mirror of
https://github.com/Sarjuuk/aowow.git
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* vastly improved input validation * content and type validation occurs when filter is created * contextual filters like itemTypes are now only applied in context
595 lines
24 KiB
PHP
595 lines
24 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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// menuId 0: Item g_initPath()
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// tabId 0: Database g_initHeader()
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class ItemsPage extends GenericPage
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{
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use ListPage;
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protected $type = TYPE_ITEM;
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protected $tpl = 'items';
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protected $path = [0, 0];
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protected $tabId = 0;
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protected $mode = CACHE_TYPE_PAGE;
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protected $js = ['filters.js', 'swfobject.js'];
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protected $validCats = array( // if > 0 class => subclass
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2 => [15, 13, 0, 4, 7, 6, 10, 1, 5, 8, 2, 18, 3, 16, 19, 20, 14],
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4 => array(
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0 => true,
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1 => [1, 3, 5, 6, 7, 8, 9, 10],
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2 => [1, 3, 5, 6, 7, 8, 9, 10],
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3 => [1, 3, 5, 6, 7, 8, 9, 10],
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4 => [1, 3, 5, 6, 7, 8, 9, 10],
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6 => true,
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7 => true,
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8 => true,
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9 => true,
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10 => true,
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-2 => true, // Rings
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-3 => true, // Amulets
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-4 => true, // Trinkets
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-5 => true, // Off-hand Frills
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-6 => true, // Cloaks
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-7 => true, // Tabards
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-8 => true // Shirts
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),
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1 => [0, 1, 2, 3, 4, 5, 6, 7, 8],
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0 => array(
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7 => true,
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0 => true,
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2 => [1, 2], // Elixirs: [Battle, Guardian]
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3 => true,
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5 => true,
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6 => true, // Item Enhancements (Permanent)
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-3 => true, // Item Enhancements (Temporary)
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1 => true,
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4 => true,
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8 => true
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),
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16 => array( // Glyphs by class: [major, minor]
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1 => [1, 2],
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2 => [1, 2],
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3 => [1, 2],
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4 => [1, 2],
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5 => [1, 2],
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6 => [1, 2],
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7 => [1, 2],
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8 => [1, 2],
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9 => [1, 2],
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11 => [1, 2]
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),
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7 => [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
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6 => [2, 3],
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11 => [2, 3],
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9 => [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
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3 => [0, 1, 2, 3, 4, 5, 6, 7, 8],
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15 => [-2, -7, 0, 1, 2, 3, 4, 5], // -2: armor tokes, -7: flying mounts
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10 => true,
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12 => true,
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13 => true
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);
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private $sharedLV = array( // common listview components across all tabs
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'hiddenCols' => [],
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'visibleCols' => [],
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'extraCols' => []
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);
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public function __construct($pageCall, $pageParam)
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{
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$this->getCategoryFromUrl($pageParam);
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$this->filterObj = new ItemListFilter(false, ['parentCats' => $this->category]);
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parent::__construct($pageCall, $pageParam);
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$this->name = Util::ucFirst(Lang::game('items'));
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$this->subCat = $pageParam !== null ? '='.$pageParam : '';
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}
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protected function generateContent()
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{
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$this->addJS('?data=weight-presets&locale='.User::$localeId.'&t='.$_SESSION['dataKey']);
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$conditions = [];
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if (!User::isInGroup(U_GROUP_EMPLOYEE))
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$conditions[] = [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0];
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/*******************/
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/* evaluate filter */
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/*******************/
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// recreate form selection (must be evaluated first via getConditions())
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if ($_ = $this->filterObj->getConditions())
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$conditions[] = $_;
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$this->filter = $this->filterObj->getForm();
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$this->filter['query'] = isset($_GET['filter']) ? $_GET['filter'] : null;
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$this->filter['initData'] = ['init' => 'items'];
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if ($x = $this->filterObj->getSetCriteria())
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$this->filter['initData']['sc'] = $x;
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$xCols = $this->filterObj->getExtraCols();
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if ($xCols)
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$this->filter['initData']['ec'] = $xCols;
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if ($x = $this->filterObj->getSetWeights())
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$this->filter['initData']['sw'] = $x;
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$menu = $this->createExtraMenus();
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foreach ($menu['type'][0] as $k => $str)
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if ($str && (!$menu['type'][1] || ($menu['type'][1] & (1 << $k))))
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$this->filter['type'][$k] = $str;
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foreach ($menu['slot'][0] as $k => $str)
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if ($str && (!$menu['slot'][1] || ($menu['slot'][1] & (1 << $k))))
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$this->filter['slot'][$k] = $str;
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if (isset($this->filter['slot'][INVTYPE_SHIELD])) // "Off Hand" => "Shield"
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$this->filter['slot'][INVTYPE_SHIELD] = Lang::item('armorSubClass', 6);
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$infoMask = ITEMINFO_JSON;
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if (array_intersect([63, 64, 125], $xCols)) // 63:buyPrice; 64:sellPrice; 125:reqarenartng
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$infoMask |= ITEMINFO_VENDOR;
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if ($xCols)
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$this->sharedLV['extraCols'] = '$fi_getExtraCols(fi_extraCols, '.(isset($this->filter['gm']) ? $this->filter['gm'] : 0).', '.(array_intersect([63], $xCols) ? 1 : 0).')';
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if ($this->filterObj->error)
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$this->sharedLV['_errors'] = '$1';
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/******************/
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/* set conditions */
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/******************/
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if (isset($this->category[0]))
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$conditions[] = ['i.class', $this->category[0]];
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if (isset($this->category[1]))
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$conditions[] = ['i.subClass', $this->category[1]];
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if (isset($this->category[2]))
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$conditions[] = ['i.subSubClass', $this->category[2]];
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/***********************/
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/* handle auto-gemming */
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/***********************/
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$this->gemScores = $this->createGemScores();
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/*************************/
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/* handle upgrade search */
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/*************************/
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$upgItemData = [];
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if (!empty($this->filter['upg']) && !empty($this->filterObj->getSetWeights()))
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{
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$upgItems = new ItemList(array(['id', array_keys($this->filter['upg'])]), ['extraOpts' => $this->filterObj->extraOpts]);
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if (!$upgItems->error)
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{
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$this->extendGlobalData($upgItems->getJSGlobals());
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$upgItemData = $upgItems->getListviewData($infoMask);
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}
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}
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if ($upgItemData) // check if upItems cover multiple slots
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{
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$singleSlot = true;
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$ref = reset($this->filter['upg']);
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foreach ($this->filter['upg'] as $slot)
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{
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if ($slot == $ref)
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continue;
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$singleSlot = false;
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break;
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}
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if ($singleSlot && empty($this->filter['gb'])) // enforce group by slot
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$this->filter['gb'] = 1;
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else if (!$singleSlot) // multiples can only be grouped by slot
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{
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$this->filter['gb'] = 1;
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$maxResults = 25;
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$this->sharedLV['customFilter'] = '$fi_filterUpgradeListview';
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}
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}
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/********************************************************************************************************************************/
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/* group by */
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/* */
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/* cases that make sense: */
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/* no upgItems -> everything goes */
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/* 1 upgItems OR */
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/* N upgItems (same slot) -> gb:none - disabled */
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/* -> gb:slot - limited to slot of the upgItems (in theory weapons create a tab for each weapon type) */
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/* -> gb:level - upgItems is added to all tabs */
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/* -> gb:source - upgItems is added to all tabs */
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/* N upgItems (random) -> gb:none - disabled */
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/* -> gb:slot - only slots existing within the upgItems; match upgItems to slot */
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/* -> gb:level - disabled */
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/* -> gb:source - disabled */
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/********************************************************************************************************************************/
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$availableSlots = array(
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ITEM_CLASS_ARMOR => [INVTYPE_HEAD, INVTYPE_NECK, INVTYPE_SHOULDERS, INVTYPE_CHEST, INVTYPE_WAIST, INVTYPE_LEGS, INVTYPE_FEET, INVTYPE_WRISTS, INVTYPE_HANDS, INVTYPE_FINGER, INVTYPE_TRINKET, INVTYPE_SHIELD, INVTYPE_CLOAK],
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ITEM_CLASS_WEAPON => [INVTYPE_WEAPON, INVTYPE_RANGED, INVTYPE_2HWEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, INVTYPE_THROWN, INVTYPE_HOLDABLE]
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);
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$groups = [];
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$nameSource = [];
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$grouping = isset($this->filter['gb']) ? $this->filter['gb'] : null;
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$extraOpts = [];
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$maxResults = CFG_SQL_LIMIT_DEFAULT;
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switch ($grouping)
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{
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// slot: (try to limit the lookups by class grouping and intersecting with preselected slots)
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// if intersect yields an empty array no lookups will occur
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case 1:
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if (isset($this->category[0]) && $this->category[0] == ITEM_CLASS_ARMOR)
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$groups = $availableSlots[ITEM_CLASS_ARMOR];
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else if (isset($this->category[0]) && $this->category[0] == ITEM_CLASS_WEAPON)
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$groups = $availableSlots[ITEM_CLASS_WEAPON];
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else
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$groups = array_merge($availableSlots[ITEM_CLASS_ARMOR], $availableSlots[ITEM_CLASS_WEAPON]);
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if (isset($this->filter['sl'])) // skip lookups for unselected slots
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$groups = array_intersect($groups, (array)$this->filter['sl']);
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if (!empty($this->filter['upg'])) // skip lookups for slots we dont have items to upgrade for
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$groups = array_intersect($groups, (array)$this->filter['upg']);
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if ($groups)
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{
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$nameSource = Lang::item('inventoryType');
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$this->forceTabs = true;
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}
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break;
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case 2: // itemlevel: first, try to find 10 level steps within range (if given) as tabs
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// ohkayy, maybe i need to rethink $this
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$this->filterOpts = $this->filterObj->extraOpts;
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$this->filterOpts['is']['o'] = [null]; // remove 'order by' from itemStats
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$extraOpts = array_merge($this->filterOpts, ['i' => ['g' => ['itemlevel'], 'o' => ['itemlevel DESC']]]);
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$levelRef = new ItemList(array_merge($conditions, [10]), ['extraOpts' => $extraOpts]);
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foreach ($levelRef->iterate() as $_)
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{
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$l = $levelRef->getField('itemLevel');
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$groups[] = $l;
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$nameSource[$l] = Lang::game('level').' '.$l;
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}
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if ($groups)
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{
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$l = -end($groups);
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$groups[] = $l; // push last value as negativ to signal misc group after $this level
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$extraOpts = ['i' => ['o' => ['itemlevel DESC']]];
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$nameSource[$l] = Lang::item('tabOther');
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$this->forceTabs = true;
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}
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break;
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case 3: // source
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$groups = [1, 2, 3, 4, 5, 10, 11, 12, 0];
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$nameSource = Lang::game('sources');
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$this->forceTabs = true;
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break;
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// none
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default:
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$grouping = 0;
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$groups[0] = null;
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}
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/*****************************/
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/* create lv-tabs for groups */
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/*****************************/
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foreach ($groups as $group)
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{
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switch ($grouping)
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{
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case 1:
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$finalCnd = array_merge($conditions, [['slot', $group], $maxResults]);
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break;
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case 2:
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$finalCnd = array_merge($conditions, [['itemlevel', abs($group), $group > 0 ? null : '<'], $maxResults]);
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break;
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case 3:
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$finalCnd = array_merge($conditions, [$group ? ['src.src'.$group, null, '!'] : ['src.typeId', null], $maxResults]);
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break;
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default:
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$finalCnd = $conditions;
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}
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$items = new ItemList($finalCnd, ['extraOpts' => array_merge($extraOpts, $this->filterObj->extraOpts)]);
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if ($items->error)
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continue;
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$this->extendGlobalData($items->getJSGlobals());
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$tabData = array_merge(
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['data' => $items->getListviewData($infoMask)],
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$this->sharedLV
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);
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$upg = [];
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if ($upgItemData)
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{
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if ($grouping == 1) // slot: match upgradeItem to slot
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{
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$upg = array_keys(array_filter($this->filter['upg'], function ($v) use ($group) {
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return $v == $group;
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}));
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foreach ($upg as $uId)
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$tabData['data'][$uId] = $upgItemData[$uId];
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if ($upg)
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$tabData['_upgradeIds'] = $upg;
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}
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else if ($grouping)
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{
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$upg = array_keys($this->filter['upg']);
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$tabData['_upgradeIds'] = $upg;
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foreach ($upgItemData as $uId => $data) // using numeric keys => cant use array_merge
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$tabData['data'][$uId] = $data;
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}
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}
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if ($grouping)
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{
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switch ($grouping)
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{
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case 1:
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$tabData['id'] = 'slot-'.$group;
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break;
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case 2:
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$tabData['id'] = $group > 0 ? 'level-'.$group : 'other';
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break;
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case 3:
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$tabData['id'] = $group ? 'source-'.$group : 'unknown';
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break;
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}
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$tabData['name'] = $nameSource[$group];
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$tabData['tabs'] = '$tabsGroups';
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}
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if (!empty($this->filterObj->getSetWeights()))
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if ($items->hasSetFields(['armor']))
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$tabData['visibleCols'][] = 'armor';
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// create note if search limit was exceeded; overwriting 'note' is intentional
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if ($items->getMatches() > $maxResults && count($groups) > 1)
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{
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$tabData['_truncated'] = 1;
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$cls = isset($this->category[0]) ? '='.$this->category[0] : '';
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$override = ['gb' => ''];
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if ($upg)
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$override['upg'] = implode(':', $upg);
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switch ($grouping)
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{
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case 1:
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$override['sl'] = $group;
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$tabData['note'] = '$$WH.sprintf(LANG.lvnote_viewmoreslot, \''.$cls.'\', \''.$this->filterObj->urlize($override).'\')';
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break;
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case 2:
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if ($group > 0)
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{
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$override['minle'] = $group;
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$override['maxle'] = $group;
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}
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else
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$override['maxle'] = abs($group) - 1;
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$tabData['note'] = '$$WH.sprintf(LANG.lvnote_viewmorelevel, \''.$cls.'\', \''.$this->filterObj->urlize($override).'\')';
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break;
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case 3:
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if ($_ = [null, 3, 4, 5, 6, 7, 9, 10, 11][$group])
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$tabData['note'] = '$$WH.sprintf(LANG.lvnote_viewmoresource, \''.$cls.'\', \''.$this->filterObj->urlize($override, ['cr' => 128, 'crs' => $_, 'crv' => 0]).'\')';
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break;
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}
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}
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else if ($items->getMatches() > $maxResults)
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{
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$tabData['note'] = sprintf(Util::$tryFilteringString, 'LANG.lvnote_itemsfound', $items->getMatches(), CFG_SQL_LIMIT_DEFAULT);
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$tabData['_truncated'] = 1;
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}
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foreach ($tabData as $k => $p)
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if (!$p && $k != 'data')
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unset($tabData[$k]);
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if ($grouping)
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$tabData['hideCount'] = 1;
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$tabData['data'] = array_values($tabData['data']);
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$this->lvTabs[] = ['item', $tabData];
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}
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// reformat for use in template
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if (!empty($this->filter['upg']))
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$this->filter['upg'] = implode(':', array_keys($this->filter['upg']));
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// whoops, we have no data? create emergency content
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if (empty($this->lvTabs))
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{
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$this->forceTabs = false;
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$this->lvTabs[] = ['item', ['data' => []]];
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}
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// sort for dropdown-menus
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Lang::sort('game', 'ra');
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Lang::sort('game', 'cl');
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}
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protected function generateTitle()
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{
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array_unshift($this->title, $this->name);
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if (!$this->category)
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return;
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if (isset($this->category[2]) && is_array(Lang::item('cat', $this->category[0], 1, $this->category[1])))
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$tPart = Lang::item('cat', $this->category[0], 1, $this->category[1], 1, $this->category[2]);
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else if (isset($this->category[1]) && is_array(Lang::item('cat', $this->category[0])))
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$tPart = Lang::item('cat', $this->category[0], 1, $this->category[1]);
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else if ($this->category[0] == 0 && isset($this->filter['ty']) && !is_array($this->filter['ty']))
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$tPart = Lang::item('cat', 0, 1, $this->filter['ty']);
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else
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$tPart = Lang::item('cat', $this->category[0]);
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array_unshift($this->title, is_array($tPart) ? $tPart[0] : $tPart);
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}
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protected function generatePath()
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{
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foreach ($this->category as $c)
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$this->path[] = $c;
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// if slot-dropdown is available && Armor && $path points to Armor-Class
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$form = $this->filterObj->getForm();
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if (count($this->path) == 4 && $this->category[0] == 4 && isset($form['sl']) && !is_array($form['sl']))
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$this->path[] = $form['sl'];
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else if (!empty($this->category[0]) && $this->category[0] == 0 && isset($form['ty']) && !is_array($form['ty']))
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$this->path[] = $form['ty'];
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}
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// fetch best possible gems for chosen weights
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private function createGemScores()
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{
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$gemScores = [];
|
|
|
|
if (empty($this->filterObj->getSetWeights()))
|
|
return [];
|
|
|
|
if (!empty($this->filter['gm']))
|
|
{
|
|
$this->sharedLV['computeDataFunc'] = '$fi_scoreSockets';
|
|
|
|
$q = intVal($this->filter['gm']);
|
|
$mask = 14;
|
|
$cnd = [10, ['class', ITEM_CLASS_GEM], ['gemColorMask', &$mask, '&'], ['quality', &$q]];
|
|
if (!isset($this->filter['jc']))
|
|
$cnd[] = ['itemLimitCategory', 0]; // Jeweler's Gems
|
|
|
|
If ($this->filterObj->wtCnd)
|
|
$cnd[] = $this->filterObj->wtCnd;
|
|
|
|
$anyColor = new ItemList($cnd, ['extraOpts' => $this->filterObj->extraOpts]);
|
|
if (!$anyColor->error)
|
|
{
|
|
$this->extendGlobalData($anyColor->getJSGlobals());
|
|
$gemScores[0] = array_values($anyColor->getListviewData(ITEMINFO_GEM));
|
|
}
|
|
|
|
for ($i = 0; $i < 4; $i++)
|
|
{
|
|
$mask = 1 << $i;
|
|
$q = !$i ? 3 : intVal($this->filter['gm']); // meta gems are always included.. ($q is backReferenced)
|
|
$byColor = new ItemList($cnd, ['extraOpts' => $this->filterObj->extraOpts]);
|
|
if (!$byColor->error)
|
|
{
|
|
$this->extendGlobalData($byColor->getJSGlobals());
|
|
$gemScores[$mask] = array_values($byColor->getListviewData(ITEMINFO_GEM));
|
|
}
|
|
}
|
|
}
|
|
|
|
$this->sharedLV['onBeforeCreate'] = '$fi_initWeightedListview';
|
|
$this->sharedLV['onAfterCreate'] = '$fi_addUpgradeIndicator';
|
|
$this->sharedLV['sort'] = ['-score', 'name'];
|
|
|
|
array_push($this->sharedLV['hiddenCols'], 'type', 'source');
|
|
|
|
return $gemScores;
|
|
}
|
|
|
|
// display available submenus 'type' and 'slot', if applicable
|
|
private function createExtraMenus()
|
|
{
|
|
$menu = array(
|
|
'type' => [[], null],
|
|
'slot' => [[], null]
|
|
);
|
|
|
|
if (!$this->category)
|
|
{
|
|
$menu['slot'] = [Lang::item('inventoryType'), null];
|
|
asort($menu['slot'][0]);
|
|
}
|
|
else
|
|
{
|
|
if (isset($this->category[2]) && is_array(Lang::item('cat', $this->category[0], 1, $this->category[1])))
|
|
$catList = Lang::item('cat', $this->category[0], 1, $this->category[1], 1, $this->category[2]);
|
|
else if (isset($this->category[1]) && is_array(Lang::item('cat', $this->category[0])))
|
|
$catList = Lang::item('cat', $this->category[0], 1, $this->category[1]);
|
|
else
|
|
$catList = Lang::item('cat', $this->category[0]);
|
|
|
|
switch ($this->category[0])
|
|
{
|
|
case 0:
|
|
$menu['type'] = [Lang::item('cat', 0, 1), null];
|
|
|
|
if (!isset($this->category[1]) || in_array($this->category[1], [6, -3]))
|
|
{
|
|
$menu['slot'] = [Lang::item('inventoryType'), 0x63EFEA];
|
|
asort($menu['slot'][0]);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!isset($this->category[1]))
|
|
$menu['type'] = [Lang::spell('weaponSubClass'), null];
|
|
|
|
$menu['slot'] = [Lang::item('inventoryType'), 0x262A000];
|
|
asort($menu['slot'][0]);
|
|
break;
|
|
case 4:
|
|
if (!isset($this->category[1]))
|
|
{
|
|
$menu['slot'] = [Lang::item('inventoryType'), 0x10895FFE];
|
|
$menu['type'] = [Lang::item('cat', 4, 1), null];
|
|
}
|
|
else if (in_array($this->category[1], [1, 2, 3, 4]))
|
|
$menu['slot'] = [Lang::item('inventoryType'), 0x7EA];
|
|
|
|
asort($menu['slot'][0]);
|
|
break;
|
|
case 16:
|
|
if (!isset($this->category[2]))
|
|
$this->sharedLV['visibleCols'][] = 'glyph';
|
|
case 1:
|
|
if ($this->category[0] == 1)
|
|
$this->sharedLV['visibleCols'][] = 'slots';
|
|
case 3:
|
|
if (!isset($this->category[1]))
|
|
asort($catList[1]);
|
|
case 7:
|
|
case 9:
|
|
$this->sharedLV['hiddenCols'][] = 'slot';
|
|
case 15:
|
|
if (!isset($this->category[1]))
|
|
$menu['type'] = [$catList[1], null];
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return $menu;
|
|
}
|
|
}
|
|
|
|
?>
|