mirror of
https://github.com/Sarjuuk/aowow.git
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* enable level scaling for spells with RealPointsPerLevel * note: While BasePoint vars ($m, $M) can scale, they are often involved in formulas that would have to be recalculated in javascript. This is currently impossible. So this var is skipped for now.
2693 lines
124 KiB
PHP
2693 lines
124 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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class ItemList extends BaseType
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{
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use ListviewHelper, sourceHelper;
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public static $type = Type::ITEM;
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public static $brickFile = 'item';
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public static $dataTable = '?_items';
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public $json = [];
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public $itemMods = [];
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public $rndEnchIds = [];
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public $subItems = [];
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private $ssd = [];
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private $vendors = [];
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private $jsGlobals = []; // getExtendedCost creates some and has no access to template
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private $enhanceR = [];
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private $relEnchant = [];
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protected $queryBase = 'SELECT i.*, i.block AS tplBlock, i.armor AS tplArmor, i.dmgMin1 AS tplDmgMin1, i.dmgMax1 AS tplDmgMax1, i.id AS ARRAY_KEY, i.id AS id FROM ?_items i';
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protected $queryOpts = array( // 3 => Type::ITEM
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'i' => [['is', 'src', 'ic'], 'o' => 'i.quality DESC, i.itemLevel DESC'],
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'ic' => ['j' => ['?_icons `ic` ON `ic`.`id` = `i`.`iconId`', true], 's' => ', ic.name AS iconString'],
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'is' => ['j' => ['?_item_stats `is` ON `is`.`type` = 3 AND `is`.`typeId` = `i`.`id`', true], 's' => ', `is`.*'],
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's' => ['j' => ['?_spell `s` ON `s`.`effect1CreateItemId` = `i`.`id`', true], 'g' => 'i.id'],
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'e' => ['j' => ['?_events `e` ON `e`.`id` = `i`.`eventId`', true], 's' => ', e.holidayId'],
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'src' => ['j' => ['?_source `src` ON `src`.`type` = 3 AND `src`.`typeId` = `i`.`id`', true], 's' => ', moreType, moreTypeId, moreZoneId, moreMask, src1, src2, src3, src4, src5, src6, src7, src8, src9, src10, src11, src12, src13, src14, src15, src16, src17, src18, src19, src20, src21, src22, src23, src24']
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);
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public function __construct($conditions = [], $miscData = null)
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{
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parent::__construct($conditions, $miscData);
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foreach ($this->iterate() as &$_curTpl)
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{
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// item is scaling; overwrite other values
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if ($_curTpl['scalingStatDistribution'] > 0 && $_curTpl['scalingStatValue'] > 0)
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$this->initScalingStats();
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// fix missing icons
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$_curTpl['iconString'] = $_curTpl['iconString'] ?: DEFAULT_ICON;
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$this->initJsonStats();
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if ($miscData)
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{
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// readdress itemset .. is wrong for virtual sets
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if (isset($miscData['pcsToSet']) && isset($miscData['pcsToSet'][$this->id]))
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$this->json[$this->id]['itemset'] = $miscData['pcsToSet'][$this->id];
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// additional rel attribute for listview rows
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if (isset($miscData['extraOpts']['relEnchant']))
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$this->relEnchant = $miscData['extraOpts']['relEnchant'];
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}
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// unify those pesky masks
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$_ = &$_curTpl['requiredClass'];
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$_ &= CLASS_MASK_ALL;
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if ($_ < 0 || $_ == CLASS_MASK_ALL)
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$_ = 0;
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unset($_);
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$_ = &$_curTpl['requiredRace'];
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$_ &= RACE_MASK_ALL;
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if ($_ < 0 || $_ == RACE_MASK_ALL)
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$_ = 0;
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unset($_);
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// sources
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for ($i = 1; $i < 25; $i++)
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{
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if ($_ = $_curTpl['src'.$i])
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$this->sources[$this->id][$i][] = $_;
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unset($_curTpl['src'.$i]);
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}
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}
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}
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// use if you JUST need the name
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public static function getName($id)
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{
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$n = DB::Aowow()->selectRow('SELECT name_loc0, name_loc2, name_loc3, name_loc4, name_loc6, name_loc8 FROM ?_items WHERE id = ?d', $id);
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return Util::localizedString($n, 'name');
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}
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// todo (med): information will get lost if one vendor sells one item multiple times with different costs (e.g. for item 54637)
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// wowhead seems to have had the same issues
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public function getExtendedCost($filter = [], &$reqRating = [])
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{
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if ($this->error)
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return [];
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$idx = $this->id;
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if (empty($this->vendors))
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{
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$itemz = [];
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$xCostData = [];
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$rawEntries = DB::World()->select('
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SELECT nv.item, nv.entry, 0 AS eventId, nv.maxcount, nv.extendedCost, nv.incrtime FROM npc_vendor nv WHERE {nv.entry IN (?a) AND} nv.item IN (?a)
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UNION
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SELECT genv.item, c.id AS `entry`, ge.eventEntry AS eventId, genv.maxcount, genv.extendedCost, genv.incrtime FROM game_event_npc_vendor genv LEFT JOIN game_event ge ON genv.eventEntry = ge.eventEntry JOIN creature c ON c.guid = genv.guid WHERE {c.id IN (?a) AND} genv.item IN (?a)',
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empty($filter[Type::NPC]) || !is_array($filter[Type::NPC]) ? DBSIMPLE_SKIP : $filter[Type::NPC],
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array_keys($this->templates),
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empty($filter[Type::NPC]) || !is_array($filter[Type::NPC]) ? DBSIMPLE_SKIP : $filter[Type::NPC],
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array_keys($this->templates)
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);
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foreach ($rawEntries as $costEntry)
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{
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if ($costEntry['extendedCost'])
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$xCostData[] = $costEntry['extendedCost'];
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if (!isset($itemz[$costEntry['item']][$costEntry['entry']]))
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$itemz[$costEntry['item']][$costEntry['entry']] = [$costEntry];
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else
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$itemz[$costEntry['item']][$costEntry['entry']][] = $costEntry;
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}
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if ($xCostData)
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$xCostData = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_itemextendedcost WHERE id IN (?a)', $xCostData);
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$cItems = [];
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foreach ($itemz as $k => $vendors)
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{
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foreach ($vendors as $l => $vendor)
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{
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foreach ($vendor as $m => $vInfo)
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{
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$costs = [];
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if (!empty($xCostData[$vInfo['extendedCost']]))
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$costs = $xCostData[$vInfo['extendedCost']];
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$data = array(
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'stock' => $vInfo['maxcount'] ?: -1,
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'event' => $vInfo['eventId'],
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'restock' => $vInfo['incrtime'],
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'reqRating' => $costs ? $costs['reqPersonalRating'] : 0,
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'reqBracket' => $costs ? $costs['reqArenaSlot'] : 0
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);
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// hardcode arena(103) & honor(104)
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if (!empty($costs['reqArenaPoints']))
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{
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$data[-103] = $costs['reqArenaPoints'];
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$this->jsGlobals[Type::CURRENCY][103] = 103;
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}
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if (!empty($costs['reqHonorPoints']))
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{
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$data[-104] = $costs['reqHonorPoints'];
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$this->jsGlobals[Type::CURRENCY][104] = 104;
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}
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for ($i = 1; $i < 6; $i++)
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{
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if (!empty($costs['reqItemId'.$i]) && $costs['itemCount'.$i] > 0)
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{
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$data[$costs['reqItemId'.$i]] = $costs['itemCount'.$i];
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$cItems[] = $costs['reqItemId'.$i];
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}
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}
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// no extended cost or additional gold required
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if (!$costs || $this->getField('flagsExtra') & 0x04)
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{
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$this->getEntry($k);
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if ($_ = $this->getField('buyPrice'))
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$data[0] = $_;
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}
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$vendor[$m] = $data;
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}
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$vendors[$l] = $vendor;
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}
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$itemz[$k] = $vendors;
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}
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// convert items to currency if possible
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if ($cItems)
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{
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$moneyItems = new CurrencyList(array(['itemId', $cItems]));
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foreach ($moneyItems->getJSGlobals() as $type => $jsData)
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foreach ($jsData as $k => $v)
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$this->jsGlobals[$type][$k] = $v;
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foreach ($itemz as $itemId => $vendors)
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{
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foreach ($vendors as $npcId => $costData)
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{
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foreach ($costData as $itr => $cost)
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{
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foreach ($cost as $k => $v)
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{
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if (in_array($k, $cItems))
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{
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$found = false;
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foreach ($moneyItems->iterate() as $__)
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{
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if ($moneyItems->getField('itemId') == $k)
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{
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unset($cost[$k]);
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$cost[-$moneyItems->id] = $v;
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$found = true;
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break;
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}
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}
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if (!$found)
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$this->jsGlobals[Type::ITEM][$k] = $k;
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}
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}
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$costData[$itr] = $cost;
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}
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$vendors[$npcId] = $costData;
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}
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$itemz[$itemId] = $vendors;
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}
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}
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$this->vendors = $itemz;
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}
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$result = $this->vendors;
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// apply filter if given
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$tok = !empty($filter[Type::ITEM]) ? $filter[Type::ITEM] : null;
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$cur = !empty($filter[Type::CURRENCY]) ? $filter[Type::CURRENCY] : null;
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foreach ($result as $itemId => &$data)
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{
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$reqRating = [];
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foreach ($data as $npcId => $entries)
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{
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foreach ($entries as $costs)
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{
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if ($tok || $cur) // bought with specific token or currency
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{
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$valid = false;
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foreach ($costs as $k => $qty)
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{
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if ((!$tok || $k == $tok) && (!$cur || $k == -$cur))
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{
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$valid = true;
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break;
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}
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}
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if (!$valid)
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unset($data[$npcId]);
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}
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// reqRating ins't really a cost .. so pass it by ref instead of return
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// use highest total value
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if (isset($data[$npcId]) && $costs['reqRating'] && (!$reqRating || $reqRating[0] < $costs['reqRating']))
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$reqRating = [$costs['reqRating'], $costs['reqBracket']];
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}
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}
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if (empty($data))
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unset($result[$itemId]);
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}
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// restore internal index;
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$this->getEntry($idx);
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return $result;
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}
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public function getListviewData($addInfoMask = 0x0, $miscData = null)
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{
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/*
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* ITEMINFO_JSON (0x01): itemMods (including spells) and subitems parsed
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* ITEMINFO_SUBITEMS (0x02): searched by comparison
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* ITEMINFO_VENDOR (0x04): costs-obj, when displayed as vendor
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* ITEMINFO_GEM (0x10): gem infos and score
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* ITEMINFO_MODEL (0x20): sameModelAs-Tab
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*/
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$data = [];
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// random item is random
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if ($addInfoMask & ITEMINFO_SUBITEMS)
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$this->initSubItems();
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if ($addInfoMask & ITEMINFO_JSON)
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$this->extendJsonStats();
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$extCosts = [];
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if ($addInfoMask & ITEMINFO_VENDOR)
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$extCosts = $this->getExtendedCost($miscData);
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$extCostOther = [];
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foreach ($this->iterate() as $__)
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{
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foreach ($this->json[$this->id] as $k => $v)
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$data[$this->id][$k] = $v;
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// json vs listview quirk
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$data[$this->id]['name'] = $data[$this->id]['quality'].Lang::unescapeUISequences($this->getField('name', true), Lang::FMT_RAW);
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unset($data[$this->id]['quality']);
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if (!empty($this->relEnchant) && $this->curTpl['randomEnchant'])
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{
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if (($x = array_search($this->curTpl['randomEnchant'], array_column($this->relEnchant, 'entry'))) !== false)
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{
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$data[$this->id]['rel'] = 'rand='.$this->relEnchant[$x]['ench'];
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$data[$this->id]['name'] .= ' '.$this->relEnchant[$x]['name'];
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}
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}
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if ($addInfoMask & ITEMINFO_JSON)
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{
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foreach ($this->itemMods[$this->id] as $k => $v)
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$data[$this->id][$k] = $v;
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if ($_ = intVal(($this->curTpl['minMoneyLoot'] + $this->curTpl['maxMoneyLoot']) / 2))
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$data[$this->id]['avgmoney'] = $_;
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if ($_ = $this->curTpl['repairPrice'])
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$data[$this->id]['repaircost'] = $_;
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}
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if ($addInfoMask & (ITEMINFO_JSON | ITEMINFO_GEM))
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if (isset($this->curTpl['score']))
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$data[$this->id]['score'] = $this->curTpl['score'];
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if ($addInfoMask & ITEMINFO_GEM)
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{
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$data[$this->id]['uniqEquip'] = ($this->curTpl['flags'] & ITEM_FLAG_UNIQUEEQUIPPED) ? 1 : 0;
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$data[$this->id]['socketLevel'] = 0; // not used with wotlk
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}
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if ($addInfoMask & ITEMINFO_VENDOR)
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{
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// just use the first results
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// todo (med): dont use first vendor; search for the right one
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if (!empty($extCosts[$this->id]))
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{
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$cost = reset($extCosts[$this->id]);
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foreach ($cost as $itr => $entries)
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{
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$currency = [];
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$tokens = [];
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$costArr = [];
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foreach ($entries as $k => $qty)
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{
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if (is_string($k))
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continue;
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if ($k > 0)
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$tokens[] = [$k, $qty];
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else if ($k < 0)
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$currency[] = [-$k, $qty];
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}
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$costArr['stock'] = $entries['stock'];// display as column in lv
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$costArr['avail'] = $entries['stock'];// display as number on icon
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$costArr['cost'] = [empty($entries[0]) ? 0 : $entries[0]];
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$costArr['restock'] = $entries['restock'];
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if ($entries['event'])
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{
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$this->jsGlobals[Type::WORLDEVENT][$entries['event']] = $entries['event'];
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$costArr['condition'][0][$this->id][] = [[CND_ACTIVE_EVENT, $entries['event']]];
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}
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if ($currency || $tokens) // fill idx:3 if required
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$costArr['cost'][] = $currency;
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if ($tokens)
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$costArr['cost'][] = $tokens;
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if (!empty($entries['reqRating']))
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$costArr['reqarenartng'] = $entries['reqRating'];
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if ($itr > 0)
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$extCostOther[$this->id][] = $costArr;
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else
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$data[$this->id] = array_merge($data[$this->id], $costArr);
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}
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}
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if ($x = $this->curTpl['buyPrice'])
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$data[$this->id]['buyprice'] = $x;
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if ($x = $this->curTpl['sellPrice'])
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$data[$this->id]['sellprice'] = $x;
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if ($x = $this->curTpl['buyCount'])
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$data[$this->id]['stack'] = $x;
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}
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if ($this->curTpl['class'] == ITEM_CLASS_GLYPH)
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$data[$this->id]['glyph'] = $this->curTpl['subSubClass'];
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if ($x = $this->curTpl['requiredSkill'])
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$data[$this->id]['reqskill'] = $x;
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if ($x = $this->curTpl['requiredSkillRank'])
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$data[$this->id]['reqskillrank'] = $x;
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if ($x = $this->curTpl['requiredSpell'])
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$data[$this->id]['reqspell'] = $x;
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if ($x = $this->curTpl['requiredFaction'])
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$data[$this->id]['reqfaction'] = $x;
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if ($x = $this->curTpl['requiredFactionRank'])
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{
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$data[$this->id]['reqrep'] = $x;
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$data[$this->id]['standing'] = $x; // used in /faction item-listing
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}
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if ($x = $this->curTpl['slots'])
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$data[$this->id]['nslots'] = $x;
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$_ = $this->curTpl['requiredRace'];
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if ($_ && $_ & RACE_MASK_ALLIANCE != RACE_MASK_ALLIANCE && $_ & RACE_MASK_HORDE != RACE_MASK_HORDE)
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$data[$this->id]['reqrace'] = $_;
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if ($_ = $this->curTpl['requiredClass'])
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$data[$this->id]['reqclass'] = $_; // $data[$this->id]['classes'] ??
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if ($this->curTpl['flags'] & ITEM_FLAG_HEROIC)
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$data[$this->id]['heroic'] = true;
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if ($addInfoMask & ITEMINFO_MODEL)
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if ($_ = $this->getField('displayId'))
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$data[$this->id]['displayid'] = $_;
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if ($this->getSources($s, $sm))
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{
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$data[$this->id]['source'] = $s;
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if ($sm)
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$data[$this->id]['sourcemore'] = $sm;
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}
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if (!empty($this->curTpl['cooldown']))
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$data[$this->id]['cooldown'] = $this->curTpl['cooldown'] / 1000;
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}
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foreach ($extCostOther as $itemId => $duplicates)
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foreach ($duplicates as $d)
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$data[] = array_merge($data[$itemId], $d); // we dont really use keys on data, but this may cause errors in future
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/* even more complicated crap
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modelviewer {type:X, displayid:Y, slot:z} .. not sure, when to set
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*/
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return $data;
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}
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public function getJSGlobals($addMask = GLOBALINFO_SELF, &$extra = [])
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{
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$data = $addMask & GLOBALINFO_RELATED ? $this->jsGlobals : [];
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foreach ($this->iterate() as $id => $__)
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{
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if ($addMask & GLOBALINFO_SELF)
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{
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$data[Type::ITEM][$id] = array(
|
|
'name' => Lang::unescapeUISequences($this->getField('name', true), Lang::FMT_RAW),
|
|
'quality' => $this->curTpl['quality'],
|
|
'icon' => $this->curTpl['iconString']
|
|
);
|
|
}
|
|
|
|
if ($addMask & GLOBALINFO_EXTRA)
|
|
{
|
|
$extra[$id] = array(
|
|
'id' => $id,
|
|
'tooltip' => $this->renderTooltip(true),
|
|
'spells' => new StdClass // placeholder for knownSpells
|
|
);
|
|
}
|
|
}
|
|
|
|
return $data;
|
|
}
|
|
|
|
/*
|
|
enhance (set by comparison tool or formated external links)
|
|
ench: enchantmentId
|
|
sock: bool (extraScoket (gloves, belt))
|
|
gems: array (:-separated itemIds)
|
|
rand: >0: randomPropId; <0: randomSuffixId
|
|
interactive (set to place javascript/anchors to manipulate level and ratings or link to filters (static tooltips vs popup tooltip))
|
|
subOf (tabled layout doesn't work if used as sub-tooltip in other item or spell tooltips; use line-break instead)
|
|
*/
|
|
public function getField($field, $localized = false, $silent = false, $enhance = [])
|
|
{
|
|
$res = parent::getField($field, $localized, $silent);
|
|
|
|
if ($field == 'name' && !empty($enhance['r']))
|
|
if ($this->getRandEnchantForItem($enhance['r']))
|
|
$res .= ' '.Util::localizedString($this->enhanceR, 'name');
|
|
|
|
return $res;
|
|
}
|
|
|
|
public function renderTooltip($interactive = false, $subOf = 0, $enhance = [])
|
|
{
|
|
if ($this->error)
|
|
return;
|
|
|
|
$_name = Lang::unescapeUISequences($this->getField('name', true), Lang::FMT_HTML);
|
|
$_reqLvl = $this->curTpl['requiredLevel'];
|
|
$_quality = $this->curTpl['quality'];
|
|
$_flags = $this->curTpl['flags'];
|
|
$_class = $this->curTpl['class'];
|
|
$_subClass = $this->curTpl['subClass'];
|
|
$_slot = $this->curTpl['slot'];
|
|
$causesScaling = false;
|
|
|
|
if (!empty($enhance['r']))
|
|
{
|
|
if ($this->getRandEnchantForItem($enhance['r']))
|
|
{
|
|
$_name .= ' '.Util::localizedString($this->enhanceR, 'name');
|
|
$randEnchant = '';
|
|
|
|
for ($i = 1; $i < 6; $i++)
|
|
{
|
|
if ($this->enhanceR['enchantId'.$i] <= 0)
|
|
continue;
|
|
|
|
$enchant = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $this->enhanceR['enchantId'.$i]);
|
|
if ($this->enhanceR['allocationPct'.$i] > 0)
|
|
{
|
|
$amount = intVal($this->enhanceR['allocationPct'.$i] * $this->generateEnchSuffixFactor());
|
|
$randEnchant .= '<span>'.str_replace('$i', $amount, Util::localizedString($enchant, 'name')).'</span><br />';
|
|
}
|
|
else
|
|
$randEnchant .= '<span>'.Util::localizedString($enchant, 'name').'</span><br />';
|
|
}
|
|
}
|
|
else
|
|
unset($enhance['r']);
|
|
}
|
|
|
|
if (isset($enhance['s']) && !in_array($_slot, [INVTYPE_WRISTS, INVTYPE_WAIST, INVTYPE_HANDS]))
|
|
unset($enhance['s']);
|
|
|
|
// IMPORTAT: DO NOT REMOVE THE HTML-COMMENTS! THEY ARE REQUIRED TO UPDATE THE TOOLTIP CLIENTSIDE
|
|
$x = '';
|
|
|
|
// upper table: stats
|
|
if (!$subOf)
|
|
$x .= '<table><tr><td>';
|
|
|
|
// name; quality
|
|
if ($subOf)
|
|
$x .= '<span class="q'.$_quality.'"><a href="?item='.$this->id.'">'.$_name.'</a></span>';
|
|
else
|
|
$x .= '<b class="q'.$_quality.'">'.$_name.'</b>';
|
|
|
|
// heroic tag
|
|
if (($_flags & ITEM_FLAG_HEROIC) && $_quality == ITEM_QUALITY_EPIC)
|
|
$x .= '<br /><span class="q2">'.Lang::item('heroic').'</span>';
|
|
|
|
// requires map (todo: reparse ?_zones for non-conflicting data; generate Link to zone)
|
|
if ($_ = $this->curTpl['map'])
|
|
{
|
|
$map = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE mapId = ?d LIMIT 1', $_);
|
|
$x .= '<br /><a href="?zone='.$_.'" class="q1">'.Util::localizedString($map, 'name').'</a>';
|
|
}
|
|
|
|
// requires area
|
|
if ($this->curTpl['area'])
|
|
{
|
|
$area = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE Id=?d LIMIT 1', $this->curTpl['area']);
|
|
$x .= '<br />'.Util::localizedString($area, 'name');
|
|
}
|
|
|
|
// conjured
|
|
if ($_flags & ITEM_FLAG_CONJURED)
|
|
$x .= '<br />'.Lang::item('conjured');
|
|
|
|
// bonding
|
|
if ($_flags & ITEM_FLAG_ACCOUNTBOUND)
|
|
$x .= '<br /><!--bo-->'.Lang::item('bonding', 0);
|
|
else if ($this->curTpl['bonding'])
|
|
$x .= '<br /><!--bo-->'.Lang::item('bonding', $this->curTpl['bonding']);
|
|
|
|
// unique || unique-equipped || unique-limited
|
|
if ($this->curTpl['maxCount'] == 1)
|
|
$x .= '<br />'.Lang::item('unique', 0);
|
|
// not for currency tokens
|
|
else if ($this->curTpl['maxCount'] && $this->curTpl['bagFamily'] != 8192)
|
|
$x .= '<br />'.sprintf(Lang::item('unique', 1), $this->curTpl['maxCount']);
|
|
else if ($_flags & ITEM_FLAG_UNIQUEEQUIPPED)
|
|
$x .= '<br />'.Lang::item('uniqueEquipped', 0);
|
|
else if ($this->curTpl['itemLimitCategory'])
|
|
{
|
|
$limit = DB::Aowow()->selectRow("SELECT * FROM ?_itemlimitcategory WHERE id = ?", $this->curTpl['itemLimitCategory']);
|
|
$x .= '<br />'.sprintf(Lang::item($limit['isGem'] ? 'uniqueEquipped' : 'unique', 2), Util::localizedString($limit, 'name'), $limit['count']);
|
|
}
|
|
|
|
// required holiday
|
|
if ($eId = $this->curTpl['eventId'])
|
|
if ($hName = DB::Aowow()->selectRow('SELECT h.* FROM ?_holidays h JOIN ?_events e ON e.holidayId = h.id WHERE e.id = ?d', $eId))
|
|
$x .= '<br />'.sprintf(Lang::game('requires'), '<a href="?event='.$eId.'" class="q1">'.Util::localizedString($hName, 'name').'</a>');
|
|
|
|
// item begins a quest
|
|
if ($this->curTpl['startQuest'])
|
|
$x .= '<br /><a class="q1" href="?quest='.$this->curTpl['startQuest'].'">'.Lang::item('startQuest').'</a>';
|
|
|
|
// containerType (slotCount)
|
|
if ($this->curTpl['slots'] > 0)
|
|
{
|
|
$fam = $this->curTpl['bagFamily'] ? log($this->curTpl['bagFamily'], 2) + 1 : 0;
|
|
$x .= '<br />'.Lang::item('bagSlotString', [$this->curTpl['slots'], Lang::item('bagFamily', $fam)]);
|
|
}
|
|
|
|
if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_CLASS_AMMUNITION]))
|
|
{
|
|
$x .= '<table width="100%"><tr>';
|
|
|
|
// Class
|
|
if ($_slot)
|
|
$x .= '<td>'.Lang::item('inventoryType', $_slot).'</td>';
|
|
|
|
// Subclass
|
|
if ($_class == ITEM_CLASS_ARMOR && $_subClass > 0)
|
|
$x .= '<th><!--asc'.$_subClass.'-->'.Lang::item('armorSubClass', $_subClass).'</th>';
|
|
else if ($_class == ITEM_CLASS_WEAPON)
|
|
$x .= '<th>'.Lang::item('weaponSubClass', $_subClass).'</th>';
|
|
else if ($_class == ITEM_CLASS_AMMUNITION)
|
|
$x .= '<th>'.Lang::item('projectileSubClass', $_subClass).'</th>';
|
|
|
|
$x .= '</tr></table>';
|
|
}
|
|
else if ($_slot && $_class != ITEM_CLASS_CONTAINER) // yes, slot can occur on random items and is then also displayed <_< .. excluding Bags >_>
|
|
$x .= '<br />'.Lang::item('inventoryType', $_slot).'<br />';
|
|
else
|
|
$x .= '<br />';
|
|
|
|
// Weapon/Ammunition Stats (not limited to weapons (see item:1700))
|
|
$speed = $this->curTpl['delay'] / 1000;
|
|
$sc1 = $this->curTpl['dmgType1'];
|
|
$sc2 = $this->curTpl['dmgType2'];
|
|
$dmgmin = $this->curTpl['tplDmgMin1'] + $this->curTpl['dmgMin2'];
|
|
$dmgmax = $this->curTpl['tplDmgMax1'] + $this->curTpl['dmgMax2'];
|
|
$dps = $speed ? ($dmgmin + $dmgmax) / (2 * $speed) : 0;
|
|
|
|
if ($_class == ITEM_CLASS_AMMUNITION && $dmgmin && $dmgmax)
|
|
{
|
|
if ($sc1)
|
|
$x .= sprintf(Lang::item('damage', 'ammo', 1), ($dmgmin + $dmgmax) / 2, Lang::game('sc', $sc1)).'<br />';
|
|
else
|
|
$x .= sprintf(Lang::item('damage', 'ammo', 0), ($dmgmin + $dmgmax) / 2).'<br />';
|
|
}
|
|
else if ($dps)
|
|
{
|
|
if ($this->curTpl['tplDmgMin1'] == $this->curTpl['tplDmgMax1'])
|
|
$dmg = sprintf(Lang::item('damage', 'single', $sc1 ? 1 : 0), $this->curTpl['tplDmgMin1'], $sc1 ? Lang::game('sc', $sc1) : null);
|
|
else
|
|
$dmg = sprintf(Lang::item('damage', 'range', $sc1 ? 1 : 0), $this->curTpl['tplDmgMin1'], $this->curTpl['tplDmgMax1'], $sc1 ? Lang::game('sc', $sc1) : null);
|
|
|
|
if ($_class == ITEM_CLASS_WEAPON) // do not use localized format here!
|
|
$x .= '<table width="100%"><tr><td><!--dmg-->'.$dmg.'</td><th>'.Lang::item('speed').' <!--spd-->'.number_format($speed, 2).'</th></tr></table>';
|
|
else
|
|
$x .= '<!--dmg-->'.$dmg.'<br />';
|
|
|
|
// secondary damage is set
|
|
if (($this->curTpl['dmgMin2'] || $this->curTpl['dmgMax2']) && $this->curTpl['dmgMin2'] != $this->curTpl['dmgMax2'])
|
|
$x .= sprintf(Lang::item('damage', 'range', $sc2 ? 3 : 2), $this->curTpl['dmgMin2'], $this->curTpl['dmgMax2'], $sc2 ? Lang::game('sc', $sc2) : null).'<br />';
|
|
else if ($this->curTpl['dmgMin2'])
|
|
$x .= sprintf(Lang::item('damage', 'single', $sc2 ? 3 : 2), $this->curTpl['dmgMin2'], $sc2 ? Lang::game('sc', $sc2) : null).'<br />';
|
|
|
|
if ($_class == ITEM_CLASS_WEAPON)
|
|
$x .= '<!--dps-->'.sprintf(Lang::item('dps'), $dps).'<br />'; // do not use localized format here!
|
|
|
|
// display FeralAttackPower if set
|
|
if ($fap = $this->getFeralAP())
|
|
$x .= '<span class="c11"><!--fap-->('.$fap.' '.Lang::item('fap').')</span><br />';
|
|
}
|
|
|
|
// Armor
|
|
if ($_class == ITEM_CLASS_ARMOR && $this->curTpl['armorDamageModifier'] > 0)
|
|
{
|
|
$spanI = 'class="q2"';
|
|
if ($interactive)
|
|
$spanI = 'class="q2 tip" onmouseover="$WH.Tooltip.showAtCursor(event, $WH.sprintf(LANG.tooltip_armorbonus, '.$this->curTpl['armorDamageModifier'].'), 0, 0, \'q\')" onmousemove="$WH.Tooltip.cursorUpdate(event)" onmouseout="$WH.Tooltip.hide()"';
|
|
|
|
$x .= '<span '.$spanI.'><!--addamr'.$this->curTpl['armorDamageModifier'].'--><span>'.Lang::item('armor', [$this->curTpl['tplArmor']]).'</span></span><br />';
|
|
}
|
|
else if ($this->curTpl['tplArmor'])
|
|
$x .= '<span><!--amr-->'.Lang::item('armor', [$this->curTpl['tplArmor']]).'</span><br />';
|
|
|
|
// Block (note: block value from field block and from field stats or parsed from itemSpells are displayed independently)
|
|
if ($this->curTpl['tplBlock'])
|
|
$x .= '<span>'.sprintf(Lang::item('block'), $this->curTpl['tplBlock']).'</span><br />';
|
|
|
|
// Item is a gem (don't mix with sockets)
|
|
if ($geId = $this->curTpl['gemEnchantmentId'])
|
|
{
|
|
$gemEnch = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $geId);
|
|
$x .= '<span class="q1"><a href="?enchantment='.$geId.'">'.Util::localizedString($gemEnch, 'name').'</a></span><br />';
|
|
|
|
// activation conditions for meta gems
|
|
if (!empty($gemEnch['conditionId']))
|
|
{
|
|
if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $gemEnch['conditionId']))
|
|
{
|
|
for ($i = 1; $i < 6; $i++)
|
|
{
|
|
if (!$gemCnd['color'.$i])
|
|
continue;
|
|
|
|
$vspfArgs = [];
|
|
switch ($gemCnd['comparator'.$i])
|
|
{
|
|
case 2: // requires less <color> than (<value> || <comparecolor>) gems
|
|
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
|
|
$vspfArgs = [$gemCnd['value'.$i], Lang::item('gemColors', $gemCnd['color'.$i] - 1)];
|
|
break;
|
|
case 3: // requires more <color> than (<value> || <comparecolor>) gems
|
|
$vspfArgs = [Lang::item('gemColors', $gemCnd['color'.$i] - 1), Lang::item('gemColors', $gemCnd['cmpColor'.$i] - 1)];
|
|
break;
|
|
default:
|
|
continue 2;
|
|
}
|
|
|
|
$x .= '<span class="q0">'.Lang::achievement('reqNumCrt').' '.Lang::item('gemConditions', $gemCnd['comparator'.$i], $vspfArgs).'</span><br />';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Random Enchantment - if random enchantment is set, prepend stats from it
|
|
if ($this->curTpl['randomEnchant'] && empty($enhance['r']))
|
|
$x .= '<span class="q2">'.Lang::item('randEnchant').'</span><br />';
|
|
else if (!empty($enhance['r']))
|
|
$x .= $randEnchant;
|
|
|
|
// itemMods (display stats and save ratings for later use)
|
|
for ($j = 1; $j <= 10; $j++)
|
|
{
|
|
$type = $this->curTpl['statType'.$j];
|
|
$qty = $this->curTpl['statValue'.$j];
|
|
|
|
if (!$qty || $type <= 0)
|
|
continue;
|
|
|
|
// base stat
|
|
switch ($type)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
case ITEM_MOD_HEALTH:
|
|
// $type += 1; // i think i fucked up somewhere mapping item_mods: offsets may be required somewhere
|
|
case ITEM_MOD_AGILITY:
|
|
case ITEM_MOD_STRENGTH:
|
|
case ITEM_MOD_INTELLECT:
|
|
case ITEM_MOD_SPIRIT:
|
|
case ITEM_MOD_STAMINA:
|
|
$x .= '<span><!--stat'.$type.'-->'.($qty > 0 ? '+' : '-').abs($qty).' '.Lang::item('statType', $type).'</span><br />';
|
|
break;
|
|
default: // rating with % for reqLevel
|
|
$green[] = $this->parseRating($type, $qty, $interactive, $causesScaling);
|
|
|
|
}
|
|
}
|
|
|
|
// magic resistances
|
|
foreach (Game::$resistanceFields as $j => $rowName)
|
|
if ($rowName && $this->curTpl[$rowName] != 0)
|
|
$x .= '+'.$this->curTpl[$rowName].' '.Lang::game('resistances', $j).'<br />';
|
|
|
|
// Enchantment
|
|
if (isset($enhance['e']))
|
|
{
|
|
if ($enchText = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?', $enhance['e']))
|
|
$x .= '<span class="q2"><!--e-->'.Util::localizedString($enchText, 'name').'</span><br />';
|
|
else
|
|
{
|
|
unset($enhance['e']);
|
|
$x .= '<!--e-->';
|
|
}
|
|
}
|
|
else // enchantment placeholder
|
|
$x .= '<!--e-->';
|
|
|
|
// Sockets w/ Gems
|
|
if (!empty($enhance['g']))
|
|
{
|
|
$gems = DB::Aowow()->select('
|
|
SELECT it.id AS ARRAY_KEY, ic.name AS iconString, ae.*, it.gemColorMask AS colorMask
|
|
FROM ?_items it
|
|
JOIN ?_itemenchantment ae ON ae.id = it.gemEnchantmentId
|
|
JOIN ?_icons ic ON ic.id = it.iconId
|
|
WHERE it.id IN (?a)',
|
|
$enhance['g']);
|
|
foreach ($enhance['g'] as $k => $v)
|
|
if ($v && !in_array($v, array_keys($gems))) // 0 is valid
|
|
unset($enhance['g'][$k]);
|
|
}
|
|
else
|
|
$enhance['g'] = [];
|
|
|
|
// zero fill empty sockets
|
|
$sockCount = isset($enhance['s']) ? 1 : 0;
|
|
if (!empty($this->json[$this->id]['nsockets']))
|
|
$sockCount += $this->json[$this->id]['nsockets'];
|
|
|
|
while ($sockCount > count($enhance['g']))
|
|
$enhance['g'][] = 0;
|
|
|
|
$enhance['g'] = array_reverse($enhance['g']);
|
|
|
|
$hasMatch = 1;
|
|
// fill native sockets
|
|
for ($j = 1; $j <= 3; $j++)
|
|
{
|
|
if (!$this->curTpl['socketColor'.$j])
|
|
continue;
|
|
|
|
for ($i = 0; $i < 4; $i++)
|
|
if (($this->curTpl['socketColor'.$j] & (1 << $i)))
|
|
$colorId = $i;
|
|
|
|
$pop = array_pop($enhance['g']);
|
|
$col = $pop ? 1 : 0;
|
|
$hasMatch &= $pop ? (($gems[$pop]['colorMask'] & (1 << $colorId)) ? 1 : 0) : 0;
|
|
$icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
|
|
$text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', $colorId);
|
|
|
|
if ($interactive)
|
|
$x .= '<a href="?items=3&filter=cr=81;crs='.($colorId + 1).';crv=0" class="socket-'.Game::$sockets[$colorId].' q'.$col.'" '.$icon.'>'.$text.'</a><br />';
|
|
else
|
|
$x .= '<span class="socket-'.Game::$sockets[$colorId].' q'.$col.'" '.$icon.'>'.$text.'</span><br />';
|
|
}
|
|
|
|
// fill extra socket
|
|
if (isset($enhance['s']))
|
|
{
|
|
$pop = array_pop($enhance['g']);
|
|
$col = $pop ? 1 : 0;
|
|
$icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
|
|
$text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', -1);
|
|
|
|
if ($interactive)
|
|
$x .= '<a href="?items=3&filter=cr=81;crs=5;crv=0" class="socket-prismatic q'.$col.'" '.$icon.'>'.$text.'</a><br />';
|
|
else
|
|
$x .= '<span class="socket-prismatic q'.$col.'" '.$icon.'>'.$text.'</span><br />';
|
|
}
|
|
else // prismatic socket placeholder
|
|
$x .= '<!--ps-->';
|
|
|
|
if ($_ = $this->curTpl['socketBonus'])
|
|
{
|
|
$sbonus = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $_);
|
|
$x .= '<span class="q'.($hasMatch ? '2' : '0').'">'.Lang::item('socketBonus', ['<a href="?enchantment='.$_.'">'.Util::localizedString($sbonus, 'name').'</a>']).'</span><br />';
|
|
}
|
|
|
|
// durability
|
|
if ($dur = $this->curTpl['durability'])
|
|
$x .= sprintf(Lang::item('durability'), $dur, $dur).'<br />';
|
|
|
|
// max duration
|
|
if ($dur = $this->curTpl['duration'])
|
|
{
|
|
$rt = '';
|
|
if ($this->curTpl['flagsCustom'] & 0x1)
|
|
$rt = $interactive ? ' ('.sprintf(Util::$dfnString, 'LANG.tooltip_realduration', Lang::item('realTime')).')' : ' ('.Lang::item('realTime').')';
|
|
|
|
$x .= Lang::formatTime(abs($dur) * 1000, 'item', 'duration').$rt."<br />";
|
|
}
|
|
|
|
$jsg = [];
|
|
// required classes
|
|
if ($classes = Lang::getClassString($this->curTpl['requiredClass'], $jsg))
|
|
{
|
|
foreach ($jsg as $js)
|
|
if (empty($this->jsGlobals[Type::CHR_CLASS][$js]))
|
|
$this->jsGlobals[Type::CHR_CLASS][$js] = $js;
|
|
|
|
$x .= Lang::game('classes').Lang::main('colon').$classes.'<br />';
|
|
}
|
|
|
|
// required races
|
|
if ($races = Lang::getRaceString($this->curTpl['requiredRace'], $jsg))
|
|
{
|
|
foreach ($jsg as $js)
|
|
if (empty($this->jsGlobals[Type::CHR_RACE][$js]))
|
|
$this->jsGlobals[Type::CHR_RACE][$js] = $js;
|
|
|
|
$x .= Lang::game('races').Lang::main('colon').$races.'<br />';
|
|
}
|
|
|
|
// required honorRank (not used anymore)
|
|
if ($rhr = $this->curTpl['requiredHonorRank'])
|
|
$x .= sprintf(Lang::game('requires'), Lang::game('pvpRank', $rhr)).'<br />';
|
|
|
|
// required CityRank..?
|
|
// what the f..
|
|
|
|
// required level
|
|
if (($_flags & ITEM_FLAG_ACCOUNTBOUND) && $_quality == ITEM_QUALITY_HEIRLOOM)
|
|
$x .= sprintf(Lang::item('reqLevelRange'), 1, MAX_LEVEL, ($interactive ? sprintf(Util::$changeLevelString, MAX_LEVEL) : '<!--lvl-->'.MAX_LEVEL)).'<br />';
|
|
else if ($_reqLvl > 1)
|
|
$x .= sprintf(Lang::item('reqMinLevel'), $_reqLvl).'<br />';
|
|
|
|
// required arena team rating / personal rating / todo (low): sort out what kind of rating
|
|
if (!empty($this->getExtendedCost([], $reqRating)[$this->id]) && $reqRating)
|
|
$x .= sprintf(Lang::item('reqRating', $reqRating[1]), $reqRating[0]).'<br />';
|
|
|
|
// item level
|
|
if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON]))
|
|
$x .= sprintf(Lang::item('itemLevel'), $this->curTpl['itemLevel']).'<br />';
|
|
|
|
// required skill
|
|
if ($reqSkill = $this->curTpl['requiredSkill'])
|
|
{
|
|
$_ = '<a class="q1" href="?skill='.$reqSkill.'">'.SkillList::getName($reqSkill).'</a>';
|
|
if ($this->curTpl['requiredSkillRank'] > 0)
|
|
$_ .= ' ('.$this->curTpl['requiredSkillRank'].')';
|
|
|
|
$x .= sprintf(Lang::game('requires'), $_).'<br />';
|
|
}
|
|
|
|
// required spell
|
|
if ($reqSpell = $this->curTpl['requiredSpell'])
|
|
$x .= Lang::game('requires2').' <a class="q1" href="?spell='.$reqSpell.'">'.SpellList::getName($reqSpell).'</a><br />';
|
|
|
|
// required reputation w/ faction
|
|
if ($reqFac = $this->curTpl['requiredFaction'])
|
|
$x .= sprintf(Lang::game('requires'), '<a class="q1" href="?faction='.$reqFac.'">'.FactionList::getName($reqFac).'</a> - '.Lang::game('rep', $this->curTpl['requiredFactionRank'])).'<br />';
|
|
|
|
// locked or openable
|
|
if ($locks = Lang::getLocks($this->curTpl['lockId'], $arr, true))
|
|
$x .= '<span class="q0">'.Lang::item('locked').'<br />'.implode('<br />', array_map(function($x) { return sprintf(Lang::game('requires'), $x); }, $locks)).'</span><br />';
|
|
else if ($this->curTpl['flags'] & ITEM_FLAG_OPENABLE)
|
|
$x .= '<span class="q2">'.Lang::item('openClick').'</span><br />';
|
|
|
|
// upper table: done
|
|
if (!$subOf)
|
|
$x .= '</td></tr></table>';
|
|
|
|
// spells on item
|
|
if (!$this->canTeachSpell())
|
|
{
|
|
$itemSpellsAndTrigger = [];
|
|
for ($j = 1; $j <= 5; $j++)
|
|
{
|
|
if ($this->curTpl['spellId'.$j] > 0)
|
|
{
|
|
$cd = $this->curTpl['spellCooldown'.$j];
|
|
if ($cd < $this->curTpl['spellCategoryCooldown'.$j])
|
|
$cd = $this->curTpl['spellCategoryCooldown'.$j];
|
|
|
|
$extra = [];
|
|
if ($cd >= 5000 && $this->curTpl['spellTrigger'.$j] != SPELL_TRIGGER_EQUIP)
|
|
{
|
|
$pt = Util::parseTime($cd);
|
|
if (count(array_filter($pt)) == 1) // simple time: use simple method
|
|
$extra[] = Lang::formatTime($cd, 'item', 'cooldown');
|
|
else // build block with generic time
|
|
$extra[] = Lang::item('cooldown', 0, [Lang::formatTime($cd, 'game', 'timeAbbrev', true)]);
|
|
}
|
|
if ($this->curTpl['spellTrigger'.$j] == SPELL_TRIGGER_HIT)
|
|
if ($ppm = $this->curTpl['spellppmRate'.$j])
|
|
$extra[] = Lang::spell('ppm', [$ppm]);
|
|
|
|
$itemSpellsAndTrigger[$this->curTpl['spellId'.$j]] = [$this->curTpl['spellTrigger'.$j], $extra ? ' '.implode(', ', $extra) : ''];
|
|
}
|
|
}
|
|
|
|
if ($itemSpellsAndTrigger)
|
|
{
|
|
$itemSpells = new SpellList(array(['s.id', array_keys($itemSpellsAndTrigger)]));
|
|
foreach ($itemSpells->iterate() as $sId => $__)
|
|
{
|
|
[$parsed, $_, $scaling] = $itemSpells->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL);
|
|
if (!$parsed && User::isInGroup(U_GROUP_EMPLOYEE))
|
|
$parsed = '<span style="opacity:.75"><'.$itemSpells->getField('name', true, true).'></span>';
|
|
else if (!$parsed)
|
|
continue;
|
|
|
|
if ($interactive)
|
|
{
|
|
if ($scaling)
|
|
$causesScaling = true;
|
|
|
|
$link = '<a href="?spell='.$itemSpells->id.'">%s</a>';
|
|
$parsed = preg_replace_callback('/([^;]*)( <small>.*?<\/small>)([^&]*)/i', function($m) use($link) {
|
|
$m[1] = $m[1] ? sprintf($link, $m[1]) : '';
|
|
$m[3] = $m[3] ? sprintf($link, $m[3]) : '';
|
|
return $m[1].$m[2].$m[3];
|
|
}, $parsed, -1, $nMatches
|
|
);
|
|
|
|
if (!$nMatches)
|
|
$parsed = sprintf($link, $parsed);
|
|
}
|
|
|
|
$green[] = Lang::item('trigger', $itemSpellsAndTrigger[$itemSpells->id][0]).$parsed.$itemSpellsAndTrigger[$itemSpells->id][1];
|
|
}
|
|
}
|
|
}
|
|
|
|
// lower table (ratings, spells, ect)
|
|
if (!$subOf)
|
|
$x .= '<table><tr><td>';
|
|
|
|
if (isset($green))
|
|
foreach ($green as $j => $bonus)
|
|
if ($bonus)
|
|
$x .= '<span class="q2">'.$bonus.'</span><br />';
|
|
|
|
// Item Set
|
|
$pieces = [];
|
|
if ($setId = $this->getField('itemset'))
|
|
{
|
|
$condition = [
|
|
['refSetId', $setId],
|
|
// ['quality', $this->curTpl['quality']],
|
|
['minLevel', $this->curTpl['itemLevel'], '<='],
|
|
['maxLevel', $this->curTpl['itemLevel'], '>=']
|
|
];
|
|
|
|
$itemset = new ItemsetList($condition);
|
|
if (!$itemset->error && $itemset->pieceToSet)
|
|
{
|
|
// handle special cases where:
|
|
// > itemset has items of different qualities (handled by not limiting for this in the initial query)
|
|
// > itemset is virtual and multiple instances have the same itemLevel but not quality (filter below)
|
|
if ($itemset->getMatches() > 1)
|
|
{
|
|
foreach ($itemset->iterate() as $id => $__)
|
|
{
|
|
if ($itemset->getField('quality') == $this->curTpl['quality'])
|
|
{
|
|
$itemset->pieceToSet = array_filter($itemset->pieceToSet, function($x) use ($id) { return $id == $x; });
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
$pieces = DB::Aowow()->select('
|
|
SELECT b.id AS ARRAY_KEY, b.name_loc0, b.name_loc2, b.name_loc3, b.name_loc4, b.name_loc6, b.name_loc8, GROUP_CONCAT(a.id SEPARATOR \':\') AS equiv
|
|
FROM ?_items a, ?_items b
|
|
WHERE a.slotBak = b.slotBak AND a.itemset = b.itemset AND b.id IN (?a)
|
|
GROUP BY b.id;',
|
|
array_keys($itemset->pieceToSet)
|
|
);
|
|
|
|
foreach ($pieces as $k => &$p)
|
|
$p = '<span><!--si'.$p['equiv'].'--><a href="?item='.$k.'">'.Util::localizedString($p, 'name').'</a></span>';
|
|
|
|
$xSet = '<br /><span class="q">'.Lang::item('setName', ['<a href="?itemset='.$itemset->id.'" class="q">'.$itemset->getField('name', true).'</a>', 0, count($pieces)]).'</span>';
|
|
|
|
if ($skId = $itemset->getField('skillId')) // bonus requires skill to activate
|
|
{
|
|
$xSet .= '<br />'.sprintf(Lang::game('requires'), '<a href="?skills='.$skId.'" class="q1">'.SkillList::getName($skId).'</a>');
|
|
|
|
if ($_ = $itemset->getField('skillLevel'))
|
|
$xSet .= ' ('.$_.')';
|
|
|
|
$xSet .= '<br />';
|
|
}
|
|
|
|
// list pieces
|
|
$xSet .= '<div class="q0 indent">'.implode('<br />', $pieces).'</div><br />';
|
|
|
|
// get bonuses
|
|
$setSpellsAndIdx = [];
|
|
for ($j = 1; $j <= 8; $j++)
|
|
if ($_ = $itemset->getField('spell'.$j))
|
|
$setSpellsAndIdx[$_] = $j;
|
|
|
|
$setSpells = [];
|
|
if ($setSpellsAndIdx)
|
|
{
|
|
$boni = new SpellList(array(['s.id', array_keys($setSpellsAndIdx)]));
|
|
foreach ($boni->iterate() as $__)
|
|
{
|
|
[$parsed, $_, $scaling] = $boni->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL);
|
|
if ($scaling && $interactive)
|
|
$causesScaling = true;
|
|
|
|
$setSpells[] = array(
|
|
'tooltip' => $parsed,
|
|
'entry' => $itemset->getField('spell'.$setSpellsAndIdx[$boni->id]),
|
|
'bonus' => $itemset->getField('bonus'.$setSpellsAndIdx[$boni->id])
|
|
);
|
|
}
|
|
}
|
|
|
|
// sort and list bonuses
|
|
$xSet .= '<span class="q0">';
|
|
for ($i = 0; $i < count($setSpells); $i++)
|
|
{
|
|
for ($j = $i; $j < count($setSpells); $j++)
|
|
{
|
|
if ($setSpells[$j]['bonus'] >= $setSpells[$i]['bonus'])
|
|
continue;
|
|
|
|
$tmp = $setSpells[$i];
|
|
$setSpells[$i] = $setSpells[$j];
|
|
$setSpells[$j] = $tmp;
|
|
}
|
|
$xSet .= '<span>'.Lang::item('setBonus', [$setSpells[$i]['bonus'], '<a href="?spell='.$setSpells[$i]['entry'].'">'.$setSpells[$i]['tooltip'].'</a>']).'</span>';
|
|
if ($i < count($setSpells) - 1)
|
|
$xSet .= '<br />';
|
|
}
|
|
$xSet .= '</span>';
|
|
}
|
|
}
|
|
|
|
// recipes, vanity pets, mounts
|
|
if ($this->canTeachSpell())
|
|
{
|
|
$craftSpell = new SpellList(array(['s.id', intVal($this->curTpl['spellId2'])]));
|
|
if (!$craftSpell->error)
|
|
{
|
|
$xCraft = '';
|
|
if ($desc = $this->getField('description', true))
|
|
$x .= '<span class="q2">'.Lang::item('trigger', 0).' <a href="?spell='.$this->curTpl['spellId2'].'">'.$desc.'</a></span><br />';
|
|
|
|
// recipe handling (some stray Techniques have subclass == 0), place at bottom of tooltipp
|
|
if ($_class == ITEM_CLASS_RECIPE || $this->curTpl['bagFamily'] == 16)
|
|
{
|
|
$craftItem = new ItemList(array(['i.id', (int)$craftSpell->curTpl['effect1CreateItemId']]));
|
|
if (!$craftItem->error)
|
|
{
|
|
if ($itemTT = $craftItem->renderTooltip($interactive, $this->id))
|
|
$xCraft .= '<div><br />'.$itemTT.'</div>';
|
|
|
|
$reagentItems = [];
|
|
for ($i = 1; $i <= 8; $i++)
|
|
if ($rId = $craftSpell->getField('reagent'.$i))
|
|
$reagentItems[$rId] = $craftSpell->getField('reagentCount'.$i);
|
|
|
|
if (isset($xCraft) && $reagentItems)
|
|
{
|
|
$reagents = new ItemList(array(['i.id', array_keys($reagentItems)]));
|
|
$reqReag = [];
|
|
|
|
foreach ($reagents->iterate() as $__)
|
|
$reqReag[] = '<a href="?item='.$reagents->id.'">'.$reagents->getField('name', true).'</a> ('.$reagentItems[$reagents->id].')';
|
|
|
|
$xCraft .= '<div class="q1 whtt-reagents"><br />'.Lang::game('requires2').' '.implode(', ', $reqReag).'</div>';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// misc (no idea, how to organize the <br /> better)
|
|
$xMisc = [];
|
|
|
|
// itemset: pieces and boni
|
|
if (isset($xSet))
|
|
$xMisc[] = $xSet;
|
|
|
|
// funny, yellow text at the bottom, omit if we have a recipe
|
|
if ($this->curTpl['description_loc0'] && !$this->canTeachSpell())
|
|
$xMisc[] = '<span class="q">"'.Util::parseHtmlText($this->getField('description', true), false).'"</span>';
|
|
|
|
// readable
|
|
if ($this->curTpl['pageTextId'])
|
|
$xMisc[] = '<span class="q2">'.Lang::item('readClick').'</span>';
|
|
|
|
// charges
|
|
for ($i = 1; $i < 6; $i++)
|
|
{
|
|
if (in_array($this->curTpl['spellTrigger'.$i], [SPELL_TRIGGER_USE, SPELL_TRIGGER_SOULSTONE, SPELL_TRIGGER_USE_NODELAY, SPELL_TRIGGER_LEARN]) && $this->curTpl['spellCharges'.$i])
|
|
{
|
|
$xMisc[] = '<span class="q1">'.Lang::item('charges', [abs($this->curTpl['spellCharges'.$i])]).'</span>';
|
|
break;
|
|
}
|
|
}
|
|
|
|
// list required reagents
|
|
if (isset($xCraft))
|
|
$xMisc[] = $xCraft;
|
|
|
|
if ($xMisc)
|
|
$x .= implode('<br />', $xMisc);
|
|
|
|
if ($sp = $this->curTpl['sellPrice'])
|
|
$x .= '<div class="q1 whtt-sellprice">'.Lang::item('sellPrice').Lang::main('colon').Util::formatMoney($sp).'</div>';
|
|
|
|
if (!$subOf)
|
|
$x .= '</td></tr></table>';
|
|
|
|
// tooltip scaling
|
|
if (!isset($xCraft))
|
|
{
|
|
$link = [$subOf ? $subOf : $this->id, 1]; // itemId, scaleMinLevel
|
|
if (isset($this->ssd[$this->id])) // is heirloom
|
|
{
|
|
array_push($link,
|
|
$this->ssd[$this->id]['maxLevel'], // scaleMaxLevel
|
|
$this->ssd[$this->id]['maxLevel'], // scaleCurLevel
|
|
$this->curTpl['scalingStatDistribution'], // scaleDist
|
|
$this->curTpl['scalingStatValue'] // scaleFlags
|
|
);
|
|
}
|
|
else // may still use level dependant ratings
|
|
{
|
|
array_push($link,
|
|
$causesScaling ? MAX_LEVEL : 1, // scaleMaxLevel
|
|
$_reqLvl > 1 ? $_reqLvl : MAX_LEVEL // scaleCurLevel
|
|
);
|
|
}
|
|
$x .= '<!--?'.implode(':', $link).'-->';
|
|
}
|
|
|
|
return $x;
|
|
}
|
|
|
|
public function getRandEnchantForItem($randId)
|
|
{
|
|
// is it available for this item? .. does it even exist?!
|
|
if (empty($this->enhanceR))
|
|
if (DB::World()->selectCell('SELECT 1 FROM item_enchantment_template WHERE entry = ?d AND ench = ?d', abs($this->getField('randomEnchant')), abs($randId)))
|
|
if ($_ = DB::Aowow()->selectRow('SELECT * FROM ?_itemrandomenchant WHERE id = ?d', $randId))
|
|
$this->enhanceR = $_;
|
|
|
|
return !empty($this->enhanceR);
|
|
}
|
|
|
|
// from Trinity
|
|
public function generateEnchSuffixFactor()
|
|
{
|
|
$rpp = DB::Aowow()->selectRow('SELECT * FROM ?_itemrandomproppoints WHERE id = ?', $this->curTpl['itemLevel']);
|
|
if (!$rpp)
|
|
return 0;
|
|
|
|
switch ($this->curTpl['slot'])
|
|
{
|
|
// Items of that type don`t have points
|
|
case INVTYPE_NON_EQUIP:
|
|
case INVTYPE_BAG:
|
|
case INVTYPE_TABARD:
|
|
case INVTYPE_AMMO:
|
|
case INVTYPE_QUIVER:
|
|
case INVTYPE_RELIC:
|
|
return 0;
|
|
// Select point coefficient
|
|
case INVTYPE_HEAD:
|
|
case INVTYPE_BODY:
|
|
case INVTYPE_CHEST:
|
|
case INVTYPE_LEGS:
|
|
case INVTYPE_2HWEAPON:
|
|
case INVTYPE_ROBE:
|
|
$suffixFactor = 1;
|
|
break;
|
|
case INVTYPE_SHOULDERS:
|
|
case INVTYPE_WAIST:
|
|
case INVTYPE_FEET:
|
|
case INVTYPE_HANDS:
|
|
case INVTYPE_TRINKET:
|
|
$suffixFactor = 2;
|
|
break;
|
|
case INVTYPE_NECK:
|
|
case INVTYPE_WRISTS:
|
|
case INVTYPE_FINGER:
|
|
case INVTYPE_SHIELD:
|
|
case INVTYPE_CLOAK:
|
|
case INVTYPE_HOLDABLE:
|
|
$suffixFactor = 3;
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
$suffixFactor = 4;
|
|
break;
|
|
case INVTYPE_RANGED:
|
|
case INVTYPE_THROWN:
|
|
case INVTYPE_RANGEDRIGHT:
|
|
$suffixFactor = 5;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
// Select rare/epic modifier
|
|
switch ($this->curTpl['quality'])
|
|
{
|
|
case ITEM_QUALITY_UNCOMMON:
|
|
return $rpp['uncommon'.$suffixFactor] / 10000;
|
|
case ITEM_QUALITY_RARE:
|
|
return $rpp['rare'.$suffixFactor] / 10000;
|
|
case ITEM_QUALITY_EPIC:
|
|
return $rpp['epic'.$suffixFactor] / 10000;
|
|
case ITEM_QUALITY_LEGENDARY:
|
|
case ITEM_QUALITY_ARTIFACT:
|
|
return 0; // not have random properties
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public function extendJsonStats()
|
|
{
|
|
$enchantments = []; // buffer Ids for lookup id => src; src>0: socketBonus; src<0: gemEnchant
|
|
|
|
foreach ($this->iterate() as $__)
|
|
{
|
|
$this->itemMods[$this->id] = [];
|
|
|
|
foreach (Game::$itemMods as $mod)
|
|
if ($_ = floatVal($this->curTpl[$mod]))
|
|
Util::arraySumByKey($this->itemMods[$this->id], [$mod => $_]);
|
|
|
|
// fetch and add socketbonusstats
|
|
if (!empty($this->json[$this->id]['socketbonus']))
|
|
$enchantments[$this->json[$this->id]['socketbonus']][] = $this->id;
|
|
|
|
// Item is a gem (don't mix with sockets)
|
|
if ($geId = $this->curTpl['gemEnchantmentId'])
|
|
$enchantments[$geId][] = -$this->id;
|
|
}
|
|
|
|
if ($enchantments)
|
|
{
|
|
$eStats = DB::Aowow()->select('SELECT *, typeId AS ARRAY_KEY FROM ?_item_stats WHERE `type` = ?d AND typeId IN (?a)', Type::ENCHANTMENT, array_keys($enchantments));
|
|
Util::checkNumeric($eStats);
|
|
|
|
// and merge enchantments back
|
|
foreach ($enchantments as $eId => $items)
|
|
{
|
|
if (empty($eStats[$eId]))
|
|
continue;
|
|
|
|
foreach ($items as $item)
|
|
{
|
|
if ($item > 0) // apply socketBonus
|
|
$this->json[$item]['socketbonusstat'] = array_filter($eStats[$eId]);
|
|
else /* if ($item < 0) */ // apply gemEnchantment
|
|
Util::arraySumByKey($this->json[-$item], array_filter($eStats[$eId]));
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach ($this->json as $item => $json)
|
|
foreach ($json as $k => $v)
|
|
if (!$v && !in_array($k, ['classs', 'subclass', 'quality', 'side', 'gearscore']))
|
|
unset($this->json[$item][$k]);
|
|
}
|
|
|
|
public function getOnUseStats()
|
|
{
|
|
$onUseStats = [];
|
|
|
|
// convert Spells
|
|
$useSpells = [];
|
|
for ($h = 1; $h <= 5; $h++)
|
|
{
|
|
if ($this->curTpl['spellId'.$h] <= 0)
|
|
continue;
|
|
|
|
if ($this->curTpl['class'] != ITEM_CLASS_CONSUMABLE || $this->curTpl['spellTrigger'.$h])
|
|
continue;
|
|
|
|
$useSpells[] = $this->curTpl['spellId'.$h];
|
|
}
|
|
|
|
if ($useSpells)
|
|
{
|
|
$eqpSplList = new SpellList(array(['s.id', $useSpells]));
|
|
foreach ($eqpSplList->getStatGain() as $stat)
|
|
Util::arraySumByKey($onUseStats, $stat);
|
|
}
|
|
|
|
return $onUseStats;
|
|
}
|
|
|
|
public function getSourceData(int $id = 0) : array
|
|
{
|
|
$data = [];
|
|
|
|
foreach ($this->iterate() as $__)
|
|
{
|
|
if ($id && $id != $this->id)
|
|
continue;
|
|
|
|
$data[$this->id] = array(
|
|
'n' => $this->getField('name', true),
|
|
't' => Type::ITEM,
|
|
'ti' => $this->id,
|
|
'q' => $this->curTpl['quality'],
|
|
// 'p' => PvP [NYI]
|
|
'icon' => $this->curTpl['iconString']
|
|
);
|
|
}
|
|
|
|
return $data;
|
|
}
|
|
|
|
private function canTeachSpell()
|
|
{
|
|
if (!in_array($this->curTpl['spellId1'], LEARN_SPELLS))
|
|
return false;
|
|
|
|
// needs learnable spell
|
|
if (!$this->curTpl['spellId2'])
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private function getFeralAP()
|
|
{
|
|
// must be weapon
|
|
if ($this->curTpl['class'] != ITEM_CLASS_WEAPON)
|
|
return 0;
|
|
|
|
$subClasses = [14]; // Misc Weapons
|
|
$druid = new CharClassList(array(['id', log(CLASS_DRUID, 2) + 1]));
|
|
if (!$druid->error)
|
|
for ($i = 0; $i < 21; $i++)
|
|
if ($druid->getField('weaponTypeMask') & (1 << $i))
|
|
$subClasses[] = $i;
|
|
|
|
if (!in_array($this->curTpl['subClass'], $subClasses))
|
|
return 0;
|
|
|
|
// thats fucked up..
|
|
if (!$this->curTpl['delay'])
|
|
return 0;
|
|
|
|
// must have enough damage
|
|
$dps = ($this->curTpl['tplDmgMin1'] + $this->curTpl['dmgMin2'] + $this->curTpl['tplDmgMax1'] + $this->curTpl['dmgMax2']) / (2 * $this->curTpl['delay'] / 1000);
|
|
if ($dps < 54.8)
|
|
return 0;
|
|
|
|
return round(($dps - 54.8) * 14, 0);
|
|
}
|
|
|
|
private function parseRating($type, $value, $interactive = false, &$scaling = false)
|
|
{
|
|
// clamp level range
|
|
$ssdLvl = isset($this->ssd[$this->id]) ? $this->ssd[$this->id]['maxLevel'] : 1;
|
|
$reqLvl = $this->curTpl['requiredLevel'] > 1 ? $this->curTpl['requiredLevel'] : MAX_LEVEL;
|
|
$level = min(max($reqLvl, $ssdLvl), MAX_LEVEL);
|
|
|
|
// unknown rating
|
|
if (in_array($type, [2, 8, 9, 10, 11]) || $type > ITEM_MOD_BLOCK_VALUE || $type < 0)
|
|
{
|
|
if (User::isInGroup(U_GROUP_EMPLOYEE))
|
|
return sprintf(Lang::item('statType', count(Lang::item('statType')) - 1), $type, $value);
|
|
else
|
|
return null;
|
|
}
|
|
// level independant Bonus
|
|
else if (in_array($type, Game::$lvlIndepRating))
|
|
return Lang::item('trigger', 1).str_replace('%d', '<!--rtg'.$type.'-->'.$value, Lang::item('statType', $type));
|
|
// rating-Bonuses
|
|
else
|
|
{
|
|
$scaling = true;
|
|
|
|
if ($interactive)
|
|
$js = ' <small>('.sprintf(Util::$changeLevelString, Util::setRatingLevel($level, $type, $value)).')</small>';
|
|
else
|
|
$js = ' <small>('.Util::setRatingLevel($level, $type, $value).')</small>';
|
|
|
|
return Lang::item('trigger', 1).str_replace('%d', '<!--rtg'.$type.'-->'.$value.$js, Lang::item('statType', $type));
|
|
}
|
|
}
|
|
|
|
private function getSSDMod($type)
|
|
{
|
|
$mask = $this->curTpl['scalingStatValue'];
|
|
|
|
switch ($type)
|
|
{
|
|
case 'stats': $mask &= 0x04001F; break;
|
|
case 'armor': $mask &= 0xF001E0; break;
|
|
case 'dps' : $mask &= 0x007E00; break;
|
|
case 'spell': $mask &= 0x008000; break;
|
|
case 'fap' : $mask &= 0x010000; break; // unused
|
|
default: $mask &= 0x0;
|
|
}
|
|
|
|
$field = null;
|
|
for ($i = 0; $i < count(Util::$ssdMaskFields); $i++)
|
|
if ($mask & (1 << $i))
|
|
$field = Util::$ssdMaskFields[$i];
|
|
|
|
return $field ? DB::Aowow()->selectCell('SELECT ?# FROM ?_scalingstatvalues WHERE id = ?d', $field, $this->ssd[$this->id]['maxLevel']) : 0;
|
|
}
|
|
|
|
private function initScalingStats()
|
|
{
|
|
$this->ssd[$this->id] = DB::Aowow()->selectRow('SELECT * FROM ?_scalingstatdistribution WHERE id = ?d', $this->curTpl['scalingStatDistribution']);
|
|
|
|
if (!$this->ssd[$this->id])
|
|
return;
|
|
|
|
// stats and ratings
|
|
for ($i = 1; $i <= 10; $i++)
|
|
{
|
|
if ($this->ssd[$this->id]['statMod'.$i] <= 0)
|
|
{
|
|
$this->templates[$this->id]['statType'.$i] = 0;
|
|
$this->templates[$this->id]['statValue'.$i] = 0;
|
|
}
|
|
else
|
|
{
|
|
$this->templates[$this->id]['statType'.$i] = $this->ssd[$this->id]['statMod'.$i];
|
|
$this->templates[$this->id]['statValue'.$i] = intVal(($this->getSSDMod('stats') * $this->ssd[$this->id]['modifier'.$i]) / 10000);
|
|
}
|
|
}
|
|
|
|
// armor: only replace if set
|
|
if ($ssvArmor = $this->getSSDMod('armor'))
|
|
$this->templates[$this->id]['armor'] = $ssvArmor;
|
|
|
|
// if set dpsMod in ScalingStatValue use it for min/max damage
|
|
// mle: 20% range / rgd: 30% range
|
|
if ($extraDPS = $this->getSSDMod('dps')) // dmg_x2 not used for heirlooms
|
|
{
|
|
$range = isset($this->json[$this->id]['rgddps']) ? 0.3 : 0.2;
|
|
$average = $extraDPS * $this->curTpl['delay'] / 1000;
|
|
|
|
$this->templates[$this->id]['tplDmgMin1'] = floor((1 - $range) * $average);
|
|
$this->templates[$this->id]['tplDmgMax1'] = floor((1 + $range) * $average);
|
|
}
|
|
|
|
// apply Spell Power from ScalingStatValue if set
|
|
if ($spellBonus = $this->getSSDMod('spell'))
|
|
{
|
|
$this->templates[$this->id]['statType10'] = ITEM_MOD_SPELL_POWER;
|
|
$this->templates[$this->id]['statValue10'] = $spellBonus;
|
|
}
|
|
}
|
|
|
|
public function initSubItems()
|
|
{
|
|
if (!array_keys($this->templates))
|
|
return;
|
|
|
|
$subItemIds = [];
|
|
foreach ($this->iterate() as $__)
|
|
if ($_ = $this->getField('randomEnchant'))
|
|
$subItemIds[abs($_)] = $_;
|
|
|
|
if (!$subItemIds)
|
|
return;
|
|
|
|
// remember: id < 0: randomSuffix; id > 0: randomProperty
|
|
$subItemTpls = DB::World()->select('
|
|
SELECT CAST( entry as SIGNED) AS ARRAY_KEY, CAST( ench as SIGNED) AS ARRAY_KEY2, chance FROM item_enchantment_template WHERE entry IN (?a) UNION
|
|
SELECT CAST(-entry as SIGNED) AS ARRAY_KEY, CAST(-ench as SIGNED) AS ARRAY_KEY2, chance FROM item_enchantment_template WHERE entry IN (?a)',
|
|
array_keys(array_filter($subItemIds, function ($v) { return $v > 0; })) ?: [0],
|
|
array_keys(array_filter($subItemIds, function ($v) { return $v < 0; })) ?: [0]
|
|
);
|
|
|
|
$randIds = [];
|
|
foreach ($subItemTpls as $tpl)
|
|
$randIds = array_merge($randIds, array_keys($tpl));
|
|
|
|
if (!$randIds)
|
|
return;
|
|
|
|
$randEnchants = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_itemrandomenchant WHERE id IN (?a)', $randIds);
|
|
$enchIds = array_unique(array_merge(
|
|
array_column($randEnchants, 'enchantId1'),
|
|
array_column($randEnchants, 'enchantId2'),
|
|
array_column($randEnchants, 'enchantId3'),
|
|
array_column($randEnchants, 'enchantId4'),
|
|
array_column($randEnchants, 'enchantId5')
|
|
));
|
|
|
|
$enchants = new EnchantmentList(array(['id', $enchIds], CFG_SQL_LIMIT_NONE));
|
|
foreach ($enchants->iterate() as $eId => $_)
|
|
{
|
|
$this->rndEnchIds[$eId] = array(
|
|
'text' => $enchants->getField('name', true),
|
|
'stats' => $enchants->getStatGain(true)
|
|
);
|
|
}
|
|
|
|
foreach ($this->iterate() as $mstItem => $__)
|
|
{
|
|
if (!$this->getField('randomEnchant'))
|
|
continue;
|
|
|
|
if (empty($subItemTpls[$this->getField('randomEnchant')]))
|
|
continue;
|
|
|
|
foreach ($subItemTpls[$this->getField('randomEnchant')] as $subId => $data)
|
|
{
|
|
if (empty($randEnchants[$subId]))
|
|
continue;
|
|
|
|
$data = array_merge($randEnchants[$subId], $data);
|
|
$jsonEquip = [];
|
|
$jsonText = [];
|
|
|
|
for ($i = 1; $i < 6; $i++)
|
|
{
|
|
$enchId = $data['enchantId'.$i];
|
|
if ($enchId <= 0 || empty($this->rndEnchIds[$enchId]))
|
|
continue;
|
|
|
|
if ($data['allocationPct'.$i] > 0) // RandomSuffix: scaling Enchantment; enchId < 0
|
|
{
|
|
$qty = intVal($data['allocationPct'.$i] * $this->generateEnchSuffixFactor());
|
|
$stats = array_fill_keys(array_keys($this->rndEnchIds[$enchId]['stats']), $qty);
|
|
|
|
$jsonText[$enchId] = str_replace('$i', $qty, $this->rndEnchIds[$enchId]['text']);
|
|
Util::arraySumByKey($jsonEquip, $stats);
|
|
}
|
|
else // RandomProperty: static Enchantment; enchId > 0
|
|
{
|
|
$jsonText[$enchId] = $this->rndEnchIds[$enchId]['text'];
|
|
Util::arraySumByKey($jsonEquip, $this->rndEnchIds[$enchId]['stats']);
|
|
}
|
|
}
|
|
|
|
$this->subItems[$mstItem][$subId] = array(
|
|
'name' => Util::localizedString($data, 'name'),
|
|
'enchantment' => $jsonText,
|
|
'jsonequip' => $jsonEquip,
|
|
'chance' => $data['chance'] // hmm, only needed for item detail page...
|
|
);
|
|
}
|
|
|
|
if (!empty($this->subItems[$mstItem]))
|
|
$this->json[$mstItem]['subitems'] = $this->subItems[$mstItem];
|
|
}
|
|
}
|
|
|
|
public function getScoreTotal($class = 0, $spec = [], $mhItem = 0, $ohItem = 0)
|
|
{
|
|
if (!$class || !$spec)
|
|
return array_sum(array_column($this->json, 'gearscore'));
|
|
|
|
$score = 0.0;
|
|
$mh = $oh = [];
|
|
|
|
foreach ($this->json as $j)
|
|
{
|
|
if ($j['id'] == $mhItem)
|
|
$mh = $j;
|
|
else if ($j['id'] == $ohItem)
|
|
$oh = $j;
|
|
else if ($j['gearscore'])
|
|
{
|
|
if ($j['slot'] == INVTYPE_RELIC)
|
|
$score += 20;
|
|
|
|
$score += round($j['gearscore']);
|
|
}
|
|
}
|
|
|
|
$score += array_sum(Util::fixWeaponScores($class, $spec, $mh, $oh));
|
|
|
|
return $score;
|
|
}
|
|
|
|
private function initJsonStats()
|
|
{
|
|
$json = array(
|
|
'id' => $this->id,
|
|
'name' => $this->getField('name', true),
|
|
'quality' => ITEM_QUALITY_HEIRLOOM - $this->curTpl['quality'],
|
|
'icon' => $this->curTpl['iconString'],
|
|
'classs' => $this->curTpl['class'],
|
|
'subclass' => $this->curTpl['subClass'],
|
|
'subsubclass' => $this->curTpl['subSubClass'],
|
|
'heroic' => ($this->curTpl['flags'] & 0x8) >> 3,
|
|
'side' => $this->curTpl['flagsExtra'] & 0x3 ? 3 - ($this->curTpl['flagsExtra'] & 0x3) : Game::sideByRaceMask($this->curTpl['requiredRace']),
|
|
'slot' => $this->curTpl['slot'],
|
|
'slotbak' => $this->curTpl['slotBak'],
|
|
'level' => $this->curTpl['itemLevel'],
|
|
'reqlevel' => $this->curTpl['requiredLevel'],
|
|
'displayid' => $this->curTpl['displayId'],
|
|
// 'commondrop' => 'true' / null // set if the item is a loot-filler-item .. check common ref-templates..?
|
|
'holres' => $this->curTpl['resHoly'],
|
|
'firres' => $this->curTpl['resFire'],
|
|
'natres' => $this->curTpl['resNature'],
|
|
'frores' => $this->curTpl['resFrost'],
|
|
'shares' => $this->curTpl['resShadow'],
|
|
'arcres' => $this->curTpl['resArcane'],
|
|
'armorbonus' => max(0, intVal($this->curTpl['armorDamageModifier'])),
|
|
'armor' => $this->curTpl['tplArmor'],
|
|
'dura' => $this->curTpl['durability'],
|
|
'itemset' => $this->curTpl['itemset'],
|
|
'socket1' => $this->curTpl['socketColor1'],
|
|
'socket2' => $this->curTpl['socketColor2'],
|
|
'socket3' => $this->curTpl['socketColor3'],
|
|
'nsockets' => ($this->curTpl['socketColor1'] > 0 ? 1 : 0) + ($this->curTpl['socketColor2'] > 0 ? 1 : 0) + ($this->curTpl['socketColor3'] > 0 ? 1 : 0),
|
|
'socketbonus' => $this->curTpl['socketBonus'],
|
|
'scadist' => $this->curTpl['scalingStatDistribution'],
|
|
'scaflags' => $this->curTpl['scalingStatValue']
|
|
);
|
|
|
|
if ($this->curTpl['class'] == ITEM_CLASS_WEAPON || $this->curTpl['class'] == ITEM_CLASS_AMMUNITION)
|
|
{
|
|
|
|
$json['dmgtype1'] = $this->curTpl['dmgType1'];
|
|
$json['dmgmin1'] = $this->curTpl['tplDmgMin1'] + $this->curTpl['dmgMin2'];
|
|
$json['dmgmax1'] = $this->curTpl['tplDmgMax1'] + $this->curTpl['dmgMax2'];
|
|
$json['speed'] = number_format($this->curTpl['delay'] / 1000, 2);
|
|
$json['dps'] = !floatVal($json['speed']) ? 0 : number_format(($json['dmgmin1'] + $json['dmgmax1']) / (2 * $json['speed']), 1);
|
|
|
|
if (in_array($json['subclass'], [2, 3, 18, 19]))
|
|
{
|
|
$json['rgddmgmin'] = $json['dmgmin1'];
|
|
$json['rgddmgmax'] = $json['dmgmax1'];
|
|
$json['rgdspeed'] = $json['speed'];
|
|
$json['rgddps'] = $json['dps'];
|
|
}
|
|
else if ($json['classs'] != ITEM_CLASS_AMMUNITION)
|
|
{
|
|
$json['mledmgmin'] = $json['dmgmin1'];
|
|
$json['mledmgmax'] = $json['dmgmax1'];
|
|
$json['mlespeed'] = $json['speed'];
|
|
$json['mledps'] = $json['dps'];
|
|
}
|
|
|
|
if ($fap = $this->getFeralAP())
|
|
$json['feratkpwr'] = $fap;
|
|
}
|
|
|
|
if ($this->curTpl['class'] == ITEM_CLASS_ARMOR || $this->curTpl['class'] == ITEM_CLASS_WEAPON)
|
|
$json['gearscore'] = Util::getEquipmentScore($json['level'], $this->getField('quality'), $json['slot'], $json['nsockets']);
|
|
else if ($this->curTpl['class'] == ITEM_CLASS_GEM)
|
|
$json['gearscore'] = Util::getGemScore($json['level'], $this->getField('quality'), $this->getField('requiredSkill') == 755, $this->id);
|
|
|
|
// clear zero-values afterwards
|
|
foreach ($json as $k => $v)
|
|
if (!$v && !in_array($k, ['classs', 'subclass', 'quality', 'side', 'gearscore']))
|
|
unset($json[$k]);
|
|
|
|
Util::checkNumeric($json);
|
|
|
|
$this->json[$json['id']] = $json;
|
|
}
|
|
|
|
public function addRewardsToJScript(&$ref) { }
|
|
}
|
|
|
|
|
|
class ItemListFilter extends Filter
|
|
{
|
|
private $ubFilter = []; // usable-by - limit weapon/armor selection per CharClass - itemClass => available itemsubclasses
|
|
private $extCostQuery = 'SELECT item FROM npc_vendor WHERE extendedCost IN (?a) UNION
|
|
SELECT item FROM game_event_npc_vendor WHERE extendedCost IN (?a)';
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public $extraOpts = []; // score for statWeights
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public $wtCnd = [];
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protected $enums = array(
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16 => parent::ENUM_ZONE, // drops in zone
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17 => parent::ENUM_FACTION, // requiresrepwith
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99 => parent::ENUM_PROFESSION, // requiresprof
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86 => parent::ENUM_PROFESSION, // craftedprof
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87 => parent::ENUM_PROFESSION, // reagentforability
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105 => parent::ENUM_HEROICDUNGEON, // drops in nh dungeon
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106 => parent::ENUM_HEROICDUNGEON, // drops in hc dungeon
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126 => parent::ENUM_ZONE, // rewardedbyquestin
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147 => parent::ENUM_MULTIMODERAID, // drops in nh raid 10
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148 => parent::ENUM_MULTIMODERAID, // drops in nh raid 25
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149 => parent::ENUM_HEROICRAID, // drops in hc raid 10
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150 => parent::ENUM_HEROICRAID, // drops in hc raid 25
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152 => parent::ENUM_CLASSS, // class-specific
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153 => parent::ENUM_RACE, // race-specific
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160 => parent::ENUM_EVENT, // relatedevent
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169 => parent::ENUM_EVENT, // requiresevent
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158 => parent::ENUM_CURRENCY, // purchasablewithcurrency
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118 => array( // itemcurrency
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|
34853, 34854, 34855, 34856, 34857, 34858, 34848, 34851, 34852, 40625, 40626, 40627, 45632, 45633, 45634, 34169, 34186, 29754, 29753, 29755,
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31089, 31091, 31090, 40610, 40611, 40612, 30236, 30237, 30238, 45635, 45636, 45637, 34245, 34332, 34339, 34345, 40631, 40632, 40633, 45638,
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45639, 45640, 34244, 34208, 34180, 34229, 34350, 40628, 40629, 40630, 45641, 45642, 45643, 29757, 29758, 29756, 31092, 31094, 31093, 40613,
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40614, 40615, 30239, 30240, 30241, 45644, 45645, 45646, 34342, 34211, 34243, 29760, 29761, 29759, 31097, 31095, 31096, 40616, 40617, 40618,
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|
30242, 30243, 30244, 45647, 45648, 45649, 34216, 29766, 29767, 29765, 31098, 31100, 31099, 40619, 40620, 40621, 30245, 30246, 30247, 45650,
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|
45651, 45652, 34167, 40634, 40635, 40636, 45653, 45654, 45655, 40637, 40638, 40639, 45656, 45657, 45658, 34170, 34192, 29763, 29764, 29762,
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31101, 31103, 31102, 30248, 30249, 30250, 47557, 47558, 47559, 34233, 34234, 34202, 34195, 34209, 40622, 40623, 40624, 34193, 45659, 45660,
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45661, 34212, 34351, 34215
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),
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163 => array( // enchantment mats
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34057, 22445, 11176, 34052, 11082, 34055, 16203, 10939, 11135, 11175, 22446, 16204, 34054, 14344, 11084, 11139, 22449, 11178, 10998, 34056,
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16202, 10938, 11134, 11174, 22447, 20725, 14343, 34053, 10978, 11138, 22448, 11177, 11083, 10940, 11137, 22450
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),
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91 => array( // tool
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3, 14, 162, 168, 141, 2, 4, 169, 161, 15, 167, 81, 21, 165, 12, 62, 10, 101, 189, 6,
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63, 41, 8, 7, 190, 9, 166, 121, 5
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),
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66 => array( // profession specialization
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1 => -1,
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2 => [ 9788, 9787, 17041, 17040, 17039 ],
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3 => -1,
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4 => -1,
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5 => [20219, 20222 ],
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6 => -1,
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7 => -1,
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8 => [10656, 10658, 10660 ],
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9 => -1,
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10 => [26798, 26801, 26797 ],
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11 => [ 9788, 9787, 17041, 17040, 17039, 20219, 20222, 10656, 10658, 10660, 26798, 26801, 26797], // i know, i know .. lazy as fuck
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12 => false,
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13 => -1,
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14 => -1,
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15 => -1
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),
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128 => array( // source
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1 => true, // Any
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2 => false, // None
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3 => 1, // Crafted
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4 => 2, // Drop
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5 => 3, // PvP
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6 => 4, // Quest
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7 => 5, // Vendor
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9 => 10, // Starter
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10 => 11, // Event
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11 => 12 // Achievement
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)
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);
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protected $genericFilter = array(
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2 => [FILTER_CR_CALLBACK, 'cbFieldHasVal', 'bonding', 1 ], // bindonpickup [yn]
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3 => [FILTER_CR_CALLBACK, 'cbFieldHasVal', 'bonding', 2 ], // bindonequip [yn]
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4 => [FILTER_CR_CALLBACK, 'cbFieldHasVal', 'bonding', 3 ], // bindonuse [yn]
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5 => [FILTER_CR_CALLBACK, 'cbFieldHasVal', 'bonding', [4, 5] ], // questitem [yn]
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6 => [FILTER_CR_CALLBACK, 'cbQuestRelation', null, null ], // startsquest [side]
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7 => [FILTER_CR_BOOLEAN, 'description_loc0', true ], // hasflavortext
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8 => [FILTER_CR_BOOLEAN, 'requiredDisenchantSkill' ], // disenchantable
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9 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_CONJURED ], // conjureditem
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10 => [FILTER_CR_BOOLEAN, 'lockId' ], // locked
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11 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_OPENABLE ], // openable
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12 => [FILTER_CR_BOOLEAN, 'itemset' ], // partofset
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13 => [FILTER_CR_BOOLEAN, 'randomEnchant' ], // randomlyenchanted
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14 => [FILTER_CR_BOOLEAN, 'pageTextId' ], // readable
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15 => [FILTER_CR_CALLBACK, 'cbFieldHasVal', 'maxCount', 1 ], // unique [yn]
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16 => [FILTER_CR_CALLBACK, 'cbDropsInZone', null, null ], // dropsin [zone]
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17 => [FILTER_CR_ENUM, 'requiredFaction', true, true ], // requiresrepwith
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18 => [FILTER_CR_CALLBACK, 'cbFactionQuestReward', null, null ], // rewardedbyfactionquest [side]
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20 => [FILTER_CR_NUMERIC, 'is.str', NUM_CAST_INT, true ], // str
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21 => [FILTER_CR_NUMERIC, 'is.agi', NUM_CAST_INT, true ], // agi
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22 => [FILTER_CR_NUMERIC, 'is.sta', NUM_CAST_INT, true ], // sta
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23 => [FILTER_CR_NUMERIC, 'is.int', NUM_CAST_INT, true ], // int
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24 => [FILTER_CR_NUMERIC, 'is.spi', NUM_CAST_INT, true ], // spi
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25 => [FILTER_CR_NUMERIC, 'is.arcres', NUM_CAST_INT, true ], // arcres
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26 => [FILTER_CR_NUMERIC, 'is.firres', NUM_CAST_INT, true ], // firres
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27 => [FILTER_CR_NUMERIC, 'is.natres', NUM_CAST_INT, true ], // natres
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28 => [FILTER_CR_NUMERIC, 'is.frores', NUM_CAST_INT, true ], // frores
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29 => [FILTER_CR_NUMERIC, 'is.shares', NUM_CAST_INT, true ], // shares
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30 => [FILTER_CR_NUMERIC, 'is.holres', NUM_CAST_INT, true ], // holres
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32 => [FILTER_CR_NUMERIC, 'is.dps', NUM_CAST_FLOAT, true ], // dps
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33 => [FILTER_CR_NUMERIC, 'is.dmgmin1', NUM_CAST_INT, true ], // dmgmin1
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34 => [FILTER_CR_NUMERIC, 'is.dmgmax1', NUM_CAST_INT, true ], // dmgmax1
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35 => [FILTER_CR_CALLBACK, 'cbDamageType', null, null ], // damagetype [enum]
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36 => [FILTER_CR_NUMERIC, 'is.speed', NUM_CAST_FLOAT, true ], // speed
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37 => [FILTER_CR_NUMERIC, 'is.mleatkpwr', NUM_CAST_INT, true ], // mleatkpwr
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38 => [FILTER_CR_NUMERIC, 'is.rgdatkpwr', NUM_CAST_INT, true ], // rgdatkpwr
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39 => [FILTER_CR_NUMERIC, 'is.rgdhitrtng', NUM_CAST_INT, true ], // rgdhitrtng
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40 => [FILTER_CR_NUMERIC, 'is.rgdcritstrkrtng', NUM_CAST_INT, true ], // rgdcritstrkrtng
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41 => [FILTER_CR_NUMERIC, 'is.armor', NUM_CAST_INT, true ], // armor
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|
42 => [FILTER_CR_NUMERIC, 'is.defrtng', NUM_CAST_INT, true ], // defrtng
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43 => [FILTER_CR_NUMERIC, 'is.block', NUM_CAST_INT, true ], // block
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|
44 => [FILTER_CR_NUMERIC, 'is.blockrtng', NUM_CAST_INT, true ], // blockrtng
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|
45 => [FILTER_CR_NUMERIC, 'is.dodgertng', NUM_CAST_INT, true ], // dodgertng
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46 => [FILTER_CR_NUMERIC, 'is.parryrtng', NUM_CAST_INT, true ], // parryrtng
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48 => [FILTER_CR_NUMERIC, 'is.splhitrtng', NUM_CAST_INT, true ], // splhitrtng
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|
49 => [FILTER_CR_NUMERIC, 'is.splcritstrkrtng', NUM_CAST_INT, true ], // splcritstrkrtng
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|
50 => [FILTER_CR_NUMERIC, 'is.splheal', NUM_CAST_INT, true ], // splheal
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|
51 => [FILTER_CR_NUMERIC, 'is.spldmg', NUM_CAST_INT, true ], // spldmg
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52 => [FILTER_CR_NUMERIC, 'is.arcsplpwr', NUM_CAST_INT, true ], // arcsplpwr
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53 => [FILTER_CR_NUMERIC, 'is.firsplpwr', NUM_CAST_INT, true ], // firsplpwr
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54 => [FILTER_CR_NUMERIC, 'is.frosplpwr', NUM_CAST_INT, true ], // frosplpwr
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55 => [FILTER_CR_NUMERIC, 'is.holsplpwr', NUM_CAST_INT, true ], // holsplpwr
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56 => [FILTER_CR_NUMERIC, 'is.natsplpwr', NUM_CAST_INT, true ], // natsplpwr
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57 => [FILTER_CR_NUMERIC, 'is.shasplpwr', NUM_CAST_INT, true ], // shasplpwr
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59 => [FILTER_CR_NUMERIC, 'durability', NUM_CAST_INT, true ], // dura
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|
60 => [FILTER_CR_NUMERIC, 'is.healthrgn', NUM_CAST_INT, true ], // healthrgn
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|
61 => [FILTER_CR_NUMERIC, 'is.manargn', NUM_CAST_INT, true ], // manargn
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62 => [FILTER_CR_CALLBACK, 'cbCooldown', null, null ], // cooldown [op] [int]
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63 => [FILTER_CR_NUMERIC, 'buyPrice', NUM_CAST_INT, true ], // buyprice
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|
64 => [FILTER_CR_NUMERIC, 'sellPrice', NUM_CAST_INT, true ], // sellprice
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|
65 => [FILTER_CR_CALLBACK, 'cbAvgMoneyContent', null, null ], // avgmoney [op] [int]
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|
66 => [FILTER_CR_ENUM, 'requiredSpell' ], // requiresprofspec
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|
68 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 15, null ], // otdisenchanting [yn]
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69 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 16, null ], // otfishing [yn]
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70 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 17, null ], // otherbgathering [yn]
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|
71 => [FILTER_CR_FLAG, 'cuFlags', ITEM_CU_OT_ITEMLOOT ], // otitemopening [yn]
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|
72 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 2, null ], // otlooting [yn]
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|
73 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 19, null ], // otmining [yn]
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|
74 => [FILTER_CR_FLAG, 'cuFlags', ITEM_CU_OT_OBJECTLOOT ], // otobjectopening [yn]
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|
75 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 21, null ], // otpickpocketing [yn]
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|
76 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 23, null ], // otskinning [yn]
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|
77 => [FILTER_CR_NUMERIC, 'is.atkpwr', NUM_CAST_INT, true ], // atkpwr
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|
78 => [FILTER_CR_NUMERIC, 'is.mlehastertng', NUM_CAST_INT, true ], // mlehastertng
|
|
79 => [FILTER_CR_NUMERIC, 'is.resirtng', NUM_CAST_INT, true ], // resirtng
|
|
80 => [FILTER_CR_CALLBACK, 'cbHasSockets', null, null ], // has sockets [enum]
|
|
81 => [FILTER_CR_CALLBACK, 'cbFitsGemSlot', null, null ], // fits gem slot [enum]
|
|
83 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_UNIQUEEQUIPPED ], // uniqueequipped
|
|
84 => [FILTER_CR_NUMERIC, 'is.mlecritstrkrtng', NUM_CAST_INT, true ], // mlecritstrkrtng
|
|
85 => [FILTER_CR_CALLBACK, 'cbObjectiveOfQuest', null, null ], // objectivequest [side]
|
|
86 => [FILTER_CR_CALLBACK, 'cbCraftedByProf', null, null ], // craftedprof [enum]
|
|
87 => [FILTER_CR_CALLBACK, 'cbReagentForAbility', null, null ], // reagentforability [enum]
|
|
88 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 20, null ], // otprospecting [yn]
|
|
89 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_PROSPECTABLE ], // prospectable
|
|
90 => [FILTER_CR_CALLBACK, 'cbAvgBuyout', null, null ], // avgbuyout [op] [int]
|
|
91 => [FILTER_CR_ENUM, 'totemCategory', false, true ], // tool
|
|
92 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 5, null ], // soldbyvendor [yn]
|
|
93 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 3, null ], // otpvp [pvp]
|
|
94 => [FILTER_CR_NUMERIC, 'is.splpen', NUM_CAST_INT, true ], // splpen
|
|
95 => [FILTER_CR_NUMERIC, 'is.mlehitrtng', NUM_CAST_INT, true ], // mlehitrtng
|
|
96 => [FILTER_CR_NUMERIC, 'is.critstrkrtng', NUM_CAST_INT, true ], // critstrkrtng
|
|
97 => [FILTER_CR_NUMERIC, 'is.feratkpwr', NUM_CAST_INT, true ], // feratkpwr
|
|
98 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_PARTYLOOT ], // partyloot
|
|
99 => [FILTER_CR_ENUM, 'requiredSkill' ], // requiresprof
|
|
100 => [FILTER_CR_NUMERIC, 'is.nsockets', NUM_CAST_INT ], // nsockets
|
|
101 => [FILTER_CR_NUMERIC, 'is.rgdhastertng', NUM_CAST_INT, true ], // rgdhastertng
|
|
102 => [FILTER_CR_NUMERIC, 'is.splhastertng', NUM_CAST_INT, true ], // splhastertng
|
|
103 => [FILTER_CR_NUMERIC, 'is.hastertng', NUM_CAST_INT, true ], // hastertng
|
|
104 => [FILTER_CR_STRING, 'description', STR_LOCALIZED ], // flavortext
|
|
105 => [FILTER_CR_CALLBACK, 'cbDropsInInstance', SRC_FLAG_DUNGEON_DROP, 1 ], // dropsinnormal [heroicdungeon-any]
|
|
106 => [FILTER_CR_CALLBACK, 'cbDropsInInstance', SRC_FLAG_DUNGEON_DROP, 2 ], // dropsinheroic [heroicdungeon-any]
|
|
107 => [FILTER_CR_NYI_PH, null, 1, ], // effecttext [str] not yet parsed ['effectsParsed_loc'.User::$localeId, $cr[2]]
|
|
109 => [FILTER_CR_CALLBACK, 'cbArmorBonus', null, null ], // armorbonus [op] [int]
|
|
111 => [FILTER_CR_NUMERIC, 'requiredSkillRank', NUM_CAST_INT, true ], // reqskillrank
|
|
113 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_SCREENSHOT ], // hasscreenshots
|
|
114 => [FILTER_CR_NUMERIC, 'is.armorpenrtng', NUM_CAST_INT, true ], // armorpenrtng
|
|
115 => [FILTER_CR_NUMERIC, 'is.health', NUM_CAST_INT, true ], // health
|
|
116 => [FILTER_CR_NUMERIC, 'is.mana', NUM_CAST_INT, true ], // mana
|
|
117 => [FILTER_CR_NUMERIC, 'is.exprtng', NUM_CAST_INT, true ], // exprtng
|
|
118 => [FILTER_CR_CALLBACK, 'cbPurchasableWith', null, null ], // purchasablewithitem [enum]
|
|
119 => [FILTER_CR_NUMERIC, 'is.hitrtng', NUM_CAST_INT, true ], // hitrtng
|
|
123 => [FILTER_CR_NUMERIC, 'is.splpwr', NUM_CAST_INT, true ], // splpwr
|
|
124 => [FILTER_CR_CALLBACK, 'cbHasRandEnchant', null, null ], // randomenchants [str]
|
|
125 => [FILTER_CR_CALLBACK, 'cbReqArenaRating', null, null ], // reqarenartng [op] [int] todo (low): 'find out, why "IN (W, X, Y) AND IN (X, Y, Z)" doesn't result in "(X, Y)"
|
|
126 => [FILTER_CR_CALLBACK, 'cbQuestRewardIn', null, null ], // rewardedbyquestin [zone-any]
|
|
128 => [FILTER_CR_CALLBACK, 'cbSource', null, null ], // source [enum]
|
|
129 => [FILTER_CR_CALLBACK, 'cbSoldByNPC', null, null ], // soldbynpc [str-small]
|
|
130 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_COMMENT ], // hascomments
|
|
132 => [FILTER_CR_CALLBACK, 'cbGlyphType', null, null ], // glyphtype [enum]
|
|
133 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_ACCOUNTBOUND ], // accountbound
|
|
134 => [FILTER_CR_NUMERIC, 'is.mledps', NUM_CAST_FLOAT, true ], // mledps
|
|
135 => [FILTER_CR_NUMERIC, 'is.mledmgmin', NUM_CAST_INT, true ], // mledmgmin
|
|
136 => [FILTER_CR_NUMERIC, 'is.mledmgmax', NUM_CAST_INT, true ], // mledmgmax
|
|
137 => [FILTER_CR_NUMERIC, 'is.mlespeed', NUM_CAST_FLOAT, true ], // mlespeed
|
|
138 => [FILTER_CR_NUMERIC, 'is.rgddps', NUM_CAST_FLOAT, true ], // rgddps
|
|
139 => [FILTER_CR_NUMERIC, 'is.rgddmgmin', NUM_CAST_INT, true ], // rgddmgmin
|
|
140 => [FILTER_CR_NUMERIC, 'is.rgddmgmax', NUM_CAST_INT, true ], // rgddmgmax
|
|
141 => [FILTER_CR_NUMERIC, 'is.rgdspeed', NUM_CAST_FLOAT, true ], // rgdspeed
|
|
142 => [FILTER_CR_STRING, 'ic.name' ], // icon
|
|
143 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 18, null ], // otmilling [yn]
|
|
144 => [FILTER_CR_CALLBACK, 'cbPvpPurchasable', 'reqHonorPoints', null ], // purchasablewithhonor [yn]
|
|
145 => [FILTER_CR_CALLBACK, 'cbPvpPurchasable', 'reqArenaPoints', null ], // purchasablewitharena [yn]
|
|
146 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_HEROIC ], // heroic
|
|
147 => [FILTER_CR_CALLBACK, 'cbDropsInInstance', SRC_FLAG_RAID_DROP, 1, ], // dropsinnormal10 [multimoderaid-any]
|
|
148 => [FILTER_CR_CALLBACK, 'cbDropsInInstance', SRC_FLAG_RAID_DROP, 2, ], // dropsinnormal25 [multimoderaid-any]
|
|
149 => [FILTER_CR_CALLBACK, 'cbDropsInInstance', SRC_FLAG_RAID_DROP, 4, ], // dropsinheroic10 [heroicraid-any]
|
|
150 => [FILTER_CR_CALLBACK, 'cbDropsInInstance', SRC_FLAG_RAID_DROP, 8, ], // dropsinheroic25 [heroicraid-any]
|
|
151 => [FILTER_CR_NUMERIC, 'id', NUM_CAST_INT, true ], // id
|
|
152 => [FILTER_CR_CALLBACK, 'cbClassRaceSpec', 'requiredClass', CLASS_MASK_ALL], // classspecific [enum]
|
|
153 => [FILTER_CR_CALLBACK, 'cbClassRaceSpec', 'requiredRace', RACE_MASK_ALL ], // racespecific [enum]
|
|
154 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_REFUNDABLE ], // refundable
|
|
155 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_USABLE_ARENA ], // usableinarenas
|
|
156 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_USABLE_SHAPED ], // usablewhenshapeshifted
|
|
157 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_SMARTLOOT ], // smartloot
|
|
158 => [FILTER_CR_CALLBACK, 'cbPurchasableWith', null, null ], // purchasablewithcurrency [enum]
|
|
159 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_MILLABLE ], // millable
|
|
160 => [FILTER_CR_NYI_PH, null, 1, ], // relatedevent [enum] like 169 .. crawl though npc_vendor and loot_templates of event-related spawns
|
|
161 => [FILTER_CR_CALLBACK, 'cbAvailable', null, null ], // availabletoplayers [yn]
|
|
162 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_DEPRECATED ], // deprecated
|
|
163 => [FILTER_CR_CALLBACK, 'cbDisenchantsInto', null, null ], // disenchantsinto [disenchanting]
|
|
165 => [FILTER_CR_NUMERIC, 'repairPrice', NUM_CAST_INT, true ], // repaircost
|
|
167 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_VIDEO ], // hasvideos
|
|
168 => [FILTER_CR_CALLBACK, 'cbFieldHasVal', 'spellId1', LEARN_SPELLS ], // teachesspell [yn]
|
|
169 => [FILTER_CR_ENUM, 'e.holidayId', true, true ], // requiresevent
|
|
171 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 8, null ], // otredemption [yn]
|
|
172 => [FILTER_CR_CALLBACK, 'cbObtainedBy', 12, null ], // rewardedbyachievement [yn]
|
|
176 => [FILTER_CR_STAFFFLAG, 'flags' ], // flags
|
|
177 => [FILTER_CR_STAFFFLAG, 'flagsExtra' ], // flags2
|
|
);
|
|
|
|
protected $inputFields = array(
|
|
'wt' => [FILTER_V_CALLBACK, 'cbWeightKeyCheck', true ], // weight keys
|
|
'wtv' => [FILTER_V_RANGE, [1, 999], true ], // weight values
|
|
'jc' => [FILTER_V_LIST, [1], false], // use jewelcrafter gems for weight calculation
|
|
'gm' => [FILTER_V_LIST, [2, 3, 4], false], // gem rarity for weight calculation
|
|
'cr' => [FILTER_V_RANGE, [1, 177], true ], // criteria ids
|
|
'crs' => [FILTER_V_LIST, [FILTER_ENUM_NONE, FILTER_ENUM_ANY, [0, 99999]], true ], // criteria operators
|
|
'crv' => [FILTER_V_REGEX, parent::PATTERN_CRV, true ], // criteria values - only printable chars, no delimiters
|
|
'upg' => [FILTER_V_REGEX, '/[^\d:]/ui', false], // upgrade item ids
|
|
'gb' => [FILTER_V_LIST, [0, 1, 2, 3], false], // search result grouping
|
|
'na' => [FILTER_V_REGEX, parent::PATTERN_NAME, false], // name - only printable chars, no delimiter
|
|
'ma' => [FILTER_V_EQUAL, 1, false], // match any / all filter
|
|
'ub' => [FILTER_V_LIST, [[1, 9], 11], false], // usable by classId
|
|
'qu' => [FILTER_V_RANGE, [0, 7], true ], // quality ids
|
|
'ty' => [FILTER_V_CALLBACK, 'cbTypeCheck', true ], // item type - dynamic by current group
|
|
'sl' => [FILTER_V_CALLBACK, 'cbSlotCheck', true ], // item slot - dynamic by current group
|
|
'si' => [FILTER_V_LIST, [1, 2, 3, -1, -2], false], // side
|
|
'minle' => [FILTER_V_RANGE, [1, 999], false], // item level min
|
|
'maxle' => [FILTER_V_RANGE, [1, 999], false], // item level max
|
|
'minrl' => [FILTER_V_RANGE, [1, MAX_LEVEL], false], // required level min
|
|
'maxrl' => [FILTER_V_RANGE, [1, MAX_LEVEL], false] // required level max
|
|
);
|
|
|
|
public function __construct($fromPOST = false, $opts = [])
|
|
{
|
|
$classes = new CharClassList();
|
|
foreach ($classes->iterate() as $cId => $_tpl)
|
|
{
|
|
// preselect misc subclasses
|
|
$this->ubFilter[$cId] = [ITEM_CLASS_WEAPON => [14], ITEM_CLASS_ARMOR => [0]];
|
|
|
|
for ($i = 0; $i < 21; $i++)
|
|
if ($_tpl['weaponTypeMask'] & (1 << $i))
|
|
$this->ubFilter[$cId][ITEM_CLASS_WEAPON][] = $i;
|
|
|
|
for ($i = 0; $i < 11; $i++)
|
|
if ($_tpl['armorTypeMask'] & (1 << $i))
|
|
$this->ubFilter[$cId][ITEM_CLASS_ARMOR][] = $i;
|
|
}
|
|
|
|
parent::__construct($fromPOST, $opts);
|
|
}
|
|
|
|
public function createConditionsForWeights()
|
|
{
|
|
if (empty($this->fiData['v']['wt']))
|
|
return null;
|
|
|
|
$this->wtCnd = [];
|
|
$select = [];
|
|
$wtSum = 0;
|
|
|
|
foreach ($this->fiData['v']['wt'] as $k => $v)
|
|
{
|
|
$str = Util::$itemFilter[$v];
|
|
$qty = intVal($this->fiData['v']['wtv'][$k]);
|
|
|
|
if ($str == 'rgdspeed') // dont need no duplicate column
|
|
$str = 'speed';
|
|
|
|
if ($str == 'mledps') // todo (med): unify rngdps and mledps to dps
|
|
$str = 'dps';
|
|
|
|
$select[] = '(`is`.`'.$str.'` * '.$qty.')';
|
|
$this->wtCnd[] = ['is.'.$str, 0, '>'];
|
|
$wtSum += $qty;
|
|
}
|
|
|
|
if (count($this->wtCnd) > 1)
|
|
array_unshift($this->wtCnd, 'OR');
|
|
else if (count($this->wtCnd) == 1)
|
|
$this->wtCnd = $this->wtCnd[0];
|
|
|
|
if ($select)
|
|
{
|
|
$this->extraOpts['is']['s'][] = ', IF(is.typeId IS NULL, 0, ('.implode(' + ', $select).') / '.$wtSum.') AS score';
|
|
$this->extraOpts['is']['o'][] = 'score DESC';
|
|
$this->extraOpts['i']['o'][] = null; // remove default ordering
|
|
}
|
|
else
|
|
$this->extraOpts['is']['s'][] = ', 0 AS score'; // prevent errors
|
|
|
|
return $this->wtCnd;
|
|
}
|
|
|
|
public function isCurrencyFor(int $itemId) : bool
|
|
{
|
|
return in_array($itemId, self::ENUM_CURRENCY);
|
|
}
|
|
|
|
protected function createSQLForValues()
|
|
{
|
|
$parts = [];
|
|
$_v = $this->fiData['v'];
|
|
|
|
// weights
|
|
if (!empty($_v['wt']) && !empty($_v['wtv']))
|
|
{
|
|
// gm - gem quality (qualityId)
|
|
// jc - jc-gems included (bool)
|
|
|
|
$parts[] = $this->createConditionsForWeights();
|
|
|
|
foreach ($_v['wt'] as $_)
|
|
$this->formData['extraCols'][] = $_;
|
|
}
|
|
|
|
// upgrade for [form only]
|
|
if (isset($_v['upg']))
|
|
{
|
|
$_ = DB::Aowow()->selectCol('SELECT id as ARRAY_KEY, slot FROM ?_items WHERE class IN (2, 3, 4) AND id IN (?a)', explode(':', $_v['upg']));
|
|
if ($_ === null)
|
|
{
|
|
unset($_v['upg']);
|
|
unset($this->formData['form']['upg']);
|
|
}
|
|
else
|
|
{
|
|
$this->formData['form']['upg'] = $_;
|
|
if ($_)
|
|
$parts[] = ['slot', $_];
|
|
}
|
|
}
|
|
|
|
// group by [form only]
|
|
if (isset($_v['gb']))
|
|
$this->formData['form']['gb'] = $_v['gb'];
|
|
|
|
// name
|
|
if (isset($_v['na']))
|
|
if ($_ = $this->modularizeString(['name_loc'.User::$localeId]))
|
|
$parts[] = $_;
|
|
|
|
// usable-by (not excluded by requiredClass && armor or weapons match mask from ?_classes)
|
|
if (isset($_v['ub']))
|
|
{
|
|
$parts[] = array(
|
|
'AND',
|
|
['OR', ['requiredClass', 0], ['requiredClass', $this->list2Mask((array)$_v['ub']), '&']],
|
|
[
|
|
'OR',
|
|
['class', [2, 4], '!'],
|
|
['AND', ['class', 2], ['subclassbak', $this->ubFilter[$_v['ub']][ITEM_CLASS_WEAPON]]],
|
|
['AND', ['class', 4], ['subclassbak', $this->ubFilter[$_v['ub']][ITEM_CLASS_ARMOR]]]
|
|
]
|
|
);
|
|
}
|
|
|
|
// quality [list]
|
|
if (isset($_v['qu']))
|
|
$parts[] = ['quality', $_v['qu']];
|
|
|
|
// type
|
|
if (isset($_v['ty']))
|
|
$parts[] = ['subclass', $_v['ty']];
|
|
|
|
// slot
|
|
if (isset($_v['sl']))
|
|
$parts[] = ['slot', $_v['sl']];
|
|
|
|
// side
|
|
if (isset($_v['si']))
|
|
{
|
|
$ex = [['requiredRace', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'];
|
|
$notEx = ['OR', ['requiredRace', 0], [['requiredRace', RACE_MASK_ALL, '&'], RACE_MASK_ALL]];
|
|
|
|
switch ($_v['si'])
|
|
{
|
|
case 3:
|
|
$parts[] = ['OR', [['flagsExtra', 0x3, '&'], [0, 3]], ['requiredRace', RACE_MASK_ALL], ['requiredRace', 0]];
|
|
break;
|
|
case 2:
|
|
$parts[] = ['AND', [['flagsExtra', 0x3, '&'], [0, 1]], ['OR', $notEx, ['requiredRace', RACE_MASK_HORDE, '&']]];
|
|
break;
|
|
case -2:
|
|
$parts[] = ['OR', [['flagsExtra', 0x3, '&'], 1], ['AND', $ex, ['requiredRace', RACE_MASK_HORDE, '&']]];
|
|
break;
|
|
case 1:
|
|
$parts[] = ['AND', [['flagsExtra', 0x3, '&'], [0, 2]], ['OR', $notEx, ['requiredRace', RACE_MASK_ALLIANCE, '&']]];
|
|
break;
|
|
case -1:
|
|
$parts[] = ['OR', [['flagsExtra', 0x3, '&'], 2], ['AND', $ex, ['requiredRace', RACE_MASK_ALLIANCE, '&']]];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// itemLevel min
|
|
if (isset($_v['minle']))
|
|
$parts[] = ['itemLevel', $_v['minle'], '>='];
|
|
|
|
// itemLevel max
|
|
if (isset($_v['maxle']))
|
|
$parts[] = ['itemLevel', $_v['maxle'], '<='];
|
|
|
|
// reqLevel min
|
|
if (isset($_v['minrl']))
|
|
$parts[] = ['requiredLevel', $_v['minrl'], '>='];
|
|
|
|
// reqLevel max
|
|
if (isset($_v['maxrl']))
|
|
$parts[] = ['requiredLevel', $_v['maxrl'], '<='];
|
|
|
|
return $parts;
|
|
}
|
|
|
|
protected function cbFactionQuestReward($cr)
|
|
{
|
|
switch ($cr[1])
|
|
{
|
|
case 1: // Yes
|
|
return ['src.src4', null, '!'];
|
|
case 2: // Alliance
|
|
return ['src.src4', 1];
|
|
case 3: // Horde
|
|
return ['src.src4', 2];
|
|
case 4: // Both
|
|
return ['src.src4', 3];
|
|
case 5: // No
|
|
return ['src.src4', null];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbAvailable($cr)
|
|
{
|
|
if ($this->int2Bool($cr[1]))
|
|
return [['cuFlags', CUSTOM_UNAVAILABLE, '&'], 0, $cr[1] ? null : '!'];
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbHasSockets($cr)
|
|
{
|
|
switch ($cr[1])
|
|
{
|
|
case 5: // Yes
|
|
return ['is.nsockets', 0, '!'];
|
|
case 6: // No
|
|
return ['is.nsockets', 0];
|
|
case 1: // Meta
|
|
case 2: // Red
|
|
case 3: // Yellow
|
|
case 4: // Blue
|
|
$mask = 1 << ($cr[1] - 1);
|
|
return ['OR', ['socketColor1', $mask], ['socketColor2', $mask], ['socketColor3', $mask]];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbFitsGemSlot($cr)
|
|
{
|
|
switch ($cr[1])
|
|
{
|
|
case 5: // Yes
|
|
return ['gemEnchantmentId', 0, '!'];
|
|
case 6: // No
|
|
return ['gemEnchantmentId', 0];
|
|
case 1: // Meta
|
|
case 2: // Red
|
|
case 3: // Yellow
|
|
case 4: // Blue
|
|
$mask = 1 << ($cr[1] - 1);
|
|
return ['AND', ['gemEnchantmentId', 0, '!'], ['gemColorMask', $mask, '&']];
|
|
}
|
|
}
|
|
|
|
protected function cbGlyphType($cr)
|
|
{
|
|
switch ($cr[1])
|
|
{
|
|
case 1: // Major
|
|
case 2: // Minor
|
|
return ['AND', ['class', 16], ['subSubClass', $cr[1]]];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbHasRandEnchant($cr)
|
|
{
|
|
$randIds = DB::Aowow()->select('SELECT id AS ARRAY_KEY, ABS(id) AS `id`, name_loc?d, name_loc0 FROM ?_itemrandomenchant WHERE name_loc?d LIKE ?', User::$localeId, User::$localeId, '%'.$cr[2].'%');
|
|
$tplIds = $randIds ? DB::World()->select('SELECT `entry`, `ench` FROM item_enchantment_template WHERE `ench` IN (?a)', array_column($randIds, 'id')) : [];
|
|
foreach ($tplIds as &$set)
|
|
{
|
|
$z = array_column($randIds, 'id');
|
|
$x = array_search($set['ench'], $z);
|
|
if (isset($randIds[-$z[$x]]))
|
|
{
|
|
$set['entry'] *= -1;
|
|
$set['ench'] *= -1;
|
|
}
|
|
|
|
$set['name'] = Util::localizedString($randIds[$set['ench']], 'name', true);
|
|
}
|
|
|
|
// only enhance search results if enchantment by name is unique (implies only one enchantment per item is availabel)
|
|
if (count(array_unique(array_column($randIds, 'name_loc0'))) == 1)
|
|
$this->extraOpts['relEnchant'] = $tplIds;
|
|
|
|
if ($tplIds)
|
|
return ['randomEnchant', array_column($tplIds, 'entry')];
|
|
else
|
|
return [0]; // no results aren't really input errors
|
|
}
|
|
|
|
protected function cbReqArenaRating($cr)
|
|
{
|
|
if (!Util::checkNumeric($cr[2], NUM_CAST_INT) || !$this->int2Op($cr[1]))
|
|
return false;
|
|
|
|
$this->formData['extraCols'][] = $cr[0];
|
|
|
|
$items = [0];
|
|
if ($costs = DB::Aowow()->selectCol('SELECT id FROM ?_itemextendedcost WHERE reqPersonalrating '.$cr[1].' '.$cr[2]))
|
|
$items = DB::World()->selectCol($this->extCostQuery, $costs, $costs);
|
|
|
|
return ['id', $items];
|
|
}
|
|
|
|
protected function cbClassRaceSpec($cr, $field, $mask)
|
|
{
|
|
if (!isset($this->enums[$cr[0]][$cr[1]]))
|
|
return false;
|
|
|
|
$_ = $this->enums[$cr[0]][$cr[1]];
|
|
if (is_bool($_))
|
|
return $_ ? ['AND', [[$field, $mask, '&'], $mask, '!'], [$field, 0, '>']] : ['OR', [[$field, $mask, '&'], $mask], [$field, 0]];
|
|
else if (is_int($_))
|
|
return ['AND', [[$field, $mask, '&'], $mask, '!'], [$field, 1 << ($_ - 1), '&']];
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbDamageType($cr)
|
|
{
|
|
if (!$this->checkInput(FILTER_V_RANGE, [0, 6], $cr[1]))
|
|
return false;
|
|
|
|
return ['OR', ['dmgType1', $cr[1]], ['dmgType2', $cr[1]]];
|
|
}
|
|
|
|
protected function cbArmorBonus($cr)
|
|
{
|
|
if (!Util::checkNumeric($cr[2], NUM_CAST_FLOAT) || !$this->int2Op($cr[1]))
|
|
return false;
|
|
|
|
$this->formData['extraCols'][] = $cr[0];
|
|
return ['AND', ['armordamagemodifier', $cr[2], $cr[1]], ['class', ITEM_CLASS_ARMOR]];
|
|
}
|
|
|
|
protected function cbCraftedByProf($cr)
|
|
{
|
|
if (!isset($this->enums[$cr[0]][$cr[1]]))
|
|
return false;
|
|
|
|
$_ = $this->enums[$cr[0]][$cr[1]];
|
|
if (is_bool($_))
|
|
return ['src.src1', null, $_ ? '!' : null];
|
|
else if (is_int($_))
|
|
return ['s.skillLine1', $_];
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbQuestRewardIn($cr)
|
|
{
|
|
if (in_array($cr[1], $this->enums[$cr[0]]))
|
|
return ['AND', ['src.src4', null, '!'], ['src.moreZoneId', $cr[1]]];
|
|
else if ($cr[1] == FILTER_ENUM_ANY)
|
|
return ['src.src4', null, '!']; // well, this seems a bit redundant..
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbDropsInZone($cr)
|
|
{
|
|
if (in_array($cr[1], $this->enums[$cr[0]]))
|
|
return ['AND', ['src.src2', null, '!'], ['src.moreZoneId', $cr[1]]];
|
|
else if ($cr[1] == FILTER_ENUM_ANY)
|
|
return ['src.src2', null, '!']; // well, this seems a bit redundant..
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbDropsInInstance($cr, $moreFlag, $modeBit)
|
|
{
|
|
if (in_array($cr[1], $this->enums[$cr[0]]))
|
|
return ['AND', ['src.src2', $modeBit, '&'], ['src.moreMask', $moreFlag, '&'], ['src.moreZoneId', $cr[1]]];
|
|
else if ($cr[1] == FILTER_ENUM_ANY)
|
|
return ['AND', ['src.src2', $modeBit, '&'], ['src.moreMask', $moreFlag, '&']];
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbPurchasableWith($cr)
|
|
{
|
|
if (in_array($cr[1], $this->enums[$cr[0]]))
|
|
$_ = (array)$cr[1];
|
|
else if ($cr[1] == FILTER_ENUM_ANY)
|
|
$_ = $this->enums[$cr[0]];
|
|
else
|
|
return false;
|
|
|
|
$costs = DB::Aowow()->selectCol(
|
|
'SELECT id FROM ?_itemextendedcost WHERE reqItemId1 IN (?a) OR reqItemId2 IN (?a) OR reqItemId3 IN (?a) OR reqItemId4 IN (?a) OR reqItemId5 IN (?a)',
|
|
$_, $_, $_, $_, $_
|
|
);
|
|
if ($items = DB::World()->selectCol($this->extCostQuery, $costs, $costs))
|
|
return ['id', $items];
|
|
}
|
|
|
|
protected function cbSoldByNPC($cr)
|
|
{
|
|
if (!Util::checkNumeric($cr[2], NUM_CAST_INT))
|
|
return false;
|
|
|
|
if ($iIds = DB::World()->selectCol('SELECT item FROM npc_vendor WHERE entry = ?d UNION SELECT item FROM game_event_npc_vendor v JOIN creature c ON c.guid = v.guid WHERE c.id = ?d', $cr[2], $cr[2]))
|
|
return ['i.id', $iIds];
|
|
else
|
|
return [0];
|
|
}
|
|
|
|
protected function cbAvgBuyout($cr)
|
|
{
|
|
if (!Util::checkNumeric($cr[2], NUM_CAST_INT) || !$this->int2Op($cr[1]))
|
|
return false;
|
|
|
|
foreach (Profiler::getRealms() as $rId => $__)
|
|
{
|
|
// todo: do something sensible..
|
|
// // todo (med): get the avgbuyout into the listview
|
|
// if ($_ = DB::Characters()->select('SELECT ii.itemEntry AS ARRAY_KEY, AVG(ah.buyoutprice / ii.count) AS buyout FROM auctionhouse ah JOIN item_instance ii ON ah.itemguid = ii.guid GROUP BY ii.itemEntry HAVING buyout '.$cr[1].' ?f', $c[1]))
|
|
// return ['i.id', array_keys($_)];
|
|
// else
|
|
// return [0];
|
|
return [1];
|
|
}
|
|
|
|
return [0];
|
|
}
|
|
|
|
protected function cbAvgMoneyContent($cr)
|
|
{
|
|
if (!Util::checkNumeric($cr[2], NUM_CAST_INT) || !$this->int2Op($cr[1]))
|
|
return false;
|
|
|
|
$this->formData['extraCols'][] = $cr[0];
|
|
return ['AND', ['flags', ITEM_FLAG_OPENABLE, '&'], ['((minMoneyLoot + maxMoneyLoot) / 2)', $cr[2], $cr[1]]];
|
|
}
|
|
|
|
protected function cbCooldown($cr)
|
|
{
|
|
if (!Util::checkNumeric($cr[2], NUM_CAST_INT) || !$this->int2Op($cr[1]))
|
|
return false;
|
|
|
|
$cr[2] *= 1000; // field supplied in milliseconds
|
|
|
|
$this->formData['extraCols'][] = $cr[0];
|
|
$this->extraOpts['is']['s'][] = ', GREATEST(spellCooldown1, spellCooldown2, spellCooldown3, spellCooldown4, spellCooldown5) AS cooldown';
|
|
|
|
return [
|
|
'OR',
|
|
['AND', ['spellTrigger1', SPELL_TRIGGER_USE], ['spellId1', 0, '!'], ['spellCooldown1', 0, '>'], ['spellCooldown1', $cr[2], $cr[1]]],
|
|
['AND', ['spellTrigger2', SPELL_TRIGGER_USE], ['spellId2', 0, '!'], ['spellCooldown2', 0, '>'], ['spellCooldown2', $cr[2], $cr[1]]],
|
|
['AND', ['spellTrigger3', SPELL_TRIGGER_USE], ['spellId3', 0, '!'], ['spellCooldown3', 0, '>'], ['spellCooldown3', $cr[2], $cr[1]]],
|
|
['AND', ['spellTrigger4', SPELL_TRIGGER_USE], ['spellId4', 0, '!'], ['spellCooldown4', 0, '>'], ['spellCooldown4', $cr[2], $cr[1]]],
|
|
['AND', ['spellTrigger5', SPELL_TRIGGER_USE], ['spellId5', 0, '!'], ['spellCooldown5', 0, '>'], ['spellCooldown5', $cr[2], $cr[1]]],
|
|
];
|
|
}
|
|
|
|
protected function cbQuestRelation($cr)
|
|
{
|
|
switch ($cr[1])
|
|
{
|
|
case 1: // any
|
|
return ['startQuest', 0, '>'];
|
|
case 2: // exclude horde only
|
|
return ['AND', ['startQuest', 0, '>'], [['flagsExtra', 0x3, '&'], 2]];
|
|
case 3: // exclude alliance only
|
|
return ['AND', ['startQuest', 0, '>'], [['flagsExtra', 0x3, '&'], 1]];
|
|
case 4: // both
|
|
return ['AND', ['startQuest', 0, '>'], [['flagsExtra', 0x3, '&'], 0]];
|
|
case 5: // none
|
|
return ['startQuest', 0];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbFieldHasVal($cr, $field, $val)
|
|
{
|
|
if ($this->int2Bool($cr[1]))
|
|
return [$field, $val, $cr[1] ? null : '!'];
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbObtainedBy($cr, $field)
|
|
{
|
|
if ($this->int2Bool($cr[1]))
|
|
return ['src.src'.$field, null, $cr[1] ? '!' : null];
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbPvpPurchasable($cr, $field)
|
|
{
|
|
if (!$this->int2Bool($cr[1]))
|
|
return false;
|
|
|
|
$costs = DB::Aowow()->selectCol('SELECT id FROM ?_itemextendedcost WHERE ?# > 0', $field);
|
|
if ($items = DB::World()->selectCol($this->extCostQuery, $costs, $costs))
|
|
return ['id', $items, $cr[1] ? null : '!'];
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbDisenchantsInto($cr)
|
|
{
|
|
if (!Util::checkNumeric($cr[1], NUM_REQ_INT))
|
|
return false;
|
|
|
|
if (!in_array($cr[1], $this->enums[$cr[0]]))
|
|
return false;
|
|
|
|
$refResults = [];
|
|
$newRefs = DB::World()->selectCol('SELECT entry FROM ?# WHERE item = ?d AND reference = 0', LOOT_REFERENCE, $cr[1]);
|
|
while ($newRefs)
|
|
{
|
|
$refResults += $newRefs;
|
|
$newRefs = DB::World()->selectCol('SELECT entry FROM ?# WHERE reference IN (?a)', LOOT_REFERENCE, $newRefs);
|
|
}
|
|
|
|
$lootIds = DB::World()->selectCol('SELECT entry FROM ?# WHERE {reference IN (?a) OR }(reference = 0 AND item = ?d)', LOOT_DISENCHANT, $refResults ?: DBSIMPLE_SKIP, $cr[1]);
|
|
|
|
return $lootIds ? ['disenchantId', $lootIds] : [0];
|
|
}
|
|
|
|
protected function cbObjectiveOfQuest($cr)
|
|
{
|
|
$w = '';
|
|
switch ($cr[1])
|
|
{
|
|
case 1: // Yes
|
|
case 5: // No
|
|
$w = 1;
|
|
break;
|
|
case 2: // Alliance
|
|
$w = 'reqRaceMask & '.RACE_MASK_ALLIANCE.' AND (reqRaceMask & '.RACE_MASK_HORDE.') = 0';
|
|
break;
|
|
case 3: // Horde
|
|
$w = 'reqRaceMask & '.RACE_MASK_HORDE.' AND (reqRaceMask & '.RACE_MASK_ALLIANCE.') = 0';
|
|
break;
|
|
case 4: // Both
|
|
$w = '(reqRaceMask & '.RACE_MASK_ALLIANCE.' AND reqRaceMask & '.RACE_MASK_HORDE.') OR reqRaceMask = 0';
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
$itemIds = DB::Aowow()->selectCol(sprintf('
|
|
SELECT reqItemId1 FROM ?_quests WHERE %1$s UNION SELECT reqItemId2 FROM ?_quests WHERE %1$s UNION
|
|
SELECT reqItemId3 FROM ?_quests WHERE %1$s UNION SELECT reqItemId4 FROM ?_quests WHERE %1$s UNION
|
|
SELECT reqItemId5 FROM ?_quests WHERE %1$s UNION SELECT reqItemId6 FROM ?_quests WHERE %1$s',
|
|
$w
|
|
));
|
|
|
|
if ($itemIds)
|
|
return ['id', $itemIds, $cr[1] == 5 ? '!' : null];
|
|
|
|
return [0];
|
|
}
|
|
|
|
protected function cbReagentForAbility($cr)
|
|
{
|
|
if (!isset($this->enums[$cr[0]][$cr[1]]))
|
|
return false;
|
|
|
|
$_ = $this->enums[$cr[0]][$cr[1]];
|
|
if ($_ === null)
|
|
return false;
|
|
|
|
$ids = [];
|
|
$spells = DB::Aowow()->select( // todo (med): hmm, selecting all using SpellList would exhaust 128MB of memory :x .. see, that we only select the fields that are really needed
|
|
'SELECT reagent1, reagent2, reagent3, reagent4, reagent5, reagent6, reagent7, reagent8,
|
|
reagentCount1, reagentCount2, reagentCount3, reagentCount4, reagentCount5, reagentCount6, reagentCount7, reagentCount8
|
|
FROM ?_spell
|
|
WHERE skillLine1 IN (?a)',
|
|
is_bool($_) ? array_filter($this->enums[99], "is_numeric") : $_
|
|
);
|
|
foreach ($spells as $spell)
|
|
for ($i = 1; $i < 9; $i++)
|
|
if ($spell['reagent'.$i] > 0 && $spell['reagentCount'.$i] > 0)
|
|
$ids[] = $spell['reagent'.$i];
|
|
|
|
if (empty($ids))
|
|
return [0];
|
|
else if ($_)
|
|
return ['id', $ids];
|
|
else
|
|
return ['id', $ids, '!'];
|
|
}
|
|
|
|
protected function cbSource($cr)
|
|
{
|
|
if (!isset($this->enums[$cr[0]][$cr[1]]))
|
|
return false;
|
|
|
|
$_ = $this->enums[$cr[0]][$cr[1]];
|
|
if (is_int($_)) // specific
|
|
return ['src.src'.$_, null, '!'];
|
|
else if ($_) // any
|
|
{
|
|
$foo = ['OR'];
|
|
foreach ($this->enums[$cr[0]] as $bar)
|
|
if (is_int($bar))
|
|
$foo[] = ['src.src'.$bar, null, '!'];
|
|
|
|
return $foo;
|
|
}
|
|
else // none
|
|
{
|
|
$foo = ['AND'];
|
|
foreach ($this->enums[$cr[0]] as $bar)
|
|
if (is_int($bar))
|
|
$foo[] = ['src.src'.$bar, null];
|
|
|
|
return $foo;
|
|
}
|
|
}
|
|
|
|
protected function cbTypeCheck(&$v)
|
|
{
|
|
if (!$this->parentCats)
|
|
return false;
|
|
|
|
if (!Util::checkNumeric($v, NUM_REQ_INT))
|
|
return false;
|
|
|
|
$c = $this->parentCats;
|
|
|
|
if (isset($c[2]) && is_array(Lang::item('cat', $c[0], 1, $c[1])))
|
|
$catList = Lang::item('cat', $c[0], 1, $c[1], 1, $c[2]);
|
|
else if (isset($c[1]) && is_array(Lang::item('cat', $c[0])))
|
|
$catList = Lang::item('cat', $c[0], 1, $c[1]);
|
|
else
|
|
$catList = Lang::item('cat', $c[0]);
|
|
|
|
// consumables - always
|
|
if ($c[0] == 0)
|
|
return in_array($v, array_keys(Lang::item('cat', 0, 1)));
|
|
// weapons - only if parent
|
|
else if ($c[0] == 2 && !isset($c[1]))
|
|
return in_array($v, array_keys(Lang::spell('weaponSubClass')));
|
|
// armor - only if parent
|
|
else if ($c[0] == 4 && !isset($c[1]))
|
|
return in_array($v, array_keys(Lang::item('cat', 4, 1)));
|
|
// uh ... other stuff...
|
|
else if (in_array($c[0], [1, 3, 7, 9, 15]) && !isset($c[1]))
|
|
return in_array($v, array_keys($catList[1]));
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbSlotCheck(&$v)
|
|
{
|
|
if (!Util::checkNumeric($v, NUM_REQ_INT))
|
|
return false;
|
|
|
|
// todo (low): limit to concrete slots
|
|
$sl = array_keys(Lang::item('inventoryType'));
|
|
$c = $this->parentCats;
|
|
|
|
// no selection
|
|
if (!isset($c[0]))
|
|
return in_array($v, $sl);
|
|
|
|
// consumables - any; perm / temp item enhancements
|
|
else if ($c[0] == 0 && (!isset($c[1]) || in_array($c[1], [-3, 6])))
|
|
return in_array($v, $sl);
|
|
|
|
// weapons - always
|
|
else if ($c[0] == 2)
|
|
return in_array($v, $sl);
|
|
|
|
// armor - any; any armor
|
|
else if ($c[0] == 4 && (!isset($c[1]) || in_array($c[1], [1, 2, 3, 4])))
|
|
return in_array($v, $sl);
|
|
|
|
return false;
|
|
}
|
|
|
|
protected function cbWeightKeyCheck(&$v)
|
|
{
|
|
if (preg_match('/\W/i', $v))
|
|
return false;
|
|
|
|
return isset(Util::$itemFilter[$v]);
|
|
}
|
|
}
|
|
|
|
?>
|