mirror of
https://github.com/Sarjuuk/aowow.git
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detail and listview for NPCs (without spawns, spells and some filters) forcing the template to be more generic - noticed, that the loot display is off. It happens with different modes on a creature, that has the same loot but different chances or quantities ... analyzing
318 lines
10 KiB
PHP
318 lines
10 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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class QuestList extends BaseType
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{
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public static $type = TYPE_QUEST;
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public $requires = [];
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public $rewards = [];
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protected $queryBase = 'SELECT *, qt.id AS ARRAY_KEY FROM quest_template qt';
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protected $queryOpts = array(
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'qt' => [['lq']],
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'lq' => ['j' => ['locales_quest lq ON qt.id = lq.id', true]]
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);
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public function __construct($conditions = [])
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{
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parent::__construct($conditions);
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// post processing
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foreach ($this->iterate() as $id => &$_curTpl)
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{
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$_curTpl['cat1'] = $_curTpl['ZoneOrSort']; // should probably be in a method...
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$_curTpl['cat2'] = 0;
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foreach (Util::$questClasses as $k => $arr)
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{
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if (in_array($_curTpl['cat1'], $arr))
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{
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$_curTpl['cat2'] = $k;
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break;
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}
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}
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// todo (med): extend for reward case
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$data = [];
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for ($i = 1; $i < 7; $i++)
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{
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if ($_ = $_curTpl['RequiredItemId'.$i])
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$data[TYPE_ITEM][] = $_;
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if ($i > 4)
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continue;
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if ($_curTpl['RequiredNpcOrGo'.$i] > 0)
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$data[TYPE_NPC][] = $_curTpl['RequiredNpcOrGo'.$i];
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else if ($_curTpl['RequiredNpcOrGo'.$i] < 0)
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$data[TYPE_OBJECT][] = -$_curTpl['RequiredNpcOrGo'.$i];
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if ($_ = $_curTpl['RequiredSourceItemId'.$i])
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$data[TYPE_ITEM][] = $_;
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}
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if ($data)
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$this->requires[$id] = $data;
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}
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}
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// static use START
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public static function getName($id)
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{
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$n = DB::Aowow()->SelectRow('
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SELECT
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title,
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title_loc2,
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title_loc3,
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title_loc6,
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title_loc8
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FROM
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quest_template q,
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locales_quest l
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WHERE
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q.id = l.id AND
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q.id = ?d',
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$id
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);
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return Util::localizedString($n, 'title');
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}
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public static function getXPReward($questLevel, $xpId)
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{
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if (!is_numeric($xpId) || $xpId < 0 || $xpId > 8)
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return 0;
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if ($xp = DB::Aowow()->selectCell('SELECT Field?d FROM ?_questxp WHERE Id = ?d', $xpId, $questLevel))
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return $xp;
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else
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return 0;
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}
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// static use END
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public function getSourceData()
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{
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$data = [];
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foreach ($this->iterate() as $__)
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{
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$data[$this->id] = array(
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"n" => $this->getField('Title', true),
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"t" => TYPE_QUEST,
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"ti" => $this->id,
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"c" => $this->curTpl['cat1'],
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"c2" => $this->curTpl['cat2']
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);
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}
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return $data;
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}
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public function getListviewData($extraFactionId = 0) // i should formulate a propper parameter..
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{
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$data = [];
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foreach ($this->iterate() as $__)
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{
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$data[$this->id] = array(
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'category' => $this->curTpl['cat1'],
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'category2' => $this->curTpl['cat2'],
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'id' => $this->id,
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'level' => $this->curTpl['Level'],
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'reqlevel' => $this->curTpl['MinLevel'],
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'name' => $this->getField('Title', true),
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'side' => Util::sideByRaceMask($this->curTpl['RequiredRaces']),
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'wflags' => 0x0,
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'xp' => self::getXPReward($this->curTpl['Level'], $this->curTpl['RewardXPId'])
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);
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$rewards = [];
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for ($i = 1; $i < 5; $i++)
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if ($this->curTpl['RewardItemId'.$i])
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$rewards[] = [$this->curTpl['RewardItemId'.$i], $this->curTpl['RewardItemCount'.$i]];
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$choices = [];
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for ($i = 1; $i < 7; $i++)
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if ($this->curTpl['RewardChoiceItemId'.$i])
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$choices[] = [$this->curTpl['RewardChoiceItemId'.$i], $this->curTpl['RewardChoiceItemCount'.$i]];
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if ($rewards)
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$data[$this->id]['itemrewards'] = $rewards;
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if ($choices)
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$data[$this->id]['itemchoices'] = $choices;
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if ($_ = $this->curTpl['RewardTitleId'])
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$data[$this->id]['titlereward'] = $_;
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if ($_ = $this->curTpl['Type'])
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$data[$this->id]['type'] = $_;
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if ($_ = $this->curTpl['RequiredClasses'])
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$data[$this->id]['reqclass'] = $_;
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if ($_ = ($this->curTpl['RequiredRaces'] & RACE_MASK_ALL))
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if ((($_ & RACE_MASK_ALLIANCE) != RACE_MASK_ALLIANCE) && (($_ & RACE_MASK_HORDE) != RACE_MASK_HORDE))
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$data[$this->id]['reqrace'] = $_;
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if ($_ = $this->curTpl['RewardOrRequiredMoney'])
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if ($_ > 0)
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$data[$this->id]['money'] = $_;
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if ($this->curTpl['Flags'] & 0x1000)
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$data[$this->id]['daily'] = true;
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if ($this->curTpl['Flags'] & 0x8000)
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$data[$this->id]['weekly'] = true;
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// flags & 64: Hostile - there are quests, that flag the player for pvp when taken .. where is that set..?
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// wflags: &1: disabled/historical; &32: AutoAccept; &64: Hostile(?)
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if ($this->curTpl['Flags'] & 0x4000) // Unavailable (todo (med): get disables)
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{
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$data[$this->id]['historical'] = true; // post 5.0
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$data[$this->id]['wflags'] |= 0x1; // pre 5.0
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}
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if ($this->curTpl['Flags'] & 0x80000) // Auto Accept
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$data[$this->id]['wflags'] |= 0x20;
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$data[$this->id]['reprewards'] = [];
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for ($i = 1; $i < 6; $i++)
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{
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$foo = $this->curTpl['RewardFactionId'.$i];
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$bar = $this->curTpl['RewardFactionValueIdOverride'.$i] / 100;
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if (!$bar && ($_ = $this->curTpl['RewardFactionValueId'.$i]))
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$bar = Util::$questFactionReward[abs($_)] * ($_ < 0 ? -1 : 1);
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if ($foo && $bar)
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{
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$data[$this->id]['reprewards'][] = [$foo, $bar];
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if ($extraFactionId == $foo)
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$data[$this->id]['reputation'] = $bar;
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}
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}
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}
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return $data;
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}
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private function parseText($type = 'Objectives')
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{
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$text = $this->getField($type, true);
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if (!$text)
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return '';
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$text = Util::parseHtmlText($text);
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return Util::jsEscape($text);
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}
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public function renderTooltip()
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{
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if (!$this->curTpl)
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return null;
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if (isset($this->tooltips[$this->id]))
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return $this->tooltips[$this->id];
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$title = Util::jsEscape($this->getField('Title', true));
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$level = $this->curTpl['Level'];
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if ($level < 0)
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$level = 0;
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$x = '';
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if ($level)
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{
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$level = sprintf(Lang::$quest['level'], $level);
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if ($this->curTpl['Flags'] & 0x1000) // daily
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$level .= ' '.Lang::$quest['daily'];
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$x .= '<table><tr><td><table width="100%"><tr><td><b class="q">'.$title.'</b></td><th><b class="q0">'.$level.'</b></th></tr></table></td></tr></table>';
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}
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else
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$x .= '<table><tr><td><b class="q">'.$title.'</b></td></tr></table>';
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$x .= '<table><tr><td><br />'.$this->parseText('Objectives').'<br /><br /><span class="q">'.Lang::$quest['requirements'].Lang::$colon.'</span>';
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for ($i = 1; $i < 5; $i++)
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{
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$ot = $this->getField('ObjectiveText'.$i, true);
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$rng = $this->curTpl['RequiredNpcOrGo'.$i];
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$rngQty = $this->curTpl['RequiredNpcOrGoCount'.$i];
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if ($rngQty < 1 && (!$rng || $ot))
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continue;
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if ($ot)
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$name = $ot;
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else
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$name = $rng > 0 ? CreatureList::getName($rng) : GameObjectList::getName(-$rng);
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$x .= '<br /> - '.Util::jsEscape($name).($rngQty > 1 ? ' x '.$rngQty : null);
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}
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for ($i = 1; $i < 7; $i++)
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{
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$ri = $this->curTpl['RequiredItemId'.$i];
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$riQty = $this->curTpl['RequiredItemCount'.$i];
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if (!$ri || $riQty < 1)
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continue;
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$x .= '<br /> - '.Util::jsEscape(ItemList::getName($ri)).($riQty > 1 ? ' x '.$riQty : null);
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}
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if ($et = $this->getField('EndText', true))
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$x .= '<br /> - '.$et;
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$x .= '</td></tr></table>';
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$this->tooltips[$this->id] = $x;
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return $x;
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}
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public function addGlobalsToJScript(&$template, $addMask = GLOBALINFO_ANY)
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{
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foreach ($this->iterate() as $__)
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{
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if ($addMask & GLOBALINFO_REWARDS)
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{
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// items
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for ($i = 1; $i < 5; $i++)
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if ($this->curTpl['RewardItemId'.$i] > 0)
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$template->extendGlobalIds(TYPE_ITEM, $this->curTpl['RewardItemId'.$i]);
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for ($i = 1; $i < 7; $i++)
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if ($this->curTpl['RewardChoiceItemId'.$i] > 0)
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$template->extendGlobalIds(TYPE_ITEM, $this->curTpl['RewardChoiceItemId'.$i]);
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// spells
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if ($this->curTpl['RewardSpell'] > 0)
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$template->extendGlobalIds(TYPE_SPELL, $this->curTpl['RewardSpell']);
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if ($this->curTpl['RewardSpellCast'] > 0)
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$template->extendGlobalIds(TYPE_SPELL, $this->curTpl['RewardSpellCast']);
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// titles
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if ($this->curTpl['RewardTitleId'] > 0)
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$template->extendGlobalIds(TYPE_TITLE, $this->curTpl['RewardTitleId']);
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}
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if ($addMask & GLOBALINFO_SELF)
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$template->extendGlobalData(self::$type, [$this->id => ['name' => $this->getField('Title', true)]]);
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}
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}
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}
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?>
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