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features: - tool - Maps: * finally supports multi-layered zones * should also support icons if needed (questgiver, ect) - tool - Item Comparison: * fully functional (yes, that includes heirlooms and items with random props) * may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also) * icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though) * modelviewer will still 'call home' - tool - Talent Calculator: * got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time) * glyphs should also be a bit more informative * talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly * you can now set the level for your build, which affects available talent points, glyphs and glyph-slots - tool - Pet Calculator: * initial implementation; basically the same as the Talent Calculator - general concept changed: * dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url * search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json) * data included via data.php will be static and assembled only on installation and when the database changes (should speed up load) * locale strings are now in a single file instead of being split up to the template * still getting rid of criss-cross-includes, global variables and string-defines
45 lines
4.1 KiB
Plaintext
45 lines
4.1 KiB
Plaintext
TrinityCore database World of Warcraft 3.3.5 (build 12340)
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I myself take no credit for the clientside scripting, design and layout that these php-scripts cater to!
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This project is not meant to be used for commercial puposes of any kind!
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BASIC PREMISE:
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1) The current implementation is a mess, at least in part being droped and picked up again by a dozen people over several years, without coordination.
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- heap of functions
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- files cross-including each other
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- global variables in most functions, some even being written
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- naming conventions...
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- localization through Smarty AND per variable
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- incomprehensible russian comments and page-texts
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solution:
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Me, being the next in line to pick this project up and create an even bigger mess! (hopefully not)
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2) The idea of a _real_ live-database will not work:
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- page build times for up to 30sec masked by caching are inacceptable
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- some listviews require rediculous joins to get their required data
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solution:
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The database has to be designed specific to the needs of aowow. Possibly create tables with custom data to JOIN-ammend on world-tables (read: sub-sub-classes of items)
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There should be a script to regenerate the tables depending on what data changes.
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Idealy a setup-script would be present, or at least a sql-dump .. or at the very least a manual, where to get the data from.
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3) Misc:
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- remove template choices .. honestly who would use something else than the current Javascripts
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- expand functionality: ItemComparison, filters, profiler, ect are completely missing
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- some sort of documentation .. well ... at least to keep this in mind
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THANKS:
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mix: for providing the php-script to parse .blp and .dbc into usable images and tables; also the zones-pages his work
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LordJZ: the wrapper-class for DBSimple; the basic idea for the user-class
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kliver: basic implementation of screenshot uploads
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SPECIAL THANKS:
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Wowhead: For providing this beautifull website!
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Please do not reagard this project as blatant rip-off, rather as "We do really like your presentation, but sadly you're no longer supplying the data we need". |