Files
aowow/setup/tools/sqlgen/itemstats.ss.php
Sarjuuk bf184e7555 Core/Setup
* rewritten to be able to dynamicly load it's components
   - CLISetup -> checks for UtilityScripts (config, setup, dbc reader, etc.) -> checks for SetupScripts (individual sql/file generators)
   - each step may now have a help prompt attached. If none are provided, the containing script may provide it's help.
   - all Scripts are self contained modules. No more editing of 3+ files if some component is added/removed
 * removed intermediaries FileGen & SqlGen
 * functional changes
   - allow providing CLI arguments to siteconfig and account UtilityScript and skip the interactive prompts
   - set slot for consumable enchantment items so they are filtrable
   - zones dataset is now localized and generated from GlobalStrings.lua and DungeonMap.dbc. Related data dumps removed.
   - 'aowow' and 'prQueue' executables now have shebangs

    WARNING - command line options have been renamed!
2024-06-20 18:10:12 +02:00

123 lines
4.5 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
if (!CLI)
die('not in cli mode');
class ItemStatSetup extends ItemList
{
private $relSpells = [];
private $relEnchants = [];
public function __construct($start, $limit, array $ids, array $relEnchants, array $relSpells)
{
$this->queryOpts['i']['o'] = 'i.id ASC';
unset($this->queryOpts['is']); // do not reference the stats table we are going to write to
$conditions = array(
['i.id', $start, '>'],
['class', [ITEM_CLASS_WEAPON, ITEM_CLASS_GEM, ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_AMMUNITION]],
$limit
);
if ($ids)
$conditions[] = ['id', $ids];
parent::__construct($conditions);
$this->relSpells = $relSpells;
$this->relEnchants = $relEnchants;
}
public function writeStatsTable() : void
{
foreach ($this->iterate() as $id => $curTpl)
{
$spellIds = [];
for ($i = 1; $i <= 5; $i++)
if ($this->curTpl['spellId'.$i] > 0 && !isset($this->relSpells[$this->curTpl['spellId'.$i]]) && (($this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_USE) || $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_EQUIP))
$spellIds[] = $this->curTpl['spellId'.$i];
if ($spellIds) // array_merge kills the keys
$this->relSpells = array_replace($this->relSpells, DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spellIds));
// fromItem: itemMods, spell, enchants from template - fromJson: calculated stats (feralAP, dps, ...)
if ($stats = (new StatsContainer($this->relSpells, $this->relEnchants))->fromItem($curTpl)->fromJson($this->json[$id])->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE))
DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($stats)), array_merge([Type::ITEM, $this->id], array_values($stats)));
}
}
}
CLISetup::registerSetup("sql", new class extends SetupScript
{
protected $info = array(
'stats' => [[], CLISetup::ARGV_PARAM, 'Compiles stats data for type: Item & Enchantment from dbc and world db.']
);
protected $dbcSourceFiles = ['spellitemenchantment'];
protected $setupAfter = [['items', 'spell'], []];
private $relSpells = [];
private function enchantment_stats(?int &$total = 0, ?int &$effective = 0) : array
{
$enchants = DB::Aowow()->select('SELECT *, `id` AS ARRAY_KEY FROM dbc_spellitemenchantment');
$spells = [];
$result = [];
$effective = 0;
$total = count($enchants);
foreach ($enchants as $eId => $e)
for ($i = 1; $i <= 3; $i++)
if ($e['object'.$i] > 0 && $e['type'.$i] == ENCHANTMENT_TYPE_EQUIP_SPELL)
$spells[] = $e['object'.$i];
if ($spells)
$this->relSpells = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spells);
foreach ($enchants as $eId => $e)
if ($result[$eId] = (new StatsContainer($this->relSpells))->fromEnchantment($e)->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE))
{
DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($result[$eId])), array_merge([Type::ENCHANTMENT, $eId], array_values($result[$eId])));
$effective++;
}
return $enchants;
}
public function generate(array $ids = []) : bool
{
DB::Aowow()->query('TRUNCATE ?_item_stats');
CLI::write('[stats] - applying stats for enchantments');
$enchStats = $this->enchantment_stats($total, $effective);
CLI::write(' '.$effective.'+'.($total - $effective).' enchantments parsed');
CLI::write('[stats] - applying stats for items');
$i = 0;
$offset = 0;
while (true)
{
$items = new ItemStatSetup($offset, CLISetup::SQL_BATCH, $ids, $enchStats, $this->relSpells);
if ($items->error)
break;
CLI::write('[stats] * batch #' . ++$i . ' (' . count($items->getFoundIDs()) . ')', CLI::LOG_BLANK, true, true);
$offset = max($items->getFoundIDs());
$items->writeStatsTable();
}
return true;
}
});
?>