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Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to: * Character VOs (Errors, Emotes) * Creature VOs (Boss Dialogue) * Zone Music and Ambience * Sounds triggerd by spells * Sounds from general item/spell usage, creature behavior Restrictions: * only one locale is supported. Choose wisely!
24 lines
969 B
SQL
24 lines
969 B
SQL
-- drop deprecatede dbc-tables
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DROP TABLE IF EXISTS `dbc_areatable`;
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DROP TABLE IF EXISTS `dbc_creaturedisplayinfo`;
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DROP TABLE IF EXISTS `dbc_creaturemodeldata`;
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DROP TABLE IF EXISTS `dbc_creaturesounddata`;
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DROP TABLE IF EXISTS `dbc_emotestextsound`;
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DROP TABLE IF EXISTS `dbc_itemdisplayinfo`;
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DROP TABLE IF EXISTS `dbc_itemgroupsounds`;
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DROP TABLE IF EXISTS `dbc_itemsubclass`;
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DROP TABLE IF EXISTS `dbc_material`;
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DROP TABLE IF EXISTS `dbc_npcsounds`;
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DROP TABLE IF EXISTS `dbc_soundambience`;
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DROP TABLE IF EXISTS `dbc_soundemitters`;
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DROP TABLE IF EXISTS `dbc_soundentries`;
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DROP TABLE IF EXISTS `dbc_spell`;
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DROP TABLE IF EXISTS `dbc_spellvisual`;
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DROP TABLE IF EXISTS `dbc_spellvisualkit`;
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DROP TABLE IF EXISTS `dbc_vocaluisounds`;
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DROP TABLE IF EXISTS `dbc_weaponimpactsounds`;
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DROP TABLE IF EXISTS `dbc_weaponswingsounds2`;
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DROP TABLE IF EXISTS `dbc_worldstatezonesound`;
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DROP TABLE IF EXISTS `dbc_zoneintromusictable`;
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DROP TABLE IF EXISTS `dbc_zonemusic`;
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