkdir('datasets\\'.$dir, 0755, true);
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echo "script set up in ".Util::execTime()."<br>\n";
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foreach ($locales as $lId)
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{
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User::useLocale($lId);
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$enchantsOut = [];
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while ($enchantSpells->iterate())
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{
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$enchant = DB::Aowow()->SelectRow('SELECT * FROM ?_itemEnchantment WHERE Id = ?d', $enchantSpells->getField('effect1MiscValue'));
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if (!$enchant) // 'shouldn't' happen
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continue;
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// slots have to be recalculated
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$slot = 0;
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if ($enchantSpells->getField('equippedItemClass') == 4) // armor
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{
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if ($invType = $enchantSpells->getField('equippedItemInventoryTypeMask'))
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$slot = $enchantSpells->getField('equippedItemInventoryTypeMask') >> 1;
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else /* if (equippedItemSubClassMask == 64) */ // shields have it their own way <_<
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$slot = (1 << (14 - 1));
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}
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else if ($enchantSpells->getField('equippedItemClass') == 2) // weapon
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{
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foreach ($slotPointer as $i => $sp)
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{
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if (!$sp)
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continue;
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if ((1 << $i) & $enchantSpells->getField('equippedItemSubClassMask'))
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{
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if ($sp == 13) // also mainHand & offHand *siiigh*
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$slot |= ((1 << (21 - 1)) | (1 << (22 - 1)));
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$slot |= (1 << ($sp - 1));
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}
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}
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}
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// costy and locale-independant -> cache
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if (!isset($jsonEnchants[$enchant['id']]))
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$jsonEnchants[$enchant['id']] = Util::parseItemEnchantment($enchant);
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// defaults
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$ench = array(
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'name' => [], // set by skill or item
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'quality' => -1, // modified if item
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'icon' => strToLower($enchantSpells->getField('iconString')), // item over spell
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'source' => [], // <0: item; >0:spell
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'skill' => -1, // modified if skill
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'slots' => [], // determied per spell but set per item
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'enchantment' => Util::jsEscape(Util::localizedString($enchant, 'text')),
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'jsonequip' => $jsonEnchants[$enchant['id']],
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'temp' => 0, // always 0
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'classes' => 0, // modified by item
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);
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if ($enchant['skillLine'] > 0)
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$ench['jsonequip']['reqskill'] = $enchant['skillLine'];
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if ($enchant['skillLevel'] > 0)
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$ench['jsonequip']['reqskillrank'] = $enchant['skillLevel'];
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if ($enchant['requiredLevel'] > 0)
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$ench['jsonequip']['reqlevel'] = $enchant['requiredLevel'];
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// check if the spell has an entry in skill_line_ability -> Source:Profession
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if ($skill = DB::Aowow()->SelectCell('SELECT skillId FROM ?_skill_line_ability WHERE spellId = ?d', $enchantSpells->id))
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{
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$ench['name'][] = Util::jsEscape($enchantSpells->getField('name', true)));
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$ench['source'][] = $enchantSpells->id;
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$ench['skill'] = $skill;
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$ench['slots'][] = $slot;
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}
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// check if this item can be cast via item -> Source:Item
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if (!isset($castItems[$enchantSpells->id]))
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$castItems[$enchantSpells->id] = new ItemList([['spellid_1', $enchantSpells->id], ['name', 'Scroll of Enchant%', '!']]); // do not reuse enchantment scrolls
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$cI &= $castItems[$enchantSpells->id]; // this construct is a bit .. unwieldy
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while ($cI->iterate())
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{
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$ench['name'][] = Util::jsEscape($cI->getField('name', true));
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$ench['source'][] = -$cI->id;
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$ench['icon'] = strTolower($cI->getField('icon'));
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$ench['slots'][] = $slot;
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if ($cI->getField('Quality') > $ench['quality'])
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$ench['quality'] = $cI->getField('Quality');
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if ($cI->getField('AllowableClass') > 0)
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{
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$ench['classes'] = $cI->getField('AllowableClass');
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$ench['jsonequip']['classes'] = $cI->getField('AllowableClass');
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}
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if (!isset($ench['jsonequip']['reqlevel']))
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if ($cI->getField('RequiredLevel') > 0)
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$ench['jsonequip']['reqlevel'] = $cI->getField('RequiredLevel');
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}
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// enchant spell not in use
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if (empty($ench['source']))
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continue;
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// everything gathered
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if (isset($enchantsOut[$enchant['id']])) // already found, append data
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{
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foreach ($enchantsOut[$enchant['id']] as $k => $v)
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{
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if (is_array($v))
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{
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while ($pop = array_pop($ench[$k]))
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$enchantsOut[$enchant['id']][$k][] = $pop;
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}
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else
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{
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if ($k == 'quality') // quality:-1 if spells and items are mixed
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{
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if ($enchantsOut[$enchant['id']]['source'][0] > 0 && $ench['source'][0] < 0)
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$enchantsOut[$enchant['id']][$k] = -1;
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else if ($enchantsOut[$enchant['id']]['source'][0] < 0 && $ench['source'][0] > 0)
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$enchantsOut[$enchant['id']][$k] = -1;
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else
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$enchantsOut[$enchant['id']][$k] = $ench[$k];
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}
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else if ($enchantsOut[$enchant['id']][$k] <= 0)
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$enchantsOut[$enchant['id']][$k] = $ench[$k];
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}
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}
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}
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else // nothing yet, create new
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$enchantsOut[$enchant['id']] = $ench;
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}
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// walk over each entry and strip single-item arrays
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foreach ($enchantsOut as $eId => $ench)
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{
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foreach ($ench as $k => $v)
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if (is_array($v) && count($v) == 1 && $k != 'jsonequip')
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$enchantsOut[$eId][$k] = $v[0];
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}
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ksort($enchantsOut);
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$toFile = "var g_enchants = ";
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$toFile .= json_encode($enchantsOut, JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK);
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$toFile .= ";";
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$file = 'datasets\\'.User::$localeString.'\\enchants';
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$handle = fOpen($file, "w");
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fWrite($handle, $toFile);
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fClose($handle);
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echo "done enchants loc: ".$lId." in ".Util::execTime()."<br>\n";
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}
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echo "<br>\nall done";
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User::useLocale(LOCALE_EN);
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$stats = DB::Aowow()->getStatistics();
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echo "<br>\n".$stats['count']." queries in: ".Util::formatTime($stats['time'] * 1000);
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?>
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