mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
* minor rework * fixed columns of tab item loot * fixed lookup of classes/races (as they are the only type used as bitmask) * implemented reverse lookups everywhere (arguably class, race and skill are too spammy) * reverse lookups no longer contain redundant data * changed how the groupKey is set, so there are no more cases that can't be looked up * fixes #273 * title: added tab 'criteria-of'
500 lines
20 KiB
PHP
500 lines
20 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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// menuId 5: Object g_initPath()
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// tabId 0: Database g_initHeader()
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class ObjectPage extends GenericPage
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{
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use TrDetailPage;
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protected $pageText = [];
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protected $relBoss = null;
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protected $type = Type::OBJECT;
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protected $typeId = 0;
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protected $tpl = 'object';
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protected $path = [0, 5];
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protected $tabId = 0;
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protected $mode = CACHE_TYPE_PAGE;
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protected $scripts = [[SC_JS_FILE, 'js/swfobject.js']];
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protected $_get = ['domain' => ['filter' => FILTER_CALLBACK, 'options' => 'GenericPage::checkDomain']];
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private $powerTpl = '$WowheadPower.registerObject(%d, %d, %s);';
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public function __construct($pageCall, $id)
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{
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parent::__construct($pageCall, $id);
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// temp locale
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if ($this->mode == CACHE_TYPE_TOOLTIP && $this->_get['domain'])
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Util::powerUseLocale($this->_get['domain']);
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$this->typeId = intVal($id);
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$this->subject = new GameObjectList(array(['id', $this->typeId]));
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if ($this->subject->error)
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$this->notFound(Lang::game('object'), Lang::gameObject('notFound'));
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$this->name = Lang::unescapeUISequences($this->subject->getField('name', true), Lang::FMT_HTML);
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}
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protected function generatePath()
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{
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$this->path[] = $this->subject->getField('typeCat');
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}
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protected function generateTitle()
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{
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array_unshift($this->title, Lang::unescapeUISequences($this->subject->getField('name', true), Lang::FMT_RAW), Util::ucFirst(Lang::game('object')));
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}
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protected function generateContent()
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{
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$this->addScript([SC_JS_FILE, '?data=zones']);
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/***********/
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/* Infobox */
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/***********/
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$infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
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// Event (ignore events, where the object only gets removed)
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if ($_ = DB::World()->selectCol('SELECT DISTINCT ge.eventEntry FROM game_event ge, game_event_gameobject geg, gameobject g WHERE ge.eventEntry = geg.eventEntry AND g.guid = geg.guid AND g.id = ?d', $this->typeId))
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{
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$this->extendGlobalIds(Type::WORLDEVENT, ...$_);
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$ev = [];
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foreach ($_ as $i => $e)
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$ev[] = ($i % 2 ? '[br]' : ' ') . '[event='.$e.']';
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$infobox[] = Util::ucFirst(Lang::game('eventShort')).Lang::main('colon').implode(',', $ev);
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}
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// Faction
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if ($_ = DB::Aowow()->selectCell('SELECT factionId FROM ?_factiontemplate WHERE id = ?d', $this->subject->getField('faction')))
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{
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$this->extendGlobalIds(Type::FACTION, $_);
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$infobox[] = Util::ucFirst(Lang::game('faction')).Lang::main('colon').'[faction='.$_.']';
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}
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// Reaction
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$_ = function ($r)
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{
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if ($r == 1) return 2; // q2 green
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if ($r == -1) return 10; // q10 red
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return; // q yellow
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};
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$infobox[] = Lang::npc('react').Lang::main('colon').'[color=q'.$_($this->subject->getField('A')).']A[/color] [color=q'.$_($this->subject->getField('H')).']H[/color]';
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// reqSkill + difficulty
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switch ($this->subject->getField('typeCat'))
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{
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case -3: // Herbalism
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$infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 2).' ('.$this->subject->getField('reqSkill').')');
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$infobox[] = Lang::formatSkillBreakpoints(Game::getBreakpointsForSkill(SKILL_HERBALISM, $this->subject->getField('reqSkill')));
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break;
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case -4: // Mining
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$infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 3).' ('.$this->subject->getField('reqSkill').')');
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$infobox[] = Lang::formatSkillBreakpoints(Game::getBreakpointsForSkill(SKILL_MINING, $this->subject->getField('reqSkill')));
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break;
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case -5: // Lockpicking
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$infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 1).' ('.$this->subject->getField('reqSkill').')');
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$infobox[] = Lang::formatSkillBreakpoints(Game::getBreakpointsForSkill(SKILL_LOCKPICKING, $this->subject->getField('reqSkill')));
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break;
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default: // requires key .. maybe
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{
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$locks = Lang::getLocks($this->subject->getField('lockId'), $ids, true, Lang::FMT_MARKUP);
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$l = [];
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foreach ($ids as $type => $typeIds)
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$this->extendGlobalIds($type, ...$typeIds);
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foreach ($locks as $idx => $str)
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{
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if ($idx > 0)
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$l[] = Lang::gameObject('key').Lang::main('colon').$str;
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else if ($idx < 0)
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$l[] = sprintf(Lang::game('requires'), $str);
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}
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if ($l)
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$infobox[] = implode('[br]', $l);
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}
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}
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// linked trap
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if ($_ = $this->subject->getField('linkedTrap'))
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{
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$this->extendGlobalIds(Type::OBJECT, $_);
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$infobox[] = Lang::gameObject('trap').Lang::main('colon').'[object='.$_.']';
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}
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// trap for X (note: moved to lv-tabs)
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// SpellFocus
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if ($_ = $this->subject->getField('spellFocusId'))
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if ($sfo = DB::Aowow()->selectRow('SELECT * FROM ?_spellfocusobject WHERE id = ?d', $_))
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$infobox[] = '[tooltip name=focus]'.Lang::gameObject('focusDesc').'[/tooltip][span class=tip tooltip=focus]'.Lang::gameObject('focus').Lang::main('colon').Util::localizedString($sfo, 'name').'[/span]';
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// lootinfo: [min, max, restock]
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if (($_ = $this->subject->getField('lootStack')) && $_[0])
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{
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$buff = Lang::spell('spellModOp', 4).Lang::main('colon').$_[0];
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if ($_[0] < $_[1])
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$buff .= Lang::game('valueDelim').$_[1];
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// since Veins don't have charges anymore, the timer is questionable
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$infobox[] = $_[2] > 1 ? '[tooltip name=restock]'.sprintf(Lang::gameObject('restock'), Util::formatTime($_[2] * 1000)).'[/tooltip][span class=tip tooltip=restock]'.$buff.'[/span]' : $buff;
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}
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// meeting stone [minLevel, maxLevel, zone]
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if ($this->subject->getField('type') == OBJECT_MEETINGSTONE)
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{
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if ($_ = $this->subject->getField('mStone'))
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{
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$this->extendGlobalIds(Type::ZONE, $_[2]);
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$m = Lang::game('meetingStone').Lang::main('colon').'[zone='.$_[2].']';
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$l = $_[0];
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if ($_[0] > 1 && $_[1] > $_[0])
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$l .= Lang::game('valueDelim').min($_[1], MAX_LEVEL);
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$infobox[] = $l ? '[tooltip name=meetingstone]'.sprintf(Lang::game('reqLevel'), $l).'[/tooltip][span class=tip tooltip=meetingstone]'.$m.'[/span]' : $m;
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}
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}
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// capture area [minPlayer, maxPlayer, minTime, maxTime, radius]
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if ($this->subject->getField('type') == OBJECT_CAPTURE_POINT)
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{
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if ($_ = $this->subject->getField('capture'))
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{
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$buff = Lang::gameObject('capturePoint');
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if ($_[2] > 1 || $_[0])
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$buff .= Lang::main('colon').'[ul]';
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if ($_[2] > 1)
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$buff .= '[li]'.Lang::game('duration').Lang::main('colon').($_[3] > $_[2] ? Util::FormatTime($_[3] * 1000, true).' - ' : null).Util::FormatTime($_[2] * 1000, true).'[/li]';
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if ($_[1])
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$buff .= '[li]'.Lang::main('players').Lang::main('colon').$_[0].($_[1] > $_[0] ? ' - '.$_[1] : null).'[/li]';
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if ($_[4])
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$buff .= '[li]'.sprintf(Lang::spell('range'), $_[4]).'[/li]';
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if ($_[2] > 1 || $_[0])
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$buff .= '[/ul]';
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}
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$infobox[] = $buff;
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}
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// AI
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if (User::isInGroup(U_GROUP_EMPLOYEE))
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{
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if ($_ = $this->subject->getField('ScriptOrAI'))
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{
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if ($_ == 'SmartGameObjectAI')
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$infobox[] = 'AI'.Lang::main('colon').$_;
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else
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$infobox[] = 'Script'.Lang::main('colon').$_;
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}
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}
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/****************/
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/* Main Content */
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/****************/
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// pageText
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if ($this->pageText = Game::getPageText($this->subject->getField('pageTextId')))
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$this->addScript(
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[SC_JS_FILE, 'js/Book.js'],
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[SC_CSS_FILE, 'css/Book.css']
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);
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// get spawns and path
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$map = null;
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if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL))
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{
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$map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns];
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foreach ($spawns as $areaId => &$areaData)
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$map['extra'][$areaId] = ZoneList::getName($areaId);
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}
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// todo (low): consider pooled spawns
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$relBoss = null;
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if ($ll = DB::Aowow()->selectRow('SELECT * FROM ?_loot_link WHERE `objectId` = ?d ORDER BY `priority` DESC LIMIT 1', $this->typeId))
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{
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// group encounter
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if ($ll['encounterId'])
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$relBoss = [$ll['npcId'], Lang::profiler('encounterNames', $ll['encounterId'])];
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// difficulty dummy
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else if ($c = DB::Aowow()->selectRow('SELECT `id`, `name_loc0`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc6`, `name_loc8` FROM ?_creature WHERE `difficultyEntry1` = ?d OR `difficultyEntry2` = ?d OR `difficultyEntry3` = ?d', $ll['npcId'], $ll['npcId'], $ll['npcId']))
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$relBoss = [$c['id'], Util::localizedString($c, 'name')];
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// base creature
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else if ($c = DB::Aowow()->selectRow('SELECT `id`, `name_loc0`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc6`, `name_loc8` FROM ?_creature WHERE `id` = ?d', $ll['npcId']))
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$relBoss = [$c['id'], Util::localizedString($c, 'name')];
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}
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// smart AI
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$sai = null;
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if ($this->subject->getField('ScriptOrAI') == 'SmartGameObjectAI')
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{
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$sai = new SmartAI(SAI_SRC_TYPE_OBJECT, $this->typeId, ['name' => $this->subject->getField('name', true)]);
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if (!$sai->prepare()) // no smartAI found .. check per guid
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{
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// at least one of many
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$guids = DB::World()->selectCol('SELECT guid FROM gameobject WHERE id = ?d LIMIT 1', $this->typeId);
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while ($_ = array_pop($guids))
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{
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$sai = new SmartAI(SAI_SRC_TYPE_OBJECT, -$_, ['name' => $this->subject->getField('name', true), 'title' => ' [small](for GUID: '.$_.')[/small]']);
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if ($sai->prepare())
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break;
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}
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}
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if ($sai->prepare())
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$this->extendGlobalData($sai->getJSGlobals());
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else
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trigger_error('Gameobject has AIName set in template but no SmartAI defined.');
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}
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$this->map = $map;
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$this->infobox = $infobox ? '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]' : null;
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$this->relBoss = $relBoss;
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$this->smartAI = $sai ? $sai->getMarkdown() : null;
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$this->redButtons = array(
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BUTTON_WOWHEAD => true,
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BUTTON_LINKS => ['type' => $this->type, 'typeId' => $this->typeId],
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BUTTON_VIEW3D => ['displayId' => $this->subject->getField('displayId'), 'type' => Type::OBJECT, 'typeId' => $this->typeId]
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);
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/**************/
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/* Extra Tabs */
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/**************/
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// tab: summoned by
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$conditions = array(
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'OR',
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['AND', ['effect1Id', [50, 76, 104, 105, 106, 107]], ['effect1MiscValue', $this->typeId]],
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['AND', ['effect2Id', [50, 76, 104, 105, 106, 107]], ['effect2MiscValue', $this->typeId]],
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['AND', ['effect3Id', [50, 76, 104, 105, 106, 107]], ['effect3MiscValue', $this->typeId]]
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);
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$summons = new SpellList($conditions);
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if (!$summons->error)
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{
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$this->extendGlobalData($summons->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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$this->lvTabs[] = [SpellList::$brickFile, array(
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'data' => array_values($summons->getListviewData()),
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'id' => 'summoned-by',
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'name' => '$LANG.tab_summonedby'
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)];
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}
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// tab: related spells
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if ($_ = $this->subject->getField('spells'))
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{
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$relSpells = new SpellList(array(['id', $_]));
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if (!$relSpells->error)
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{
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$this->extendGlobalData($relSpells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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$data = $relSpells->getListviewData();
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foreach ($data as $relId => $d)
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$data[$relId]['trigger'] = array_search($relId, $_);
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$this->lvTabs[] = [SpellList::$brickFile, array(
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'data' => array_values($data),
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'id' => 'spells',
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'name' => '$LANG.tab_spells',
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'hiddenCols' => ['skill'],
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'extraCols' => ["\$Listview.funcBox.createSimpleCol('trigger', 'Condition', '10%', 'trigger')"]
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)];
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}
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}
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// tab: criteria of
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$acvs = new AchievementList(array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT]], ['ac.value1', $this->typeId]));
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if (!$acvs->error)
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{
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$this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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$this->lvTabs[] = [AchievementList::$brickFile, array(
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'data' => array_values($acvs->getListviewData()),
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'id' => 'criteria-of',
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'name' => '$LANG.tab_criteriaof'
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)];
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}
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// tab: starts quest
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// tab: ends quest
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$startEnd = new QuestList(array(['qse.type', Type::OBJECT], ['qse.typeId', $this->typeId]));
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if (!$startEnd->error)
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{
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$this->extendGlobalData($startEnd->getJSGlobals());
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$lvData = $startEnd->getListviewData();
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$_ = [[], []];
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foreach ($startEnd->iterate() as $id => $__)
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{
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$m = $startEnd->getField('method');
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if ($m & 0x1)
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$_[0][] = $lvData[$id];
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if ($m & 0x2)
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$_[1][] = $lvData[$id];
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}
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if ($_[0])
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$this->lvTabs[] = [QuestList::$brickFile, array(
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'data' => array_values($_[0]),
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'name' => '$LANG.tab_starts',
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'id' => 'starts'
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)];
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if ($_[1])
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$this->lvTabs[] = [QuestList::$brickFile, array(
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'data' => array_values($_[1]),
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'name' => '$LANG.tab_ends',
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'id' => 'ends'
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)];
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}
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// tab: related quests
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if ($_ = $this->subject->getField('reqQuest'))
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{
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$relQuest = new QuestList(array(['id', $_]));
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if (!$relQuest->error)
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{
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$this->extendGlobalData($relQuest->getJSGlobals());
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$this->lvTabs[] = [QuestList::$brickFile, array(
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'data' => array_values($relQuest->getListviewData()),
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'name' => '$LANG.tab_quests',
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'id' => 'quests'
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)];
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}
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}
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// tab: contains
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if ($_ = $this->subject->getField('lootId'))
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{
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$goLoot = new Loot();
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if ($goLoot->getByContainer(LOOT_GAMEOBJECT, $_))
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{
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$extraCols = $goLoot->extraCols;
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$extraCols[] = '$Listview.extraCols.percent';
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$hiddenCols = ['source', 'side', 'slot', 'reqlevel'];
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$this->extendGlobalData($goLoot->jsGlobals);
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$lootResult = $goLoot->getResult();
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foreach ($hiddenCols as $k => $str)
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{
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if ($k == 1 && array_filter(array_column($lootResult, $str), function ($x) { return $x != SIDE_BOTH; }))
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unset($hiddenCols[$k]);
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else if ($k != 1 && array_column($lootResult, $str))
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unset($hiddenCols[$k]);
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}
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$tabData = array(
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'data' => array_values($lootResult),
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'id' => 'contains',
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'name' => '$LANG.tab_contains',
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'sort' => ['-percent', 'name'],
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'extraCols' => array_unique($extraCols)
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);
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if ($hiddenCols)
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$tabData['hiddenCols'] = array_values($hiddenCols);
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$this->lvTabs[] = [ItemList::$brickFile, $tabData];
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}
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}
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// tab: Spell Focus for
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if ($sfId = $this->subject->getField('spellFocusId'))
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{
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$focusSpells = new SpellList(array(['spellFocusObject', $sfId]));
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if (!$focusSpells->error)
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{
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$tabData = array(
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'data' => array_values($focusSpells->getListviewData()),
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'name' => Lang::gameObject('focus'),
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'id' => 'focus-for'
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);
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$this->extendGlobalData($focusSpells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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// create note if search limit was exceeded
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if ($focusSpells->getMatches() > Cfg::get('SQL_LIMIT_DEFAULT'))
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{
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$tabData['note'] = sprintf(Util::$tryNarrowingString, 'LANG.lvnote_spellsfound', $focusSpells->getMatches(), Cfg::get('SQL_LIMIT_DEFAULT'));
|
|
$tabData['_truncated'] = 1;
|
|
}
|
|
|
|
$this->lvTabs[] = [SpellList::$brickFile, $tabData];
|
|
}
|
|
}
|
|
|
|
// tab: trap for X
|
|
$trigger = new GameObjectList(array(['linkedTrap', $this->typeId]));
|
|
if (!$trigger->error)
|
|
{
|
|
$this->extendGlobalData($trigger->getJSGlobals());
|
|
|
|
$this->lvTabs[] = [GameObjectList::$brickFile, array(
|
|
'data' => array_values($trigger->getListviewData()),
|
|
'name' => Lang::gameObject('triggeredBy'),
|
|
'id' => 'triggerd-by',
|
|
'note' => sprintf(Util::$filterResultString, '?objects=6')
|
|
)];
|
|
}
|
|
|
|
// tab: Same model as .. whats the fucking point..?
|
|
$sameModel = new GameObjectList(array(['displayId', $this->subject->getField('displayId')], ['id', $this->typeId, '!']));
|
|
if (!$sameModel->error)
|
|
{
|
|
$this->extendGlobalData($sameModel->getJSGlobals());
|
|
|
|
$this->lvTabs[] = [GameObjectList::$brickFile, array(
|
|
'data' => array_values($sameModel->getListviewData()),
|
|
'name' => '$LANG.tab_samemodelas',
|
|
'id' => 'same-model-as'
|
|
)];
|
|
}
|
|
|
|
// tab: condition-for
|
|
$cnd = new Conditions();
|
|
if ($cnd->getByCondition(Type::OBJECT, $this->typeId)->prepare())
|
|
{
|
|
$this->extendGlobalData($cnd->getJsGlobals());
|
|
$this->lvTabs[] = $cnd->toListviewTab('condition-for', '$LANG.tab_condition_for');
|
|
}
|
|
}
|
|
|
|
protected function generateTooltip()
|
|
{
|
|
$power = new StdClass();
|
|
if (!$this->subject->error)
|
|
{
|
|
$power->{'name_'.User::$localeString} = Lang::unescapeUISequences($this->subject->getField('name', true), Lang::FMT_RAW);
|
|
$power->{'tooltip_'.User::$localeString} = $this->subject->renderTooltip();
|
|
$power->map = $this->subject->getSpawns(SPAWNINFO_SHORT);
|
|
}
|
|
|
|
return sprintf($this->powerTpl, $this->typeId, User::$localeId, Util::toJSON($power, JSON_AOWOW_POWER));
|
|
}
|
|
}
|
|
|
|
?>
|