Files
aowow/includes/game/misc.php
Sarjuuk aeb84327d6 Template/Endpoints (Prep)
* modernize DB-Types
   - long term: should be split in class that describes the DB-Type and container class that handles multiples
 * make unchanging filter props static, allow lookup of criteria indizes through filter
 * move username/mail/password checks to util and make them usable as input filter
2025-09-25 15:32:16 +02:00

349 lines
19 KiB
PHP

<?php
namespace Aowow;
if (!defined('AOWOW_REVISION'))
die('illegal access');
class Game
{
public static $resistanceFields = array(
null, 'resHoly', 'resFire', 'resNature', 'resFrost', 'resShadow', 'resArcane'
);
public static $rarityColorStings = array( // zero-indexed
'9d9d9d', 'ffffff', '1eff00', '0070dd', 'a335ee', 'ff8000', 'e5cc80', 'e6cc80'
);
public static $specIconStrings = array(
-1 => 'inv_misc_questionmark',
0 => 'spell_nature_elementalabsorption',
6 => ['spell_deathknight_bloodpresence', 'spell_deathknight_frostpresence', 'spell_deathknight_unholypresence' ],
11 => ['spell_nature_starfall', 'ability_racial_bearform', 'spell_nature_healingtouch' ],
3 => ['ability_hunter_beasttaming', 'ability_marksmanship', 'ability_hunter_swiftstrike' ],
8 => ['spell_holy_magicalsentry', 'spell_fire_firebolt02', 'spell_frost_frostbolt02' ],
2 => ['spell_holy_holybolt', 'spell_holy_devotionaura', 'spell_holy_auraoflight' ],
5 => ['spell_holy_wordfortitude', 'spell_holy_holybolt', 'spell_shadow_shadowwordpain' ],
4 => ['ability_rogue_eviscerate', 'ability_backstab', 'ability_stealth' ],
7 => ['spell_nature_lightning', 'spell_nature_lightningshield', 'spell_nature_magicimmunity' ],
9 => ['spell_shadow_deathcoil', 'spell_shadow_metamorphosis', 'spell_shadow_rainoffire' ],
1 => ['ability_rogue_eviscerate', 'ability_warrior_innerrage', 'ability_warrior_defensivestance' ]
);
public static $questClasses = array(
-2 => [ 0],
0 => [ 1, 3, 4, 8, 9, 10, 11, 12, 25, 28, 33, 36, 38, 40, 41, 44, 45, 46, 47, 51, 85, 130, 132, 139, 154, 267, 1497, 1519, 1537, 2257, 3430, 3431, 3433, 3487, 4080, 4298],
1 => [ 14, 15, 16, 17, 141, 148, 188, 215, 220, 331, 357, 361, 363, 400, 405, 406, 440, 490, 493, 618, 1377, 1637, 1638, 1657, 1769, 3524, 3525, 3526, 3557],
2 => [ 206, 209, 491, 717, 718, 719, 721, 722, 796, 1176, 1196, 1337, 1477, 1581, 1583, 1584, 1941, 2017, 2057, 2100, 2366, 2367, 2437, 2557, 3535, 3562, 3688, 3713, 3714, 3715, 3716, 3717, 3789, 3790, 3791, 3792, 3842, 3847, 3848, 3849, 3905, 4100, 4131, 4196, 4228, 4264, 4265, 4272, 4277, 4415, 4416, 4494, 4522, 4723, 4809, 4813, 4820],
3 => [ 1977, 2159, 2677, 2717, 3428, 3429, 3456, 3457, 3606, 3607, 3805, 3836, 3845, 3923, 3959, 4075, 4273, 4493, 4500, 4603, 4722, 4812, 4987],
4 => [ -372, -263, -262, -261, -162, -161, -141, -82, -81, -61],
5 => [ -373, -371, -324, -304, -264, -201, -182, -181, -121, -101, -24],
6 => [ -25, 2597, 3277, 3358, 3820, 4384, 4710],
7 => [-1010, -368, -367, -365, -344, -241, -1],
8 => [ 3483, 3518, 3519, 3520, 3521, 3522, 3523, 3679, 3703],
9 => [-1005, -1003, -1002, -1001, -376, -375, -374, -370, -369, -366, -364, -41, -22], // 22: seasonal
10 => [ 65, 66, 67, 210, 394, 495, 2817, 3537, 3711, 4024, 4197, 4395, 4742]
);
// zoneorsort for quests need updating
// partially points non-instanced area with identical name for instance quests
public static $questSortFix = array(
-221 => 440, // Treasure Map => Tanaris
-284 => 0, // Special => Misc (some quests get shuffled into seasonal)
151 => 0, // Designer Island => Misc
22 => 0, // Programmer Isle
35 => 33, // Booty Bay => Stranglethorn Vale
131 => 132, // Kharanos => Coldridge Valley
24 => 9, // Northshire Abbey => Northshire Valley
279 => 36, // Dalaran Crater => Alterac Mountains
4342 => 4298, // Acherus: The Ebon Hold => The Scarlet Enclave
2079 => 15, // Alcaz Island => Dustwallow Marsh
1939 => 440, // Abyssal Sands => Tanaris
393 => 363, // Darkspeer Strand => Valley of Trials
702 => 141, // Rut'theran Village => Teldrassil
221 => 220, // Camp Narache => Red Cloud Mesa
1116 => 357, // Feathermoon Stronghold => Feralas
236 => 209, // Shadowfang Keep
4769 => 4742, // Hrothgar's Landing => Hrothgar's Landing
4613 => 4395, // Dalaran City => Dalaran
4522 => 210, // Icecrown Citadell => Icecrown
3896 => 3703, // Aldor Rise => Shattrath City
3696 => 3522, // The Barrier Hills => Blade's Edge Mountains
2839 => 2597, // Alterac Valley
19 => 1977, // Zul'Gurub
4445 => 4273, // Ulduar
2300 => 1941, // Caverns of Time
3545 => 3535, // Hellfire Citadel
2562 => 3457, // Karazhan
3840 => 3959, // Black Temple
1717 => 491, // Razorfen Kraul
978 => 1176, // Zul'Farrak
133 => 721, // Gnomeregan
3607 => 3905, // Serpentshrine Cavern
3845 => 3842, // Tempest Keep
1517 => 1337, // Uldaman
1417 => 1477 // Sunken Temple
);
public static $questSubCats = array(
1 => [132], // Dun Morogh: Coldridge Valley
12 => [9], // Elwynn Forest: Northshire Valley
141 => [188], // Teldrassil: Shadowglen
3524 => [3526], // Azuremyst Isle: Ammen Vale
14 => [363], // Durotar: Valley of Trials
85 => [154], // Tirisfal Glades: Deathknell
215 => [220], // Mulgore: Red Cloud Mesa
3430 => [3431], // Eversong Woods: Sunstrider Isle
46 => [25], // Burning Steppes: Blackrock Mountain
361 => [1769], // Felwood: Timbermaw Hold
3519 => [3679], // Terokkar: Skettis
3535 => [3562, 3713, 3714], // Hellfire Citadel
3905 => [3715, 3716, 3717], // Coilfang Reservoir
3688 => [3789, 3790, 3792], // Auchindoun
1941 => [2366, 2367, 4100], // Caverns of Time
3842 => [3847, 3848, 3849], // Tempest Keep
4522 => [4809, 4813, 4820] // Icecrown Citadel
);
/* why:
Because petSkills (and ranged weapon skills) are the only ones with more than two skillLines attached. Because Left Joining ?_spell with ?_skillLineability causes more trouble than it has uses.
Because this is more or less the only reaonable way to fit all that information into one database field, so..
.. the indizes of this array are bits of skillLine2OrMask in ?_spell if skillLineId1 is negative
*/
public static $skillLineMask = array( // idx => [familyId, skillLineId]
-1 => array( // Pets (Hunter)
[ 1, 208], [ 2, 209], [ 3, 203], [ 4, 210], [ 5, 211], [ 6, 212], [ 7, 213], // Wolf, Cat, Spider, Bear, Boar, Crocolisk, Carrion Bird
[ 8, 214], [ 9, 215], [11, 217], [12, 218], [20, 236], [21, 251], [24, 653], // Crab, Gorilla, Raptor, Tallstrider, Scorpid, Turtle, Bat
[25, 654], [26, 655], [27, 656], [30, 763], [31, 767], [32, 766], [33, 765], // Hyena, Bird of Prey, Wind Serpent, Dragonhawk, Ravager, Warp Stalker, Sporebat
[34, 764], [35, 768], [37, 775], [38, 780], [39, 781], [41, 783], [42, 784], // Nether Ray, Serpent, Moth, Chimaera, Devilsaur, Silithid, Worm
[43, 786], [44, 785], [45, 787], [46, 788] // Rhino, Wasp, Core Hound, Spirit Beast
),
-2 => array( // Pets (Warlock)
[15, 189], [16, 204], [17, 205], [19, 207], [23, 188], [29, 761] // Felhunter, Voidwalker, Succubus, Doomguard, Imp, Felguard
),
-3 => array( // Ranged Weapons
[null, 45], [null, 46], [null, 226] // Bow, Gun, Crossbow
)
);
public static $sockets = array( // jsStyle Strings
'meta', 'red', 'yellow', 'blue'
);
public static function getReputationLevelForPoints($pts)
{
if ($pts >= 41999)
return REP_EXALTED;
else if ($pts >= 20999)
return REP_REVERED;
else if ($pts >= 8999)
return REP_HONORED;
else if ($pts >= 2999)
return REP_FRIENDLY;
else if ($pts >= 0)
return REP_NEUTRAL;
else if ($pts >= -3000)
return REP_UNFRIENDLY;
else if ($pts >= -6000)
return REP_HOSTILE;
else
return REP_HATED;
}
public static function getTaughtSpells(&$spell)
{
$extraIds = [-1]; // init with -1 to prevent empty-array errors
$lookup = [-1];
switch (gettype($spell))
{
case 'object':
if (get_class($spell) != SpellList::class)
return [];
$lookup[] = $spell->id;
foreach ($spell->canTeachSpell() as $idx)
$extraIds[] = $spell->getField('effect'.$idx.'TriggerSpell');
break;
case 'integer':
$lookup[] = $spell;
break;
case 'array':
$lookup = $spell;
break;
default:
return [];
}
// note: omits required spell and chance in skill_discovery_template
$data = array_merge(
DB::World()->selectCol('SELECT spellId FROM spell_learn_spell WHERE entry IN (?a)', $lookup),
DB::World()->selectCol('SELECT spellId FROM skill_discovery_template WHERE reqSpell IN (?a)', $lookup),
$extraIds
);
// return list of integers, not strings
$data = array_map('intVal', $data);
return $data;
}
public static function getPageText($ptId)
{
$pages = [];
while ($ptId)
{
if ($row = DB::World()->selectRow('SELECT ptl.Text AS Text_loc?d, pt.* FROM page_text pt LEFT JOIN page_text_locale ptl ON pt.ID = ptl.ID AND locale = ? WHERE pt.ID = ?d', Lang::getLocale()->value, Lang::getLocale()->json(), $ptId))
{
$ptId = $row['NextPageID'];
$pages[] = Util::parseHtmlText(Util::localizedString($row, 'Text'));
}
else
{
trigger_error('Referenced PageTextId #'.$ptId.' is not in DB', E_USER_WARNING);
break;
}
}
return $pages;
}
public static function getQuotesForCreature(int $creatureId, bool $asHTML = false, string $talkSource = '') : array
{
$nQuotes = 0;
$quotes = [];
$soundIds = [];
$quoteSrc = DB::World()->select(
'SELECT ct.`GroupID` AS ARRAY_KEY, ct.`ID` AS ARRAY_KEY2, ct.`Type` AS "talkType", ct.TextRange AS "range",
IFNULL(bct.`LanguageID`, ct.`Language`) AS "lang",
IFNULL(NULLIF(bct.`Text`, ""), IFNULL(NULLIF(bct.`Text1`, ""), IFNULL(ct.`Text`, ""))) AS "text_loc0",
{ IFNULL(NULLIF(bctl.`Text`, ""), IFNULL(NULLIF(bctl.`Text1`, ""), IFNULL(ctl.`Text`, ""))) AS text_loc?d, }
IF(bct.`SoundEntriesID` > 0, bct.`SoundEntriesID`, ct.`Sound`) AS "soundId"
FROM creature_text ct
{ LEFT JOIN creature_text_locale ctl ON ct.`CreatureID` = ctl.`CreatureID` AND ct.`GroupID` = ctl.`GroupID` AND ct.`ID` = ctl.`ID` AND ctl.`Locale` = ? }
LEFT JOIN broadcast_text bct ON ct.`BroadcastTextId` = bct.`ID`
{ LEFT JOIN broadcast_text_locale bctl ON ct.`BroadcastTextId` = bctl.`ID` AND bctl.`locale` = ? }
WHERE ct.`CreatureID` = ?d',
Lang::getLocale()->value ?: DBSIMPLE_SKIP,
Lang::getLocale()->value ? Lang::getLocale()->json() : DBSIMPLE_SKIP,
Lang::getLocale()->value ? Lang::getLocale()->json() : DBSIMPLE_SKIP,
$creatureId
);
foreach ($quoteSrc as $grp => $text)
{
$group = [];
foreach ($text as $t)
{
if ($t['soundId'])
$soundIds[] = $t['soundId'];
$msg = Util::localizedString($t, 'text');
if (!$msg)
continue;
// fixup .. either set %s for emotes or dont >.<
if (in_array($t['talkType'], [2, 16]) && strpos($msg, '%s') === false)
$msg = '%s '.$msg;
// fixup: bad case-insensitivity
$msg = Util::parseHtmlText(str_replace('%S', '%s', htmlentities($msg)), !$asHTML);
if ($talkSource)
$msg = sprintf($msg, $talkSource);
// make type css compatible
switch ($t['talkType'])
{
case 1: // yell:
case 14: $t['talkType'] = 1; break; // - dark red
case 2: // emote:
case 16: // "
case 3: // boss emote:
case 41: $t['talkType'] = 4; break; // - orange
case 4: // whisper:
case 15: // "
case 5: // boss whisper:
case 42: $t['talkType'] = 3; break; // - pink-ish
default: $t['talkType'] = 2; // [type: 0, 12] say: yellow-ish
}
// prefix
$pre = '';
if ($t['talkType'] != 4)
$pre = ($talkSource ?: '%s').' '.Lang::npc('textTypes', $t['talkType']).Lang::main('colon').($t['lang'] ? '['.Lang::game('languages', $t['lang']).'] ' : null);
if ($asHTML)
$msg = '<div><span class="s'.$t['talkType'].'">%s'.($t['range'] ? sprintf(Util::$dfnString, Lang::npc('textRanges', $t['range']), $msg) : $msg).'</span></div>';
else
$msg = '[div][span class=s'.$t['talkType'].']%s'.html_entity_decode($msg).'[/span][/div]';
$line = array(
'range' => $t['range'],
'text' => $msg,
'prefix' => $pre
);
$nQuotes++;
$group[] = $line;
}
if ($group)
$quotes[$grp] = $group;
}
return [$quotes, $nQuotes, $soundIds];
}
public static function getBreakpointsForSkill(int $skillId, int $reqLevel) : array
{
if ($skillId == SKILL_FISHING)
return array(
round(sqrt(.25) * $reqLevel), // 25% valid catches
round(sqrt(.50) * $reqLevel), // 50% valid catches
round(sqrt(.75) * $reqLevel), // 75% valid catches
$reqLevel // 100% valid catches
);
switch ($skillId)
{
case SKILL_SKINNING:
$reqLevel /= 5; // we pass creature level * 5 (so, skill value), but formula depends on actual creature level
if ($reqLevel < 10)
$reqLevel = 0;
else if ($reqLevel < 20)
$reqLevel = ($reqLevel - 10) * 10;
else
$reqLevel *= 5;
case SKILL_HERBALISM:
case SKILL_LOCKPICKING:
case SKILL_JEWELCRAFTING:
case SKILL_INSCRIPTION:
case SKILL_MINING:
case SKILL_ENGINEERING:
$points = [$reqLevel]; // red/orange
if ($reqLevel + 25 <= MAX_SKILL) // orange/yellow
$points[] = $reqLevel + 25;
if ($reqLevel + 50 <= MAX_SKILL) // yellow/green
$points[] = $reqLevel + 50;
if ($reqLevel + 100 <= MAX_SKILL) // green/grey
$points[] = $reqLevel + 100;
return $points;
default:
return [$reqLevel];
}
}
}
?>