Files
aowow/includes/class.creature.php
Sarjuuk 79ee421833 Creatures:
- add hardcoded Totem-DisplayIds

Spell:
- fixed amount/damage not being displayed, when spell had createItemId set but no effect to create it
- respect interactivity for constructs in tooltip
- parse playerLevel as textVar, if the constuct cant be evaled
- fixed functionality to change level on tooltips granting ratings
- added related tabs: 'modified by', 'modifies', 'used by item', 'used by itemset', 'see also'

* some minor cleansing in js-tooltip code
2013-07-07 01:21:47 +02:00

185 lines
6.1 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class CreatureList extends BaseType
{
use spawnHelper;
public $tooltips = [];
protected $setupQuery = 'SELECT ct.*, ct.id AS ARRAY_KEY, ft.A, ft.H, ft.factionId FROM ?_creature ct LEFT JOIN ?_factiontemplate ft ON ft.id = ct.faction_A WHERE [filter] [cond]';
protected $matchQuery = 'SELECT COUNT(*) FROM ?_creature ct WHERE [filter] [cond]';
public static function getName($id)
{
$n = DB::Aowow()->SelectRow('
SELECT
name_loc0,
name_loc2,
name_loc3,
name_loc6,
name_loc8
FROM
?_creature
WHERE
id = ?d',
$id
);
return Util::localizedString($n, 'name');
}
public function renderTooltip()
{
if (!$this->curTpl)
return null;
if (isset($this->tooltips[$this->id]))
return $this->tooltips[$this->id];
$level = '??';
$type = $this->curTpl['type'];
$row3 = [Lang::$game['level']];
$fam = $this->curTpl['family'];
// todo (low): rework, when factions are implemented
$fac = DB::Aowow()->selectRow('SELECT * FROM dbc.faction f JOIN dbc.factionTemplate ft ON f.id = ft.factionId WHERE ft.id = ?d AND NOT f.reputationFlags1 & 0x4 AND f.reputationIndex <> -1', $this->curTpl['faction_A']);
if (!($this->curTpl['type_flags'] & 0x4))
{
$level = $this->curTpl['minlevel'];
if ($level != $this->curTpl['maxlevel'])
$level .= ' - '.$this->curTpl['maxlevel'];
}
$row3[] = $level;
if ($type)
$row3[] = Lang::$game['ct'][$type];
$row3[] = '('.Lang::$npc['rank'][$this->curTpl['rank']].')';
$x = '<table>';
$x .= '<tr><td><b class="q">'.$this->getField('name', true).'</b></td></tr>';
if ($sn = $this->getField('subname', true))
$x .= '<tr><td>'.$sn.'</td></tr>';
$x .= '<tr><td>'.implode(' ', $row3).'</td></tr>';
if ($type == 1 && $fam) // 1: Beast
$x .= '<tr><td>'.Lang::$game['fa'][$fam].'</td></tr>';
if ($fac)
$x .= '<tr><td>'.Util::localizedString($fac, 'name').'</td></tr>';
$x .= '</table>';
$this->tooltips[$this->id] = $x;
return $x;
}
public function getRandomModelId()
{
// totems use hardcoded models, tauren model is base
$totems = array( // tauren => [orc, dwarf(?!), troll, tauren, draenei]
4589 => [30758, 30754, 30762, 4589, 19074], // fire
4588 => [30757, 30753, 30761, 4588, 19073], // earth
4587 => [30759, 30755, 30763, 4587, 19075], // water
4590 => [30756, 30736, 30760, 4590, 19071], // air
);
$data = [];
for ($i = 1; $i < 5; $i++)
if ($_ = $this->curTpl['displayId'.$i])
$data[] = $_;
if (count($data) == 1 && in_array($data[0], array_keys($totems)))
$data = $totems[$data[0]];
return !$data ? 0 : $data[array_rand($data)];
}
public function getListviewData($addInfoMask = 0x0)
{
/* looks like this data differs per occasion
*
* NPCINFO_TAMEABLE (0x1): include texture & react
* NPCINFO_MODEL (0x2):
*/
$data = [];
while ($this->iterate())
{
if ($addInfoMask & NPCINFO_MODEL)
{
$texStr = strtolower($this->curTpl['textureString']);
if (isset($data[$texStr]))
{
if ($data[$texStr]['minlevel'] > $this->curTpl['minlevel'])
$data[$texStr]['minlevel'] = $this->curTpl['minlevel'];
if ($data[$texStr]['maxlevel'] < $this->curTpl['maxlevel'])
$data[$texStr]['maxlevel'] = $this->curTpl['maxlevel'];
$data[$texStr]['count']++;
}
else
$data[$texStr] = array(
'family' => $this->curTpl['family'],
'minlevel' => $this->curTpl['minlevel'],
'maxlevel' => $this->curTpl['maxlevel'],
'modelId' => $this->curTpl['modelId'],
'displayId' => $this->curTpl['displayId1'],
'skin' => $texStr,
'count' => 1
);
}
else
{
$data[$this->id] = array(
'family' => $this->curTpl['family'],
'minlevel' => $this->curTpl['minlevel'],
'maxlevel' => $this->curTpl['maxlevel'],
'id' => $this->id,
'boss' => $this->curTpl['type_flags'] & 0x4,
'rank' => $this->curTpl['rank'],
'location' => json_encode($this->getSpawns(SPAWNINFO_ZONES), JSON_NUMERIC_CHECK),
'name' => $this->getField('name', true),
'tag' => $this->getField('subname', true),
'type' => $this->curTpl['type']
);
if ($addInfoMask & NPCINFO_TAMEABLE)
{
// only first skin of first model ... we're omitting potentially 11 skins here .. but the lv accepts only one .. w/e
$data[$this->id]['skin'] = $this->curTpl['textureString'];
$data[$this->id]['react'] = '['.$this->curTpl['A'].', '.$this->curTpl['H'].']';
}
}
}
ksort($data);
return $data;
}
public function addGlobalsToJScript(&$refs)
{
if (!isset($refs['gCreatures']))
$refs['gCreatures'] = [];
while ($this->iterate())
$refs['gCreatures'][$this->id] = ['name' => $this->getField('name', true)];
}
public function addRewardsToJScript(&$refs) { }
}
?>