mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
* rewritten to be able to dynamicly load it's components
- CLISetup -> checks for UtilityScripts (config, setup, dbc reader, etc.) -> checks for SetupScripts (individual sql/file generators)
- each step may now have a help prompt attached. If none are provided, the containing script may provide it's help.
- all Scripts are self contained modules. No more editing of 3+ files if some component is added/removed
* removed intermediaries FileGen & SqlGen
* functional changes
- allow providing CLI arguments to siteconfig and account UtilityScript and skip the interactive prompts
- set slot for consumable enchantment items so they are filtrable
- zones dataset is now localized and generated from GlobalStrings.lua and DungeonMap.dbc. Related data dumps removed.
- 'aowow' and 'prQueue' executables now have shebangs
WARNING - command line options have been renamed!
123 lines
4.5 KiB
PHP
123 lines
4.5 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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if (!CLI)
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die('not in cli mode');
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class ItemStatSetup extends ItemList
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{
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private $relSpells = [];
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private $relEnchants = [];
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public function __construct($start, $limit, array $ids, array $relEnchants, array $relSpells)
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{
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$this->queryOpts['i']['o'] = 'i.id ASC';
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unset($this->queryOpts['is']); // do not reference the stats table we are going to write to
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$conditions = array(
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['i.id', $start, '>'],
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['class', [ITEM_CLASS_WEAPON, ITEM_CLASS_GEM, ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_AMMUNITION]],
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$limit
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);
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if ($ids)
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$conditions[] = ['id', $ids];
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parent::__construct($conditions);
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$this->relSpells = $relSpells;
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$this->relEnchants = $relEnchants;
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}
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public function writeStatsTable() : void
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{
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foreach ($this->iterate() as $id => $curTpl)
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{
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$spellIds = [];
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for ($i = 1; $i <= 5; $i++)
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if ($this->curTpl['spellId'.$i] > 0 && !isset($this->relSpells[$this->curTpl['spellId'.$i]]) && (($this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_USE) || $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_EQUIP))
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$spellIds[] = $this->curTpl['spellId'.$i];
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if ($spellIds) // array_merge kills the keys
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$this->relSpells = array_replace($this->relSpells, DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spellIds));
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// fromItem: itemMods, spell, enchants from template - fromJson: calculated stats (feralAP, dps, ...)
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if ($stats = (new StatsContainer($this->relSpells, $this->relEnchants))->fromItem($curTpl)->fromJson($this->json[$id])->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE))
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DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($stats)), array_merge([Type::ITEM, $this->id], array_values($stats)));
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}
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}
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}
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CLISetup::registerSetup("sql", new class extends SetupScript
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{
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protected $info = array(
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'stats' => [[], CLISetup::ARGV_PARAM, 'Compiles stats data for type: Item & Enchantment from dbc and world db.']
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);
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protected $dbcSourceFiles = ['spellitemenchantment'];
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protected $setupAfter = [['items', 'spell'], []];
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private $relSpells = [];
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private function enchantment_stats(?int &$total = 0, ?int &$effective = 0) : array
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{
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$enchants = DB::Aowow()->select('SELECT *, `id` AS ARRAY_KEY FROM dbc_spellitemenchantment');
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$spells = [];
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$result = [];
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$effective = 0;
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$total = count($enchants);
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foreach ($enchants as $eId => $e)
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for ($i = 1; $i <= 3; $i++)
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if ($e['object'.$i] > 0 && $e['type'.$i] == ENCHANTMENT_TYPE_EQUIP_SPELL)
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$spells[] = $e['object'.$i];
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if ($spells)
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$this->relSpells = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spells);
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foreach ($enchants as $eId => $e)
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if ($result[$eId] = (new StatsContainer($this->relSpells))->fromEnchantment($e)->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE))
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{
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DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($result[$eId])), array_merge([Type::ENCHANTMENT, $eId], array_values($result[$eId])));
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$effective++;
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}
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return $enchants;
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}
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public function generate(array $ids = []) : bool
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{
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DB::Aowow()->query('TRUNCATE ?_item_stats');
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CLI::write('[stats] - applying stats for enchantments');
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$enchStats = $this->enchantment_stats($total, $effective);
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CLI::write(' '.$effective.'+'.($total - $effective).' enchantments parsed');
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CLI::write('[stats] - applying stats for items');
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$i = 0;
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$offset = 0;
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while (true)
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{
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$items = new ItemStatSetup($offset, CLISetup::SQL_BATCH, $ids, $enchStats, $this->relSpells);
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if ($items->error)
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break;
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CLI::write('[stats] * batch #' . ++$i . ' (' . count($items->getFoundIDs()) . ')', CLI::LOG_BLANK, true, true);
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$offset = max($items->getFoundIDs());
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$items->writeStatsTable();
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}
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return true;
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}
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});
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?>
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