Files
aowow/includes/class.item.php
2013-05-21 23:03:54 +02:00

1137 lines
48 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class ItemList extends BaseType
{
public $tooltip = '';
public $json = [];
public $itemMods = [];
public $rndEnchIds = [];
public $subItems = [];
private $ssd = [];
protected $setupQuery = 'SELECT *, i.entry AS ARRAY_KEY FROM item_template i LEFT JOIN ?_item_template_addon iX ON i.entry = iX.id LEFT JOIN locales_item l ON i.entry = l.entry WHERE [filter] [cond] ORDER BY i.Quality DESC';
protected $matchQuery = 'SELECT COUNT(1) FROM item_template i LEFT JOIN ?_item_template_addon iX ON i.entry = iX.id LEFT JOIN locales_item l ON i.entry = l.entry WHERE [filter] [cond]';
public function __construct($conditions, $pieceToSet = null)
{
parent::__construct($conditions);
while ($this->iterate())
{
// item is scaling; overwrite other values
if ($this->curTpl['ScalingStatDistribution'] > 0 && $this->curTpl['ScalingStatValue'] > 0)
$this->initScalingStats();
$this->initJsonStats();
// readdress itemset .. is wrong for virtual sets
if ($pieceToSet && isset($pieceToSet[$this->id]))
$this->json[$this->id]['itemset'] = $pieceToSet[$this->id];
}
$this->reset(); // restore 'iterator'
}
// use if you JUST need the name
public static function getName($id)
{
$n = DB::Aowow()->selectRow('
SELECT
t.name,
l.*
FROM
item_template t,
locales_item l
WHERE
t.entry = ?d AND
t.entry = l.entry',
$id
);
return Util::localizedString($n, 'name');
}
public static function getEquivalentSetPieces($id)
{
return DB::Aowow()->selectCol('
SELECT
a.entry
FROM
item_template a,
item_template b
WHERE
b.entry = ?d AND
a.InventoryType = b.InventoryType AND
a.itemset = b.itemset',
$id
);
}
// end static use
public function getListviewData($addInfoMask = 0x0)
{
/* looks like this data differs per occasion
*
* maybe split in groups, like:
* ITEMINFO_JSON (0x1): itemMods (including spells) and subitems parsed
* ITEMINFO_SUBITEMS (0x2): searched by comparison
* ITEMINFO_VENDOR (0x4): costs-obj, when displayed as vendor
* ITEMINFO_LOOT (0x8): count, stack, pctstack, modes when displaying loot
*/
$data = [];
while ($this->iterate())
{
// random item is random
if ($this->curTpl['RandomProperty'] > 0 || $this->curTpl['RandomSuffix'] > 0)
if ($addInfoMask & ITEMINFO_SUBITEMS)
$this->initSubItems();
if ($addInfoMask & ITEMINFO_JSON)
$this->extendJsonStats();
$data[$this->id] = $this->json[$this->id];
// json vs listview quirk
$data[$this->id]['name'] = $data[$this->id]['quality'].$data[$this->id]['name'];
unset($data[$this->id]['quality']);
if (isset($this->itemMods[$this->id])) // due to ITEMINFO_JSON
foreach ($this->itemMods[$this->id] as $k => $v)
$data[$this->id][Util::$itemMods[$k]] = $v;
if ($addInfoMask & ITEMINFO_VENDOR)
{
if ($x = $this->curTpl['BuyPrice'])
$data[$this->id]['buyprice'] = $x;
if ($x = $this->curTpl['SellPrice'])
$data[$this->id]['sellprice'] = $x;
}
// complicated data
if ($x = $this->curTpl['RequiredSkill'])
$data[$this->id]['reqskill'] = $x;
if ($x = $this->curTpl['RequiredSkillRank'])
$data[$this->id]['reqskillrank'] = $x;
if ($x = $this->curTpl['requiredspell'])
$data[$this->id]['reqspell'] = $x;
if ($x = $this->curTpl['RequiredReputationFaction'])
$data[$this->id]['reqfaction'] = $x;
if ($x = $this->curTpl['RequiredReputationRank'])
$data[$this->id]['reqrep'] = $x;
if ($x = $this->curTpl['ContainerSlots'])
$data[$this->id]['nslots'] = $x;
if (!in_array($this->curTpl['AllowableRace'], [-1, 0]) && $this->curTpl['AllowableRace'] & RACE_MASK_ALL != RACE_MASK_ALL &&
$this->curTpl['AllowableRace'] & RACE_MASK_ALLIANCE != RACE_MASK_ALLIANCE && $this->curTpl['AllowableRace'] & RACE_MASK_HORDE != RACE_MASK_HORDE)
$data[$this->id]['reqrace'] = $this->curTpl['AllowableRace'];
if (!in_array($this->curTpl['AllowableClass'], [-1, 0]) && $this->curTpl['AllowableClass'] & CLASS_MASK_ALL != CLASS_MASK_ALL)
$data[$this->id]['reqclass'] = $this->curTpl['AllowableClass']; // $data[$this->id]['classes'] ??
}
/* even more complicated crap
"source":[5],
"sourcemore":[{"z":3703}],
{"source":[5],"sourcemore":[{"n":"Commander Oxheart","t":1,"ti":64606,"z":5842}],
cost:[] format unk 0:copper, 1:[items]? 2, 3, 4, 5
stack [unk, unk]
avail unk
rel unk
glyph major | minor (as id)
modelviewer
*/
return $data;
}
public function addGlobalsToJscript(&$refs)
{
if (!isset($refs['gItems']))
$refs['gItems'] = [];
while ($this->iterate())
{
$refs['gItems'][$this->id] = array(
'name' => $this->getField('name', true),
'quality' => $this->curTpl['Quality'],
'icon' => $this->curTpl['icon'],
);
}
}
/*
enhance (set by comparison tool or formated external links)
ench: enchantmentId
sock: bool (extraScoket (gloves, belt))
gems: array (:-separated itemIds)
rand: >0: randomPropId; <0: randomSuffixId
interactive (set to place javascript/anchors to manipulate level and ratings or link to filters (static tooltips vs popup tooltip))
subT (tabled layout doesn't work if used as sub-tooltip in other item or spell tooltips; use line-break instead)
*/
public function renderTooltip($enhance = [], $interactive = false, $subT = false)
{
if ($this->error)
return;
$name = $this->getField('name', true);
if (!empty($this->tooltip[$this->id]))
return $this->tooltip[$this->id];
if (!empty($enhance['rand']))
{
$rndEnch = DB::Aowow()->selectRow('SELECT * FROM ?_itemrandomenchant WHERE Id = ?d', $enhance['rand']);
$name .= ' '.Util::localizedString($rndEnch, 'name');
$randEnchant['stats'] = '';
for ($i = 1; $i < 6; $i++)
{
if ($rndEnch['enchantId'.$i] <= 0)
continue;
$enchant = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $rndEnch['enchantId'.$i]);
if ($rndEnch['allocationPct'.$i] > 0)
{
$amount = intVal($rndEnch['allocationPct'.$i] * $this->generateEnchSuffixFactor() / 10000);
$randEnchant['stats'] .= '<span>'.str_replace('$i', $amount, Util::localizedString($enchant, 'text')).'</span><br />';
}
else
$randEnchant['stats'] .= '<span>'.Util::localizedString($enchant, 'text').'</span><br />';
}
}
// IMPORTAT: DO NOT REMOVE THE HTML-COMMENTS! THEY ARE REQUIRED TO UPDATE THE TOOLTIP CLIENTSIDE
$x = '';
// upper table: stats
if (!$subT)
$x .= '<table><tr><td>';
// name; quality
if ($subT)
$x .= '<span class="q'.$this->curTpl['Quality'].'"><a href="?item='.$this->id.'">'.$name.'</a></span>';
else
$x .= '<b class="q'.$this->curTpl['Quality'].'">'.$name.'</b>';
// heroic tag
if (($this->curTpl['Flags'] & ITEM_FLAG_HEROIC) && $this->curTpl['Quality'] == ITEM_QUALITY_EPIC)
$x .= '<br /><span class="q2">'.Lang::$item['heroic'].'</span>';
// requires map (todo: reparse ?_zones for non-conflicting data; generate Link to zone)
if ($this->curTpl['Map'])
{
$map = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE mapId=?d LIMIT 1', $this->curTpl['Map']);
$x .= '<br />'.Util::localizedString($map, 'name');
}
// requires area
if ($this->curTpl['area'])
{
$area = DB::Aowow()->selectRow('SELECT * FROM ?_areatable WHERE Id=?d LIMIT 1', $this->curTpl['area']);
$x .= '<br />'.Util::localizedString($area, 'name');
}
// conjured
if ($this->curTpl['Flags'] & ITEM_FLAG_CONJURED)
$x .= '<br />'.Lang::$game['conjured'];
// bonding
if (($this->curTpl['Flags'] & ITEM_FLAG_ACCOUNTBOUND) && $this->curTpl['Quality'] == ITEM_QUALITY_HEIRLOOM)
$x .= '<br /><!--bo-->'.Lang::$item['bonding'][0];
else if ($this->curTpl['bonding'])
$x .= '<br /><!--bo-->'.Lang::$item['bonding'][$this->curTpl['bonding']];
// unique || unique-equipped || unique-limited
if ($this->curTpl['maxcount'] == 1)
$x .= '<br />'.Lang::$item['unique'];
else if ($this->curTpl['Flags'] & ITEM_FLAG_UNIQUEEQUIPPED)
$x .= '<br />'.Lang::$item['uniqueEquipped'];
else if ($this->curTpl['ItemLimitCategory'])
{
$limit = DB::Aowow()->selectRow("SELECT * FROM ?_itemlimitcategory WHERE id = ?", $this->curTpl['ItemLimitCategory']);
$x .= '<br />'.($limit['isGem'] ? Lang::$item['uniqueEquipped'] : Lang::$item['unique']).Lang::$colon.Util::localizedString($limit, 'name').' ('.$limit['count'].')';
}
// max duration
if ($this->curTpl['duration'] > 0)
$x .= "<br />".Lang::$game['duration'] . ' '. Util::formatTime($this->curTpl['duration'] * 1000) . ($this->curTpl['duration'] < 0 ? ' ('.Lang::$game['realTime'].')' : null);
// required holiday
if ($this->curTpl['HolidayId'])
{
$hDay = DB::Aowow()->selectRow("SELECT * FROM ?_holidays WHERE id = ?", $this->curTpl['HolidayId']);
$x .= '<br />'.sprintf(Lang::$game['requires'], '<a href="'.$this->curTpl['HolidayId'].'">'.Util::localizedString($hDay, 'name').'</a>');
}
// maxcount
if ($this->curTpl['maxcount'] > 1)
$x .= ' ('.$this->curTpl['maxcount'].')';
// item begins a quest
if ($this->curTpl['startquest'])
$x .= '<br /><a class="q1" href="?quest='.$this->curTpl['startquest'].'">'.Lang::$item['startQuest'].'</a>';
// containerType (slotCount)
if ($this->curTpl['ContainerSlots'] > 1)
{
// word order differs <_<
if (in_array(User::$localeId, [LOCALE_FR, LOCALE_ES, LOCALE_RU]))
$x .= '<br />'.sprintf(Lang::$item['bagSlotString'], Lang::$item['bagFamily'][$this->curTpl['BagFamily']], $this->curTpl['ContainerSlots']);
else
$x .= '<br />'.sprintf(Lang::$item['bagSlotString'], $this->curTpl['ContainerSlots'], Lang::$item['bagFamily'][$this->curTpl['BagFamily']]);
}
if (in_array($this->curTpl['class'], [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_CLASS_AMMUNITION]))
{
$x .= '<table width="100%"><tr>';
// Class
$x .= '<td>'.Lang::$item['inventoryType'][$this->curTpl['InventoryType']].'</td>';
// Subclass
if ($this->curTpl['class'] == ITEM_CLASS_ARMOR && $this->curTpl['subclass'] > 0)
$x .= '<th><!--asc'.$this->curTpl['subclass'].'-->'.Lang::$item['armorSubClass'][$this->curTpl['subclass']].'</th>';
else if ($this->curTpl['class'] == ITEM_CLASS_WEAPON)
$x .= '<th>'.Lang::$item['weaponSubClass'][$this->curTpl['subclass']].'</th>';
else if ($this->curTpl['class'] == ITEM_CLASS_AMMUNITION)
$x .= '<th>'.Lang::$item['projectileSubClass'][$this->curTpl['subclass']].'</th>';
$x .= '</tr></table>';
}
else
$x .= '<br />';
// Weapon/Ammunition Stats
if (in_array($this->curTpl['class'], [ITEM_CLASS_WEAPON, ITEM_CLASS_AMMUNITION]))
{
$speed = $this->curTpl['delay'] / 1000;
$dmgmin1 = $this->curTpl['dmg_min1'] + $this->curTpl['dmg_min2'];
$dmgmax1 = $this->curTpl['dmg_max1'] + $this->curTpl['dmg_max2'];
$dps = $speed ? ($dmgmin1 + $dmgmax1) / (2 * $speed) : 0;
// regular weapon
if ($this->curTpl['class'] == ITEM_CLASS_WEAPON)
{
$x .= '<table width="100%"><tr>';
$x .= '<td><!--dmg-->'.sprintf($this->curTpl['dmg_type1'] ? Lang::$item['damageMagic'] : Lang::$item['damagePhys'], $this->curTpl['dmg_min1'].' - '.$this->curTpl['dmg_max1'], Lang::$game['sc'][$this->curTpl['dmg_type1']]).'</td>';
$x .= '<th>'.Lang::$item['speed'].' <!--spd-->'.number_format($speed, 2).'</th>';
$x .= '</tr></table>';
// secondary damage is set
if ($this->curTpl['dmg_min2'])
$x .= '+'.sprintf($this->curTpl['dmg_type2'] ? Lang::$item['damageMagic'] : Lang::$item['damagePhys'], $this->curTpl['dmg_min2'].' - '.$this->curTpl['dmg_max2'], Lang::$game['sc'][$this->curTpl['dmg_type2']]).'<br />';
$x .= '<!--dps-->('.number_format($dps, 1).' '.Lang::$item['dps'].')<br />';
// display FeralAttackPower if set
if (in_array($this->curTpl['subclass'], [5, 6, 10]) && $dps > 54.8)
$x .= '<span class="c11"><!--fap-->('.round(($dps - 54.8) * 14, 0).' '.Lang::$item['fap'].')</span><br />';
}
// ammunition
else
$x .= Lang::$item['addsDps'].' '.number_format(($dmgmin1 + $dmgmax1) / 2, 1).' '.Lang::$item['dps2'].'<br />';
}
// Armor
if ($this->curTpl['class'] == ITEM_CLASS_ARMOR && $this->curTpl['ArmorDamageModifier'] > 0)
$x .= '<span class="q2"><!--addamr'.$this->curTpl['ArmorDamageModifier'].'--><span>'.($this->curTpl['armor'] + $this->curTpl['ArmorDamageModifier']).' '.Lang::$item['armor'].'</span></span><br />';
else if ($this->curTpl['armor'])
$x .= '<span><!--amr-->'.$this->curTpl['armor'].' '.Lang::$item['armor'].'</span><br />';
// Block
if ($this->curTpl['block'])
$x .= '<span>'.$this->curTpl['block'].' '.Lang::$item['block'].'</span><br />';
// Item is a gem (don't mix with sockets)
if ($this->curTpl['GemProperties'])
{
$gemText = DB::Aowow()->selectRow('SELECT e.* FROM ?_itemenchantment e, ?_gemproperties p WHERE (p.Id = ?d and e.Id = p.itemenchantmentID)', $this->curTpl['GemProperties']);
$x .= Util::localizedString($gemText, 'text').'<br />';
}
// Random Enchantment - if random enchantment is set, prepend stats from it
if (($this->curTpl['RandomProperty'] || $this->curTpl['RandomSuffix']) && !isset($enhance['rand']))
$x .= '<span class="q2">'.Lang::$item['randEnchant'].'</span><br />';
else if (isset($enhance['rand']))
$x .= $randEnchant['stats'];
// itemMods (display stats and save ratings for later use)
for ($j = 1; $j <= 10; $j++)
{
$type = $this->curTpl['stat_type'.$j];
$qty = $this->curTpl['stat_value'.$j];
if (!$qty || $type <= 0)
continue;
// base stat
if ($type >= ITEM_MOD_AGILITY && $type <= ITEM_MOD_STAMINA)
$x .= '<span><!--stat'.$type.'-->+'.$qty.' '.Lang::$item['statType'][$type].'</span><br />';
else // rating with % for reqLevel
$green[] = $this->parseRating($type, $qty, $interactive);
}
// magic resistances
foreach (Util::$resistanceFields as $j => $rowName)
if ($rowName && $this->curTpl[$rowName] != 0)
$x .= '+'.$this->curTpl[$rowName].' '.Lang::$game['resistances'][$j].'<br />';
// Enchantment
if (isset($enhance['ench']))
{
$enchText = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?', $enhance['ench']);
$x .= '<span class="q2"><!--e-->'.Util::localizedString($enchText, 'text').'</span><br />';
}
else // enchantment placeholder
$x .= '<!--e-->';
// Sockets w/ Gems
if (isset($enhance['gems']))
{
$gems = DB::Aowow()->select('
SELECT
it.entry AS ARRAY_KEY,
ia.icon,
ae.*,
colorMask
FROM
item_template it
JOIN
?_item_template_addon ia ON ia.id = it.entry
JOIN
?_gemproperties ag ON ag.Id = it.GemProperties
JOIN
?_itemenchantment ae ON ae.Id = ag.itemEnchantmentID
WHERE
it.entry IN (?a)',
$enhance['gems']
);
}
else
$enhance['gems'] = [];
// zero fill empty sockets
$sockCount = $this->curTpl['socketColor_1'] + $this->curTpl['socketColor_2'] + $this->curTpl['socketColor_3'] + (isset($enhance['sock']) ? 1 : 0);
while ($sockCount > count($enhance['gems']))
$enhance['gems'][] = 0;
$enhance['gems'] = array_reverse($enhance['gems']);
$hasMatch = 1;
// fill native sockets
for ($j = 1; $j <= 3; $j++)
{
if (!$this->curTpl['socketColor_'.$j])
continue;
for ($i = 0; $i < 4; $i++)
if (($this->curTpl['socketColor_'.$j] & (1 << $i)))
$colorId = $i;
$pop = array_pop($enhance['gems']);
$col = $pop ? 1 : 0;
$hasMatch &= $pop ? (($gems[$pop]['colorMask'] & (1 << $colorId)) ? 1 : 0) : 0;
$icon = $pop ? sprintf(Util::$bgImagePath['tiny'], strtolower($gems[$pop]['icon'])) : null;
$text = $pop ? Util::localizedString($gems[$pop], 'text') : Lang::$item['socket'][$colorId];
if ($interactive)
$x .= '<a href="?items=3&amp;filter=cr=81;crs='.(1 << $colorId).';crv=0" class="socket-'.Util::$sockets[$colorId].' q'.$col.'" '.$icon.'>'.$text.'</a><br />';
else
$x .= '<span class="socket-'.Util::$sockets[$colorId].' q'.$col.'" '.$icon.'>'.$text.'</span><br />';
}
// fill extra socket
if (isset($enhance['sock']))
{
$pop = array_pop($enhance['gems']);
$col = $pop ? 1 : 0;
$icon = $pop ? sprintf(Util::$bgImagePath['tiny'], strtolower($gems[$pop]['icon'])) : null;
$text = $pop ? Util::localizedString($gems[$pop], 'text') : Lang::$item['socket'][-1];
if ($interactive)
$x .= '<a href="?items=3&amp;filter=cr=81;crs=5;crv=0" class="socket-prismatic q'.$col.'" '.$icon.'>'.$text.'</a><br />';
else
$x .= '<span class="socket-prismatic q'.$col.'" '.$icon.'>'.$text.'</span><br />';
}
else // prismatic socket placeholder
$x .= '<!--ps-->';
if ($this->curTpl['socketBonus'])
{
$sbonus = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $this->curTpl['socketBonus']);
$x .= '<span class="q'.($hasMatch ? '2' : '0').'">'.Lang::$item['socketBonus'].Lang::$colon.Util::localizedString($sbonus, 'text').'</span><br />';
}
// durability
if ($this->curTpl['MaxDurability'])
$x .= Lang::$item['durability'].' '.$this->curTpl['MaxDurability'].' / '.$this->curTpl['MaxDurability'].'<br />';
// required classes
if ($classes = Lang::getClassString($this->curTpl['AllowableClass']))
$x .= Lang::$game['classes'].Lang::$colon.$classes.'<br />';
// required races
if ($races = Lang::getRaceString($this->curTpl['AllowableRace']))
$x .= Lang::$game['races'].Lang::$colon.$races['name'].'<br />';
// required honorRank (not used anymore)
if ($this->curTpl['requiredhonorrank'])
$x .= sprintf(Lang::$game['requires'], Lang::$game['pvpRank'][$this->curTpl['requiredhonorrank']]).'<br />';
// required CityRank..?
// what the f..
// required level
if (($this->curTpl['Flags'] & ITEM_FLAG_ACCOUNTBOUND) && $this->curTpl['Quality'] == ITEM_QUALITY_HEIRLOOM)
$x .= sprintf(Lang::$game['reqLevelHlm'], ' 1'.Lang::$game['valueDelim'].MAX_LEVEL.' ('.($interactive ? printf(Util::$changeLevelString, MAX_LEVEL) : '<!--lvl-->'.MAX_LEVEL).')').'<br />';
else if ($this->curTpl['RequiredLevel'] > 1)
$x .= sprintf(Lang::$game['reqLevel'], $this->curTpl['RequiredLevel']).'<br />';
// item level
$x .= Lang::$item['itemLevel'].' '.$this->curTpl['ItemLevel'];
// required skill
if ($this->curTpl['RequiredSkill'])
{
$_ = '<a class="q1" href="?skill='.$this->curTpl['RequiredSkill'].'">'.SkillList::getName($this->curTpl['RequiredSkill']).'</a>';
if ($this->curTpl['RequiredSkillRank'])
$_ .= ' ('.$this->curTpl['RequiredSkillRank'].')';
$x .= '<br />'.sprintf(Lang::$game['requires'], $_);
}
// required spell
if ($this->curTpl['requiredspell'])
$x .= '<br />'.Lang::$game['requires2'].' <a class="q1" href="?spell='.$this->curTpl['requiredspell'].'">'.SpellList::getName($this->curTpl['requiredspell']).'</a>';
// required reputation w/ faction
if ($this->curTpl['RequiredReputationFaction'])
$x .= '<br />'.sprintf(Lang::$game['requires'], '<a class="q1" href=?faction="'.$this->curTpl['RequiredReputationFaction'].'">'.Faction::getName($this->curTpl['RequiredReputationFaction']).'</a> - '.Lang::$game['rep'][$this->curTpl['RequiredReputationRank']]);
// locked
if ($this->curTpl['lockid'])
{
$lock = DB::Aowow()->selectRow('
SELECT
*
FROM
?_lock
WHERE
lockID = ?d',
$this->curTpl['lockid']
);
// only use first useful entry
for ($j = 1; $j <= 5; $j++)
{
if ($lock['type'.$j] == 1) // opened by item
{
$l = sprintf(Lang::$game['requires'], '<a class="q1" href="?item='.$lock['lockproperties'.$j].'">'.Util::getItemName($lock['lockproperties'.$j]).'</a>');
break;
}
else if ($lock['type'.$j] == 2) // opened by skill
{
$lockText = DB::Aowow()->selectRow('SELECT ?# FROM ?_locktype WHERE id = ?d', $lock['lockproperties'.$j]);
$l = sprintf(Lang::$game['requires'], Util::localizedString($lockText, 'name').' ('.$lock['requiredskill'.$j].')');
break;
}
}
$x .= '<br /><span class="q0">'.Lang::$item['locked'].'<br />'.$l.'</span>';
}
// upper table: done
if (!$subT)
$x .= '</td></tr></table>';
else
$x .= '<br>';
// spells on item
$itemSpellsAndTrigger = [];
for ($j = 1; $j <= 5; $j++)
if ($this->curTpl['spellid_'.$j] > 0)
$itemSpellsAndTrigger[$this->curTpl['spellid_'.$j]] = $this->curTpl['spelltrigger_'.$j];
if ($itemSpellsAndTrigger)
{
$itemSpells = new SpellList(array(['s.id', array_keys($itemSpellsAndTrigger)]));
while ($itemSpells->iterate())
if ($parsed = $itemSpells->parseText('description', $this->curTpl['RequiredLevel']))
$green[] = Lang::$item['trigger'][$itemSpellsAndTrigger[$itemSpells->id]] . ($interactive ? '<a href="?spell='.$itemSpells->id.'">'.$parsed.'</a>' : $parsed);
}
// lower table (ratings, spells, ect)
if (!$subT)
$x .= '<table><tr><td>';
if (isset($green))
foreach ($green as $j => $bonus)
if ($bonus)
$x .= '<span class="q2">'.$bonus.'</span><br />';
// Item Set
$pieces = [];
$itemset = DB::Aowow()->selectRow('
SELECT
*
FROM
?_itemset
WHERE
(item1=?d or item2=?d or item3=?d or item4=?d or item5=?d or item6=?d or item7=?d or item8=?d or item9=?d or item10=?d)',
$this->id, $this->id, $this->id, $this->id, $this->id, $this->id, $this->id, $this->id, $this->id, $this->id
);
if ($itemset)
{
$num = 0; // piece counter
for ($i = 1; $i <= 10; $i++)
{
if ($itemset['item'.$i] <= 0)
continue;
$num++;
$equivalents = ItemList::getEquivalentSetPieces($itemset['item'.$i]);
$pieces[] = '<span><!--si'.implode(':', $equivalents).'--><a href="?item='.$itemset['item'.$i].'">'.ItemList::getName($itemset['item'.$i]).'</a></span>';
}
$xSet = '<br /><span class="q"><a href="?itemset='.$itemset['id'].'" class="q">'.Util::localizedString($itemset, 'name').'</a> (0/'.$num.')</span>';
if ($itemset['skillId']) // bonus requires skill to activate
{
$name = DB::Aowow()->selectRow('SELECT * FROM ?_skill WHERE skillId=?d', $itemset['skillId']);
$xSet .= '<br />'.sprintf(Lang::$game['requires'], '<a href="?skills='.$itemset['skillId'].'" class="q1">'.Util::localizedString($name, 'name').'</a>');
if ($itemset['skillLevel'])
$xSet .= ' ('.$itemset['skillLevel'].')';
$xSet .= '<br />';
}
// list pieces
$xSet .= '<div class="q0 indent">'.implode('<br />', $pieces).'</div><br />';
// get bonuses
$setSpellsAndIdx = [];
for ($j = 1; $j <= 8; $j++)
if ($itemset['spell'.$j] > 0)
$setSpellsAndIdx[$itemset['spell'.$j]] = $j;
// todo: get from static prop?
if ($setSpellsAndIdx)
{
$boni = new SpellList(array(['s.id', array_keys($setSpellsAndIdx)]));
while ($boni->iterate())
{
$itemset['spells'][] = array(
'tooltip' => $boni->parseText('description', $this->curTpl['RequiredLevel']),
'entry' => $itemset['spell'.$setSpellsAndIdx[$boni->id]],
'bonus' => $itemset['bonus'.$setSpellsAndIdx[$boni->id]]
);
}
}
// sort and list bonuses
$xSet .= '<span class="q0">';
for ($i = 0; $i < count($itemset['spells']); $i++)
{
for ($j = $i; $j < count($itemset['spells']); $j++)
{
if($itemset['spells'][$j]['bonus'] >= $itemset['spells'][$i]['bonus'])
continue;
$tmp = $itemset['spells'][$i];
$itemset['spells'][$i] = $itemset['spells'][$j];
$itemset['spells'][$j] = $tmp;
}
$xSet .= '<span>('.$itemset['spells'][$i]['bonus'].') '.Lang::$item['set'].': <a href="?spell='.$itemset['spells'][$i]['entry'].'">'.$itemset['spells'][$i]['tooltip'].'</a></span>';
if ($i < count($itemset['spells']) - 1)
$xSet .= '<br />';
}
$xSet .= '</span>';
}
// recipe handling (some stray Techniques have subclass == 0), place at bottom of tooltipp
if ($this->curTpl['class'] == ITEM_CLASS_RECIPE && ($this->curTpl['subclass'] || $this->curTpl['BagFamily'] == 16))
{
$craftSpell = new SpellList(array(['s.id', (int)$this->curTpl['spellid_2']]));
$craftItem = new ItemList(array(['i.entry', (int)$craftSpell->curTpl["effect1CreateItemId"]]));
$reagentItems = [];
for ($i = 1; $i <= 8; $i++)
if ($rId = $craftSpell->getField('reagent'.$i))
$reagentItems[$rId] = $craftSpell->getField('reagentCount'.$i);
$reagents = new ItemList(array(['i.entry', array_keys($reagentItems)]));
$reqReag = [];
$x .= '<span class="q2">'.Lang::$item['trigger'][0].' <a href="?spell='.$this->curTpl['spellid_2'].'">'.Util::localizedString($this->curTpl, 'description').'</a></span><br />';
$xCraft = '<div><br />'.$craftItem->renderTooltip(null, $interactive).'</div><br />';
while ($reagents->iterate())
$reqReag[] = '<a href="?item='.$reagents->id.'">'.$reagents->getField('name', true).'</a> ('.$reagentItems[$reagents->id].')';
$xCraft .= '<span class="q1">'.Lang::$game['requires2']." ".implode(", ", $reqReag).'</span>';
}
// misc (no idea, how to organize the <br /> better)
$xMisc = [];
// itemset: pieces and boni
if (isset($xSet))
$xMisc[] = $xSet;
// funny, yellow text at the bottom, omit if we have a recipe
if ($this->curTpl['description'] && !isset($xCraft))
$xMisc[] = '<span class="q">"'.Util::localizedString($this->curTpl, 'description').'"</span>';
// readable
if ($this->curTpl['PageText'])
$xMisc[] = '<span class="q2">'.Lang::$item['readClick'].'</span>';
// charges (i guess checking first spell is enough (single charges not shown))
if ($this->curTpl['spellcharges_1'] > 1)
$xMisc[] = '<span class="q1">'.$this->curTpl['spellcharges_1'].' '.Lang::$item['charges'].'</span>';
if ($this->curTpl['SellPrice'])
$xMisc[] = '<span class="q1">'.Lang::$item['sellPrice'].Lang::$colon.Util::formatMoney($this->curTpl['SellPrice']).'</span>';
// list required reagents
if (isset($xCraft))
$xMisc[] = $xCraft;
if ($xMisc)
$x .= implode('<br />', $xMisc);
if (!$subT)
$x .= '</td></tr></table>';
// heirloom tooltip scaling
if (isset($this->ssd[$this->id]))
{
$link = array(
$this->id, // itemId
1, // scaleMinLevel
$this->ssd[$this->id]['maxLevel'], // scaleMaxLevel
$this->ssd[$this->id]['maxLevel'], // scaleCurLevel
$this->curTpl['ScalingStatDistribution'], // scaleDist
$this->curTpl['ScalingStatValue'], // scaleFlags
);
$x .= '<!--?'.implode(':', $link).'-->';
}
else
$x .= '<!--?'.$this->id.':1:'.MAX_LEVEL.':'.MAX_LEVEL.'-->';
$this->tooltip[$this->id] = $x;
return $this->tooltip[$this->id];
}
// from Trinity
public function generateEnchSuffixFactor()
{
$rpp = DB::Aowow()->selectRow('SELECT * FROM ?_itemRandomPropPoints WHERE Id = ?', $this->curTpl['ItemLevel']);
if (!$rpp)
return 0;
switch ($this->curTpl['InventoryType'])
{
// Items of that type don`t have points
case INVTYPE_NON_EQUIP:
case INVTYPE_BAG:
case INVTYPE_TABARD:
case INVTYPE_AMMO:
case INVTYPE_QUIVER:
case INVTYPE_RELIC:
return 0;
// Select point coefficient
case INVTYPE_HEAD:
case INVTYPE_BODY:
case INVTYPE_CHEST:
case INVTYPE_LEGS:
case INVTYPE_2HWEAPON:
case INVTYPE_ROBE:
$suffixFactor = 1;
break;
case INVTYPE_SHOULDERS:
case INVTYPE_WAIST:
case INVTYPE_FEET:
case INVTYPE_HANDS:
case INVTYPE_TRINKET:
$suffixFactor = 2;
break;
case INVTYPE_NECK:
case INVTYPE_WRISTS:
case INVTYPE_FINGER:
case INVTYPE_SHIELD:
case INVTYPE_CLOAK:
case INVTYPE_HOLDABLE:
$suffixFactor = 3;
break;
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
$suffixFactor = 4;
break;
case INVTYPE_RANGED:
case INVTYPE_THROWN:
case INVTYPE_RANGEDRIGHT:
$suffixFactor = 5;
break;
default:
return 0;
}
// Select rare/epic modifier
switch ($this->curTpl['Quality'])
{
case ITEM_QUALITY_UNCOMMON:
return $rpp['uncommon'.$suffixFactor];
case ITEM_QUALITY_RARE:
return $rpp['rare'.$suffixFactor];
case ITEM_QUALITY_EPIC:
return $rpp['epic'.$suffixFactor];
case ITEM_QUALITY_LEGENDARY:
case ITEM_QUALITY_ARTIFACT:
return 0; // not have random properties
default:
break;
}
return 0;
}
public function extendJsonStats()
{
// convert ItemMods
for ($h = 1; $h <= 10; $h++)
{
if (!$this->curTpl['stat_type'.$h])
continue;
@$this->itemMods[$this->id][$this->curTpl['stat_type'.$h]] += $this->curTpl['stat_value'.$h];
}
// convert Spells
$equipSpells = [];
for ($h = 1; $h <= 5; $h++)
{
// only onEquip
if ($this->curTpl['spelltrigger_'.$h] != 1)
continue;
if ($this->curTpl['spellid_'.$h] <= 0)
continue;
$equipSpells[] = $this->curTpl['spellid_'.$h];
}
if ($equipSpells)
{
$eqpSplList = new SpellList(array(['s.id', $equipSpells]));
$stats = $eqpSplList->getStatGain();
foreach ($stats as $stat)
foreach ($stat as $mId => $qty)
@$this->itemMods[$this->id][$mId] += $qty;
}
// fetch and add socketbonusstats
if (@$this->json[$this->id]['socketbonus'] > 0)
if ($enh = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?;', $this->json[$this->id]['socketbonus']))
$this->json[$this->id]['socketbonusstat'] = Util::parseItemEnchantment($enh);
// gather random Enchantments
// todo: !important! extremly high sql-load
if (@$this->json[$this->id]['commondrop'] && isset($this->subItems[$this->id]))
{
foreach ($this->subItems[$this->id] as $k => $sI)
{
$jsonEquip = [];
$jsonText = [];
for ($i = 1; $i < 6; $i++)
{
if ($sI['enchantId'.$i] <= 0)
continue;
if (!$this->rndEnchIds[$sI['enchantId'.$i]])
continue;
$eData = $this->rndEnchIds[$sI['enchantId'.$i]];
if ($sI['allocationPct'.$i] > 0) // RandomSuffix: scaling Enchantment; enchId < 0
{
$amount = intVal($sI['allocationPct'.$i] * $this->generateEnchSuffixFactor() / 10000);
$jsonEquip = array_merge($jsonEquip, Util::parseItemEnchantment($eData, $amount));
$jsonText[] = str_replace('$i', $amount, Util::localizedString($eData, 'text'));
}
else // RandomProperty: static Enchantment; enchId > 0
{
$jsonText[] = Util::localizedString($eData, 'text');
$jsonEquip = array_merge($jsonEquip, Util::parseItemEnchantment($eData));
}
}
$this->subItems[$this->id][$k] = array(
'name' => Util::localizedString($sI, 'name'),
'enchantment' => implode(', ', $jsonText),
'jsonequip' => $jsonEquip
);
}
$this->json[$this->id]['subitems'] = $this->subItems[$this->id];
}
foreach ($this->json[$this->id] as $k => $v)
if (!isset($v) || $v === "false" || (!in_array($k, ['classs', 'subclass', 'quality']) && $v == "0"))
unset($this->json[$this->id][$k]);
}
private function parseRating($type, $value, $interactive = false)
{
// clamp level range
$ssdLvl = isset($this->ssd[$this->id]) ? $this->ssd[$this->id]['maxLevel'] : 1;
$level = min(max($this->curTpl['RequiredLevel'], $ssdLvl), MAX_LEVEL);
if (!Lang::$item['statType'][$type]) // unknown rating
return sprintf(Lang::$item['statType'][count(Lang::$item['statType']) - 1], $type, $value);
else if (in_array($type, Util::$lvlIndepRating)) // level independant Bonus
return Lang::$item['trigger'][1] . str_replace('%d', '<!--rtg'.$type.'-->'.$value, Lang::$item['statType'][$type]);
else // rating-Bonuses
{
// old
// $js = '&nbsp;<small>(<a href="javascript:;" onmousedown="return false" onclick="g_setRatingLevel(this,'.$level.','.$type.','.$value.')">';
// $js .= Util::setRatingLevel($level, $type, $value);
// $js .= '</a>)</small>';
if ($interactive)
$js = '&nbsp;<small>('.sprintf(Util::$changeLevelString, Util::setRatingLevel($level, $type, $value)).')</a>)</small>';
else
$js = "&nbsp;<small>(".Util::setRatingLevel($level, $type, $value).")</small>";
return Lang::$item['trigger'][1].str_replace('%d', '<!--rtg'.$type.'-->'.$value.$js, Lang::$item['statType'][$type]);
}
}
private function getSSDMod($type)
{
$mask = $this->curTpl['ScalingStatValue'];
switch ($type)
{
case 'stats': $mask &= 0x04001F; break;
case 'armor': $mask &= 0xF001E0; break;
case 'dps' : $mask &= 0x007E00; break;
case 'spell': $mask &= 0x008000; break;
default: $mask &= 0x0;
}
$field = null;
for ($i = 0; $i < count(Util::$ssdMaskFields); $i++)
if ($mask & (1 << $i))
$field = Util::$ssdMaskFields[$i];
return $field ? DB::Aowow()->selectCell("SELECT ?# FROM ?_scalingstatvalues WHERE charLevel = ?", $field, $this->ssd[$this->id]['maxLevel']) : 0;
}
private function initScalingStats()
{
$this->ssd[$this->id] = DB::Aowow()->selectRow("SELECT * FROM ?_scalingstatdistribution WHERE id = ?", $this->curTpl['ScalingStatDistribution']);
// stats and ratings
for ($i = 1; $i <= 10; $i++)
{
if ($this->ssd[$this->id]['statMod'.$i] <= 0)
{
$this->templates[$this->id]['stat_type'.$i] = 0;
$this->templates[$this->id]['stat_value'.$i] = 0;
}
else
{
$this->templates[$this->id]['stat_type'.$i] = $this->ssd[$this->id]['statMod'.$i];
$this->templates[$this->id]['stat_value'.$i] = intVal(($this->getSSDMod('stats') * $this->ssd[$this->id]['modifier'.$i]) / 10000);
}
}
// armor: only replace if set
if ($ssvArmor = $this->getSSDMod('armor'))
$this->templates[$this->id]['armor'] = $ssvArmor;
// if set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
if ($extraDPS = $this->getSSDMod('dps')) // dmg_x2 not used for heirlooms
{
$average = $extraDPS * $this->curTpl['delay'] / 1000;
$this->templates[$this->id]['dmg_min1'] = number_format(0.7 * $average);
$this->templates[$this->id]['dmg_max1'] = number_format(1.3 * $average);
}
// apply Spell Power from ScalingStatValue if set
if ($spellBonus = $this->getSSDMod('spell'))
{
$this->templates[$this->id]['stat_type10'] = ITEM_MOD_SPELL_POWER;
$this->templates[$this->id]['stat_value10'] = $spellBonus;
}
}
private function initSubItems()
{
$randId = $this->curTpl['RandomProperty'] > 0 ? $this->curTpl['RandomProperty'] : $this->curTpl['RandomSuffix'];
if ($randomIds = DB::Aowow()->selectCol('SELECT ench FROM item_enchantment_template WHERE entry = ?d', $randId))
{
if ($this->curTpl['RandomSuffix'] > 0)
array_walk($randomIds, function($val, $key) use(&$randomIds) {
$randomIds[$key] = -$val;
});
$this->subItems[$this->id] = DB::Aowow()->select('SELECT *, Id AS ARRAY_KEY FROM ?_itemRandomEnchant WHERE Id IN (?a)', $randomIds);
// subitems may share enchantmentIds
foreach ($this->subItems[$this->id] as $sI)
for ($i = 1; $i < 6; $i++)
if (!isset($this->rndEnchIds[$sI['enchantId'.$i]]) && $sI['enchantId'.$i])
if ($enchant = DB::Aowow()->selectRow('SELECT *, Id AS ARRAY_KEY FROM ?_itemenchantment WHERE Id = ?d', $sI['enchantId'.$i]))
$this->rndEnchIds[$enchant['id']] = $enchant;
}
}
private function initJsonStats()
{
$json = array(
'id' => $this->id,
'name' => $this->getField('name', true),
'quality' => ITEM_QUALITY_HEIRLOOM - $this->curTpl['Quality'],
'icon' => $this->curTpl['icon'],
'classs' => $this->curTpl['class'],
'subclass' => $this->curTpl['subclass'],
// 'subsubclass' => $this->curTpl['subsubclass'],
'heroic' => (string)($this->curTpl['Flags'] & 0x8),
'side' => Util::sideByRaceMask($this->curTpl['AllowableRace']), // check for FlagsExtra? 0:both; 1: Horde; 2:Alliance
'slot' => $this->curTpl['InventoryType'] == 26 ? 15 : $this->curTpl['InventoryType'] == 20 ? 5 : $this->curTpl['InventoryType'],
'slotbak' => $this->curTpl['InventoryType'],
'level' => $this->curTpl['ItemLevel'],
'reqlevel' => $this->curTpl['RequiredLevel'],
'displayid' => $this->curTpl['displayid'],
'commondrop' => ($this->curTpl['RandomProperty'] > 0 || $this->curTpl['RandomSuffix'] > 0) ? 'true' : null, // string required :(
'holres' => $this->curTpl['holy_res'],
'firres' => $this->curTpl['fire_res'],
'natres' => $this->curTpl['nature_res'],
'frores' => $this->curTpl['frost_res'],
'shares' => $this->curTpl['shadow_res'],
'arcres' => $this->curTpl['arcane_res'],
'armorbonus' => $this->curTpl['ArmorDamageModifier'],
'armor' => $this->curTpl['armor'],
'dura' => $this->curTpl['MaxDurability'],
'itemset' => $this->curTpl['itemset'],
'socket1' => $this->curTpl['socketColor_1'],
'socket2' => $this->curTpl['socketColor_2'],
'socket3' => $this->curTpl['socketColor_3'],
'nsockets' => ($this->curTpl['socketColor_1'] > 0 ? 1 : 0) + ($this->curTpl['socketColor_2'] > 0 ? 1 : 0) + ($this->curTpl['socketColor_3'] > 0 ? 1 : 0),
'socketbonus' => $this->curTpl['socketBonus'],
'scadist' => $this->curTpl['ScalingStatDistribution'],
'scaflags' => $this->curTpl['ScalingStatValue']
);
if ($this->curTpl['class'] == ITEM_CLASS_WEAPON || $this->curTpl['class'] == ITEM_CLASS_AMMUNITION)
{
$json['dmgtype1'] = $this->curTpl['dmg_type1'];
$json['dmgmin1'] = $this->curTpl['dmg_min1'] + $this->curTpl['dmg_min2'];
$json['dmgmax1'] = $this->curTpl['dmg_max1'] + $this->curTpl['dmg_max2'];
$json['dps'] = !$this->curTpl['delay'] ? 0 : number_format(($json['dmgmin1'] + $json['dmgmax1']) / (2 * $this->curTpl['delay'] / 1000), 1);
$json['speed'] = number_format($this->curTpl['delay'] / 1000, 2);
if (in_array($json['subclass'], [2, 3, 18, 19]))
{
$json['rgddmgmin'] = $json['dmgmin1'];
$json['rgddmgmax'] = $json['dmgmax1'];
$json['rgdspeed'] = $json['speed'];
$json['rgddps'] = $json['dps'];
}
else if ($json['classs'] != ITEM_CLASS_AMMUNITION)
{
$json['mledmgmin'] = $json['dmgmin1'];
$json['mledmgmax'] = $json['dmgmax1'];
$json['mlespeed'] = $json['speed'];
$json['mledps'] = $json['dps'];
}
if ($json['classs'] == ITEM_CLASS_WEAPON && in_array($json['subclass'], [5, 6, 10]) && $json['dps'] > 54.8)
$json['feratkpwr'] = max(0, round((($json['dmgmin1'] + $json['dmgmax1']) / (2 * $this->curTpl['delay'] / 1000) - 54.8) * 14, 0));
}
// clear zero-values afterwards
foreach ($json as $k => $v)
if (!isset($v) || $v === "false" || (!in_array($k, ['classs', 'subclass', 'quality']) && $v == "0"))
unset($json[$k]);
$this->json[$json['id']] = $json;
}
public function addRewardsToJScript(&$ref) { }
}
/*
teaches
$teaches = array();
for($j=1;$j<=4;$j++)
if($Row['spellid_'.$j]==483)
$teaches[] = spellinfo($Row['spellid_'.($j+1)]);
if($teaches)
{
$item['teaches'] = $teaches;
unset($teaches);
unset($spellrow);
}
unlocks
$locks_row = $DB->selectCol('
SELECT lockID
FROM ?_lock
WHERE
(type1=1 AND lockproperties1=?d) OR
(type2=1 AND lockproperties2=?d) OR
(type3=1 AND lockproperties3=?d) OR
(type4=1 AND lockproperties4=?d) OR
(type5=1 AND lockproperties5=?d)
',
$item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry']
);
if($locks_row)
{
// ??????? ??????? ? ????? ????? ?????:
$item['unlocks'] = $DB->select('
SELECT ?#
FROM gameobject_template
WHERE
(
((type IN (?a)) AND (data0 IN (?a)))
OR
((type IN (?a)) AND (data0 IN (?a)))
)
',
$object_cols[0],
array(GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_TRAP, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_CAMERA, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_FLAGDROP),
$locks_row,
array(GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_BUTTON),
$locks_row
);
if(!$item['unlocks'])
unset($item['unlocks']);
*/
?>