Files
aowow/setup/tools/filegen/statistics.ss.php
Sarjuuk bf184e7555 Core/Setup
* rewritten to be able to dynamicly load it's components
   - CLISetup -> checks for UtilityScripts (config, setup, dbc reader, etc.) -> checks for SetupScripts (individual sql/file generators)
   - each step may now have a help prompt attached. If none are provided, the containing script may provide it's help.
   - all Scripts are self contained modules. No more editing of 3+ files if some component is added/removed
 * removed intermediaries FileGen & SqlGen
 * functional changes
   - allow providing CLI arguments to siteconfig and account UtilityScript and skip the interactive prompts
   - set slot for consumable enchantment items so they are filtrable
   - zones dataset is now localized and generated from GlobalStrings.lua and DungeonMap.dbc. Related data dumps removed.
   - 'aowow' and 'prQueue' executables now have shebangs

    WARNING - command line options have been renamed!
2024-06-20 18:10:12 +02:00

210 lines
9.6 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
if (!CLI)
die('not in cli mode');
// Create 'statistics'-file in datasets
CLISetup::registerSetup("build", new class extends SetupScript
{
protected $info = array(
'statistics' => [[], CLISetup::ARGV_PARAM, 'Compiles player stats into file for the character profiler tool.']
);
protected $worldDependency = ['player_levelstats', 'player_classlevelstats'];
protected $dbcSourceFiles = ['gtchancetomeleecrit', 'gtchancetomeleecritbase', 'gtchancetospellcrit', 'gtchancetospellcritbase', 'gtoctregenhp', 'gtregenmpperspt', 'gtregenhpperspt'];
protected $requiredDirs = ['datasets/'];
public function generate() : bool
{
$sub = ['classs', 'race', 'combo', 'level', 'skills'];
$out = [];
foreach ($sub as $s)
{
if ($out[$s] = $this->$s())
continue;
CLI::write('[statistics] generator '.$s.'() returned empty', CLI::LOG_WARN);
$this->success = false;
}
$toFile = 'g_statistics = '.preg_replace('/"\$([^$"]+)"/', '\1', Util::toJSON($out)).';';
if (!CLISetup::writeFile('datasets/statistics', $toFile))
$this->success = false;
return $this->success;
}
// constants and mods taken from TrinityCore (Player.cpp, StatSystem.cpp)
private function classs() : array
{
/* content per Index
mleatkpwr[base, strMultiplier, agiMultiplier, levelMultiplier]
rngatkpwr[base, strMultiplier, agiMultiplier, levelMultiplier]
baseCritPct[phys, spell]
diminishingConstant
baseDodgePct
DodgeCap
baseParryPct
ParryCap
baseBlockPct
classMod1 applies mod directly only one class having something worth mentioning: DK
classMod2 applies mod directly so what were they originally used for..?
*/
$dataz = array(
1 => [[-20, 2, 0, 3], [-10, 0, 1, 1], null, 0.9560, 3.6640, 88.129021, 5, 47.003525, 5, [], []],
2 => [[-20, 2, 0, 3], [-10, 0, 1, 0], null, 0.9560, 3.4943, 88.129021, 5, 47.003525, 5, [], []],
3 => [[-20, 1, 1, 2], [-10, 0, 1, 2], null, 0.9880, -4.0873, 145.560408, 5, 145.560408, 0, [], []],
4 => [[-20, 1, 1, 2], [-10, 0, 1, 1], null, 0.9880, 2.0957, 145.560408, 5, 145.560408, 0, [], []],
5 => [[-10, 1, 0, 0], [-10, 0, 1, 0], null, 0.9830, 3.4178, 150.375940, 0, 0.0, 0, [], []],
6 => [[-20, 2, 0, 3], [-10, 0, 1, 0], null, 0.9560, 3.6640, 88.129021, 5, 47.003525, 0, [], ['parryrtng' => [0.25, 'percentOf', 'str']]], // Forcefull Deflection (49410)
7 => [[-20, 1, 1, 2], [-10, 0, 1, 0], null, 0.9880, 2.1080, 145.560408, 0, 145.560408, 5, [], []],
8 => [[-10, 1, 0, 0], [-10, 0, 1, 0], null, 0.9830, 3.6587, 150.375940, 0, 0.0, 0, [], []],
9 => [[-10, 1, 0, 0], [-10, 0, 1, 0], null, 0.9830, 2.4211, 150.375940, 0, 0.0, 0, [], []],
11 => [[-20, 2, 0, 0], [-10, 0, 1, 0], null, 0.9720, 5.6097, 116.890707, 0, 0.0, 0, [], []]
);
foreach ($dataz as $class => &$data)
$data[2] = array_values(DB::Aowow()->selectRow('SELECT mle.chance*100 cMle, spl.chance*100 cSpl FROM dbc_gtchancetomeleecritbase mle, dbc_gtchancetospellcritbase spl WHERE mle.idx = spl.idx AND mle.idx = ?d', $class - 1));
return $dataz;
}
// { str, agi, sta, int, spi, raceMod1, raceMod2 }
private function race() : array
{
$raceData = DB::World()->select('SELECT `race` AS ARRAY_KEY, MIN(`str`), MIN(`agi`), MIN(`sta`), MIN(`inte`), MIN(`spi`) FROM player_levelstats WHERE `level` = 1 GROUP BY `race` ORDER BY `race` ASC');
foreach ($raceData as &$rd)
$rd = array_values($rd + [[], []]);
$racials = new SpellList(array(['typeCat', -4], ['reqClassMask', 0]));
$allMods = $racials->getProfilerMods();
foreach ($allMods as $spellId => $mods)
{
if (!$mods)
continue;
// if there is ever a case where a racial is shared between races i don't want to know about it!
$raceId = log($racials->getEntry($spellId)['reqRaceMask'], 2) + 1;
if (!isset($raceData[$raceId]))
continue;
foreach ($mods as $jsonStat => $mod)
{
if (empty($raceData[$raceId][5][$jsonStat]))
$raceData[$raceId][5][$jsonStat] = $mod;
else
$raceData[$raceId][6][$jsonStat] = $mod;
}
}
return $raceData;
}
// TrinityCore claims, DodgePerAgi per level and class can be constituted from critPerAgi (and level (and class))
// who am i to argue
// rebase stats to a specific race. chosen human as all stats are 20 and tauren for hunter, shaman and druid
// level:{ str, agi, sta, int, spi, hp, mana, mleCrt%Agi, splCrt%Int, dodge%Agi, HealthRegenModToBaseStat, HealthRegenModToBonusStat }
private function combo() : array
{
$result = [];
$critToDodge = array(
1 => 0.85/1.15, 2 => 1.00/1.15, 3 => 1.11/1.15,
4 => 2.00/1.15, 5 => 1.00/1.15, 6 => 0.85/1.15,
7 => 1.60/1.15, 8 => 1.00/1.15, 9 => 0.97/1.15, 11 => 2.00/1.15
);
foreach ($critToDodge as $class => $mod)
{
// humans can't be hunter, shaman, druids (use tauren here)
if (in_array($class, [3, 7, 11]))
$offset = array_values(DB::World()->selectRow('SELECT MIN(`str`), MIN(`agi`), MIN(`sta`), MIN(`inte`), MIN(`spi`) FROM player_levelstats WHERE `level` = 1 AND `race` = 6'));
else
$offset = array_values(DB::World()->selectRow('SELECT MIN(`str`), MIN(`agi`), MIN(`sta`), MIN(`inte`), MIN(`spi`) FROM player_levelstats WHERE `level` = 1 AND `race` = 1'));
$gtData = DB::Aowow()->select(
'SELECT mlecrt.idx - ?d AS ARRAY_KEY, mlecrt.chance * 100, splcrt.chance * 100, mlecrt.chance * 100 * ?f, baseHP5.ratio * 1, extraHP5.ratio * 1
FROM dbc_gtchancetomeleecrit mlecrt
JOIN dbc_gtchancetospellcrit splcrt ON splcrt.idx = mlecrt.idx
JOIN dbc_gtoctregenhp baseHP5 ON baseHP5.idx = mlecrt.idx
JOIN dbc_gtregenhpperspt extraHP5 ON extraHP5.idx = mlecrt.idx
WHERE mlecrt.idx BETWEEN ?d AND ?d',
(($class - 1) * 100) - 1, // class-offset
$mod,
(($class - 1) * 100) + 0, // lvl 1
(($class - 1) * 100) + 79 // lvl 80
);
$rows = DB::World()->select(
'SELECT pls.level AS ARRAY_KEY,
pls.str - ?d, pls.agi - ?d, pls.sta - ?d, pls.inte - ?d, pls.spi - ?d,
pcls.basehp, IF(pcls.basemana <> 0, pcls.basemana, 100)
FROM player_levelstats pls
JOIN player_classlevelstats pcls ON pls.level = pcls.level AND pls.class = pcls.class
WHERE pls.race = ?d AND
pls.class = ?d
ORDER BY pls.level ASC',
$offset[0], $offset[1], $offset[2], $offset[3], $offset[4],
in_array($class, [3, 7, 11]) ? 6 : 1,
$class
);
$result[$class] = [];
foreach ($rows as $lvl => $row)
$result[$class][$lvl] = array_values(array_merge($row, $gtData[$lvl]));
}
return $result;
}
// base mana regeneration per level
// identical across classes (just use one, that acutally has mana (offset: 100))
// content of gtRegenMPPerSpt.dbc
private function level() : array
{
return DB::Aowow()->selectCol('SELECT idx-99 AS ARRAY_KEY, ratio FROM dbc_gtregenmpperspt WHERE idx >= 100 AND idx < 100 + ?d', MAX_LEVEL);
}
// profession perks ... too lazy to formulate a search algorithm for two occurences
private function skills() : array
{
// DB::Aowow()->select(
// 'SELECT sk.id AS "skillId", sla.reqSkillLevel, s.effect1AuraId AS "auraId", s.effect1MiscValue, s.effect1BasePoints + s.effect1DieSides AS "qty"
// FROM dbc_skilllineability sla
// JOIN dbc_skillline sk ON sk.id = sla.skilllineid
// JOIN dbc_spell s ON s.id = sla.spellId
// WHERE sla.acquiremethod = 1 AND // learn on skillup
// sk.categoryId = 11 AND // primary profession
// s.effect1Id = 6 AND // ApplyAura
// s.effect1AuraId IN (29, 189) // ModStatFlat, ModRating (need more?)
// ');
return array(
SKILL_MINING => array( // mining / toughness
75 => ['sta' => 3],
150 => ['sta' => 5],
225 => ['sta' => 7],
300 => ['sta' => 10],
375 => ['sta' => 30],
450 => ['sta' => 60],
),
SKILL_SKINNING => array( // skinning / master of anatomy
75 => ['critstrkrtng' => 3],
150 => ['critstrkrtng' => 6],
225 => ['critstrkrtng' => 9],
300 => ['critstrkrtng' => 12],
375 => ['critstrkrtng' => 20],
450 => ['critstrkrtng' => 40],
)
);
}
});
?>