Files
aowow/pages/npc.php
Sarjuuk c456ade870 Skills/Breakpoints
* display skill learning breakpoints for gathering skills
 * fixed mixed up mining-skinning and savanging-skinning filters for NPCs
 * defined some magic skill numbers
2021-03-14 02:04:43 +01:00

1048 lines
44 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
// menuId 4: NPC g_initPath()
// tabId 0: Database g_initHeader()
class NpcPage extends GenericPage
{
use TrDetailPage;
protected $type = TYPE_NPC;
protected $typeId = 0;
protected $tpl = 'npc';
protected $path = [0, 4];
protected $tabId = 0;
protected $mode = CACHE_TYPE_PAGE;
protected $js = ['swfobject.js'];
protected $css = [['path' => 'Profiler.css']];
private $soundIds = [];
private $powerTpl = '$WowheadPower.registerNpc(%d, %d, %s);';
public function __construct($pageCall, $id)
{
parent::__construct($pageCall, $id);
// temp locale
if ($this->mode == CACHE_TYPE_TOOLTIP && isset($_GET['domain']))
Util::powerUseLocale($_GET['domain']);
$this->typeId = intVal($id);
$this->subject = new CreatureList(array(['id', $this->typeId]));
if ($this->subject->error)
$this->notFound(Lang::game('npc'), Lang::npc('notFound'));
$this->name = Util::htmlEscape($this->subject->getField('name', true));
$this->subname = Util::htmlEscape($this->subject->getField('subname', true));
}
protected function generatePath()
{
$this->path[] = $this->subject->getField('type');
if ($_ = $this->subject->getField('family'))
$this->path[] = $_;
}
protected function generateTitle()
{
array_unshift($this->title, $this->subject->getField('name', true), Util::ucFirst(Lang::game('npc')));
}
protected function generateContent()
{
$this->addJS('?data=zones&locale='.User::$localeId.'&t='.$_SESSION['dataKey']);
$_typeFlags = $this->subject->getField('typeFlags');
$_altIds = [];
$_altNPCs = null;
$placeholder = null;
$accessory = [];
// difficulty entries of self
if ($this->subject->getField('cuFlags') & NPC_CU_DIFFICULTY_DUMMY)
$placeholder = [$this->subject->getField('parentId'), $this->subject->getField('parent', true)];
else
{
for ($i = 1; $i < 4; $i++)
if ($_ = $this->subject->getField('difficultyEntry'.$i))
$_altIds[$_] = $i;
if ($_altIds)
$_altNPCs = new CreatureList(array(['id', array_keys($_altIds)]));
}
if ($_ = DB::World()->selectCol('SELECT DISTINCT entry FROM vehicle_template_accessory WHERE accessory_entry = ?d', $this->typeId))
{
$vehicles = new CreatureList(array(['id', $_]));
foreach ($vehicles->iterate() as $id => $__)
$accessory[] = [$id, $vehicles->getField('name', true)];
}
// try to determine, if it's spawned in a dungeon or raid (shaky at best, if spawned by script)
$mapType = 0;
if ($maps = DB::Aowow()->selectCol('SELECT DISTINCT areaId from ?_spawns WHERE type = ?d AND typeId = ?d', TYPE_NPC, $this->typeId))
{
if (count($maps) == 1) // should only exist in one instance
{
switch (DB::Aowow()->selectCell('SELECT `type` FROM ?_zones WHERE id = ?d', $maps[0]))
{
case 2:
case 5: $mapType = 1; break;
case 3:
case 7:
case 8: $mapType = 2; break;
}
}
}
else if ($_altIds) // not spawned, but has difficultyDummies
{
if (count($_altIds) > 1) // 3 or more version -> definitly raid (10/25 + hc)
$mapType = 2;
else // 2 versions; may be Heroic (use this), but may also be 10/25-raid
$mapType = 1;
}
/***********/
/* Infobox */
/***********/
$infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
// Event (ignore events, where the object only gets removed)
if ($_ = DB::World()->selectCol('SELECT DISTINCT ge.eventEntry FROM game_event ge, game_event_creature gec, creature c WHERE ge.eventEntry = gec.eventEntry AND c.guid = gec.guid AND c.id = ?d', $this->typeId))
{
$this->extendGlobalIds(TYPE_WORLDEVENT, ...$_);
$ev = [];
foreach ($_ as $i => $e)
$ev[] = ($i % 2 ? '[br]' : ' ') . '[event='.$e.']';
$infobox[] = Util::ucFirst(Lang::game('eventShort')).Lang::main('colon').implode(',', $ev);
}
// Level
if ($this->subject->getField('rank') != NPC_RANK_BOSS)
{
$level = $this->subject->getField('minLevel');
$maxLvl = $this->subject->getField('maxLevel');
if ($level < $maxLvl)
$level .= ' - '.$maxLvl;
}
else // Boss Level
$level = '??';
$infobox[] = Lang::game('level').Lang::main('colon').$level;
// Classification
if ($_ = $this->subject->getField('rank')) // != NPC_RANK_NORMAL
{
$str = $this->subject->isBoss() ? '[span class=icon-boss]'.Lang::npc('rank', $_).'[/span]' : Lang::npc('rank', $_);
$infobox[] = Lang::npc('classification').Lang::main('colon').$str;
}
// Reaction
$_ = function ($r)
{
if ($r == 1) return 2;
if ($r == -1) return 10;
return;
};
$infobox[] = Lang::npc('react').Lang::main('colon').'[color=q'.$_($this->subject->getField('A')).']A[/color] [color=q'.$_($this->subject->getField('H')).']H[/color]';
// Faction
$this->extendGlobalIds(TYPE_FACTION, $this->subject->getField('factionId'));
$infobox[] = Util::ucFirst(Lang::game('faction')).Lang::main('colon').'[faction='.$this->subject->getField('factionId').']';
// Tameable
if ($_typeFlags & 0x1)
if ($_ = $this->subject->getField('family'))
$infobox[] = sprintf(Lang::npc('tameable'), '[url=pet='.$_.']'.Lang::game('fa', $_).'[/url]');
// Wealth
if ($_ = intVal(($this->subject->getField('minGold') + $this->subject->getField('maxGold')) / 2))
$infobox[] = Lang::npc('worth').Lang::main('colon').'[tooltip=tooltip_avgmoneydropped][money='.$_.'][/tooltip]';
// is Vehicle
if ($this->subject->getField('vehicleId'))
$infobox[] = Lang::npc('vehicle');
if (User::isInGroup(U_GROUP_EMPLOYEE))
{
// AI
if ($_ = $this->subject->getField('scriptName'))
$infobox[] = 'Script'.Lang::main('colon').$_;
else if ($_ = $this->subject->getField('aiName'))
$infobox[] = 'AI'.Lang::main('colon').$_;
// Mechanic immune
if ($immuneMask = $this->subject->getField('mechanicImmuneMask'))
{
$buff = [];
for ($i = 0; $i < 31; $i++)
if ($immuneMask & (1 << $i))
$buff[] = (!fMod(count($buff), 3) ? "\n" : null).'[url=?spells&filter=me='.($i + 1).']'.Lang::game('me', $i + 1).'[/url]';
$infobox[] = 'Not affected by mechanic'.Lang::main('colon').implode(', ', $buff);
}
// extra flags
if ($flagsExtra = $this->subject->getField('flagsExtra'))
{
$buff = [];
if ($flagsExtra & 0x000001)
$buff[] = 'Binds attacker to instance on death';
if ($flagsExtra & 0x000002)
$buff[] = "[tooltip name=civilian]- does not aggro\n- death costs Honor[/tooltip][span class=tip tooltip=civilian]Civilian[/span]";
if ($flagsExtra & 0x000004)
$buff[] = 'Cannot parry';
if ($flagsExtra & 0x000008)
$buff[] = 'Has no parry haste';
if ($flagsExtra & 0x000010)
$buff[] = 'Cannot block';
if ($flagsExtra & 0x000020)
$buff[] = 'Cannot deal Crushing Blows';
if ($flagsExtra & 0x000040)
$buff[] = 'Rewards no experience';
if ($flagsExtra & 0x000080)
$buff[] = 'Trigger creature';
if ($flagsExtra & 0x000100)
$buff[] = 'Immune to Taunt';
if ($flagsExtra & 0x008000)
$buff[] = "[tooltip name=guard]- engages PvP attackers\n- ignores enemy stealth, invisibility and Feign Death[/tooltip][span class=tip tooltip=guard]Guard[/span]";
if ($flagsExtra & 0x020000)
$buff[] = 'Cannot deal Critical Hits';
if ($flagsExtra & 0x040000)
$buff[] = 'Attacker does not gain weapon skill';
if ($flagsExtra & 0x080000)
$buff[] = 'Taunt has diminishing returns';
if ($flagsExtra & 0x100000)
$buff[] = 'Is subject to diminishing returns';
if ($buff)
$infobox[] = 'Extra Flags'.Lang::main('colon').'[ul][li]'.implode('[/li][li]', $buff).'[/li][/ul]';
}
// Mode dummy references
if ($_altNPCs)
{
$this->extendGlobalData($_altNPCs->getJSGlobals());
$buff = 'Difficulty Versions'.Lang::main('colon').'[ul]';
foreach ($_altNPCs->iterate() as $id => $__)
$buff .= '[li][npc='.$id.'][/li]';
$infobox[] = $buff.'[/ul]';
}
}
// > Stats
$stats = [];
$modes = []; // get difficulty versions if set
$hint = '[tooltip name=%3$s][table cellspacing=10][tr]%1s[/tr][/table][/tooltip][span class=tip tooltip=%3$s]%2s[/span]';
$modeRow = '[tr][td]%s&nbsp;&nbsp;[/td][td]%s[/td][/tr]';
// Health
$health = $this->subject->getBaseStats('health');
$stats['health'] = Util::ucFirst(Lang::spell('powerTypes', -2)).Lang::main('colon').($health[0] < $health[1] ? Lang::nf($health[0]).' - '.Lang::nf($health[1]) : Lang::nf($health[0]));
// Mana (may be 0)
$mana = $this->subject->getBaseStats('power');
$stats['mana'] = $mana[0] ? Lang::spell('powerTypes', 0).Lang::main('colon').($mana[0] < $mana[1] ? Lang::nf($mana[0]).' - '.Lang::nf($mana[1]) : Lang::nf($mana[0])) : null;
// Armor
$armor = $this->subject->getBaseStats('armor');
$stats['armor'] = Lang::npc('armor').Lang::main('colon').($armor[0] < $armor[1] ? Lang::nf($armor[0]).' - '.Lang::nf($armor[1]) : Lang::nf($armor[0]));
// Resistances
$resNames = [null, 'hol', 'fir', 'nat', 'fro', 'sha', 'arc'];
$tmpRes = [];
$stats['resistance'] = '';
foreach ($this->subject->getBaseStats('resistance') as $sc => $amt)
if ($amt)
$tmpRes[] = '[span class="moneyschool'.$resNames[$sc].'"]'.$amt.'[/span]';
if ($tmpRes)
{
$stats['resistance'] = Lang::npc('resistances').Lang::main('colon');
if (count($tmpRes > 3))
$stats['resistance'] .= implode('&nbsp;', array_slice($tmpRes, 0, 3)).'[br]'.implode('&nbsp;', array_slice($tmpRes, 3));
else
$stats['resistance'] .= implode('&nbsp;', $tmpRes);
}
// Melee Damage
$melee = $this->subject->getBaseStats('melee');
if ($_ = $this->subject->getField('dmgSchool')) // magic damage
$stats['melee'] = Lang::npc('melee').Lang::main('colon').Lang::nf($melee[0]).' - '.Lang::nf($melee[1]).' ('.Lang::game('sc', $_).')';
else // phys. damage
$stats['melee'] = Lang::npc('melee').Lang::main('colon').Lang::nf($melee[0]).' - '.Lang::nf($melee[1]);
// Ranged Damage
$ranged = $this->subject->getBaseStats('ranged');
$stats['ranged'] = Lang::npc('ranged').Lang::main('colon').Lang::nf($ranged[0]).' - '.Lang::nf($ranged[1]);
if (in_array($mapType, [1, 2])) // Dungeon or Raid
{
foreach ($_altIds as $id => $mode)
{
foreach ($_altNPCs->iterate() as $dId => $__)
{
if ($dId != $id)
continue;
$m = Lang::npc('modes', $mapType, $mode);
// Health
$health = $_altNPCs->getBaseStats('health');
$modes['health'][] = sprintf($modeRow, $m, $health[0] < $health[1] ? Lang::nf($health[0]).' - '.Lang::nf($health[1]) : Lang::nf($health[0]));
// Mana (may be 0)
$mana = $_altNPCs->getBaseStats('power');
$modes['mana'][] = $mana[0] ? sprintf($modeRow, $m, $mana[0] < $mana[1] ? Lang::nf($mana[0]).' - '.Lang::nf($mana[1]) : Lang::nf($mana[0])) : null;
// Armor
$armor = $_altNPCs->getBaseStats('armor');
$modes['armor'][] = sprintf($modeRow, $m, $armor[0] < $armor[1] ? Lang::nf($armor[0]).' - '.Lang::nf($armor[1]) : Lang::nf($armor[0]));
// Resistances
$tmpRes = '';
foreach ($_altNPCs->getBaseStats('resistance') as $sc => $amt)
$tmpRes .= '[td]'.$amt.'[/td]';
if ($tmpRes)
{
if (!isset($modes['resistance'])) // init table head
$modes['resistance'][] = '[td][/td][td][span class="moneyschoolhol"]&nbsp;&nbsp;&nbsp;&nbsp;[/span][/td][td][span class="moneyschoolfir"]&nbsp;&nbsp;&nbsp;&nbsp;[/span][/td][td][span class="moneyschoolnat"]&nbsp;&nbsp;&nbsp;&nbsp;[/span][/td][td][span class="moneyschoolfro"]&nbsp;&nbsp;&nbsp;&nbsp;[/span][/td][td][span class="moneyschoolsha"]&nbsp;&nbsp;&nbsp;&nbsp;[/span][/td][td][span class="moneyschoolarc"][/span][/td]';
if (!$stats['resistance']) // base creature has no resistance. -> display list item.
$stats['resistance'] = Lang::npc('resistances').Lang::main('colon').'…';
$modes['resistance'][] = '[td]'.$m.'&nbsp;&nbsp;&nbsp;&nbsp;[/td]'.$tmpRes;
}
// Melee Damage
$melee = $_altNPCs->getBaseStats('melee');
if ($_ = $_altNPCs->getField('dmgSchool')) // magic damage
$modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]).' - '.Lang::nf($melee[1]).' ('.Lang::game('sc', $_).')');
else // phys. damage
$modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]).' - '.Lang::nf($melee[1]));
// Ranged Damage
$ranged = $_altNPCs->getBaseStats('ranged');
$modes['ranged'][] = sprintf($modeRow, $m, Lang::nf($ranged[0]).' - '.Lang::nf($ranged[1]));
}
}
}
if ($modes)
foreach ($stats as $k => $v)
if ($v)
$stats[$k] = sprintf($hint, implode('[/tr][tr]', $modes[$k]), $v, $k);
// < Stats
if ($stats)
$infobox[] = Lang::npc('stats').($modes ? ' ('.Lang::npc('modes', $mapType, 0).')' : null).Lang::main('colon').'[ul][li]'.implode('[/li][li]', $stats).'[/li][/ul]';
/****************/
/* Main Content */
/****************/
// get spawns and path
$map = null;
if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL))
{
$map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns];
foreach ($spawns as $areaId => &$areaData)
$map['extra'][$areaId] = ZoneList::getName($areaId);
}
// smart AI
$sai = null;
if ($this->subject->getField('aiName') == 'SmartAI')
{
$sai = new SmartAI(SAI_SRC_TYPE_CREATURE, $this->typeId, ['name' => $this->subject->getField('name', true)]);
if (!$sai->prepare()) // no smartAI found .. check per guid
{
// at least one of many
$guids = DB::World()->selectCol('SELECT guid FROM creature WHERE id = ?d', $this->typeId);
while ($_ = array_pop($guids))
{
$sai = new SmartAI(SAI_SRC_TYPE_CREATURE, -$_, ['baseEntry' => $this->typeId, 'name' => $this->subject->getField('name', true), 'title' => ' [small](for GUID: '.$_.')[/small]']);
if ($sai->prepare())
break;
}
}
if ($sai->prepare())
$this->extendGlobalData($sai->getJSGlobals());
else
trigger_error('Creature has SmartAI set in template but no SmartAI defined.');
}
// consider pooled spawns
$this->map = $map;
$this->infobox = '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]';
$this->placeholder = $placeholder;
$this->accessory = $accessory;
$this->quotes = $this->getQuotes();
$this->reputation = $this->getOnKillRep($_altIds, $mapType);
$this->smartAI = $sai ? $sai->getMarkdown() : null;
$this->redButtons = array(
BUTTON_WOWHEAD => true,
BUTTON_LINKS => ['type' => $this->type, 'typeId' => $this->typeId],
BUTTON_VIEW3D => ['type' => TYPE_NPC, 'typeId' => $this->typeId, 'displayId' => $this->subject->getRandomModelId()]
);
if ($this->subject->getField('humanoid'))
$this->redButtons[BUTTON_VIEW3D]['humanoid'] = 1;
/**************/
/* Extra Tabs */
/**************/
// tab: abilities / tab_controlledabilities (dep: VehicleId)
// SMART_SCRIPT_TYPE_CREATURE = 0; SMART_ACTION_CAST = 11; SMART_ACTION_ADD_AURA = 75; SMART_ACTION_INVOKER_CAST = 85; SMART_ACTION_CROSS_CAST = 86
$smartScripts = DB::World()->select('SELECT action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6 FROM smart_scripts WHERE source_type = ?d AND action_type IN (?a) AND entryOrGUID = ?d', SAI_SRC_TYPE_CREATURE, array_merge(SAI_ACTION_ALL_SPELLCASTS, SAI_ACTION_ALL_TIMED_ACTION_LISTS), $this->typeId);
$smartSpells = [];
$smartTALs = [];
foreach ($smartScripts as $s)
{
if (in_array($s['action_type'], SAI_ACTION_ALL_SPELLCASTS))
$smartSpells[] = $s['action_param1'];
else if ($s['action_type'] == SAI_ACTION_CALL_TIMED_ACTIONLIST)
$smartTALs[] = $s['action_param1'];
else if ($s['action_type'] == SAI_ACTION_CALL_RANDOM_TIMED_ACTIONLIST)
{
for ($i = 1; $i < 7; $i++)
if ($s['action_param'.$i])
$smartTALs[] = $s['action_param'.$i];
}
else if ($s['action_type'] == SAI_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST)
{
for ($i = $s['action_param1']; $i <= $s['action_param2']; $i++)
$smartTALs[] = $i;
}
else
var_dump($s);
}
if ($smartTALs)
if ($_ = DB::World()->selectCol('SELECT action_param1 FROM smart_scripts WHERE source_type = ?d AND action_type IN (?a) AND entryOrGUID IN (?a)', SAI_SRC_TYPE_ACTIONLIST, SAI_ACTION_ALL_SPELLCASTS, $smartTALs))
$smartSpells = array_merge($smartSpells, $_);
$tplSpells = [];
$conditions = ['OR'];
for ($i = 1; $i < 9; $i++)
if ($_ = $this->subject->getField('spell'.$i))
$tplSpells[] = $_;
if ($tplSpells)
$conditions[] = ['id', $tplSpells];
if ($smartSpells)
$conditions[] = ['id', $smartSpells];
// Pet-Abilities
if ($_typeFlags & 0x1 && ($_ = $this->subject->getField('family')))
{
$skill = 0;
$mask = 0x0;
foreach (Game::$skillLineMask[-1] as $idx => $pair)
{
if ($pair[0] != $_)
continue;
$skill = $pair[1];
$mask = 1 << $idx;
break;
}
$conditions[] = [
'AND',
['s.typeCat', -3],
[
'OR',
['skillLine1', $skill],
['AND', ['skillLine1', 0, '>'], ['skillLine2OrMask', $skill]],
['AND', ['skillLine1', -1], ['skillLine2OrMask', $mask, '&']]
]
];
}
if (count($conditions) > 1)
{
$abilities = new SpellList($conditions);
if (!$abilities->error)
{
$this->extendGlobalData($abilities->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
$controled = $abilities->getListviewData();
$normal = [];
foreach ($controled as $id => $values)
{
if (in_array($id, $smartSpells))
{
$normal[$id] = $values;
if (!in_array($id, $tplSpells))
unset($controled[$id]);
}
}
if ($normal)
$this->lvTabs[] = ['spell', array(
'data' => array_values($normal),
'name' => '$LANG.tab_abilities',
'id' => 'abilities'
)];
if ($controled)
$this->lvTabs[] = ['spell', array(
'data' => array_values($controled),
'name' => '$LANG.tab_controlledabilities',
'id' => 'controlled-abilities'
)];
}
}
// tab: summoned by
$conditions = array(
'OR',
['AND', ['effect1Id', [28, 56, 112]], ['effect1MiscValue', $this->typeId]],
['AND', ['effect2Id', [28, 56, 112]], ['effect2MiscValue', $this->typeId]],
['AND', ['effect3Id', [28, 56, 112]], ['effect3MiscValue', $this->typeId]]
);
$summoned = new SpellList($conditions);
if (!$summoned->error)
{
$this->extendGlobalData($summoned->getJSGlobals());
$this->lvTabs[] = ['spell', array(
'data' => array_values($summoned->getListviewData()),
'name' => '$LANG.tab_summonedby',
'id' => 'summoned-by'
)];
}
// tab: teaches
if ($this->subject->getField('npcflag') & NPC_FLAG_TRAINER)
{
$teachQuery = '
SELECT ts.SpellId AS ARRAY_KEY, ts.MoneyCost AS cost, ts.ReqSkillLine AS reqSkillId, ts.ReqSkillRank AS reqSkillValue, ts.ReqLevel AS reqLevel, ts.ReqAbility1 AS reqSpellId1, ts.reqAbility2 AS reqSpellId2
FROM trainer_spell ts
JOIN creature_default_trainer cdt ON cdt.TrainerId = ts.TrainerId
WHERE cdt.Creatureid = ?d
';
if ($tSpells = DB::World()->select($teachQuery, $this->typeId))
{
$teaches = new SpellList(array(['id', array_keys($tSpells)]));
if (!$teaches->error)
{
$this->extendGlobalData($teaches->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
$data = $teaches->getListviewData();
$extra = [];
foreach ($tSpells as $sId => $train)
{
if (empty($data[$sId]))
continue;
if ($_ = $train['reqSkillId'])
{
if (count($data[$sId]['skill']) == 1 && $_ != $data[$sId]['skill'][0])
{
$this->extendGlobalIds(TYPE_SKILL, $_);
if (!isset($extra[0]))
$extra[0] = '$Listview.extraCols.condition';
$data[$sId]['condition'][0][$this->typeId][] = [[CND_SKILL, $_, $train['reqSkillValue']]];
}
}
for ($i = 1; $i < 3; $i++)
{
if ($_ = $train['reqSpellId'.$i])
{
$this->extendGlobalIds(TYPE_SPELL, $_);
if (!isset($extra[0]))
$extra[0] = '$Listview.extraCols.condition';
$data[$sId]['condition'][0][$this->typeId][] = [[CND_SPELL, $_]];
}
}
if ($_ = $train['reqLevel'])
{
if (!isset($extra[1]))
$extra[1] = "\$Listview.funcBox.createSimpleCol('reqLevel', LANG.tooltip_reqlevel, '7%', 'reqLevel')";
$data[$sId]['reqLevel'] = $_;
}
if ($_ = $train['cost'])
$data[$sId]['trainingcost'] = $_;
}
$tabData = array(
'data' => array_values($data),
'name' => '$LANG.tab_teaches',
'id' => 'teaches',
'visibleCols' => ['trainingcost']
);
if ($extra)
$tabData['extraCols'] = array_values($extra);
$this->lvTabs[] = ['spell', $tabData];
}
}
else
trigger_error('NPC '.$this->typeId.' is flagged as trainer, but doesn\'t have any spells set', E_USER_WARNING);
}
// tab: sells
if ($sells = DB::World()->selectCol('SELECT item FROM npc_vendor nv WHERE entry = ?d UNION SELECT item FROM game_event_npc_vendor genv JOIN creature c ON genv.guid = c.guid WHERE c.id = ?d', $this->typeId, $this->typeId))
{
$soldItems = new ItemList(array(['id', $sells]));
if (!$soldItems->error)
{
$extraCols = ["\$Listview.funcBox.createSimpleCol('stack', 'stack', '10%', 'stack')", '$Listview.extraCols.cost'];
if ($soldItems->hasSetFields(['condition']))
$extraCols[] = '$Listview.extraCols.condition';
$lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [TYPE_NPC => [$this->typeId]]);
$sc = Util::getServerConditions(CND_SRC_NPC_VENDOR, $this->typeId);
if (!empty($sc[0]))
{
$this->extendGlobalData($sc[1]);
$extraCols[] = '$Listview.extraCols.condition';
foreach ($lvData as $id => &$row)
foreach ($sc[0] as $srcType => $cndData)
if (!empty($cndData[$id.':'.$this->typeId]))
$row['condition'][0][$id.':'.$this->typeId] = $cndData[$id.':'.$this->typeId];
}
$this->lvTabs[] = ['item', array(
'data' => array_values($lvData),
'name' => '$LANG.tab_sells',
'id' => 'currency-for',
'extraCols' => array_unique($extraCols)
)];
$this->extendGlobalData($soldItems->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
}
}
// tabs: this creature contains..
$skinTab = ['tab_skinning', 'skinning', SKILL_SKINNING];
if ($_typeFlags & NPC_TYPEFLAG_HERBLOOT)
$skinTab = ['tab_herbalism', 'herbalism', SKILL_HERBALISM];
else if ($_typeFlags & NPC_TYPEFLAG_MININGLOOT)
$skinTab = ['tab_mining', 'mining', SKILL_MINING];
else if ($_typeFlags & NPC_TYPEFLAG_ENGINEERLOOT)
$skinTab = ['tab_engineering', 'engineering', SKILL_ENGINEERING];
/*
extraCols: [Listview.extraCols.count, Listview.extraCols.percent, Listview.extraCols.mode],
_totalCount: 22531,
computeDataFunc: Listview.funcBox.initLootTable,
onAfterCreate: Listview.funcBox.addModeIndicator,
modes:{"mode":1,"1":{"count":4408,"outof":16013},"4":{"count":4408,"outof":22531}}
*/
$sourceFor = array(
[LOOT_CREATURE, $this->subject->getField('lootId'), '$LANG.tab_drops', 'drops', [] ],
[LOOT_PICKPOCKET, $this->subject->getField('pickpocketLootId'), '$LANG.tab_pickpocketing', 'pickpocketing', ['side', 'slot', 'reqlevel']],
[LOOT_SKINNING, $this->subject->getField('skinLootId'), '$LANG.'.$skinTab[0], $skinTab[1], ['side', 'slot', 'reqlevel']]
);
// temp: manually add loot for difficulty-versions
$langref = array(
"-2" => '$LANG.tab_heroic',
"-1" => '$LANG.tab_normal',
1 => '$$WH.sprintf(LANG.tab_normalX, 10)',
2 => '$$WH.sprintf(LANG.tab_normalX, 25)',
3 => '$$WH.sprintf(LANG.tab_heroicX, 10)',
4 => '$$WH.sprintf(LANG.tab_heroicX, 25)'
);
if ($_altIds)
{
$sourceFor[0][2] = $mapType == 1 ? $langref[-1] : $langref[1];
foreach ($_altNPCs->iterate() as $id => $__)
{
$mode = ($_altIds[$id] + 1) * ($mapType == 1 ? -1 : 1);
if ($lootGO = DB::Aowow()->selectRow('SELECT o.id, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE l.npcId = ?d', $id))
array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lootGO['lootId'], $langref[$mode], 'drops-object-'.abs($mode), [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, '.$lootGO['id'].', "'.Util::localizedString($lootGO, 'name').'")']]);
if ($lootId = $_altNPCs->getField('lootId'))
array_splice($sourceFor, 1, 0, [[LOOT_CREATURE, $lootId, $langref[$mode], 'drops-'.abs($mode), []]]);
}
}
if ($lootGOs = DB::Aowow()->select('SELECT o.id, IF(npcId < 0, 1, 0) AS modeDummy, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE ABS(l.npcId) = ?d', $this->typeId))
foreach ($lootGOs as $idx => $lgo)
array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lgo['lootId'], $mapType ? $langref[($mapType == 1 ? -1 : 1) + ($lgo['modeDummy'] ? 1 : 0)] : '$LANG.tab_drops', 'drops-object-'.$idx, [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, '.$lgo['id'].', "'.Util::localizedString($lgo, 'name').'")']]);
$reqQuest = [];
foreach ($sourceFor as $sf)
{
$creatureLoot = new Loot();
if ($creatureLoot->getByContainer($sf[0], $sf[1]))
{
$extraCols = $creatureLoot->extraCols;
$extraCols[] = '$Listview.extraCols.percent';
$this->extendGlobalData($creatureLoot->jsGlobals);
foreach ($creatureLoot->iterate() as &$lv)
{
if (!$lv['quest'])
continue;
$extraCols[] = '$Listview.extraCols.condition';
$reqQuest[$lv['id']] = 0;
$lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]];
}
$tabData = array(
'data' => array_values($creatureLoot->getResult()),
'name' => $sf[2],
'id' => $sf[3],
'extraCols' => array_unique($extraCols),
'sort' => ['-percent', 'name'],
);
if (!empty($sf['note']))
$tabData['note'] = $sf['note'];
else if ($sf[0] == LOOT_SKINNING)
$tabData['note'] = '<b>'.Lang::formatSkillBreakpoints(Game::getBreakpointsForSkill($skinTab[2], $this->subject->getField('maxLevel') * 5), true).'</b>';
if ($sf[4])
$tabData['hiddenCols'] = $sf[4];
$this->lvTabs[] = ['item', $tabData];
}
}
if ($reqIds = array_keys($reqQuest)) // apply quest-conditions as back-reference
{
$conditions = array(
'OR',
['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds],
['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds],
['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds],
['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]
);
$reqQuests = new QuestList($conditions);
$this->extendGlobalData($reqQuests->getJSGlobals());
foreach ($reqQuests->iterate() as $qId => $__)
{
if (empty($reqQuests->requires[$qId][TYPE_ITEM]))
continue;
foreach ($reqIds as $rId)
if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM]))
$reqQuest[$rId] = $reqQuests->id;
}
}
// tab: starts quest
// tab: ends quest
$startEnd = new QuestList(array(['qse.type', TYPE_NPC], ['qse.typeId', $this->typeId]));
if (!$startEnd->error)
{
$this->extendGlobalData($startEnd->getJSGlobals());
$lvData = $startEnd->getListviewData();
$_ = [[], []];
foreach ($startEnd->iterate() as $id => $__)
{
$m = $startEnd->getField('method');
if ($m & 0x1)
$_[0][] = $lvData[$id];
if ($m & 0x2)
$_[1][] = $lvData[$id];
}
if ($_[0])
$this->lvTabs[] = ['quest', array(
'data' => array_values($_[0]),
'name' => '$LANG.tab_starts',
'id' => 'starts'
)];
if ($_[1])
$this->lvTabs[] = ['quest', array(
'data' => array_values($_[1]),
'name' => '$LANG.tab_ends',
'id' => 'ends'
)];
}
// tab: objective of quest
$conditions = array(
'OR',
['AND', ['reqNpcOrGo1', $this->typeId], ['reqNpcOrGoCount1', 0, '>']],
['AND', ['reqNpcOrGo2', $this->typeId], ['reqNpcOrGoCount2', 0, '>']],
['AND', ['reqNpcOrGo3', $this->typeId], ['reqNpcOrGoCount3', 0, '>']],
['AND', ['reqNpcOrGo4', $this->typeId], ['reqNpcOrGoCount4', 0, '>']],
);
$objectiveOf = new QuestList($conditions);
if (!$objectiveOf->error)
{
$this->extendGlobalData($objectiveOf->getJSGlobals());
$this->lvTabs[] = ['quest', array(
'data' => array_values($objectiveOf->getListviewData()),
'name' => '$LANG.tab_objectiveof',
'id' => 'objective-of'
)];
}
// tab: criteria of [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE have no data set to check for]
$conditions = array(
['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE]],
['ac.value1', $this->typeId]
);
$crtOf = new AchievementList($conditions);
if (!$crtOf->error)
{
$this->extendGlobalData($crtOf->getJSGlobals());
$this->lvTabs[] = ['achievement', array(
'data' => array_values($crtOf->getListviewData()),
'name' => '$LANG.tab_criteriaof',
'id' => 'criteria-of'
)];
}
// tab: passengers
if ($_ = DB::World()->selectCol('SELECT accessory_entry AS ARRAY_KEY, GROUP_CONCAT(seat_id) FROM vehicle_template_accessory WHERE entry = ?d GROUP BY accessory_entry', $this->typeId))
{
$passengers = new CreatureList(array(['id', array_keys($_)]));
if (!$passengers->error)
{
$data = $passengers->getListviewData();
if (User::isInGroup(U_GROUP_STAFF))
foreach ($data as $id => &$d)
$d['seat'] = str_replace(',', ', ', $_[$id]);
$this->extendGlobalData($passengers->getJSGlobals(GLOBALINFO_SELF));
$tabData = array(
'data' => array_values($data),
'name' => Lang::npc('accessory'),
'id' => 'accessory'
);
if (User::isInGroup(U_GROUP_STAFF))
$tabData['extraCols'] = ["\$Listview.funcBox.createSimpleCol('seat', '".Lang::npc('seat')."', '10%', 'seat')"];
$this->lvTabs[] = ['creature', $tabData];
}
}
/* tab sounds:
* activity sounds => CreatureDisplayInfo.dbc => (CreatureModelData.dbc => ) CreatureSoundData.dbc
* AI => smart_scripts
* Dialogue VO => creature_text
* onClick VO => CreatureDisplayInfo.dbc => NPCSounds.dbc
*/
$ssActionLists = DB::World()->select('SELECT action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6 FROM smart_scripts WHERE entryorguid = ?d AND source_type = 0 AND action_type IN (80, 87, 88)', $this->typeId);
$actionListIds = [];
foreach ($ssActionLists as $sal)
{
$iMax = 0;
switch ($sal['action_type'])
{
case 80: $iMax = 1; break;
case 87: $iMax = 6; break;
case 88: $iMax = 2; break;
default: continue;
}
for ($i = 1; $i <= $iMax; $i++)
if ($sal['action_param'.$i])
$actionListIds[] = $sal['action_param'.$i];
}
// not going for a per guid basis. The infos are nested enough as is.
$smartScripts = DB::World()->selectCol('SELECT action_param1 FROM smart_scripts WHERE action_type = 4 AND ((source_type = 0 AND entryorguid = ?d) { OR (source_type = 9 AND entryorguid IN (?a)) } )', $this->typeId, $actionListIds ?: DBSIMPLE_SKIP);
$this->soundIds = array_merge($this->soundIds, $smartScripts);
// up to 4 possible displayIds .. for the love of things betwixt, just use the first!
$activitySounds = DB::Aowow()->selectRow('SELECT * FROM ?_creature_sounds WHERE id = ?d', $this->subject->getField('displayId1'));
array_shift($activitySounds); // remove id-column
$this->soundIds = array_merge($this->soundIds, array_values($activitySounds));
if ($this->soundIds)
{
$sounds = new SoundList(array(['id', $this->soundIds]));
if (!$sounds->error)
{
$data = $sounds->getListviewData();
foreach ($activitySounds as $activity => $id)
if (isset($data[$id]))
$data[$id]['activity'] = $activity; // no index, js wants a string :(
$tabData = ['data' => array_values($data)];
if ($activitySounds)
$tabData['visibleCols'] = ['activity'];
$this->extendGlobalData($sounds->getJSGlobals(GLOBALINFO_SELF));
$this->lvTabs[] = ['sound', $tabData];
}
}
}
protected function generateTooltip()
{
$power = new StdClass();
if (!$this->subject->error)
{
$power->{'name_'.User::$localeString} = $this->subject->getField('name', true);
$power->{'tooltip_'.User::$localeString} = $this->subject->renderTooltip();
$power->map = $this->subject->getSpawns(SPAWNINFO_SHORT);
}
return sprintf($this->powerTpl, $this->typeId, User::$localeId, Util::toJSON($power, JSON_AOWOW_POWER));
}
private function getRepForId($entries, &$spillover)
{
$rows = DB::World()->select('
SELECT creature_id AS npc, RewOnKillRepFaction1 AS faction, RewOnKillRepValue1 AS qty, MaxStanding1 AS maxRank, isTeamAward1 AS spillover
FROM creature_onkill_reputation WHERE creature_id IN (?a) AND RewOnKillRepFaction1 > 0 UNION
SELECT creature_id AS npc, RewOnKillRepFaction2 As faction, RewOnKillRepValue2 AS qty, MaxStanding2 AS maxRank, isTeamAward2 AS spillover
FROM creature_onkill_reputation WHERE creature_id IN (?a) AND RewOnKillRepFaction2 > 0',
(array)$entries, (array)$entries
);
$factions = new FactionList(array(['id', array_column($rows, 'faction')]));
$result = [];
foreach ($rows as $row)
{
if (!$factions->getEntry($row['faction']))
continue;
$set = array(
'id' => $row['faction'],
'qty' => [$row['qty'], 0],
'name' => $factions->getField('name', true),
'npc' => $row['npc'],
'cap' => $row['maxRank'] && $row['maxRank'] < REP_EXALTED ? Lang::game('rep', $row['maxRank']) : null
);
$cuRate = DB::World()->selectCell('SELECT creature_rate FROM reputation_reward_rate WHERE creature_rate <> 1 AND faction = ?d', $row['faction']);
if ($cuRate !== null)
$set['qty'][1] = $set['qty'][0] * ($cuRate - 1);
if ($row['spillover'])
{
$spillover[$factions->getField('cat')] = array(
[ $set['qty'][0] / 2, $set['qty'][1] / 2 ],
$row['maxRank']
);
$set['spillover'] = $factions->getField('cat');
}
$result[] = $set;
}
return $result;
}
private function getOnKillRep($dummyIds, $mapType)
{
$spilledParents = [];
$reputation = [];
// base NPC
if ($base = $this->getRepForId($this->typeId, $spilledParents))
$reputation[] = [Lang::npc('modes', 1, 0), $base];
// difficulty dummys
if ($dummyIds && ($mapType == 1 || $mapType == 2))
{
$alt = [];
$rep = $this->getRepForId(array_keys($dummyIds), $spilledParents);
// order by difficulty
foreach ($rep as $r)
$alt[$dummyIds[$r['npc']]][] = $r;
// apply by difficulty
foreach ($alt as $mode => $dat)
$reputation[] = [Lang::npc('modes', $mapType, $mode), $dat];
}
// get spillover factions and apply
if ($spilledParents)
{
$spilled = new FactionList(array(['parentFactionId', array_keys($spilledParents)]));
foreach ($reputation as &$sets)
{
foreach ($sets[1] as &$row)
{
if (empty($row['spillover']))
continue;
foreach ($spilled->iterate() as $spId => $__)
{
// find parent
if ($spilled->getField('parentFactionId') != $row['spillover'])
continue;
// don't readd parent
if ($row['id'] == $spId)
continue;
$spMax = $spilledParents[$row['spillover']][1];
$sets[1][] = array(
'id' => $spId,
'qty' => $spilledParents[$row['spillover']][0],
'name' => $spilled->getField('name', true),
'cap' => $spMax && $spMax < REP_EXALTED ? Lang::game('rep', $spMax) : null
);
}
}
}
}
return $reputation;
}
private function getQuotes()
{
[$quotes, $nQuotes, $soundIds] = Game::getQuotesForCreature($this->typeId, true, $this->subject->getField('name', true));
if ($soundIds)
$this->soundIds = array_merge($this->soundIds, $soundIds);
return [$quotes, $nQuotes];
}
}
?>