Files
aowow/setup/tools/sqlgen/item_stats.func.php
Sarjuuk 5bb15d47d7 Misc/Readme
* update required TDB-version (hint: its never 'latest')
 * fixed artifacts from setup conversion
 * version push
2020-02-23 18:45:44 +01:00

276 lines
11 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
if (!CLI)
die('not in cli mode');
class ItemStatSetup extends ItemList
{
private $statCols = [];
public function __construct($start, $limit, array $ids, array $enchStats)
{
$this->statCols = DB::Aowow()->selectCol('SELECT `COLUMN_NAME` FROM `INFORMATION_SCHEMA`.`COLUMNS` WHERE `TABLE_NAME` LIKE "%item_stats"');
$this->queryOpts['i']['o'] = 'i.id ASC';
unset($this->queryOpts['is']); // do not reference the stats table we are going to write to
$conditions = array(
['i.id', $start, '>'],
['class', [ITEM_CLASS_WEAPON, ITEM_CLASS_GEM, ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE]],
$limit
);
if ($ids)
$conditions[] = ['id', $ids];
parent::__construct($conditions);
$this->enchParsed = $enchStats;
}
public function writeStatsTable()
{
$enchantments = []; // buffer Ids for lookup id => src; src>0: socketBonus; src<0: gemEnchant
foreach ($this->iterate() as $__)
{
$this->itemMods[$this->id] = [];
// also occurs as seperate field (gets summed in calculation but not in tooltip)
if ($_ = $this->getField('block'))
$this->itemMods[$this->id][ITEM_MOD_BLOCK_VALUE] = $_;
// convert itemMods to stats
for ($h = 1; $h <= 10; $h++)
{
$mod = $this->curTpl['statType'.$h];
$val = $this->curTpl['statValue'.$h];
if (!$mod || !$val)
continue;
Util::arraySumByKey($this->itemMods[$this->id], [$mod => $val]);
}
// convert spells to stats
$equipSpells = [];
for ($h = 1; $h <= 5; $h++)
{
if ($this->curTpl['spellId'.$h] <= 0)
continue;
// armor & weapons only onEquip && consumables only onUse
if (!(in_array($this->curTpl['class'], [ITEM_CLASS_WEAPON, ITEM_CLASS_ARMOR]) && $this->curTpl['spellTrigger'.$h] == 1) &&
!( $this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger'.$h] == 0))
continue;
$equipSpells[] = $this->curTpl['spellId'.$h];
}
if ($equipSpells)
{
$eqpSplList = new SpellList(array(['s.id', $equipSpells]));
foreach ($eqpSplList->getStatGain() as $stats)
Util::arraySumByKey($this->itemMods[$this->id], $stats);
}
// prepare: convert enchantments to stats
if (!empty($this->json[$this->id]['socketbonus']))
$enchantments[$this->json[$this->id]['socketbonus']][] = $this->id;
if ($geId = $this->curTpl['gemEnchantmentId'])
$enchantments[$geId][] = -$this->id;
}
// execute: convert enchantments to stats
// and merge enchantments back
foreach ($enchantments as $eId => $items)
{
if (empty($this->enchParsed[$eId]))
continue;
foreach ($items as $item)
{
if ($item > 0) // apply socketBonus
$this->json[$item]['socketbonusstat'] = $this->enchParsed[$eId];
else /* if ($item < 0) */ // apply gemEnchantment
Util::arraySumByKey($this->json[-$item], $this->enchParsed[$eId]);
}
}
// collect data and write to DB
foreach ($this->iterate() as $__)
{
$updateFields = ['type' => TYPE_ITEM, 'typeId' => $this->id];
foreach (@$this->json[$this->id] as $k => $v)
{
if (!in_array($k, $this->statCols) || !$v || $k == 'id')
continue;
$updateFields[$k] = number_format($v, 2, '.', '');
}
if (isset($this->itemMods[$this->id]))
{
foreach ($this->itemMods[$this->id] as $k => $v)
{
if (!$v)
continue;
if ($str = Game::$itemMods[$k])
$updateFields[$str] = number_format($v, 2, '.', '');
}
}
DB::Aowow()->query('REPLACE INTO ?_item_stats (?#) VALUES (?a)', array_keys($updateFields), array_values($updateFields));
}
}
}
SqlGen::register(new class extends SetupScript
{
protected $command = 'item_stats'; // and enchantment stats
protected $tblDependancyAowow = ['items', 'spell'];
protected $dbcSourceFiles = ['spellitemenchantment'];
private function enchantment_stats() : array
{
$statCols = DB::Aowow()->selectCol('SELECT `COLUMN_NAME` FROM `INFORMATION_SCHEMA`.`COLUMNS` WHERE `TABLE_NAME` LIKE "%item_stats"');
$enchants = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM dbc_spellitemenchantment');
$spells = [];
$spellStats = [];
foreach ($enchants as $eId => $e)
{
for ($i = 1; $i <=3; $i++)
{
// trigger: onEquip + valid SpellId
if ($e['object'.$i] > 0 && $e['type'.$i] == 3)
$spells[] = $e['object'.$i];
}
}
if ($spells)
$spellStats = (new SpellList(array(['id', $spells], CFG_SQL_LIMIT_NONE)))->getStatGain();
$result = [];
foreach ($enchants as $eId => $e)
{
// parse stats
$result[$eId] = [];
for ($h = 1; $h <= 3; $h++)
{
$obj = (int)$e['object'.$h];
$val = (int)$e['amount'.$h];
switch ($e['type'.$h])
{
case 6: // TYPE_TOTEM +AmountX as DPS (Rockbiter)
$result[$eId]['dps'] = $val; // we do not use dps as itemMod, so apply it directly
$obj = null;
break;
case 2: // TYPE_DAMAGE +AmountX damage
$obj = ITEM_MOD_WEAPON_DMG;
break;
// case 1: // TYPE_COMBAT_SPELL proc spell from ObjectX (amountX == procChance)
// case 7: // TYPE_USE_SPELL Engineering gadgets
case 3: // TYPE_EQUIP_SPELL Spells from ObjectX (use of amountX?)
if (!empty($spellStats[$obj]))
foreach ($spellStats[$obj] as $mod => $val)
if ($str = Game::$itemMods[$mod])
Util::arraySumByKey($result[$eId], [$str => $val]);
$obj = null;
break;
case 4: // TYPE_RESISTANCE +AmountX resistance for ObjectX School
switch ($obj)
{
case 0: // Physical
$obj = ITEM_MOD_ARMOR;
break;
case 1: // Holy
$obj = ITEM_MOD_HOLY_RESISTANCE;
break;
case 2: // Fire
$obj = ITEM_MOD_FIRE_RESISTANCE;
break;
case 3: // Nature
$obj = ITEM_MOD_NATURE_RESISTANCE;
break;
case 4: // Frost
$obj = ITEM_MOD_FROST_RESISTANCE;
break;
case 5: // Shadow
$obj = ITEM_MOD_SHADOW_RESISTANCE;
break;
case 6: // Arcane
$obj = ITEM_MOD_ARCANE_RESISTANCE;
break;
default:
$obj = null;
}
break;
case 5: // TYPE_STAT +AmountX for Statistic by type of ObjectX
if ($obj < 2) // [mana, health] are on [0, 1] respectively and are expected on [1, 2] ..
$obj++; // 0 is weaponDmg .. ehh .. i messed up somewhere
break; // stats are directly assigned below
case 8: // TYPE_PRISMATIC_SOCKET Extra Sockets AmountX as socketCount (ignore)
$result[$eId]['nsockets'] = $val; // there is no itemmod for sockets, so apply it directly
default: // TYPE_NONE dnd stuff; skip assignment below
$obj = null;
}
if ($obj !== null)
if ($str = Game::$itemMods[$obj]) // check if we use these mods
Util::arraySumByKey($result[$eId], [$str => $val]);
}
$updateCols = ['type' => TYPE_ENCHANTMENT, 'typeId' => $eId];
foreach ($result[$eId] as $k => $v)
{
if (!in_array($k, $statCols) || !$v || $k == 'id')
continue;
$updateCols[$k] = number_format($v, 2, '.', '');
}
DB::Aowow()->query('REPLACE INTO ?_item_stats (?#) VALUES (?a)', array_keys($updateCols), array_values($updateCols));
}
return $result;
}
public function generate(array $ids = []) : bool
{
$offset = 0;
CLI::write(' - applying stats for enchantments');
$enchStats = $this->enchantment_stats();
CLI::write(' '.count($enchStats).' enchantments parsed');
CLI::write(' - applying stats for items');
while (true)
{
$items = new ItemStatSetup($offset, SqlGen::$sqlBatchSize, $ids, $enchStats);
if ($items->error)
break;
$max = max($items->getFoundIDs());
$num = count($items->getFoundIDs());
CLI::write(' * sets '.($offset + 1).' - '.($max));
$offset = $max;
$items->writeStatsTable();
}
return true;
}
});
?>